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authorWarwick Allison <warwick.allison@nokia.com>2009-10-29 13:20:50 +1000
committerWarwick Allison <warwick.allison@nokia.com>2009-10-29 13:26:56 +1000
commitf425c08d4f2e7f061a0ee8e4a1eee2b17fa64962 (patch)
tree7b7f220bea226180ab4aa37aa25336d29c4b9138
parent526fdcafdba2b2984924b09b68c473b5160443a1 (diff)
doc typo
-rw-r--r--doc/src/frameworks-technologies/eventsandfilters.qdoc2
1 files changed, 1 insertions, 1 deletions
diff --git a/doc/src/frameworks-technologies/eventsandfilters.qdoc b/doc/src/frameworks-technologies/eventsandfilters.qdoc
index c769884779..52d596a162 100644
--- a/doc/src/frameworks-technologies/eventsandfilters.qdoc
+++ b/doc/src/frameworks-technologies/eventsandfilters.qdoc
@@ -215,7 +215,7 @@
\l{QCoreApplication::}{postEvent()} posts the event on a queue for
later dispatch. The next time Qt's main event loop runs, it dispatches
all posted events, with some optimization. For example, if there are
- several resize events, they are are compressed into one. The same
+ several resize events, they are compressed into one. The same
applies to paint events: QWidget::update() calls
\l{QCoreApplication::}{postEvent()}, which eliminates flickering and
increases speed by avoiding multiple repaints.