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authorJason McDonald <jason.mcdonald@nokia.com>2009-06-17 16:15:14 +1000
committerJason McDonald <jason.mcdonald@nokia.com>2009-06-17 16:15:14 +1000
commitf6d44c99148fc8febe3d6b7d0c4b2dd2a6141e87 (patch)
tree8bb08faf303cec8b5efd8e6065328a13e102363f /dist
parentef674c40e7d3092dfa8bb4fd43978ac0ebce64d7 (diff)
Update license headers in files that are new in 4.6.
Reviewed-by: Trust Me
Diffstat (limited to 'dist')
-rw-r--r--dist/changes-4.6.06
1 files changed, 3 insertions, 3 deletions
diff --git a/dist/changes-4.6.0 b/dist/changes-4.6.0
index ba58bcf299..661fc3e42b 100644
--- a/dist/changes-4.6.0
+++ b/dist/changes-4.6.0
@@ -36,9 +36,9 @@ information about a particular change.
* Important Behavior Changes *
****************************************************************************
- - The experimental Direct3D paint engine has been removed. The
- reasons for this is that Qt Software focuses on OpenGL for desktop
- hardware accelerated rendering.
+ - The experimental Direct3D paint engine has been removed. The reason for
+ this is that Nokia focuses on OpenGL for desktop hardware accelerated
+ rendering.
- When mixing OpenGL and QPainter calls you need to first call syncState()
on the paint engine, for example "painter->paintEngine()->syncState()".