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authorMartin Smith <martin.smith@nokia.com>2010-05-26 13:49:44 +0200
committerMartin Smith <martin.smith@nokia.com>2010-05-26 13:49:44 +0200
commitccc37850ddedba6f70b02919074097b3a716a243 (patch)
tree35478496532fdc1a58ed456062f8d3c225534e6c /doc
parent0dff624cc550254b804540b77b9ddd3c41a26f16 (diff)
qdoc: Improved the address book tutorial
I think this is not the final solution, but I need to decide how to handle \example commands.
Diffstat (limited to 'doc')
-rw-r--r--doc/src/getting-started/examples.qdoc2
-rw-r--r--doc/src/tutorials/addressbook.qdoc235
-rw-r--r--doc/src/tutorials/widgets-tutorial.qdoc2
3 files changed, 112 insertions, 127 deletions
diff --git a/doc/src/getting-started/examples.qdoc b/doc/src/getting-started/examples.qdoc
index a3393dda8b..643e42b432 100644
--- a/doc/src/getting-started/examples.qdoc
+++ b/doc/src/getting-started/examples.qdoc
@@ -560,7 +560,7 @@
\page examples-multimedia.html
\ingroup all-examples
\title Multimedia Examples
- \brief Accessing audio support from Qt
+ \brief Audio, video, and Phonon with Qt
\image phonon-examples.png
diff --git a/doc/src/tutorials/addressbook.qdoc b/doc/src/tutorials/addressbook.qdoc
index 04410eb1dd..e5cb448a8a 100644
--- a/doc/src/tutorials/addressbook.qdoc
+++ b/doc/src/tutorials/addressbook.qdoc
@@ -42,15 +42,11 @@
/*!
\page tutorials-addressbook.html
- \startpage {index.html}{Qt Reference Documentation}
- \contentspage Tutorials
- \nextpage {tutorials/addressbook/part1}{Chapter 1}
-
\title Address Book Tutorial
\brief An introduction to GUI programming, showing how to put together a
simple yet fully-functioning application.
- This tutorial gives an introduction to GUI programming using the Qt
+ This tutorial is an introduction to GUI programming with the Qt
cross-platform framework.
\image addressbook-tutorial-screenshot.png
@@ -61,8 +57,8 @@
Some commonly used features are never used in this tutorial.
\endomit
- In the process, we will learn about some basic technologies provided by Qt,
- such as
+ In this tutorial, you will learn about some of the basic
+ components of Qt, including:
\list
\o Widgets and layout managers
@@ -71,13 +67,9 @@
\o Input and output devices
\endlist
- If you are completely new to Qt, please read \l{How to Learn Qt} if you
- have not already done so.
-
- The tutorial's source code is located in Qt's \c examples/tutorials/addressbook
- directory.
+ If you are new to Qt, we recommend reading \l{How to Learn Qt} first.
- Tutorial chapters:
+ Tutorial contents:
\list 1
\o \l{tutorials/addressbook/part1}{Designing the User Interface}
@@ -89,28 +81,30 @@
\o \l{tutorials/addressbook/part7}{Additional Features}
\endlist
- Although this little application does not look much like a fully-fledged
- modern GUI application, it uses many of the basic techniques that are used
- in more complex applications. After you have worked through it, we
- recommend checking out the \l{mainwindows/application}{Application}
- example, which presents a small GUI application, with menus, toolbars, a
- status bar, and so on.
+ The tutorial source code is located in \c{examples/tutorials/addressbook}.
+
+ Although this little application does not look much like a
+ fully-fledged modern GUI application, it uses many of the basic
+ elements that are used in more complex applications. After you
+ have worked through this tutorial, we recommend reading the
+ \l{mainwindows/application}{Application} example, which presents a
+ small GUI application, with menus, toolbars, a status bar, and so
+ on.
*/
/*!
\page tutorials-addressbook-part1.html
- \contentspage {Address Book Tutorial}{Contents}
- \nextpage {tutorials/addressbook/part2}{Chapter 2}
+
\example tutorials/addressbook/part1
- \title Address Book 1 - Designing the User Interface
+ \title Part 1 - Designing the User Interface
- The first part of this tutorial covers the design of the basic graphical
- user interface (GUI) we use for the Address Book application.
+ This first part covers the design of the basic graphical user
+ interface (GUI) for our address book application.
- The first step to creating a GUI program is to design the user interface.
- In this chapter, our goal is to set up the labels and input fields needed
- to implement a basic address book application. The figure below is a
- screenshot of our expected output.
+ The first step in creating a GUI program is to design the user
+ interface. Here the our goal is to set up the labels and input
+ fields to implement a basic address book. The figure below is a
+ screenshot of the expected output.
\image addressbook-tutorial-part1-screenshot.png
@@ -169,14 +163,15 @@
\snippet tutorials/addressbook/part1/addressbook.h class definition
- The class holds declarations of \c nameLine and \c addressText, the
- private instances of QLineEdit and QTextEdit mentioned earlier.
- You will see, in the coming chapters, that data stored in \c nameLine and
- \c addressText is needed for many of the address book's functions.
+ The class holds declarations of \c nameLine and \c addressText,
+ the private instances of QLineEdit and QTextEdit mentioned
+ earlier. The data stored in \c nameLine and \c addressText will
+ be needed for many of the address book functions.
- We do not need to include declarations of the QLabel objects we will use
- because we will not need to reference them once they have been created.
- The way Qt tracks the ownership of objects is explained in the next section.
+ We don't include declarations of the QLabel objects we will use
+ because we will not need to reference them once they have been
+ created. The way Qt tracks the ownership of objects is explained
+ in the next section.
The Q_OBJECT macro itself implements some of the more advanced features of Qt.
For now, it is useful to think of the Q_OBJECT macro as a shortcut which allows
@@ -195,15 +190,14 @@
\snippet tutorials/addressbook/part1/addressbook.cpp constructor and input fields
- Within this constructor, we declare and instantiate two local QLabel objects,
- \c nameLabel and \c addressLabel, as well as instantiate \c nameLine and
- \c addressText. The
- \l{QObject::tr()}{tr()} function returns a translated version of the
- string, if there is one available; otherwise, it returns the string itself.
- Think of this function as an \c{<insert translation here>} marker to mark
- QString objects for translation. You will notice, in the coming chapters as
- well as in the \l{Qt Examples}, that we include it whenever we use a
- translatable string.
+ In this constructor, the QLabel objects \c nameLabel and \c
+ addressLabel are instantiated, as well as \c nameLine and \c
+ addressText. The \l{QObject::tr()}{tr()} function returns a
+ translated version of the string, if there is one
+ available. Otherwise it returns the string itself. This function
+ marks its QString parameter as one that should be translated into
+ other languages. It should be used wherever a translatable string
+ appears.
When programming with Qt, it is useful to know how layouts work.
Qt provides three main layout classes: QHBoxLayout, QVBoxLayout
@@ -254,14 +248,12 @@
/*!
\page tutorials-addressbook-part2.html
- \previouspage Address Book 1 - Designing the User Interface
- \contentspage {Address Book Tutorial}{Contents}
- \nextpage {tutorials/addressbook/part3}{Chapter 3}
+
\example tutorials/addressbook/part2
- \title Address Book 2 - Adding Addresses
+ \title Part 2 - Adding Addresses
- The next step to creating our basic address book application is to allow
- a little bit of user interaction.
+ The next step in creating the address book is to implement some
+ user interactions.
\image addressbook-tutorial-part2-add-contact.png
@@ -283,9 +275,9 @@
However, for an overview of Qt's signals and slots concept, you can refer
to the \l{Signals and Slots} document.
- Three QPushButton objects: \c addButton, \c submitButton and
- \c cancelButton, are now included in our private variable declarations,
- along with \c nameLine and \c addressText from the last chapter.
+ Three QPushButton objects (\c addButton, \c submitButton, and
+ \c cancelButton) are now included in our private variable declarations,
+ along with \c nameLine and \c addressText.
\snippet tutorials/addressbook/part2/addressbook.h pushbutton declaration
@@ -407,20 +399,20 @@
/*!
\page tutorials-addressbook-part3.html
- \previouspage Address Book 2 - Adding Addresses
- \contentspage {Address Book Tutorial}{Contents}
- \nextpage {tutorials/addressbook/part4}{Chapter 4}
+
\example tutorials/addressbook/part3
- \title Address Book 3 - Navigating between Entries
+ \title Part 3 - Navigating between Entries
- The address book application is now half complete. We need to add some
- functions to navigate between contacts. But first, we have to decide
- what sort of a data structure we would like to use to hold these contacts.
+ The address book is now about half complete. We should add the
+ capability to navigate among the contacts, but first we must
+ decide what sort of a data structure we need for containing these
+ contacts.
- In Chapter 2, we used a QMap of key-value pairs with the contact's name
- as the \e key, and the contact's address as the \e value. This works well
- for our case. However, in order to navigate and display each entry, a
- little bit of enhancement is needed.
+ In the previous section, we used a QMap of key-value pairs with
+ the contact's name as the \e key, and the contact's address as the
+ \e value. This works well for our case. However, in order to
+ navigate and display each entry, a little bit of enhancement is
+ needed.
We enhance the QMap by making it replicate a data structure similar to a
circularly-linked list, where all elements are connected, including the
@@ -431,9 +423,9 @@
\section1 Defining the AddressBook Class
- In order to add navigation functions to the address book application, we
- need to add two more slots to our \c AddressBook class: \c next() and
- \c previous(). These are added to our \c addressbook.h file:
+ To add navigation functions to the address book, we must add two
+ more slots to the \c AddressBook class: \c next() and \c
+ previous() to the \c addressbook.h file:
\snippet tutorials/addressbook/part3/addressbook.h navigation functions
@@ -455,8 +447,7 @@
\snippet tutorials/addressbook/part3/addressbook.cpp connecting navigation signals
- The image below is our expected graphical user interface. Notice that it
- is getting closer to our final application.
+ The image below is the expected graphical user interface.
\image addressbook-tutorial-part3-screenshot.png
@@ -525,27 +516,26 @@
/*!
\page tutorials-addressbook-part4.html
- \previouspage Address Book 3 - Navigating between Entries
- \contentspage {Address Book Tutorial}{Contents}
- \nextpage {tutorials/addressbook/part5}{Chapter 5}
+
\example tutorials/addressbook/part4
- \title Address Book 4 - Editing and Removing Addresses
+ \title Part 4 - Editing and Removing Addresses
- In this chapter, we look at ways to modify the contents of contacts stored
- in the address book application.
+ Now we look at ways to modify the contents of contacts stored in
+ the address book.
\image addressbook-tutorial-screenshot.png
- We now have an address book that not only holds contacts in an organized
- manner, but also allows navigation. It would be convenient to include
- edit and remove functions so that a contact's details can be changed
- when needed. However, this requires a little improvement, in the form of
- enums. In our previous chapters, we had two modes: \c{AddingMode} and
- \c{NavigationMode} - but they were not defined as enums. Instead, we
- enabled and disabled the corresponding buttons manually, resulting in
- multiple lines of repeated code.
+ We now have an address book that not only holds contacts in an
+ organized manner, but also allows navigation. It would be
+ convenient to include edit and remove functions so that a
+ contact's details can be changed when needed. However, this
+ requires a little improvement, in the form of enums. We defined
+ two modes: \c{AddingMode} and \c{NavigationMode}, but they were
+ not defined as enum values. Instead, we enabled and disabled the
+ corresponding buttons manually, resulting in multiple lines of
+ repeated code.
- In this chapter, we define the \c Mode enum with three different values:
+ Here we define the \c Mode enum with three different values:
\list
\o \c{NavigationMode},
@@ -579,10 +569,10 @@
\section1 Implementing the AddressBook Class
- We now have to implement the mode-changing features of the address book
- application. The \c editButton and \c removeButton are instantiated and
- disabled by default, as the address book starts up with zero contacts in
- memory.
+ We now implement the mode-changing features of the address
+ book. The \c editButton and \c removeButton are instantiated and
+ disabled by default. The address book starts with zero contacts
+ in memory.
\snippet tutorials/addressbook/part4/addressbook.cpp edit and remove buttons
@@ -653,33 +643,31 @@
\snippet tutorials/addressbook/part4/addressbook.cpp update interface() part 2
- By performing the task of setting the mode and updating the user interface in
- the same function, we avoid the possibility of the user interface getting "out
- of sync" with the internal state of the application.
-*/
+ By setting the mode and updating the user interface in the same
+ function, we avoid the possibility of the user interface getting
+ out of sync with the internal state of the application.
+ */
/*!
\page tutorials-addressbook-part5.html
- \previouspage Address Book 4 - Editing and Removing Addresses
- \contentspage {Address Book Tutorial}{Contents}
- \nextpage {tutorials/addressbook/part6}{Chapter 6}
+
\example tutorials/addressbook/part5
- \title Address Book 5 - Adding a Find Function
+ \title Part 5 - Adding a Find Function
- In this chapter, we look at ways to locate contacts and addresses in
- the address book application.
+ Here we look at ways to locate contacts and addresses in the
+ address book.
\image addressbook-tutorial-part5-screenshot.png
- As we keep adding contacts to our address book application, it becomes
- tedious to navigate them with the \e Next and \e Previous buttons. In this
- case, a \e Find function would be more efficient in looking up contacts.
- The screenshot above shows the \e Find button and its position on the panel
- of buttons.
+ As we add contacts to our address book, it becomes tedious to
+ navigate the list with the \e Next and \e Previous buttons. A \e
+ Find function would be more efficient. The screenshot above shows
+ the \e Find button and its position on the panel of buttons.
- When the user clicks on the \e Find button, it is useful to display a
- dialog that can prompt the user for a contact's name. Qt provides QDialog,
- which we subclass in this chapter, to implement a \c FindDialog class.
+ When the user clicks on the \e Find button, it is useful to
+ display a dialog that prompts for a contact's name. Qt provides
+ QDialog, which we subclass here to implement a \c FindDialog
+ class.
\section1 Defining the FindDialog Class
@@ -806,20 +794,18 @@
/*!
\page tutorials-addressbook-part6.html
- \previouspage Address Book 5 - Adding a Find Function
- \contentspage {Address Book Tutorial}{Contents}
- \nextpage {tutorials/addressbook/part7}{Chapter 7}
+
\example tutorials/addressbook/part6
- \title Address Book 6 - Loading and Saving
+ \title Part 6 - Loading and Saving
- This chapter covers the file handling features of Qt that we use to write
- loading and saving routines for the address book application.
+ This part covers the Qt file handling features we use to write
+ loading and saving routines for the address book.
\image addressbook-tutorial-part6-screenshot.png
- Although browsing and searching for contacts are useful features, our
- address book is not ready for use until we can save existing contacts and
- load them again at a later time.
+ Although browsing and searching the contact list are useful
+ features, our address book is not complete until we can save
+ existing contacts and load them again at a later time.
Qt provides a number of classes for \l{Input/Output and Networking}
{input and output}, but we have chosen to use two which are simple to use
@@ -930,21 +916,20 @@
/*!
\page tutorials-addressbook-part7.html
- \previouspage Address Book 6 - Loading and Saving
- \contentspage {Address Book Tutorial}{Contents}
+
\example tutorials/addressbook/part7
- \title Address Book 7 - Additional Features
+ \title Part 7 - Additional Features
- This chapter covers some additional features that make the address book
- application more convenient for everyday use.
+ This part covers some additional features that make the address
+ book more convenient for the frequent user.
\image addressbook-tutorial-part7-screenshot.png
- Although our address book application is useful in its own right, it would
- be useful if we could exchange contact data with other applications.
- The vCard format is a popular file format that can be used for this purpose.
- In this chapter, we extend our address book client to allow contacts to
- be exported to vCard \c{.vcf} files.
+ Although our address book is useful in isolation, it would be
+ better if we could exchange contact data with other applications.
+ The vCard format is a popular file format that can be used for
+ this purpose. Here we extend our address book client to allow
+ contacts to be exported to vCard \c{.vcf} files.
\section1 Defining the AddressBook Class
diff --git a/doc/src/tutorials/widgets-tutorial.qdoc b/doc/src/tutorials/widgets-tutorial.qdoc
index 0422e1a6fb..2b5f8cce25 100644
--- a/doc/src/tutorials/widgets-tutorial.qdoc
+++ b/doc/src/tutorials/widgets-tutorial.qdoc
@@ -102,7 +102,7 @@
\section1 Real world widget examples
- In these \l{Widgets examples} {more advanced examples}, the code
+ In these \l{Widget examples} {more advanced examples}, the code
that creates the widgets and layouts is stored in other files. For
example, the GUI for a main window may be created in the
constructor of a QMainWindow subclass.