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authorKent Hansen <khansen@trolltech.com>2009-04-22 17:20:19 +0200
committerKent Hansen <khansen@trolltech.com>2009-04-22 17:20:19 +0200
commitf87641584424deed25e2abdadea08c3be94b9ce1 (patch)
treea185687744e724a8db896970416f23d20f5cad38 /src/corelib/statemachine/qstatemachine_p.h
parent31f5348ea1691a7664b6abc04cf425dd02637b33 (diff)
kill the stateactions api
It just didn't give us that much. Typically you just reimplement onEntry/onExit/onTransition when you want to do something. We go back to the signals-and-slots approach: states have entered() and exited() signals that you can connect to. It's still possible to have an action-based API, but then you build it on top of the core API, which is OK. Replacing 4 public classes (and one layer in the hierarchy) with 2 signals feels good.
Diffstat (limited to 'src/corelib/statemachine/qstatemachine_p.h')
-rw-r--r--src/corelib/statemachine/qstatemachine_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/corelib/statemachine/qstatemachine_p.h b/src/corelib/statemachine/qstatemachine_p.h
index a9fd2de4b9..910b7518c3 100644
--- a/src/corelib/statemachine/qstatemachine_p.h
+++ b/src/corelib/statemachine/qstatemachine_p.h
@@ -171,7 +171,7 @@ public:
QList<QEvent*> externalEventQueue;
QStateMachine::Error error;
- QActionState::RestorePolicy globalRestorePolicy;
+ QAbstractState::RestorePolicy globalRestorePolicy;
QString errorString;
QSet<QAbstractState *> pendingErrorStates;