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author | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-07-28 15:57:36 +0200 |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-07-29 12:07:16 +0200 |
commit | 65702aa6b44568946b8c3924a45b9362401d893c (patch) | |
tree | 6219bc42277a8ddeb2be7edd1d818179e0fd1462 /src/gui/image/qpixmapdata_p.h | |
parent | 78f079016e0dd9b455d74c6a84cfbdb859fd1094 (diff) |
Refactor texture_from_pixmap to not re-create the gl surface each bind
Make a clear seperation between the GL texture and the GLX pixmap. A
GLXPixmap is valid in any GL context and thus does not need to be
re-created every time the pixmap has changed.
Reviewed-By: Samuel
Diffstat (limited to 'src/gui/image/qpixmapdata_p.h')
-rw-r--r-- | src/gui/image/qpixmapdata_p.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/gui/image/qpixmapdata_p.h b/src/gui/image/qpixmapdata_p.h index 29dafaf088..32b419ef4c 100644 --- a/src/gui/image/qpixmapdata_p.h +++ b/src/gui/image/qpixmapdata_p.h @@ -116,6 +116,7 @@ private: friend class QPixmap; friend class QGLContextPrivate; friend class QX11PixmapData; + friend class QGLTextureCache; //Needs to check the reference count QAtomicInt ref; int detach_no; |