summaryrefslogtreecommitdiffstats
path: root/src/gui/image/qpixmapfilter_p.h
diff options
context:
space:
mode:
authorBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2009-08-21 13:43:53 +0200
committerBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2009-08-21 13:52:03 +0200
commit97cec103793a4b9aae8337ffc2ce9a2bd98fb5fc (patch)
tree0dd3d1dc4d451157beee64bfead3a1f286f49ecb /src/gui/image/qpixmapfilter_p.h
parenta23dab51f5f0bce3294cc814efc3db402ea92116 (diff)
Improve performance of the drop shadow pixmap filter.
The convolution filter is horrible slow. Instead we use a custom blur filter which is much more efficient. Reviewed-by: Samuel
Diffstat (limited to 'src/gui/image/qpixmapfilter_p.h')
-rw-r--r--src/gui/image/qpixmapfilter_p.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/gui/image/qpixmapfilter_p.h b/src/gui/image/qpixmapfilter_p.h
index 8456cdd9e1..29d919ddd3 100644
--- a/src/gui/image/qpixmapfilter_p.h
+++ b/src/gui/image/qpixmapfilter_p.h
@@ -172,8 +172,8 @@ public:
QRectF boundingRectFor(const QRectF &rect) const;
void draw(QPainter *p, const QPointF &pos, const QPixmap &px, const QRectF &src = QRectF()) const;
- qreal blurRadius() const;
- void setBlurRadius(qreal radius);
+ int blurRadius() const;
+ void setBlurRadius(int radius);
QColor color() const;
void setColor(const QColor &color);