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authorMiikka Heikkinen <miikka.heikkinen@digia.com>2011-06-23 15:33:42 +0300
committerMiikka Heikkinen <miikka.heikkinen@digia.com>2011-06-23 15:33:42 +0300
commit276040334edc919fa443e8fe6bb6bb49eb1e79a2 (patch)
tree489c0125709f36cb55da3d6c935bcb4e93553288 /src/gui/inputmethod
parenta3f97ba985c80b147bcc902416304544f1d0ec58 (diff)
Use numeric virtual keyboard for all number entry modes.
Qt::DialableCharactersOnly and Qt::ImhFormattedNumbersOnly now use numeric mode virtual keyboard as they are supposed to. '*' and '#' keys can be used to enter the non-digit characters allowed in these modes. Task-number: QT-5085 Reviewed-by: Sami Merila
Diffstat (limited to 'src/gui/inputmethod')
-rw-r--r--src/gui/inputmethod/qcoefepinputcontext_s60.cpp7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/gui/inputmethod/qcoefepinputcontext_s60.cpp b/src/gui/inputmethod/qcoefepinputcontext_s60.cpp
index 07d68a4ae5..aa879553cb 100644
--- a/src/gui/inputmethod/qcoefepinputcontext_s60.cpp
+++ b/src/gui/inputmethod/qcoefepinputcontext_s60.cpp
@@ -697,11 +697,6 @@ void QCoeFepInputContext::applyHints(Qt::InputMethodHints hints)
}
else if (anynumbermodes) {
flags |= EAknEditorNumericInputMode;
- if (QSysInfo::s60Version() > QSysInfo::SV_S60_5_0
- && ((hints & ImhFormattedNumbersOnly) || (hints & ImhDialableCharactersOnly))) {
- //workaround - the * key does not launch the symbols menu, making it impossible to use these modes unless text mode is enabled.
- flags |= EAknEditorTextInputMode;
- }
}
else if (anytextmodes) {
flags |= EAknEditorTextInputMode;
@@ -782,8 +777,6 @@ void QCoeFepInputContext::applyHints(Qt::InputMethodHints hints)
m_fepState->SetSpecialCharacterTableResourceId(R_AVKON_EMAIL_ADDR_SPECIAL_CHARACTER_TABLE_DIALOG);
} else if (needsCharMap) {
m_fepState->SetSpecialCharacterTableResourceId(R_AVKON_SPECIAL_CHARACTER_TABLE_DIALOG);
- } else if ((hints & ImhFormattedNumbersOnly) || (hints & ImhDialableCharactersOnly)) {
- m_fepState->SetSpecialCharacterTableResourceId(R_AVKON_SPECIAL_CHARACTER_TABLE_DIALOG);
} else {
m_fepState->SetSpecialCharacterTableResourceId(0);
}