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authorJani Hautakangas <jani.hautakangas@nokia.com>2011-03-09 15:15:02 +0200
committerJani Hautakangas <jani.hautakangas@nokia.com>2011-03-10 17:16:46 +0200
commit555f52c498c3ba67041c880701a66224e7b321b0 (patch)
tree113703bdf342cf98f9d741185a4fb5193a78adc5 /src/gui/kernel/qapplication_p.h
parent433e4380c98b9369a7d55894e9d34f8c87ba06e9 (diff)
Don't use EGL surfaces for translucency with 32MB GPU chip.
Add dynamic GPU chip detection on Symbian to decide if translucent EGL surfaces can be used. With 32MB GPU memory there is not enough memory to create for example transparent video overlay widgets and that's why hw surfaces must not be used. Task-number: QTBUG-18024 Reviewed-by: Jason Barron
Diffstat (limited to 'src/gui/kernel/qapplication_p.h')
-rw-r--r--src/gui/kernel/qapplication_p.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/gui/kernel/qapplication_p.h b/src/gui/kernel/qapplication_p.h
index 43634efabc..3d2c9d611e 100644
--- a/src/gui/kernel/qapplication_p.h
+++ b/src/gui/kernel/qapplication_p.h
@@ -599,6 +599,8 @@ public:
int pressureSupported;
int maxTouchPressure;
QList<QTouchEvent::TouchPoint> appAllTouchPoints;
+
+ bool useTranslucentEGLSurfaces;
#endif
private: