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authorSergio Ahumada <sergio.ahumada@nokia.com>2010-11-25 10:17:13 +0100
committerSergio Ahumada <sergio.ahumada@nokia.com>2010-11-25 10:17:13 +0100
commitdcaa2b69af5d242248c8e12355539b6e8349f5d5 (patch)
treece7b24f56228bd7a00d9c385ff97f067d164f5f3 /src/gui/painting/qdrawingprimitive_sse2_p.h
parentc684e145eb578b6569f93c0ee41143f6dfcd9e0d (diff)
Doc: Fixing typo
Diffstat (limited to 'src/gui/painting/qdrawingprimitive_sse2_p.h')
-rw-r--r--src/gui/painting/qdrawingprimitive_sse2_p.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/gui/painting/qdrawingprimitive_sse2_p.h b/src/gui/painting/qdrawingprimitive_sse2_p.h
index d8f6bf55e8..64f17d2030 100644
--- a/src/gui/painting/qdrawingprimitive_sse2_p.h
+++ b/src/gui/painting/qdrawingprimitive_sse2_p.h
@@ -78,7 +78,7 @@ QT_BEGIN_NAMESPACE
pixelVectorAG = _mm_mullo_epi16(pixelVectorAG, alphaChannel); \
pixelVectorRB = _mm_mullo_epi16(pixelVectorRB, alphaChannel); \
\
- /* 3. devide by 255, that's the tricky part. \
+ /* 3. divide by 255, that's the tricky part. \
we do it like for BYTE_MUL(), with bit shift: X/255 ~= (X + X/256 + rounding)/256 */ \
/** so first (X + X/256 + rounding) */\
pixelVectorRB = _mm_add_epi16(pixelVectorRB, _mm_srli_epi16(pixelVectorRB, 8)); \
@@ -86,7 +86,7 @@ QT_BEGIN_NAMESPACE
pixelVectorAG = _mm_add_epi16(pixelVectorAG, _mm_srli_epi16(pixelVectorAG, 8)); \
pixelVectorAG = _mm_add_epi16(pixelVectorAG, half); \
\
- /** second devide by 256 */\
+ /** second divide by 256 */\
pixelVectorRB = _mm_srli_epi16(pixelVectorRB, 8); \
/** for AG, we could >> 8 to divide followed by << 8 to put the \
bytes in the correct position. By masking instead, we execute \
@@ -129,7 +129,7 @@ QT_BEGIN_NAMESPACE
}
// Basically blend src over dst with the const alpha defined as constAlphaVector.
-// nullVector, half, one, colorMask are constant accross the whole image/texture, and should be defined as:
+// nullVector, half, one, colorMask are constant across the whole image/texture, and should be defined as:
//const __m128i nullVector = _mm_set1_epi32(0);
//const __m128i half = _mm_set1_epi16(0x80);
//const __m128i one = _mm_set1_epi16(0xff);
@@ -186,7 +186,7 @@ QT_BEGIN_NAMESPACE
}
// Basically blend src over dst with the const alpha defined as constAlphaVector.
-// nullVector, half, one, colorMask are constant accross the whole image/texture, and should be defined as:
+// nullVector, half, one, colorMask are constant across the whole image/texture, and should be defined as:
//const __m128i nullVector = _mm_set1_epi32(0);
//const __m128i half = _mm_set1_epi16(0x80);
//const __m128i one = _mm_set1_epi16(0xff);