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authorAleksandar Sasha Babic <aleksandar.babic@nokia.com>2009-12-15 13:50:01 +0100
committerAleksandar Sasha Babic <aleksandar.babic@nokia.com>2009-12-15 13:53:52 +0100
commit4391014d4533e60dc4e5e413db50b21f68f4658c (patch)
treef82a40ea71e58ed44cb199daffe8305e7988b379 /src/gui/painting
parent100ad353689b8203988c87afe30953d59bdad736 (diff)
qreal-ization
Using math wrapper functions instead direct call. This gives us top-level control to what (single/double) precision we are effectively using. Task-number: QTBUG-4894 Reviewed-by: janarve Reviewed-by: Kim Motoyoshi Kalland
Diffstat (limited to 'src/gui/painting')
-rw-r--r--src/gui/painting/qbezier.cpp20
-rw-r--r--src/gui/painting/qdrawhelper.cpp12
-rw-r--r--src/gui/painting/qpathclipper.cpp2
-rw-r--r--src/gui/painting/qstroker.cpp4
4 files changed, 19 insertions, 19 deletions
diff --git a/src/gui/painting/qbezier.cpp b/src/gui/painting/qbezier.cpp
index a6b4cef01b..f6264942ca 100644
--- a/src/gui/painting/qbezier.cpp
+++ b/src/gui/painting/qbezier.cpp
@@ -497,7 +497,7 @@ static bool addCircle(const QBezier *b, qreal offset, QBezier *o)
cos_a = 1.;
if (cos_a < -1.)
cos_a = -1;
- angles[i] = acos(cos_a)/Q_PI;
+ angles[i] = qAcos(cos_a)/Q_PI;
}
if (angles[0] + angles[1] > 1.) {
@@ -816,17 +816,17 @@ bool QBezier::findIntersections(const QBezier &a, const QBezier &b,
QVector<QPair<qreal, qreal> > *t)
{
if (IntersectBB(a, b)) {
- QPointF la1(fabs((a.x3 - a.x2) - (a.x2 - a.x1)),
- fabs((a.y3 - a.y2) - (a.y2 - a.y1)));
- QPointF la2(fabs((a.x4 - a.x3) - (a.x3 - a.x2)),
- fabs((a.y4 - a.y3) - (a.y3 - a.y2)));
+ QPointF la1(qFabs((a.x3 - a.x2) - (a.x2 - a.x1)),
+ qFabs((a.y3 - a.y2) - (a.y2 - a.y1)));
+ QPointF la2(qFabs((a.x4 - a.x3) - (a.x3 - a.x2)),
+ qFabs((a.y4 - a.y3) - (a.y3 - a.y2)));
QPointF la;
if (la1.x() > la2.x()) la.setX(la1.x()); else la.setX(la2.x());
if (la1.y() > la2.y()) la.setY(la1.y()); else la.setY(la2.y());
- QPointF lb1(fabs((b.x3 - b.x2) - (b.x2 - b.x1)),
- fabs((b.y3 - b.y2) - (b.y2 - b.y1)));
- QPointF lb2(fabs((b.x4 - b.x3) - (b.x3 - b.x2)),
- fabs((b.y4 - b.y3) - (b.y3 - b.y2)));
+ QPointF lb1(qFabs((b.x3 - b.x2) - (b.x2 - b.x1)),
+ qFabs((b.y3 - b.y2) - (b.y2 - b.y1)));
+ QPointF lb2(qFabs((b.x4 - b.x3) - (b.x3 - b.x2)),
+ qFabs((b.y4 - b.y3) - (b.y3 - b.y2)));
QPointF lb;
if (lb1.x() > lb2.x()) lb.setX(lb1.x()); else lb.setX(lb2.x());
if (lb1.y() > lb2.y()) lb.setY(lb1.y()); else lb.setY(lb2.y());
@@ -1120,7 +1120,7 @@ static inline void bindInflectionPoint(const QBezier &bez, const qreal t,
qreal ey = 3 * (right.y2 - right.y3);
qreal s4 = qAbs(6 * (ey * ax - ex * ay) / qSqrt(ex * ex + ey * ey)) + 0.00001f;
- qreal tf = pow(qreal(9 * flatness / s4), qreal(1./3.));
+ qreal tf = qPow(qreal(9 * flatness / s4), qreal(1./3.));
*tMinus = t - (1 - t) * tf;
*tPlus = t + (1 - t) * tf;
}
diff --git a/src/gui/painting/qdrawhelper.cpp b/src/gui/painting/qdrawhelper.cpp
index 4df7f8ab20..23236ece20 100644
--- a/src/gui/painting/qdrawhelper.cpp
+++ b/src/gui/painting/qdrawhelper.cpp
@@ -1182,7 +1182,7 @@ static const uint * QT_FASTCALL fetchConicalGradient(uint *buffer, const Operato
rx -= data->gradient.conical.center.x;
ry -= data->gradient.conical.center.y;
while (buffer < end) {
- qreal angle = atan2(ry, rx) + data->gradient.conical.angle;
+ qreal angle = qAtan2(ry, rx) + data->gradient.conical.angle;
*buffer = qt_gradient_pixel(&data->gradient, 1 - angle / (2*Q_PI));
@@ -1196,7 +1196,7 @@ static const uint * QT_FASTCALL fetchConicalGradient(uint *buffer, const Operato
if (!rw)
rw = 1;
while (buffer < end) {
- qreal angle = atan2(ry/rw - data->gradient.conical.center.x,
+ qreal angle = qAtan2(ry/rw - data->gradient.conical.center.x,
rx/rw - data->gradient.conical.center.y)
+ data->gradient.conical.angle;
@@ -7140,17 +7140,17 @@ void qt_build_pow_tables() {
}
#else
for (int i=0; i<256; ++i) {
- qt_pow_rgb_gamma[i] = uchar(qRound(pow(i / qreal(255.0), smoothing) * 255));
- qt_pow_rgb_invgamma[i] = uchar(qRound(pow(i / qreal(255.), 1 / smoothing) * 255));
+ qt_pow_rgb_gamma[i] = uchar(qRound(qPow(i / qreal(255.0), smoothing) * 255));
+ qt_pow_rgb_invgamma[i] = uchar(qRound(qPow(i / qreal(255.), 1 / smoothing) * 255));
}
#endif
#if defined(Q_OS_WIN) && !defined(Q_OS_WINCE)
const qreal gray_gamma = 2.31;
for (int i=0; i<256; ++i)
- qt_pow_gamma[i] = uint(qRound(pow(i / qreal(255.), gray_gamma) * 2047));
+ qt_pow_gamma[i] = uint(qRound(qPow(i / qreal(255.), gray_gamma) * 2047));
for (int i=0; i<2048; ++i)
- qt_pow_invgamma[i] = uchar(qRound(pow(i / 2047.0, 1 / gray_gamma) * 255));
+ qt_pow_invgamma[i] = uchar(qRound(qPow(i / 2047.0, 1 / gray_gamma) * 255));
#endif
}
diff --git a/src/gui/painting/qpathclipper.cpp b/src/gui/painting/qpathclipper.cpp
index 51d6195ed8..a41ab6d24c 100644
--- a/src/gui/painting/qpathclipper.cpp
+++ b/src/gui/painting/qpathclipper.cpp
@@ -1209,7 +1209,7 @@ static qreal computeAngle(const QPointF &v)
}
#else
// doesn't seem to be robust enough
- return atan2(v.x(), v.y()) + Q_PI;
+ return qAtan2(v.x(), v.y()) + Q_PI;
#endif
}
diff --git a/src/gui/painting/qstroker.cpp b/src/gui/painting/qstroker.cpp
index 228a6b12f3..8bb4728350 100644
--- a/src/gui/painting/qstroker.cpp
+++ b/src/gui/painting/qstroker.cpp
@@ -910,8 +910,8 @@ QPointF qt_curves_for_arc(const QRectF &rect, qreal startAngle, qreal sweepLengt
}
}
- int startSegment = int(floor(startAngle / 90));
- int endSegment = int(floor((startAngle + sweepLength) / 90));
+ int startSegment = int(qFloor(startAngle / 90));
+ int endSegment = int(qFloor((startAngle + sweepLength) / 90));
qreal startT = (startAngle - startSegment * 90) / 90;
qreal endT = (startAngle + sweepLength - endSegment * 90) / 90;