diff options
author | Samuel Rødal <sroedal@trolltech.com> | 2009-06-30 09:45:14 +0200 |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-06-30 14:20:11 +0200 |
commit | 351e890aa13faac69a0ceaa8cb02660b2275cf82 (patch) | |
tree | caf61d0d83735128390759638b20011d3b150cf7 /src/opengl/gl2paintengineex/qglengineshadersource_p.h | |
parent | 9dd82fcebc50ca802e9e24a50283152e1dc35508 (diff) |
Added custom shader hook to the GL 2 paint engine.
This will make it easier to implement pixmap filters, YUV->RGB
conversions, etc in other parts of Qt.
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadersource_p.h')
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadersource_p.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h index 4e32f91828..e379aa39e2 100644 --- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h @@ -290,6 +290,14 @@ static const char* const qglslImageSrcFragmentShader = "\ return texture2D(imageTexture, textureCoords); \ }"; +static const char* const qglslCustomSrcFragmentShader = "\ + varying highp vec2 textureCoords; \ + uniform sampler2D imageTexture; \ + lowp vec4 customShader(sampler2D texture, vec2 coords); \ + lowp vec4 srcPixel() { \ + return customShader(imageTexture, textureCoords); \ + }"; + static const char* const qglslImageSrcWithPatternFragmentShader = "\ varying highp vec2 textureCoords; \ uniform lowp vec4 patternColor; \ |