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path: root/src/opengl/gl2paintengineex/qglengineshadersource_p.h
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* Change copyrights from Nokia to Digia4.6Sergio Ahumada2012-11-271-18/+18
* Update copyright year to 2011.Jason McDonald2011-01-111-1/+1
* Workaround for ATI driver bug when using QGraphicsEffect with GL.Kim Motoyoshi Kalland2010-05-121-1/+0
* Worked around driver bug causing clipping errors on N900.Samuel Rødal2010-03-101-3/+8
* Purely cosmetic (formatting) changes to GL2 engine's GLSLTom Cooksey2010-01-211-333/+357
* Use an attribute value for the PMV matrix rather than a uniformTom Cooksey2010-01-211-8/+26
* Remove unnecessary depth uniform from GL2 engine's GLSLTom Cooksey2010-01-211-6/+0
* Update copyright year to 2010Jason McDonald2010-01-071-1/+1
* Use 3x3 PMV matrices rather than 4x4 in the GL2 engineTom Cooksey2009-12-221-34/+32
* Added some optimizations to the blur and drop shadow GL filters.Samuel Rødal2009-10-291-8/+8
* Fixed upside down brush patterns in the OpenGL paint engines.Kim Motoyoshi Kalland2009-10-141-1/+0
* Added support for drawing a pixmap multiple times in one call.Kim Motoyoshi Kalland2009-10-021-0/+20
* Resubmit support for subpixel antialiasing on text in the GL2 engine.Kim Motoyoshi Kalland2009-09-221-0/+33
* Revert "Resubmit support for subpixel antialiasing on text in the GL2 engine."Rhys Weatherley2009-09-221-33/+0
* Resubmit support for subpixel antialiasing on text in the GL2 engine.Kim Motoyoshi Kalland2009-09-211-0/+33
* Revert "Added support for subpixel antialiasing on text in the GL2 engine."Rhys Weatherley2009-09-171-33/+0
* Added support for subpixel antialiasing on text in the GL2 engine.Kim Motoyoshi Kalland2009-09-161-0/+33
* Fix drawTiledPixmap for NPOT pixmaps on OpenGL ES 2.0Tom Cooksey2009-09-141-0/+12
* Update license headers again.Jason McDonald2009-09-091-4/+4
* Update tech preview license header for files that are new in 4.6.Jason McDonald2009-08-311-13/+13
* Don't flip texture coords in texture brushes in accordance with new bindTextureGunnar Sletta2009-08-271-1/+0
* Improved GLSL precision specifiers in GL 2 engine.Samuel Rødal2009-08-261-24/+24
* Added missing precision specifiers to custom shader effect.Samuel Rødal2009-08-261-1/+1
* Merge commit 'qt/master' into kinetic-graphicseffectBjørn Erik Nilsen2009-08-191-3/+3
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| * Fixed text rendering on GL ES 2 implementations.Trond Kjernåsen2009-08-171-3/+3
* | Merge commit 'qt/master' into kinetic-graphicseffectBjørn Erik Nilsen2009-08-171-1/+1
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| * Update contact URL in license headers.Jason McDonald2009-08-121-1/+1
* | Added custom shader hook to the GL 2 paint engine.Samuel Rødal2009-06-301-0/+8
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* Fixed buggy clipping when using projective transforms in GL 2 engine.Samuel Rødal2009-06-251-14/+4
* Update license headers in files that are new in 4.6.Jason McDonald2009-06-171-2/+2
* Fixed incorrect rendering of bitmap/pattern brushes in GL 2 engine.Samuel Rødal2009-06-121-1/+16
* Improved clipping in GL2 paint engine.Samuel Rødal2009-06-091-0/+14
* Implemented QGLTextureGlyphCache to avoid wasting glyph cache memory.Samuel Rødal2009-06-031-2/+7
* Fix GLSL for OMAP3 and error checkingTom Cooksey2009-05-201-1/+1
* Change fragment shaders to apply the mask as the final stepTom Cooksey2009-04-221-2/+2
* Make text rendering work again on the GL2 engineTom Cooksey2009-04-211-5/+4
* Kill unused SimpleVertexShader & rename vertex coords arrayTom Cooksey2009-04-201-20/+12
* Refactor opacity handling & make drawImage/drawPixmap work againTom Cooksey2009-04-201-14/+14
* Fix various issues with conical grad GLSL codeTom Cooksey2009-04-171-4/+6
* Add a "shocking pink" shader for rendering into stencil buffTom Cooksey2009-04-171-0/+5
* Fix GLSL warning & possible artifacts with radial gradientsTom Cooksey2009-04-171-1/+1
* Clean up existing & implement missing GLSL for new shader managerTom Cooksey2009-04-161-0/+385