diff options
author | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-04-17 11:18:21 +0200 |
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committer | Tom Cooksey <thomas.cooksey@nokia.com> | 2009-04-17 11:18:21 +0200 |
commit | 534f2575a19422cff06e27b46f65c6630da6ee7f (patch) | |
tree | f1dbfca903ea539808a8a52385c1b45dbfbef140 /src/opengl/gl2paintengineex/qglengineshadersource_p.h | |
parent | 0b37db60b856fd146727eb621c5447aff09ffc5a (diff) |
Add a "shocking pink" shader for rendering into stencil buff
If you see shocking pink in the rendering output, it's probably because
the "simple" shader is in use but color writes have somehow been
enabled. :-)
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadersource_p.h')
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadersource_p.h | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h index 3aa1a36a06..d605b011ed 100644 --- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h @@ -288,6 +288,11 @@ static const char* const qglslNonPremultipliedImageSrcFragmentShader = "\ return sample; \ }"; +static const char* const qglslShockingPinkSrcFragmentShader = "\ + lowp vec4 srcPixel() { \ + return lowp vec4(0.98, 0.06, 0.75, 1.0); \ + }"; + static const char* const qglslMainFragmentShader_CMO = "\ uniform lowp float globalOpacity; \ |