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authorTom Cooksey <thomas.cooksey@nokia.com>2009-04-20 13:57:42 +0200
committerTom Cooksey <thomas.cooksey@nokia.com>2009-04-20 13:57:42 +0200
commitb2f319ccdd2b4fda28e3fdb2128be75c97da75ee (patch)
tree57d26711df9efbe5914b37cf711af0d1cd55adf2 /src/opengl/gl2paintengineex/qglengineshadersource_p.h
parent0c7348cbc5fbbd06ff6752d98e5a6506b8cb5ffa (diff)
Kill unused SimpleVertexShader & rename vertex coords array
Rename inputVertex -> vertexCoordsArray to be more consistent with other vertex attribute array naming conventions. SimpleVertexShader has also been replaced with a combination of MainVertexShader & PositionOnlyVertexShader, so can be killed.
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadersource_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h32
1 files changed, 12 insertions, 20 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index 2c284cbb22..2da993aecc 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -63,14 +63,6 @@ QT_BEGIN_NAMESPACE
QT_MODULE(OpenGL)
-static const char* const qglslSimpleVertexShader = "\
- attribute highp vec4 inputVertex;\
- uniform highp mat4 pmvMatrix;\
- void main(void)\
- {\
- gl_Position = pmvMatrix * inputVertex;\
- }";
-
static const char* const qglslMainVertexShader = "\
void setPosition();\
void main(void)\
@@ -90,24 +82,24 @@ static const char* const qglslMainWithTexCoordsVertexShader = "\
static const char* const qglslPositionOnlyVertexShader = "\
- attribute highp vec4 inputVertex;\
+ attribute highp vec4 vertexCoordsArray;\
uniform highp mat4 pmvMatrix;\
void setPosition(void)\
{\
- gl_Position = pmvMatrix * inputVertex;\
+ gl_Position = pmvMatrix * vertexCoordsArray;\
}";
// Pattern Brush - This assumes the texture size is 8x8 and thus, the inverted size is 0.125
static const char* const qglslPositionWithPatternBrushVertexShader = "\
- attribute highp vec4 inputVertex; \
+ attribute highp vec4 vertexCoordsArray; \
uniform highp mat4 pmvMatrix; \
uniform mediump vec2 halfViewportSize; \
uniform mediump vec2 invertedTextureSize; \
uniform mediump mat3 brushTransform; \
varying mediump vec2 patternTexCoords; \
void setPosition(void) { \
- gl_Position = pmvMatrix * inputVertex;\
+ gl_Position = pmvMatrix * vertexCoordsArray;\
gl_Position.xy = gl_Position.xy / gl_Position.w; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
@@ -132,14 +124,14 @@ static const char* const qglslPatternBrushSrcFragmentShader = "\
// Linear Gradient Brush
static const char* const qglslPositionWithLinearGradientBrushVertexShader = "\
- attribute highp vec4 inputVertex; \
+ attribute highp vec4 vertexCoordsArray; \
uniform highp mat4 pmvMatrix; \
uniform mediump vec2 halfViewportSize; \
uniform highp vec3 linearData; \
uniform highp mat3 brushTransform; \
varying mediump float index ; \
void setPosition() { \
- gl_Position = pmvMatrix * inputVertex;\
+ gl_Position = pmvMatrix * vertexCoordsArray;\
gl_Position.xy = gl_Position.xy / gl_Position.w; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
@@ -163,14 +155,14 @@ static const char* const qglslLinearGradientBrushSrcFragmentShader = "\
// Conical Gradient Brush
static const char* const qglslPositionWithConicalGradientBrushVertexShader = "\
- attribute highp vec4 inputVertex;\
+ attribute highp vec4 vertexCoordsArray;\
uniform highp mat4 pmvMatrix;\
uniform mediump vec2 halfViewportSize; \
uniform highp mat3 brushTransform; \
varying highp vec2 A; \
void setPosition(void)\
{\
- gl_Position = pmvMatrix * inputVertex;\
+ gl_Position = pmvMatrix * vertexCoordsArray;\
gl_Position.xy = gl_Position.xy / gl_Position.w; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
@@ -200,7 +192,7 @@ static const char* const qglslConicalGradientBrushSrcFragmentShader = "\n\
// Radial Gradient Brush
static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\
- attribute highp vec4 inputVertex;\
+ attribute highp vec4 vertexCoordsArray;\
uniform highp mat4 pmvMatrix;\
uniform mediump vec2 halfViewportSize; \
uniform highp mat3 brushTransform; \
@@ -209,7 +201,7 @@ static const char* const qglslPositionWithRadialGradientBrushVertexShader = "\
varying highp vec2 A; \
void setPosition(void) \
{\
- gl_Position = pmvMatrix * inputVertex;\
+ gl_Position = pmvMatrix * vertexCoordsArray;\
gl_Position.xy = gl_Position.xy / gl_Position.w; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \
@@ -238,14 +230,14 @@ static const char* const qglslRadialGradientBrushSrcFragmentShader = "\
// Texture Brush
static const char* const qglslPositionWithTextureBrushVertexShader = "\
- attribute highp vec4 inputVertex; \
+ attribute highp vec4 vertexCoordsArray; \
uniform highp mat4 pmvMatrix; \
uniform mediump vec2 halfViewportSize; \
uniform mediump vec2 invertedTextureSize; \
uniform mediump mat3 brushTransform; \
varying mediump vec2 brushTextureCoords; \
void setPosition(void) { \
- gl_Position = pmvMatrix * inputVertex;\
+ gl_Position = pmvMatrix * vertexCoordsArray;\
gl_Position.xy = gl_Position.xy / gl_Position.w; \
mediump vec2 viewportCoords = (gl_Position.xy + 1.0) * halfViewportSize; \
mediump vec3 hTexCoords = brushTransform * vec3(viewportCoords, 1); \