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authorSamuel Rødal <sroedal@trolltech.com>2009-08-26 10:54:33 +0200
committerSamuel Rødal <sroedal@trolltech.com>2009-08-26 13:44:42 +0200
commitde3939532af08c37e709d1bae8cf50a57d6f63be (patch)
tree9cb6e27b36249f870838620d234e82aadc77192d /src/opengl/gl2paintengineex/qglengineshadersource_p.h
parent5a22a926f8f10597a431036533550f05fdf52d85 (diff)
Added missing precision specifiers to custom shader effect.
The precision specifiers need to be there on OpenGL ES 2.0. Reviewed-by: Tom
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadersource_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index cf930f32d3..a8e2e72368 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -293,7 +293,7 @@ static const char* const qglslImageSrcFragmentShader = "\
static const char* const qglslCustomSrcFragmentShader = "\
varying highp vec2 textureCoords; \
uniform sampler2D imageTexture; \
- lowp vec4 customShader(sampler2D texture, vec2 coords); \
+ lowp vec4 customShader(lowp sampler2D texture, highp vec2 coords); \
lowp vec4 srcPixel() { \
return customShader(imageTexture, textureCoords); \
}";