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author | Samuel Rødal <sroedal@trolltech.com> | 2009-08-26 10:54:33 +0200 |
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committer | Samuel Rødal <sroedal@trolltech.com> | 2009-08-26 13:44:42 +0200 |
commit | de3939532af08c37e709d1bae8cf50a57d6f63be (patch) | |
tree | 9cb6e27b36249f870838620d234e82aadc77192d /src/opengl/gl2paintengineex/qglengineshadersource_p.h | |
parent | 5a22a926f8f10597a431036533550f05fdf52d85 (diff) |
Added missing precision specifiers to custom shader effect.
The precision specifiers need to be there on OpenGL ES 2.0.
Reviewed-by: Tom
Diffstat (limited to 'src/opengl/gl2paintengineex/qglengineshadersource_p.h')
-rw-r--r-- | src/opengl/gl2paintengineex/qglengineshadersource_p.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h index cf930f32d3..a8e2e72368 100644 --- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h @@ -293,7 +293,7 @@ static const char* const qglslImageSrcFragmentShader = "\ static const char* const qglslCustomSrcFragmentShader = "\ varying highp vec2 textureCoords; \ uniform sampler2D imageTexture; \ - lowp vec4 customShader(sampler2D texture, vec2 coords); \ + lowp vec4 customShader(lowp sampler2D texture, highp vec2 coords); \ lowp vec4 srcPixel() { \ return customShader(imageTexture, textureCoords); \ }"; |