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authorTom Cooksey <thomas.cooksey@nokia.com>2009-12-17 14:34:16 +0100
committerTom Cooksey <thomas.cooksey@nokia.com>2009-12-17 15:52:11 +0100
commitca30ced65ead8e81dfcb25178f4bfb6244487356 (patch)
tree8640fbed5ca182e7cf222a164457cc9d3635773d /src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
parent7698c6d25fb1e017a84ec67c08eb4c3dc3568515 (diff)
GL2Engine: Don't mark brush as dirty if it hasn't changed
If the same brush is used over and over again, this gives a huge performance boost (measured to be 25% faster on desktop and 73% faster on SGX). Reviewed-By: Samuel Rødal
Diffstat (limited to 'src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 77ca3a86f0..33ce24da46 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -171,7 +171,6 @@ public:
q(q_ptr),
width(0), height(0),
ctx(0),
- currentBrush(0),
inverseScale(1),
shaderManager(0),
inRenderText(false)
@@ -185,7 +184,7 @@ public:
void updateCompositionMode();
void updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id = -1);
- void setBrush(const QBrush* brush);
+ void setBrush(const QBrush& brush);
void transferMode(EngineMode newMode);
void resetGLState();
@@ -244,7 +243,7 @@ public:
QRect currentScissorBounds;
uint maxClip;
- const QBrush* currentBrush; // May not be the state's brush!
+ QBrush currentBrush; // May not be the state's brush!
GLfloat inverseScale;