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path: root/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
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* Change copyrights from Nokia to Digia4.6Sergio Ahumada2012-11-271-18/+18
* Update copyright year to 2011.Jason McDonald2011-01-111-1/+1
* Use an attribute value for the PMV matrix rather than a uniformTom Cooksey2010-01-211-2/+0
* Merge remote branch 'qt/4.6' into oslo-staging-2/4.6Paul Olav Tvete2010-01-121-1/+1
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| * Merge branch '4.6' of scm.dev.nokia.troll.no:qt/oslo-staging-1 into 4.6-integ...Qt Continuous Integration System2010-01-071-1/+1
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| | * Update copyright year to 2010Jason McDonald2010-01-071-1/+1
* | | Track the glVertexAttribPointer and only update it if it's changedTom Cooksey2010-01-111-0/+20
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* | Move QGLTextureGlyphCache into it's own fileTom Cooksey2010-01-051-0/+6
* | Introduce new "snapToPixelGrid" flag to GL2 engine for drawTextTom Cooksey2010-01-041-0/+2
* | Fixed QGLWidget::renderText().Trond Kjernaasen2009-12-301-8/+1
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* Lots of mostly cosmetic cleanups to GL2 paint engineTom Cooksey2009-12-281-45/+39
* Move the 0.5 offset we add for aliased rendering to updateMatrix()Tom Cooksey2009-12-281-2/+3
* Fix text rendering on GL2 paint engineTom Cooksey2009-12-231-0/+1
* Use 3x3 PMV matrices rather than 4x4 in the GL2 engineTom Cooksey2009-12-221-1/+1
* GL2Engine: Don't mark brush as dirty if it hasn't changedTom Cooksey2009-12-171-3/+2
* Optimized blur / drop shadow effects for the GL 2 paint engine.Samuel Rødal2009-12-141-3/+0
* Added caching of vectorpaths to the GL paint engine.Gunnar Sletta2009-12-011-0/+4
* Replaced QVector in GL2 vertex array with QDataBuffer to reduce mallocsGunnar Sletta2009-11-251-4/+4
* Fix fuzzy aliased rendering on GLES2Tom Cooksey2009-11-061-0/+1
* Optimized animated blur radii in the GL 2 paint engine.Samuel Rødal2009-11-021-0/+1
* Integrated new triangulating stroker into QtGunnar Sletta2009-10-191-3/+23
* Fix save() and restore() for the OpenGL2 paint engine.Rhys Weatherley2009-10-131-2/+1
* Optimized clipping in the GL 2 engine for winding fills.Samuel Rødal2009-10-071-0/+1
* Optimized restore() in GL 2 paint engine.Samuel Rødal2009-10-061-6/+9
* Changed GL 2 engine render text implementation to use glDepthRange().Samuel Rødal2009-10-061-1/+4
* Switched to using stencil instead of depth buffer for clipping.Samuel Rødal2009-10-061-15/+2
* Moved GL 2 clip clearing code into a common function.Samuel Rødal2009-10-061-0/+1
* Renamed GL 2 engine variables to be clip buffer agnostic.Samuel Rødal2009-10-061-7/+7
* Moved maxDepth out of state object and got rid of unused state members.Samuel Rødal2009-10-061-3/+1
* Implement the drop shadow filter for OpenGLRhys Weatherley2009-10-061-0/+2
* Changed implementation of qDrawBorderPixmap() to use qDrawPixmaps().Kim Motoyoshi Kalland2009-10-021-1/+1
* Added support for drawing a pixmap multiple times in one call.Kim Motoyoshi Kalland2009-10-021-2/+6
* Made fast blur in GL 2 engine be radius independent.Samuel Rødal2009-09-241-0/+1
* Fixed text drawing in the GL2 engine after sub-pixel hinting was added.Trond Kjernåsen2009-09-221-1/+1
* Resubmit support for subpixel antialiasing on text in the GL2 engine.Kim Motoyoshi Kalland2009-09-221-0/+2
* Revert "Resubmit support for subpixel antialiasing on text in the GL2 engine."Rhys Weatherley2009-09-221-2/+0
* Optimized GL2 engine to use scissor clipping more aggressively.Samuel Rødal2009-09-211-1/+3
* Resubmit support for subpixel antialiasing on text in the GL2 engine.Kim Motoyoshi Kalland2009-09-211-0/+2
* Revert "Added support for subpixel antialiasing on text in the GL2 engine."Rhys Weatherley2009-09-171-2/+0
* Added support for subpixel antialiasing on text in the GL2 engine.Kim Motoyoshi Kalland2009-09-161-0/+2
* Reduce overhead of paint engine-specific pixmap filtersRhys Weatherley2009-09-161-1/+6
* Merge branch '4.6' of git@scm.dev.nokia.troll.no:qt/qt into 4.6Gunnar Sletta2009-09-091-5/+6
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| * Update license headers again.Jason McDonald2009-09-091-4/+4
| * Replace QGLDrawable with a new QGLPaintDeviceTom Cooksey2009-09-081-1/+2
* | Fixed y-inversion of pixmap drawing on gl graphics systemGunnar Sletta2009-09-091-0/+2
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* Split QGLEngineShaderManager into a shared and a per engine part.Kim Motoyoshi Kalland2009-09-021-0/+2
* Fixed poor utilization of depth buffer range in GL 2 paint engine.Samuel Rødal2009-09-011-3/+16
* Merge branch '4.5' into 4.6Thiago Macieira2009-08-311-13/+13
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| * Update tech preview license header.Jason McDonald2009-08-311-13/+13
| * Update license headers.Jason McDonald2009-08-111-1/+1