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authorEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-09-07 13:57:07 +0200
committerEskil Abrahamsen Blomfeldt <eskil.abrahamsen-blomfeldt@nokia.com>2010-09-09 17:12:04 +0200
commitb7ef9d49a969f512ecbc7ad940642f3a74e348ad (patch)
treea73e4b3fd5a8ffd6b2055f83618f56dfd6ef129a /src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
parentde1b1cd7a6a15755bd5f049533791554c933686c (diff)
Support sub pixel positioning of glyphs in raster engine
For the raster engine to provide the same quality of text rendering as the native engine on Mac Cocoa, we need to support rendering to different sub pixel positions for each glyph. The number of subpixel positions is arbitrary and has to be detected, but it's usually three or four. Each position will give slightly different coverages inside the pixel and thus different rasterizations. Other font engines which support sub pixel positioning of glyphs can provide the same functionality by implementing supportsSubPixelPositions() to return true, and then adding the subPixelPosition argument to the x coordinate used in alphaRGBMapForGlyph(). Task-number: QTBUG-5053 Reviewed-by: Jiang Jiang
Diffstat (limited to 'src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h')
-rw-r--r--src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
index 2ae3a6420f..345684d576 100644
--- a/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
+++ b/src/opengl/gl2paintengineex/qtextureglyphcache_gl_p.h
@@ -106,7 +106,7 @@ public:
virtual void createTextureData(int width, int height);
virtual void resizeTextureData(int width, int height);
- virtual void fillTexture(const Coord &c, glyph_t glyph);
+ virtual void fillTexture(const Coord &c, glyph_t glyph, QFixed subPixelPosition);
virtual int glyphPadding() const;
inline GLuint texture() const {