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authorTom Cooksey <thomas.cooksey@nokia.com>2010-02-23 15:43:28 +0100
committerTom Cooksey <thomas.cooksey@nokia.com>2010-02-23 17:25:32 +0100
commit3051d63505567bc52bfb6ccdf1e93559245ac24f (patch)
tree20fc9a63cbb516832f4ece325b7e6ce4b2b18ce3 /tests/auto/qgl
parent45344965f1c6b0cd298a05beea3d74547c5a2a91 (diff)
Make tst_QGL::glWidgetRendering use same test as FBO autotest
Now glWidgetRendering & glFBORendering are drawing the same test pattern. This means that if glFBORendering is failing but glWidgetRendering is passing, it's the FBO code which is broken, not the paint engine. Reviewed-By: Trond Kjernåsen
Diffstat (limited to 'tests/auto/qgl')
-rw-r--r--tests/auto/qgl/tst_qgl.cpp86
1 files changed, 47 insertions, 39 deletions
diff --git a/tests/auto/qgl/tst_qgl.cpp b/tests/auto/qgl/tst_qgl.cpp
index 1bf7850437..2773d086dc 100644
--- a/tests/auto/qgl/tst_qgl.cpp
+++ b/tests/auto/qgl/tst_qgl.cpp
@@ -978,6 +978,47 @@ void tst_QGL::glWidgetWithAlpha()
delete w;
}
+
+bool qt_opengl_draw_test_pattern(QPainter* painter, int width, int height)
+{
+ QPainterPath intersectingPath;
+ intersectingPath.moveTo(0, 0);
+ intersectingPath.lineTo(100, 0);
+ intersectingPath.lineTo(0, 100);
+ intersectingPath.lineTo(100, 100);
+ intersectingPath.closeSubpath();
+
+ QPainterPath trianglePath;
+ trianglePath.moveTo(50, 0);
+ trianglePath.lineTo(100, 100);
+ trianglePath.lineTo(0, 100);
+ trianglePath.closeSubpath();
+
+ painter->setTransform(QTransform()); // reset xform
+ painter->fillRect(-1, -1, width+2, height+2, Qt::red); // Background
+ painter->translate(14, 14);
+ painter->fillPath(intersectingPath, Qt::blue); // Test stencil buffer works
+ painter->translate(128, 0);
+ painter->setClipPath(trianglePath); // Test depth buffer works
+ painter->setTransform(QTransform()); // reset xform ready for fill
+ painter->fillRect(-1, -1, width+2, height+2, Qt::green);
+}
+
+void qt_opengl_check_test_pattern(const QImage& img)
+{
+ // As we're doing more than trivial painting, we can't just compare to
+ // an image rendered with raster. Instead, we sample at well-defined
+ // test-points:
+ QFUZZY_COMPARE_PIXELS(img.pixel(39, 64), QColor(Qt::red).rgb());
+ QFUZZY_COMPARE_PIXELS(img.pixel(89, 64), QColor(Qt::red).rgb());
+ QFUZZY_COMPARE_PIXELS(img.pixel(64, 39), QColor(Qt::blue).rgb());
+ QFUZZY_COMPARE_PIXELS(img.pixel(64, 89), QColor(Qt::blue).rgb());
+
+ QFUZZY_COMPARE_PIXELS(img.pixel(167, 39), QColor(Qt::red).rgb());
+ QFUZZY_COMPARE_PIXELS(img.pixel(217, 39), QColor(Qt::red).rgb());
+ QFUZZY_COMPARE_PIXELS(img.pixel(192, 64), QColor(Qt::green).rgb());
+}
+
class GLWidget : public QGLWidget
{
public:
@@ -992,9 +1033,7 @@ public:
QPaintEngine* pe = p.paintEngine();
engineType = pe->type();
- // This test only ensures it's possible to paint onto a QGLWidget. Full
- // paint engine feature testing is way out of scope!
- p.fillRect(-1, -1, width()+2, height()+2, Qt::red);
+ qt_opengl_draw_test_pattern(&p, width(), height());
// No p.end() or swap buffers, should be done automatically
}
@@ -1007,7 +1046,7 @@ void tst_QGL::glWidgetRendering()
#ifdef Q_WS_QWS
w.setWindowFlags(Qt::FramelessWindowHint);
#endif
- w.setGeometry(100, 100, 200, 200);
+ w.resize(256, 128);
w.show();
#ifdef Q_WS_X11
@@ -1018,11 +1057,8 @@ void tst_QGL::glWidgetRendering()
QVERIFY(w.beginOk);
QVERIFY(w.engineType == QPaintEngine::OpenGL || w.engineType == QPaintEngine::OpenGL2);
- QImage fb = w.grabFrameBuffer(false).convertToFormat(QImage::Format_RGB32);
- QImage reference(fb.size(), QImage::Format_RGB32);
- reference.fill(0xffff0000);
-
- QFUZZY_COMPARE_IMAGES(fb, reference);
+ QImage fb = w.grabFrameBuffer(false);
+ qt_opengl_check_test_pattern(fb);
}
void tst_QGL::glFBOSimpleRendering()
@@ -1079,42 +1115,14 @@ void tst_QGL::glFBORendering()
bool painterBegun = fboPainter.begin(fbo);
QVERIFY(painterBegun);
- QPainterPath intersectingPath;
- intersectingPath.moveTo(0, 0);
- intersectingPath.lineTo(100, 0);
- intersectingPath.lineTo(0, 100);
- intersectingPath.lineTo(100, 100);
- intersectingPath.closeSubpath();
-
- QPainterPath trianglePath;
- trianglePath.moveTo(50, 0);
- trianglePath.lineTo(100, 100);
- trianglePath.lineTo(0, 100);
- trianglePath.closeSubpath();
+ qt_opengl_draw_test_pattern(&fboPainter, fbo->width(), fbo->height());
- fboPainter.fillRect(0, 0, fbo->width(), fbo->height(), Qt::red); // Background
- fboPainter.translate(14, 14);
- fboPainter.fillPath(intersectingPath, Qt::blue); // Test stencil buffer works
- fboPainter.translate(128, 0);
- fboPainter.setClipPath(trianglePath); // Test depth buffer works
- fboPainter.setTransform(QTransform()); // reset xform
- fboPainter.fillRect(0, 0, fbo->width(), fbo->height(), Qt::green);
fboPainter.end();
QImage fb = fbo->toImage().convertToFormat(QImage::Format_RGB32);
delete fbo;
- // As we're doing more than trivial painting, we can't just compare to
- // an image rendered with raster. Instead, we sample at well-defined
- // test-points:
- QFUZZY_COMPARE_PIXELS(fb.pixel(39, 64), QColor(Qt::red).rgb());
- QFUZZY_COMPARE_PIXELS(fb.pixel(89, 64), QColor(Qt::red).rgb());
- QFUZZY_COMPARE_PIXELS(fb.pixel(64, 39), QColor(Qt::blue).rgb());
- QFUZZY_COMPARE_PIXELS(fb.pixel(64, 89), QColor(Qt::blue).rgb());
-
- QFUZZY_COMPARE_PIXELS(fb.pixel(167, 39), QColor(Qt::red).rgb());
- QFUZZY_COMPARE_PIXELS(fb.pixel(217, 39), QColor(Qt::red).rgb());
- QFUZZY_COMPARE_PIXELS(fb.pixel(192, 64), QColor(Qt::green).rgb());
+ qt_opengl_check_test_pattern(fb);
}