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authorTom Cooksey <thomas.cooksey@nokia.com>2010-02-12 10:41:50 +0100
committerTom Cooksey <thomas.cooksey@nokia.com>2010-02-12 12:55:06 +0100
commit95b320c17f4a0a505dd9da2362b0b7cc09ac64d8 (patch)
tree6537771b39a7cd78dc1ce75d9e7157f44d00c4d8 /tests/auto/qgl
parentf42ad9029816891fd5c603b0fa6259e758db0e07 (diff)
Fix several bugs with GL texture cache
Reviewed-By: Trond Autotest: tst_QGL::qglContextDefaultBindTexture
Diffstat (limited to 'tests/auto/qgl')
-rw-r--r--tests/auto/qgl/tst_qgl.cpp24
1 files changed, 16 insertions, 8 deletions
diff --git a/tests/auto/qgl/tst_qgl.cpp b/tests/auto/qgl/tst_qgl.cpp
index d37d727b0b..2983af3170 100644
--- a/tests/auto/qgl/tst_qgl.cpp
+++ b/tests/auto/qgl/tst_qgl.cpp
@@ -57,6 +57,8 @@
#ifdef QT_BUILD_INTERNAL
#include <QtOpenGL/private/qgl_p.h>
#include <QtGui/private/qpixmapdata_p.h>
+#include <QtGui/private/qimage_p.h>
+#include <QtGui/private/qimagepixmapcleanuphooks_p.h>
#endif
//TESTED_CLASS=
@@ -1947,7 +1949,6 @@ void tst_QGL::qglContextDefaultBindTexture()
#ifdef QT_BUILD_INTERNAL
QGLWidget w;
w.makeCurrent();
-
QGLContext *ctx = const_cast<QGLContext*>(w.context());
QImage *boundImage = new QImage(256, 256, QImage::Format_RGB32);
@@ -1955,29 +1956,36 @@ void tst_QGL::qglContextDefaultBindTexture()
QPixmap *boundPixmap = new QPixmap(256, 256);
boundPixmap->fill(Qt::red);
- // Check that calling QGLContext::bindTexture with default args adds textures to cache
int startCacheItemCount = QGLTextureCache::instance()->size();
+
GLuint boundImageTextureId = ctx->bindTexture(*boundImage);
GLuint boundPixmapTextureId = ctx->bindTexture(*boundPixmap);
+
+ // Make sure the image & pixmap have been added to the cache:
QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2);
+ // Make sure the image & pixmap have the is_cached flag set:
+ QVERIFY(QImagePixmapCleanupHooks::isImageCached(*boundImage));
+ QVERIFY(QImagePixmapCleanupHooks::isPixmapCached(*boundPixmap));
+
// Make sure the texture IDs returned are valid:
QCOMPARE((bool)glIsTexture(boundImageTextureId), GL_TRUE);
QCOMPARE((bool)glIsTexture(boundPixmapTextureId), GL_TRUE);
- // Make sure the textures are still there after we delete the image/pixmap:
+ // Make sure the textures are still valid after we delete the image/pixmap:
+ // Also check that although the textures are left intact, the cache entries are removed:
delete boundImage;
boundImage = 0;
+ QCOMPARE((bool)glIsTexture(boundImageTextureId), GL_TRUE);
+ QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+1);
delete boundPixmap;
boundPixmap = 0;
- QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount+2);
+ QCOMPARE((bool)glIsTexture(boundPixmapTextureId), GL_TRUE);
+ QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount);
- // Make sure the textures are deleted from the cache after calling QGLContext::deleteTexture()
+ // Finally, make sure QGLContext::deleteTexture deletes the texture IDs:
ctx->deleteTexture(boundImageTextureId);
ctx->deleteTexture(boundPixmapTextureId);
- QCOMPARE(QGLTextureCache::instance()->size(), startCacheItemCount);
-
- // Finally, make sure QGLContext::deleteTexture also deleted the texture IDs:
QCOMPARE((bool)glIsTexture(boundImageTextureId), GL_FALSE);
QCOMPARE((bool)glIsTexture(boundPixmapTextureId), GL_FALSE);
#endif