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authorBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2010-02-23 15:56:28 +0100
committerBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2010-02-23 17:27:26 +0100
commitf0076dfed6543c622418359b3c217c171249cfb3 (patch)
tree68b0029ed13346b422b10e7062b27bb4066595bf /tests/auto/qgraphicsscene
parent510cb9e5b2c4702753685d59f10bb0464b7d9991 (diff)
Regression: QGraphicsScene::render fails to render the entire scene correctly.
This only happened with items that had either negative width or height (boundingRect().width()|height()). Problem was that in case of not having an exposed region (drawing items from QGraphicsScene::render), we simply checked whether the bounding rect was empty or not. This is fine, however we have to normalize the rect first. (Note that QRegion::intersects(rect) always normalizes the rect, so that's why this use case broke only when calling QGraphicsScene::render). Auto-test included. Task-number: QTBUG-7775 Reviewed-by: yoann
Diffstat (limited to 'tests/auto/qgraphicsscene')
-rw-r--r--tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
index 469ded0ff7..9d437d60ba 100644
--- a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
+++ b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
@@ -244,6 +244,7 @@ private slots:
#endif
void render_data();
void render();
+ void renderItemsWithNegativeWidthOrHeight();
void contextMenuEvent();
void contextMenuEvent_ItemIgnoresTransformations();
void update();
@@ -2750,6 +2751,41 @@ void tst_QGraphicsScene::render()
}
}
+void tst_QGraphicsScene::renderItemsWithNegativeWidthOrHeight()
+{
+ QGraphicsScene scene(0, 0, 150, 150);
+
+ // Add item with negative width.
+ QGraphicsRectItem *item1 = new QGraphicsRectItem(0, 0, -150, 50);
+ item1->setBrush(Qt::red);
+ item1->setPos(150, 50);
+ scene.addItem(item1);
+
+ // Add item with negative height.
+ QGraphicsRectItem *item2 = new QGraphicsRectItem(0, 0, 50, -150);
+ item2->setBrush(Qt::blue);
+ item2->setPos(50, 150);
+ scene.addItem(item2);
+
+ QGraphicsView view(&scene);
+ view.setFrameStyle(QFrame::NoFrame);
+ view.resize(150, 150);
+ view.show();
+ QCOMPARE(view.viewport()->size(), QSize(150, 150));
+
+ QImage expected(view.viewport()->size(), QImage::Format_RGB32);
+ view.viewport()->render(&expected);
+
+ // Make sure the scene background is the same as the viewport background.
+ scene.setBackgroundBrush(view.viewport()->palette().brush(view.viewport()->backgroundRole()));
+ QImage actual(150, 150, QImage::Format_RGB32);
+ QPainter painter(&actual);
+ scene.render(&painter);
+ painter.end();
+
+ QCOMPARE(actual, expected);
+}
+
void tst_QGraphicsScene::contextMenuEvent()
{
QGraphicsScene scene;