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authorAndrew den Exter <andrew.den-exter@nokia.com>2011-02-08 13:43:19 +1000
committerAndrew den Exter <andrew.den-exter@nokia.com>2011-02-09 10:19:48 +1000
commitf7e789710568d263816f50bd5782cc7adec41249 (patch)
treeb267e8889b36d5e53802134791ab97d0e6444db8 /tests/auto/qgraphicsscene
parentdd49b322b327fe87d8420abcce0e6cee877a88d7 (diff)
Don't clear pre-edit text when a graphics items loses focus.
Don't forceably reset the input method state when a graphics item loses focus, reset the input context and let it handle sending the appropriate events itself. That way behavior is consistent with QWidget and the input context can opt to commit its current pre-edit text instead of discarding it. And don't change the focus until after the input context has been reset or the input method events won't be delivered. Change-Id: Ic545bccab6bf671709c1d06d499217baf614e6f9 Task-number: QTBUG-16997 Reviewed-by: axis
Diffstat (limited to 'tests/auto/qgraphicsscene')
-rw-r--r--tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp32
1 files changed, 30 insertions, 2 deletions
diff --git a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
index b221cd92fa..d446ca72db 100644
--- a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
+++ b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
@@ -3838,6 +3838,23 @@ public:
mutable int queryCalls;
};
+class TestInputContext : public QInputContext
+{
+public:
+ TestInputContext() {}
+
+ QString identifierName() { return QString(); }
+ QString language() { return QString(); }
+
+ void reset() {
+ ++resetCalls;
+ sendEvent(QInputMethodEvent()); }
+
+ bool isComposing() const { return false; }
+
+ int resetCalls;
+};
+
void tst_QGraphicsScene::inputMethod()
{
QFETCH(int, flags);
@@ -3847,14 +3864,22 @@ void tst_QGraphicsScene::inputMethod()
item->setFlags((QGraphicsItem::GraphicsItemFlags)flags);
QGraphicsScene scene;
- QEvent activate(QEvent::WindowActivate);
- QApplication::sendEvent(&scene, &activate);
+ QGraphicsView view(&scene);
+ TestInputContext inputContext;
+ view.setInputContext(&inputContext);
+ view.show();
+ QApplication::setActiveWindow(&view);
+ view.setFocus();
+ QTest::qWaitForWindowShown(&view);
+ QTRY_COMPARE(QApplication::activeWindow(), static_cast<QWidget *>(&view));
+ inputContext.resetCalls = 0;
scene.addItem(item);
QInputMethodEvent event;
scene.setFocusItem(item);
QCOMPARE(!!(item->flags() & QGraphicsItem::ItemIsFocusable), scene.focusItem() == item);
+ QCOMPARE(inputContext.resetCalls, 0);
item->eventCalls = 0;
qApp->sendEvent(&scene, &event);
@@ -3865,6 +3890,9 @@ void tst_QGraphicsScene::inputMethod()
QCOMPARE(item->queryCalls, callFocusItem ? 1 : 0);
scene.setFocusItem(0);
+ // the input context is reset twice, once because an item has lost focus and again because
+ // the Qt::WA_InputMethodEnabled flag is cleared because no item has focus.
+ QCOMPARE(inputContext.resetCalls, callFocusItem ? 2 : 0);
QCOMPARE(item->eventCalls, callFocusItem ? 2 : 0); // verify correct delivery of "reset" event
QCOMPARE(item->queryCalls, callFocusItem ? 1 : 0); // verify that value is unaffected