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authorBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2010-05-26 15:53:06 +0200
committerBjørn Erik Nilsen <bjorn.nilsen@nokia.com>2010-05-26 16:50:19 +0200
commit11a8c52498e8dc74fdfef48e953055338c8f18d7 (patch)
treecb66294f39a2660bfac73b5dbccd21b85dfb65bc /tests
parentcf1e3150247d6694e8c00b924627c66e798f2382 (diff)
Redraw issues when removing a fully transparent QGraphicsItem from the scene.
This only happened with fully transparent ancestors (item's effectiveOpacity() == 0.0). Problem was that we didn't take into account the ancestors' opacity when removing an item from the scene. More specifically: The calculated effective opacity for the item was zero and we ignored update requests. We have to ignore the opacity if any of the ancestors' ignoreOpacity bit is 1, which means the opacity is set to 0 and the update request has not yet been processed. Auto test included. Task-number: QTBUG-10778
Diffstat (limited to 'tests')
-rw-r--r--tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp43
1 files changed, 43 insertions, 0 deletions
diff --git a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
index a15522263c..67a41ca81a 100644
--- a/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
+++ b/tests/auto/qgraphicsscene/tst_qgraphicsscene.cpp
@@ -275,6 +275,7 @@ private slots:
void polishItems2();
void isActive();
void siblingIndexAlwaysValid();
+ void removeFullyTransparentItem();
// task specific tests below me
void task139710_bspTreeCrash();
@@ -4333,6 +4334,48 @@ void tst_QGraphicsScene::siblingIndexAlwaysValid()
}
+void tst_QGraphicsScene::removeFullyTransparentItem()
+{
+ QGraphicsScene scene;
+
+ QGraphicsItem *parent = scene.addRect(0, 0, 100, 100);
+ parent->setFlag(QGraphicsItem::ItemHasNoContents);
+
+ QGraphicsItem *child = scene.addRect(0, 0, 100, 100);
+ child->setParentItem(parent);
+
+ CustomView view;
+ view.setScene(&scene);
+ view.show();
+ QTest::qWaitForWindowShown(&view);
+
+ // NB! The parent has the ItemHasNoContents flag set, which means
+ // the parent itself doesn't generate any update requests, only the
+ // child can possibly trigger an update. Also note that the child
+ // is removed before processing events.
+ view.repaints = 0;
+ parent->setOpacity(0);
+ QVERIFY(qFuzzyIsNull(child->effectiveOpacity()));
+ scene.removeItem(child);
+ QVERIFY(!scene.items().contains(child));
+ QTRY_VERIFY(view.repaints > 0);
+
+ // Re-add child. There's nothing new to display (child is still
+ // effectively hidden), so it shouldn't trigger an update.
+ view.repaints = 0;
+ child->setParentItem(parent);
+ QVERIFY(scene.items().contains(child));
+ QVERIFY(qFuzzyIsNull(child->effectiveOpacity()));
+ QApplication::processEvents();
+ QCOMPARE(view.repaints, 0);
+
+ // Nothing is visible on the screen, removing child item shouldn't trigger an update.
+ scene.removeItem(child);
+ QApplication::processEvents();
+ QCOMPARE(view.repaints, 0);
+ delete child;
+}
+
void tst_QGraphicsScene::taskQTBUG_5904_crashWithDeviceCoordinateCache()
{
QGraphicsScene scene;