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-rw-r--r--src/opengl/qglframebufferobject.cpp17
-rw-r--r--src/opengl/qglframebufferobject_p.h2
2 files changed, 18 insertions, 1 deletions
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 558520823d..9674cfbf6c 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -331,8 +331,22 @@ void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f,
}
}
+QGLContext *QGLFBOGLPaintDevice::context() const
+{
+ QGLContext *fboContext = const_cast<QGLContext *>(fbo->d_ptr->fbo_guard.context());
+ QGLContext *currentContext = const_cast<QGLContext *>(QGLContext::currentContext());
+
+ if (QGLContextPrivate::contextGroup(fboContext) == QGLContextPrivate::contextGroup(currentContext))
+ return currentContext;
+ else
+ return fboContext;
+}
+
void QGLFBOGLPaintDevice::ensureActiveTarget()
{
+ if (QGLContext::currentContext() != context())
+ context()->makeCurrent();
+
QGLContext* ctx = const_cast<QGLContext*>(QGLContext::currentContext());
Q_ASSERT(ctx);
const GLuint fboId = fbo->d_func()->fbo();
@@ -344,6 +358,9 @@ void QGLFBOGLPaintDevice::ensureActiveTarget()
void QGLFBOGLPaintDevice::beginPaint()
{
+ if (QGLContext::currentContext() != context())
+ context()->makeCurrent();
+
// We let QFBO track the previously bound FBO rather than doing it
// ourselves here. This has the advantage that begin/release & bind/end
// work as expected.
diff --git a/src/opengl/qglframebufferobject_p.h b/src/opengl/qglframebufferobject_p.h
index 055a75229b..43d4a414e4 100644
--- a/src/opengl/qglframebufferobject_p.h
+++ b/src/opengl/qglframebufferobject_p.h
@@ -109,7 +109,7 @@ class QGLFBOGLPaintDevice : public QGLPaintDevice
public:
virtual QPaintEngine* paintEngine() const {return fbo->paintEngine();}
virtual QSize size() const {return fbo->size();}
- virtual QGLContext* context() const {return const_cast<QGLContext *>(QGLContext::currentContext());}
+ virtual QGLContext* context() const;
virtual QGLFormat format() const {return fboFormat;}
virtual void ensureActiveTarget();
virtual void beginPaint();