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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+import Qt 4.7
+import "Core"
+import "Core/screenorientation.js" as ScreenOrientation
+
+Rectangle {
+ id: window
+ width: 360
+ height: 640
+ color: "white"
+
+ Rectangle {
+ id: main
+ clip: true
+ property variant selectedOrientation: Orientation.UnknownOrientation
+ property variant activeOrientation: selectedOrientation == Orientation.UnknownOrientation ? runtime.orientation : selectedOrientation
+ state: "orientation " + activeOrientation
+ property bool inPortrait: (activeOrientation == Orientation.Portrait || activeOrientation == Orientation.PortraitInverted);
+
+ // rotation correction for landscape devices like N900
+ property bool landscapeWindow: window.width > window.height
+ property variant rotationDelta: landscapeWindow ? -90 : 0
+ rotation: rotationDelta
+
+ // initial state is portrait
+ property real baseWidth: landscapeWindow ? window.height-10 : window.width-10
+ property real baseHeight: landscapeWindow ? window.width-10 : window.height-10
+
+ width: baseWidth
+ height: baseHeight
+ anchors.centerIn: parent
+
+ color: "black"
+ gradient: Gradient {
+ GradientStop { position: 0.0; color: Qt.rgba(0.5,0.5,0.5,0.5) }
+ GradientStop { position: 0.8; color: "black" }
+ GradientStop { position: 1.0; color: "black" }
+ }
+ Item {
+ id: bubbles
+ property bool rising: false
+ anchors.fill: parent
+ property variant gravityPoint: ScreenOrientation.calculateGravityPoint(main.activeOrientation, runtime.orientation)
+ Repeater {
+ model: 24
+ Bubble {
+ rising: bubbles.rising
+ verticalRise: ScreenOrientation.parallel(main.activeOrientation, runtime.orientation)
+ xAttractor: parent.gravityPoint.x
+ yAttractor: parent.gravityPoint.y
+ }
+ }
+ Component.onCompleted: bubbles.rising = true;
+ }
+
+ Column {
+ width: centeredText.width
+ anchors.verticalCenter: parent.verticalCenter
+ anchors.horizontalCenter: parent.horizontalCenter
+ anchors.verticalCenterOffset: 30
+ Text {
+ text: "Orientation"
+ color: "white"
+ font.pixelSize: 22
+ anchors.horizontalCenter: parent.horizontalCenter
+ }
+ Text {
+ id: centeredText
+ text: ScreenOrientation.printOrientation(main.activeOrientation)
+ color: "white"
+ font.pixelSize: 40
+ anchors.horizontalCenter: parent.horizontalCenter
+ }
+ Text {
+ text: "sensor: " + ScreenOrientation.printOrientation(runtime.orientation)
+ color: "white"
+ font.pixelSize: 14
+ anchors.horizontalCenter: parent.horizontalCenter
+ }
+ }
+ Flow {
+ anchors.top: parent.top
+ anchors.left: parent.left
+ anchors.right: parent.right
+ anchors.margins: 10
+ spacing: 4
+ Button {
+ width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3
+ text: "Portrait"
+ onClicked: main.selectedOrientation = Orientation.Portrait
+ toggled: main.selectedOrientation == Orientation.Portrait
+ }
+ Button {
+ width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3
+ text: "Portrait inverted"
+ onClicked: main.selectedOrientation = Orientation.PortraitInverted
+ toggled: main.selectedOrientation == Orientation.PortraitInverted
+ }
+ Button {
+ width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3
+ text: "Landscape"
+ onClicked: main.selectedOrientation = Orientation.Landscape
+ toggled: main.selectedOrientation == Orientation.Landscape
+ }
+ Button {
+ width: main.inPortrait ? (parent.width-4)/2 : (parent.width-8)/3
+ text: "Landscape inverted"
+ onClicked: main.selectedOrientation = Orientation.LandscapeInverted
+ toggled: main.selectedOrientation == Orientation.LandscapeInverted
+ }
+ Button {
+ width: main.inPortrait ? parent.width : 2*(parent.width-2)/3
+ text: "From runtime.orientation"
+ onClicked: main.selectedOrientation = Orientation.UnknownOrientation
+ toggled: main.selectedOrientation == Orientation.UnknownOrientation
+ }
+ }
+ states: [
+ State {
+ name: "orientation " + Orientation.Landscape
+ PropertyChanges {
+ target: main
+ rotation: ScreenOrientation.getAngle(Orientation.Landscape)+rotationDelta
+ width: baseHeight
+ height: baseWidth
+ }
+ },
+ State {
+ name: "orientation " + Orientation.PortraitInverted
+ PropertyChanges {
+ target: main
+ rotation: ScreenOrientation.getAngle(Orientation.PortraitInverted)+rotationDelta
+ width: baseWidth
+ height: baseHeight
+ }
+ },
+ State {
+ name: "orientation " + Orientation.LandscapeInverted
+ PropertyChanges {
+ target: main
+ rotation: ScreenOrientation.getAngle(Orientation.LandscapeInverted)+rotationDelta
+ width: baseHeight
+ height: baseWidth
+ }
+ }
+ ]
+ transitions: Transition {
+ ParallelAnimation {
+ RotationAnimation {
+ direction: RotationAnimation.Shortest
+ duration: 300
+ easing.type: Easing.InOutQuint
+ }
+ NumberAnimation {
+ properties: "x,y,width,height"
+ duration: 300
+ easing.type: Easing.InOutQuint
+ }
+ }
+ }
+ }
+}