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-rw-r--r--examples/declarative/tutorials/samegame/samegame4/samegame.qml78
1 files changed, 53 insertions, 25 deletions
diff --git a/examples/declarative/tutorials/samegame/samegame4/samegame.qml b/examples/declarative/tutorials/samegame/samegame4/samegame.qml
index 404af0a2a7..c66f1fe2c7 100644
--- a/examples/declarative/tutorials/samegame/samegame4/samegame.qml
+++ b/examples/declarative/tutorials/samegame/samegame4/samegame.qml
@@ -1,3 +1,43 @@
+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtDeclarative module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:BSD$
+** You may use this file under the terms of the BSD license as follows:
+**
+** "Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are
+** met:
+** * Redistributions of source code must retain the above copyright
+** notice, this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright
+** notice, this list of conditions and the following disclaimer in
+** the documentation and/or other materials provided with the
+** distribution.
+** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
+** the names of its contributors may be used to endorse or promote
+** products derived from this software without specific prior written
+** permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
import Qt 4.7
import "content"
import "content/samegame.js" as SameGame
@@ -25,7 +65,7 @@ Rectangle {
property int score: 0
property int blockSize: 40
- z: 20; anchors.centerIn: parent
+ anchors.centerIn: parent
width: parent.width - (parent.width % blockSize);
height: parent.height - (parent.height % blockSize);
@@ -35,53 +75,41 @@ Rectangle {
}
}
- Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
+ Dialog {
+ id: dialog
+ anchors.centerIn: parent
+ z: 100
+ }
//![0]
Dialog {
id: nameInputDialog
-
anchors.centerIn: parent
- z: 22
+ z: 100
- Text {
- id: dialogText
- opacity: 0
- text: " You won! Please enter your name:"
- }
-
- TextInput {
- id: nameInput
- width: 72
- anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
- focus: true
-
- onAccepted: {
- if (nameInputDialog.opacity == 1 && nameInput.text != "")
- SameGame.saveHighScore(nameInput.text);
- nameInputDialog.forceClose();
- }
+ onClosed: {
+ if (nameInputDialog.inputText != "")
+ SameGame.saveHighScore(nameInputDialog.inputText);
}
}
//![0]
Rectangle {
id: toolBar
- width: parent.width; height: 32
+ width: parent.width; height: 30
color: activePalette.window
anchors.bottom: screen.bottom
Button {
- anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
+ anchors { left: parent.left; verticalCenter: parent.verticalCenter }
text: "New Game"
onClicked: SameGame.startNewGame()
}
Text {
id: score
- anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
+ anchors { right: parent.right; verticalCenter: parent.verticalCenter }
text: "Score: " + gameCanvas.score
- font.bold: true
}
}
}