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-rw-r--r--src/3rdparty/webkit/WebCore/platform/graphics/qt/PathQt.cpp74
1 files changed, 69 insertions, 5 deletions
diff --git a/src/3rdparty/webkit/WebCore/platform/graphics/qt/PathQt.cpp b/src/3rdparty/webkit/WebCore/platform/graphics/qt/PathQt.cpp
index 90b342e363..e68be2bfec 100644
--- a/src/3rdparty/webkit/WebCore/platform/graphics/qt/PathQt.cpp
+++ b/src/3rdparty/webkit/WebCore/platform/graphics/qt/PathQt.cpp
@@ -1,6 +1,7 @@
/*
- * Copyright (C) 2006 Zack Rusin <zack@kde.org>
- * 2006 Rob Buis <buis@kde.org>
+ * Copyright (C) 2006 Zack Rusin <zack@kde.org>
+ * 2006 Rob Buis <buis@kde.org>
+ * 2009 Dirk Schulze <krit@webkit.org>
*
* All rights reserved.
*
@@ -139,9 +140,72 @@ void Path::addBezierCurveTo(const FloatPoint& cp1, const FloatPoint& cp2, const
void Path::addArcTo(const FloatPoint& p1, const FloatPoint& p2, float radius)
{
- //FIXME: busted
- qWarning("arcTo is busted");
- m_path->arcTo(p1.x(), p1.y(), p2.x(), p2.y(), radius, 90);
+ FloatPoint p0(m_path->currentPosition());
+
+ if ((p1.x() == p0.x() && p1.y() == p0.y()) || (p1.x() == p2.x() && p1.y() == p2.y()) || radius == 0.f) {
+ m_path->lineTo(p1);
+ return;
+ }
+
+ FloatPoint p1p0((p0.x() - p1.x()),(p0.y() - p1.y()));
+ FloatPoint p1p2((p2.x() - p1.x()),(p2.y() - p1.y()));
+ float p1p0_length = sqrtf(p1p0.x() * p1p0.x() + p1p0.y() * p1p0.y());
+ float p1p2_length = sqrtf(p1p2.x() * p1p2.x() + p1p2.y() * p1p2.y());
+
+ double cos_phi = (p1p0.x() * p1p2.x() + p1p0.y() * p1p2.y()) / (p1p0_length * p1p2_length);
+ // all points on a line logic
+ if (cos_phi == -1) {
+ m_path->lineTo(p1);
+ return;
+ }
+ if (cos_phi == 1) {
+ // add infinite far away point
+ unsigned int max_length = 65535;
+ double factor_max = max_length / p1p0_length;
+ FloatPoint ep((p0.x() + factor_max * p1p0.x()), (p0.y() + factor_max * p1p0.y()));
+ m_path->lineTo(ep);
+ return;
+ }
+
+ float tangent = radius / tan(acos(cos_phi) / 2);
+ float factor_p1p0 = tangent / p1p0_length;
+ FloatPoint t_p1p0((p1.x() + factor_p1p0 * p1p0.x()), (p1.y() + factor_p1p0 * p1p0.y()));
+
+ FloatPoint orth_p1p0(p1p0.y(), -p1p0.x());
+ float orth_p1p0_length = sqrt(orth_p1p0.x() * orth_p1p0.x() + orth_p1p0.y() * orth_p1p0.y());
+ float factor_ra = radius / orth_p1p0_length;
+
+ // angle between orth_p1p0 and p1p2 to get the right vector orthographic to p1p0
+ double cos_alpha = (orth_p1p0.x() * p1p2.x() + orth_p1p0.y() * p1p2.y()) / (orth_p1p0_length * p1p2_length);
+ if (cos_alpha < 0.f)
+ orth_p1p0 = FloatPoint(-orth_p1p0.x(), -orth_p1p0.y());
+
+ FloatPoint p((t_p1p0.x() + factor_ra * orth_p1p0.x()), (t_p1p0.y() + factor_ra * orth_p1p0.y()));
+
+ // calculate angles for addArc
+ orth_p1p0 = FloatPoint(-orth_p1p0.x(), -orth_p1p0.y());
+ float sa = acos(orth_p1p0.x() / orth_p1p0_length);
+ if (orth_p1p0.y() < 0.f)
+ sa = 2 * piDouble - sa;
+
+ // anticlockwise logic
+ bool anticlockwise = false;
+
+ float factor_p1p2 = tangent / p1p2_length;
+ FloatPoint t_p1p2((p1.x() + factor_p1p2 * p1p2.x()), (p1.y() + factor_p1p2 * p1p2.y()));
+ FloatPoint orth_p1p2((t_p1p2.x() - p.x()),(t_p1p2.y() - p.y()));
+ float orth_p1p2_length = sqrtf(orth_p1p2.x() * orth_p1p2.x() + orth_p1p2.y() * orth_p1p2.y());
+ float ea = acos(orth_p1p2.x() / orth_p1p2_length);
+ if (orth_p1p2.y() < 0)
+ ea = 2 * piDouble - ea;
+ if ((sa > ea) && ((sa - ea) < piDouble))
+ anticlockwise = true;
+ if ((sa < ea) && ((ea - sa) > piDouble))
+ anticlockwise = true;
+
+ m_path->lineTo(t_p1p0);
+
+ addArc(p, radius, sa, ea, anticlockwise);
}
void Path::closeSubpath()