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-rw-r--r--src/corelib/statemachine/qstatemachine.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/corelib/statemachine/qstatemachine.cpp b/src/corelib/statemachine/qstatemachine.cpp
index 0d07093207..0648d14468 100644
--- a/src/corelib/statemachine/qstatemachine.cpp
+++ b/src/corelib/statemachine/qstatemachine.cpp
@@ -807,7 +807,7 @@ void QStateMachinePrivate::applyProperties(const QList<QAbstractTransition*> &tr
if (anim->state() == QAbstractAnimation::Running) {
// The animation is still running. This can happen if the
// animation is a group, and one of its children just finished,
- // and that caused a state to emit its polished() signal, and
+ // and that caused a state to emit its propertiesAssigned() signal, and
// that triggered a transition in the machine.
// Just stop the animation so it is correctly restarted again.
anim->stop();
@@ -829,7 +829,7 @@ void QStateMachinePrivate::applyProperties(const QList<QAbstractTransition*> &tr
}
}
- // Emit polished signal for entered states that have no animated properties.
+ // Emit propertiesAssigned signal for entered states that have no animated properties.
for (int i = 0; i < enteredStates.size(); ++i) {
QState *s = qobject_cast<QState*>(enteredStates.at(i));
if (s
@@ -837,7 +837,7 @@ void QStateMachinePrivate::applyProperties(const QList<QAbstractTransition*> &tr
&& !animationsForState.contains(s)
#endif
)
- QStatePrivate::get(s)->emitPolished();
+ QStatePrivate::get(s)->emitPropertiesAssigned();
}
}
@@ -1100,7 +1100,7 @@ void QStateMachinePrivate::_q_animationFinished()
animations.removeOne(anim);
if (animations.isEmpty()) {
animationsForState.erase(it);
- QStatePrivate::get(qobject_cast<QState*>(state))->emitPolished();
+ QStatePrivate::get(qobject_cast<QState*>(state))->emitPropertiesAssigned();
}
}