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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <qglobal.h>
+
+#include <QDebug>
+
+#include "qpainter.h"
+#include "qpixmap.h"
+#include "qpixmapfilter_p.h"
+#include "qvarlengtharray.h"
+
+#include "private/qapplication_p.h"
+#include "private/qgraphicssystem_p.h"
+#include "private/qpaintengineex_p.h"
+#include "private/qpaintengine_raster_p.h"
+
+QT_BEGIN_NAMESPACE
+
+class QPixmapFilterPrivate : public QObjectPrivate
+{
+ Q_DECLARE_PUBLIC(QPixmapFilter)
+public:
+ QPixmapFilter::FilterType type;
+};
+
+/*!
+ \class QPixmapFilter
+ \since 4.5
+ \ingroup multimedia
+
+ \brief The QPixmapFilter class provides the basic functionality for
+ pixmap filter classes. Pixmap filter can be for example colorize or blur.
+
+ QPixmapFilter is the base class for every pixmap filter. QPixmapFilter is
+ an abstract class and cannot itself be instantiated. It provides a standard
+ interface for filter processing.
+
+ \internal
+*/
+
+/*!
+ \enum QPixmapFilter::FilterType
+
+ \internal
+
+ This enum describes the types of filter that can be applied to pixmaps.
+
+ \value ConvolutionFilter A filter that is used to calculate the convolution
+ of the image with a kernel. See
+ QPixmapConvolutionFilter for more information.
+ \value ColorizeFilter A filter that is used to change the overall color
+ of an image. See QPixmapColorizeFilter for more
+ information.
+ \value DropShadowFilter A filter that is used to add a drop shadow to an
+ image. See QPixmapDropShadowFilter for more
+ information.
+
+ \value UserFilter The first filter type that can be used for
+ application-specific purposes.
+*/
+
+
+/*!
+ Constructs a default QPixmapFilter with the given \a type.
+
+ This constructor should be used when subclassing QPixmapFilter to
+ create custom user filters.
+
+ \internal
+*/
+QPixmapFilter::QPixmapFilter(FilterType type, QObject *parent)
+ : QObject(*new QPixmapFilterPrivate, parent)
+{
+ d_func()->type = type;
+}
+
+
+
+/*!
+ \internal
+*/
+QPixmapFilter::QPixmapFilter(QPixmapFilterPrivate&d, QPixmapFilter::FilterType type, QObject *parent)
+ : QObject(d, parent)
+{
+ d_func()->type = type;
+}
+
+
+/*!
+ Destroys the pixmap filter.
+
+ \internal
+*/
+QPixmapFilter::~QPixmapFilter()
+{
+}
+
+/*!
+ Returns the type of the filter. All standard pixmap filter classes
+ are associated with a unique value.
+
+ \internal
+*/
+QPixmapFilter::FilterType QPixmapFilter::type() const
+{
+ Q_D(const QPixmapFilter);
+ return d->type;
+}
+
+/*!
+ Returns the bounding rectangle that is affected by the pixmap
+ filter if the filter is applied to the specified \a rect.
+
+ \internal
+*/
+QRectF QPixmapFilter::boundingRectFor(const QRectF &rect) const
+{
+ return rect;
+}
+
+/*!
+ \fn void QPixmapFilter::draw(QPainter *painter, const QPointF &p, const QPixmap &src, const QRectF& srcRect) const
+
+ Uses \a painter to draw filtered result of \a src at the point
+ specified by \a p. If \a srcRect is specified the it will
+ be used as a source rectangle to only draw a part of the source.
+
+ draw() will affect the area which boundingRectFor() returns.
+
+ \internal
+*/
+
+/*!
+ \class QPixmapConvolutionFilter
+ \since 4.5
+ \ingroup multimedia
+
+ \brief The QPixmapConvolutionFilter class provides convolution
+ filtering for pixmaps.
+
+ QPixmapConvolutionFilter implements a convolution pixmap filter,
+ which is applied when \l{QPixmapFilter::}{draw()} is called. A
+ convolution filter lets you distort an image by setting the values
+ of a matrix of qreal values called its
+ \l{setConvolutionKernel()}{kernel}. The matrix's values are
+ usually between -1.0 and 1.0.
+
+ \omit
+ In convolution filtering, the pixel value is calculated from the
+ neighboring pixels based on the weighting convolution kernel.
+ This needs explaining to be useful.
+ \endomit
+
+ Example:
+ \snippet doc/src/snippets/code/src_gui_image_qpixmapfilter.cpp 1
+
+ \sa {Pixmap Filters Example}, QPixmapColorizeFilter, QPixmapDropShadowFilter
+
+
+ \internal
+*/
+
+class QPixmapConvolutionFilterPrivate : public QPixmapFilterPrivate
+{
+public:
+ QPixmapConvolutionFilterPrivate(): convolutionKernel(0), kernelWidth(0), kernelHeight(0), convoluteAlpha(false) {}
+ ~QPixmapConvolutionFilterPrivate() {
+ delete[] convolutionKernel;
+ }
+
+ qreal *convolutionKernel;
+ int kernelWidth;
+ int kernelHeight;
+ bool convoluteAlpha;
+};
+
+
+/*!
+ Constructs a pixmap convolution filter.
+
+ By default there is no convolution kernel.
+
+ \internal
+*/
+QPixmapConvolutionFilter::QPixmapConvolutionFilter(QObject *parent)
+ : QPixmapFilter(*new QPixmapConvolutionFilterPrivate, ConvolutionFilter, parent)
+{
+ Q_D(QPixmapConvolutionFilter);
+ d->convoluteAlpha = true;
+}
+
+/*!
+ Destructor of pixmap convolution filter.
+
+ \internal
+*/
+QPixmapConvolutionFilter::~QPixmapConvolutionFilter()
+{
+}
+
+/*!
+ Sets convolution kernel with the given number of \a rows and \a columns.
+ Values from \a kernel are copied to internal data structure.
+
+ To preserve the intensity of the pixmap, the sum of all the
+ values in the convolution kernel should add up to 1.0. A sum
+ greater than 1.0 produces a lighter result and a sum less than 1.0
+ produces a darker and transparent result.
+
+ \internal
+*/
+void QPixmapConvolutionFilter::setConvolutionKernel(const qreal *kernel, int rows, int columns)
+{
+ Q_D(QPixmapConvolutionFilter);
+ delete [] d->convolutionKernel;
+ d->convolutionKernel = new qreal[rows * columns];
+ memcpy(d->convolutionKernel, kernel, sizeof(qreal) * rows * columns);
+ d->kernelWidth = columns;
+ d->kernelHeight = rows;
+}
+
+/*!
+ Gets the convolution kernel data.
+
+ \internal
+*/
+const qreal *QPixmapConvolutionFilter::convolutionKernel() const
+{
+ Q_D(const QPixmapConvolutionFilter);
+ return d->convolutionKernel;
+}
+
+/*!
+ Gets the number of rows in the convolution kernel.
+
+ \internal
+*/
+int QPixmapConvolutionFilter::rows() const
+{
+ Q_D(const QPixmapConvolutionFilter);
+ return d->kernelHeight;
+}
+
+/*!
+ Gets the number of columns in the convolution kernel.
+
+ \internal
+*/
+int QPixmapConvolutionFilter::columns() const
+{
+ Q_D(const QPixmapConvolutionFilter);
+ return d->kernelWidth;
+}
+
+
+/*!
+ \reimp
+
+ \internal
+*/
+QRectF QPixmapConvolutionFilter::boundingRectFor(const QRectF &rect) const
+{
+ Q_D(const QPixmapConvolutionFilter);
+ return rect.adjusted(-d->kernelWidth / 2, -d->kernelHeight / 2, (d->kernelWidth - 1) / 2, (d->kernelHeight - 1) / 2);
+}
+
+// Convolutes the image
+static void convolute(
+ QImage *destImage,
+ const QPointF &pos,
+ const QImage &srcImage,
+ const QRectF &srcRect,
+ QPainter::CompositionMode mode,
+ qreal *kernel,
+ int kernelWidth,
+ int kernelHeight )
+{
+ const QImage processImage = (srcImage.format() != QImage::Format_ARGB32_Premultiplied ) ? srcImage.convertToFormat(QImage::Format_ARGB32_Premultiplied) : srcImage;
+ // TODO: support also other formats directly without copying
+
+ int *fixedKernel = new int[kernelWidth*kernelHeight];
+ for(int i = 0; i < kernelWidth*kernelHeight; i++)
+ {
+ fixedKernel[i] = (int)(65536 * kernel[i]);
+ }
+ QRectF trect = srcRect.isNull() ? processImage.rect() : srcRect;
+ trect.moveTo(pos);
+ QRectF bounded = trect.adjusted(-kernelWidth / 2, -kernelHeight / 2, (kernelWidth - 1) / 2, (kernelHeight - 1) / 2);
+ QRect rect = bounded.toAlignedRect();
+ QRect targetRect = rect.intersected(destImage->rect());
+
+ QRectF srect = srcRect.isNull() ? processImage.rect() : srcRect;
+ QRectF sbounded = srect.adjusted(-kernelWidth / 2, -kernelHeight / 2, (kernelWidth - 1) / 2, (kernelHeight - 1) / 2);
+ QPoint srcStartPoint = sbounded.toAlignedRect().topLeft()+(targetRect.topLeft()-rect.topLeft());
+
+ const uint *sourceStart = (uint*)processImage.scanLine(0);
+ uint *outputStart = (uint*)destImage->scanLine(0);
+
+ int yk = srcStartPoint.y();
+ for (int y = targetRect.top(); y <= targetRect.bottom(); y++) {
+ uint* output = outputStart + (destImage->bytesPerLine()/sizeof(uint))*y+targetRect.left();
+ int xk = srcStartPoint.x();
+ for(int x = targetRect.left(); x <= targetRect.right(); x++) {
+ int r = 0;
+ int g = 0;
+ int b = 0;
+ int a = 0;
+
+ // some out of bounds pre-checking to avoid inner-loop ifs
+ int kernely = -kernelHeight/2;
+ int starty = 0;
+ int endy = kernelHeight;
+ if(yk+kernely+endy >= srcImage.height())
+ endy = kernelHeight-((yk+kernely+endy)-srcImage.height())-1;
+ if(yk+kernely < 0)
+ starty = -(yk+kernely);
+
+ int kernelx = -kernelWidth/2;
+ int startx = 0;
+ int endx = kernelWidth;
+ if(xk+kernelx+endx >= srcImage.width())
+ endx = kernelWidth-((xk+kernelx+endx)-srcImage.width())-1;
+ if(xk+kernelx < 0)
+ startx = -(xk+kernelx);
+
+ for (int ys = starty; ys < endy; ys ++) {
+ const uint *pix = sourceStart + (processImage.bytesPerLine()/sizeof(uint))*(yk+kernely+ys) + ((xk+kernelx+startx));
+ const uint *endPix = pix+endx-startx;
+ int kernelPos = ys*kernelWidth+startx;
+ while (pix < endPix) {
+ int factor = fixedKernel[kernelPos++];
+ a += (((*pix) & 0xff000000)>>24) * factor;
+ r += (((*pix) & 0x00ff0000)>>16) * factor;
+ g += (((*pix) & 0x0000ff00)>>8 ) * factor;
+ b += (((*pix) & 0x000000ff) ) * factor;
+ pix++;
+ }
+ }
+
+ r = qBound((int)0, r >> 16, (int)255);
+ g = qBound((int)0, g >> 16, (int)255);
+ b = qBound((int)0, b >> 16, (int)255);
+ a = qBound((int)0, a >> 16, (int)255);
+ // composition mode checking could be moved outside of loop
+ if(mode == QPainter::CompositionMode_Source) {
+ uint color = (a<<24)+(r<<16)+(g<<8)+b;
+ *output++ = color;
+ } else {
+ uint current = *output;
+ uchar ca = (current&0xff000000)>>24;
+ uchar cr = (current&0x00ff0000)>>16;
+ uchar cg = (current&0x0000ff00)>>8;
+ uchar cb = (current&0x000000ff);
+ uint color =
+ (((ca*(255-a) >> 8)+a) << 24)+
+ (((cr*(255-a) >> 8)+r) << 16)+
+ (((cg*(255-a) >> 8)+g) << 8)+
+ (((cb*(255-a) >> 8)+b));
+ *output++ = color;;
+ }
+ xk++;
+ }
+ yk++;
+ }
+}
+
+/*!
+ \reimp
+
+ \internal
+*/
+void QPixmapConvolutionFilter::draw(QPainter *painter, const QPointF &p, const QPixmap &src, const QRectF& srcRect) const
+{
+ Q_D(const QPixmapConvolutionFilter);
+ if (!painter->isActive())
+ return;
+
+ if(d->kernelWidth<=0 || d->kernelHeight <= 0)
+ return;
+
+ QPixmapFilter *filter = painter->paintEngine() && painter->paintEngine()->isExtended() ?
+ static_cast<QPaintEngineEx *>(painter->paintEngine())->createPixmapFilter(type()) : 0;
+ QPixmapConvolutionFilter *convolutionFilter = static_cast<QPixmapConvolutionFilter*>(filter);
+ if (convolutionFilter) {
+ convolutionFilter->setConvolutionKernel(d->convolutionKernel, d->kernelWidth, d->kernelHeight);
+ convolutionFilter->d_func()->convoluteAlpha = d->convoluteAlpha;
+ convolutionFilter->draw(painter, p, src, srcRect);
+ delete convolutionFilter;
+ return;
+ }
+
+ // falling back to raster implementation
+
+ QImage *target = 0;
+ if (painter->paintEngine()->paintDevice()->devType() == QInternal::Image) {
+ target = static_cast<QImage *>(painter->paintEngine()->paintDevice());
+
+ QTransform mat = painter->combinedTransform();
+
+ if (mat.type() > QTransform::TxTranslate) {
+ // Disabled because of transformation...
+ target = 0;
+ } else {
+ QRasterPaintEngine *pe = static_cast<QRasterPaintEngine *>(painter->paintEngine());
+ if (pe->clipType() == QRasterPaintEngine::ComplexClip)
+ // disabled because of complex clipping...
+ target = 0;
+ else {
+ QRectF clip = pe->clipBoundingRect();
+ QRectF rect = boundingRectFor(srcRect.isEmpty() ? src.rect() : srcRect);
+ QTransform x = painter->deviceTransform();
+ if (!clip.contains(rect.translated(x.dx() + p.x(), x.dy() + p.y()))) {
+ target = 0;
+ }
+
+ }
+ }
+ }
+
+ if (target) {
+ QTransform x = painter->deviceTransform();
+ QPointF offset(x.dx(), x.dy());
+
+ convolute(target, p+offset, src.toImage(), srcRect, QPainter::CompositionMode_SourceOver, d->convolutionKernel, d->kernelWidth, d->kernelHeight);
+ } else {
+ QRect srect = srcRect.isNull() ? src.rect() : srcRect.toRect();
+ QRect rect = boundingRectFor(srect).toRect();
+ QImage result = QImage(rect.size(), QImage::Format_ARGB32_Premultiplied);
+ QPoint offset = srect.topLeft() - rect.topLeft();
+ convolute(&result,
+ offset,
+ src.toImage(),
+ srect,
+ QPainter::CompositionMode_Source,
+ d->convolutionKernel,
+ d->kernelWidth,
+ d->kernelHeight);
+ painter->drawImage(p - offset, result);
+ }
+}
+
+// grayscales the image to dest (could be same). If rect isn't defined
+// destination image size is used to determine the dimension of grayscaling
+// process.
+static void grayscale(const QImage &image, QImage &dest, const QRect& rect = QRect())
+{
+ QRect destRect = rect;
+ QRect srcRect = rect;
+ if (rect.isNull()) {
+ srcRect = dest.rect();
+ destRect = dest.rect();
+ }
+ if (image != dest) {
+ destRect.moveTo(QPoint(0, 0));
+ }
+
+ unsigned int *data = (unsigned int *)image.bits();
+ unsigned int *outData = (unsigned int *)dest.bits();
+
+ if (dest.size() == image.size() && image.rect() == srcRect) {
+ // a bit faster loop for grayscaling everything
+ int pixels = dest.width() * dest.height();
+ for (int i = 0; i < pixels; ++i) {
+ int val = qGray(data[i]);
+ outData[i] = qRgba(val, val, val, qAlpha(data[i]));
+ }
+ } else {
+ int yd = destRect.top();
+ for (int y = srcRect.top(); y <= srcRect.bottom() && y < image.height(); y++) {
+ data = (unsigned int*)image.scanLine(y);
+ outData = (unsigned int*)dest.scanLine(yd++);
+ int xd = destRect.left();
+ for (int x = srcRect.left(); x <= srcRect.right() && x < image.width(); x++) {
+ int val = qGray(data[x]);
+ outData[xd++] = qRgba(val, val, val, qAlpha(data[x]));
+ }
+ }
+ }
+}
+
+/*!
+ \class QPixmapColorizeFilter
+ \since 4.5
+ \ingroup multimedia
+
+ \brief The QPixmapColorizeFilter class provides colorizing
+ filtering for pixmaps.
+
+ A colorize filter gives the pixmap a tint of its color(). The
+ filter first grayscales the pixmap and then converts those to
+ colorized values using QPainter::CompositionMode_Screen with the
+ chosen color. The alpha-channel is not changed.
+
+ Example:
+ \snippet doc/src/snippets/code/src_gui_image_qpixmapfilter.cpp 0
+
+ \sa QPainter::CompositionMode
+
+ \internal
+*/
+class QPixmapColorizeFilterPrivate : public QPixmapFilterPrivate
+{
+ Q_DECLARE_PUBLIC(QPixmapColorizeFilter)
+public:
+ QColor color;
+};
+
+/*!
+ Constructs an pixmap colorize filter.
+
+ Default color value for colorizing is QColor(0, 0, 192).
+
+ \internal
+*/
+QPixmapColorizeFilter::QPixmapColorizeFilter(QObject *parent)
+ : QPixmapFilter(*new QPixmapColorizeFilterPrivate, ColorizeFilter, parent)
+{
+ d_func()->color = QColor(0, 0, 192);
+}
+
+/*!
+ Gets the color of the colorize filter.
+
+ \internal
+*/
+QColor QPixmapColorizeFilter::color() const
+{
+ Q_D(const QPixmapColorizeFilter);
+ return d->color;
+}
+
+/*!
+ Sets the color of the colorize filter to the \a color specified.
+
+ \internal
+*/
+void QPixmapColorizeFilter::setColor(const QColor &color)
+{
+ Q_D(QPixmapColorizeFilter);
+ d->color = color;
+}
+
+/*!
+ \reimp
+
+ \internal
+*/
+void QPixmapColorizeFilter::draw(QPainter *painter, const QPointF &dest, const QPixmap &src, const QRectF &srcRect) const
+{
+ Q_D(const QPixmapColorizeFilter);
+ QPixmapFilter *filter = painter->paintEngine() && painter->paintEngine()->isExtended() ?
+ static_cast<QPaintEngineEx *>(painter->paintEngine())->createPixmapFilter(type()) : 0;
+ QPixmapColorizeFilter *colorizeFilter = static_cast<QPixmapColorizeFilter*>(filter);
+ if (colorizeFilter) {
+ colorizeFilter->setColor(d->color);
+ colorizeFilter->draw(painter, dest, src, srcRect);
+ delete colorizeFilter;
+ return;
+ }
+
+ // falling back to raster implementation
+
+ QImage srcImage;
+ QImage destImage;
+
+ if (srcRect.isNull()) {
+ srcImage = src.toImage();
+ srcImage = srcImage.convertToFormat(srcImage.hasAlphaChannel() ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32);
+ destImage = QImage(srcImage.size(), srcImage.format());
+ } else {
+ QRect rect = srcRect.toAlignedRect().intersected(src.rect());
+
+ srcImage = src.copy(rect).toImage();
+ srcImage = srcImage.convertToFormat(srcImage.hasAlphaChannel() ? QImage::Format_ARGB32_Premultiplied : QImage::Format_RGB32);
+ destImage = QImage(rect.size(), srcImage.format());
+ }
+
+ // do colorizing
+ QPainter destPainter(&destImage);
+ grayscale(srcImage, destImage, srcImage.rect());
+ destPainter.setCompositionMode(QPainter::CompositionMode_Screen);
+ destPainter.fillRect(srcImage.rect(), d->color);
+ destPainter.end();
+
+ if (srcImage.hasAlphaChannel())
+ destImage.setAlphaChannel(srcImage.alphaChannel());
+
+ painter->drawImage(dest, destImage);
+}
+
+class QPixmapDropShadowFilterPrivate : public QPixmapFilterPrivate
+{
+public:
+ QPixmapDropShadowFilterPrivate()
+ : offset(8, 8),
+ radius(1),
+ color(63, 63, 63, 255) {
+ }
+
+ QPointF offset;
+ qreal radius;
+ QColor color;
+
+ QPixmapConvolutionFilter *convolution;
+};
+
+/*!
+ \class QPixmapDropShadowFilter
+ \since 4.5
+ \ingroup multimedia
+
+ \brief The QPixmapDropShadowFilter class is a convenience class
+ for drawing pixmaps with drop shadows.
+
+ The drop shadow is produced by taking a copy of the source pixmap
+ and applying a color to the copy using a
+ QPainter::CompositionMode_DestinationIn operation. This produces a
+ homogeneously-colored pixmap which is then drawn using a
+ QPixmapConvolutionFilter at an offset. The original pixmap is
+ drawn on top.
+
+ The QPixmapDropShadowFilter class provides some customization
+ options to specify how the drop shadow should appear. The color of
+ the drop shadow can be modified using the setColor() function, the
+ drop shadow offset can be modified using the setOffset() function,
+ and the blur radius of the drop shadow can be changed through the
+ setBlurRadius() function.
+
+ By default, the drop shadow is a dark gray shadow, blurred with a
+ radius of 1 at an offset of 8 pixels towards the lower right.
+
+ Example:
+ \snippet doc/src/snippets/code/src_gui_image_qpixmapfilter.cpp 2
+
+ \sa QPixmapColorizeFilter, QPixmapConvolutionFilter
+
+ \internal
+ */
+
+/*!
+ Constructs drop shadow filter.
+
+ \internal
+*/
+QPixmapDropShadowFilter::QPixmapDropShadowFilter(QObject *parent)
+ : QPixmapFilter(*new QPixmapDropShadowFilterPrivate, DropShadowFilter, parent)
+{
+ Q_D(QPixmapDropShadowFilter);
+ d->convolution = new QPixmapConvolutionFilter;
+
+ setBlurRadius(1);
+}
+
+/*!
+ Destroys drop shadow filter.
+
+ \internal
+*/
+QPixmapDropShadowFilter::~QPixmapDropShadowFilter()
+{
+ Q_D(QPixmapDropShadowFilter);
+ delete d->convolution;
+}
+
+/*!
+ Returns the radius in pixels of the blur on the drop shadow.
+
+ A smaller radius results in a sharper shadow.
+
+ \sa color(), offset()
+
+ \internal
+*/
+qreal QPixmapDropShadowFilter::blurRadius() const
+{
+ Q_D(const QPixmapDropShadowFilter);
+ return d->radius;
+}
+
+/*!
+ Sets the radius in pixels of the blur on the drop shadow to the \a radius specified.
+
+ Using a smaller radius results in a sharper shadow.
+
+ \sa setColor(), setOffset()
+
+ \internal
+*/
+void QPixmapDropShadowFilter::setBlurRadius(qreal radius)
+{
+ Q_D(QPixmapDropShadowFilter);
+
+ d->radius = radius;
+
+ int dim = 2 * qRound(radius) + 1;
+ QVarLengthArray<qreal> arr(dim * dim);
+ qreal f = 1 / qreal(dim * dim);
+ for (int i = 0; i < dim * dim; ++i)
+ arr[i] = f;
+ d->convolution->setConvolutionKernel(arr.data(), dim, dim);
+}
+
+/*!
+ Returns the color of the drop shadow.
+
+ \sa blurRadius(), offset()
+
+ \internal
+*/
+QColor QPixmapDropShadowFilter::color() const
+{
+ Q_D(const QPixmapDropShadowFilter);
+ return d->color;
+}
+
+/*!
+ Sets the color of the drop shadow to the \a color specified.
+
+ \sa setBlurRadius(), setOffset()
+
+ \internal
+*/
+void QPixmapDropShadowFilter::setColor(const QColor &color)
+{
+ Q_D(QPixmapDropShadowFilter);
+ d->color = color;
+}
+
+/*!
+ Returns the shadow offset in pixels.
+
+ \sa blurRadius(), color()
+
+ \internal
+*/
+QPointF QPixmapDropShadowFilter::offset() const
+{
+ Q_D(const QPixmapDropShadowFilter);
+ return d->offset;
+}
+
+/*!
+ Sets the shadow offset in pixels to the \a offset specified.
+
+ \sa setBlurRadius(), setColor()
+
+ \internal
+*/
+void QPixmapDropShadowFilter::setOffset(const QPointF &offset)
+{
+ Q_D(QPixmapDropShadowFilter);
+ d->offset = offset;
+}
+
+/*!
+ \fn void QPixmapDropShadowFilter::setOffset(qreal dx, qreal dy)
+ \overload
+
+ Sets the shadow offset in pixels to be the displacement specified by the
+ horizontal \a dx and vertical \a dy coordinates.
+
+ \sa setBlurRadius(), setColor()
+
+ \internal
+*/
+
+/*!
+ \reimp
+
+ \internal
+ */
+QRectF QPixmapDropShadowFilter::boundingRectFor(const QRectF &rect) const
+{
+ Q_D(const QPixmapDropShadowFilter);
+
+ qreal x1 = qMin(rect.left(), rect.left() + d->offset.x() - d->radius);
+ qreal y1 = qMin(rect.top(), rect.top() + d->offset.y() - d->radius);
+ qreal x2 = qMax(rect.right(), rect.right() + d->offset.x() + d->radius);
+ qreal y2 = qMax(rect.bottom(), rect.bottom() + d->offset.y() + d->radius);
+
+ return QRectF(x1, y1, x2 - x1, y2 - y1);
+}
+
+/*!
+ \reimp
+
+ \internal
+ */
+void QPixmapDropShadowFilter::draw(QPainter *p,
+ const QPointF &pos,
+ const QPixmap &px,
+ const QRectF &src) const
+{
+ Q_D(const QPixmapDropShadowFilter);
+
+ QPixmap tmp = src.isNull() ? px : px.copy(src.toRect());
+ QPainter tmpPainter(&tmp);
+
+ // blacken the image...
+ tmpPainter.setCompositionMode(QPainter::CompositionMode_SourceIn);
+ tmpPainter.fillRect(0, 0, tmp.width(), tmp.height(), d->color);
+ tmpPainter.end();
+
+ // draw the blurred drop shadow...
+ d->convolution->draw(p, pos + d->offset, tmp);
+
+ // Draw the actual pixmap...
+ p->drawPixmap(pos, px, src);
+}
+QT_END_NAMESPACE