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-rw-r--r--src/gui/painting/qpathclipper.cpp508
1 files changed, 81 insertions, 427 deletions
diff --git a/src/gui/painting/qpathclipper.cpp b/src/gui/painting/qpathclipper.cpp
index 00e74ba7e1..4d319a452c 100644
--- a/src/gui/painting/qpathclipper.cpp
+++ b/src/gui/painting/qpathclipper.cpp
@@ -105,22 +105,10 @@ public:
bool hasIntersections(const QPathSegments &a, const QPathSegments &b) const;
private:
- void intersectBeziers(const QBezier &one, const QBezier &two, QVector<QPair<qreal, qreal> > &t, QDataBuffer<QIntersection> &intersections);
void intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections);
-
- bool beziersIntersect(const QBezier &one, const QBezier &two) const;
bool linesIntersect(const QLineF &a, const QLineF &b) const;
};
-bool QIntersectionFinder::beziersIntersect(const QBezier &one, const QBezier &two) const
-{
- return (comparePoints(one.pt1(), two.pt1()) && comparePoints(one.pt2(), two.pt2())
- && comparePoints(one.pt3(), two.pt3()) && comparePoints(one.pt4(), two.pt4()))
- || (comparePoints(one.pt1(), two.pt4()) && comparePoints(one.pt2(), two.pt3())
- && comparePoints(one.pt3(), two.pt2()) && comparePoints(one.pt4(), two.pt1()))
- || QBezier::findIntersections(one, two, 0);
-}
-
bool QIntersectionFinder::linesIntersect(const QLineF &a, const QLineF &b) const
{
const QPointF p1 = a.p1();
@@ -193,48 +181,6 @@ bool QIntersectionFinder::linesIntersect(const QLineF &a, const QLineF &b) const
return tq >= 0 && tq <= 1;
}
-void QIntersectionFinder::intersectBeziers(const QBezier &one, const QBezier &two, QVector<QPair<qreal, qreal> > &t, QDataBuffer<QIntersection> &intersections)
-{
- if ((comparePoints(one.pt1(), two.pt1()) && comparePoints(one.pt2(), two.pt2())
- && comparePoints(one.pt3(), two.pt3()) && comparePoints(one.pt4(), two.pt4()))
- || (comparePoints(one.pt1(), two.pt4()) && comparePoints(one.pt2(), two.pt3())
- && comparePoints(one.pt3(), two.pt2()) && comparePoints(one.pt4(), two.pt1()))) {
-
- return;
- }
-
- t.clear();
-
- if (!QBezier::findIntersections(one, two, &t))
- return;
-
- int count = t.size();
-
- for (int i = 0; i < count; ++i) {
- qreal alpha_p = t.at(i).first;
- qreal alpha_q = t.at(i).second;
-
- QPointF pt;
- if (qFuzzyIsNull(alpha_p)) {
- pt = one.pt1();
- } else if (qFuzzyIsNull(alpha_p - 1)) {
- pt = one.pt4();
- } else if (qFuzzyIsNull(alpha_q)) {
- pt = two.pt1();
- } else if (qFuzzyIsNull(alpha_q - 1)) {
- pt = two.pt4();
- } else {
- pt = one.pointAt(alpha_p);
- }
-
- QIntersection intersection;
- intersection.alphaA = alpha_p;
- intersection.alphaB = alpha_q;
- intersection.pos = pt;
- intersections.add(intersection);
- }
-}
-
void QIntersectionFinder::intersectLines(const QLineF &a, const QLineF &b, QDataBuffer<QIntersection> &intersections)
{
const QPointF p1 = a.p1();
@@ -357,19 +303,8 @@ void QIntersectionFinder::intersectLines(const QLineF &a, const QLineF &b, QData
intersections.add(intersection);
}
-static const QBezier bezierFromLine(const QLineF &line)
-{
- const QPointF p1 = line.p1();
- const QPointF p2 = line.p2();
- const QPointF delta = (p2 - p1) / 3;
- return QBezier::fromPoints(p1, p1 + delta, p1 + 2 * delta, p2);
-}
-
bool QIntersectionFinder::hasIntersections(const QPathSegments &a, const QPathSegments &b) const
{
- QBezier tempA;
- QBezier tempB;
-
if (a.segments() == 0 || b.segments() == 0)
return false;
@@ -391,9 +326,6 @@ bool QIntersectionFinder::hasIntersections(const QPathSegments &a, const QPathSe
QRectF rb(minX, minY, maxX - minX, maxY - minY);
for (int i = 0; i < a.segments(); ++i) {
- const QBezier *bezierA = a.bezierAt(i);
- bool isBezierA = bezierA != 0;
-
const QRectF &r1 = a.elementBounds(i);
if (r1.left() > rb.right() || rb.left() > r1.right())
@@ -409,28 +341,8 @@ bool QIntersectionFinder::hasIntersections(const QPathSegments &a, const QPathSe
if (r1.top() > r2.bottom() || r2.top() > r1.bottom())
continue;
- bool isBezierB = b.bezierAt(j) != 0;
-
- if (isBezierA || isBezierB) {
- const QBezier *bezierB;
- if (isBezierB) {
- bezierB = b.bezierAt(j);
- } else {
- tempB = bezierFromLine(b.lineAt(j));
- bezierB = &tempB;
- }
-
- if (!bezierA) {
- tempA = bezierFromLine(a.lineAt(i));
- bezierA = &tempA;
- }
-
- if (beziersIntersect(*bezierA, *bezierB))
- return true;
- } else {
- if (linesIntersect(a.lineAt(i), b.lineAt(j)))
- return true;
- }
+ if (linesIntersect(a.lineAt(i), b.lineAt(j)))
+ return true;
}
}
@@ -439,16 +351,10 @@ bool QIntersectionFinder::hasIntersections(const QPathSegments &a, const QPathSe
void QIntersectionFinder::produceIntersections(QPathSegments &segments)
{
- QBezier tempA;
- QBezier tempB;
-
QVector<QPair<qreal, qreal> > t;
QDataBuffer<QIntersection> intersections;
for (int i = 0; i < segments.segments(); ++i) {
- const QBezier *bezierA = segments.bezierAt(i);
- bool isBezierA = bezierA != 0;
-
const QRectF &r1 = segments.elementBounds(i);
for (int j = 0; j < i; ++j) {
@@ -461,29 +367,10 @@ void QIntersectionFinder::produceIntersections(QPathSegments &segments)
intersections.reset();
- bool isBezierB = segments.bezierAt(j) != 0;
-
- if (isBezierA || isBezierB) {
- const QBezier *bezierB;
- if (isBezierB) {
- bezierB = segments.bezierAt(j);
- } else {
- tempB = bezierFromLine(segments.lineAt(j));
- bezierB = &tempB;
- }
-
- if (!bezierA) {
- tempA = bezierFromLine(segments.lineAt(i));
- bezierA = &tempA;
- }
+ const QLineF lineA = segments.lineAt(i);
+ const QLineF lineB = segments.lineAt(j);
- intersectBeziers(*bezierA, *bezierB, t, intersections);
- } else {
- const QLineF lineA = segments.lineAt(i);
- const QLineF lineB = segments.lineAt(j);
-
- intersectLines(lineA, lineB, intersections);
- }
+ intersectLines(lineA, lineB, intersections);
for (int k = 0; k < intersections.size(); ++k) {
QPathSegments::Intersection i_isect, j_isect;
@@ -731,53 +618,34 @@ void QWingedEdge::intersectAndAdd()
qSort(intersections.data(), intersections.data() + intersections.size());
- const QBezier *bezier = m_segments.bezierAt(i);
- if (bezier) {
- int first = m_segments.segmentAt(i).va;
- int second = m_segments.segmentAt(i).vb;
+ int first = m_segments.segmentAt(i).va;
+ int second = m_segments.segmentAt(i).vb;
- qreal alpha = 0.0;
- int last = first;
- for (int j = 0; j < intersections.size(); ++j) {
- const QPathSegments::Intersection &isect = intersections.at(j);
+ int last = first;
+ for (int j = 0; j < intersections.size(); ++j) {
+ const QPathSegments::Intersection &isect = intersections.at(j);
- addBezierEdge(bezier, last, isect.vertex, alpha, isect.t, pathId);
-
- alpha = isect.t;
- last = isect.vertex;
- }
-
- addBezierEdge(bezier, last, second, alpha, 1.0, pathId);
- } else {
- int first = m_segments.segmentAt(i).va;
- int second = m_segments.segmentAt(i).vb;
-
- int last = first;
- for (int j = 0; j < intersections.size(); ++j) {
- const QPathSegments::Intersection &isect = intersections.at(j);
-
- QPathEdge *ep = edge(addEdge(last, isect.vertex));
-
- if (ep) {
- const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(isect.vertex).y() ? 1 : -1;
- if (pathId == 0)
- ep->windingA += dir;
- else
- ep->windingB += dir;
- }
-
- last = isect.vertex;
- }
-
- QPathEdge *ep = edge(addEdge(last, second));
+ QPathEdge *ep = edge(addEdge(last, isect.vertex));
if (ep) {
- const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(second).y() ? 1 : -1;
+ const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(isect.vertex).y() ? 1 : -1;
if (pathId == 0)
ep->windingA += dir;
else
ep->windingB += dir;
}
+
+ last = isect.vertex;
+ }
+
+ QPathEdge *ep = edge(addEdge(last, second));
+
+ if (ep) {
+ const int dir = m_segments.pointAt(last).y() < m_segments.pointAt(second).y() ? 1 : -1;
+ if (pathId == 0)
+ ep->windingA += dir;
+ else
+ ep->windingB += dir;
}
}
}
@@ -832,7 +700,6 @@ static bool isLine(const QBezier &bezier)
void QPathSegments::setPath(const QPainterPath &path)
{
m_points.reset();
- m_beziers.reset();
m_intersections.reset();
m_segments.reset();
@@ -845,6 +712,9 @@ void QPathSegments::addPath(const QPainterPath &path)
{
int firstSegment = m_segments.size();
+ QRectF pathBounds = path.boundingRect();
+ qreal invPathScale = 1 / qMax(pathBounds.width(), pathBounds.height());
+
bool hasMoveTo = false;
int lastMoveTo = 0;
int last = 0;
@@ -879,8 +749,26 @@ void QPathSegments::addPath(const QPainterPath &path)
if (isLine(bezier)) {
m_segments << Segment(m_pathId, last, current);
} else {
- m_segments << Segment(m_pathId, last, current, m_beziers.size());
- m_beziers << bezier;
+ QRectF bounds = bezier.bounds();
+
+ qreal segmentScale = qMax(bounds.width(), bounds.height());
+
+ // threshold based on same algorithm as in qtriangulatingstroker.cpp
+ int threshold = qMin<float>(64, segmentScale * invPathScale * (512 * 3.14f / 6));
+ if (threshold < 3) threshold = 3;
+ qreal one_over_threshold_minus_1 = qreal(1) / (threshold - 1);
+
+ for (int t = 1; t < threshold - 1; ++t) {
+ currentPoint = bezier.pointAt(t * one_over_threshold_minus_1);
+
+ int index = m_points.size();
+ m_segments << Segment(m_pathId, last, index);
+ last = index;
+
+ m_points << currentPoint;
+ }
+
+ m_segments << Segment(m_pathId, last, current);
}
}
last = current;
@@ -896,24 +784,19 @@ void QPathSegments::addPath(const QPainterPath &path)
m_segments << Segment(m_pathId, last, lastMoveTo);
for (int i = firstSegment; i < m_segments.size(); ++i) {
- const QBezier *bezier = bezierAt(i);
- if (bezier) {
- m_segments.at(i).bounds = bezier->bounds();
- } else {
- const QLineF line = lineAt(i);
+ const QLineF line = lineAt(i);
- qreal x1 = line.p1().x();
- qreal y1 = line.p1().y();
- qreal x2 = line.p2().x();
- qreal y2 = line.p2().y();
+ qreal x1 = line.p1().x();
+ qreal y1 = line.p1().y();
+ qreal x2 = line.p2().x();
+ qreal y2 = line.p2().y();
- if (x2 < x1)
- qSwap(x1, x2);
- if (y2 < y1)
- qSwap(y1, y2);
+ if (x2 < x1)
+ qSwap(x1, x2);
+ if (y2 < y1)
+ qSwap(y1, y2);
- m_segments.at(i).bounds = QRectF(x1, y1, x2 - x1, y2 - y1);
- }
+ m_segments.at(i).bounds = QRectF(x1, y1, x2 - x1, y2 - y1);
}
++m_pathId;
@@ -948,28 +831,17 @@ static inline QPointF tangentAt(const QWingedEdge &list, int vi, int ei)
const QPathEdge *ep = list.edge(ei);
Q_ASSERT(ep);
- qreal t;
qreal sign;
if (ep->first == vi) {
- t = ep->t0;
sign = 1;
} else {
- t = ep->t1;
sign = -1;
}
- QPointF normal;
- if (ep->bezier) {
- normal = ep->bezier->derivedAt(t);
-
- if (qFuzzyIsNull(normal.x()) && qFuzzyIsNull(normal.y()))
- normal = ep->bezier->secondDerivedAt(t);
- } else {
- const QPointF a = *list.vertex(ep->first);
- const QPointF b = *list.vertex(ep->second);
- normal = b - a;
- }
+ const QPointF a = *list.vertex(ep->first);
+ const QPointF b = *list.vertex(ep->second);
+ QPointF normal = b - a;
return normalize(sign * normal);
}
@@ -979,83 +851,9 @@ static inline QPointF midPoint(const QWingedEdge &list, int ei)
const QPathEdge *ep = list.edge(ei);
Q_ASSERT(ep);
- if (ep->bezier) {
- return ep->bezier->pointAt(0.5 * (ep->t0 + ep->t1));
- } else {
- const QPointF a = *list.vertex(ep->first);
- const QPointF b = *list.vertex(ep->second);
- return a + 0.5 * (b - a);
- }
-}
-
-static QBezier transform(const QBezier &bezier, const QPointF &xAxis, const QPointF &yAxis, const QPointF &origin)
-{
- QPointF points[4] = {
- bezier.pt1(),
- bezier.pt2(),
- bezier.pt3(),
- bezier.pt4()
- };
-
- for (int i = 0; i < 4; ++i) {
- const QPointF p = points[i] - origin;
-
- points[i].rx() = dot(xAxis, p);
- points[i].ry() = dot(yAxis, p);
- }
-
- return QBezier::fromPoints(points[0], points[1], points[2], points[3]);
-}
-
-static bool isLeftOf(const QWingedEdge &list, int vi, int ai, int bi)
-{
- const QPathEdge *ap = list.edge(ai);
- const QPathEdge *bp = list.edge(bi);
-
- Q_ASSERT(ap);
- Q_ASSERT(bp);
-
- if (!(ap->bezier || bp->bezier))
- return false;
-
- const QPointF tangent = tangentAt(list, vi, ai);
- const QPointF normal(tangent.y(), -tangent.x());
-
- const QPointF origin = *list.vertex(vi);
-
- const QPointF dpA = midPoint(list, ai) - origin;
- const QPointF dpB = midPoint(list, bi) - origin;
-
- qreal xA = dot(normal, dpA);
- qreal xB = dot(normal, dpB);
-
- if (xA <= 0 && xB >= 0)
- return true;
-
- if (xA >= 0 && xB <= 0)
- return false;
-
- if (!ap->bezier)
- return xB > 0;
-
- if (!bp->bezier)
- return xA < 0;
-
- // both are beziers on the same side of the tangent
-
- // transform the beziers into the local coordinate system
- // such that positive y is along the tangent, and positive x is along the normal
-
- QBezier bezierA = transform(*ap->bezier, normal, tangent, origin);
- QBezier bezierB = transform(*bp->bezier, normal, tangent, origin);
-
- qreal y = qMin(bezierA.pointAt(0.5 * (ap->t0 + ap->t1)).y(),
- bezierB.pointAt(0.5 * (bp->t0 + bp->t1)).y());
-
- xA = bezierA.pointAt(bezierA.tForY(ap->t0, ap->t1, y)).x();
- xB = bezierB.pointAt(bezierB.tForY(bp->t0, bp->t1, y)).x();
-
- return xA < xB;
+ const QPointF a = *list.vertex(ep->first);
+ const QPointF b = *list.vertex(ep->second);
+ return a + 0.5 * (b - a);
}
QWingedEdge::TraversalStatus QWingedEdge::findInsertStatus(int vi, int ei) const
@@ -1084,7 +882,6 @@ QWingedEdge::TraversalStatus QWingedEdge::findInsertStatus(int vi, int ei) const
status.flip();
Q_ASSERT(edge(status.edge)->vertex(status.direction) == vi);
-
qreal d2 = delta(vi, ei, status.edge);
#ifdef QDEBUG_CLIPPER
@@ -1092,8 +889,7 @@ QWingedEdge::TraversalStatus QWingedEdge::findInsertStatus(int vi, int ei) const
qDebug() << "Delta to edge" << status.edge << d2 << ", angles: " << op->angle << op->invAngle;
#endif
- if (!(qFuzzyIsNull(d2) && isLeftOf(*this, vi, status.edge, ei))
- && (d2 < d || (qFuzzyCompare(d2, d) && isLeftOf(*this, vi, status.edge, position)))) {
+ if (d2 < d) {
position = status.edge;
d = d2;
}
@@ -1210,15 +1006,15 @@ static qreal computeAngle(const QPointF &v)
#endif
}
-int QWingedEdge::addEdge(const QPointF &a, const QPointF &b, const QBezier *bezier, qreal t0, qreal t1)
+int QWingedEdge::addEdge(const QPointF &a, const QPointF &b)
{
int fi = insert(a);
int si = insert(b);
- return addEdge(fi, si, bezier, t0, t1);
+ return addEdge(fi, si);
}
-int QWingedEdge::addEdge(int fi, int si, const QBezier *bezier, qreal t0, qreal t1)
+int QWingedEdge::addEdge(int fi, int si)
{
if (fi == si)
return -1;
@@ -1236,29 +1032,11 @@ int QWingedEdge::addEdge(int fi, int si, const QBezier *bezier, qreal t0, qreal
QPathEdge *ep = edge(ei);
- ep->bezier = bezier;
- ep->t0 = t0;
- ep->t1 = t1;
-
- if (bezier) {
- QPointF aTangent = bezier->derivedAt(t0);
- QPointF bTangent = -bezier->derivedAt(t1);
-
- if (qFuzzyIsNull(aTangent.x()) && qFuzzyIsNull(aTangent.y()))
- aTangent = bezier->secondDerivedAt(t0);
-
- if (qFuzzyIsNull(bTangent.x()) && qFuzzyIsNull(bTangent.y()))
- bTangent = bezier->secondDerivedAt(t1);
-
- ep->angle = computeAngle(aTangent);
- ep->invAngle = computeAngle(bTangent);
- } else {
- const QPointF tangent = QPointF(*sp) - QPointF(*fp);
- ep->angle = computeAngle(tangent);
- ep->invAngle = ep->angle + 64;
- if (ep->invAngle >= 128)
- ep->invAngle -= 128;
- }
+ const QPointF tangent = QPointF(*sp) - QPointF(*fp);
+ ep->angle = computeAngle(tangent);
+ ep->invAngle = ep->angle + 64;
+ if (ep->invAngle >= 128)
+ ep->invAngle -= 128;
QPathVertex *vertices[2] = { fp, sp };
QPathEdge::Direction dirs[2] = { QPathEdge::Backward, QPathEdge::Forward };
@@ -1313,74 +1091,6 @@ int QWingedEdge::addEdge(int fi, int si, const QBezier *bezier, qreal t0, qreal
return ei;
}
-void QWingedEdge::addBezierEdge(const QBezier *bezier, int vertexA, int vertexB, qreal alphaA, qreal alphaB, int path)
-{
- if (qFuzzyCompare(alphaA, alphaB))
- return;
-
- qreal alphaMid = (alphaA + alphaB) * 0.5;
-
- qreal s0 = 0;
- qreal s1 = 1;
- int count = bezier->stationaryYPoints(s0, s1);
-
- m_splitPoints.clear();
- m_splitPoints << alphaA;
- m_splitPoints << alphaMid;
- m_splitPoints << alphaB;
-
- if (count > 0 && !qFuzzyCompare(s0, alphaA) && !qFuzzyCompare(s0, alphaMid) && !qFuzzyCompare(s0, alphaB) && s0 > alphaA && s0 < alphaB)
- m_splitPoints << s0;
-
- if (count > 1 && !qFuzzyCompare(s1, alphaA) && !qFuzzyCompare(s1, alphaMid) && !qFuzzyCompare(s1, alphaB) && s1 > alphaA && s1 < alphaB)
- m_splitPoints << s1;
-
- if (count > 0)
- qSort(m_splitPoints.begin(), m_splitPoints.end());
-
- int last = vertexA;
- for (int i = 0; i < m_splitPoints.size() - 1; ++i) {
- const qreal t0 = m_splitPoints[i];
- const qreal t1 = m_splitPoints[i+1];
-
- int current;
- if ((i + 1) == (m_splitPoints.size() - 1)) {
- current = vertexB;
- } else {
- current = insert(bezier->pointAt(t1));
- }
-
- QPathEdge *ep = edge(addEdge(last, current, bezier, t0, t1));
-
- if (ep) {
- const int dir = m_vertices.at(last).y < m_vertices.at(current).y ? 1 : -1;
- if (path == 0)
- ep->windingA += dir;
- else
- ep->windingB += dir;
- }
-
- last = current;
- }
-}
-
-void QWingedEdge::addBezierEdge(const QBezier *bezier, const QPointF &a, const QPointF &b, qreal alphaA, qreal alphaB, int path)
-{
- if (qFuzzyCompare(alphaA, alphaB))
- return;
-
- if (comparePoints(a, b)) {
- int v = insert(a);
-
- addBezierEdge(bezier, v, v, alphaA, alphaB, path);
- } else {
- int va = insert(a);
- int vb = insert(b);
-
- addBezierEdge(bezier, va, vb, alphaA, alphaB, path);
- }
-}
-
int QWingedEdge::insert(const QPathVertex &vertex)
{
if (!m_vertices.isEmpty()) {
@@ -1429,37 +1139,12 @@ static void add(QPainterPath &path, const QWingedEdge &list, int edge, QPathEdge
status.traversal = traversal;
status.direction = QPathEdge::Forward;
- const QBezier *bezier = 0;
- qreal t0 = 1;
- qreal t1 = 0;
- bool forward = true;
-
path.moveTo(*list.vertex(list.edge(edge)->first));
do {
const QPathEdge *ep = list.edge(status.edge);
- if (ep->bezier != bezier || (bezier && t0 != ep->t1 && t1 != ep->t0)) {
- if (bezier) {
- QBezier sub = bezier->bezierOnInterval(t0, t1);
-
- if (forward)
- path.cubicTo(sub.pt2(), sub.pt3(), sub.pt4());
- else
- path.cubicTo(sub.pt3(), sub.pt2(), sub.pt1());
- }
-
- bezier = ep->bezier;
- t0 = 1;
- t1 = 0;
- forward = status.direction == QPathEdge::Forward;
- }
-
- if (ep->bezier) {
- t0 = qMin(t0, ep->t0);
- t1 = qMax(t1, ep->t1);
- } else
- addLineTo(path, *list.vertex(ep->vertex(status.direction)));
+ addLineTo(path, *list.vertex(ep->vertex(status.direction)));
if (status.traversal == QPathEdge::LeftTraversal)
ep->flag &= ~16;
@@ -1468,14 +1153,6 @@ static void add(QPainterPath &path, const QWingedEdge &list, int edge, QPathEdge
status = list.next(status);
} while (status.edge != edge);
-
- if (bezier) {
- QBezier sub = bezier->bezierOnInterval(t0, t1);
- if (forward)
- path.cubicTo(sub.pt2(), sub.pt3(), sub.pt4());
- else
- path.cubicTo(sub.pt3(), sub.pt2(), sub.pt1());
- }
}
void QWingedEdge::simplify()
@@ -1559,7 +1236,7 @@ bool QPathClipper::intersect()
}
}
- return false;
+ return !clipPath.intersected(subjectPath).isEmpty();
}
bool QPathClipper::contains()
@@ -1596,7 +1273,7 @@ bool QPathClipper::contains()
}
}
- return true;
+ return clipPath.subtracted(subjectPath).isEmpty();
}
QPathClipper::QPathClipper(const QPainterPath &subject,
@@ -1937,25 +1614,10 @@ bool QWingedEdge::isInside(qreal x, qreal y) const
QPointF b = *vertex(ep->second);
if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) {
- if (ep->bezier) {
- qreal maxX = qMax(a.x(), qMax(b.x(), qMax(ep->bezier->x2, ep->bezier->x3)));
- qreal minX = qMin(a.x(), qMin(b.x(), qMin(ep->bezier->x2, ep->bezier->x3)));
-
- if (minX > x) {
- winding += w;
- } else if (maxX > x) {
- const qreal t = ep->bezier->tForY(ep->t0, ep->t1, y);
- const qreal intersection = ep->bezier->pointAt(t).x();
-
- if (intersection > x)
- winding += w;
- }
- } else {
- qreal intersectionX = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y());
+ qreal intersectionX = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y());
- if (intersectionX > x)
- winding += w;
- }
+ if (intersectionX > x)
+ winding += w;
}
}
@@ -1971,17 +1633,9 @@ static QVector<QCrossingEdge> findCrossings(const QWingedEdge &list, qreal y)
QPointF b = *list.vertex(edge->second);
if ((a.y() < y && b.y() > y) || (a.y() > y && b.y() < y)) {
- if (edge->bezier) {
- const qreal t = edge->bezier->tForY(edge->t0, edge->t1, y);
- const qreal intersection = edge->bezier->pointAt(t).x();
-
- const QCrossingEdge edge = { i, intersection };
- crossings << edge;
- } else {
- const qreal intersection = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y());
- const QCrossingEdge edge = { i, intersection };
- crossings << edge;
- }
+ const qreal intersection = a.x() + (b.x() - a.x()) * (y - a.y()) / (b.y() - a.y());
+ const QCrossingEdge edge = { i, intersection };
+ crossings << edge;
}
}
return crossings;