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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtGui module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qregion.h"
+#include "qpolygon.h"
+#include "qbuffer.h"
+#include "qdatastream.h"
+#include "qvariant.h"
+#include "qvarlengtharray.h"
+
+#include <qdebug.h>
+
+#if defined(Q_OS_UNIX) || defined(Q_OS_WINCE)
+#include "qpainterpath.h"
+#include "qimage.h"
+#include "qbitmap.h"
+#include <stdlib.h>
+#endif
+
+QT_BEGIN_NAMESPACE
+
+/*!
+ \class QRegion
+ \brief The QRegion class specifies a clip region for a painter.
+
+ \ingroup multimedia
+ \ingroup shared
+
+ QRegion is used with QPainter::setClipRegion() to limit the paint
+ area to what needs to be painted. There is also a
+ QWidget::repaint() function that takes a QRegion parameter.
+ QRegion is the best tool for reducing flicker.
+
+ A region can be created from a rectangle, an ellipse, a polygon or
+ a bitmap. Complex regions may be created by combining simple
+ regions using united(), intersected(), subtracted(), or xored() (exclusive
+ or). You can move a region using translate().
+
+ You can test whether a region isEmpty() or if it
+ contains() a QPoint or QRect. The bounding rectangle can be found
+ with boundingRect().
+
+ The function rects() gives a decomposition of the region into
+ rectangles.
+
+ Example of using complex regions:
+ \snippet doc/src/snippets/code/src_gui_painting_qregion.cpp 0
+
+ QRegion is an \l{implicitly shared} class.
+
+ \warning Due to window system limitations, the whole coordinate space for a
+ region is limited to the points between -32767 and 32767 on Windows
+ 95/98/ME. You can circumvent this limitation by using a QPainterPath.
+
+ \section1 Additional License Information
+
+ On Embedded Linux, Windows CE and X11 platforms, parts of this class rely on
+ code obtained under the following license:
+
+ \legalese
+ Copyright (c) 1987 X Consortium
+
+ Permission is hereby granted, free of charge, to any person obtaining a copy
+ of this software and associated documentation files (the "Software"), to deal
+ in the Software without restriction, including without limitation the rights
+ to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+ copies of the Software, and to permit persons to whom the Software is
+ furnished to do so, subject to the following conditions:
+
+ The above copyright notice and this permission notice shall be included in
+ all copies or substantial portions of the Software.
+
+ THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+ X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+ Except as contained in this notice, the name of the X Consortium shall not be
+ used in advertising or otherwise to promote the sale, use or other dealings
+ in this Software without prior written authorization from the X Consortium.
+ \endlegalese
+
+ \raw HTML
+ <hr />
+ \endraw
+
+ \legalese
+ Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
+
+ All Rights Reserved
+
+ Permission to use, copy, modify, and distribute this software and its
+ documentation for any purpose and without fee is hereby granted,
+ provided that the above copyright notice appear in all copies and that
+ both that copyright notice and this permission notice appear in
+ supporting documentation, and that the name of Digital not be
+ used in advertising or publicity pertaining to distribution of the
+ software without specific, written prior permission.
+
+ DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
+ ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
+ DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
+ ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
+ ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+ SOFTWARE.
+ \endlegalese
+
+ \sa QPainter::setClipRegion(), QPainter::setClipRect(), QPainterPath
+*/
+
+
+/*!
+ \enum QRegion::RegionType
+
+ Specifies the shape of the region to be created.
+
+ \value Rectangle the region covers the entire rectangle.
+ \value Ellipse the region is an ellipse inside the rectangle.
+*/
+
+/*!
+ \fn void QRegion::translate(const QPoint &point)
+
+ \overload
+
+ Translates the region \a{point}\e{.x()} along the x axis and
+ \a{point}\e{.y()} along the y axis, relative to the current
+ position. Positive values move the region to the right and down.
+
+ Translates to the given \a point.
+*/
+
+/*!
+ \fn Handle QRegion::handle() const
+
+ Returns a platform-specific region handle. The \c Handle type is
+ \c HRGN on Windows, \c Region on X11, and \c RgnHandle on Mac OS
+ X. On \l{Qt for Embedded Linux} it is \c {void *}.
+
+ \warning This function is not portable.
+*/
+
+/*****************************************************************************
+ QRegion member functions
+ *****************************************************************************/
+
+/*!
+ \fn QRegion::QRegion()
+
+ Constructs an empty region.
+
+ \sa isEmpty()
+*/
+
+/*!
+ \fn QRegion::QRegion(const QRect &r, RegionType t)
+ \overload
+
+ Create a region based on the rectange \a r with region type \a t.
+
+ If the rectangle is invalid a null region will be created.
+
+ \sa QRegion::RegionType
+*/
+
+/*!
+ \fn QRegion::QRegion(const QPolygon &a, Qt::FillRule fillRule)
+
+ Constructs a polygon region from the point array \a a with the fill rule
+ specified by \a fillRule.
+
+ If \a fillRule is \l{Qt::WindingFill}, the polygon region is defined
+ using the winding algorithm; if it is \l{Qt::OddEvenFill}, the odd-even fill
+ algorithm is used.
+
+ \warning This constructor can be used to create complex regions that will
+ slow down painting when used.
+*/
+
+/*!
+ \fn QRegion::QRegion(const QRegion &r)
+
+ Constructs a new region which is equal to region \a r.
+*/
+
+/*!
+ \fn QRegion::QRegion(const QBitmap &bm)
+
+ Constructs a region from the bitmap \a bm.
+
+ The resulting region consists of the pixels in bitmap \a bm that
+ are Qt::color1, as if each pixel was a 1 by 1 rectangle.
+
+ This constructor may create complex regions that will slow down
+ painting when used. Note that drawing masked pixmaps can be done
+ much faster using QPixmap::setMask().
+*/
+
+/*!
+ Constructs a rectangular or elliptic region.
+
+ If \a t is \c Rectangle, the region is the filled rectangle (\a x,
+ \a y, \a w, \a h). If \a t is \c Ellipse, the region is the filled
+ ellipse with center at (\a x + \a w / 2, \a y + \a h / 2) and size
+ (\a w ,\a h).
+*/
+QRegion::QRegion(int x, int y, int w, int h, RegionType t)
+{
+ QRegion tmp(QRect(x, y, w, h), t);
+ tmp.d->ref.ref();
+ d = tmp.d;
+}
+
+#ifdef QT3_SUPPORT
+/*!
+ Use the constructor tha takes a Qt::FillRule as the second
+ argument instead.
+*/
+QRegion::QRegion(const QPolygon &pa, bool winding)
+{
+ new (this) QRegion(pa, winding ? Qt::WindingFill : Qt::OddEvenFill);
+}
+#endif
+
+/*!
+ \fn QRegion::~QRegion()
+ \internal
+
+ Destroys the region.
+*/
+
+void QRegion::detach()
+{
+ if (d->ref != 1)
+ *this = copy();
+#if defined(Q_WS_X11)
+ else if (d->xrectangles) {
+ free(d->xrectangles);
+ d->xrectangles = 0;
+ }
+#endif
+}
+
+// duplicates in qregion_win.cpp and qregion_wce.cpp
+#define QRGN_SETRECT 1 // region stream commands
+#define QRGN_SETELLIPSE 2 // (these are internal)
+#define QRGN_SETPTARRAY_ALT 3
+#define QRGN_SETPTARRAY_WIND 4
+#define QRGN_TRANSLATE 5
+#define QRGN_OR 6
+#define QRGN_AND 7
+#define QRGN_SUB 8
+#define QRGN_XOR 9
+#define QRGN_RECTS 10
+
+
+#ifndef QT_NO_DATASTREAM
+
+/*
+ Executes region commands in the internal buffer and rebuilds the
+ original region.
+
+ We do this when we read a region from the data stream.
+
+ If \a ver is non-0, uses the format version \a ver on reading the
+ byte array.
+*/
+void QRegion::exec(const QByteArray &buffer, int ver, QDataStream::ByteOrder byteOrder)
+{
+ QByteArray copy = buffer;
+ QDataStream s(&copy, QIODevice::ReadOnly);
+ if (ver)
+ s.setVersion(ver);
+ s.setByteOrder(byteOrder);
+ QRegion rgn;
+#ifndef QT_NO_DEBUG
+ int test_cnt = 0;
+#endif
+ while (!s.atEnd()) {
+ qint32 id;
+ if (s.version() == 1) {
+ int id_int;
+ s >> id_int;
+ id = id_int;
+ } else {
+ s >> id;
+ }
+#ifndef QT_NO_DEBUG
+ if (test_cnt > 0 && id != QRGN_TRANSLATE)
+ qWarning("QRegion::exec: Internal error");
+ test_cnt++;
+#endif
+ if (id == QRGN_SETRECT || id == QRGN_SETELLIPSE) {
+ QRect r;
+ s >> r;
+ rgn = QRegion(r, id == QRGN_SETRECT ? Rectangle : Ellipse);
+ } else if (id == QRGN_SETPTARRAY_ALT || id == QRGN_SETPTARRAY_WIND) {
+ QPolygon a;
+ s >> a;
+ rgn = QRegion(a, id == QRGN_SETPTARRAY_WIND ? Qt::WindingFill : Qt::OddEvenFill);
+ } else if (id == QRGN_TRANSLATE) {
+ QPoint p;
+ s >> p;
+ rgn.translate(p.x(), p.y());
+ } else if (id >= QRGN_OR && id <= QRGN_XOR) {
+ QByteArray bop1, bop2;
+ QRegion r1, r2;
+ s >> bop1;
+ r1.exec(bop1);
+ s >> bop2;
+ r2.exec(bop2);
+
+ switch (id) {
+ case QRGN_OR:
+ rgn = r1.united(r2);
+ break;
+ case QRGN_AND:
+ rgn = r1.intersected(r2);
+ break;
+ case QRGN_SUB:
+ rgn = r1.subtracted(r2);
+ break;
+ case QRGN_XOR:
+ rgn = r1.xored(r2);
+ break;
+ }
+ } else if (id == QRGN_RECTS) {
+ // (This is the only form used in Qt 2.0)
+ quint32 n;
+ s >> n;
+ QRect r;
+ for (int i=0; i<(int)n; i++) {
+ s >> r;
+ rgn = rgn.united(QRegion(r));
+ }
+ }
+ }
+ *this = rgn;
+}
+
+
+/*****************************************************************************
+ QRegion stream functions
+ *****************************************************************************/
+
+/*!
+ \fn QRegion &QRegion::operator=(const QRegion &r)
+
+ Assigns \a r to this region and returns a reference to the region.
+*/
+
+/*!
+ \relates QRegion
+
+ Writes the region \a r to the stream \a s and returns a reference
+ to the stream.
+
+ \sa \link datastreamformat.html Format of the QDataStream operators \endlink
+*/
+
+QDataStream &operator<<(QDataStream &s, const QRegion &r)
+{
+ QVector<QRect> a = r.rects();
+ if (a.isEmpty()) {
+ s << (quint32)0;
+ } else {
+ if (s.version() == 1) {
+ int i;
+ for (i = a.size() - 1; i > 0; --i) {
+ s << (quint32)(12 + i * 24);
+ s << (int)QRGN_OR;
+ }
+ for (i = 0; i < a.size(); ++i) {
+ s << (quint32)(4+8) << (int)QRGN_SETRECT << a[i];
+ }
+ } else {
+ s << (quint32)(4 + 4 + 16 * a.size()); // 16: storage size of QRect
+ s << (qint32)QRGN_RECTS;
+ s << a;
+ }
+ }
+ return s;
+}
+
+/*!
+ \relates QRegion
+
+ Reads a region from the stream \a s into \a r and returns a
+ reference to the stream.
+
+ \sa \link datastreamformat.html Format of the QDataStream operators \endlink
+*/
+
+QDataStream &operator>>(QDataStream &s, QRegion &r)
+{
+ QByteArray b;
+ s >> b;
+ r.exec(b, s.version(), s.byteOrder());
+ return s;
+}
+#endif //QT_NO_DATASTREAM
+
+#ifndef QT_NO_DEBUG_STREAM
+QDebug operator<<(QDebug s, const QRegion &r)
+{
+ QVector<QRect> rects = r.rects();
+ s.nospace() << "QRegion(size=" << rects.size() << "), "
+ << "bounds = " << r.boundingRect() << "\n";
+ for (int i=0; i<rects.size(); ++i)
+ s << "- " << i << rects.at(i) << "\n";
+ return s;
+}
+#endif
+
+
+// These are not inline - they can be implemented better on some platforms
+// (eg. Windows at least provides 3-variable operations). For now, simple.
+
+
+/*!
+ Applies the united() function to this region and \a r. \c r1|r2 is
+ equivalent to \c r1.united(r2).
+
+ \sa united(), operator+()
+*/
+const QRegion QRegion::operator|(const QRegion &r) const
+ { return united(r); }
+
+/*!
+ Applies the united() function to this region and \a r. \c r1+r2 is
+ equivalent to \c r1.united(r2).
+
+ \sa united(), operator|()
+*/
+const QRegion QRegion::operator+(const QRegion &r) const
+ { return united(r); }
+
+/*!
+ \overload
+ \since 4.4
+ */
+const QRegion QRegion::operator+(const QRect &r) const
+ { return united(r); }
+
+/*!
+ Applies the intersected() function to this region and \a r. \c r1&r2
+ is equivalent to \c r1.intersected(r2).
+
+ \sa intersected()
+*/
+const QRegion QRegion::operator&(const QRegion &r) const
+ { return intersected(r); }
+
+/*!
+ \overload
+ \since 4.4
+ */
+const QRegion QRegion::operator&(const QRect &r) const
+{
+ return intersected(r);
+}
+
+/*!
+ Applies the subtracted() function to this region and \a r. \c r1-r2
+ is equivalent to \c r1.subtracted(r2).
+
+ \sa subtracted()
+*/
+const QRegion QRegion::operator-(const QRegion &r) const
+ { return subtracted(r); }
+
+/*!
+ Applies the xored() function to this region and \a r. \c r1^r2 is
+ equivalent to \c r1.xored(r2).
+
+ \sa xored()
+*/
+const QRegion QRegion::operator^(const QRegion &r) const
+ { return xored(r); }
+
+/*!
+ Applies the united() function to this region and \a r and assigns
+ the result to this region. \c r1|=r2 is equivalent to \c
+ {r1 = r1.united(r2)}.
+
+ \sa united()
+*/
+QRegion& QRegion::operator|=(const QRegion &r)
+ { return *this = *this | r; }
+
+/*!
+ \fn QRegion& QRegion::operator+=(const QRect &rect)
+
+ Returns a region that is the union of this region with the specified \a rect.
+
+ \sa united()
+*/
+/*!
+ \fn QRegion& QRegion::operator+=(const QRegion &r)
+
+ Applies the united() function to this region and \a r and assigns
+ the result to this region. \c r1+=r2 is equivalent to \c
+ {r1 = r1.united(r2)}.
+
+ \sa intersected()
+*/
+#if !defined (Q_OS_UNIX) && !defined (Q_OS_WINCE)
+QRegion& QRegion::operator+=(const QRect &r)
+{
+ return operator+=(QRegion(r));
+}
+#endif
+
+/*!
+ \fn QRegion& QRegion::operator&=(const QRegion &r)
+
+ Applies the intersected() function to this region and \a r and
+ assigns the result to this region. \c r1&=r2 is equivalent to \c
+ r1 = r1.intersected(r2).
+
+ \sa intersected()
+*/
+#if !defined(Q_WS_WIN) || defined(Q_OS_WINCE)
+QRegion& QRegion::operator&=(const QRegion &r)
+ { return *this = *this & r; }
+#endif
+
+/*!
+ \overload
+ \since 4.4
+ */
+#if defined (Q_OS_UNIX) || defined (Q_OS_WINCE)
+QRegion& QRegion::operator&=(const QRect &r)
+{
+ return *this = *this & r;
+}
+#else
+QRegion& QRegion::operator&=(const QRect &r)
+{
+ return *this &= (QRegion(r));
+}
+#endif
+
+/*!
+ \fn QRegion& QRegion::operator-=(const QRegion &r)
+
+ Applies the subtracted() function to this region and \a r and
+ assigns the result to this region. \c r1-=r2 is equivalent to \c
+ {r1 = r1.subtracted(r2)}.
+
+ \sa subtracted()
+*/
+#if !defined(Q_WS_WIN) || defined(Q_OS_WINCE)
+QRegion& QRegion::operator-=(const QRegion &r)
+ { return *this = *this - r; }
+#endif
+
+/*!
+ Applies the xored() function to this region and \a r and
+ assigns the result to this region. \c r1^=r2 is equivalent to \c
+ {r1 = r1.xored(r2)}.
+
+ \sa xored()
+*/
+QRegion& QRegion::operator^=(const QRegion &r)
+ { return *this = *this ^ r; }
+
+/*!
+ \fn bool QRegion::operator!=(const QRegion &other) const
+
+ Returns true if this region is different from the \a other region;
+ otherwise returns false.
+*/
+
+/*!
+ Returns the region as a QVariant
+*/
+QRegion::operator QVariant() const
+{
+ return QVariant(QVariant::Region, this);
+}
+
+/*!
+ \fn bool QRegion::operator==(const QRegion &r) const
+
+ Returns true if the region is equal to \a r; otherwise returns
+ false.
+*/
+
+/*!
+ \fn bool QRegion::isNull() const
+
+ Use isEmpty() instead.
+*/
+
+
+/*!
+ \fn void QRegion::translate(int dx, int dy)
+
+ Translates (moves) the region \a dx along the X axis and \a dy
+ along the Y axis.
+*/
+
+/*!
+ \fn QRegion QRegion::translated(const QPoint &p) const
+ \overload
+ \since 4.1
+
+ Returns a copy of the regtion that is translated \a{p}\e{.x()}
+ along the x axis and \a{p}\e{.y()} along the y axis, relative to
+ the current position. Positive values move the rectangle to the
+ right and down.
+
+ \sa translate()
+*/
+
+/*!
+ \since 4.1
+
+ Returns a copy of the region that is translated \a dx along the
+ x axis and \a dy along the y axis, relative to the current
+ position. Positive values move the region to the right and
+ down.
+
+ \sa translate()
+*/
+
+QRegion
+QRegion::translated(int dx, int dy) const
+{
+ QRegion ret(*this);
+ ret.translate(dx, dy);
+ return ret;
+}
+
+
+inline bool rect_intersects(const QRect &r1, const QRect &r2)
+{
+ return (r1.right() >= r2.left() && r1.left() <= r2.right() &&
+ r1.bottom() >= r2.top() && r1.top() <= r2.bottom());
+}
+
+/*!
+ \since 4.2
+
+ Returns true if this region intersects with \a region, otherwise
+ returns false.
+*/
+bool QRegion::intersects(const QRegion &region) const
+{
+ if (isEmpty() || region.isEmpty())
+ return false;
+
+ if (!rect_intersects(boundingRect(), region.boundingRect()))
+ return false;
+
+ const QVector<QRect> myRects = rects();
+ const QVector<QRect> otherRects = region.rects();
+
+ for (QVector<QRect>::const_iterator i1 = myRects.constBegin(); i1 < myRects.constEnd(); ++i1)
+ for (QVector<QRect>::const_iterator i2 = otherRects.constBegin(); i2 < otherRects.constEnd(); ++i2)
+ if (rect_intersects(*i1, *i2))
+ return true;
+ return false;
+}
+
+/*!
+ \since 4.2
+
+ Returns true if this region intersects with \a rect, otherwise
+ returns false.
+*/
+bool QRegion::intersects(const QRect &rect) const
+{
+ if (isEmpty() || rect.isNull())
+ return false;
+
+ const QRect r = rect.normalized();
+ if (!rect_intersects(boundingRect(), r))
+ return false;
+
+ const QVector<QRect> myRects = rects();
+ for (QVector<QRect>::const_iterator it = myRects.constBegin(); it < myRects.constEnd(); ++it)
+ if (rect_intersects(r, *it))
+ return true;
+ return false;
+}
+
+#if !defined (Q_OS_UNIX) && !defined (Q_OS_WINCE)
+/*!
+ \overload
+ \since 4.4
+*/
+QRegion QRegion::intersect(const QRect &r) const
+{
+ return intersect(QRegion(r));
+}
+#endif
+
+/*!
+ \fn int QRegion::numRects() const
+ \since 4.4
+
+ Returns the number of rectangles that will be returned in rects().
+*/
+
+/*!
+ \fn bool QRegion::isEmpty() const
+
+ Returns true if the region is empty; otherwise returns false. An
+ empty region is a region that contains no points.
+
+ Example:
+ \snippet doc/src/snippets/code/src_gui_painting_qregion_unix.cpp 0
+*/
+
+/*!
+ \fn bool QRegion::contains(const QPoint &p) const
+
+ Returns true if the region contains the point \a p; otherwise
+ returns false.
+*/
+
+/*!
+ \fn bool QRegion::contains(const QRect &r) const
+ \overload
+
+ Returns true if the region overlaps the rectangle \a r; otherwise
+ returns false.
+*/
+
+/*!
+ \fn QRegion QRegion::unite(const QRegion &r) const
+ \obsolete
+
+ Use united(\a r) instead.
+*/
+
+/*!
+ \fn QRegion QRegion::unite(const QRect &rect) const
+ \since 4.4
+ \obsolete
+
+ Use united(\a rect) instead.
+*/
+
+/*!
+ \fn QRegion QRegion::united(const QRect &rect) const
+ \since 4.4
+
+ Returns a region which is the union of this region and the given \a rect.
+
+ \sa intersected(), subtracted(), xored()
+*/
+
+/*!
+ \fn QRegion QRegion::united(const QRegion &r) const
+ \since 4.2
+
+ Returns a region which is the union of this region and \a r.
+
+ \img runion.png Region Union
+
+ The figure shows the union of two elliptical regions.
+
+ \sa intersected(), subtracted(), xored()
+*/
+
+/*!
+ \fn QRegion QRegion::intersect(const QRegion &r) const
+ \obsolete
+
+ Use intersected(\a r) instead.
+*/
+
+/*!
+ \fn QRegion QRegion::intersect(const QRect &rect) const
+ \since 4.4
+ \obsolete
+
+ Use intersected(\a rect) instead.
+*/
+
+/*!
+ \fn QRegion QRegion::intersected(const QRect &rect) const
+ \since 4.4
+
+ Returns a region which is the intersection of this region and the given \a rect.
+
+ \sa subtracted(), united(), xored()
+*/
+
+/*!
+ \fn QRegion QRegion::intersected(const QRegion &r) const
+ \since 4.2
+
+ Returns a region which is the intersection of this region and \a r.
+
+ \img rintersect.png Region Intersection
+
+ The figure shows the intersection of two elliptical regions.
+
+ \sa subtracted(), united(), xored()
+*/
+
+/*!
+ \fn QRegion QRegion::subtract(const QRegion &r) const
+ \obsolete
+
+ Use subtracted(\a r) instead.
+*/
+
+/*!
+ \fn QRegion QRegion::subtracted(const QRegion &r) const
+ \since 4.2
+
+ Returns a region which is \a r subtracted from this region.
+
+ \img rsubtract.png Region Subtraction
+
+ The figure shows the result when the ellipse on the right is
+ subtracted from the ellipse on the left (\c {left - right}).
+
+ \sa intersected(), united(), xored()
+*/
+
+/*!
+ \fn QRegion QRegion::eor(const QRegion &r) const
+ \obsolete
+
+ Use xored(\a r) instead.
+*/
+
+/*!
+ \fn QRegion QRegion::xored(const QRegion &r) const
+ \since 4.2
+
+ Returns a region which is the exclusive or (XOR) of this region
+ and \a r.
+
+ \img rxor.png Region XORed
+
+ The figure shows the exclusive or of two elliptical regions.
+
+ \sa intersected(), united(), subtracted()
+*/
+
+/*!
+ \fn QRect QRegion::boundingRect() const
+
+ Returns the bounding rectangle of this region. An empty region
+ gives a rectangle that is QRect::isNull().
+*/
+
+/*!
+ \fn QVector<QRect> QRegion::rects() const
+
+ Returns an array of non-overlapping rectangles that make up the
+ region.
+
+ The union of all the rectangles is equal to the original region.
+*/
+
+/*!
+ \fn void QRegion::setRects(const QRect *rects, int number)
+
+ Sets the region using the array of rectangles specified by \a rects and
+ \a number.
+ The rectangles \e must be optimally Y-X sorted and follow these restrictions:
+
+ \list
+ \o The rectangles must not intersect.
+ \o All rectangles with a given top coordinate must have the same height.
+ \o No two rectangles may abut horizontally (they should be combined
+ into a single wider rectangle in that case).
+ \o The rectangles must be sorted in ascending order, with Y as the major
+ sort key and X as the minor sort key.
+ \endlist
+ \omit
+ Only some platforms have these restrictions (Qt for Embedded Linux, X11 and Mac OS X).
+ \endomit
+*/
+
+namespace {
+
+struct Segment
+{
+ Segment() {}
+ Segment(const QPoint &p)
+ : added(false)
+ , point(p)
+ {
+ }
+
+ int left() const
+ {
+ return qMin(point.x(), next->point.x());
+ }
+
+ int right() const
+ {
+ return qMax(point.x(), next->point.x());
+ }
+
+ bool overlaps(const Segment &other) const
+ {
+ return left() < other.right() && other.left() < right();
+ }
+
+ void connect(Segment &other)
+ {
+ next = &other;
+ other.prev = this;
+
+ horizontal = (point.y() == other.point.y());
+ }
+
+ void merge(Segment &other)
+ {
+ if (right() <= other.right()) {
+ QPoint p = other.point;
+ Segment *oprev = other.prev;
+
+ other.point = point;
+ other.prev = prev;
+ prev->next = &other;
+
+ point = p;
+ prev = oprev;
+ oprev->next = this;
+ } else {
+ Segment *onext = other.next;
+ other.next = next;
+ next->prev = &other;
+
+ next = onext;
+ next->prev = this;
+ }
+ }
+
+ int horizontal : 1;
+ int added : 1;
+
+ QPoint point;
+ Segment *prev;
+ Segment *next;
+};
+
+void mergeSegments(Segment *a, int na, Segment *b, int nb)
+{
+ int i = 0;
+ int j = 0;
+
+ while (i != na && j != nb) {
+ Segment &sa = a[i];
+ Segment &sb = b[j];
+ const int ra = sa.right();
+ const int rb = sb.right();
+ if (sa.overlaps(sb))
+ sa.merge(sb);
+ i += (rb >= ra);
+ j += (ra >= rb);
+ }
+}
+
+void addSegmentsToPath(Segment *segment, QPainterPath &path)
+{
+ Segment *current = segment;
+ path.moveTo(current->point);
+
+ current->added = true;
+
+ Segment *last = current;
+ current = current->next;
+ while (current != segment) {
+ if (current->horizontal != last->horizontal)
+ path.lineTo(current->point);
+ current->added = true;
+ last = current;
+ current = current->next;
+ }
+}
+
+}
+
+Q_AUTOTEST_EXPORT QPainterPath qt_regionToPath(const QRegion &region)
+{
+ QPainterPath result;
+ if (region.numRects() == 1) {
+ result.addRect(region.boundingRect());
+ return result;
+ }
+
+ const QVector<QRect> rects = region.rects();
+
+ QVarLengthArray<Segment> segments;
+ segments.resize(4 * rects.size());
+
+ const QRect *rect = rects.constData();
+ const QRect *end = rect + rects.size();
+
+ int lastRowSegmentCount = 0;
+ Segment *lastRowSegments = 0;
+
+ int lastSegment = 0;
+ int lastY = 0;
+ while (rect != end) {
+ const int y = rect[0].y();
+ int count = 0;
+ while (&rect[count] != end && rect[count].y() == y)
+ ++count;
+
+ for (int i = 0; i < count; ++i) {
+ int offset = lastSegment + i;
+ segments[offset] = Segment(rect[i].topLeft());
+ segments[offset += count] = Segment(rect[i].topRight() + QPoint(1, 0));
+ segments[offset += count] = Segment(rect[i].bottomRight() + QPoint(1, 1));
+ segments[offset += count] = Segment(rect[i].bottomLeft() + QPoint(0, 1));
+
+ offset = lastSegment + i;
+ for (int j = 0; j < 4; ++j)
+ segments[offset + j * count].connect(segments[offset + ((j + 1) % 4) * count]);
+ }
+
+ if (lastRowSegments && lastY == y)
+ mergeSegments(lastRowSegments, lastRowSegmentCount, &segments[lastSegment], count);
+
+ lastRowSegments = &segments[lastSegment + 2 * count];
+ lastRowSegmentCount = count;
+ lastSegment += 4 * count;
+ lastY = y + rect[0].height();
+ rect += count;
+ }
+
+ for (int i = 0; i < lastSegment; ++i) {
+ Segment *segment = &segments[i];
+ if (!segment->added)
+ addSegmentsToPath(segment, result);
+ }
+
+ return result;
+}
+
+#if defined(Q_OS_UNIX) || defined(Q_OS_WINCE)
+
+//#define QT_REGION_DEBUG
+/*
+ * clip region
+ */
+
+struct QRegionPrivate {
+ int numRects;
+ QVector<QRect> rects;
+ QRect extents;
+ QRect innerRect;
+ int innerArea;
+
+ inline QRegionPrivate() : numRects(0), innerArea(-1) {}
+ inline QRegionPrivate(const QRect &r) {
+ numRects = 1;
+ extents = r;
+ innerRect = r;
+ innerArea = r.width() * r.height();
+ }
+
+ inline QRegionPrivate(const QRegionPrivate &r) {
+ rects = r.rects;
+ numRects = r.numRects;
+ extents = r.extents;
+ innerRect = r.innerRect;
+ innerArea = r.innerArea;
+ }
+
+ inline QRegionPrivate &operator=(const QRegionPrivate &r) {
+ rects = r.rects;
+ numRects = r.numRects;
+ extents = r.extents;
+ innerRect = r.innerRect;
+ innerArea = r.innerArea;
+ return *this;
+ }
+
+ void intersect(const QRect &r);
+
+ /*
+ * Returns true if r is guaranteed to be fully contained in this region.
+ * A false return value does not guarantee the opposite.
+ */
+ inline bool contains(const QRegionPrivate &r) const {
+ return contains(r.extents);
+ }
+
+ inline bool contains(const QRect &r2) const {
+ const QRect &r1 = innerRect;
+ return r2.left() >= r1.left() && r2.right() <= r1.right()
+ && r2.top() >= r1.top() && r2.bottom() <= r1.bottom();
+ }
+
+ /*
+ * Returns true if this region is guaranteed to be fully contained in r.
+ */
+ inline bool within(const QRect &r1) const {
+ const QRect &r2 = extents;
+ return r2.left() >= r1.left() && r2.right() <= r1.right()
+ && r2.top() >= r1.top() && r2.bottom() <= r1.bottom();
+ }
+
+ inline void updateInnerRect(const QRect &rect) {
+ const int area = rect.width() * rect.height();
+ if (area > innerArea) {
+ innerArea = area;
+ innerRect = rect;
+ }
+ }
+
+ inline void vectorize() {
+ if (numRects == 1) {
+ if (!rects.size())
+ rects.resize(1);
+ rects[0] = extents;
+ }
+ }
+
+ inline void append(const QRect *r);
+ void append(const QRegionPrivate *r);
+ void prepend(const QRect *r);
+ void prepend(const QRegionPrivate *r);
+ inline bool canAppend(const QRect *r) const;
+ inline bool canAppend(const QRegionPrivate *r) const;
+ inline bool canPrepend(const QRect *r) const;
+ inline bool canPrepend(const QRegionPrivate *r) const;
+
+ inline bool mergeFromRight(QRect *left, const QRect *right);
+ inline bool mergeFromLeft(QRect *left, const QRect *right);
+ inline bool mergeFromBelow(QRect *top, const QRect *bottom,
+ const QRect *nextToTop,
+ const QRect *nextToBottom);
+ inline bool mergeFromAbove(QRect *bottom, const QRect *top,
+ const QRect *nextToBottom,
+ const QRect *nextToTop);
+
+#ifdef QT_REGION_DEBUG
+ void selfTest() const;
+#endif
+};
+
+static inline bool isEmptyHelper(const QRegionPrivate *preg)
+{
+ return !preg || preg->numRects == 0;
+}
+
+static inline bool canMergeFromRight(const QRect *left, const QRect *right)
+{
+ return (right->top() == left->top()
+ && right->bottom() == left->bottom()
+ && right->left() <= (left->right() + 1));
+}
+
+static inline bool canMergeFromLeft(const QRect *right, const QRect *left)
+{
+ return canMergeFromRight(left, right);
+}
+
+bool QRegionPrivate::mergeFromRight(QRect *left, const QRect *right)
+{
+ if (canMergeFromRight(left, right)) {
+ left->setRight(right->right());
+ updateInnerRect(*left);
+ return true;
+ }
+ return false;
+}
+
+bool QRegionPrivate::mergeFromLeft(QRect *right, const QRect *left)
+{
+ if (canMergeFromLeft(right, left)) {
+ right->setLeft(left->left());
+ updateInnerRect(*right);
+ return true;
+ }
+ return false;
+}
+
+static inline bool canMergeFromBelow(const QRect *top, const QRect *bottom,
+ const QRect *nextToTop,
+ const QRect *nextToBottom)
+{
+ if (nextToTop && nextToTop->y() == top->y())
+ return false;
+ if (nextToBottom && nextToBottom->y() == bottom->y())
+ return false;
+
+ return ((top->bottom() >= (bottom->top() - 1))
+ && top->left() == bottom->left()
+ && top->right() == bottom->right());
+}
+
+bool QRegionPrivate::mergeFromBelow(QRect *top, const QRect *bottom,
+ const QRect *nextToTop,
+ const QRect *nextToBottom)
+{
+ if (canMergeFromBelow(top, bottom, nextToTop, nextToBottom)) {
+ top->setBottom(bottom->bottom());
+ updateInnerRect(*top);
+ return true;
+ }
+ return false;
+}
+
+bool QRegionPrivate::mergeFromAbove(QRect *bottom, const QRect *top,
+ const QRect *nextToBottom,
+ const QRect *nextToTop)
+{
+ if (canMergeFromBelow(top, bottom, nextToTop, nextToBottom)) {
+ bottom->setTop(top->top());
+ updateInnerRect(*bottom);
+ return true;
+ }
+ return false;
+}
+
+static inline QRect qt_rect_intersect_normalized(const QRect &r1,
+ const QRect &r2)
+{
+ QRect r;
+ r.setLeft(qMax(r1.left(), r2.left()));
+ r.setRight(qMin(r1.right(), r2.right()));
+ r.setTop(qMax(r1.top(), r2.top()));
+ r.setBottom(qMin(r1.bottom(), r2.bottom()));
+ return r;
+}
+
+void QRegionPrivate::intersect(const QRect &rect)
+{
+ Q_ASSERT(extents.intersects(rect));
+ Q_ASSERT(numRects > 1);
+
+#ifdef QT_REGION_DEBUG
+ selfTest();
+#endif
+
+ const QRect r = rect.normalized();
+ extents = QRect();
+ innerRect = QRect();
+ innerArea = -1;
+
+ QRect *dest = rects.data();
+ const QRect *src = dest;
+ int n = numRects;
+ numRects = 0;
+ while (n--) {
+ *dest = qt_rect_intersect_normalized(*src++, r);
+ if (dest->isEmpty())
+ continue;
+
+ if (numRects == 0) {
+ extents = *dest;
+ } else {
+ extents.setLeft(qMin(extents.left(), dest->left()));
+ // hw: extents.top() will never change after initialization
+ //extents.setTop(qMin(extents.top(), dest->top()));
+ extents.setRight(qMax(extents.right(), dest->right()));
+ extents.setBottom(qMax(extents.bottom(), dest->bottom()));
+
+ const QRect *nextToLast = (numRects > 1 ? dest - 2 : 0);
+
+ // mergeFromBelow inlined and optimized
+ if (canMergeFromBelow(dest - 1, dest, nextToLast, 0)) {
+ if (!n || src->y() != dest->y() || src->left() > r.right()) {
+ QRect *prev = dest - 1;
+ prev->setBottom(dest->bottom());
+ updateInnerRect(*prev);
+ continue;
+ }
+ }
+ }
+ updateInnerRect(*dest);
+ ++dest;
+ ++numRects;
+ }
+#ifdef QT_REGION_DEBUG
+ selfTest();
+#endif
+}
+
+void QRegionPrivate::append(const QRect *r)
+{
+ Q_ASSERT(!r->isEmpty());
+
+ QRect *myLast = (numRects == 1 ? &extents : rects.data() + (numRects - 1));
+ if (mergeFromRight(myLast, r)) {
+ if (numRects > 1) {
+ const QRect *nextToTop = (numRects > 2 ? myLast - 2 : 0);
+ if (mergeFromBelow(myLast - 1, myLast, nextToTop, 0))
+ --numRects;
+ }
+ } else if (mergeFromBelow(myLast, r, (numRects > 1 ? myLast - 1 : 0), 0)) {
+ // nothing
+ } else {
+ vectorize();
+ ++numRects;
+ updateInnerRect(*r);
+ if (rects.size() < numRects)
+ rects.resize(numRects);
+ rects[numRects - 1] = *r;
+ }
+ extents.setCoords(qMin(extents.left(), r->left()),
+ qMin(extents.top(), r->top()),
+ qMax(extents.right(), r->right()),
+ qMax(extents.bottom(), r->bottom()));
+
+#ifdef QT_REGION_DEBUG
+ selfTest();
+#endif
+}
+
+void QRegionPrivate::append(const QRegionPrivate *r)
+{
+ Q_ASSERT(!isEmptyHelper(r));
+
+ if (r->numRects == 1) {
+ append(&r->extents);
+ return;
+ }
+
+ vectorize();
+
+ QRect *destRect = rects.data() + numRects;
+ const QRect *srcRect = r->rects.constData();
+ int numAppend = r->numRects;
+
+ // try merging
+ {
+ const QRect *rFirst = srcRect;
+ QRect *myLast = destRect - 1;
+ const QRect *nextToLast = (numRects > 1 ? myLast - 1 : 0);
+ if (mergeFromRight(myLast, rFirst)) {
+ ++srcRect;
+ --numAppend;
+ const QRect *rNextToFirst = (numAppend > 1 ? rFirst + 2 : 0);
+ if (mergeFromBelow(myLast, rFirst + 1, nextToLast, rNextToFirst)) {
+ ++srcRect;
+ --numAppend;
+ }
+ if (numRects > 1) {
+ nextToLast = (numRects > 2 ? myLast - 2 : 0);
+ rNextToFirst = (numAppend > 0 ? srcRect : 0);
+ if (mergeFromBelow(myLast - 1, myLast, nextToLast, rNextToFirst)) {
+ --destRect;
+ --numRects;
+ }
+ }
+ } else if (mergeFromBelow(myLast, rFirst, nextToLast, rFirst + 1)) {
+ ++srcRect;
+ --numAppend;
+ }
+ }
+
+ // append rectangles
+ if (numAppend > 0) {
+ const int newNumRects = numRects + numAppend;
+ if (newNumRects > rects.size()) {
+ rects.resize(newNumRects);
+ destRect = rects.data() + numRects;
+ }
+ memcpy(destRect, srcRect, numAppend * sizeof(QRect));
+
+ numRects = newNumRects;
+ }
+
+ // update inner rectangle
+ if (innerArea < r->innerArea) {
+ innerArea = r->innerArea;
+ innerRect = r->innerRect;
+ }
+
+ // update extents
+ destRect = &extents;
+ srcRect = &r->extents;
+ extents.setCoords(qMin(destRect->left(), srcRect->left()),
+ qMin(destRect->top(), srcRect->top()),
+ qMax(destRect->right(), srcRect->right()),
+ qMax(destRect->bottom(), srcRect->bottom()));
+
+#ifdef QT_REGION_DEBUG
+ selfTest();
+#endif
+}
+
+void QRegionPrivate::prepend(const QRegionPrivate *r)
+{
+ Q_ASSERT(!isEmptyHelper(r));
+
+ if (r->numRects == 1) {
+ prepend(&r->extents);
+ return;
+ }
+
+ vectorize();
+
+ int numPrepend = r->numRects;
+ int numSkip = 0;
+
+ // try merging
+ {
+ QRect *myFirst = rects.data();
+ const QRect *nextToFirst = (numRects > 1 ? myFirst + 1 : 0);
+ const QRect *rLast = r->rects.constData() + r->numRects - 1;
+ const QRect *rNextToLast = (r->numRects > 1 ? rLast - 1 : 0);
+ if (mergeFromLeft(myFirst, rLast)) {
+ --numPrepend;
+ --rLast;
+ rNextToLast = (numPrepend > 1 ? rLast - 1 : 0);
+ if (mergeFromAbove(myFirst, rLast, nextToFirst, rNextToLast)) {
+ --numPrepend;
+ --rLast;
+ }
+ if (numRects > 1) {
+ nextToFirst = (numRects > 2? myFirst + 2 : 0);
+ rNextToLast = (numPrepend > 0 ? rLast : 0);
+ if (mergeFromAbove(myFirst + 1, myFirst, nextToFirst, rNextToLast)) {
+ --numRects;
+ ++numSkip;
+ }
+ }
+ } else if (mergeFromAbove(myFirst, rLast, nextToFirst, rNextToLast)) {
+ --numPrepend;
+ }
+ }
+
+ if (numPrepend > 0) {
+ const int newNumRects = numRects + numPrepend;
+ if (newNumRects > rects.size())
+ rects.resize(newNumRects);
+
+ // move existing rectangles
+ memmove(rects.data() + numPrepend, rects.constData() + numSkip,
+ numRects * sizeof(QRect));
+
+ // prepend new rectangles
+ memcpy(rects.data(), r->rects.constData(), numPrepend * sizeof(QRect));
+
+ numRects = newNumRects;
+ }
+
+ // update inner rectangle
+ if (innerArea < r->innerArea) {
+ innerArea = r->innerArea;
+ innerRect = r->innerRect;
+ }
+
+ // update extents
+ extents.setCoords(qMin(extents.left(), r->extents.left()),
+ qMin(extents.top(), r->extents.top()),
+ qMax(extents.right(), r->extents.right()),
+ qMax(extents.bottom(), r->extents.bottom()));
+
+#ifdef QT_REGION_DEBUG
+ selfTest();
+#endif
+}
+
+void QRegionPrivate::prepend(const QRect *r)
+{
+ Q_ASSERT(!r->isEmpty());
+
+ QRect *myFirst = (numRects == 1 ? &extents : rects.data());
+ if (mergeFromLeft(myFirst, r)) {
+ if (numRects > 1) {
+ const QRect *nextToFirst = (numRects > 2 ? myFirst + 2 : 0);
+ if (mergeFromAbove(myFirst + 1, myFirst, nextToFirst, 0)) {
+ --numRects;
+ memmove(rects.data(), rects.constData() + 1,
+ numRects * sizeof(QRect));
+ }
+ }
+ } else if (mergeFromAbove(myFirst, r, (numRects > 1 ? myFirst + 1 : 0), 0)) {
+ // nothing
+ } else {
+ vectorize();
+ ++numRects;
+ updateInnerRect(*r);
+ rects.prepend(*r);
+ }
+ extents.setCoords(qMin(extents.left(), r->left()),
+ qMin(extents.top(), r->top()),
+ qMax(extents.right(), r->right()),
+ qMax(extents.bottom(), r->bottom()));
+
+#ifdef QT_REGION_DEBUG
+ selfTest();
+#endif
+}
+
+bool QRegionPrivate::canAppend(const QRect *r) const
+{
+ Q_ASSERT(!r->isEmpty());
+
+ const QRect *myLast = (numRects == 1) ? &extents : (rects.constData() + (numRects - 1));
+ if (r->top() > myLast->bottom())
+ return true;
+ if (r->top() == myLast->top()
+ && r->height() == myLast->height()
+ && r->left() > myLast->right())
+ {
+ return true;
+ }
+
+ return false;
+}
+
+bool QRegionPrivate::canAppend(const QRegionPrivate *r) const
+{
+ return canAppend(r->numRects == 1 ? &r->extents : r->rects.constData());
+}
+
+bool QRegionPrivate::canPrepend(const QRect *r) const
+{
+ Q_ASSERT(!r->isEmpty());
+
+ const QRect *myFirst = (numRects == 1) ? &extents : rects.constData();
+ if (r->bottom() < myFirst->top()) // not overlapping
+ return true;
+ if (r->top() == myFirst->top()
+ && r->height() == myFirst->height()
+ && r->right() < myFirst->left())
+ {
+ return true;
+ }
+
+ return false;
+}
+
+bool QRegionPrivate::canPrepend(const QRegionPrivate *r) const
+{
+ return canPrepend(r->numRects == 1 ? &r->extents : r->rects.constData() + r->numRects - 1);
+}
+
+#ifdef QT_REGION_DEBUG
+void QRegionPrivate::selfTest() const
+{
+ if (numRects == 0) {
+ Q_ASSERT(extents.isEmpty());
+ Q_ASSERT(innerRect.isEmpty());
+ return;
+ }
+
+ Q_ASSERT(innerArea == (innerRect.width() * innerRect.height()));
+
+ if (numRects == 1) {
+ Q_ASSERT(innerRect == extents);
+ Q_ASSERT(!innerRect.isEmpty());
+ return;
+ }
+
+ for (int i = 0; i < numRects; ++i) {
+ const QRect r = rects.at(i);
+ if ((r.width() * r.height()) > innerArea)
+ qDebug() << "selfTest(): innerRect" << innerRect << "<" << r;
+ }
+
+ QRect r = rects.first();
+ for (int i = 1; i < numRects; ++i) {
+ const QRect r2 = rects.at(i);
+ Q_ASSERT(!r2.isEmpty());
+ if (r2.y() == r.y()) {
+ Q_ASSERT(r.bottom() == r2.bottom());
+ Q_ASSERT(r.right() < (r2.left() + 1));
+ } else {
+ Q_ASSERT(r2.y() >= r.bottom());
+ }
+ r = r2;
+ }
+}
+#endif // QT_REGION_DEBUG
+
+#if defined(Q_WS_X11)
+QT_BEGIN_INCLUDE_NAMESPACE
+# include "qregion_x11.cpp"
+QT_END_INCLUDE_NAMESPACE
+#elif defined(Q_WS_MAC)
+QT_BEGIN_INCLUDE_NAMESPACE
+# include "qregion_mac.cpp"
+QT_END_INCLUDE_NAMESPACE
+#elif defined(Q_OS_WINCE)
+QT_BEGIN_INCLUDE_NAMESPACE
+# include "qregion_wince.cpp"
+QT_END_INCLUDE_NAMESPACE
+#elif defined(Q_WS_QWS)
+static QRegionPrivate qrp;
+QRegion::QRegionData QRegion::shared_empty = {Q_BASIC_ATOMIC_INITIALIZER(1), &qrp};
+#endif
+
+typedef void (*OverlapFunc)(register QRegionPrivate &dest, register const QRect *r1, const QRect *r1End,
+ register const QRect *r2, const QRect *r2End, register int y1, register int y2);
+typedef void (*NonOverlapFunc)(register QRegionPrivate &dest, register const QRect *r, const QRect *rEnd,
+ register int y1, register int y2);
+
+static bool EqualRegion(const QRegionPrivate *r1, const QRegionPrivate *r2);
+static void UnionRegion(const QRegionPrivate *reg1, const QRegionPrivate *reg2, QRegionPrivate &dest);
+static void miRegionOp(register QRegionPrivate &dest, const QRegionPrivate *reg1, const QRegionPrivate *reg2,
+ OverlapFunc overlapFunc, NonOverlapFunc nonOverlap1Func,
+ NonOverlapFunc nonOverlap2Func);
+
+#define RectangleOut 0
+#define RectangleIn 1
+#define RectanglePart 2
+#define EvenOddRule 0
+#define WindingRule 1
+
+// START OF region.h extract
+/* $XConsortium: region.h,v 11.14 94/04/17 20:22:20 rws Exp $ */
+/************************************************************************
+
+Copyright (c) 1987 X Consortium
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of the X Consortium shall not be
+used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization from the X Consortium.
+
+
+Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
+
+ All Rights Reserved
+
+Permission to use, copy, modify, and distribute this software and its
+documentation for any purpose and without fee is hereby granted,
+provided that the above copyright notice appear in all copies and that
+both that copyright notice and this permission notice appear in
+supporting documentation, and that the name of Digital not be
+used in advertising or publicity pertaining to distribution of the
+software without specific, written prior permission.
+
+DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
+ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
+DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
+ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
+ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+SOFTWARE.
+
+************************************************************************/
+
+#ifndef _XREGION_H
+#define _XREGION_H
+
+QT_BEGIN_INCLUDE_NAMESPACE
+#include <limits.h>
+QT_END_INCLUDE_NAMESPACE
+
+/* 1 if two BOXs overlap.
+ * 0 if two BOXs do not overlap.
+ * Remember, x2 and y2 are not in the region
+ */
+#define EXTENTCHECK(r1, r2) \
+ ((r1)->right() >= (r2)->left() && \
+ (r1)->left() <= (r2)->right() && \
+ (r1)->bottom() >= (r2)->top() && \
+ (r1)->top() <= (r2)->bottom())
+
+/*
+ * update region extents
+ */
+#define EXTENTS(r,idRect){\
+ if((r)->left() < (idRect)->extents.left())\
+ (idRect)->extents.setLeft((r)->left());\
+ if((r)->top() < (idRect)->extents.top())\
+ (idRect)->extents.setTop((r)->top());\
+ if((r)->right() > (idRect)->extents.right())\
+ (idRect)->extents.setRight((r)->right());\
+ if((r)->bottom() > (idRect)->extents.bottom())\
+ (idRect)->extents.setBottom((r)->bottom());\
+ }
+
+/*
+ * Check to see if there is enough memory in the present region.
+ */
+#define MEMCHECK(dest, rect, firstrect){\
+ if ((dest).numRects >= ((dest).rects.size()-1)){\
+ firstrect.resize(firstrect.size() * 2); \
+ (rect) = (firstrect).data() + (dest).numRects;\
+ }\
+ }
+
+
+/*
+ * number of points to buffer before sending them off
+ * to scanlines(): Must be an even number
+ */
+#define NUMPTSTOBUFFER 200
+
+/*
+ * used to allocate buffers for points and link
+ * the buffers together
+ */
+typedef struct _POINTBLOCK {
+ int data[NUMPTSTOBUFFER * sizeof(QPoint)];
+ QPoint *pts;
+ struct _POINTBLOCK *next;
+} POINTBLOCK;
+
+#endif
+// END OF region.h extract
+
+// START OF Region.c extract
+/* $XConsortium: Region.c /main/30 1996/10/22 14:21:24 kaleb $ */
+/************************************************************************
+
+Copyright (c) 1987, 1988 X Consortium
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of the X Consortium shall not be
+used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization from the X Consortium.
+
+
+Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
+
+ All Rights Reserved
+
+Permission to use, copy, modify, and distribute this software and its
+documentation for any purpose and without fee is hereby granted,
+provided that the above copyright notice appear in all copies and that
+both that copyright notice and this permission notice appear in
+supporting documentation, and that the name of Digital not be
+used in advertising or publicity pertaining to distribution of the
+software without specific, written prior permission.
+
+DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
+ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
+DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
+ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
+ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+SOFTWARE.
+
+************************************************************************/
+/*
+ * The functions in this file implement the Region abstraction, similar to one
+ * used in the X11 sample server. A Region is simply an area, as the name
+ * implies, and is implemented as a "y-x-banded" array of rectangles. To
+ * explain: Each Region is made up of a certain number of rectangles sorted
+ * by y coordinate first, and then by x coordinate.
+ *
+ * Furthermore, the rectangles are banded such that every rectangle with a
+ * given upper-left y coordinate (y1) will have the same lower-right y
+ * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
+ * will span the entire vertical distance of the band. This means that some
+ * areas that could be merged into a taller rectangle will be represented as
+ * several shorter rectangles to account for shorter rectangles to its left
+ * or right but within its "vertical scope".
+ *
+ * An added constraint on the rectangles is that they must cover as much
+ * horizontal area as possible. E.g. no two rectangles in a band are allowed
+ * to touch.
+ *
+ * Whenever possible, bands will be merged together to cover a greater vertical
+ * distance (and thus reduce the number of rectangles). Two bands can be merged
+ * only if the bottom of one touches the top of the other and they have
+ * rectangles in the same places (of the same width, of course). This maintains
+ * the y-x-banding that's so nice to have...
+ */
+/* $XFree86: xc/lib/X11/Region.c,v 1.1.1.2.2.2 1998/10/04 15:22:50 hohndel Exp $ */
+
+static void UnionRectWithRegion(register const QRect *rect, const QRegionPrivate *source,
+ QRegionPrivate &dest)
+{
+ if (rect->isEmpty())
+ return;
+
+ Q_ASSERT(EqualRegion(source, &dest));
+
+ if (dest.numRects == 0) {
+ dest = QRegionPrivate(*rect);
+ } else if (dest.canAppend(rect)) {
+ dest.append(rect);
+ } else {
+ QRegionPrivate p(*rect);
+ UnionRegion(&p, source, dest);
+ }
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * miSetExtents --
+ * Reset the extents and innerRect of a region to what they should be.
+ * Called by miSubtract and miIntersect b/c they can't figure it out
+ * along the way or do so easily, as miUnion can.
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * The region's 'extents' and 'innerRect' structure is overwritten.
+ *
+ *-----------------------------------------------------------------------
+ */
+static void miSetExtents(QRegionPrivate &dest)
+{
+ register const QRect *pBox,
+ *pBoxEnd;
+ register QRect *pExtents;
+
+ dest.innerRect.setCoords(0, 0, -1, -1);
+ dest.innerArea = -1;
+ if (dest.numRects == 0) {
+ dest.extents.setCoords(0, 0, -1, -1);
+ return;
+ }
+
+ pExtents = &dest.extents;
+ if (dest.rects.isEmpty())
+ pBox = &dest.extents;
+ else
+ pBox = dest.rects.constData();
+ pBoxEnd = pBox + dest.numRects - 1;
+
+ /*
+ * Since pBox is the first rectangle in the region, it must have the
+ * smallest y1 and since pBoxEnd is the last rectangle in the region,
+ * it must have the largest y2, because of banding. Initialize x1 and
+ * x2 from pBox and pBoxEnd, resp., as good things to initialize them
+ * to...
+ */
+ pExtents->setLeft(pBox->left());
+ pExtents->setTop(pBox->top());
+ pExtents->setRight(pBoxEnd->right());
+ pExtents->setBottom(pBoxEnd->bottom());
+
+ Q_ASSERT(pExtents->top() <= pExtents->bottom());
+ while (pBox <= pBoxEnd) {
+ if (pBox->left() < pExtents->left())
+ pExtents->setLeft(pBox->left());
+ if (pBox->right() > pExtents->right())
+ pExtents->setRight(pBox->right());
+ dest.updateInnerRect(*pBox);
+ ++pBox;
+ }
+ Q_ASSERT(pExtents->left() <= pExtents->right());
+}
+
+/* TranslateRegion(pRegion, x, y)
+ translates in place
+ added by raymond
+*/
+
+static void OffsetRegion(register QRegionPrivate &region, register int x, register int y)
+{
+ if (region.rects.size()) {
+ register QRect *pbox = region.rects.data();
+ register int nbox = region.numRects;
+
+ while (nbox--) {
+ pbox->translate(x, y);
+ ++pbox;
+ }
+ }
+ region.extents.translate(x, y);
+ region.innerRect.translate(x, y);
+}
+
+/*======================================================================
+ * Region Intersection
+ *====================================================================*/
+/*-
+ *-----------------------------------------------------------------------
+ * miIntersectO --
+ * Handle an overlapping band for miIntersect.
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * Rectangles may be added to the region.
+ *
+ *-----------------------------------------------------------------------
+ */
+static void miIntersectO(register QRegionPrivate &dest, register const QRect *r1, const QRect *r1End,
+ register const QRect *r2, const QRect *r2End, int y1, int y2)
+{
+ register int x1;
+ register int x2;
+ register QRect *pNextRect;
+
+ pNextRect = dest.rects.data() + dest.numRects;
+
+ while (r1 != r1End && r2 != r2End) {
+ x1 = qMax(r1->left(), r2->left());
+ x2 = qMin(r1->right(), r2->right());
+
+ /*
+ * If there's any overlap between the two rectangles, add that
+ * overlap to the new region.
+ * There's no need to check for subsumption because the only way
+ * such a need could arise is if some region has two rectangles
+ * right next to each other. Since that should never happen...
+ */
+ if (x1 <= x2) {
+ Q_ASSERT(y1 <= y2);
+ MEMCHECK(dest, pNextRect, dest.rects)
+ pNextRect->setCoords(x1, y1, x2, y2);
+ ++dest.numRects;
+ ++pNextRect;
+ }
+
+ /*
+ * Need to advance the pointers. Shift the one that extends
+ * to the right the least, since the other still has a chance to
+ * overlap with that region's next rectangle, if you see what I mean.
+ */
+ if (r1->right() < r2->right()) {
+ ++r1;
+ } else if (r2->right() < r1->right()) {
+ ++r2;
+ } else {
+ ++r1;
+ ++r2;
+ }
+ }
+}
+
+/*======================================================================
+ * Generic Region Operator
+ *====================================================================*/
+
+/*-
+ *-----------------------------------------------------------------------
+ * miCoalesce --
+ * Attempt to merge the boxes in the current band with those in the
+ * previous one. Used only by miRegionOp.
+ *
+ * Results:
+ * The new index for the previous band.
+ *
+ * Side Effects:
+ * If coalescing takes place:
+ * - rectangles in the previous band will have their y2 fields
+ * altered.
+ * - dest.numRects will be decreased.
+ *
+ *-----------------------------------------------------------------------
+ */
+static int miCoalesce(register QRegionPrivate &dest, int prevStart, int curStart)
+{
+ register QRect *pPrevBox; /* Current box in previous band */
+ register QRect *pCurBox; /* Current box in current band */
+ register QRect *pRegEnd; /* End of region */
+ int curNumRects; /* Number of rectangles in current band */
+ int prevNumRects; /* Number of rectangles in previous band */
+ int bandY1; /* Y1 coordinate for current band */
+ QRect *rData = dest.rects.data();
+
+ pRegEnd = rData + dest.numRects;
+
+ pPrevBox = rData + prevStart;
+ prevNumRects = curStart - prevStart;
+
+ /*
+ * Figure out how many rectangles are in the current band. Have to do
+ * this because multiple bands could have been added in miRegionOp
+ * at the end when one region has been exhausted.
+ */
+ pCurBox = rData + curStart;
+ bandY1 = pCurBox->top();
+ for (curNumRects = 0; pCurBox != pRegEnd && pCurBox->top() == bandY1; ++curNumRects) {
+ ++pCurBox;
+ }
+
+ if (pCurBox != pRegEnd) {
+ /*
+ * If more than one band was added, we have to find the start
+ * of the last band added so the next coalescing job can start
+ * at the right place... (given when multiple bands are added,
+ * this may be pointless -- see above).
+ */
+ --pRegEnd;
+ while ((pRegEnd - 1)->top() == pRegEnd->top())
+ --pRegEnd;
+ curStart = pRegEnd - rData;
+ pRegEnd = rData + dest.numRects;
+ }
+
+ if (curNumRects == prevNumRects && curNumRects != 0) {
+ pCurBox -= curNumRects;
+ /*
+ * The bands may only be coalesced if the bottom of the previous
+ * matches the top scanline of the current.
+ */
+ if (pPrevBox->bottom() == pCurBox->top() - 1) {
+ /*
+ * Make sure the bands have boxes in the same places. This
+ * assumes that boxes have been added in such a way that they
+ * cover the most area possible. I.e. two boxes in a band must
+ * have some horizontal space between them.
+ */
+ do {
+ if (pPrevBox->left() != pCurBox->left() || pPrevBox->right() != pCurBox->right()) {
+ // The bands don't line up so they can't be coalesced.
+ return curStart;
+ }
+ ++pPrevBox;
+ ++pCurBox;
+ --prevNumRects;
+ } while (prevNumRects != 0);
+
+ dest.numRects -= curNumRects;
+ pCurBox -= curNumRects;
+ pPrevBox -= curNumRects;
+
+ /*
+ * The bands may be merged, so set the bottom y of each box
+ * in the previous band to that of the corresponding box in
+ * the current band.
+ */
+ do {
+ pPrevBox->setBottom(pCurBox->bottom());
+ dest.updateInnerRect(*pPrevBox);
+ ++pPrevBox;
+ ++pCurBox;
+ curNumRects -= 1;
+ } while (curNumRects != 0);
+
+ /*
+ * If only one band was added to the region, we have to backup
+ * curStart to the start of the previous band.
+ *
+ * If more than one band was added to the region, copy the
+ * other bands down. The assumption here is that the other bands
+ * came from the same region as the current one and no further
+ * coalescing can be done on them since it's all been done
+ * already... curStart is already in the right place.
+ */
+ if (pCurBox == pRegEnd) {
+ curStart = prevStart;
+ } else {
+ do {
+ *pPrevBox++ = *pCurBox++;
+ dest.updateInnerRect(*pPrevBox);
+ } while (pCurBox != pRegEnd);
+ }
+ }
+ }
+ return curStart;
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * miRegionOp --
+ * Apply an operation to two regions. Called by miUnion, miInverse,
+ * miSubtract, miIntersect...
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * The new region is overwritten.
+ *
+ * Notes:
+ * The idea behind this function is to view the two regions as sets.
+ * Together they cover a rectangle of area that this function divides
+ * into horizontal bands where points are covered only by one region
+ * or by both. For the first case, the nonOverlapFunc is called with
+ * each the band and the band's upper and lower extents. For the
+ * second, the overlapFunc is called to process the entire band. It
+ * is responsible for clipping the rectangles in the band, though
+ * this function provides the boundaries.
+ * At the end of each band, the new region is coalesced, if possible,
+ * to reduce the number of rectangles in the region.
+ *
+ *-----------------------------------------------------------------------
+ */
+static void miRegionOp(register QRegionPrivate &dest,
+ const QRegionPrivate *reg1, const QRegionPrivate *reg2,
+ OverlapFunc overlapFunc, NonOverlapFunc nonOverlap1Func,
+ NonOverlapFunc nonOverlap2Func)
+{
+ register const QRect *r1; // Pointer into first region
+ register const QRect *r2; // Pointer into 2d region
+ const QRect *r1End; // End of 1st region
+ const QRect *r2End; // End of 2d region
+ register int ybot; // Bottom of intersection
+ register int ytop; // Top of intersection
+ int prevBand; // Index of start of previous band in dest
+ int curBand; // Index of start of current band in dest
+ register const QRect *r1BandEnd; // End of current band in r1
+ register const QRect *r2BandEnd; // End of current band in r2
+ int top; // Top of non-overlapping band
+ int bot; // Bottom of non-overlapping band
+
+ /*
+ * Initialization:
+ * set r1, r2, r1End and r2End appropriately, preserve the important
+ * parts of the destination region until the end in case it's one of
+ * the two source regions, then mark the "new" region empty, allocating
+ * another array of rectangles for it to use.
+ */
+ if (reg1->numRects == 1)
+ r1 = &reg1->extents;
+ else
+ r1 = reg1->rects.constData();
+ if (reg2->numRects == 1)
+ r2 = &reg2->extents;
+ else
+ r2 = reg2->rects.constData();
+
+ r1End = r1 + reg1->numRects;
+ r2End = r2 + reg2->numRects;
+
+ dest.vectorize();
+
+ QVector<QRect> oldRects = dest.rects;
+
+ dest.numRects = 0;
+
+ /*
+ * Allocate a reasonable number of rectangles for the new region. The idea
+ * is to allocate enough so the individual functions don't need to
+ * reallocate and copy the array, which is time consuming, yet we don't
+ * have to worry about using too much memory. I hope to be able to
+ * nuke the realloc() at the end of this function eventually.
+ */
+ dest.rects.resize(qMax(reg1->numRects,reg2->numRects) * 2);
+
+ /*
+ * Initialize ybot and ytop.
+ * In the upcoming loop, ybot and ytop serve different functions depending
+ * on whether the band being handled is an overlapping or non-overlapping
+ * band.
+ * In the case of a non-overlapping band (only one of the regions
+ * has points in the band), ybot is the bottom of the most recent
+ * intersection and thus clips the top of the rectangles in that band.
+ * ytop is the top of the next intersection between the two regions and
+ * serves to clip the bottom of the rectangles in the current band.
+ * For an overlapping band (where the two regions intersect), ytop clips
+ * the top of the rectangles of both regions and ybot clips the bottoms.
+ */
+ if (reg1->extents.top() < reg2->extents.top())
+ ybot = reg1->extents.top() - 1;
+ else
+ ybot = reg2->extents.top() - 1;
+
+ /*
+ * prevBand serves to mark the start of the previous band so rectangles
+ * can be coalesced into larger rectangles. qv. miCoalesce, above.
+ * In the beginning, there is no previous band, so prevBand == curBand
+ * (curBand is set later on, of course, but the first band will always
+ * start at index 0). prevBand and curBand must be indices because of
+ * the possible expansion, and resultant moving, of the new region's
+ * array of rectangles.
+ */
+ prevBand = 0;
+
+ do {
+ curBand = dest.numRects;
+
+ /*
+ * This algorithm proceeds one source-band (as opposed to a
+ * destination band, which is determined by where the two regions
+ * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
+ * rectangle after the last one in the current band for their
+ * respective regions.
+ */
+ r1BandEnd = r1;
+ while (r1BandEnd != r1End && r1BandEnd->top() == r1->top())
+ ++r1BandEnd;
+
+ r2BandEnd = r2;
+ while (r2BandEnd != r2End && r2BandEnd->top() == r2->top())
+ ++r2BandEnd;
+
+ /*
+ * First handle the band that doesn't intersect, if any.
+ *
+ * Note that attention is restricted to one band in the
+ * non-intersecting region at once, so if a region has n
+ * bands between the current position and the next place it overlaps
+ * the other, this entire loop will be passed through n times.
+ */
+ if (r1->top() < r2->top()) {
+ top = qMax(r1->top(), ybot + 1);
+ bot = qMin(r1->bottom(), r2->top() - 1);
+
+ if (nonOverlap1Func != 0 && bot >= top)
+ (*nonOverlap1Func)(dest, r1, r1BandEnd, top, bot);
+ ytop = r2->top();
+ } else if (r2->top() < r1->top()) {
+ top = qMax(r2->top(), ybot + 1);
+ bot = qMin(r2->bottom(), r1->top() - 1);
+
+ if (nonOverlap2Func != 0 && bot >= top)
+ (*nonOverlap2Func)(dest, r2, r2BandEnd, top, bot);
+ ytop = r1->top();
+ } else {
+ ytop = r1->top();
+ }
+
+ /*
+ * If any rectangles got added to the region, try and coalesce them
+ * with rectangles from the previous band. Note we could just do
+ * this test in miCoalesce, but some machines incur a not
+ * inconsiderable cost for function calls, so...
+ */
+ if (dest.numRects != curBand)
+ prevBand = miCoalesce(dest, prevBand, curBand);
+
+ /*
+ * Now see if we've hit an intersecting band. The two bands only
+ * intersect if ybot >= ytop
+ */
+ ybot = qMin(r1->bottom(), r2->bottom());
+ curBand = dest.numRects;
+ if (ybot >= ytop)
+ (*overlapFunc)(dest, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
+
+ if (dest.numRects != curBand)
+ prevBand = miCoalesce(dest, prevBand, curBand);
+
+ /*
+ * If we've finished with a band (y2 == ybot) we skip forward
+ * in the region to the next band.
+ */
+ if (r1->bottom() == ybot)
+ r1 = r1BandEnd;
+ if (r2->bottom() == ybot)
+ r2 = r2BandEnd;
+ } while (r1 != r1End && r2 != r2End);
+
+ /*
+ * Deal with whichever region still has rectangles left.
+ */
+ curBand = dest.numRects;
+ if (r1 != r1End) {
+ if (nonOverlap1Func != 0) {
+ do {
+ r1BandEnd = r1;
+ while (r1BandEnd < r1End && r1BandEnd->top() == r1->top())
+ ++r1BandEnd;
+ (*nonOverlap1Func)(dest, r1, r1BandEnd, qMax(r1->top(), ybot + 1), r1->bottom());
+ r1 = r1BandEnd;
+ } while (r1 != r1End);
+ }
+ } else if ((r2 != r2End) && (nonOverlap2Func != 0)) {
+ do {
+ r2BandEnd = r2;
+ while (r2BandEnd < r2End && r2BandEnd->top() == r2->top())
+ ++r2BandEnd;
+ (*nonOverlap2Func)(dest, r2, r2BandEnd, qMax(r2->top(), ybot + 1), r2->bottom());
+ r2 = r2BandEnd;
+ } while (r2 != r2End);
+ }
+
+ if (dest.numRects != curBand)
+ (void)miCoalesce(dest, prevBand, curBand);
+
+ /*
+ * A bit of cleanup. To keep regions from growing without bound,
+ * we shrink the array of rectangles to match the new number of
+ * rectangles in the region.
+ *
+ * Only do this stuff if the number of rectangles allocated is more than
+ * twice the number of rectangles in the region (a simple optimization).
+ */
+ if (qMax(4, dest.numRects) < (dest.rects.size() >> 1))
+ dest.rects.resize(dest.numRects);
+}
+
+/*======================================================================
+ * Region Union
+ *====================================================================*/
+
+/*-
+ *-----------------------------------------------------------------------
+ * miUnionNonO --
+ * Handle a non-overlapping band for the union operation. Just
+ * Adds the rectangles into the region. Doesn't have to check for
+ * subsumption or anything.
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * dest.numRects is incremented and the final rectangles overwritten
+ * with the rectangles we're passed.
+ *
+ *-----------------------------------------------------------------------
+ */
+
+static void miUnionNonO(register QRegionPrivate &dest, register const QRect *r, const QRect *rEnd,
+ register int y1, register int y2)
+{
+ register QRect *pNextRect;
+
+ pNextRect = dest.rects.data() + dest.numRects;
+
+ Q_ASSERT(y1 <= y2);
+
+ while (r != rEnd) {
+ Q_ASSERT(r->left() <= r->right());
+ MEMCHECK(dest, pNextRect, dest.rects)
+ pNextRect->setCoords(r->left(), y1, r->right(), y2);
+ dest.numRects++;
+ ++pNextRect;
+ ++r;
+ }
+}
+
+
+/*-
+ *-----------------------------------------------------------------------
+ * miUnionO --
+ * Handle an overlapping band for the union operation. Picks the
+ * left-most rectangle each time and merges it into the region.
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * Rectangles are overwritten in dest.rects and dest.numRects will
+ * be changed.
+ *
+ *-----------------------------------------------------------------------
+ */
+
+static void miUnionO(register QRegionPrivate &dest, register const QRect *r1, const QRect *r1End,
+ register const QRect *r2, const QRect *r2End, register int y1, register int y2)
+{
+ register QRect *pNextRect;
+
+ pNextRect = dest.rects.data() + dest.numRects;
+
+#define MERGERECT(r) \
+ if ((dest.numRects != 0) && \
+ (pNextRect[-1].top() == y1) && \
+ (pNextRect[-1].bottom() == y2) && \
+ (pNextRect[-1].right() >= r->left()-1)) { \
+ if (pNextRect[-1].right() < r->right()) { \
+ pNextRect[-1].setRight(r->right()); \
+ dest.updateInnerRect(pNextRect[-1]); \
+ Q_ASSERT(pNextRect[-1].left() <= pNextRect[-1].right()); \
+ } \
+ } else { \
+ MEMCHECK(dest, pNextRect, dest.rects) \
+ pNextRect->setCoords(r->left(), y1, r->right(), y2); \
+ dest.updateInnerRect(*pNextRect); \
+ dest.numRects++; \
+ pNextRect++; \
+ } \
+ r++;
+
+ Q_ASSERT(y1 <= y2);
+ while (r1 != r1End && r2 != r2End) {
+ if (r1->left() < r2->left()) {
+ MERGERECT(r1)
+ } else {
+ MERGERECT(r2)
+ }
+ }
+
+ if (r1 != r1End) {
+ do {
+ MERGERECT(r1)
+ } while (r1 != r1End);
+ } else {
+ while (r2 != r2End) {
+ MERGERECT(r2)
+ }
+ }
+}
+
+static void UnionRegion(const QRegionPrivate *reg1, const QRegionPrivate *reg2, QRegionPrivate &dest)
+{
+ Q_ASSERT(!isEmptyHelper(reg1) && !isEmptyHelper(reg2));
+ Q_ASSERT(!reg1->contains(*reg2));
+ Q_ASSERT(!reg2->contains(*reg1));
+ Q_ASSERT(!EqualRegion(reg1, reg2));
+ Q_ASSERT(!reg1->canAppend(reg2));
+ Q_ASSERT(!reg2->canAppend(reg1));
+
+ if (reg1->innerArea > reg2->innerArea) {
+ dest.innerArea = reg1->innerArea;
+ dest.innerRect = reg1->innerRect;
+ } else {
+ dest.innerArea = reg2->innerArea;
+ dest.innerRect = reg2->innerRect;
+ }
+ miRegionOp(dest, reg1, reg2, miUnionO, miUnionNonO, miUnionNonO);
+
+ dest.extents.setCoords(qMin(reg1->extents.left(), reg2->extents.left()),
+ qMin(reg1->extents.top(), reg2->extents.top()),
+ qMax(reg1->extents.right(), reg2->extents.right()),
+ qMax(reg1->extents.bottom(), reg2->extents.bottom()));
+}
+
+/*======================================================================
+ * Region Subtraction
+ *====================================================================*/
+
+/*-
+ *-----------------------------------------------------------------------
+ * miSubtractNonO --
+ * Deal with non-overlapping band for subtraction. Any parts from
+ * region 2 we discard. Anything from region 1 we add to the region.
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * dest may be affected.
+ *
+ *-----------------------------------------------------------------------
+ */
+
+static void miSubtractNonO1(register QRegionPrivate &dest, register const QRect *r,
+ const QRect *rEnd, register int y1, register int y2)
+{
+ register QRect *pNextRect;
+
+ pNextRect = dest.rects.data() + dest.numRects;
+
+ Q_ASSERT(y1<=y2);
+
+ while (r != rEnd) {
+ Q_ASSERT(r->left() <= r->right());
+ MEMCHECK(dest, pNextRect, dest.rects)
+ pNextRect->setCoords(r->left(), y1, r->right(), y2);
+ ++dest.numRects;
+ ++pNextRect;
+ ++r;
+ }
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * miSubtractO --
+ * Overlapping band subtraction. x1 is the left-most point not yet
+ * checked.
+ *
+ * Results:
+ * None.
+ *
+ * Side Effects:
+ * dest may have rectangles added to it.
+ *
+ *-----------------------------------------------------------------------
+ */
+
+static void miSubtractO(register QRegionPrivate &dest, register const QRect *r1, const QRect *r1End,
+ register const QRect *r2, const QRect *r2End, register int y1, register int y2)
+{
+ register QRect *pNextRect;
+ register int x1;
+
+ x1 = r1->left();
+
+ Q_ASSERT(y1 <= y2);
+ pNextRect = dest.rects.data() + dest.numRects;
+
+ while (r1 != r1End && r2 != r2End) {
+ if (r2->right() < x1) {
+ /*
+ * Subtrahend missed the boat: go to next subtrahend.
+ */
+ ++r2;
+ } else if (r2->left() <= x1) {
+ /*
+ * Subtrahend precedes minuend: nuke left edge of minuend.
+ */
+ x1 = r2->right() + 1;
+ if (x1 > r1->right()) {
+ /*
+ * Minuend completely covered: advance to next minuend and
+ * reset left fence to edge of new minuend.
+ */
+ ++r1;
+ if (r1 != r1End)
+ x1 = r1->left();
+ } else {
+ // Subtrahend now used up since it doesn't extend beyond minuend
+ ++r2;
+ }
+ } else if (r2->left() <= r1->right()) {
+ /*
+ * Left part of subtrahend covers part of minuend: add uncovered
+ * part of minuend to region and skip to next subtrahend.
+ */
+ Q_ASSERT(x1 < r2->left());
+ MEMCHECK(dest, pNextRect, dest.rects)
+ pNextRect->setCoords(x1, y1, r2->left() - 1, y2);
+ ++dest.numRects;
+ ++pNextRect;
+
+ x1 = r2->right() + 1;
+ if (x1 > r1->right()) {
+ /*
+ * Minuend used up: advance to new...
+ */
+ ++r1;
+ if (r1 != r1End)
+ x1 = r1->left();
+ } else {
+ // Subtrahend used up
+ ++r2;
+ }
+ } else {
+ /*
+ * Minuend used up: add any remaining piece before advancing.
+ */
+ if (r1->right() >= x1) {
+ MEMCHECK(dest, pNextRect, dest.rects)
+ pNextRect->setCoords(x1, y1, r1->right(), y2);
+ ++dest.numRects;
+ ++pNextRect;
+ }
+ ++r1;
+ if (r1 != r1End)
+ x1 = r1->left();
+ }
+ }
+
+ /*
+ * Add remaining minuend rectangles to region.
+ */
+ while (r1 != r1End) {
+ Q_ASSERT(x1 <= r1->right());
+ MEMCHECK(dest, pNextRect, dest.rects)
+ pNextRect->setCoords(x1, y1, r1->right(), y2);
+ ++dest.numRects;
+ ++pNextRect;
+
+ ++r1;
+ if (r1 != r1End)
+ x1 = r1->left();
+ }
+}
+
+/*-
+ *-----------------------------------------------------------------------
+ * miSubtract --
+ * Subtract regS from regM and leave the result in regD.
+ * S stands for subtrahend, M for minuend and D for difference.
+ *
+ * Side Effects:
+ * regD is overwritten.
+ *
+ *-----------------------------------------------------------------------
+ */
+
+static void SubtractRegion(QRegionPrivate *regM, QRegionPrivate *regS,
+ register QRegionPrivate &dest)
+{
+ Q_ASSERT(!isEmptyHelper(regM));
+ Q_ASSERT(!isEmptyHelper(regS));
+ Q_ASSERT(EXTENTCHECK(&regM->extents, &regS->extents));
+ Q_ASSERT(!regS->contains(*regM));
+ Q_ASSERT(!EqualRegion(regM, regS));
+
+ miRegionOp(dest, regM, regS, miSubtractO, miSubtractNonO1, 0);
+
+ /*
+ * Can't alter dest's extents before we call miRegionOp because
+ * it might be one of the source regions and miRegionOp depends
+ * on the extents of those regions being the unaltered. Besides, this
+ * way there's no checking against rectangles that will be nuked
+ * due to coalescing, so we have to examine fewer rectangles.
+ */
+ miSetExtents(dest);
+}
+
+static void XorRegion(QRegionPrivate *sra, QRegionPrivate *srb, QRegionPrivate &dest)
+{
+ Q_ASSERT(!isEmptyHelper(sra) && !isEmptyHelper(srb));
+ Q_ASSERT(EXTENTCHECK(&sra->extents, &srb->extents));
+ Q_ASSERT(!EqualRegion(sra, srb));
+
+ QRegionPrivate tra, trb;
+
+ if (!srb->contains(*sra))
+ SubtractRegion(sra, srb, tra);
+ if (!sra->contains(*srb))
+ SubtractRegion(srb, sra, trb);
+
+ Q_ASSERT(isEmptyHelper(&trb) || !tra.contains(trb));
+ Q_ASSERT(isEmptyHelper(&tra) || !trb.contains(tra));
+
+ if (isEmptyHelper(&tra)) {
+ dest = trb;
+ } else if (isEmptyHelper(&trb)) {
+ dest = tra;
+ } else if (tra.canAppend(&trb)) {
+ dest = tra;
+ dest.append(&trb);
+ } else if (trb.canAppend(&tra)) {
+ dest = trb;
+ dest.append(&tra);
+ } else {
+ UnionRegion(&tra, &trb, dest);
+ }
+}
+
+/*
+ * Check to see if two regions are equal
+ */
+static bool EqualRegion(const QRegionPrivate *r1, const QRegionPrivate *r2)
+{
+ if (r1->numRects != r2->numRects) {
+ return false;
+ } else if (r1->numRects == 0) {
+ return true;
+ } else if (r1->extents != r2->extents) {
+ return false;
+ } else if (r1->numRects == 1 && r2->numRects == 1) {
+ return true; // equality tested in previous if-statement
+ } else {
+ const QRect *rr1 = (r1->numRects == 1) ? &r1->extents : r1->rects.constData();
+ const QRect *rr2 = (r2->numRects == 1) ? &r2->extents : r2->rects.constData();
+ for (int i = 0; i < r1->numRects; ++i, ++rr1, ++rr2) {
+ if (*rr1 != *rr2)
+ return false;
+ }
+ }
+
+ return true;
+}
+
+static bool PointInRegion(QRegionPrivate *pRegion, int x, int y)
+{
+ int i;
+
+ if (isEmptyHelper(pRegion))
+ return false;
+ if (!pRegion->extents.contains(x, y))
+ return false;
+ if (pRegion->numRects == 1)
+ return pRegion->extents.contains(x, y);
+ if (pRegion->innerRect.contains(x, y))
+ return true;
+ for (i = 0; i < pRegion->numRects; ++i) {
+ if (pRegion->rects[i].contains(x, y))
+ return true;
+ }
+ return false;
+}
+
+static bool RectInRegion(register QRegionPrivate *region, int rx, int ry, uint rwidth, uint rheight)
+{
+ register const QRect *pbox;
+ register const QRect *pboxEnd;
+ QRect rect(rx, ry, rwidth, rheight);
+ register QRect *prect = &rect;
+ int partIn, partOut;
+
+ if (!region || region->numRects == 0 || !EXTENTCHECK(&region->extents, prect))
+ return RectangleOut;
+
+ partOut = false;
+ partIn = false;
+
+ /* can stop when both partOut and partIn are true, or we reach prect->y2 */
+ pbox = (region->numRects == 1) ? &region->extents : region->rects.constData();
+ pboxEnd = pbox + region->numRects;
+ for (; pbox < pboxEnd; ++pbox) {
+ if (pbox->bottom() < ry)
+ continue;
+
+ if (pbox->top() > ry) {
+ partOut = true;
+ if (partIn || pbox->top() > prect->bottom())
+ break;
+ ry = pbox->top();
+ }
+
+ if (pbox->right() < rx)
+ continue; /* not far enough over yet */
+
+ if (pbox->left() > rx) {
+ partOut = true; /* missed part of rectangle to left */
+ if (partIn)
+ break;
+ }
+
+ if (pbox->left() <= prect->right()) {
+ partIn = true; /* definitely overlap */
+ if (partOut)
+ break;
+ }
+
+ if (pbox->right() >= prect->right()) {
+ ry = pbox->bottom() + 1; /* finished with this band */
+ if (ry > prect->bottom())
+ break;
+ rx = prect->left(); /* reset x out to left again */
+ } else {
+ /*
+ * Because boxes in a band are maximal width, if the first box
+ * to overlap the rectangle doesn't completely cover it in that
+ * band, the rectangle must be partially out, since some of it
+ * will be uncovered in that band. partIn will have been set true
+ * by now...
+ */
+ break;
+ }
+ }
+ return partIn ? ((ry <= prect->bottom()) ? RectanglePart : RectangleIn) : RectangleOut;
+}
+// END OF Region.c extract
+// START OF poly.h extract
+/* $XConsortium: poly.h,v 1.4 94/04/17 20:22:19 rws Exp $ */
+/************************************************************************
+
+Copyright (c) 1987 X Consortium
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of the X Consortium shall not be
+used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization from the X Consortium.
+
+
+Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
+
+ All Rights Reserved
+
+Permission to use, copy, modify, and distribute this software and its
+documentation for any purpose and without fee is hereby granted,
+provided that the above copyright notice appear in all copies and that
+both that copyright notice and this permission notice appear in
+supporting documentation, and that the name of Digital not be
+used in advertising or publicity pertaining to distribution of the
+software without specific, written prior permission.
+
+DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
+ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
+DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
+ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
+ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+SOFTWARE.
+
+************************************************************************/
+
+/*
+ * This file contains a few macros to help track
+ * the edge of a filled object. The object is assumed
+ * to be filled in scanline order, and thus the
+ * algorithm used is an extension of Bresenham's line
+ * drawing algorithm which assumes that y is always the
+ * major axis.
+ * Since these pieces of code are the same for any filled shape,
+ * it is more convenient to gather the library in one
+ * place, but since these pieces of code are also in
+ * the inner loops of output primitives, procedure call
+ * overhead is out of the question.
+ * See the author for a derivation if needed.
+ */
+
+
+/*
+ * In scan converting polygons, we want to choose those pixels
+ * which are inside the polygon. Thus, we add .5 to the starting
+ * x coordinate for both left and right edges. Now we choose the
+ * first pixel which is inside the pgon for the left edge and the
+ * first pixel which is outside the pgon for the right edge.
+ * Draw the left pixel, but not the right.
+ *
+ * How to add .5 to the starting x coordinate:
+ * If the edge is moving to the right, then subtract dy from the
+ * error term from the general form of the algorithm.
+ * If the edge is moving to the left, then add dy to the error term.
+ *
+ * The reason for the difference between edges moving to the left
+ * and edges moving to the right is simple: If an edge is moving
+ * to the right, then we want the algorithm to flip immediately.
+ * If it is moving to the left, then we don't want it to flip until
+ * we traverse an entire pixel.
+ */
+#define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
+ int dx; /* local storage */ \
+\
+ /* \
+ * if the edge is horizontal, then it is ignored \
+ * and assumed not to be processed. Otherwise, do this stuff. \
+ */ \
+ if ((dy) != 0) { \
+ xStart = (x1); \
+ dx = (x2) - xStart; \
+ if (dx < 0) { \
+ m = dx / (dy); \
+ m1 = m - 1; \
+ incr1 = -2 * dx + 2 * (dy) * m1; \
+ incr2 = -2 * dx + 2 * (dy) * m; \
+ d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
+ } else { \
+ m = dx / (dy); \
+ m1 = m + 1; \
+ incr1 = 2 * dx - 2 * (dy) * m1; \
+ incr2 = 2 * dx - 2 * (dy) * m; \
+ d = -2 * m * (dy) + 2 * dx; \
+ } \
+ } \
+}
+
+#define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
+ if (m1 > 0) { \
+ if (d > 0) { \
+ minval += m1; \
+ d += incr1; \
+ } \
+ else { \
+ minval += m; \
+ d += incr2; \
+ } \
+ } else {\
+ if (d >= 0) { \
+ minval += m1; \
+ d += incr1; \
+ } \
+ else { \
+ minval += m; \
+ d += incr2; \
+ } \
+ } \
+}
+
+
+/*
+ * This structure contains all of the information needed
+ * to run the bresenham algorithm.
+ * The variables may be hardcoded into the declarations
+ * instead of using this structure to make use of
+ * register declarations.
+ */
+typedef struct {
+ int minor_axis; /* minor axis */
+ int d; /* decision variable */
+ int m, m1; /* slope and slope+1 */
+ int incr1, incr2; /* error increments */
+} BRESINFO;
+
+
+#define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
+ BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
+ bres.m, bres.m1, bres.incr1, bres.incr2)
+
+#define BRESINCRPGONSTRUCT(bres) \
+ BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
+
+
+
+/*
+ * These are the data structures needed to scan
+ * convert regions. Two different scan conversion
+ * methods are available -- the even-odd method, and
+ * the winding number method.
+ * The even-odd rule states that a point is inside
+ * the polygon if a ray drawn from that point in any
+ * direction will pass through an odd number of
+ * path segments.
+ * By the winding number rule, a point is decided
+ * to be inside the polygon if a ray drawn from that
+ * point in any direction passes through a different
+ * number of clockwise and counter-clockwise path
+ * segments.
+ *
+ * These data structures are adapted somewhat from
+ * the algorithm in (Foley/Van Dam) for scan converting
+ * polygons.
+ * The basic algorithm is to start at the top (smallest y)
+ * of the polygon, stepping down to the bottom of
+ * the polygon by incrementing the y coordinate. We
+ * keep a list of edges which the current scanline crosses,
+ * sorted by x. This list is called the Active Edge Table (AET)
+ * As we change the y-coordinate, we update each entry in
+ * in the active edge table to reflect the edges new xcoord.
+ * This list must be sorted at each scanline in case
+ * two edges intersect.
+ * We also keep a data structure known as the Edge Table (ET),
+ * which keeps track of all the edges which the current
+ * scanline has not yet reached. The ET is basically a
+ * list of ScanLineList structures containing a list of
+ * edges which are entered at a given scanline. There is one
+ * ScanLineList per scanline at which an edge is entered.
+ * When we enter a new edge, we move it from the ET to the AET.
+ *
+ * From the AET, we can implement the even-odd rule as in
+ * (Foley/Van Dam).
+ * The winding number rule is a little trickier. We also
+ * keep the EdgeTableEntries in the AET linked by the
+ * nextWETE (winding EdgeTableEntry) link. This allows
+ * the edges to be linked just as before for updating
+ * purposes, but only uses the edges linked by the nextWETE
+ * link as edges representing spans of the polygon to
+ * drawn (as with the even-odd rule).
+ */
+
+/*
+ * for the winding number rule
+ */
+#define CLOCKWISE 1
+#define COUNTERCLOCKWISE -1
+
+typedef struct _EdgeTableEntry {
+ int ymax; /* ycoord at which we exit this edge. */
+ BRESINFO bres; /* Bresenham info to run the edge */
+ struct _EdgeTableEntry *next; /* next in the list */
+ struct _EdgeTableEntry *back; /* for insertion sort */
+ struct _EdgeTableEntry *nextWETE; /* for winding num rule */
+ int ClockWise; /* flag for winding number rule */
+} EdgeTableEntry;
+
+
+typedef struct _ScanLineList{
+ int scanline; /* the scanline represented */
+ EdgeTableEntry *edgelist; /* header node */
+ struct _ScanLineList *next; /* next in the list */
+} ScanLineList;
+
+
+typedef struct {
+ int ymax; /* ymax for the polygon */
+ int ymin; /* ymin for the polygon */
+ ScanLineList scanlines; /* header node */
+} EdgeTable;
+
+
+/*
+ * Here is a struct to help with storage allocation
+ * so we can allocate a big chunk at a time, and then take
+ * pieces from this heap when we need to.
+ */
+#define SLLSPERBLOCK 25
+
+typedef struct _ScanLineListBlock {
+ ScanLineList SLLs[SLLSPERBLOCK];
+ struct _ScanLineListBlock *next;
+} ScanLineListBlock;
+
+
+
+/*
+ *
+ * a few macros for the inner loops of the fill code where
+ * performance considerations don't allow a procedure call.
+ *
+ * Evaluate the given edge at the given scanline.
+ * If the edge has expired, then we leave it and fix up
+ * the active edge table; otherwise, we increment the
+ * x value to be ready for the next scanline.
+ * The winding number rule is in effect, so we must notify
+ * the caller when the edge has been removed so he
+ * can reorder the Winding Active Edge Table.
+ */
+#define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
+ if (pAET->ymax == y) { /* leaving this edge */ \
+ pPrevAET->next = pAET->next; \
+ pAET = pPrevAET->next; \
+ fixWAET = 1; \
+ if (pAET) \
+ pAET->back = pPrevAET; \
+ } \
+ else { \
+ BRESINCRPGONSTRUCT(pAET->bres) \
+ pPrevAET = pAET; \
+ pAET = pAET->next; \
+ } \
+}
+
+
+/*
+ * Evaluate the given edge at the given scanline.
+ * If the edge has expired, then we leave it and fix up
+ * the active edge table; otherwise, we increment the
+ * x value to be ready for the next scanline.
+ * The even-odd rule is in effect.
+ */
+#define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
+ if (pAET->ymax == y) { /* leaving this edge */ \
+ pPrevAET->next = pAET->next; \
+ pAET = pPrevAET->next; \
+ if (pAET) \
+ pAET->back = pPrevAET; \
+ } \
+ else { \
+ BRESINCRPGONSTRUCT(pAET->bres) \
+ pPrevAET = pAET; \
+ pAET = pAET->next; \
+ } \
+}
+// END OF poly.h extract
+// START OF PolyReg.c extract
+/* $XConsortium: PolyReg.c,v 11.23 94/11/17 21:59:37 converse Exp $ */
+/************************************************************************
+
+Copyright (c) 1987 X Consortium
+
+Permission is hereby granted, free of charge, to any person obtaining a copy
+of this software and associated documentation files (the "Software"), to deal
+in the Software without restriction, including without limitation the rights
+to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
+copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in
+all copies or substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
+X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+
+Except as contained in this notice, the name of the X Consortium shall not be
+used in advertising or otherwise to promote the sale, use or other dealings
+in this Software without prior written authorization from the X Consortium.
+
+
+Copyright 1987 by Digital Equipment Corporation, Maynard, Massachusetts.
+
+ All Rights Reserved
+
+Permission to use, copy, modify, and distribute this software and its
+documentation for any purpose and without fee is hereby granted,
+provided that the above copyright notice appear in all copies and that
+both that copyright notice and this permission notice appear in
+supporting documentation, and that the name of Digital not be
+used in advertising or publicity pertaining to distribution of the
+software without specific, written prior permission.
+
+DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
+ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
+DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
+ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
+ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
+SOFTWARE.
+
+************************************************************************/
+/* $XFree86: xc/lib/X11/PolyReg.c,v 1.1.1.2.8.2 1998/10/04 15:22:49 hohndel Exp $ */
+
+#define LARGE_COORDINATE 1000000
+#define SMALL_COORDINATE -LARGE_COORDINATE
+
+/*
+ * InsertEdgeInET
+ *
+ * Insert the given edge into the edge table.
+ * First we must find the correct bucket in the
+ * Edge table, then find the right slot in the
+ * bucket. Finally, we can insert it.
+ *
+ */
+static void InsertEdgeInET(EdgeTable *ET, EdgeTableEntry *ETE, int scanline,
+ ScanLineListBlock **SLLBlock, int *iSLLBlock)
+{
+ register EdgeTableEntry *start, *prev;
+ register ScanLineList *pSLL, *pPrevSLL;
+ ScanLineListBlock *tmpSLLBlock;
+
+ /*
+ * find the right bucket to put the edge into
+ */
+ pPrevSLL = &ET->scanlines;
+ pSLL = pPrevSLL->next;
+ while (pSLL && (pSLL->scanline < scanline)) {
+ pPrevSLL = pSLL;
+ pSLL = pSLL->next;
+ }
+
+ /*
+ * reassign pSLL (pointer to ScanLineList) if necessary
+ */
+ if ((!pSLL) || (pSLL->scanline > scanline)) {
+ if (*iSLLBlock > SLLSPERBLOCK-1)
+ {
+ tmpSLLBlock =
+ (ScanLineListBlock *)malloc(sizeof(ScanLineListBlock));
+ (*SLLBlock)->next = tmpSLLBlock;
+ tmpSLLBlock->next = (ScanLineListBlock *)NULL;
+ *SLLBlock = tmpSLLBlock;
+ *iSLLBlock = 0;
+ }
+ pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
+
+ pSLL->next = pPrevSLL->next;
+ pSLL->edgelist = (EdgeTableEntry *)NULL;
+ pPrevSLL->next = pSLL;
+ }
+ pSLL->scanline = scanline;
+
+ /*
+ * now insert the edge in the right bucket
+ */
+ prev = 0;
+ start = pSLL->edgelist;
+ while (start && (start->bres.minor_axis < ETE->bres.minor_axis)) {
+ prev = start;
+ start = start->next;
+ }
+ ETE->next = start;
+
+ if (prev)
+ prev->next = ETE;
+ else
+ pSLL->edgelist = ETE;
+}
+
+/*
+ * CreateEdgeTable
+ *
+ * This routine creates the edge table for
+ * scan converting polygons.
+ * The Edge Table (ET) looks like:
+ *
+ * EdgeTable
+ * --------
+ * | ymax | ScanLineLists
+ * |scanline|-->------------>-------------->...
+ * -------- |scanline| |scanline|
+ * |edgelist| |edgelist|
+ * --------- ---------
+ * | |
+ * | |
+ * V V
+ * list of ETEs list of ETEs
+ *
+ * where ETE is an EdgeTableEntry data structure,
+ * and there is one ScanLineList per scanline at
+ * which an edge is initially entered.
+ *
+ */
+
+static void CreateETandAET(register int count, register const QPoint *pts,
+ EdgeTable *ET, EdgeTableEntry *AET, register EdgeTableEntry *pETEs,
+ ScanLineListBlock *pSLLBlock)
+{
+ register const QPoint *top,
+ *bottom,
+ *PrevPt,
+ *CurrPt;
+ int iSLLBlock = 0;
+ int dy;
+
+ if (count < 2)
+ return;
+
+ /*
+ * initialize the Active Edge Table
+ */
+ AET->next = 0;
+ AET->back = 0;
+ AET->nextWETE = 0;
+ AET->bres.minor_axis = SMALL_COORDINATE;
+
+ /*
+ * initialize the Edge Table.
+ */
+ ET->scanlines.next = 0;
+ ET->ymax = SMALL_COORDINATE;
+ ET->ymin = LARGE_COORDINATE;
+ pSLLBlock->next = 0;
+
+ PrevPt = &pts[count - 1];
+
+ /*
+ * for each vertex in the array of points.
+ * In this loop we are dealing with two vertices at
+ * a time -- these make up one edge of the polygon.
+ */
+ while (count--) {
+ CurrPt = pts++;
+
+ /*
+ * find out which point is above and which is below.
+ */
+ if (PrevPt->y() > CurrPt->y()) {
+ bottom = PrevPt;
+ top = CurrPt;
+ pETEs->ClockWise = 0;
+ } else {
+ bottom = CurrPt;
+ top = PrevPt;
+ pETEs->ClockWise = 1;
+ }
+
+ /*
+ * don't add horizontal edges to the Edge table.
+ */
+ if (bottom->y() != top->y()) {
+ pETEs->ymax = bottom->y() - 1; /* -1 so we don't get last scanline */
+
+ /*
+ * initialize integer edge algorithm
+ */
+ dy = bottom->y() - top->y();
+ BRESINITPGONSTRUCT(dy, top->x(), bottom->x(), pETEs->bres)
+
+ InsertEdgeInET(ET, pETEs, top->y(), &pSLLBlock, &iSLLBlock);
+
+ if (PrevPt->y() > ET->ymax)
+ ET->ymax = PrevPt->y();
+ if (PrevPt->y() < ET->ymin)
+ ET->ymin = PrevPt->y();
+ ++pETEs;
+ }
+
+ PrevPt = CurrPt;
+ }
+}
+
+/*
+ * loadAET
+ *
+ * This routine moves EdgeTableEntries from the
+ * EdgeTable into the Active Edge Table,
+ * leaving them sorted by smaller x coordinate.
+ *
+ */
+
+static void loadAET(register EdgeTableEntry *AET, register EdgeTableEntry *ETEs)
+{
+ register EdgeTableEntry *pPrevAET;
+ register EdgeTableEntry *tmp;
+
+ pPrevAET = AET;
+ AET = AET->next;
+ while (ETEs) {
+ while (AET && AET->bres.minor_axis < ETEs->bres.minor_axis) {
+ pPrevAET = AET;
+ AET = AET->next;
+ }
+ tmp = ETEs->next;
+ ETEs->next = AET;
+ if (AET)
+ AET->back = ETEs;
+ ETEs->back = pPrevAET;
+ pPrevAET->next = ETEs;
+ pPrevAET = ETEs;
+
+ ETEs = tmp;
+ }
+}
+
+/*
+ * computeWAET
+ *
+ * This routine links the AET by the
+ * nextWETE (winding EdgeTableEntry) link for
+ * use by the winding number rule. The final
+ * Active Edge Table (AET) might look something
+ * like:
+ *
+ * AET
+ * ---------- --------- ---------
+ * |ymax | |ymax | |ymax |
+ * | ... | |... | |... |
+ * |next |->|next |->|next |->...
+ * |nextWETE| |nextWETE| |nextWETE|
+ * --------- --------- ^--------
+ * | | |
+ * V-------------------> V---> ...
+ *
+ */
+static void computeWAET(register EdgeTableEntry *AET)
+{
+ register EdgeTableEntry *pWETE;
+ register int inside = 1;
+ register int isInside = 0;
+
+ AET->nextWETE = 0;
+ pWETE = AET;
+ AET = AET->next;
+ while (AET) {
+ if (AET->ClockWise)
+ ++isInside;
+ else
+ --isInside;
+
+ if ((!inside && !isInside) || (inside && isInside)) {
+ pWETE->nextWETE = AET;
+ pWETE = AET;
+ inside = !inside;
+ }
+ AET = AET->next;
+ }
+ pWETE->nextWETE = 0;
+}
+
+/*
+ * InsertionSort
+ *
+ * Just a simple insertion sort using
+ * pointers and back pointers to sort the Active
+ * Edge Table.
+ *
+ */
+
+static int InsertionSort(register EdgeTableEntry *AET)
+{
+ register EdgeTableEntry *pETEchase;
+ register EdgeTableEntry *pETEinsert;
+ register EdgeTableEntry *pETEchaseBackTMP;
+ register int changed = 0;
+
+ AET = AET->next;
+ while (AET) {
+ pETEinsert = AET;
+ pETEchase = AET;
+ while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
+ pETEchase = pETEchase->back;
+
+ AET = AET->next;
+ if (pETEchase != pETEinsert) {
+ pETEchaseBackTMP = pETEchase->back;
+ pETEinsert->back->next = AET;
+ if (AET)
+ AET->back = pETEinsert->back;
+ pETEinsert->next = pETEchase;
+ pETEchase->back->next = pETEinsert;
+ pETEchase->back = pETEinsert;
+ pETEinsert->back = pETEchaseBackTMP;
+ changed = 1;
+ }
+ }
+ return changed;
+}
+
+/*
+ * Clean up our act.
+ */
+static void FreeStorage(register ScanLineListBlock *pSLLBlock)
+{
+ register ScanLineListBlock *tmpSLLBlock;
+
+ while (pSLLBlock) {
+ tmpSLLBlock = pSLLBlock->next;
+ free(pSLLBlock);
+ pSLLBlock = tmpSLLBlock;
+ }
+}
+
+struct QRegionSpan {
+ QRegionSpan() {}
+ QRegionSpan(int x1_, int x2_) : x1(x1_), x2(x2_) {}
+
+ int x1;
+ int x2;
+ int width() const { return x2 - x1; }
+};
+
+Q_DECLARE_TYPEINFO(QRegionSpan, Q_PRIMITIVE_TYPE);
+
+static inline void flushRow(const QRegionSpan *spans, int y, int numSpans, QRegionPrivate *reg, int *lastRow, int *extendTo, bool *needsExtend)
+{
+ QRect *regRects = reg->rects.data() + *lastRow;
+ bool canExtend = reg->rects.size() - *lastRow == numSpans
+ && !(*needsExtend && *extendTo + 1 != y)
+ && (*needsExtend || regRects[0].y() + regRects[0].height() == y);
+
+ for (int i = 0; i < numSpans && canExtend; ++i) {
+ if (regRects[i].x() != spans[i].x1 || regRects[i].right() != spans[i].x2 - 1)
+ canExtend = false;
+ }
+
+ if (canExtend) {
+ *extendTo = y;
+ *needsExtend = true;
+ } else {
+ if (*needsExtend) {
+ for (int i = 0; i < reg->rects.size() - *lastRow; ++i)
+ regRects[i].setBottom(*extendTo);
+ }
+
+ *lastRow = reg->rects.size();
+ reg->rects.reserve(*lastRow + numSpans);
+ for (int i = 0; i < numSpans; ++i)
+ reg->rects << QRect(spans[i].x1, y, spans[i].width(), 1);
+
+ if (spans[0].x1 < reg->extents.left())
+ reg->extents.setLeft(spans[0].x1);
+
+ if (spans[numSpans-1].x2 - 1 > reg->extents.right())
+ reg->extents.setRight(spans[numSpans-1].x2 - 1);
+
+ *needsExtend = false;
+ }
+}
+
+/*
+ * Create an array of rectangles from a list of points.
+ * If indeed these things (POINTS, RECTS) are the same,
+ * then this proc is still needed, because it allocates
+ * storage for the array, which was allocated on the
+ * stack by the calling procedure.
+ *
+ */
+static void PtsToRegion(register int numFullPtBlocks, register int iCurPtBlock,
+ POINTBLOCK *FirstPtBlock, QRegionPrivate *reg)
+{
+ int lastRow = 0;
+ int extendTo = 0;
+ bool needsExtend = false;
+ QVarLengthArray<QRegionSpan> row;
+ int rowSize = 0;
+
+ reg->extents.setLeft(INT_MAX);
+ reg->extents.setRight(INT_MIN);
+ reg->innerArea = -1;
+
+ POINTBLOCK *CurPtBlock = FirstPtBlock;
+ for (; numFullPtBlocks >= 0; --numFullPtBlocks) {
+ /* the loop uses 2 points per iteration */
+ int i = NUMPTSTOBUFFER >> 1;
+ if (!numFullPtBlocks)
+ i = iCurPtBlock >> 1;
+ if(i) {
+ row.resize(qMax(row.size(), rowSize + i));
+ for (QPoint *pts = CurPtBlock->pts; i--; pts += 2) {
+ const int width = pts[1].x() - pts[0].x();
+ if (width) {
+ if (rowSize && row[rowSize-1].x2 == pts[0].x())
+ row[rowSize-1].x2 = pts[1].x();
+ else
+ row[rowSize++] = QRegionSpan(pts[0].x(), pts[1].x());
+ }
+
+ if (rowSize) {
+ QPoint *next = i ? &pts[2] : (numFullPtBlocks ? CurPtBlock->next->pts : 0);
+
+ if (!next || next->y() != pts[0].y()) {
+ flushRow(row.data(), pts[0].y(), rowSize, reg, &lastRow, &extendTo, &needsExtend);
+ rowSize = 0;
+ }
+ }
+ }
+ }
+ CurPtBlock = CurPtBlock->next;
+ }
+
+ if (needsExtend) {
+ for (int i = lastRow; i < reg->rects.size(); ++i)
+ reg->rects[i].setBottom(extendTo);
+ }
+
+ reg->numRects = reg->rects.size();
+
+ if (reg->numRects) {
+ reg->extents.setTop(reg->rects[0].top());
+ reg->extents.setBottom(reg->rects[lastRow].bottom());
+
+ for (int i = 0; i < reg->rects.size(); ++i)
+ reg->updateInnerRect(reg->rects[i]);
+ } else {
+ reg->extents.setCoords(0, 0, 0, 0);
+ }
+}
+
+/*
+ * polytoregion
+ *
+ * Scan converts a polygon by returning a run-length
+ * encoding of the resultant bitmap -- the run-length
+ * encoding is in the form of an array of rectangles.
+ */
+static QRegionPrivate *PolygonRegion(const QPoint *Pts, int Count, int rule)
+ //Point *Pts; /* the pts */
+ //int Count; /* number of pts */
+ //int rule; /* winding rule */
+{
+ QRegionPrivate *region;
+ register EdgeTableEntry *pAET; /* Active Edge Table */
+ register int y; /* current scanline */
+ register int iPts = 0; /* number of pts in buffer */
+ register EdgeTableEntry *pWETE; /* Winding Edge Table Entry*/
+ register ScanLineList *pSLL; /* current scanLineList */
+ register QPoint *pts; /* output buffer */
+ EdgeTableEntry *pPrevAET; /* ptr to previous AET */
+ EdgeTable ET; /* header node for ET */
+ EdgeTableEntry AET; /* header node for AET */
+ EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
+ ScanLineListBlock SLLBlock; /* header for scanlinelist */
+ int fixWAET = false;
+ POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
+ FirstPtBlock.pts = reinterpret_cast<QPoint *>(FirstPtBlock.data);
+ POINTBLOCK *tmpPtBlock;
+ int numFullPtBlocks = 0;
+
+ if (!(region = new QRegionPrivate))
+ return 0;
+
+ /* special case a rectangle */
+ if (((Count == 4) ||
+ ((Count == 5) && (Pts[4].x() == Pts[0].x()) && (Pts[4].y() == Pts[0].y())))
+ && (((Pts[0].y() == Pts[1].y()) && (Pts[1].x() == Pts[2].x()) && (Pts[2].y() == Pts[3].y())
+ && (Pts[3].x() == Pts[0].x())) || ((Pts[0].x() == Pts[1].x())
+ && (Pts[1].y() == Pts[2].y()) && (Pts[2].x() == Pts[3].x())
+ && (Pts[3].y() == Pts[0].y())))) {
+ int x = qMin(Pts[0].x(), Pts[2].x());
+ region->extents.setLeft(x);
+ int y = qMin(Pts[0].y(), Pts[2].y());
+ region->extents.setTop(y);
+ region->extents.setWidth(qMax(Pts[0].x(), Pts[2].x()) - x);
+ region->extents.setHeight(qMax(Pts[0].y(), Pts[2].y()) - y);
+ if ((region->extents.left() <= region->extents.right()) &&
+ (region->extents.top() <= region->extents.bottom())) {
+ region->numRects = 1;
+ region->innerRect = region->extents;
+ region->innerArea = region->innerRect.width() * region->innerRect.height();
+ }
+ return region;
+ }
+
+ if (!(pETEs = static_cast<EdgeTableEntry *>(malloc(sizeof(EdgeTableEntry) * Count))))
+ return 0;
+
+ region->vectorize();
+
+ pts = FirstPtBlock.pts;
+ CreateETandAET(Count, Pts, &ET, &AET, pETEs, &SLLBlock);
+
+ pSLL = ET.scanlines.next;
+ curPtBlock = &FirstPtBlock;
+
+ // sanity check that the region won't become too big...
+ if (ET.ymax - ET.ymin > 100000) {
+ // clean up region ptr
+#ifndef QT_NO_DEBUG
+ qWarning("QRegion: creating region from big polygon failed...!");
+#endif
+ delete region;
+ return 0;
+ }
+
+
+ if (rule == EvenOddRule) {
+ /*
+ * for each scanline
+ */
+ for (y = ET.ymin; y < ET.ymax; ++y) {
+
+ /*
+ * Add a new edge to the active edge table when we
+ * get to the next edge.
+ */
+ if (pSLL && y == pSLL->scanline) {
+ loadAET(&AET, pSLL->edgelist);
+ pSLL = pSLL->next;
+ }
+ pPrevAET = &AET;
+ pAET = AET.next;
+
+ /*
+ * for each active edge
+ */
+ while (pAET) {
+ pts->setX(pAET->bres.minor_axis);
+ pts->setY(y);
+ ++pts;
+ ++iPts;
+
+ /*
+ * send out the buffer
+ */
+ if (iPts == NUMPTSTOBUFFER) {
+ tmpPtBlock = (POINTBLOCK *)malloc(sizeof(POINTBLOCK));
+ tmpPtBlock->pts = reinterpret_cast<QPoint *>(tmpPtBlock->data);
+ curPtBlock->next = tmpPtBlock;
+ curPtBlock = tmpPtBlock;
+ pts = curPtBlock->pts;
+ ++numFullPtBlocks;
+ iPts = 0;
+ }
+ EVALUATEEDGEEVENODD(pAET, pPrevAET, y)
+ }
+ InsertionSort(&AET);
+ }
+ } else {
+ /*
+ * for each scanline
+ */
+ for (y = ET.ymin; y < ET.ymax; ++y) {
+ /*
+ * Add a new edge to the active edge table when we
+ * get to the next edge.
+ */
+ if (pSLL && y == pSLL->scanline) {
+ loadAET(&AET, pSLL->edgelist);
+ computeWAET(&AET);
+ pSLL = pSLL->next;
+ }
+ pPrevAET = &AET;
+ pAET = AET.next;
+ pWETE = pAET;
+
+ /*
+ * for each active edge
+ */
+ while (pAET) {
+ /*
+ * add to the buffer only those edges that
+ * are in the Winding active edge table.
+ */
+ if (pWETE == pAET) {
+ pts->setX(pAET->bres.minor_axis);
+ pts->setY(y);
+ ++pts;
+ ++iPts;
+
+ /*
+ * send out the buffer
+ */
+ if (iPts == NUMPTSTOBUFFER) {
+ tmpPtBlock = static_cast<POINTBLOCK *>(malloc(sizeof(POINTBLOCK)));
+ tmpPtBlock->pts = reinterpret_cast<QPoint *>(tmpPtBlock->data);
+ curPtBlock->next = tmpPtBlock;
+ curPtBlock = tmpPtBlock;
+ pts = curPtBlock->pts;
+ ++numFullPtBlocks;
+ iPts = 0;
+ }
+ pWETE = pWETE->nextWETE;
+ }
+ EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET)
+ }
+
+ /*
+ * recompute the winding active edge table if
+ * we just resorted or have exited an edge.
+ */
+ if (InsertionSort(&AET) || fixWAET) {
+ computeWAET(&AET);
+ fixWAET = false;
+ }
+ }
+ }
+ FreeStorage(SLLBlock.next);
+ PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
+ for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;) {
+ tmpPtBlock = curPtBlock->next;
+ free(curPtBlock);
+ curPtBlock = tmpPtBlock;
+ }
+ free(pETEs);
+ return region;
+}
+// END OF PolyReg.c extract
+
+QRegionPrivate *qt_bitmapToRegion(const QBitmap& bitmap)
+{
+ QImage image = bitmap.toImage();
+
+ QRegionPrivate *region = new QRegionPrivate;
+
+ QRect xr;
+
+#define AddSpan \
+ { \
+ xr.setCoords(prev1, y, x-1, y); \
+ UnionRectWithRegion(&xr, region, *region); \
+ }
+
+ const uchar zero = 0;
+ bool little = image.format() == QImage::Format_MonoLSB;
+
+ int x,
+ y;
+ for (y = 0; y < image.height(); ++y) {
+ uchar *line = image.scanLine(y);
+ int w = image.width();
+ uchar all = zero;
+ int prev1 = -1;
+ for (x = 0; x < w;) {
+ uchar byte = line[x / 8];
+ if (x > w - 8 || byte!=all) {
+ if (little) {
+ for (int b = 8; b > 0 && x < w; --b) {
+ if (!(byte & 0x01) == !all) {
+ // More of the same
+ } else {
+ // A change.
+ if (all!=zero) {
+ AddSpan
+ all = zero;
+ } else {
+ prev1 = x;
+ all = ~zero;
+ }
+ }
+ byte >>= 1;
+ ++x;
+ }
+ } else {
+ for (int b = 8; b > 0 && x < w; --b) {
+ if (!(byte & 0x80) == !all) {
+ // More of the same
+ } else {
+ // A change.
+ if (all != zero) {
+ AddSpan
+ all = zero;
+ } else {
+ prev1 = x;
+ all = ~zero;
+ }
+ }
+ byte <<= 1;
+ ++x;
+ }
+ }
+ } else {
+ x += 8;
+ }
+ }
+ if (all != zero) {
+ AddSpan
+ }
+ }
+#undef AddSpan
+
+ return region;
+}
+
+QRegion::QRegion()
+ : d(&shared_empty)
+{
+ d->ref.ref();
+}
+
+QRegion::QRegion(const QRect &r, RegionType t)
+{
+ if (r.isEmpty()) {
+ d = &shared_empty;
+ d->ref.ref();
+ } else {
+ d = new QRegionData;
+ d->ref = 1;
+#if defined(Q_WS_X11)
+ d->rgn = 0;
+ d->xrectangles = 0;
+#elif defined(Q_OS_WINCE)
+ d->rgn = 0;
+#endif
+ if (t == Rectangle) {
+ d->qt_rgn = new QRegionPrivate(r);
+ } else if (t == Ellipse) {
+ QPainterPath path;
+ path.addEllipse(r.x(), r.y(), r.width(), r.height());
+ QPolygon a = path.toSubpathPolygons().at(0).toPolygon();
+ d->qt_rgn = PolygonRegion(a.constData(), a.size(), EvenOddRule);
+ }
+ }
+}
+
+QRegion::QRegion(const QPolygon &a, Qt::FillRule fillRule)
+{
+ if (a.count() > 2) {
+ d = new QRegionData;
+ d->ref = 1;
+#if defined(Q_WS_X11)
+ d->rgn = 0;
+ d->xrectangles = 0;
+#elif defined(Q_OS_WINCE)
+ d->rgn = 0;
+#endif
+ d->qt_rgn = PolygonRegion(a.constData(), a.size(),
+ fillRule == Qt::WindingFill ? WindingRule : EvenOddRule);
+ } else {
+ d = &shared_empty;
+ d->ref.ref();
+ }
+}
+
+
+QRegion::QRegion(const QRegion &r)
+{
+ d = r.d;
+ d->ref.ref();
+}
+
+
+QRegion::QRegion(const QBitmap &bm)
+{
+ if (bm.isNull()) {
+ d = &shared_empty;
+ d->ref.ref();
+ } else {
+ d = new QRegionData;
+ d->ref = 1;
+#if defined(Q_WS_X11)
+ d->rgn = 0;
+ d->xrectangles = 0;
+#elif defined(Q_OS_WINCE)
+ d->rgn = 0;
+#endif
+ d->qt_rgn = qt_bitmapToRegion(bm);
+ }
+}
+
+void QRegion::cleanUp(QRegion::QRegionData *x)
+{
+ delete x->qt_rgn;
+#if defined(Q_WS_X11)
+ if (x->rgn)
+ XDestroyRegion(x->rgn);
+ if (x->xrectangles)
+ free(x->xrectangles);
+#elif defined(Q_OS_WINCE)
+ if (x->rgn)
+ qt_win_dispose_rgn(x->rgn);
+#endif
+ delete x;
+}
+
+QRegion::~QRegion()
+{
+ if (!d->ref.deref())
+ cleanUp(d);
+}
+
+
+QRegion &QRegion::operator=(const QRegion &r)
+{
+ r.d->ref.ref();
+ if (!d->ref.deref())
+ cleanUp(d);
+ d = r.d;
+ return *this;
+}
+
+
+/*!
+ \internal
+*/
+
+QRegion QRegion::copy() const
+{
+ QRegion r;
+ QRegionData *x = new QRegionData;
+ x->ref = 1;
+#if defined(Q_WS_X11)
+ x->rgn = 0;
+ x->xrectangles = 0;
+#elif defined(Q_OS_WINCE)
+ x->rgn = 0;
+#endif
+ if (d->qt_rgn)
+ x->qt_rgn = new QRegionPrivate(*d->qt_rgn);
+ else
+ x->qt_rgn = new QRegionPrivate;
+ if (!r.d->ref.deref())
+ cleanUp(r.d);
+ r.d = x;
+ return r;
+}
+
+bool QRegion::isEmpty() const
+{
+ return d == &shared_empty || d->qt_rgn->numRects == 0;
+}
+
+
+bool QRegion::contains(const QPoint &p) const
+{
+ return PointInRegion(d->qt_rgn, p.x(), p.y());
+}
+
+bool QRegion::contains(const QRect &r) const
+{
+ return RectInRegion(d->qt_rgn, r.left(), r.top(), r.width(), r.height()) != RectangleOut;
+}
+
+
+
+void QRegion::translate(int dx, int dy)
+{
+ if ((dx == 0 && dy == 0) || isEmptyHelper(d->qt_rgn))
+ return;
+
+ detach();
+ OffsetRegion(*d->qt_rgn, dx, dy);
+}
+
+QRegion QRegion::unite(const QRegion &r) const
+{
+ if (isEmptyHelper(d->qt_rgn))
+ return r;
+ if (isEmptyHelper(r.d->qt_rgn))
+ return *this;
+ if (d == r.d)
+ return *this;
+
+ if (d->qt_rgn->contains(*r.d->qt_rgn)) {
+ return *this;
+ } else if (r.d->qt_rgn->contains(*d->qt_rgn)) {
+ return r;
+ } else if (d->qt_rgn->canAppend(r.d->qt_rgn)) {
+ QRegion result(*this);
+ result.detach();
+ result.d->qt_rgn->append(r.d->qt_rgn);
+ return result;
+ } else if (d->qt_rgn->canPrepend(r.d->qt_rgn)) {
+ QRegion result(*this);
+ result.detach();
+ result.d->qt_rgn->prepend(r.d->qt_rgn);
+ return result;
+ } else if (EqualRegion(d->qt_rgn, r.d->qt_rgn)) {
+ return *this;
+ } else {
+ QRegion result;
+ result.detach();
+ UnionRegion(d->qt_rgn, r.d->qt_rgn, *result.d->qt_rgn);
+ return result;
+ }
+}
+
+QRegion& QRegion::operator+=(const QRegion &r)
+{
+ if (isEmptyHelper(d->qt_rgn))
+ return *this = r;
+ if (isEmptyHelper(r.d->qt_rgn))
+ return *this;
+ if (d == r.d)
+ return *this;
+
+ if (d->qt_rgn->contains(*r.d->qt_rgn)) {
+ return *this;
+ } else if (r.d->qt_rgn->contains(*d->qt_rgn)) {
+ return *this = r;
+ } else if (d->qt_rgn->canAppend(r.d->qt_rgn)) {
+ detach();
+ d->qt_rgn->append(r.d->qt_rgn);
+ return *this;
+ } else if (d->qt_rgn->canPrepend(r.d->qt_rgn)) {
+ detach();
+ d->qt_rgn->prepend(r.d->qt_rgn);
+ return *this;
+ } else if (EqualRegion(d->qt_rgn, r.d->qt_rgn)) {
+ return *this;
+ } else {
+ detach();
+ UnionRegion(d->qt_rgn, r.d->qt_rgn, *d->qt_rgn);
+ return *this;
+ }
+}
+
+QRegion QRegion::unite(const QRect &r) const
+{
+ if (isEmptyHelper(d->qt_rgn))
+ return r;
+ if (r.isEmpty())
+ return *this;
+
+ if (d->qt_rgn->contains(r)) {
+ return *this;
+ } else if (d->qt_rgn->within(r)) {
+ return r;
+ } else if (d->qt_rgn->numRects == 1 && d->qt_rgn->extents == r) {
+ return *this;
+ } else if (d->qt_rgn->canAppend(&r)) {
+ QRegion result(*this);
+ result.detach();
+ result.d->qt_rgn->append(&r);
+ return result;
+ } else if (d->qt_rgn->canPrepend(&r)) {
+ QRegion result(*this);
+ result.detach();
+ result.d->qt_rgn->prepend(&r);
+ return result;
+ } else {
+ QRegion result;
+ result.detach();
+ QRegionPrivate rp(r);
+ UnionRegion(d->qt_rgn, &rp, *result.d->qt_rgn);
+ return result;
+ }
+}
+
+QRegion& QRegion::operator+=(const QRect &r)
+{
+ if (isEmptyHelper(d->qt_rgn))
+ return *this = r;
+ if (r.isEmpty())
+ return *this;
+
+ if (d->qt_rgn->contains(r)) {
+ return *this;
+ } else if (d->qt_rgn->within(r)) {
+ return *this = r;
+ } else if (d->qt_rgn->canAppend(&r)) {
+ detach();
+ d->qt_rgn->append(&r);
+ return *this;
+ } else if (d->qt_rgn->canPrepend(&r)) {
+ detach();
+ d->qt_rgn->prepend(&r);
+ return *this;
+ } else if (d->qt_rgn->numRects == 1 && d->qt_rgn->extents == r) {
+ return *this;
+ } else {
+ detach();
+ QRegionPrivate p(r);
+ UnionRegion(d->qt_rgn, &p, *d->qt_rgn);
+ return *this;
+ }
+}
+
+QRegion QRegion::intersect(const QRegion &r) const
+{
+ if (isEmptyHelper(d->qt_rgn) || isEmptyHelper(r.d->qt_rgn)
+ || !EXTENTCHECK(&d->qt_rgn->extents, &r.d->qt_rgn->extents))
+ return QRegion();
+
+ /* this is fully contained in r */
+ if (r.d->qt_rgn->contains(*d->qt_rgn))
+ return *this;
+
+ /* r is fully contained in this */
+ if (d->qt_rgn->contains(*r.d->qt_rgn))
+ return r;
+
+ if (r.d->qt_rgn->numRects == 1 && d->qt_rgn->numRects == 1) {
+ const QRect rect = qt_rect_intersect_normalized(r.d->qt_rgn->extents,
+ d->qt_rgn->extents);
+ return QRegion(rect);
+ } else if (r.d->qt_rgn->numRects == 1) {
+ QRegion result(*this);
+ result.detach();
+ result.d->qt_rgn->intersect(r.d->qt_rgn->extents);
+ return result;
+ } else if (d->qt_rgn->numRects == 1) {
+ QRegion result(r);
+ result.detach();
+ result.d->qt_rgn->intersect(d->qt_rgn->extents);
+ return result;
+ }
+
+ QRegion result;
+ result.detach();
+ miRegionOp(*result.d->qt_rgn, d->qt_rgn, r.d->qt_rgn, miIntersectO, 0, 0);
+
+ /*
+ * Can't alter dest's extents before we call miRegionOp because
+ * it might be one of the source regions and miRegionOp depends
+ * on the extents of those regions being the same. Besides, this
+ * way there's no checking against rectangles that will be nuked
+ * due to coalescing, so we have to examine fewer rectangles.
+ */
+ miSetExtents(*result.d->qt_rgn);
+ return result;
+}
+
+QRegion QRegion::intersect(const QRect &r) const
+{
+ if (isEmptyHelper(d->qt_rgn) || r.isEmpty()
+ || !EXTENTCHECK(&d->qt_rgn->extents, &r))
+ return QRegion();
+
+ /* this is fully contained in r */
+ if (d->qt_rgn->within(r))
+ return *this;
+
+ /* r is fully contained in this */
+ if (d->qt_rgn->contains(r))
+ return r;
+
+ if (d->qt_rgn->numRects == 1) {
+ const QRect rect = qt_rect_intersect_normalized(d->qt_rgn->extents,
+ r.normalized());
+ return QRegion(rect);
+ }
+
+ QRegion result(*this);
+ result.detach();
+ result.d->qt_rgn->intersect(r);
+ return result;
+}
+
+QRegion QRegion::subtract(const QRegion &r) const
+{
+ if (isEmptyHelper(d->qt_rgn) || isEmptyHelper(r.d->qt_rgn))
+ return *this;
+ if (r.d->qt_rgn->contains(*d->qt_rgn))
+ return QRegion();
+ if (!EXTENTCHECK(&d->qt_rgn->extents, &r.d->qt_rgn->extents))
+ return *this;
+ if (d == r.d || EqualRegion(d->qt_rgn, r.d->qt_rgn))
+ return QRegion();
+
+#ifdef QT_REGION_DEBUG
+ d->qt_rgn->selfTest();
+ r.d->qt_rgn->selfTest();
+#endif
+
+ QRegion result;
+ result.detach();
+ SubtractRegion(d->qt_rgn, r.d->qt_rgn, *result.d->qt_rgn);
+#ifdef QT_REGION_DEBUG
+ result.d->qt_rgn->selfTest();
+#endif
+ return result;
+}
+
+QRegion QRegion::eor(const QRegion &r) const
+{
+ if (isEmptyHelper(d->qt_rgn)) {
+ return r;
+ } else if (isEmptyHelper(r.d->qt_rgn)) {
+ return *this;
+ } else if (!EXTENTCHECK(&d->qt_rgn->extents, &r.d->qt_rgn->extents)) {
+ return (*this + r);
+ } else if (d == r.d || EqualRegion(d->qt_rgn, r.d->qt_rgn)) {
+ return QRegion();
+ } else {
+ QRegion result;
+ result.detach();
+ XorRegion(d->qt_rgn, r.d->qt_rgn, *result.d->qt_rgn);
+ return result;
+ }
+}
+
+QRect QRegion::boundingRect() const
+{
+ if (isEmpty())
+ return QRect();
+ return d->qt_rgn->extents;
+}
+
+/*! \internal
+ Returns true if \a rect is guaranteed to be fully contained in \a region.
+ A false return value does not guarantee the opposite.
+*/
+#ifdef Q_WS_QWS
+Q_GUI_EXPORT
+#endif
+bool qt_region_strictContains(const QRegion &region, const QRect &rect)
+{
+ if (isEmptyHelper(region.d->qt_rgn) || !rect.isValid())
+ return false;
+
+#if 0 // TEST_INNERRECT
+ static bool guard = false;
+ if (guard)
+ return false;
+ guard = true;
+ QRegion inner = region.d->qt_rgn->innerRect;
+ Q_ASSERT((inner - region).isEmpty());
+ guard = false;
+
+ int maxArea = 0;
+ for (int i = 0; i < region.d->qt_rgn->numRects; ++i) {
+ const QRect r = region.d->qt_rgn->rects.at(i);
+ if (r.width() * r.height() > maxArea)
+ maxArea = r.width() * r.height();
+ }
+
+ if (maxArea > region.d->qt_rgn->innerArea) {
+ qDebug() << "not largest rectangle" << region << region.d->qt_rgn->innerRect;
+ }
+ Q_ASSERT(maxArea <= region.d->qt_rgn->innerArea);
+#endif
+
+ const QRect r1 = region.d->qt_rgn->innerRect;
+ return (rect.left() >= r1.left() && rect.right() <= r1.right()
+ && rect.top() >= r1.top() && rect.bottom() <= r1.bottom());
+}
+
+QVector<QRect> QRegion::rects() const
+{
+ if (d->qt_rgn) {
+ d->qt_rgn->vectorize();
+ // hw: modify the vector size directly to avoid reallocation
+ d->qt_rgn->rects.d->size = d->qt_rgn->numRects;
+ return d->qt_rgn->rects;
+ } else {
+ return QVector<QRect>();
+ }
+}
+
+void QRegion::setRects(const QRect *rects, int num)
+{
+ *this = QRegion();
+ if (!rects || num == 0 || (num == 1 && rects->isEmpty()))
+ return;
+
+ detach();
+
+ d->qt_rgn->numRects = num;
+ if (num == 1) {
+ d->qt_rgn->extents = *rects;
+ d->qt_rgn->innerRect = *rects;
+ } else {
+ d->qt_rgn->rects.resize(num);
+
+ int left = INT_MAX,
+ right = INT_MIN,
+ top = INT_MAX,
+ bottom = INT_MIN;
+ for (int i = 0; i < num; ++i) {
+ const QRect &rect = rects[i];
+ d->qt_rgn->rects[i] = rect;
+ left = qMin(rect.left(), left);
+ right = qMax(rect.right(), right);
+ top = qMin(rect.top(), top);
+ bottom = qMax(rect.bottom(), bottom);
+ d->qt_rgn->updateInnerRect(rect);
+ }
+ d->qt_rgn->extents = QRect(QPoint(left, top), QPoint(right, bottom));
+ }
+}
+
+int QRegion::numRects() const
+{
+ return (d->qt_rgn ? d->qt_rgn->numRects : 0);
+}
+
+bool QRegion::operator==(const QRegion &r) const
+{
+ if (!d->qt_rgn)
+ return r.isEmpty();
+ if (!r.d->qt_rgn)
+ return isEmpty();
+
+ if (d == r.d)
+ return true;
+ else
+ return EqualRegion(d->qt_rgn, r.d->qt_rgn);
+}
+
+#endif
+QT_END_NAMESPACE