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-/****************************************************************************
-**
-** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtMultimedia module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-
-#include <QtMultimedia/qaudio.h>
-#include <QtMultimedia/qaudiodeviceinfo.h>
-#include <QtMultimedia/qaudioengine.h>
-#include <QtMultimedia/qaudiooutput.h>
-
-#include "qaudiodevicefactory_p.h"
-
-
-QT_BEGIN_NAMESPACE
-
-/*!
- \class QAudioOutput
- \brief The QAudioOutput class provides an interface for sending audio data to an audio output device.
-
- \inmodule QtMultimedia
- \ingroup multimedia
- \since 4.6
-
- You can construct an audio output with the system's
- \l{QAudioDeviceInfo::defaultOutputDevice()}{default audio output
- device}. It is also possible to create QAudioOutput with a
- specific QAudioDeviceInfo. When you create the audio output, you
- should also send in the QAudioFormat to be used for the playback
- (see the QAudioFormat class description for details).
-
- To play a file:
-
- Starting to play an audio stream is simply a matter of calling
- start() with a QIODevice. QAudioOutput will then fetch the data it
- needs from the io device. So playing back an audio file is as
- simple as:
-
- \code
- QFile inputFile; // class member.
- QAudioOutput* audio; // class member.
- \endcode
-
- \code
- inputFile.setFileName("/tmp/test.raw");
- inputFile.open(QIODevice::ReadOnly);
-
- QAudioFormat format;
- // Set up the format, eg.
- format.setFrequency(8000);
- format.setChannels(1);
- format.setSampleSize(8);
- format.setCodec("audio/pcm");
- format.setByteOrder(QAudioFormat::LittleEndian);
- format.setSampleType(QAudioFormat::UnSignedInt);
-
- QAudioDeviceInfo info(QAudioDeviceInfo::defaultOutputDevice());
- if (!info.isFormatSupported(format)) {
- qWarning()<<"raw audio format not supported by backend, cannot play audio.";
- return;
- }
-
- audio = new QAudioOutput(format, this);
- connect(audio,SIGNAL(stateChanged(QAudio::State)),SLOT(finishedPlaying(QAudio::State)));
- audio->start(&inputFile);
-
- \endcode
-
- The file will start playing assuming that the audio system and
- output device support it. If you run out of luck, check what's
- up with the error() function.
-
- After the file has finished playing, we need to stop the device:
-
- \code
- void finishedPlaying(QAudio::State state)
- {
- if(state == QAudio::IdleState) {
- audio->stop();
- inputFile.close();
- delete audio;
- }
- }
- \endcode
-
- At any given time, the QAudioOutput will be in one of four states:
- active, suspended, stopped, or idle. These states are described
- by the QAudio::State enum.
- State changes are reported through the stateChanged() signal. You
- can use this signal to, for instance, update the GUI of the
- application; the mundane example here being changing the state of
- a \c { play/pause } button. You request a state change directly
- with suspend(), stop(), reset(), resume(), and start().
-
- While the stream is playing, you can set a notify interval in
- milliseconds with setNotifyInterval(). This interval specifies the
- time between two emissions of the notify() signal. This is
- relative to the position in the stream, i.e., if the QAudioOutput
- is in the SuspendedState or the IdleState, the notify() signal is
- not emitted. A typical use-case would be to update a
- \l{QSlider}{slider} that allows seeking in the stream.
- If you want the time since playback started regardless of which
- states the audio output has been in, elapsedUSecs() is the function for you.
-
- If an error occurs, you can fetch the \l{QAudio::Error}{error
- type} with the error() function. Please see the QAudio::Error enum
- for a description of the possible errors that are reported. When
- an error is encountered, the state changes to QAudio::StoppedState.
- You can check for errors by connecting to the stateChanged()
- signal:
-
- \snippet doc/src/snippets/audio/main.cpp 3
-
- \sa QAudioInput, QAudioDeviceInfo
-*/
-
-/*!
- Construct a new audio output and attach it to \a parent.
- The default audio output device is used with the output
- \a format parameters.
-*/
-
-QAudioOutput::QAudioOutput(const QAudioFormat &format, QObject *parent):
- QObject(parent)
-{
- d = QAudioDeviceFactory::createDefaultOutputDevice(format);
- connect(d, SIGNAL(notify()), SIGNAL(notify()));
- connect(d, SIGNAL(stateChanged(QAudio::State)), SIGNAL(stateChanged(QAudio::State)));
-}
-
-/*!
- Construct a new audio output and attach it to \a parent.
- The device referenced by \a audioDevice is used with the output
- \a format parameters.
-*/
-
-QAudioOutput::QAudioOutput(const QAudioDeviceInfo &audioDevice, const QAudioFormat &format, QObject *parent):
- QObject(parent)
-{
- d = QAudioDeviceFactory::createOutputDevice(audioDevice, format);
- connect(d, SIGNAL(notify()), SIGNAL(notify()));
- connect(d, SIGNAL(stateChanged(QAudio::State)), SIGNAL(stateChanged(QAudio::State)));
-}
-
-/*!
- Destroys this audio output.
-*/
-
-QAudioOutput::~QAudioOutput()
-{
- delete d;
-}
-
-/*!
- Returns the QAudioFormat being used.
-
-*/
-
-QAudioFormat QAudioOutput::format() const
-{
- return d->format();
-}
-
-/*!
- Uses the \a device as the QIODevice to transfer data.
- Passing a QIODevice allows the data to be transfered without any extra code.
- All that is required is to open the QIODevice.
-
- If able to successfully output audio data to the systems audio device the
- state() is set to QAudio::ActiveState, error() is set to QAudio::NoError
- and the stateChanged() signal is emitted.
-
- If a problem occurs during this process the error() is set to QAudio::OpenError,
- state() is set to QAudio::StoppedState and stateChanged() signal is emitted.
-
- \sa QIODevice
-*/
-
-void QAudioOutput::start(QIODevice* device)
-{
- d->start(device);
-}
-
-/*!
- Returns a pointer to the QIODevice being used to handle the data
- transfer. This QIODevice can be used to write() audio data directly.
-
- If able to access the systems audio device the state() is set to
- QAudio::IdleState, error() is set to QAudio::NoError
- and the stateChanged() signal is emitted.
-
- If a problem occurs during this process the error() is set to QAudio::OpenError,
- state() is set to QAudio::StoppedState and stateChanged() signal is emitted.
-
- \sa QIODevice
-*/
-
-QIODevice* QAudioOutput::start()
-{
- return d->start(0);
-}
-
-/*!
- Stops the audio output, detaching from the system resource.
-
- Sets error() to QAudio::NoError, state() to QAudio::StoppedState and
- emit stateChanged() signal.
-*/
-
-void QAudioOutput::stop()
-{
- d->stop();
-}
-
-/*!
- Drops all audio data in the buffers, resets buffers to zero.
-*/
-
-void QAudioOutput::reset()
-{
- d->reset();
-}
-
-/*!
- Stops processing audio data, preserving buffered audio data.
-
- Sets error() to QAudio::NoError, state() to QAudio::SuspendedState and
- emit stateChanged() signal.
-*/
-
-void QAudioOutput::suspend()
-{
- d->suspend();
-}
-
-/*!
- Resumes processing audio data after a suspend().
-
- Sets error() to QAudio::NoError.
- Sets state() to QAudio::ActiveState if you previously called start(QIODevice*).
- Sets state() to QAudio::IdleState if you previously called start().
- emits stateChanged() signal.
-*/
-
-void QAudioOutput::resume()
-{
- d->resume();
-}
-
-/*!
- Returns the free space available in bytes in the audio buffer.
-
- NOTE: returned value is only valid while in QAudio::ActiveState or QAudio::IdleState
- state, otherwise returns zero.
-*/
-
-int QAudioOutput::bytesFree() const
-{
- return d->bytesFree();
-}
-
-/*!
- Returns the period size in bytes.
-
- Note: This is the recommended write size in bytes.
-*/
-
-int QAudioOutput::periodSize() const
-{
- return d->periodSize();
-}
-
-/*!
- Sets the audio buffer size to \a value in bytes.
-
- Note: This function can be called anytime before start(), calls to this
- are ignored after start(). It should not be assumed that the buffer size
- set is the actual buffer size used, calling bufferSize() anytime after start()
- will return the actual buffer size being used.
-*/
-
-void QAudioOutput::setBufferSize(int value)
-{
- d->setBufferSize(value);
-}
-
-/*!
- Returns the audio buffer size in bytes.
-
- If called before start(), returns platform default value.
- If called before start() but setBufferSize() was called prior, returns value set by setBufferSize().
- If called after start(), returns the actual buffer size being used. This may not be what was set previously
- by setBufferSize().
-
-*/
-
-int QAudioOutput::bufferSize() const
-{
- return d->bufferSize();
-}
-
-/*!
- Sets the interval for notify() signal to be emitted.
- This is based on the \a ms of audio data processed
- not on actual real-time.
- The minimum resolution of the timer is platform specific and values
- should be checked with notifyInterval() to confirm actual value
- being used.
-*/
-
-void QAudioOutput::setNotifyInterval(int ms)
-{
- d->setNotifyInterval(ms);
-}
-
-/*!
- Returns the notify interval in milliseconds.
-*/
-
-int QAudioOutput::notifyInterval() const
-{
- return d->notifyInterval();
-}
-
-/*!
- Returns the amount of audio data processed since start()
- was called in microseconds.
-*/
-
-qint64 QAudioOutput::processedUSecs() const
-{
- return d->processedUSecs();
-}
-
-/*!
- Returns the microseconds since start() was called, including time in Idle and
- Suspend states.
-*/
-
-qint64 QAudioOutput::elapsedUSecs() const
-{
- return d->elapsedUSecs();
-}
-
-/*!
- Returns the error state.
-*/
-
-QAudio::Error QAudioOutput::error() const
-{
- return d->error();
-}
-
-/*!
- Returns the state of audio processing.
-*/
-
-QAudio::State QAudioOutput::state() const
-{
- return d->state();
-}
-
-/*!
- \fn QAudioOutput::stateChanged(QAudio::State state)
- This signal is emitted when the device \a state has changed.
- This is the current state of the audio output.
-*/
-
-/*!
- \fn QAudioOutput::notify()
- This signal is emitted when x ms of audio data has been processed
- the interval set by setNotifyInterval(x).
-*/
-
-QT_END_NAMESPACE