summaryrefslogtreecommitdiffstats
path: root/src/opengl/gl2paintengineex
diff options
context:
space:
mode:
Diffstat (limited to 'src/opengl/gl2paintengineex')
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp26
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp26
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h1
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker_p.h6
4 files changed, 38 insertions, 21 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index 40a6241eae..8a8f4835e8 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -169,14 +169,14 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
source.clear();
source.append(qShaderSnippets[MainVertexShader]);
source.append(qShaderSnippets[PositionOnlyVertexShader]);
- vertexShader = new QGLShader(QGLShader::VertexShader, context, this);
- vertexShader->compile(source);
+ vertexShader = new QGLShader(QGLShader::Vertex, context, this);
+ vertexShader->compileSourceCode(source);
source.clear();
source.append(qShaderSnippets[MainFragmentShader]);
source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
- fragShader = new QGLShader(QGLShader::FragmentShader, context, this);
- fragShader->compile(source);
+ fragShader = new QGLShader(QGLShader::Fragment, context, this);
+ fragShader->compileSourceCode(source);
simpleShaderProg = new QGLShaderProgram(context, this);
simpleShaderProg->addShader(vertexShader);
@@ -192,14 +192,14 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
source.clear();
source.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
source.append(qShaderSnippets[UntransformedPositionVertexShader]);
- vertexShader = new QGLShader(QGLShader::VertexShader, context, this);
- vertexShader->compile(source);
+ vertexShader = new QGLShader(QGLShader::Vertex, context, this);
+ vertexShader->compileSourceCode(source);
source.clear();
source.append(qShaderSnippets[MainFragmentShader]);
source.append(qShaderSnippets[ImageSrcFragmentShader]);
- fragShader = new QGLShader(QGLShader::FragmentShader, context, this);
- fragShader->compile(source);
+ fragShader = new QGLShader(QGLShader::Fragment, context, this);
+ fragShader->compileSourceCode(source);
blitShaderProg = new QGLShaderProgram(context, this);
blitShaderProg->addShader(vertexShader);
@@ -243,14 +243,14 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS
source.append(qShaderSnippets[prog.compositionFragShader]);
if (prog.maskFragShader)
source.append(qShaderSnippets[prog.maskFragShader]);
- QGLShader* fragShader = new QGLShader(QGLShader::FragmentShader, ctxGuard.context(), this);
- fragShader->compile(source);
+ QGLShader* fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this);
+ fragShader->compileSourceCode(source);
source.clear();
source.append(qShaderSnippets[prog.mainVertexShader]);
source.append(qShaderSnippets[prog.positionVertexShader]);
- QGLShader* vertexShader = new QGLShader(QGLShader::VertexShader, ctxGuard.context(), this);
- vertexShader->compile(source);
+ QGLShader* vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this);
+ vertexShader->compileSourceCode(source);
#if defined(QT_DEBUG)
// Name the shaders for easier debugging
@@ -673,7 +673,7 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
currentShaderProg = sharedShaders->findProgramInCache(requiredProgram);
if (currentShaderProg) {
- currentShaderProg->program->enable();
+ currentShaderProg->program->bind();
if (useCustomSrc)
customSrcStage->setUniforms(currentShaderProg->program);
}
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index a9744b3ba6..8228c7edab 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -246,7 +246,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
- pex->shaderManager->blitProgram()->enable();
+ pex->shaderManager->blitProgram()->bind();
pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
pex->shaderManager->setDirty();
@@ -395,7 +395,7 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush)
void QGL2PaintEngineExPrivate::useSimpleShader()
{
- shaderManager->simpleProgram()->enable();
+ shaderManager->simpleProgram()->bind();
shaderManager->setDirty();
if (matrixDirty)
@@ -1203,7 +1203,9 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
ensureActive();
QOpenGL2PaintEngineState *s = state();
- bool doOffset = !(s->renderHints & QPainter::Antialiasing) && style == Qt::SolidPattern;
+ bool doOffset = !(s->renderHints & QPainter::Antialiasing) &&
+ (style == Qt::SolidPattern) &&
+ !d->multisamplingAlwaysEnabled;
if (doOffset) {
d->temporaryTransform = s->matrix;
@@ -1221,6 +1223,9 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
}
}
+extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
+
+
void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
{
Q_D(QGL2PaintEngineEx);
@@ -1231,10 +1236,15 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
return;
QOpenGL2PaintEngineState *s = state();
+ if (pen.isCosmetic() && !qt_scaleForTransform(s->transform(), 0)) {
+ // QTriangulatingStroker class is not meant to support cosmetically sheared strokes.
+ QPaintEngineEx::stroke(path, pen);
+ return;
+ }
ensureActive();
- bool doOffset = !(s->renderHints & QPainter::Antialiasing);
+ bool doOffset = !(s->renderHints & QPainter::Antialiasing) && !d->multisamplingAlwaysEnabled;
if (doOffset) {
d->temporaryTransform = s->matrix;
QTransform tx = QTransform::fromTranslate(0.49, .49);
@@ -1772,6 +1782,14 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
}
#endif
+#if defined(QT_OPENGL_ES_2)
+ // OpenGL ES can't switch MSAA off, so if the gl paint device is
+ // multisampled, it's always multisampled.
+ d->multisamplingAlwaysEnabled = d->device->format().sampleBuffers();
+#else
+ d->multisamplingAlwaysEnabled = false;
+#endif
+
return true;
}
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 4cf2a834c4..97207234d9 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -277,6 +277,7 @@ public:
bool needsSync;
bool inRenderText;
+ bool multisamplingAlwaysEnabled;
GLfloat depthRange[2];
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
index 97eabef15f..defa3f1baa 100644
--- a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
@@ -129,9 +129,9 @@ inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, fl
float pw;
if (dx == 0)
- pw = m_width / dy;
+ pw = m_width / qAbs(dy);
else if (dy == 0)
- pw = m_width / dx;
+ pw = m_width / qAbs(dx);
else
pw = m_width / sqrt(dx*dx + dy*dy);
@@ -259,8 +259,6 @@ void QTriangulatingStroker::lineTo(const qreal *pts)
-
-
void QTriangulatingStroker::join(const qreal *pts)
{
// Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1])