diff options
Diffstat (limited to 'src/opengl/gl2paintengineex')
4 files changed, 38 insertions, 21 deletions
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index 40a6241eae..8a8f4835e8 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -169,14 +169,14 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) source.clear(); source.append(qShaderSnippets[MainVertexShader]); source.append(qShaderSnippets[PositionOnlyVertexShader]); - vertexShader = new QGLShader(QGLShader::VertexShader, context, this); - vertexShader->compile(source); + vertexShader = new QGLShader(QGLShader::Vertex, context, this); + vertexShader->compileSourceCode(source); source.clear(); source.append(qShaderSnippets[MainFragmentShader]); source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]); - fragShader = new QGLShader(QGLShader::FragmentShader, context, this); - fragShader->compile(source); + fragShader = new QGLShader(QGLShader::Fragment, context, this); + fragShader->compileSourceCode(source); simpleShaderProg = new QGLShaderProgram(context, this); simpleShaderProg->addShader(vertexShader); @@ -192,14 +192,14 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) source.clear(); source.append(qShaderSnippets[MainWithTexCoordsVertexShader]); source.append(qShaderSnippets[UntransformedPositionVertexShader]); - vertexShader = new QGLShader(QGLShader::VertexShader, context, this); - vertexShader->compile(source); + vertexShader = new QGLShader(QGLShader::Vertex, context, this); + vertexShader->compileSourceCode(source); source.clear(); source.append(qShaderSnippets[MainFragmentShader]); source.append(qShaderSnippets[ImageSrcFragmentShader]); - fragShader = new QGLShader(QGLShader::FragmentShader, context, this); - fragShader->compile(source); + fragShader = new QGLShader(QGLShader::Fragment, context, this); + fragShader->compileSourceCode(source); blitShaderProg = new QGLShaderProgram(context, this); blitShaderProg->addShader(vertexShader); @@ -243,14 +243,14 @@ QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineS source.append(qShaderSnippets[prog.compositionFragShader]); if (prog.maskFragShader) source.append(qShaderSnippets[prog.maskFragShader]); - QGLShader* fragShader = new QGLShader(QGLShader::FragmentShader, ctxGuard.context(), this); - fragShader->compile(source); + QGLShader* fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this); + fragShader->compileSourceCode(source); source.clear(); source.append(qShaderSnippets[prog.mainVertexShader]); source.append(qShaderSnippets[prog.positionVertexShader]); - QGLShader* vertexShader = new QGLShader(QGLShader::VertexShader, ctxGuard.context(), this); - vertexShader->compile(source); + QGLShader* vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this); + vertexShader->compileSourceCode(source); #if defined(QT_DEBUG) // Name the shaders for easier debugging @@ -673,7 +673,7 @@ bool QGLEngineShaderManager::useCorrectShaderProg() currentShaderProg = sharedShaders->findProgramInCache(requiredProgram); if (currentShaderProg) { - currentShaderProg->program->enable(); + currentShaderProg->program->bind(); if (useCustomSrc) customSrcStage->setUniforms(currentShaderProg->program); } diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index a9744b3ba6..8228c7edab 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -246,7 +246,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height) glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); - pex->shaderManager->blitProgram()->enable(); + pex->shaderManager->blitProgram()->bind(); pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); pex->shaderManager->setDirty(); @@ -395,7 +395,7 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush) void QGL2PaintEngineExPrivate::useSimpleShader() { - shaderManager->simpleProgram()->enable(); + shaderManager->simpleProgram()->bind(); shaderManager->setDirty(); if (matrixDirty) @@ -1203,7 +1203,9 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush) ensureActive(); QOpenGL2PaintEngineState *s = state(); - bool doOffset = !(s->renderHints & QPainter::Antialiasing) && style == Qt::SolidPattern; + bool doOffset = !(s->renderHints & QPainter::Antialiasing) && + (style == Qt::SolidPattern) && + !d->multisamplingAlwaysEnabled; if (doOffset) { d->temporaryTransform = s->matrix; @@ -1221,6 +1223,9 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush) } } +extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp + + void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) { Q_D(QGL2PaintEngineEx); @@ -1231,10 +1236,15 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) return; QOpenGL2PaintEngineState *s = state(); + if (pen.isCosmetic() && !qt_scaleForTransform(s->transform(), 0)) { + // QTriangulatingStroker class is not meant to support cosmetically sheared strokes. + QPaintEngineEx::stroke(path, pen); + return; + } ensureActive(); - bool doOffset = !(s->renderHints & QPainter::Antialiasing); + bool doOffset = !(s->renderHints & QPainter::Antialiasing) && !d->multisamplingAlwaysEnabled; if (doOffset) { d->temporaryTransform = s->matrix; QTransform tx = QTransform::fromTranslate(0.49, .49); @@ -1772,6 +1782,14 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) } #endif +#if defined(QT_OPENGL_ES_2) + // OpenGL ES can't switch MSAA off, so if the gl paint device is + // multisampled, it's always multisampled. + d->multisamplingAlwaysEnabled = d->device->format().sampleBuffers(); +#else + d->multisamplingAlwaysEnabled = false; +#endif + return true; } diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index 4cf2a834c4..97207234d9 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -277,6 +277,7 @@ public: bool needsSync; bool inRenderText; + bool multisamplingAlwaysEnabled; GLfloat depthRange[2]; diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h index 97eabef15f..defa3f1baa 100644 --- a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h +++ b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h @@ -129,9 +129,9 @@ inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, fl float pw; if (dx == 0) - pw = m_width / dy; + pw = m_width / qAbs(dy); else if (dy == 0) - pw = m_width / dx; + pw = m_width / qAbs(dx); else pw = m_width / sqrt(dx*dx + dy*dy); @@ -259,8 +259,6 @@ void QTriangulatingStroker::lineTo(const qreal *pts) - - void QTriangulatingStroker::join(const qreal *pts) { // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1]) |