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-rw-r--r--src/opengl/qglshaderprogram.cpp213
1 files changed, 0 insertions, 213 deletions
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index d028522429..90b496e405 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -612,95 +612,6 @@ bool QGLShader::compileFile(const QString& fileName)
}
/*!
- Sets the binary code for this shader to the \a length bytes from
- the array \a binary. The \a format specifies how the binary data
- should be interpreted by the OpenGL engine. Returns true if the
- binary was set on the shader; false otherwise.
-
- This function cannot be used with PartialVertexShader or
- PartialFragmentShader.
-
- If this function succeeds, then the shader will be considered compiled.
-
- \sa shaderBinaryFormats()
-*/
-bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length)
-{
- Q_D(QGLShader);
-#if !defined(QT_OPENGL_ES_2)
- if (!glShaderBinary)
- return false;
-#endif
- GLuint shader = d->shaderGuard.id();
- if (d->isPartial || !shader)
- return false;
- glGetError(); // Clear error state.
- glShaderBinary(1, &shader, format, binary, length);
- d->compiled = (glGetError() == GL_NO_ERROR);
- return d->compiled;
-}
-
-/*!
- Sets the binary code for this shader to the \a length bytes from
- the array \a binary. The \a format specifies how the binary data
- should be interpreted by the OpenGL engine. Returns true if the
- binary was set on the shader; false otherwise.
-
- The \a otherShader will also have binary code set on it. This is
- for the case where \a binary contains both vertex and fragment
- shader code.
-
- This function cannot be used with PartialVertexShader or
- PartialFragmentShader.
-
- If this function succeeds, then the shader will be considered compiled.
-
- \sa shaderBinaryFormats()
-*/
-bool QGLShader::setShaderBinary
- (QGLShader& otherShader, GLenum format, const void *binary, int length)
-{
- Q_D(QGLShader);
-#if !defined(QT_OPENGL_ES_2)
- if (!glShaderBinary)
- return false;
-#endif
- if (d->isPartial || !d->shaderGuard.id())
- return false;
- if (otherShader.d_func()->isPartial || !otherShader.d_func()->shaderGuard.id())
- return false;
- glGetError(); // Clear error state.
- GLuint shaders[2];
- shaders[0] = d->shaderGuard.id();
- shaders[1] = otherShader.d_func()->shaderGuard.id();
- glShaderBinary(2, shaders, format, binary, length);
- d->compiled = (glGetError() == GL_NO_ERROR);
- otherShader.d_func()->compiled = d->compiled;
- return d->compiled;
-}
-
-/*!
- Returns a list of all binary formats that are supported by
- setShaderBinary() on this system.
-
- \sa setShaderBinary()
-*/
-QList<GLenum> QGLShader::shaderBinaryFormats()
-{
- GLint num;
- QList<GLenum> list;
- glGetError(); // Clear error state.
- glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &num);
- if (glGetError() != GL_NO_ERROR || num <= 0)
- return list;
- QVarLengthArray<GLint> formats(num);
- glGetIntegerv(GL_SHADER_BINARY_FORMATS, formats.data());
- for (GLint i = 0; i < num; ++i)
- list += (GLenum)(formats[i]);
- return list;
-}
-
-/*!
Returns the source code for this shader.
\sa compile()
@@ -1068,130 +979,6 @@ void QGLShaderProgram::removeAllShaders()
d->removingShaders = false;
}
-#if defined(QT_OPENGL_ES_2)
-
-#ifndef GL_PROGRAM_BINARY_LENGTH_OES
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
-#endif
-#ifndef GL_NUM_PROGRAM_BINARY_FORMATS_OES
-#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
-#endif
-#ifndef GL_PROGRAM_BINARY_FORMATS_OES
-#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
-#endif
-
-#endif
-
-/*!
- Returns the program binary associated with this shader program.
- The numeric identifier of the program binary format is returned
- in \a format. The \c OES_get_program_binary extension will need
- to be supported by the system for binary retrieval to succeed.
-
- Returns an empty QByteArray if the program binary cannot be
- retrieved on this system, or the shader program has not yet
- been linked.
-
- The returned binary can be supplied to setProgramBinary() on the
- same machine at some future point to reload the program. It contains
- the compiled code of all of the shaders that were attached to the
- program at the time programBinary() is called.
-
- \sa setProgramBinary(), programBinaryFormats()
-*/
-QByteArray QGLShaderProgram::programBinary(int *format) const
-{
-#if defined(QT_OPENGL_ES_2)
- Q_D(const QGLShaderProgram);
- if (!isLinked())
- return QByteArray();
-
- // Get the length of the binary data, bailing out if there is none.
- GLint length = 0;
- GLuint program = d->programGuard.id();
- glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &length);
- if (length <= 0)
- return QByteArray();
-
- // Retrieve the binary data.
- QByteArray binary(length, 0);
- GLenum binaryFormat;
- glGetProgramBinaryOES(program, length, 0, &binaryFormat, binary.data());
- if (format)
- *format = (int)binaryFormat;
- return binary;
-#else
- Q_UNUSED(format);
- return QByteArray();
-#endif
-}
-
-/*!
- Sets the \a binary for this shader program according to \a format.
- Returns true if the binary was set, or false if the binary format
- is not supported or this system does not support program binaries.
- The program will be linked if the load succeeds.
-
- \sa programBinary(), programBinaryFormats(), isLinked()
-*/
-bool QGLShaderProgram::setProgramBinary(int format, const QByteArray& binary)
-{
-#if defined(QT_OPENGL_ES_2)
- // Load the binary and check that it was linked correctly.
- Q_D(QGLShaderProgram);
- GLuint program = d->programGuard.id();
- if (!program)
- return false;
- glProgramBinaryOES(program, (GLenum)format,
- binary.constData(), binary.size());
- GLint value = 0;
- glGetProgramiv(program, GL_LINK_STATUS, &value);
- d->linked = (value != 0);
- value = 0;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value);
- d->log = QString();
- if (value > 1) {
- char *logbuf = new char [value];
- GLint len;
- glGetProgramInfoLog(program, value, &len, logbuf);
- d->log = QString::fromLatin1(logbuf);
- QString name = objectName();
- if (name.isEmpty())
- qWarning() << "QGLShader::setProgramBinary:" << d->log;
- else
- qWarning() << "QGLShader::setProgramBinary[" << name << "]:" << d->log;
- delete [] logbuf;
- }
- return d->linked;
-#else
- Q_UNUSED(format);
- Q_UNUSED(binary);
- return false;
-#endif
-}
-
-/*!
- Returns the list of program binary formats that are accepted by
- this system for use with setProgramBinary().
-
- \sa programBinary(), setProgramBinary()
-*/
-QList<int> QGLShaderProgram::programBinaryFormats()
-{
-#if defined(QT_OPENGL_ES_2)
- GLint count = 0;
- glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS_OES, &count);
- if (count <= 0)
- return QList<int>();
- QVector<int> list;
- list.resize(count);
- glGetIntegerv(GL_PROGRAM_BINARY_FORMATS_OES, list.data());
- return list.toList();
-#else
- return QList<int>();
-#endif
-}
-
/*!
Links together the shaders that were added to this program with
addShader(). Returns true if the link was successful or