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-rw-r--r--src/opengl/gl2paintengineex/qglcustomshaderstage.cpp23
-rw-r--r--src/opengl/gl2paintengineex/qglcustomshaderstage_p.h3
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager.cpp426
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadermanager_p.h131
-rw-r--r--src/opengl/gl2paintengineex/qglengineshadersource_p.h17
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp240
-rw-r--r--src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h28
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker.cpp344
-rw-r--r--src/opengl/gl2paintengineex/qtriangulatingstroker_p.h304
-rw-r--r--src/opengl/opengl.pro45
-rw-r--r--src/opengl/qgl.cpp241
-rw-r--r--src/opengl/qgl.h2
-rw-r--r--src/opengl/qgl_mac.mm1
-rw-r--r--src/opengl/qgl_p.h14
-rw-r--r--src/opengl/qgl_qws.cpp6
-rw-r--r--src/opengl/qgl_wince.cpp9
-rw-r--r--src/opengl/qgl_x11.cpp30
-rw-r--r--src/opengl/qgl_x11egl.cpp20
-rw-r--r--src/opengl/qglframebufferobject.cpp86
-rw-r--r--src/opengl/qglframebufferobject_p.h9
-rw-r--r--src/opengl/qglpaintdevice.cpp14
-rw-r--r--src/opengl/qglpaintdevice_p.h2
-rw-r--r--src/opengl/qglpixelbuffer_egl.cpp65
-rw-r--r--src/opengl/qglpixmapfilter.cpp791
-rw-r--r--src/opengl/qglshaderprogram.cpp895
-rw-r--r--src/opengl/qglshaderprogram.h74
-rw-r--r--src/opengl/qglwindowsurface_qws.cpp1
-rw-r--r--src/opengl/qgraphicsshadereffect.cpp10
-rw-r--r--src/opengl/qgraphicsshadereffect_p.h2
-rw-r--r--src/opengl/qgraphicssystem_gl.cpp15
-rw-r--r--src/opengl/qpaintengine_opengl.cpp70
-rw-r--r--src/opengl/qpixmapdata_gl.cpp65
-rw-r--r--src/opengl/qpixmapdata_gl_p.h4
-rw-r--r--src/opengl/qpixmapdata_x11gl_egl.cpp252
-rw-r--r--src/opengl/qpixmapdata_x11gl_p.h (renamed from src/opengl/qglpaintdevice_qws.cpp)78
-rw-r--r--src/opengl/qwindowsurface_gl.cpp28
-rw-r--r--src/opengl/qwindowsurface_x11gl.cpp147
-rw-r--r--src/opengl/qwindowsurface_x11gl_p.h (renamed from src/opengl/qglpaintdevice_qws_p.h)41
-rw-r--r--src/opengl/util/composition_mode_colorburn.glsl4
-rw-r--r--src/opengl/util/composition_mode_colordodge.glsl4
-rw-r--r--src/opengl/util/composition_mode_darken.glsl2
-rw-r--r--src/opengl/util/composition_mode_difference.glsl2
-rw-r--r--src/opengl/util/composition_mode_exclusion.glsl2
-rw-r--r--src/opengl/util/composition_mode_hardlight.glsl6
-rw-r--r--src/opengl/util/composition_mode_lighten.glsl2
-rw-r--r--src/opengl/util/composition_mode_multiply.glsl2
-rw-r--r--src/opengl/util/composition_mode_overlay.glsl6
-rw-r--r--src/opengl/util/composition_mode_softlight.glsl24
-rw-r--r--src/opengl/util/conical_brush.glsl2
-rw-r--r--src/opengl/util/ellipse.glsl6
-rw-r--r--src/opengl/util/ellipse_aa.glsl56
-rw-r--r--src/opengl/util/ellipse_aa_copy.glsl11
-rw-r--r--src/opengl/util/ellipse_aa_radial.glsl24
-rw-r--r--src/opengl/util/ellipse_functions.glsl63
-rw-r--r--src/opengl/util/fragmentprograms_p.h2121
-rw-r--r--src/opengl/util/generator.cpp53
-rw-r--r--src/opengl/util/masks.conf1
-rw-r--r--src/opengl/util/pattern_brush.glsl4
-rw-r--r--src/opengl/util/simple_porter_duff.glsl6
-rw-r--r--src/opengl/util/trap_exact_aa.glsl12
60 files changed, 4299 insertions, 2647 deletions
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
index 24606bcc14..b71a7b743f 100644
--- a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
+++ b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp
@@ -52,7 +52,7 @@ public:
QGLCustomShaderStagePrivate() :
m_manager(0) {}
- QGLEngineShaderManager* m_manager;
+ QPointer<QGLEngineShaderManager> m_manager;
QByteArray m_source;
};
@@ -67,8 +67,10 @@ QGLCustomShaderStage::QGLCustomShaderStage()
QGLCustomShaderStage::~QGLCustomShaderStage()
{
Q_D(QGLCustomShaderStage);
- if (d->m_manager)
- d->m_manager->removeCustomStage(this);
+ if (d->m_manager) {
+ d->m_manager->removeCustomStage();
+ d->m_manager->sharedShaders->cleanupCustomStage(this);
+ }
}
void QGLCustomShaderStage::setUniformsDirty()
@@ -85,6 +87,8 @@ bool QGLCustomShaderStage::setOnPainter(QPainter* p)
qWarning("QGLCustomShaderStage::setOnPainter() - paint engine not OpenGL2");
return false;
}
+ if (d->m_manager)
+ qWarning("Custom shader is already set on a painter");
QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx*>(p->paintEngine());
d->m_manager = QGL2PaintEngineExPrivate::shaderManagerForEngine(engine);
@@ -108,12 +112,21 @@ void QGLCustomShaderStage::removeFromPainter(QPainter* p)
// This should leave the program in a compiled/linked state
// if the next custom shader stage is this one again.
d->m_manager->setCustomStage(0);
+ d->m_manager = 0;
}
-const char* QGLCustomShaderStage::source() const
+QByteArray QGLCustomShaderStage::source() const
{
Q_D(const QGLCustomShaderStage);
- return d->m_source.constData();
+ return d->m_source;
+}
+
+// Called by the shader manager if another custom shader is attached or
+// the manager is deleted
+void QGLCustomShaderStage::setInactive()
+{
+ Q_D(QGLCustomShaderStage);
+ d->m_manager = 0;
}
void QGLCustomShaderStage::setSource(const QByteArray& s)
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
index f8c13c53d2..e3193894b3 100644
--- a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
+++ b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h
@@ -74,8 +74,9 @@ public:
bool setOnPainter(QPainter*);
void removeFromPainter(QPainter*);
- const char* source() const;
+ QByteArray source() const;
+ void setInactive();
protected:
void setSource(const QByteArray&);
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
index e22303dab7..8a8f4835e8 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp
@@ -66,7 +66,7 @@ QGLEngineSharedShaders *QGLEngineSharedShaders::shadersForContext(const QGLConte
return p;
}
-const char* QGLEngineSharedShaders::qglEngineShaderSourceCode[] = {
+const char* QGLEngineSharedShaders::qShaderSnippets[] = {
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
@@ -78,7 +78,6 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
, blitShaderProg(0)
, simpleShaderProg(0)
{
- memset(compiledShaders, 0, sizeof(compiledShaders));
/*
Rather than having the shader source array statically initialised, it is initialised
@@ -86,10 +85,10 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
around without having to change the order of the glsl strings. It is hoped this will
make future hard-to-find runtime bugs more obvious and generally give more solid code.
*/
- static bool qglEngineShaderSourceCodePopulated = false;
- if (!qglEngineShaderSourceCodePopulated) {
+ static bool snippetsPopulated = false;
+ if (!snippetsPopulated) {
- const char** code = qglEngineShaderSourceCode; // shortcut
+ const char** code = qShaderSnippets; // shortcut
code[MainVertexShader] = qglslMainVertexShader;
code[MainWithTexCoordsVertexShader] = qglslMainWithTexCoordsVertexShader;
@@ -121,7 +120,7 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
code[ImageSrcFragmentShader] = qglslImageSrcFragmentShader;
code[ImageSrcWithPatternFragmentShader] = qglslImageSrcWithPatternFragmentShader;
code[NonPremultipliedImageSrcFragmentShader] = qglslNonPremultipliedImageSrcFragmentShader;
- code[CustomImageSrcFragmentShader] = ""; // Supplied by app.
+ code[CustomImageSrcFragmentShader] = qglslCustomSrcFragmentShader; // Calls "customShader", which must be appended
code[SolidBrushSrcFragmentShader] = qglslSolidBrushSrcFragmentShader;
code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader;
code[TextureBrushSrcWithPatternFragmentShader] = qglslTextureBrushSrcWithPatternFragmentShader;
@@ -131,11 +130,13 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
code[ConicalGradientBrushSrcFragmentShader] = qglslConicalGradientBrushSrcFragmentShader;
code[ShockingPinkSrcFragmentShader] = qglslShockingPinkSrcFragmentShader;
+ code[NoMaskFragmentShader] = "";
code[MaskFragmentShader] = qglslMaskFragmentShader;
code[RgbMaskFragmentShaderPass1] = qglslRgbMaskFragmentShaderPass1;
code[RgbMaskFragmentShaderPass2] = qglslRgbMaskFragmentShaderPass2;
code[RgbMaskWithGammaFragmentShader] = ""; //###
+ code[NoCompositionModeFragmentShader] = "";
code[MultiplyCompositionModeFragmentShader] = ""; //###
code[ScreenCompositionModeFragmentShader] = ""; //###
code[OverlayCompositionModeFragmentShader] = ""; //###
@@ -150,29 +151,36 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
#if defined(QT_DEBUG)
// Check that all the elements have been filled:
- for (int i = 0; i < TotalShaderCount; ++i) {
- if (qglEngineShaderSourceCode[i] == 0) {
- int enumIndex = staticMetaObject.indexOfEnumerator("ShaderName");
- QMetaEnum m = staticMetaObject.enumerator(enumIndex);
-
- qCritical() << "qglEngineShaderSourceCode: Source for" << m.valueToKey(i)
- << "(shader" << i << ") missing!";
+ for (int i = 0; i < TotalSnippetCount; ++i) {
+ if (qShaderSnippets[i] == 0) {
+ qFatal("Shader snippet for %s (#%d) is missing!",
+ snippetNameStr(SnippetName(i)).constData(), i);
}
}
#endif
- qglEngineShaderSourceCodePopulated = true;
+ snippetsPopulated = true;
}
+ QGLShader* fragShader;
+ QGLShader* vertexShader;
+ QByteArray source;
+
// Compile up the simple shader:
+ source.clear();
+ source.append(qShaderSnippets[MainVertexShader]);
+ source.append(qShaderSnippets[PositionOnlyVertexShader]);
+ vertexShader = new QGLShader(QGLShader::Vertex, context, this);
+ vertexShader->compileSourceCode(source);
+
+ source.clear();
+ source.append(qShaderSnippets[MainFragmentShader]);
+ source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]);
+ fragShader = new QGLShader(QGLShader::Fragment, context, this);
+ fragShader->compileSourceCode(source);
+
simpleShaderProg = new QGLShaderProgram(context, this);
- compileNamedShader(MainVertexShader, QGLShader::PartialVertexShader);
- compileNamedShader(PositionOnlyVertexShader, QGLShader::PartialVertexShader);
- compileNamedShader(MainFragmentShader, QGLShader::PartialFragmentShader);
- compileNamedShader(ShockingPinkSrcFragmentShader, QGLShader::PartialFragmentShader);
- simpleShaderProg->addShader(compiledShaders[MainVertexShader]);
- simpleShaderProg->addShader(compiledShaders[PositionOnlyVertexShader]);
- simpleShaderProg->addShader(compiledShaders[MainFragmentShader]);
- simpleShaderProg->addShader(compiledShaders[ShockingPinkSrcFragmentShader]);
+ simpleShaderProg->addShader(vertexShader);
+ simpleShaderProg->addShader(fragShader);
simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
simpleShaderProg->link();
if (!simpleShaderProg->isLinked()) {
@@ -181,152 +189,159 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context)
}
// Compile the blit shader:
+ source.clear();
+ source.append(qShaderSnippets[MainWithTexCoordsVertexShader]);
+ source.append(qShaderSnippets[UntransformedPositionVertexShader]);
+ vertexShader = new QGLShader(QGLShader::Vertex, context, this);
+ vertexShader->compileSourceCode(source);
+
+ source.clear();
+ source.append(qShaderSnippets[MainFragmentShader]);
+ source.append(qShaderSnippets[ImageSrcFragmentShader]);
+ fragShader = new QGLShader(QGLShader::Fragment, context, this);
+ fragShader->compileSourceCode(source);
+
blitShaderProg = new QGLShaderProgram(context, this);
- compileNamedShader(MainWithTexCoordsVertexShader, QGLShader::PartialVertexShader);
- compileNamedShader(UntransformedPositionVertexShader, QGLShader::PartialVertexShader);
- compileNamedShader(MainFragmentShader, QGLShader::PartialFragmentShader);
- compileNamedShader(ImageSrcFragmentShader, QGLShader::PartialFragmentShader);
- blitShaderProg->addShader(compiledShaders[MainWithTexCoordsVertexShader]);
- blitShaderProg->addShader(compiledShaders[UntransformedPositionVertexShader]);
- blitShaderProg->addShader(compiledShaders[MainFragmentShader]);
- blitShaderProg->addShader(compiledShaders[ImageSrcFragmentShader]);
+ blitShaderProg->addShader(vertexShader);
+ blitShaderProg->addShader(fragShader);
blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
blitShaderProg->link();
if (!blitShaderProg->isLinked()) {
qCritical() << "Errors linking blit shader:"
- << blitShaderProg->log();
- }
-}
-
-void QGLEngineSharedShaders::shaderDestroyed(QObject *shader)
-{
- // Remove any shader programs which has this as the srcPixel shader:
- for (int i = 0; i < cachedPrograms.size(); ++i) {
- if (cachedPrograms.at(i).srcPixelFragShader == shader) {
- delete cachedPrograms.at(i).program;
- cachedPrograms.removeAt(i--);
- }
+ << simpleShaderProg->log();
}
- emit shaderProgNeedsChanging();
}
-QGLShader *QGLEngineSharedShaders::compileNamedShader(ShaderName name, QGLShader::ShaderType type)
+#if defined (QT_DEBUG)
+QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name)
{
- Q_ASSERT(name != CustomImageSrcFragmentShader);
- Q_ASSERT(name < InvalidShaderName);
-
- if (compiledShaders[name])
- return compiledShaders[name];
-
- QByteArray source = qglEngineShaderSourceCode[name];
- QGLShader *newShader = new QGLShader(type, ctxGuard.context(), this);
- newShader->compile(source);
-
-#if defined(QT_DEBUG)
- // Name the shader for easier debugging
- QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("ShaderName"));
- newShader->setObjectName(QLatin1String(m.valueToKey(name)));
-#endif
-
- compiledShaders[name] = newShader;
- return newShader;
+ QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("SnippetName"));
+ return QByteArray(m.valueToKey(name));
}
-
-QGLShader *QGLEngineSharedShaders::compileCustomShader(QGLCustomShaderStage *stage, QGLShader::ShaderType type)
-{
- QByteArray source = stage->source();
- source += qglslCustomSrcFragmentShader;
-
- QGLShader *newShader = customShaderCache.object(source);
- if (newShader)
- return newShader;
-
- newShader = new QGLShader(type, ctxGuard.context(), this);
- newShader->compile(source);
- customShaderCache.insert(source, newShader);
-
- connect(newShader, SIGNAL(destroyed(QObject *)),
- this, SLOT(shaderDestroyed(QObject *)));
-
-#if defined(QT_DEBUG)
- // Name the shader for easier debugging
- QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("ShaderName"));
- newShader->setObjectName(QLatin1String(m.valueToKey(CustomImageSrcFragmentShader)));
#endif
- return newShader;
-}
-
// The address returned here will only be valid until next time this function is called.
QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineShaderProg &prog)
{
for (int i = 0; i < cachedPrograms.size(); ++i) {
- if (cachedPrograms[i] == prog)
- return &cachedPrograms[i];
+ QGLEngineShaderProg *cachedProg = cachedPrograms[i];
+ if (*cachedProg == prog) {
+ // Move the program to the top of the list as a poor-man's cache algo
+ cachedPrograms.move(i, 0);
+ return cachedProg;
+ }
}
- cachedPrograms.append(prog);
- QGLEngineShaderProg &cached = cachedPrograms.last();
+ QByteArray source;
+ source.append(qShaderSnippets[prog.mainFragShader]);
+ source.append(qShaderSnippets[prog.srcPixelFragShader]);
+ if (prog.srcPixelFragShader == CustomImageSrcFragmentShader)
+ source.append(prog.customStageSource);
+ if (prog.compositionFragShader)
+ source.append(qShaderSnippets[prog.compositionFragShader]);
+ if (prog.maskFragShader)
+ source.append(qShaderSnippets[prog.maskFragShader]);
+ QGLShader* fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this);
+ fragShader->compileSourceCode(source);
+
+ source.clear();
+ source.append(qShaderSnippets[prog.mainVertexShader]);
+ source.append(qShaderSnippets[prog.positionVertexShader]);
+ QGLShader* vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this);
+ vertexShader->compileSourceCode(source);
+
+#if defined(QT_DEBUG)
+ // Name the shaders for easier debugging
+ QByteArray description;
+ description.append("Fragment shader: main=");
+ description.append(snippetNameStr(prog.mainFragShader));
+ description.append(", srcPixel=");
+ description.append(snippetNameStr(prog.srcPixelFragShader));
+ if (prog.compositionFragShader) {
+ description.append(", composition=");
+ description.append(snippetNameStr(prog.compositionFragShader));
+ }
+ if (prog.maskFragShader) {
+ description.append(", mask=");
+ description.append(snippetNameStr(prog.maskFragShader));
+ }
+ fragShader->setObjectName(QString::fromLatin1(description));
+
+ description.clear();
+ description.append("Vertex shader: main=");
+ description.append(snippetNameStr(prog.mainVertexShader));
+ description.append(", position=");
+ description.append(snippetNameStr(prog.positionVertexShader));
+ vertexShader->setObjectName(QString::fromLatin1(description));
+#endif
+
+ QGLEngineShaderProg* newProg = new QGLEngineShaderProg(prog);
// If the shader program's not found in the cache, create it now.
- cached.program = new QGLShaderProgram(ctxGuard.context(), this);
- cached.program->addShader(cached.mainVertexShader);
- cached.program->addShader(cached.positionVertexShader);
- cached.program->addShader(cached.mainFragShader);
- cached.program->addShader(cached.srcPixelFragShader);
- cached.program->addShader(cached.maskFragShader);
- cached.program->addShader(cached.compositionFragShader);
+ newProg->program = new QGLShaderProgram(ctxGuard.context(), this);
+ newProg->program->addShader(vertexShader);
+ newProg->program->addShader(fragShader);
// We have to bind the vertex attribute names before the program is linked:
- cached.program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
- if (cached.useTextureCoords)
- cached.program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
- if (cached.useOpacityAttribute)
- cached.program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
-
- cached.program->link();
- if (!cached.program->isLinked()) {
+ newProg->program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR);
+ if (newProg->useTextureCoords)
+ newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR);
+ if (newProg->useOpacityAttribute)
+ newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR);
+
+ newProg->program->link();
+ if (!newProg->program->isLinked()) {
QLatin1String none("none");
QLatin1String br("\n");
QString error;
error = QLatin1String("Shader program failed to link,")
#if defined(QT_DEBUG)
+ br
- + QLatin1String(" Shaders Used:\n")
- + QLatin1String(" mainVertexShader = ")
- + (cached.mainVertexShader ?
- cached.mainVertexShader->objectName() : none) + br
- + QLatin1String(" positionVertexShader = ")
- + (cached.positionVertexShader ?
- cached.positionVertexShader->objectName() : none) + br
- + QLatin1String(" mainFragShader = ")
- + (cached.mainFragShader ?
- cached.mainFragShader->objectName() : none) + br
- + QLatin1String(" srcPixelFragShader = ")
- + (cached.srcPixelFragShader ?
- cached.srcPixelFragShader->objectName() : none) + br
- + QLatin1String(" maskFragShader = ")
- + (cached.maskFragShader ?
- cached.maskFragShader->objectName() : none) + br
- + QLatin1String(" compositionFragShader = ")
- + (cached.compositionFragShader ?
- cached.compositionFragShader->objectName() : none) + br
+ + QLatin1String(" Shaders Used:") + br
+ + QLatin1String(" ") + vertexShader->objectName() + QLatin1String(": ") + br
+ + QLatin1String(vertexShader->sourceCode()) + br
+ + QLatin1String(" ") + fragShader->objectName() + QLatin1String(": ") + br
+ + QLatin1String(fragShader->sourceCode()) + br
#endif
+ QLatin1String(" Error Log:\n")
- + QLatin1String(" ") + cached.program->log();
+ + QLatin1String(" ") + newProg->program->log();
qWarning() << error;
- delete cached.program;
- cachedPrograms.removeLast();
- return 0;
- } else {
- // taking the address here is safe since
- // cachePrograms isn't resized anywhere else
- return &cached;
+ delete newProg; // Deletes the QGLShaderProgram in it's destructor
+ newProg = 0;
}
+ else {
+ if (cachedPrograms.count() > 30) {
+ // The cache is full, so delete the last 5 programs in the list.
+ // These programs will be least used, as a program us bumped to
+ // the top of the list when it's used.
+ for (int i = 0; i < 5; ++i) {
+ delete cachedPrograms.last();
+ cachedPrograms.removeLast();
+ }
+ }
+
+ cachedPrograms.insert(0, newProg);
+ }
+
+ return newProg;
}
+void QGLEngineSharedShaders::cleanupCustomStage(QGLCustomShaderStage* stage)
+{
+ // Remove any shader programs which has this as the custom shader src:
+ for (int i = 0; i < cachedPrograms.size(); ++i) {
+ QGLEngineShaderProg *cachedProg = cachedPrograms[i];
+ if (cachedProg->customStageSource == stage->source()) {
+ delete cachedProg;
+ cachedPrograms.removeAt(i);
+ i--;
+ }
+ }
+}
+
+
QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
: ctx(context),
shaderProgNeedsChanging(true),
@@ -335,8 +350,7 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
maskType(NoMask),
compositionMode(QPainter::CompositionMode_SourceOver),
customSrcStage(0),
- currentShaderProg(0),
- customShader(0)
+ currentShaderProg(0)
{
sharedShaders = QGLEngineSharedShaders::shadersForContext(context);
connect(sharedShaders, SIGNAL(shaderProgNeedsChanging()), this, SLOT(shaderProgNeedsChangingSlot()));
@@ -345,6 +359,7 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context)
QGLEngineShaderManager::~QGLEngineShaderManager()
{
//###
+ removeCustomStage();
}
uint QGLEngineShaderManager::getUniformLocation(Uniform id)
@@ -436,21 +451,20 @@ void QGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode)
void QGLEngineShaderManager::setCustomStage(QGLCustomShaderStage* stage)
{
+ if (customSrcStage)
+ removeCustomStage();
customSrcStage = stage;
- customShader = 0; // Will be compiled from 'customSrcStage' later.
shaderProgNeedsChanging = true;
}
-void QGLEngineShaderManager::removeCustomStage(QGLCustomShaderStage* stage)
+void QGLEngineShaderManager::removeCustomStage()
{
- Q_UNUSED(stage); // Currently we only support one at a time...
-
+ if (customSrcStage)
+ customSrcStage->setInactive();
customSrcStage = 0;
- customShader = 0;
shaderProgNeedsChanging = true;
}
-
QGLShaderProgram* QGLEngineShaderManager::currentProgram()
{
return currentShaderProg->program;
@@ -476,28 +490,27 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
return false;
bool useCustomSrc = customSrcStage != 0;
- if (useCustomSrc && srcPixelType != QGLEngineShaderManager::ImageSrc) {
+ if (useCustomSrc && srcPixelType != QGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) {
useCustomSrc = false;
qWarning("QGLEngineShaderManager - Ignoring custom shader stage for non image src");
}
QGLEngineShaderProg requiredProgram;
- requiredProgram.program = 0;
bool texCoords = false;
// Choose vertex shader shader position function (which typically also sets
// varyings) and the source pixel (srcPixel) fragment shader function:
- QGLEngineSharedShaders::ShaderName positionVertexShaderName = QGLEngineSharedShaders::InvalidShaderName;
- QGLEngineSharedShaders::ShaderName srcPixelFragShaderName = QGLEngineSharedShaders::InvalidShaderName;
+ requiredProgram.positionVertexShader = QGLEngineSharedShaders::InvalidSnippetName;
+ requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::InvalidSnippetName;
bool isAffine = brushTransform.isAffine();
if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) {
if (isAffine)
- positionVertexShaderName = QGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader;
+ requiredProgram.positionVertexShader = QGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader;
else
- positionVertexShaderName = QGLEngineSharedShaders::PositionWithPatternBrushVertexShader;
+ requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionWithPatternBrushVertexShader;
- srcPixelFragShaderName = QGLEngineSharedShaders::PatternBrushSrcFragmentShader;
+ requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::PatternBrushSrcFragmentShader;
}
else switch (srcPixelType) {
default:
@@ -505,177 +518,162 @@ bool QGLEngineShaderManager::useCorrectShaderProg()
qFatal("QGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set");
break;
case QGLEngineShaderManager::ImageSrc:
- srcPixelFragShaderName = QGLEngineSharedShaders::ImageSrcFragmentShader;
- positionVertexShaderName = QGLEngineSharedShaders::PositionOnlyVertexShader;
+ requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcFragmentShader;
+ requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
texCoords = true;
break;
case QGLEngineShaderManager::NonPremultipliedImageSrc:
- srcPixelFragShaderName = QGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader;
- positionVertexShaderName = QGLEngineSharedShaders::PositionOnlyVertexShader;
+ requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader;
+ requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
texCoords = true;
break;
case QGLEngineShaderManager::PatternSrc:
- srcPixelFragShaderName = QGLEngineSharedShaders::ImageSrcWithPatternFragmentShader;
- positionVertexShaderName = QGLEngineSharedShaders::PositionOnlyVertexShader;
+ requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcWithPatternFragmentShader;
+ requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
texCoords = true;
break;
case QGLEngineShaderManager::TextureSrcWithPattern:
- srcPixelFragShaderName = QGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader;
- positionVertexShaderName = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader
+ requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader;
+ requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader
: QGLEngineSharedShaders::PositionWithTextureBrushVertexShader;
break;
case Qt::SolidPattern:
- srcPixelFragShaderName = QGLEngineSharedShaders::SolidBrushSrcFragmentShader;
- positionVertexShaderName = QGLEngineSharedShaders::PositionOnlyVertexShader;
+ requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::SolidBrushSrcFragmentShader;
+ requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader;
break;
case Qt::LinearGradientPattern:
- srcPixelFragShaderName = QGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader;
- positionVertexShaderName = isAffine ? QGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader
+ requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader;
+ requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader
: QGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader;
break;
case Qt::ConicalGradientPattern:
- srcPixelFragShaderName = QGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader;
- positionVertexShaderName = isAffine ? QGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader
+ requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader;
+ requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader
: QGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader;
break;
case Qt::RadialGradientPattern:
- srcPixelFragShaderName = QGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader;
- positionVertexShaderName = isAffine ? QGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader
+ requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader;
+ requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader
: QGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader;
break;
case Qt::TexturePattern:
- srcPixelFragShaderName = QGLEngineSharedShaders::TextureBrushSrcFragmentShader;
- positionVertexShaderName = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader
+ requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcFragmentShader;
+ requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader
: QGLEngineSharedShaders::PositionWithTextureBrushVertexShader;
break;
};
- requiredProgram.positionVertexShader = sharedShaders->compileNamedShader(positionVertexShaderName, QGLShader::PartialVertexShader);
+
if (useCustomSrc) {
- if (!customShader)
- customShader = sharedShaders->compileCustomShader(customSrcStage, QGLShader::PartialFragmentShader);
- requiredProgram.srcPixelFragShader = customShader;
- } else {
- requiredProgram.srcPixelFragShader = sharedShaders->compileNamedShader(srcPixelFragShaderName, QGLShader::PartialFragmentShader);
+ requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::CustomImageSrcFragmentShader;
+ requiredProgram.customStageSource = customSrcStage->source();
}
const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus;
const bool hasMask = maskType != QGLEngineShaderManager::NoMask;
// Choose fragment shader main function:
- QGLEngineSharedShaders::ShaderName mainFragShaderName;
-
if (opacityMode == AttributeOpacity) {
Q_ASSERT(!hasCompose && !hasMask);
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_ImageArrays;
+ requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_ImageArrays;
} else {
bool useGlobalOpacity = (opacityMode == UniformOpacity);
if (hasCompose && hasMask && useGlobalOpacity)
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_CMO;
+ requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CMO;
if (hasCompose && hasMask && !useGlobalOpacity)
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_CM;
+ requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CM;
if (!hasCompose && hasMask && useGlobalOpacity)
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_MO;
+ requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_MO;
if (!hasCompose && hasMask && !useGlobalOpacity)
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_M;
+ requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_M;
if (hasCompose && !hasMask && useGlobalOpacity)
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_CO;
+ requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CO;
if (hasCompose && !hasMask && !useGlobalOpacity)
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_C;
+ requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_C;
if (!hasCompose && !hasMask && useGlobalOpacity)
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_O;
+ requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_O;
if (!hasCompose && !hasMask && !useGlobalOpacity)
- mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader;
+ requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader;
}
- requiredProgram.mainFragShader = sharedShaders->compileNamedShader(mainFragShaderName, QGLShader::PartialFragmentShader);
-
if (hasMask) {
- QGLEngineSharedShaders::ShaderName maskShaderName = QGLEngineSharedShaders::InvalidShaderName;
if (maskType == PixelMask) {
- maskShaderName = QGLEngineSharedShaders::MaskFragmentShader;
+ requiredProgram.maskFragShader = QGLEngineSharedShaders::MaskFragmentShader;
texCoords = true;
} else if (maskType == SubPixelMaskPass1) {
- maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShaderPass1;
+ requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass1;
texCoords = true;
} else if (maskType == SubPixelMaskPass2) {
- maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShaderPass2;
+ requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass2;
texCoords = true;
} else if (maskType == SubPixelWithGammaMask) {
- maskShaderName = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader;
+ requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader;
texCoords = true;
} else {
qCritical("QGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type");
}
-
- requiredProgram.maskFragShader = sharedShaders->compileNamedShader(maskShaderName, QGLShader::PartialFragmentShader);
} else {
- requiredProgram.maskFragShader = 0;
+ requiredProgram.maskFragShader = QGLEngineSharedShaders::NoMaskFragmentShader;
}
if (hasCompose) {
- QGLEngineSharedShaders::ShaderName compositionShaderName = QGLEngineSharedShaders::InvalidShaderName;
switch (compositionMode) {
case QPainter::CompositionMode_Multiply:
- compositionShaderName = QGLEngineSharedShaders::MultiplyCompositionModeFragmentShader;
+ requiredProgram.compositionFragShader = QGLEngineSharedShaders::MultiplyCompositionModeFragmentShader;
break;
case QPainter::CompositionMode_Screen:
- compositionShaderName = QGLEngineSharedShaders::ScreenCompositionModeFragmentShader;
+ requiredProgram.compositionFragShader = QGLEngineSharedShaders::ScreenCompositionModeFragmentShader;
break;
case QPainter::CompositionMode_Overlay:
- compositionShaderName = QGLEngineSharedShaders::OverlayCompositionModeFragmentShader;
+ requiredProgram.compositionFragShader = QGLEngineSharedShaders::OverlayCompositionModeFragmentShader;
break;
case QPainter::CompositionMode_Darken:
- compositionShaderName = QGLEngineSharedShaders::DarkenCompositionModeFragmentShader;
+ requiredProgram.compositionFragShader = QGLEngineSharedShaders::DarkenCompositionModeFragmentShader;
break;
case QPainter::CompositionMode_Lighten:
- compositionShaderName = QGLEngineSharedShaders::LightenCompositionModeFragmentShader;
+ requiredProgram.compositionFragShader = QGLEngineSharedShaders::LightenCompositionModeFragmentShader;
break;
case QPainter::CompositionMode_ColorDodge:
- compositionShaderName = QGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader;
+ requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader;
break;
case QPainter::CompositionMode_ColorBurn:
- compositionShaderName = QGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader;
+ requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader;
break;
case QPainter::CompositionMode_HardLight:
- compositionShaderName = QGLEngineSharedShaders::HardLightCompositionModeFragmentShader;
+ requiredProgram.compositionFragShader = QGLEngineSharedShaders::HardLightCompositionModeFragmentShader;
break;
case QPainter::CompositionMode_SoftLight:
- compositionShaderName = QGLEngineSharedShaders::SoftLightCompositionModeFragmentShader;
+ requiredProgram.compositionFragShader = QGLEngineSharedShaders::SoftLightCompositionModeFragmentShader;
break;
case QPainter::CompositionMode_Difference:
- compositionShaderName = QGLEngineSharedShaders::DifferenceCompositionModeFragmentShader;
+ requiredProgram.compositionFragShader = QGLEngineSharedShaders::DifferenceCompositionModeFragmentShader;
break;
case QPainter::CompositionMode_Exclusion:
- compositionShaderName = QGLEngineSharedShaders::ExclusionCompositionModeFragmentShader;
+ requiredProgram.compositionFragShader = QGLEngineSharedShaders::ExclusionCompositionModeFragmentShader;
break;
default:
qWarning("QGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode");
}
- requiredProgram.compositionFragShader = sharedShaders->compileNamedShader(compositionShaderName, QGLShader::PartialFragmentShader);
} else {
- requiredProgram.compositionFragShader = 0;
+ requiredProgram.compositionFragShader = QGLEngineSharedShaders::NoCompositionModeFragmentShader;
}
- // Choose vertex shader main function
- QGLEngineSharedShaders::ShaderName mainVertexShaderName = QGLEngineSharedShaders::InvalidShaderName;
+ // Choose vertex shader main function
if (opacityMode == AttributeOpacity) {
Q_ASSERT(texCoords);
- mainVertexShaderName = QGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader;
+ requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader;
} else if (texCoords) {
- mainVertexShaderName = QGLEngineSharedShaders::MainWithTexCoordsVertexShader;
+ requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsVertexShader;
} else {
- mainVertexShaderName = QGLEngineSharedShaders::MainVertexShader;
+ requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainVertexShader;
}
- requiredProgram.mainVertexShader = sharedShaders->compileNamedShader(mainVertexShaderName, QGLShader::PartialVertexShader);
requiredProgram.useTextureCoords = texCoords;
requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity);
-
// At this point, requiredProgram is fully populated so try to find the program in the cache
currentShaderProg = sharedShaders->findProgramInCache(requiredProgram);
if (currentShaderProg) {
- currentShaderProg->program->enable();
+ currentShaderProg->program->bind();
if (useCustomSrc)
customSrcStage->setUniforms(currentShaderProg->program);
}
diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
index 291d24c4dd..50c14326dc 100644
--- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h
@@ -234,32 +234,6 @@ QT_BEGIN_NAMESPACE
QT_MODULE(OpenGL)
-struct QGLEngineShaderProg
-{
- QGLShader* mainVertexShader;
- QGLShader* positionVertexShader;
- QGLShader* mainFragShader;
- QGLShader* srcPixelFragShader;
- QGLShader* maskFragShader; // Can be null for no mask
- QGLShader* compositionFragShader; // Can be null for GL-handled mode
- QGLShaderProgram* program;
-
- QVector<uint> uniformLocations;
-
- bool useTextureCoords;
- bool useOpacityAttribute;
-
- bool operator==(const QGLEngineShaderProg& other) {
- // We don't care about the program
- return ( mainVertexShader == other.mainVertexShader &&
- positionVertexShader == other.positionVertexShader &&
- mainFragShader == other.mainFragShader &&
- srcPixelFragShader == other.srcPixelFragShader &&
- maskFragShader == other.maskFragShader &&
- compositionFragShader == other.compositionFragShader
- );
- }
-};
/*
struct QGLEngineCachedShaderProg
@@ -280,15 +254,19 @@ static const GLuint QT_VERTEX_COORDS_ATTR = 0;
static const GLuint QT_TEXTURE_COORDS_ATTR = 1;
static const GLuint QT_OPACITY_ATTR = 2;
+class QGLEngineShaderProg;
+
class QGLEngineSharedShaders : public QObject
{
Q_OBJECT
public:
- enum ShaderName {
+
+ enum SnippetName {
MainVertexShader,
MainWithTexCoordsVertexShader,
MainWithTexCoordsAndOpacityVertexShader,
+ // UntransformedPositionVertexShader must be first in the list:
UntransformedPositionVertexShader,
PositionOnlyVertexShader,
PositionWithPatternBrushVertexShader,
@@ -302,6 +280,7 @@ public:
AffinePositionWithRadialGradientBrushVertexShader,
AffinePositionWithTextureBrushVertexShader,
+ // MainFragmentShader_CMO must be first in the list:
MainFragmentShader_CMO,
MainFragmentShader_CM,
MainFragmentShader_MO,
@@ -312,6 +291,7 @@ public:
MainFragmentShader,
MainFragmentShader_ImageArrays,
+ // ImageSrcFragmentShader must be first in the list::
ImageSrcFragmentShader,
ImageSrcWithPatternFragmentShader,
NonPremultipliedImageSrcFragmentShader,
@@ -325,11 +305,15 @@ public:
ConicalGradientBrushSrcFragmentShader,
ShockingPinkSrcFragmentShader,
+ // NoMaskFragmentShader must be first in the list:
+ NoMaskFragmentShader,
MaskFragmentShader,
RgbMaskFragmentShaderPass1,
RgbMaskFragmentShaderPass2,
RgbMaskWithGammaFragmentShader,
+ // NoCompositionModeFragmentShader must be first in the list:
+ NoCompositionModeFragmentShader,
MultiplyCompositionModeFragmentShader,
ScreenCompositionModeFragmentShader,
OverlayCompositionModeFragmentShader,
@@ -342,37 +326,88 @@ public:
DifferenceCompositionModeFragmentShader,
ExclusionCompositionModeFragmentShader,
- TotalShaderCount, InvalidShaderName
+ TotalSnippetCount, InvalidSnippetName
};
+#if defined (QT_DEBUG)
+ Q_ENUMS(SnippetName)
+ static QByteArray snippetNameStr(SnippetName snippetName);
+#endif
- QGLEngineSharedShaders(const QGLContext *context);
+/*
+ // These allow the ShaderName enum to be used as a cache key
+ const int mainVertexOffset = 0;
+ const int positionVertexOffset = (1<<2) - PositionOnlyVertexShader;
+ const int mainFragOffset = (1<<6) - MainFragmentShader_CMO;
+ const int srcPixelOffset = (1<<10) - ImageSrcFragmentShader;
+ const int maskOffset = (1<<14) - NoMaskShader;
+ const int compositionOffset = (1 << 16) - MultiplyCompositionModeFragmentShader;
+*/
- QGLShader *compileNamedShader(ShaderName name, QGLShader::ShaderType type);
+ QGLEngineSharedShaders(const QGLContext *context);
QGLShaderProgram *simpleProgram() { return simpleShaderProg; }
QGLShaderProgram *blitProgram() { return blitShaderProg; }
// Compile the program if it's not already in the cache, return the item in the cache.
QGLEngineShaderProg *findProgramInCache(const QGLEngineShaderProg &prog);
// Compile the custom shader if it's not already in the cache, return the item in the cache.
- QGLShader *compileCustomShader(QGLCustomShaderStage *stage, QGLShader::ShaderType type);
static QGLEngineSharedShaders *shadersForContext(const QGLContext *context);
+ // Ideally, this would be static and cleanup all programs in all contexts which
+ // contain the custom code. Currently it is just a hint and we rely on deleted
+ // custom shaders being cleaned up by being kicked out of the cache when it's
+ // full.
+ void cleanupCustomStage(QGLCustomShaderStage* stage);
+
signals:
void shaderProgNeedsChanging();
-private slots:
- void shaderDestroyed(QObject *shader);
-
private:
QGLSharedResourceGuard ctxGuard;
QGLShaderProgram *blitShaderProg;
QGLShaderProgram *simpleShaderProg;
- QList<QGLEngineShaderProg> cachedPrograms;
- QCache<QByteArray, QGLShader> customShaderCache;
- QGLShader* compiledShaders[TotalShaderCount];
+ QList<QGLEngineShaderProg*> cachedPrograms;
- static const char* qglEngineShaderSourceCode[TotalShaderCount];
+ static const char* qShaderSnippets[TotalSnippetCount];
+};
+
+
+class QGLEngineShaderProg
+{
+public:
+ QGLEngineShaderProg() : program(0) {}
+
+ ~QGLEngineShaderProg() {
+ if (program)
+ delete program;
+ }
+
+ QGLEngineSharedShaders::SnippetName mainVertexShader;
+ QGLEngineSharedShaders::SnippetName positionVertexShader;
+ QGLEngineSharedShaders::SnippetName mainFragShader;
+ QGLEngineSharedShaders::SnippetName srcPixelFragShader;
+ QGLEngineSharedShaders::SnippetName maskFragShader;
+ QGLEngineSharedShaders::SnippetName compositionFragShader;
+
+ QByteArray customStageSource; //TODO: Decent cache key for custom stages
+ QGLShaderProgram* program;
+
+ QVector<uint> uniformLocations;
+
+ bool useTextureCoords;
+ bool useOpacityAttribute;
+
+ bool operator==(const QGLEngineShaderProg& other) {
+ // We don't care about the program
+ return ( mainVertexShader == other.mainVertexShader &&
+ positionVertexShader == other.positionVertexShader &&
+ mainFragShader == other.mainFragShader &&
+ srcPixelFragShader == other.srcPixelFragShader &&
+ maskFragShader == other.maskFragShader &&
+ compositionFragShader == other.compositionFragShader &&
+ customStageSource == other.customStageSource
+ );
+ }
};
class Q_OPENGL_EXPORT QGLEngineShaderManager : public QObject
@@ -426,7 +461,7 @@ public:
void setMaskType(MaskType);
void setCompositionMode(QPainter::CompositionMode);
void setCustomStage(QGLCustomShaderStage* stage);
- void removeCustomStage(QGLCustomShaderStage* stage);
+ void removeCustomStage();
uint getUniformLocation(Uniform id);
@@ -437,19 +472,7 @@ public:
QGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers
QGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer
-/*
- // These allow the ShaderName enum to be used as a cache key
- const int mainVertexOffset = 0;
- const int positionVertexOffset = (1<<2) - PositionOnlyVertexShader;
- const int mainFragOffset = (1<<6) - MainFragmentShader_CMO;
- const int srcPixelOffset = (1<<10) - ImageSrcFragmentShader;
- const int maskOffset = (1<<14) - NoMaskShader;
- const int compositionOffset = (1 << 16) - MultiplyCompositionModeFragmentShader;
-*/
-
-#if defined (QT_DEBUG)
- Q_ENUMS(ShaderName)
-#endif
+ QGLEngineSharedShaders* sharedShaders;
private slots:
void shaderProgNeedsChangingSlot() { shaderProgNeedsChanging = true; }
@@ -466,9 +489,7 @@ private:
QPainter::CompositionMode compositionMode;
QGLCustomShaderStage* customSrcStage;
- QGLEngineShaderProg* currentShaderProg;
- QGLEngineSharedShaders *sharedShaders;
- QGLShader *customShader;
+ QGLEngineShaderProg* currentShaderProg;
};
QT_END_NAMESPACE
diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
index 6712bf67f9..2407979e31 100644
--- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h
+++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h
@@ -131,7 +131,6 @@ static const char* const qglslPositionWithPatternBrushVertexShader = "\
gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
gl_Position.w = invertedHTexCoordsZ; \
patternTexCoords.xy = (hTexCoords.xy * 0.125) * invertedHTexCoordsZ; \
- patternTexCoords.y = -patternTexCoords.y; \
}";
static const char* const qglslAffinePositionWithPatternBrushVertexShader
@@ -259,7 +258,7 @@ static const char* const qglslPositionWithTextureBrushVertexShader = "\
uniform mediump vec2 halfViewportSize; \
uniform highp vec2 invertedTextureSize; \
uniform highp mat3 brushTransform; \
- varying highp vec2 brushTextureCoords; \
+ varying highp vec2 textureCoords; \
void setPosition(void) { \
gl_Position = pmvMatrix * vertexCoordsArray;\
gl_Position.xy = gl_Position.xy / gl_Position.w; \
@@ -268,7 +267,7 @@ static const char* const qglslPositionWithTextureBrushVertexShader = "\
mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \
gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \
gl_Position.w = invertedHTexCoordsZ; \
- brushTextureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \
+ textureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \
}";
static const char* const qglslAffinePositionWithTextureBrushVertexShader
@@ -279,26 +278,26 @@ static const char* const qglslAffinePositionWithTextureBrushVertexShader
// we emulate GL_REPEAT by only taking the fractional part of the texture coords.
// TODO: Special case POT textures which don't need this emulation
static const char* const qglslTextureBrushSrcFragmentShader = "\
- varying highp vec2 brushTextureCoords; \
+ varying highp vec2 textureCoords; \
uniform lowp sampler2D brushTexture; \
lowp vec4 srcPixel() { \
- return texture2D(brushTexture, fract(brushTextureCoords)); \
+ return texture2D(brushTexture, fract(textureCoords)); \
}";
#else
static const char* const qglslTextureBrushSrcFragmentShader = "\
- varying highp vec2 brushTextureCoords; \
+ varying highp vec2 textureCoords; \
uniform lowp sampler2D brushTexture; \
lowp vec4 srcPixel() { \
- return texture2D(brushTexture, brushTextureCoords); \
+ return texture2D(brushTexture, textureCoords); \
}";
#endif
static const char* const qglslTextureBrushSrcWithPatternFragmentShader = "\
- varying highp vec2 brushTextureCoords; \
+ varying highp vec2 textureCoords; \
uniform lowp vec4 patternColor; \
uniform lowp sampler2D brushTexture; \
lowp vec4 srcPixel() { \
- return patternColor * (1.0 - texture2D(brushTexture, brushTextureCoords).r); \
+ return patternColor * (1.0 - texture2D(brushTexture, textureCoords).r); \
}";
// Solid Fill Brush
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
index 8130151293..8c5bf0ee01 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp
@@ -81,6 +81,8 @@
#include "qglengineshadermanager_p.h"
#include "qgl2pexvertexarray_p.h"
+#include "qtriangulatingstroker_p.h"
+
#include <QDebug>
QT_BEGIN_NAMESPACE
@@ -244,7 +246,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height)
glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray);
glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray);
- pex->shaderManager->blitProgram()->enable();
+ pex->shaderManager->blitProgram()->bind();
pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT);
pex->shaderManager->setDirty();
@@ -393,7 +395,7 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush)
void QGL2PaintEngineExPrivate::useSimpleShader()
{
- shaderManager->simpleProgram()->enable();
+ shaderManager->simpleProgram()->bind();
shaderManager->setDirty();
if (matrixDirty)
@@ -469,8 +471,6 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
QPointF translationPoint;
if (style <= Qt::DiagCrossPattern) {
- translationPoint = q->state()->brushOrigin;
-
QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
@@ -528,8 +528,6 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
}
else if (style == Qt::TexturePattern) {
- translationPoint = q->state()->brushOrigin;
-
const QPixmap& texPixmap = currentBrush->texture();
if (qHasPixmapTexture(*currentBrush) && currentBrush->texture().isQBitmap()) {
@@ -537,7 +535,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
}
- QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 * textureInvertedY / texPixmap.height());
+ QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 / texPixmap.height());
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::InvertedTextureSize), invertedTextureSize);
QVector2D halfViewportSize(width*0.5, height*0.5);
@@ -546,9 +544,17 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms()
else
qWarning("QGL2PaintEngineEx: Unimplemented fill style");
+ const QPointF &brushOrigin = q->state()->brushOrigin;
+ QTransform matrix = q->state()->matrix;
+ matrix.translate(brushOrigin.x(), brushOrigin.y());
+
QTransform translate(1, 0, 0, 1, -translationPoint.x(), -translationPoint.y());
QTransform gl_to_qt(1, 0, 0, -1, 0, height);
- QTransform inv_matrix = gl_to_qt * (brushQTransform * q->state()->matrix).inverted() * translate;
+ QTransform inv_matrix;
+ if (style == Qt::TexturePattern && textureInvertedY == -1)
+ inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush->texture().height()) * brushQTransform * matrix).inverted() * translate;
+ else
+ inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate;
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTransform), inv_matrix);
shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT);
@@ -572,7 +578,6 @@ void QGL2PaintEngineExPrivate::updateMatrix()
//
// We expand out the multiplication to save the cost of a full 4x4
// matrix multiplication as most of the components are trivial.
-
const QTransform& transform = q->state()->matrix;
if (mode == TextDrawingMode) {
@@ -628,6 +633,9 @@ void QGL2PaintEngineExPrivate::updateMatrix()
// The actual data has been updated so both shader program's uniforms need updating
simpleShaderMatrixUniformDirty = true;
shaderMatrixUniformDirty = true;
+
+ dasher.setInvScale(inverseScale);
+ stroker.setInvScale(inverseScale);
}
@@ -838,28 +846,6 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
mode = newMode;
}
-void QGL2PaintEngineExPrivate::drawOutline(const QVectorPath& path)
-{
- transferMode(BrushDrawingMode);
-
- // Might need to call updateMatrix to re-calculate inverseScale
- if (matrixDirty)
- updateMatrix();
-
- vertexCoordinateArray.clear();
- vertexCoordinateArray.addPath(path, inverseScale);
-
- if (path.hasImplicitClose()) {
- // Close the path's outline
- vertexCoordinateArray.lineToArray(path.points()[0], path.points()[1]);
- vertexCoordinateArray.stops().last() += 1;
- }
-
- prepareForDraw(currentBrush->isOpaque());
- drawVertexArrays(vertexCoordinateArray, GL_LINE_STRIP);
-}
-
-
// Assumes everything is configured for the brush you want to use
void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
{
@@ -876,9 +862,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
prepareForDraw(currentBrush->isOpaque());
composite(rect);
- } else if (path.shape() == QVectorPath::EllipseHint
- || path.shape() == QVectorPath::ConvexPolygonHint)
- {
+ } else if (path.isConvex()) {
vertexCoordinateArray.clear();
vertexCoordinateArray.addPath(path, inverseScale, false);
prepareForDraw(currentBrush->isOpaque());
@@ -922,8 +906,14 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
}
-void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill)
+void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
+ int count,
+ const QVector<int> *stops,
+ const QGLRect &bounds,
+ StencilFillMode mode)
{
+ Q_ASSERT(count || stops);
+
// qDebug("QGL2PaintEngineExPrivate::fillStencilWithVertexArray()");
glStencilMask(0xff); // Enable stencil writes
@@ -955,19 +945,20 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(QGL2PEXVertexArray& ve
}
#endif
- if (useWindingFill) {
+ if (mode == WindingFillMode) {
+ Q_ASSERT(stops && !count);
if (q->state()->clipTestEnabled) {
// Flatten clip values higher than current clip, and set high bit to match current clip
glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
- composite(vertexArray.boundingRect());
+ composite(bounds);
glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT);
} else if (!stencilClean) {
// Clear stencil buffer within bounding rect
glStencilFunc(GL_ALWAYS, 0, 0xff);
glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
- composite(vertexArray.boundingRect());
+ composite(bounds);
}
// Inc. for front-facing triangle
@@ -975,19 +966,43 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(QGL2PEXVertexArray& ve
// Dec. for back-facing "holes"
glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP);
glStencilMask(~GL_STENCIL_HIGH_BIT);
- drawVertexArrays(vertexArray, GL_TRIANGLE_FAN);
+ drawVertexArrays(data, stops, GL_TRIANGLE_FAN);
if (q->state()->clipTestEnabled) {
// Clear high bit of stencil outside of path
glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
glStencilMask(GL_STENCIL_HIGH_BIT);
- composite(vertexArray.boundingRect());
+ composite(bounds);
}
- } else {
+ } else if (mode == OddEvenFillMode) {
+ glStencilMask(GL_STENCIL_HIGH_BIT);
+ glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
+ drawVertexArrays(data, stops, GL_TRIANGLE_FAN);
+
+ } else { // TriStripStrokeFillMode
+ Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops
glStencilMask(GL_STENCIL_HIGH_BIT);
+#if 0
glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
- drawVertexArrays(vertexArray, GL_TRIANGLE_FAN);
+ glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
+ glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+#else
+
+ glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
+ if (q->state()->clipTestEnabled) {
+ glStencilFunc(GL_LEQUAL, q->state()->currentClip | GL_STENCIL_HIGH_BIT,
+ ~GL_STENCIL_HIGH_BIT);
+ } else {
+ glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
+ }
+ glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
+ glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+#endif
}
// Enable color writes & disable stencil writes
@@ -1122,14 +1137,15 @@ void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect)
}
// Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans.
-void QGL2PaintEngineExPrivate::drawVertexArrays(QGL2PEXVertexArray& vertexArray, GLenum primitive)
+void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, const QVector<int> *stops,
+ GLenum primitive)
{
// Now setup the pointer to the vertex array:
glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
- glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexArray.data());
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data);
int previousStop = 0;
- foreach(int stop, vertexArray.stops()) {
+ foreach(int stop, *stops) {
/*
qDebug("Drawing triangle fan for vertecies %d -> %d:", previousStop, stop-1);
for (int i=previousStop; i<stop; ++i)
@@ -1180,14 +1196,36 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
{
Q_D(QGL2PaintEngineEx);
- if (qbrush_style(brush) == Qt::NoBrush)
+ Qt::BrushStyle style = qbrush_style(brush);
+ if (style == Qt::NoBrush)
return;
if (!d->inRenderText)
ensureActive();
+
+ QOpenGL2PaintEngineState *s = state();
+ bool doOffset = !(s->renderHints & QPainter::Antialiasing) &&
+ (style == Qt::SolidPattern) &&
+ !d->multisamplingAlwaysEnabled;
+
+ if (doOffset) {
+ d->temporaryTransform = s->matrix;
+ QTransform tx = QTransform::fromTranslate(.49, .49);
+ s->matrix = s->matrix * tx;
+ d->matrixDirty = true;
+ }
+
d->setBrush(&brush);
d->fill(path);
+
+ if (doOffset) {
+ s->matrix = d->temporaryTransform;
+ d->matrixDirty = true;
+ }
}
+extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
+
+
void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
{
Q_D(QGL2PaintEngineEx);
@@ -1197,23 +1235,95 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
if (penStyle == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
return;
+ QOpenGL2PaintEngineState *s = state();
+ if (pen.isCosmetic() && !qt_scaleForTransform(s->transform(), 0)) {
+ // QTriangulatingStroker class is not meant to support cosmetically sheared strokes.
+ QPaintEngineEx::stroke(path, pen);
+ return;
+ }
+
ensureActive();
- qreal penWidth = qpen_widthf(pen);
- if ( (pen.isCosmetic() && (penStyle == Qt::SolidLine)) && (penWidth < 2.5f) )
- {
- // We only handle solid, cosmetic pens with a width of 1 pixel
- const QBrush& brush = pen.brush();
- d->setBrush(&brush);
+ bool doOffset = !(s->renderHints & QPainter::Antialiasing) && !d->multisamplingAlwaysEnabled;
+ if (doOffset) {
+ d->temporaryTransform = s->matrix;
+ QTransform tx = QTransform::fromTranslate(0.49, .49);
+ s->matrix = s->matrix * tx;
+ d->matrixDirty = true;
+ }
- if (penWidth < 0.01f)
- glLineWidth(1.0);
- else
- glLineWidth(penWidth);
+ bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
+ d->setBrush(&penBrush);
+ d->transferMode(BrushDrawingMode);
+
+ // updateMatrix() is responsible for setting the inverse scale on
+ // the strokers, so we need to call it here and not wait for
+ // prepareForDraw() down below.
+ d->updateMatrix();
+
+ if (penStyle == Qt::SolidLine) {
+ d->stroker.process(path, pen);
+
+ } else { // Some sort of dash
+ d->dasher.process(path, pen);
+
+ QVectorPath dashStroke(d->dasher.points(),
+ d->dasher.elementCount(),
+ d->dasher.elementTypes());
+ d->stroker.process(dashStroke, pen);
+ }
+
+
+ QGLContext *ctx = d->ctx;
+ Q_UNUSED(ctx);
+
+ if (opaque) {
+ d->prepareForDraw(opaque);
+ glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+ glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, d->stroker.vertices());
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, d->stroker.vertexCount() / 2);
+
+// QBrush b(Qt::green);
+// d->setBrush(&b);
+// d->prepareForDraw(true);
+// glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2);
- d->drawOutline(path);
- } else
- return QPaintEngineEx::stroke(path, pen);
+ glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR);
+
+ } else {
+ qreal width = qpen_widthf(pen) / 2;
+ if (width == 0)
+ width = 0.5;
+ qreal extra = pen.joinStyle() == Qt::MiterJoin
+ ? qMax(pen.miterLimit() * width, width)
+ : width;
+
+ if (pen.isCosmetic())
+ extra = extra * d->inverseScale;
+
+ QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra);
+
+ d->fillStencilWithVertexArray(d->stroker.vertices(), d->stroker.vertexCount() / 2,
+ 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode);
+
+ glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
+
+ // Pass when any bit is set, replace stencil value with 0
+ glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
+ d->prepareForDraw(false);
+
+ // Stencil the brush onto the dest buffer
+ d->composite(bounds);
+
+ glStencilMask(0);
+
+ d->updateClipScissorTest();
+ }
+
+ if (doOffset) {
+ s->matrix = d->temporaryTransform;
+ d->matrixDirty = true;
+ }
}
void QGL2PaintEngineEx::penChanged() { }
@@ -1542,7 +1652,7 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d
s = qFastSin(drawingData[i].rotation * Q_PI / 180);
c = qFastCos(drawingData[i].rotation * Q_PI / 180);
}
-
+
qreal right = 0.5 * drawingData[i].scaleX * drawingData[i].source.width();
qreal bottom = 0.5 * drawingData[i].scaleY * drawingData[i].source.height();
QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
@@ -1672,6 +1782,14 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
}
#endif
+#if defined(QT_OPENGL_ES_2)
+ // OpenGL ES can't switch MSAA off, so if the gl paint device is
+ // multisampled, it's always multisampled.
+ d->multisamplingAlwaysEnabled = d->device->format().sampleBuffers();
+#else
+ d->multisamplingAlwaysEnabled = false;
+#endif
+
return true;
}
@@ -1989,7 +2107,7 @@ void QGL2PaintEngineExPrivate::systemStateChanged()
q->state()->rectangleClip = use_system_clip ? systemClip.boundingRect() : QRect(0, 0, width, height);
updateClipScissorTest();
- if (systemClip.numRects() == 1) {
+ if (systemClip.rectCount() == 1) {
if (systemClip.boundingRect() == QRect(0, 0, width, height))
use_system_clip = false;
#ifndef QT_GL_NO_SCISSOR_TEST
diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
index 5704a04ac0..97207234d9 100644
--- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
+++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h
@@ -62,6 +62,7 @@
#include <private/qglpixmapfilter_p.h>
#include <private/qfontengine_p.h>
#include <private/qdatabuffer_p.h>
+#include <private/qtriangulatingstroker_p.h>
enum EngineMode {
ImageDrawingMode,
@@ -160,6 +161,12 @@ class QGL2PaintEngineExPrivate : public QPaintEngineExPrivate
{
Q_DECLARE_PUBLIC(QGL2PaintEngineEx)
public:
+ enum StencilFillMode {
+ OddEvenFillMode,
+ WindingFillMode,
+ TriStripStrokeFillMode
+ };
+
QGL2PaintEngineExPrivate(QGL2PaintEngineEx *q_ptr) :
q(q_ptr),
width(0), height(0),
@@ -185,15 +192,24 @@ public:
// fill, drawOutline, drawTexture & drawCachedGlyphs are the rendering entry points:
void fill(const QVectorPath &path);
- void drawOutline(const QVectorPath& path);
void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false);
void drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType, const QTextItemInt &ti);
- void drawVertexArrays(QGL2PEXVertexArray& vertexArray, GLenum primitive);
+ void drawVertexArrays(const float *data, const QVector<int> *stops, GLenum primitive);
+ void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) {
+ drawVertexArrays((const float *) vertexArray.data(), &vertexArray.stops(), primitive);
+ }
+
// ^ draws whatever is in the vertex array
void composite(const QGLRect& boundingRect);
// ^ Composites the bounding rect onto dest buffer
- void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill);
+
+ void fillStencilWithVertexArray(const float *data, int count, const QVector<int> *stops, const QGLRect &bounds, StencilFillMode mode);
+ void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) {
+ fillStencilWithVertexArray((const float *) vertexArray.data(), 0, &vertexArray.stops(),
+ vertexArray.boundingRect(),
+ useWindingFill ? WindingFillMode : OddEvenFillMode);
+ }
// ^ Calls drawVertexArrays to render into stencil buffer
bool prepareForDraw(bool srcPixelsAreOpaque);
@@ -261,14 +277,20 @@ public:
bool needsSync;
bool inRenderText;
+ bool multisamplingAlwaysEnabled;
GLfloat depthRange[2];
float textureInvertedY;
+ QTriangulatingStroker stroker;
+ QDashedStrokeProcessor dasher;
+ QTransform temporaryTransform;
+
QScopedPointer<QPixmapFilter> convolutionFilter;
QScopedPointer<QPixmapFilter> colorizeFilter;
QScopedPointer<QPixmapFilter> blurFilter;
+ QScopedPointer<QPixmapFilter> animationBlurFilter;
QScopedPointer<QPixmapFilter> fastBlurFilter;
QScopedPointer<QPixmapFilter> dropShadowFilter;
QScopedPointer<QPixmapFilter> fastDropShadowFilter;
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
new file mode 100644
index 0000000000..1478b09949
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp
@@ -0,0 +1,344 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "qtriangulatingstroker_p.h"
+#include <qmath.h>
+
+QT_BEGIN_NAMESPACE
+
+#define CURVE_FLATNESS Q_PI / 8
+
+
+
+
+void QTriangulatingStroker::endCapOrJoinClosed(const qreal *start, const qreal *cur,
+ bool implicitClose, bool endsAtStart)
+{
+ if (endsAtStart) {
+ join(start + 2);
+ } else if (implicitClose) {
+ join(start);
+ lineTo(start);
+ join(start+2);
+ } else {
+ endCap(cur);
+ }
+ int count = m_vertices.size();
+ m_vertices.add(m_vertices.at(count-2));
+ m_vertices.add(m_vertices.at(count-1));
+}
+
+
+void QTriangulatingStroker::process(const QVectorPath &path, const QPen &pen)
+{
+ const qreal *pts = path.points();
+ const QPainterPath::ElementType *types = path.elements();
+ int count = path.elementCount();
+ if (count < 2)
+ return;
+
+ float realWidth = qpen_widthf(pen);
+ if (realWidth == 0)
+ realWidth = 1;
+
+ m_width = realWidth / 2;
+
+ bool cosmetic = pen.isCosmetic();
+ if (cosmetic) {
+ m_width = m_width * m_inv_scale;
+ }
+
+ m_join_style = qpen_joinStyle(pen);
+ m_cap_style = qpen_capStyle(pen);
+ m_vertices.reset();
+ m_miter_limit = pen.miterLimit() * qpen_widthf(pen);
+
+ // The curvyness is based on the notion that I originally wanted
+ // roughly one line segment pr 4 pixels. This may seem little, but
+ // because we sample at constantly incrementing B(t) E [0<t<1], we
+ // will get longer segments where the curvature is small and smaller
+ // segments when the curvature is high.
+ //
+ // To get a rough idea of the length of each curve, I pretend that
+ // the curve is a 90 degree arc, whose radius is
+ // qMax(curveBounds.width, curveBounds.height). Based on this
+ // logic we can estimate the length of the outline edges based on
+ // the radius + a pen width and adjusting for scale factors
+ // depending on if the pen is cosmetic or not.
+ //
+ // The curvyness value of PI/14 was based on,
+ // arcLength=2*PI*r/4=PI/2 and splitting length into somewhere
+ // between 3 and 8 where 5 seemed to be give pretty good results
+ // hence: Q_PI/14. Lower divisors will give more detail at the
+ // direct cost of performance.
+
+ // simplfy pens that are thin in device size (2px wide or less)
+ if (realWidth < 2.5 && (cosmetic || m_inv_scale == 1)) {
+ if (m_cap_style == Qt::RoundCap)
+ m_cap_style = Qt::SquareCap;
+ if (m_join_style == Qt::RoundJoin)
+ m_join_style = Qt::MiterJoin;
+ m_curvyness_add = 0.5;
+ m_curvyness_mul = CURVE_FLATNESS / m_inv_scale;
+ m_roundness = 1;
+ } else if (cosmetic) {
+ m_curvyness_add = realWidth / 2;
+ m_curvyness_mul = CURVE_FLATNESS;
+ m_roundness = qMax<int>(4, realWidth * CURVE_FLATNESS);
+ } else {
+ m_curvyness_add = m_width;
+ m_curvyness_mul = CURVE_FLATNESS / m_inv_scale;
+ m_roundness = qMax<int>(4, realWidth * m_curvyness_mul);
+ }
+
+ // Over this level of segmentation, there doesn't seem to be any
+ // benefit, even for huge penWidth
+ if (m_roundness > 24)
+ m_roundness = 24;
+
+ m_sin_theta = qFastSin(Q_PI / m_roundness);
+ m_cos_theta = qFastCos(Q_PI / m_roundness);
+
+ const qreal *endPts = pts + (count<<1);
+ const qreal *startPts;
+
+ Qt::PenCapStyle cap = m_cap_style;
+
+ if (!types) {
+ startPts = pts;
+
+ bool endsAtStart = startPts[0] == *(endPts-2) && startPts[1] == *(endPts-1);
+
+ if (endsAtStart || path.hasImplicitClose())
+ m_cap_style = Qt::FlatCap;
+ moveTo(pts);
+ m_cap_style = cap;
+ pts += 2;
+ lineTo(pts);
+ pts += 2;
+ while (pts < endPts) {
+ join(pts);
+ lineTo(pts);
+ pts += 2;
+ }
+
+ endCapOrJoinClosed(startPts, pts-2, path.hasImplicitClose(), endsAtStart);
+
+ } else {
+ bool endsAtStart;
+ while (pts < endPts) {
+ switch (*types) {
+ case QPainterPath::MoveToElement: {
+ if (pts != path.points())
+ endCapOrJoinClosed(startPts, pts-2, path.hasImplicitClose(), endsAtStart);
+
+ startPts = pts;
+ int end = (endPts - pts) / 2;
+ int i = 2; // Start looking to ahead since we never have two moveto's in a row
+ while (i<end && types[i] != QPainterPath::MoveToElement) {
+ ++i;
+ }
+ endsAtStart = startPts[0] == pts[i*2 - 2] && startPts[1] == pts[i*2 - 1];
+ if (endsAtStart || path.hasImplicitClose())
+ m_cap_style = Qt::FlatCap;
+
+ moveTo(pts);
+ m_cap_style = cap;
+ pts+=2;
+ ++types;
+ break; }
+ case QPainterPath::LineToElement:
+ if (*(types - 1) != QPainterPath::MoveToElement)
+ join(pts);
+ lineTo(pts);
+ pts+=2;
+ ++types;
+ break;
+ case QPainterPath::CurveToElement:
+ if (*(types - 1) != QPainterPath::MoveToElement)
+ join(pts);
+ cubicTo(pts);
+ pts+=6;
+ types+=3;
+ break;
+ default:
+ Q_ASSERT(false);
+ break;
+ }
+ }
+
+ endCapOrJoinClosed(startPts, pts-2, path.hasImplicitClose(), endsAtStart);
+ }
+}
+
+void QTriangulatingStroker::cubicTo(const qreal *pts)
+{
+ const QPointF *p = (const QPointF *) pts;
+ QBezier bezier = QBezier::fromPoints(*(p - 1), p[0], p[1], p[2]);
+
+ QRectF bounds = bezier.bounds();
+ float rad = qMax(bounds.width(), bounds.height());
+ int threshold = qMin<float>(64, (rad + m_curvyness_add) * m_curvyness_mul);
+ if (threshold < 4)
+ threshold = 4;
+ qreal threshold_minus_1 = threshold - 1;
+ float vx, vy;
+
+ float cx = m_cx, cy = m_cy;
+ float x, y;
+
+ for (int i=1; i<threshold; ++i) {
+ qreal t = qreal(i) / threshold_minus_1;
+ QPointF p = bezier.pointAt(t);
+ x = p.x();
+ y = p.y();
+
+ normalVector(cx, cy, x, y, &vx, &vy);
+
+ emitLineSegment(x, y, vx, vy);
+
+ cx = x;
+ cy = y;
+ }
+
+ m_cx = cx;
+ m_cy = cy;
+
+ m_nvx = vx;
+ m_nvy = vy;
+}
+
+static void qdashprocessor_moveTo(qreal x, qreal y, void *data)
+{
+ ((QDashedStrokeProcessor *) data)->addElement(QPainterPath::MoveToElement, x, y);
+}
+
+static void qdashprocessor_lineTo(qreal x, qreal y, void *data)
+{
+ ((QDashedStrokeProcessor *) data)->addElement(QPainterPath::LineToElement, x, y);
+}
+
+static void qdashprocessor_cubicTo(qreal, qreal, qreal, qreal, qreal, qreal, void *)
+{
+ Q_ASSERT(0); // The dasher should not produce curves...
+}
+
+QDashedStrokeProcessor::QDashedStrokeProcessor()
+ : m_dash_stroker(0), m_inv_scale(1)
+{
+ m_dash_stroker.setMoveToHook(qdashprocessor_moveTo);
+ m_dash_stroker.setLineToHook(qdashprocessor_lineTo);
+ m_dash_stroker.setCubicToHook(qdashprocessor_cubicTo);
+}
+
+void QDashedStrokeProcessor::process(const QVectorPath &path, const QPen &pen)
+{
+
+ const qreal *pts = path.points();
+ const QPainterPath::ElementType *types = path.elements();
+ int count = path.elementCount();
+
+ m_points.reset();
+ m_types.reset();
+
+ qreal width = qpen_widthf(pen);
+ if (width == 0)
+ width = 1;
+
+ m_dash_stroker.setDashPattern(pen.dashPattern());
+ m_dash_stroker.setStrokeWidth(pen.isCosmetic() ? width * m_inv_scale : width);
+ m_dash_stroker.setMiterLimit(pen.miterLimit());
+ qreal curvyness = sqrt(width) * m_inv_scale / 8;
+
+ if (count < 2)
+ return;
+
+ const qreal *endPts = pts + (count<<1);
+
+ m_dash_stroker.begin(this);
+
+ if (!types) {
+ m_dash_stroker.moveTo(pts[0], pts[1]);
+ pts += 2;
+ while (pts < endPts) {
+ m_dash_stroker.lineTo(pts[0], pts[1]);
+ pts += 2;
+ }
+ } else {
+ while (pts < endPts) {
+ switch (*types) {
+ case QPainterPath::MoveToElement:
+ m_dash_stroker.moveTo(pts[0], pts[1]);
+ pts += 2;
+ ++types;
+ break;
+ case QPainterPath::LineToElement:
+ m_dash_stroker.lineTo(pts[0], pts[1]);
+ pts += 2;
+ ++types;
+ break;
+ case QPainterPath::CurveToElement: {
+ QBezier b = QBezier::fromPoints(*(((const QPointF *) pts) - 1),
+ *(((const QPointF *) pts)),
+ *(((const QPointF *) pts) + 1),
+ *(((const QPointF *) pts) + 2));
+ QRectF bounds = b.bounds();
+ int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * curvyness);
+ if (threshold < 4)
+ threshold = 4;
+ qreal threshold_minus_1 = threshold - 1;
+ for (int i=0; i<threshold; ++i) {
+ QPointF pt = b.pointAt(i / threshold_minus_1);
+ m_dash_stroker.lineTo(pt.x(), pt.y());
+ }
+ pts += 6;
+ types += 3;
+ break; }
+ default: break;
+ }
+ }
+ }
+
+ m_dash_stroker.end();
+}
+
+QT_END_NAMESPACE
+
diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
new file mode 100644
index 0000000000..a0117d5dba
--- /dev/null
+++ b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h
@@ -0,0 +1,304 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QTRIANGULATINGSTROKER_P_H
+#define QTRIANGULATINGSTROKER_P_H
+
+#include <private/qdatabuffer_p.h>
+#include <private/qvectorpath_p.h>
+#include <private/qbezier_p.h>
+#include <private/qnumeric_p.h>
+#include <private/qmath_p.h>
+
+QT_BEGIN_NAMESPACE
+
+class QTriangulatingStroker
+{
+public:
+ void process(const QVectorPath &path, const QPen &pen);
+
+ inline int vertexCount() const { return m_vertices.size(); }
+ inline const float *vertices() const { return m_vertices.data(); }
+
+ inline void setInvScale(qreal invScale) { m_inv_scale = invScale; }
+
+private:
+ inline void emitLineSegment(float x, float y, float nx, float ny);
+ inline void moveTo(const qreal *pts);
+ inline void lineTo(const qreal *pts);
+ void cubicTo(const qreal *pts);
+ inline void join(const qreal *pts);
+ inline void normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny);
+ inline void endCap(const qreal *pts);
+ inline void arc(float x, float y);
+ void endCapOrJoinClosed(const qreal *start, const qreal *cur, bool implicitClose, bool endsAtStart);
+
+
+ QDataBuffer<float> m_vertices;
+
+ float m_cx, m_cy; // current points
+ float m_nvx, m_nvy; // normal vector...
+ float m_width;
+ qreal m_miter_limit;
+
+ int m_roundness; // Number of line segments in a round join
+ qreal m_sin_theta; // sin(m_roundness / 360);
+ qreal m_cos_theta; // cos(m_roundness / 360);
+ qreal m_inv_scale;
+ float m_curvyness_mul;
+ float m_curvyness_add;
+
+ Qt::PenJoinStyle m_join_style;
+ Qt::PenCapStyle m_cap_style;
+};
+
+class QDashedStrokeProcessor
+{
+public:
+ QDashedStrokeProcessor();
+
+ void process(const QVectorPath &path, const QPen &pen);
+
+ inline void addElement(QPainterPath::ElementType type, qreal x, qreal y) {
+ m_points.add(x);
+ m_points.add(y);
+ m_types.add(type);
+ }
+
+ inline int elementCount() const { return m_types.size(); }
+ inline qreal *points() const { return m_points.data(); }
+ inline QPainterPath::ElementType *elementTypes() const { return m_types.data(); }
+
+ inline void setInvScale(qreal invScale) { m_inv_scale = invScale; }
+
+private:
+ QDataBuffer<qreal> m_points;
+ QDataBuffer<QPainterPath::ElementType> m_types;
+ QDashStroker m_dash_stroker;
+ qreal m_inv_scale;
+};
+
+
+
+
+
+inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, float y2,
+ float *nx, float *ny)
+{
+ float dx = x2 - x1;
+ float dy = y2 - y1;
+
+ float pw;
+
+ if (dx == 0)
+ pw = m_width / qAbs(dy);
+ else if (dy == 0)
+ pw = m_width / qAbs(dx);
+ else
+ pw = m_width / sqrt(dx*dx + dy*dy);
+
+ *nx = -dy * pw;
+ *ny = dx * pw;
+}
+
+
+
+inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, float vy)
+{
+ m_vertices.add(x + vx);
+ m_vertices.add(y + vy);
+ m_vertices.add(x - vx);
+ m_vertices.add(y - vy);
+}
+
+
+
+// We draw a full circle for any round join or round cap which is a
+// bit of overkill...
+inline void QTriangulatingStroker::arc(float x, float y)
+{
+ float dx = m_width;
+ float dy = 0;
+ for (int i=0; i<=m_roundness; ++i) {
+ float tmpx = dx * m_cos_theta - dy * m_sin_theta;
+ float tmpy = dx * m_sin_theta + dy * m_cos_theta;
+ dx = tmpx;
+ dy = tmpy;
+ emitLineSegment(x, y, dx, dy);
+ }
+}
+
+
+
+inline void QTriangulatingStroker::endCap(const qreal *pts)
+{
+ switch (m_cap_style) {
+ case Qt::FlatCap:
+ break;
+ case Qt::SquareCap: {
+ float dx = m_cx - *(pts - 2);
+ float dy = m_cy - *(pts - 1);
+
+ float len = m_width / sqrt(dx * dx + dy * dy);
+ dx = dx * len;
+ dy = dy * len;
+
+ emitLineSegment(m_cx + dx, m_cy + dy, m_nvx, m_nvy);
+ break; }
+ case Qt::RoundCap:
+ arc(m_cx, m_cy);
+ break;
+ default: break; // to shut gcc up...
+ }
+}
+
+
+void QTriangulatingStroker::moveTo(const qreal *pts)
+{
+ m_cx = pts[0];
+ m_cy = pts[1];
+
+ float x2 = pts[2];
+ float y2 = pts[3];
+ normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy);
+
+
+ // To acheive jumps we insert zero-area tringles. This is done by
+ // adding two identical points in both the end of previous strip
+ // and beginning of next strip
+ bool invisibleJump = m_vertices.size();
+
+ switch (m_cap_style) {
+ case Qt::FlatCap:
+ if (invisibleJump) {
+ m_vertices.add(m_cx + m_nvx);
+ m_vertices.add(m_cy + m_nvy);
+ }
+ break;
+ case Qt::SquareCap: {
+ float dx = x2 - m_cx;
+ float dy = y2 - m_cy;
+ float len = m_width / sqrt(dx * dx + dy * dy);
+ dx = dx * len;
+ dy = dy * len;
+ float sx = m_cx - dx;
+ float sy = m_cy - dy;
+ if (invisibleJump) {
+ m_vertices.add(sx + m_nvx);
+ m_vertices.add(sy + m_nvy);
+ }
+ emitLineSegment(sx, sy, m_nvx, m_nvy);
+ break; }
+ case Qt::RoundCap:
+ if (invisibleJump) {
+ m_vertices.add(m_cx + m_nvx);
+ m_vertices.add(m_cy + m_nvy);
+ }
+
+ // This emitLineSegment is not needed for the arc, but we need
+ // to start where we put the invisibleJump vertex, otherwise
+ // we'll have visible triangles between subpaths.
+ emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
+ arc(m_cx, m_cy);
+ break;
+ default: break; // ssssh gcc...
+ }
+ emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
+}
+
+
+
+void QTriangulatingStroker::lineTo(const qreal *pts)
+{
+ emitLineSegment(pts[0], pts[1], m_nvx, m_nvy);
+ m_cx = pts[0];
+ m_cy = pts[1];
+}
+
+
+
+void QTriangulatingStroker::join(const qreal *pts)
+{
+ // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1])
+ normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy);
+
+ switch (m_join_style) {
+ case Qt::BevelJoin:
+ break;
+ case Qt::MiterJoin: {
+ int p1 = m_vertices.size() - 6;
+ int p2 = m_vertices.size() - 2;
+ QLineF line(m_vertices.at(p1), m_vertices.at(p1+1),
+ m_vertices.at(p2), m_vertices.at(p2+1));
+ QLineF nextLine(m_cx - m_nvx, m_cy - m_nvy,
+ pts[0] - m_nvx, pts[1] - m_nvy);
+
+ QPointF isect;
+ if (line.intersect(nextLine, &isect) != QLineF::NoIntersection
+ && QLineF(line.p2(), isect).length() <= m_miter_limit) {
+ // The intersection point mirrored over the m_cx, m_cy point
+ m_vertices.add(m_cx - (isect.x() - m_cx));
+ m_vertices.add(m_cy - (isect.y() - m_cy));
+
+ // The intersection point
+ m_vertices.add(isect.x());
+ m_vertices.add(isect.y());
+ }
+ // else
+ // Do a plain bevel join if the miter limit is exceeded or if
+ // the lines are parallel. This is not what the raster
+ // engine's stroker does, but it is both faster and similar to
+ // what some other graphics API's do.
+
+ break; }
+ case Qt::RoundJoin:
+ arc(m_cx, m_cy);
+ break;
+
+ default: break; // gcc warn--
+ }
+
+ emitLineSegment(m_cx, m_cy, m_nvx, m_nvy);
+}
+
+QT_END_NAMESPACE
+
+#endif
diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro
index d4347253d4..b2474ed136 100644
--- a/src/opengl/opengl.pro
+++ b/src/opengl/opengl.pro
@@ -15,14 +15,7 @@ contains(QT_CONFIG, opengl):CONFIG += opengl
contains(QT_CONFIG, opengles1):CONFIG += opengles1
contains(QT_CONFIG, opengles1cl):CONFIG += opengles1cl
contains(QT_CONFIG, opengles2):CONFIG += opengles2
-
-contains(QT_CONFIG, opengles.*) {
- for(p, QMAKE_LIBDIR_EGL) {
- exists($$p):LIBS_PRIVATE += -L$$p
- }
- !isEmpty(QMAKE_INCDIR_EGL): INCLUDEPATH += $$QMAKE_INCDIR_EGL
- !isEmpty(QMAKE_LIBS_EGL): LIBS_PRIVATE += $$QMAKE_LIBS_EGL
-}
+contains(QT_CONFIG, egl):CONFIG += egl
HEADERS += qgl.h \
qgl_p.h \
@@ -60,7 +53,8 @@ SOURCES += qgl.cpp \
gl2paintengineex/qgl2pexvertexarray_p.h \
gl2paintengineex/qpaintengineex_opengl2_p.h \
gl2paintengineex/qglengineshadersource_p.h \
- gl2paintengineex/qglcustomshaderstage_p.h
+ gl2paintengineex/qglcustomshaderstage_p.h \
+ gl2paintengineex/qtriangulatingstroker_p.h
SOURCES += qglshaderprogram.cpp \
qglpixmapfilter.cpp \
@@ -72,7 +66,8 @@ SOURCES += qgl.cpp \
gl2paintengineex/qglengineshadermanager.cpp \
gl2paintengineex/qgl2pexvertexarray.cpp \
gl2paintengineex/qpaintengineex_opengl2.cpp \
- gl2paintengineex/qglcustomshaderstage.cpp
+ gl2paintengineex/qglcustomshaderstage.cpp \
+ gl2paintengineex/qtriangulatingstroker.cpp
}
@@ -80,9 +75,13 @@ x11 {
contains(QT_CONFIG, opengles1)|contains(QT_CONFIG, opengles1cl)|contains(QT_CONFIG, opengles2) {
SOURCES += qgl_x11egl.cpp \
qglpixelbuffer_egl.cpp \
- qgl_egl.cpp
+ qgl_egl.cpp \
+ qpixmapdata_x11gl_egl.cpp \
+ qwindowsurface_x11gl.cpp
- HEADERS += qgl_egl_p.h
+ HEADERS += qgl_egl_p.h \
+ qpixmapdata_x11gl_p.h \
+ qwindowsurface_x11gl_p.h
} else {
SOURCES += qgl_x11.cpp \
@@ -97,7 +96,7 @@ x11 {
LIBS_PRIVATE += -lfreetype
} else {
### Note: how does this compile with a non-system freetype?
- # This probably doesn't compile
+ # This probably does not compile
}
} else {
DEFINES *= QT_NO_FREETYPE
@@ -126,14 +125,12 @@ wince*: {
embedded {
SOURCES += qgl_qws.cpp \
- qglpaintdevice_qws.cpp \
qglpixelbuffer_egl.cpp \
qglscreen_qws.cpp \
qglwindowsurface_qws.cpp \
qgl_egl.cpp
- HEADERS += qglpaintdevice_qws_p.h \
- qglscreen_qws.h \
+ HEADERS += qglscreen_qws.h \
qglwindowsurface_qws_p.h \
qgl_egl_p.h
@@ -145,19 +142,3 @@ embedded {
}
INCLUDEPATH += ../3rdparty/harfbuzz/src
-
-wince*: {
- contains(QT_CONFIG,opengles1) {
- QMAKE_LIBS += "libGLES_CM.lib"
- }
- contains(QT_CONFIG,opengles1cl) {
- QMAKE_LIBS += "libGLES_CL.lib"
- }
- contains(QT_CONFIG,opengles2) {
- QMAKE_LIBS += "libGLESv2.lib"
- }
-
-} else {
- LIBS_PRIVATE += $$QMAKE_LIBS_OPENGL
- LIBS += $$QMAKE_LFLAGS_OPENGL
-}
diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp
index 8aef8b48f5..d5ca218af1 100644
--- a/src/opengl/qgl.cpp
+++ b/src/opengl/qgl.cpp
@@ -76,7 +76,6 @@
#endif
#ifdef Q_WS_QWS
-#include <private/qglpaintdevice_qws_p.h>
#include <private/qglwindowsurface_qws_p.h>
#endif
@@ -152,22 +151,6 @@ class QGLEngineSelector
public:
QGLEngineSelector() : engineType(QPaintEngine::MaxUser)
{
-#ifdef Q_WS_MAC
- // The ATI X1600 driver for Mac OS X does not support return
- // values from functions in GLSL. Since working around this in
- // the GL2 engine would require a big, ugly rewrite, we're
- // falling back to the GL 1 engine..
- QGLWidget *tmp = 0;
- if (!QGLContext::currentContext()) {
- tmp = new QGLWidget();
- tmp->makeCurrent();
- }
- if (strstr((char *) glGetString(GL_RENDERER), "X1600"))
- setPreferredPaintEngine(QPaintEngine::OpenGL);
- if (tmp)
- delete tmp;
-#endif
-
}
void setPreferredPaintEngine(QPaintEngine::Type type) {
@@ -176,14 +159,38 @@ public:
}
QPaintEngine::Type preferredPaintEngine() {
+#ifdef Q_WS_MAC
+ // The ATI X1600 driver for Mac OS X does not support return
+ // values from functions in GLSL. Since working around this in
+ // the GL2 engine would require a big, ugly rewrite, we're
+ // falling back to the GL 1 engine..
+ static bool mac_x1600_check_done = false;
+ if (!mac_x1600_check_done) {
+ QGLWidget *tmp = 0;
+ if (!QGLContext::currentContext()) {
+ tmp = new QGLWidget();
+ tmp->makeCurrent();
+ }
+ if (strstr((char *) glGetString(GL_RENDERER), "X1600"))
+ engineType = QPaintEngine::OpenGL;
+ if (tmp)
+ delete tmp;
+ mac_x1600_check_done = true;
+ }
+#endif
if (engineType == QPaintEngine::MaxUser) {
// No user-set engine - use the defaults
#if defined(QT_OPENGL_ES_2)
engineType = QPaintEngine::OpenGL2;
#else
// We can't do this in the constructor for this object because it
- // needs to be called *before* the QApplication constructor
+ // needs to be called *before* the QApplication constructor.
+ // Also check for the FragmentProgram extension in conjunction with
+ // the 2.0 version flag, to cover the case where we export the display
+ // from an old GL 1.1 server to a GL 2.x client. In that case we can't
+ // use GL 2.0.
if ((QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0)
+ && (QGLExtensions::glExtensions & QGLExtensions::FragmentProgram)
&& qgetenv("QT_GL_USE_OPENGL1ENGINE").isEmpty())
engineType = QPaintEngine::OpenGL2;
else
@@ -1585,7 +1592,10 @@ QGLTextureCache::QGLTextureCache()
Q_ASSERT(qt_gl_texture_cache == 0);
qt_gl_texture_cache = this;
- QImagePixmapCleanupHooks::instance()->addPixmapHook(pixmapCleanupHook);
+ QImagePixmapCleanupHooks::instance()->addPixmapModificationHook(cleanupTextures);
+#ifdef Q_WS_X11
+ QImagePixmapCleanupHooks::instance()->addPixmapDestructionHook(cleanupPixmapSurfaces);
+#endif
QImagePixmapCleanupHooks::instance()->addImageHook(imageCleanupHook);
}
@@ -1593,7 +1603,10 @@ QGLTextureCache::~QGLTextureCache()
{
qt_gl_texture_cache = 0;
- QImagePixmapCleanupHooks::instance()->removePixmapHook(pixmapCleanupHook);
+ QImagePixmapCleanupHooks::instance()->removePixmapModificationHook(cleanupTextures);
+#ifdef Q_WS_X11
+ QImagePixmapCleanupHooks::instance()->removePixmapDestructionHook(cleanupPixmapSurfaces);
+#endif
QImagePixmapCleanupHooks::instance()->removeImageHook(imageCleanupHook);
}
@@ -1661,7 +1674,7 @@ void QGLTextureCache::imageCleanupHook(qint64 cacheKey)
}
-void QGLTextureCache::pixmapCleanupHook(QPixmap* pixmap)
+void QGLTextureCache::cleanupTextures(QPixmap* pixmap)
{
// ### remove when the GL texture cache becomes thread-safe
if (qApp->thread() == QThread::currentThread()) {
@@ -1670,14 +1683,21 @@ void QGLTextureCache::pixmapCleanupHook(QPixmap* pixmap)
if (texture && texture->options & QGLContext::MemoryManagedBindOption)
instance()->remove(cacheKey);
}
+}
+
#if defined(Q_WS_X11)
+void QGLTextureCache::cleanupPixmapSurfaces(QPixmap* pixmap)
+{
+ // Remove any bound textures first:
+ cleanupTextures(pixmap);
+
QPixmapData *pd = pixmap->data_ptr().data();
if (pd->classId() == QPixmapData::X11Class) {
Q_ASSERT(pd->ref == 1); // Make sure reference counting isn't broken
QGLContextPrivate::destroyGlSurfaceForPixmap(pd);
}
-#endif
}
+#endif
void QGLTextureCache::deleteIfEmpty()
{
@@ -1758,10 +1778,12 @@ Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg()
/*!
\enum QGLContext::BindOption
+ \since 4.6
+
A set of options to decide how to bind a texture using bindTexture().
\value NoBindOption Don't do anything, pass the texture straight
- thru.
+ through.
\value InvertedYBindOption Specifies that the texture should be flipped
over the X axis so that the texture coordinate 0,0 corresponds to
@@ -1978,6 +2000,32 @@ GLuint QGLContext::bindTexture(const QString &fileName)
return tx_id;
}
+static inline QRgb qt_gl_convertToGLFormatHelper(QRgb src_pixel, GLenum texture_format)
+{
+ if (texture_format == GL_BGRA) {
+ if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
+ return ((src_pixel << 24) & 0xff000000)
+ | ((src_pixel >> 24) & 0x000000ff)
+ | ((src_pixel << 8) & 0x00ff0000)
+ | ((src_pixel >> 8) & 0x0000ff00);
+ } else {
+ return src_pixel;
+ }
+ } else { // GL_RGBA
+ if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
+ return (src_pixel << 8) | ((src_pixel >> 24) & 0xff);
+ } else {
+ return ((src_pixel << 16) & 0xff0000)
+ | ((src_pixel >> 16) & 0xff)
+ | (src_pixel & 0xff00ff00);
+ }
+ }
+}
+
+QRgb qt_gl_convertToGLFormat(QRgb src_pixel, GLenum texture_format)
+{
+ return qt_gl_convertToGLFormatHelper(src_pixel, texture_format);
+}
static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum texture_format)
{
@@ -2006,25 +2054,7 @@ static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum textu
const uint *src = (const quint32 *) (srcPixels - (srcy >> 16) * sbpl);
int srcx = basex;
for (int x=0; x<target_width; ++x) {
- uint src_pixel = src[srcx >> 16];
- if (texture_format == GL_BGRA) {
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- dest[x] = ((src_pixel << 24) & 0xff000000)
- | ((src_pixel >> 24) & 0x000000ff)
- | ((src_pixel << 8) & 0x00ff0000)
- | ((src_pixel >> 8) & 0x0000ff00);
- } else {
- dest[x] = src_pixel;
- }
- } else { // GL_RGBA
- if (QSysInfo::ByteOrder == QSysInfo::BigEndian) {
- dest[x] = (src_pixel << 8) | ((src_pixel >> 24) & 0xff);
- } else {
- dest[x] = ((src_pixel << 16) & 0xff0000)
- | ((src_pixel >> 16) & 0xff)
- | (src_pixel & 0xff00ff00);
- }
- }
+ dest[x] = qt_gl_convertToGLFormatHelper(src[srcx >> 16], texture_format);
srcx += ix;
}
dest = (quint32 *)(((uchar *) dest) + dbpl);
@@ -2114,7 +2144,7 @@ QGLTexture *QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
Q_ASSERT(texture);
if (texture->id > 0)
- const_cast<QImage &>(image).data_ptr()->is_cached = true;
+ QImagePixmapCleanupHooks::enableCleanupHooks(image);
return texture;
}
@@ -2133,6 +2163,11 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
time.start();
#endif
+#ifndef QT_NO_DEBUG
+ // Reset the gl error stack...git
+ while (glGetError() != GL_NO_ERROR) ;
+#endif
+
// Scale the pixmap if needed. GL textures needs to have the
// dimensions 2^n+2(border) x 2^m+2(border), unless we're using GL
// 2.0 or use the GL_TEXTURE_RECTANGLE texture target
@@ -2140,8 +2175,8 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
int tx_h = qt_next_power_of_two(image.height());
QImage img = image;
- if (( !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0) &&
- !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0) )
+ if (!(QGLExtensions::glExtensions & QGLExtensions::NPOTTextures)
+ && !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0)
&& (target == GL_TEXTURE_2D && (tx_w != image.width() || tx_h != image.height())))
{
img = img.scaled(tx_w, tx_h);
@@ -2162,9 +2197,9 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
bool genMipmap = false;
#endif
if (glFormat.directRendering()
- && QGLExtensions::glExtensions & QGLExtensions::GenerateMipmap
+ && (QGLExtensions::glExtensions & QGLExtensions::GenerateMipmap)
&& target == GL_TEXTURE_2D
- && options & QGLContext::MipmapBindOption)
+ && (options & QGLContext::MipmapBindOption))
{
#ifdef QGL_BIND_TEXTURE_DEBUG
printf(" - generating mipmaps (%d ms)\n", time.elapsed());
@@ -2190,7 +2225,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G
bool premul = options & QGLContext::PremultipliedAlphaBindOption;
GLenum externalFormat;
GLuint pixel_type;
- if (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_2) {
+ if (QGLExtensions::glExtensions & QGLExtensions::BGRATextureFormat) {
externalFormat = GL_BGRA;
pixel_type = GL_UNSIGNED_INT_8_8_8_8_REV;
} else {
@@ -2352,7 +2387,7 @@ QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target,
#if defined(Q_WS_X11)
// Try to use texture_from_pixmap
- if (pd->classId() == QPixmapData::X11Class) {
+ if (pd->classId() == QPixmapData::X11Class && pd->pixelType() == QPixmapData::PixmapType) {
texture = bindTextureFromNativePixmap(pd, key, options);
if (texture) {
texture->options |= QGLContext::MemoryManagedBindOption;
@@ -2368,7 +2403,7 @@ QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target,
Q_ASSERT(texture);
if (texture->id > 0)
- const_cast<QPixmap &>(pixmap).data_ptr()->is_cached = true;
+ QImagePixmapCleanupHooks::enableCleanupHooks(pixmap);
return texture;
}
@@ -2417,6 +2452,9 @@ int QGLContextPrivate::maxTextureSize()
*/
GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format)
{
+ if (image.isNull())
+ return 0;
+
Q_D(QGLContext);
QGLTexture *texture = d->bindTexture(image, target, format, false, DefaultBindOption);
return texture->id;
@@ -2449,6 +2487,9 @@ GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format)
*/
GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format, BindOptions options)
{
+ if (image.isNull())
+ return 0;
+
Q_D(QGLContext);
QGLTexture *texture = d->bindTexture(image, target, format, false, options);
return texture->id;
@@ -2458,6 +2499,9 @@ GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format,
/*! \internal */
GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format)
{
+ if (image.isNull())
+ return 0;
+
Q_D(QGLContext);
QGLTexture *texture = d->bindTexture(image, GLenum(target), GLint(format), false, DefaultBindOption);
return texture->id;
@@ -2467,6 +2511,9 @@ GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMa
GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format,
BindOptions options)
{
+ if (image.isNull())
+ return 0;
+
Q_D(QGLContext);
QGLTexture *texture = d->bindTexture(image, GLenum(target), GLint(format), false, options);
return texture->id;
@@ -2479,6 +2526,9 @@ GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMa
*/
GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format)
{
+ if (pixmap.isNull())
+ return 0;
+
Q_D(QGLContext);
QGLTexture *texture = d->bindTexture(pixmap, target, format, DefaultBindOption);
return texture->id;
@@ -2493,6 +2543,9 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint forma
*/
GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, BindOptions options)
{
+ if (pixmap.isNull())
+ return 0;
+
Q_D(QGLContext);
QGLTexture *texture = d->bindTexture(pixmap, target, format, options);
return texture->id;
@@ -2502,6 +2555,9 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint forma
/*! \internal */
GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, QMacCompatGLint format)
{
+ if (pixmap.isNull())
+ return 0;
+
Q_D(QGLContext);
QGLTexture *texture = d->bindTexture(pixmap, GLenum(target), GLint(format), DefaultBindOption);
return texture->id;
@@ -2510,6 +2566,9 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, Q
GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, QMacCompatGLint format,
BindOptions options)
{
+ if (pixmap.isNull())
+ return 0;
+
Q_D(QGLContext);
QGLTexture *texture = d->bindTexture(pixmap, GLenum(target), GLint(format), options);
return texture->id;
@@ -2976,7 +3035,7 @@ void QGLContext::setValid(bool valid)
bool QGLContext::isSharing() const
{
Q_D(const QGLContext);
- return d->sharing;
+ return d->group->isSharing();
}
QGLFormat QGLContext::format() const
@@ -4024,7 +4083,7 @@ QImage QGLWidget::grabFrameBuffer(bool withAlpha)
glReadPixels(0, 0, w, h, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, res.bits());
const QVector<QColor> pal = QColormap::instance().colormap();
if (pal.size()) {
- res.setNumColors(pal.size());
+ res.setColorCount(pal.size());
for (int i = 0; i < pal.size(); i++)
res.setColor(i, pal.at(i).rgb());
}
@@ -4567,6 +4626,9 @@ bool QGLWidget::autoBufferSwap() const
*/
GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format)
{
+ if (image.isNull())
+ return 0;
+
Q_D(QGLWidget);
return d->glcx->bindTexture(image, target, format, QGLContext::DefaultBindOption);
}
@@ -4580,6 +4642,9 @@ GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format)
*/
GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format, QGLContext::BindOptions options)
{
+ if (image.isNull())
+ return 0;
+
Q_D(QGLWidget);
return d->glcx->bindTexture(image, target, format, options);
}
@@ -4589,6 +4654,9 @@ GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format,
/*! \internal */
GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format)
{
+ if (image.isNull())
+ return 0;
+
Q_D(QGLWidget);
return d->glcx->bindTexture(image, GLenum(target), GLint(format), QGLContext::DefaultBindOption);
}
@@ -4596,6 +4664,9 @@ GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMac
GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format,
QGLContext::BindOptions options)
{
+ if (image.isNull())
+ return 0;
+
Q_D(QGLWidget);
return d->glcx->bindTexture(image, GLenum(target), GLint(format), options);
}
@@ -4609,6 +4680,9 @@ GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMac
*/
GLuint QGLWidget::bindTexture(const QPixmap &pixmap, GLenum target, GLint format)
{
+ if (pixmap.isNull())
+ return 0;
+
Q_D(QGLWidget);
return d->glcx->bindTexture(pixmap, target, format, QGLContext::DefaultBindOption);
}
@@ -4735,16 +4809,19 @@ Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_2_engine)
Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_engine)
#endif
-#ifdef Q_WS_QWS
Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine()
{
-#if !defined(QT_OPENGL_ES_2)
+#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
return qt_gl_engine();
+#elif defined(QT_OPENGL_ES_2)
+ return qt_gl_2_engine();
#else
- return 0; // XXX
+ if (qt_gl_preferGL2Engine())
+ return qt_gl_2_engine();
+ else
+ return qt_gl_engine();
#endif
}
-#endif
/*!
\internal
@@ -4754,16 +4831,7 @@ Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine()
*/
QPaintEngine *QGLWidget::paintEngine() const
{
-#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
- return qt_gl_engine();
-#elif defined(QT_OPENGL_ES_2)
- return qt_gl_2_engine();
-#else
- if (qt_gl_preferGL2Engine())
- return qt_gl_2_engine();
- else
- return qt_gl_engine();
-#endif
+ return qt_qgl_paint_engine();
}
#ifdef QT3_SUPPORT
@@ -4823,54 +4891,59 @@ QGLWidget::QGLWidget(QGLContext *context, QWidget *parent,
void QGLExtensions::init_extensions()
{
- QString extensions = QLatin1String(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS)));
- if (extensions.contains(QLatin1String("texture_rectangle")))
+ QList<QByteArray> extensions = QByteArray(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS))).split(' ');
+ if (extensions.contains("GL_ARB_texture_rectangle"))
glExtensions |= TextureRectangle;
- if (extensions.contains(QLatin1String("multisample")))
+ if (extensions.contains("GL_ARB_multisample"))
glExtensions |= SampleBuffers;
- if (extensions.contains(QLatin1String("generate_mipmap")))
+ if (extensions.contains("GL_SGIS_generate_mipmap"))
glExtensions |= GenerateMipmap;
- if (extensions.contains(QLatin1String("texture_compression_s3tc")))
+ if (extensions.contains("GL_EXT_texture_compression_s3tc"))
glExtensions |= TextureCompression;
- if (extensions.contains(QLatin1String("ARB_fragment_program")))
+ if (extensions.contains("GL_ARB_fragment_program"))
glExtensions |= FragmentProgram;
- if (extensions.contains(QLatin1String("mirrored_repeat")))
+ if (extensions.contains("GL_ARB_texture_mirrored_repeat"))
glExtensions |= MirroredRepeat;
- if (extensions.contains(QLatin1String("EXT_framebuffer_object")))
+ if (extensions.contains("GL_EXT_framebuffer_object"))
glExtensions |= FramebufferObject;
- if (extensions.contains(QLatin1String("EXT_stencil_two_side")))
+ if (extensions.contains("GL_EXT_stencil_two_side"))
glExtensions |= StencilTwoSide;
- if (extensions.contains(QLatin1String("EXT_stencil_wrap")))
+ if (extensions.contains("GL_EXT_stencil_wrap"))
glExtensions |= StencilWrap;
- if (extensions.contains(QLatin1String("EXT_packed_depth_stencil")))
+ if (extensions.contains("GL_EXT_packed_depth_stencil"))
glExtensions |= PackedDepthStencil;
- if (extensions.contains(QLatin1String("GL_NV_float_buffer")))
+ if (extensions.contains("GL_NV_float_buffer"))
glExtensions |= NVFloatBuffer;
- if (extensions.contains(QLatin1String("ARB_pixel_buffer_object")))
+ if (extensions.contains("GL_ARB_pixel_buffer_object"))
glExtensions |= PixelBufferObject;
#if defined(QT_OPENGL_ES_2)
glExtensions |= FramebufferObject;
glExtensions |= GenerateMipmap;
#endif
#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL)
- if (extensions.contains(QLatin1String("OES_framebuffer_object")))
+ if (extensions.contains("GL_OES_framebuffer_object"))
glExtensions |= FramebufferObject;
#endif
#if defined(QT_OPENGL_ES)
- if (extensions.contains(QLatin1String("OES_packed_depth_stencil")))
+ if (extensions.contains("GL_OES_packed_depth_stencil"))
glExtensions |= PackedDepthStencil;
#endif
- if (extensions.contains(QLatin1String("ARB_framebuffer_object"))) {
+ if (extensions.contains("GL_ARB_framebuffer_object")) {
// ARB_framebuffer_object also includes EXT_framebuffer_blit.
glExtensions |= FramebufferObject;
glExtensions |= FramebufferBlit;
}
- if (extensions.contains(QLatin1String("EXT_framebuffer_blit")))
+
+ if (extensions.contains("GL_EXT_framebuffer_blit"))
glExtensions |= FramebufferBlit;
- if (extensions.contains(QLatin1String("GL_ARB_texture_non_power_of_two")))
+ if (extensions.contains("GL_ARB_texture_non_power_of_two"))
glExtensions |= NPOTTextures;
+ if (extensions.contains("GL_EXT_bgra"))
+ glExtensions |= BGRATextureFormat;
+
+
QGLContext cx(QGLFormat::defaultFormat());
if (glExtensions & TextureCompression) {
qt_glCompressedTexImage2DARB = (pfn_glCompressedTexImage2DARB) cx.getProcAddress(QLatin1String("glCompressedTexImage2DARB"));
diff --git a/src/opengl/qgl.h b/src/opengl/qgl.h
index b1c1317c99..079953f319 100644
--- a/src/opengl/qgl.h
+++ b/src/opengl/qgl.h
@@ -399,6 +399,7 @@ private:
friend class QGLTextureGlyphCache;
friend class QGLShareRegister;
friend class QGLSharedResourceGuard;
+ friend class QGLPixmapBlurFilter;
friend QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags();
#ifdef Q_WS_MAC
public:
@@ -411,6 +412,7 @@ private:
friend class QGLFramebufferObjectPrivate;
friend class QGLFBOGLPaintDevice;
friend class QGLPaintDevice;
+ friend class QX11GLPixmapData;
private:
Q_DISABLE_COPY(QGLContext)
};
diff --git a/src/opengl/qgl_mac.mm b/src/opengl/qgl_mac.mm
index 063082b3a3..4dd822d30d 100644
--- a/src/opengl/qgl_mac.mm
+++ b/src/opengl/qgl_mac.mm
@@ -460,6 +460,7 @@ void QGLContext::reset()
if (d->cx)
aglDestroyContext((AGLContext)d->cx);
#else
+ QMacCocoaAutoReleasePool pool;
[static_cast<NSOpenGLContext *>(d->cx) release];
#endif
d->cx = 0;
diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h
index 8d4f67305d..8e472e5cc2 100644
--- a/src/opengl/qgl_p.h
+++ b/src/opengl/qgl_p.h
@@ -233,6 +233,7 @@ public:
QGLExtensionFuncs &extensionFuncs() {return m_extensionFuncs;}
const QGLContext *context() const {return m_context;}
+ bool isSharing() const { return m_shares.size() >= 2; }
void addGuard(QGLSharedResourceGuard *guard);
void removeGuard(QGLSharedResourceGuard *guard);
@@ -374,7 +375,8 @@ public:
NVFloatBuffer = 0x00000400,
PixelBufferObject = 0x00000800,
FramebufferBlit = 0x00001000,
- NPOTTextures = 0x00002000
+ NPOTTextures = 0x00002000,
+ BGRATextureFormat = 0x00004000
};
Q_DECLARE_FLAGS(Extensions, Extension)
@@ -498,16 +500,18 @@ public:
static QGLTextureCache *instance();
static void deleteIfEmpty();
static void imageCleanupHook(qint64 cacheKey);
- static void pixmapCleanupHook(QPixmap* pixmap);
+ static void cleanupTextures(QPixmap* pixmap);
+#ifdef Q_WS_X11
+ // X11 needs to catch pixmap data destruction to delete EGL/GLX pixmap surfaces
+ static void cleanupPixmapSurfaces(QPixmap* pixmap);
+#endif
private:
QCache<qint64, QGLTexture> m_cache;
};
-#ifdef Q_WS_QWS
-extern QPaintEngine* qt_qgl_paint_engine();
-#endif
+extern Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine();
bool qt_gl_preferGL2Engine();
diff --git a/src/opengl/qgl_qws.cpp b/src/opengl/qgl_qws.cpp
index bb23acef7d..a189c20fed 100644
--- a/src/opengl/qgl_qws.cpp
+++ b/src/opengl/qgl_qws.cpp
@@ -73,7 +73,8 @@ static QGLScreen *glScreenForDevice(QPaintDevice *device)
screenNumber = 0;
screen = screen->subScreens()[screenNumber];
}
- while (screen->classId() == QScreen::ProxyClass) {
+ while (screen->classId() == QScreen::ProxyClass ||
+ screen->classId() == QScreen::TransformedClass) {
screen = static_cast<QProxyScreen *>(screen)->screen();
}
if (screen->classId() == QScreen::GLClass)
@@ -205,6 +206,9 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
d->eglContext = 0;
return false;
}
+ d->sharing = d->eglContext->isSharing();
+ if (d->sharing && shareContext)
+ const_cast<QGLContext *>(shareContext)->d_func()->sharing = true;
#if defined(EGL_VERSION_1_1)
if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget)
diff --git a/src/opengl/qgl_wince.cpp b/src/opengl/qgl_wince.cpp
index 53b9e277f3..2553110102 100644
--- a/src/opengl/qgl_wince.cpp
+++ b/src/opengl/qgl_wince.cpp
@@ -54,9 +54,9 @@
#include <windows.h>
-#include "qegl_p.h"
-#include "qgl_egl_p.h"
-#include "qgl_cl_p.h"
+#include <private/qegl_p.h>
+#include <private/qgl_egl_p.h>
+#include <private/qgl_cl_p.h>
QT_BEGIN_NAMESPACE
@@ -166,6 +166,9 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
d->eglContext = 0;
return false;
}
+ d->sharing = d->eglContext->isSharing();
+ if (d->sharing && shareContext)
+ const_cast<QGLContext *>(shareContext)->d_func()->sharing = true;
#if defined(EGL_VERSION_1_1)
if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget)
diff --git a/src/opengl/qgl_x11.cpp b/src/opengl/qgl_x11.cpp
index 86e593d766..a037282f4f 100644
--- a/src/opengl/qgl_x11.cpp
+++ b/src/opengl/qgl_x11.cpp
@@ -53,6 +53,7 @@
#include <private/qfontengine_ft_p.h>
#include <private/qt_x11_p.h>
#include <private/qpixmap_x11_p.h>
+#include <private/qimagepixmapcleanuphooks_p.h>
#ifdef Q_OS_HPUX
// for GLXPBuffer
#include <private/qglpixelbuffer_p.h>
@@ -342,8 +343,8 @@ void* qglx_getProcAddress(const char* procName)
static bool triedResolvingGlxGetProcAddress = false;
if (!triedResolvingGlxGetProcAddress) {
triedResolvingGlxGetProcAddress = true;
- QString glxExt = QLatin1String(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS));
- if (glxExt.contains(QLatin1String("GLX_ARB_get_proc_address"))) {
+ QList<QByteArray> glxExt = QByteArray(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS)).split(' ');
+ if (glxExt.contains("GLX_ARB_get_proc_address")) {
#if defined(Q_OS_LINUX) || defined(Q_OS_BSD4)
void *handle = dlopen(NULL, RTLD_LAZY);
if (handle) {
@@ -522,8 +523,8 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
if (!d->gpm)
return false;
}
- QString glxExt = QLatin1String(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS));
- if (glxExt.contains(QLatin1String("GLX_SGI_video_sync"))) {
+ QList<QByteArray> glxExt = QByteArray(glXQueryExtensionsString(xinfo->display(), xinfo->screen())).split(' ');
+ if (glxExt.contains("GLX_SGI_video_sync")) {
if (d->glFormat.swapInterval() == -1)
d->glFormat.setSwapInterval(0);
} else {
@@ -873,8 +874,9 @@ void QGLContext::swapBuffers() const
static qt_glXWaitVideoSyncSGI glXWaitVideoSyncSGI = 0;
static bool resolved = false;
if (!resolved) {
- QString glxExt = QLatin1String(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS));
- if (glxExt.contains(QLatin1String("GLX_SGI_video_sync"))) {
+ const QX11Info *xinfo = qt_x11Info(d->paintDevice);
+ QList<QByteArray> glxExt = QByteArray(glXQueryExtensionsString(xinfo->display(), xinfo->screen())).split(' ');
+ if (glxExt.contains("GLX_SGI_video_sync")) {
glXGetVideoSyncSGI = (qt_glXGetVideoSyncSGI)qglx_getProcAddress("glXGetVideoSyncSGI");
glXWaitVideoSyncSGI = (qt_glXWaitVideoSyncSGI)qglx_getProcAddress("glXWaitVideoSyncSGI");
}
@@ -1105,8 +1107,8 @@ void *QGLContext::getProcAddress(const QString &proc) const
if (resolved && !glXGetProcAddressARB)
return 0;
if (!glXGetProcAddressARB) {
- QString glxExt = QLatin1String(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS));
- if (glxExt.contains(QLatin1String("GLX_ARB_get_proc_address"))) {
+ QList<QByteArray> glxExt = QByteArray(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS)).split(' ');
+ if (glxExt.contains("GLX_ARB_get_proc_address")) {
#if defined(Q_OS_LINUX) || defined(Q_OS_BSD4)
void *handle = dlopen(NULL, RTLD_LAZY);
if (handle) {
@@ -1593,7 +1595,7 @@ typedef void (*qt_glXReleaseTexImageEXT)(Display*, GLXDrawable, int);
static qt_glXBindTexImageEXT glXBindTexImageEXT = 0;
static qt_glXReleaseTexImageEXT glXReleaseTexImageEXT = 0;
-bool qt_resolveTextureFromPixmap()
+static bool qt_resolveTextureFromPixmap(QPaintDevice *paintDevice)
{
static bool resolvedTextureFromPixmap = false;
@@ -1606,9 +1608,9 @@ bool qt_resolveTextureFromPixmap()
{
return false; // Can't use TFP without NPOT
}
-
- QString glxExt = QLatin1String(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS));
- if (glxExt.contains(QLatin1String("GLX_EXT_texture_from_pixmap"))) {
+ const QX11Info *xinfo = qt_x11Info(paintDevice);
+ QList<QByteArray> glxExt = QByteArray(glXQueryExtensionsString(xinfo->display(), xinfo->screen())).split(' ');
+ if (glxExt.contains("GLX_EXT_texture_from_pixmap")) {
glXBindTexImageEXT = (qt_glXBindTexImageEXT) qglx_getProcAddress("glXBindTexImageEXT");
glXReleaseTexImageEXT = (qt_glXReleaseTexImageEXT) qglx_getProcAddress("glXReleaseTexImageEXT");
}
@@ -1629,7 +1631,7 @@ QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData *pmd, con
Q_ASSERT(pmd->classId() == QPixmapData::X11Class);
- if (!qt_resolveTextureFromPixmap())
+ if (!qt_resolveTextureFromPixmap(paintDevice))
return 0;
QX11PixmapData *pixmapData = static_cast<QX11PixmapData*>(pmd);
@@ -1704,7 +1706,7 @@ QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData *pmd, con
pixmapData->gl_surface = (Qt::HANDLE)glxPixmap;
// Make sure the cleanup hook gets called so we can delete the glx pixmap
- pixmapData->is_cached = true;
+ QImagePixmapCleanupHooks::enableCleanupHooks(pixmapData);
}
GLuint textureId;
diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp
index 971a66073a..b51c23998c 100644
--- a/src/opengl/qgl_x11egl.cpp
+++ b/src/opengl/qgl_x11egl.cpp
@@ -42,6 +42,7 @@
#include "qgl.h"
#include <private/qt_x11_p.h>
#include <private/qpixmap_x11_p.h>
+#include <private/qimagepixmapcleanuphooks_p.h>
#include <private/qgl_p.h>
#include <private/qpaintengine_opengl_p.h>
#include "qgl_egl_p.h"
@@ -114,6 +115,9 @@ bool QGLContext::chooseContext(const QGLContext* shareContext)
d->eglContext = 0;
return false;
}
+ d->sharing = d->eglContext->isSharing();
+ if (d->sharing && shareContext)
+ const_cast<QGLContext *>(shareContext)->d_func()->sharing = true;
#if defined(EGL_VERSION_1_1)
if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget)
@@ -513,14 +517,25 @@ bool Q_OPENGL_EXPORT qt_createEGLSurfaceForPixmap(QPixmapData* pmd, bool readOnl
pixmapConfig,
(EGLNativePixmapType) pixmapData->handle(),
pixmapAttribs.properties());
+// qDebug("qt_createEGLSurfaceForPixmap() created surface 0x%x for pixmap 0x%x",
+// pixmapSurface, pixmapData->handle());
if (pixmapSurface == EGL_NO_SURFACE) {
- qWarning("Failed to create a pixmap surface using config %d", (int)pixmapConfig);
+ qWarning() << "Failed to create a pixmap surface using config" << (int)pixmapConfig
+ << ":" << QEglContext::errorString(eglGetError());
return false;
}
+ static bool doneOnce = false;
+ if (!doneOnce) {
+ // Make sure QGLTextureCache is instanciated so it can install cleanup hooks
+ // which cleanup the EGL surface.
+ QGLTextureCache::instance();
+ doneOnce = true;
+ }
+
Q_ASSERT(sizeof(Qt::HANDLE) >= sizeof(EGLSurface)); // Just to make totally sure!
pixmapData->gl_surface = (Qt::HANDLE)pixmapSurface;
- pixmapData->is_cached = true; // Make sure the cleanup hook gets called
+ QImagePixmapCleanupHooks::enableCleanupHooks(pixmapData); // Make sure the cleanup hook gets called
return true;
}
@@ -578,7 +593,6 @@ QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData* pd, cons
GLuint textureId;
glGenTextures(1, &textureId);
- glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, textureId);
// bind the egl pixmap surface to a texture
diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp
index 8fc95cf45a..d79283ee7d 100644
--- a/src/opengl/qglframebufferobject.cpp
+++ b/src/opengl/qglframebufferobject.cpp
@@ -331,31 +331,15 @@ void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f,
}
}
-void QGLFBOGLPaintDevice::ensureActiveTarget()
+QGLContext *QGLFBOGLPaintDevice::context() const
{
- QGLContext* ctx = const_cast<QGLContext*>(QGLContext::currentContext());
- Q_ASSERT(ctx);
- const GLuint fboId = fbo->d_func()->fbo();
- if (ctx->d_func()->current_fbo != fboId) {
- ctx->d_func()->current_fbo = fboId;
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId);
- }
-}
-
-void QGLFBOGLPaintDevice::beginPaint()
-{
- // We let QFBO track the previously bound FBO rather than doing it
- // ourselves here. This has the advantage that begin/release & bind/end
- // work as expected.
- wasBound = fbo->isBound();
- if (!wasBound)
- fbo->bind();
-}
+ QGLContext *fboContext = const_cast<QGLContext *>(fbo->d_ptr->fbo_guard.context());
+ QGLContext *currentContext = const_cast<QGLContext *>(QGLContext::currentContext());
-void QGLFBOGLPaintDevice::endPaint()
-{
- if (!wasBound)
- fbo->release();
+ if (QGLContextPrivate::contextGroup(fboContext) == QGLContextPrivate::contextGroup(currentContext))
+ return currentContext;
+ else
+ return fboContext;
}
bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const
@@ -862,13 +846,6 @@ bool QGLFramebufferObject::isValid() const
framebuffer to this framebuffer object.
Returns true upon success, false otherwise.
- Since 4.6: if another QGLFramebufferObject instance was already bound
- to the current context, then its handle() will be remembered and
- automatically restored when release() is called. This allows multiple
- framebuffer rendering targets to be stacked up. It is important that
- release() is called on the stacked framebuffer objects in the reverse
- order of the calls to bind().
-
\sa release()
*/
bool QGLFramebufferObject::bind()
@@ -879,17 +856,18 @@ bool QGLFramebufferObject::bind()
QGL_FUNC_CONTEXT;
if (!ctx)
return false; // Context no longer exists.
+ const QGLContext *current = QGLContext::currentContext();
+#ifdef QT_DEBUG
+ if (!current ||
+ QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx))
+ {
+ qWarning("QGLFramebufferObject::bind() called from incompatible context");
+ }
+#endif
glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo());
d->valid = d->checkFramebufferStatus();
- const QGLContext *context = QGLContext::currentContext();
- if (d->valid && context) {
- Q_ASSERT(QGLContextPrivate::contextGroup(context) == QGLContextPrivate::contextGroup(ctx));
- // Save the previous setting to automatically restore in release().
- if (context->d_ptr->current_fbo != d->fbo()) {
- d->previous_fbo = context->d_ptr->current_fbo;
- context->d_ptr->current_fbo = d->fbo();
- }
- }
+ if (d->valid && current)
+ current->d_ptr->current_fbo = d->fbo();
return d->valid;
}
@@ -900,30 +878,29 @@ bool QGLFramebufferObject::bind()
framebuffer.
Returns true upon success, false otherwise.
- Since 4.6: if another QGLFramebufferObject instance was already bound
- to the current context when bind() was called, then this function will
- automatically re-bind it to the current context.
-
\sa bind()
*/
bool QGLFramebufferObject::release()
{
if (!isValid())
return false;
- Q_D(QGLFramebufferObject);
QGL_FUNC_CONTEXT;
if (!ctx)
return false; // Context no longer exists.
- const QGLContext *context = QGLContext::currentContext();
- if (context) {
- Q_ASSERT(QGLContextPrivate::contextGroup(context) == QGLContextPrivate::contextGroup(ctx));
- // Restore the previous setting for stacked framebuffer objects.
- if (d->previous_fbo != context->d_ptr->current_fbo) {
- context->d_ptr->current_fbo = d->previous_fbo;
- glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->previous_fbo);
- }
- d->previous_fbo = 0;
+ const QGLContext *current = QGLContext::currentContext();
+
+#ifdef QT_DEBUG
+ if (!current ||
+ QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx))
+ {
+ qWarning("QGLFramebufferObject::release() called from incompatible context");
+ }
+#endif
+
+ if (current) {
+ current->d_ptr->current_fbo = 0;
+ glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0);
}
return true;
@@ -1189,7 +1166,8 @@ QGLFramebufferObject::Attachment QGLFramebufferObject::attachment() const
bool QGLFramebufferObject::isBound() const
{
Q_D(const QGLFramebufferObject);
- return QGLContext::currentContext()->d_ptr->current_fbo == d->fbo();
+ const QGLContext *current = QGLContext::currentContext();
+ return current ? current->d_ptr->current_fbo == d->fbo() : false;
}
/*!
diff --git a/src/opengl/qglframebufferobject_p.h b/src/opengl/qglframebufferobject_p.h
index 9fe80b814d..800cb683b9 100644
--- a/src/opengl/qglframebufferobject_p.h
+++ b/src/opengl/qglframebufferobject_p.h
@@ -109,11 +109,8 @@ class QGLFBOGLPaintDevice : public QGLPaintDevice
public:
virtual QPaintEngine* paintEngine() const {return fbo->paintEngine();}
virtual QSize size() const {return fbo->size();}
- virtual QGLContext* context() const {return const_cast<QGLContext *>(QGLContext::currentContext());}
+ virtual QGLContext* context() const;
virtual QGLFormat format() const {return fboFormat;}
- virtual void ensureActiveTarget();
- virtual void beginPaint();
- virtual void endPaint();
void setFBO(QGLFramebufferObject* f,
QGLFramebufferObject::Attachment attachment);
@@ -127,7 +124,8 @@ private:
class QGLFramebufferObjectPrivate
{
public:
- QGLFramebufferObjectPrivate() : fbo_guard(0), texture(0), depth_stencil_buffer(0), color_buffer(0), valid(false), previous_fbo(0), engine(0) {}
+ QGLFramebufferObjectPrivate() : fbo_guard(0), texture(0), depth_stencil_buffer(0)
+ , color_buffer(0), valid(false), engine(0) {}
~QGLFramebufferObjectPrivate() {}
void init(QGLFramebufferObject *q, const QSize& sz,
@@ -143,7 +141,6 @@ public:
QGLFramebufferObjectFormat format;
uint valid : 1;
QGLFramebufferObject::Attachment fbo_attachment;
- GLuint previous_fbo;
mutable QPaintEngine *engine;
QGLFBOGLPaintDevice glDevice;
diff --git a/src/opengl/qglpaintdevice.cpp b/src/opengl/qglpaintdevice.cpp
index e68a4b9792..2867de58c2 100644
--- a/src/opengl/qglpaintdevice.cpp
+++ b/src/opengl/qglpaintdevice.cpp
@@ -44,6 +44,9 @@
#include <private/qglpixelbuffer_p.h>
#include <private/qglframebufferobject_p.h>
#include <private/qwindowsurface_gl_p.h>
+#ifdef Q_WS_X11
+#include <private/qpixmapdata_x11gl_p.h>
+#endif
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
#include <private/qpixmapdata_gl_p.h>
@@ -81,6 +84,7 @@ void QGLPaintDevice::beginPaint()
// explicitly unbind. Otherwise the painting will go into
// the previous FBO instead of to the window.
m_previousFBO = ctx->d_func()->current_fbo;
+
if (m_previousFBO != m_thisFBO) {
ctx->d_ptr->current_fbo = m_thisFBO;
glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_thisFBO);
@@ -186,8 +190,14 @@ QGLPaintDevice* QGLPaintDevice::getDevice(QPaintDevice* pd)
case QInternal::Pixmap: {
#if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL)
QPixmapData* pmd = static_cast<QPixmap*>(pd)->pixmapData();
- Q_ASSERT(pmd->classId() == QPixmapData::OpenGLClass);
- glpd = static_cast<QGLPixmapData*>(pmd)->glDevice();
+ if (pmd->classId() == QPixmapData::OpenGLClass)
+ glpd = static_cast<QGLPixmapData*>(pmd)->glDevice();
+#ifdef Q_WS_X11
+ else if (pmd->classId() == QPixmapData::X11Class)
+ glpd = static_cast<QX11GLPixmapData*>(pmd);
+#endif
+ else
+ qWarning("Pixmap type not supported for GL rendering");
#else
qWarning("Pixmap render targets not supported on OpenGL ES 1.x");
#endif
diff --git a/src/opengl/qglpaintdevice_p.h b/src/opengl/qglpaintdevice_p.h
index 1e7ba8dd4a..63ba5da45d 100644
--- a/src/opengl/qglpaintdevice_p.h
+++ b/src/opengl/qglpaintdevice_p.h
@@ -60,7 +60,7 @@
QT_BEGIN_NAMESPACE
-class QGLPaintDevice : public QPaintDevice
+class Q_OPENGL_EXPORT QGLPaintDevice : public QPaintDevice
{
public:
QGLPaintDevice();
diff --git a/src/opengl/qglpixelbuffer_egl.cpp b/src/opengl/qglpixelbuffer_egl.cpp
index 744fbd483d..de08655b30 100644
--- a/src/opengl/qglpixelbuffer_egl.cpp
+++ b/src/opengl/qglpixelbuffer_egl.cpp
@@ -72,37 +72,53 @@ bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidge
return false;
}
+ // Find the shared context.
+ QEglContext *shareContext = 0;
+ if (shareWidget && shareWidget->d_func()->glcx)
+ shareContext = shareWidget->d_func()->glcx->d_func()->eglContext;
+
// Choose an appropriate configuration. We use the best format
// we can find, even if it is greater than the requested format.
// We try for a pbuffer that is capable of texture rendering if possible.
- QEglProperties configProps;
- qt_egl_set_format(configProps, QInternal::Pbuffer, f);
- configProps.setRenderableType(ctx->api());
- bool ok = false;
+ textureFormat = EGL_NONE;
+ if (shareContext) {
+ // Use the same configuration as the widget we are sharing with.
+ ctx->setConfig(shareContext->config());
+#if QGL_RENDER_TEXTURE
+ EGLint value = EGL_FALSE;
+ if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGBA, &value) && value)
+ textureFormat = EGL_TEXTURE_RGBA;
+ else if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGB, &value) && value)
+ textureFormat = EGL_TEXTURE_RGB;
+#endif
+ } else {
+ QEglProperties configProps;
+ qt_egl_set_format(configProps, QInternal::Pbuffer, f);
+ configProps.setRenderableType(ctx->api());
+ bool ok = false;
#if QGL_RENDER_TEXTURE
- textureFormat = EGL_TEXTURE_RGBA;
- configProps.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE);
- ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat);
- if (!ok) {
- // Try again with RGB texture rendering.
- textureFormat = EGL_TEXTURE_RGB;
- configProps.removeValue(EGL_BIND_TO_TEXTURE_RGBA);
- configProps.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE);
+ textureFormat = EGL_TEXTURE_RGBA;
+ configProps.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE);
ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat);
if (!ok) {
- // One last try for a pbuffer with no texture rendering.
- configProps.removeValue(EGL_BIND_TO_TEXTURE_RGB);
- textureFormat = EGL_NONE;
+ // Try again with RGB texture rendering.
+ textureFormat = EGL_TEXTURE_RGB;
+ configProps.removeValue(EGL_BIND_TO_TEXTURE_RGBA);
+ configProps.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE);
+ ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat);
+ if (!ok) {
+ // One last try for a pbuffer with no texture rendering.
+ configProps.removeValue(EGL_BIND_TO_TEXTURE_RGB);
+ textureFormat = EGL_NONE;
+ }
}
- }
-#else
- textureFormat = EGL_NONE;
#endif
- if (!ok) {
- if (!ctx->chooseConfig(configProps, QEgl::BestPixelFormat)) {
- delete ctx;
- ctx = 0;
- return false;
+ if (!ok) {
+ if (!ctx->chooseConfig(configProps, QEgl::BestPixelFormat)) {
+ delete ctx;
+ ctx = 0;
+ return false;
+ }
}
}
@@ -137,9 +153,6 @@ bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidge
}
// Create a new context for the configuration.
- QEglContext *shareContext = 0;
- if (shareWidget && shareWidget->d_func()->glcx)
- shareContext = shareWidget->d_func()->glcx->d_func()->eglContext;
if (!ctx->createContext(shareContext)) {
delete ctx;
ctx = 0;
diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp
index 060336975a..c478630554 100644
--- a/src/opengl/qglpixmapfilter.cpp
+++ b/src/opengl/qglpixmapfilter.cpp
@@ -43,6 +43,8 @@
#include "private/qpixmapdata_gl_p.h"
#include "private/qpaintengineex_opengl2_p.h"
#include "private/qglengineshadermanager_p.h"
+#include "private/qpixmapdata_p.h"
+#include "private/qimagepixmapcleanuphooks_p.h"
#include "qglpixmapfilter_p.h"
#include "qgraphicssystem_gl_p.h"
#include "qpaintengine_opengl_p.h"
@@ -54,7 +56,7 @@
#include "private/qapplication_p.h"
#include "private/qmath_p.h"
-
+#include "qmath.h"
QT_BEGIN_NAMESPACE
@@ -100,11 +102,11 @@ private:
class QGLPixmapBlurFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapBlurFilter>
{
public:
- QGLPixmapBlurFilter(Qt::RenderHint hint);
+ QGLPixmapBlurFilter(QGraphicsBlurEffect::BlurHints hints);
void setUniforms(QGLShaderProgram *program);
- static QByteArray generateGaussianShader(int radius, bool dropShadow = false);
+ static QByteArray generateGaussianShader(int radius, bool singlePass = false, bool dropShadow = false);
protected:
bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const;
@@ -113,16 +115,21 @@ private:
mutable QSize m_textureSize;
mutable bool m_horizontalBlur;
+ mutable bool m_singlePass;
+ mutable bool m_animatedBlur;
+
+ mutable qreal m_t;
+ mutable QSize m_targetSize;
mutable bool m_haveCached;
mutable int m_cachedRadius;
- mutable Qt::RenderHint m_hint;
+ mutable QGraphicsBlurEffect::BlurHints m_hints;
};
class QGLPixmapDropShadowFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapDropShadowFilter>
{
public:
- QGLPixmapDropShadowFilter(Qt::RenderHint hint);
+ QGLPixmapDropShadowFilter(QGraphicsBlurEffect::BlurHints hints);
void setUniforms(QGLShaderProgram *program);
@@ -132,10 +139,11 @@ protected:
private:
mutable QSize m_textureSize;
mutable bool m_horizontalBlur;
+ mutable bool m_singlePass;
mutable bool m_haveCached;
mutable int m_cachedRadius;
- mutable Qt::RenderHint m_hint;
+ mutable QGraphicsBlurEffect::BlurHints m_hints;
};
extern QGLWidget *qt_gl_share_widget();
@@ -151,25 +159,30 @@ QPixmapFilter *QGL2PaintEngineEx::pixmapFilter(int type, const QPixmapFilter *pr
case QPixmapFilter::BlurFilter: {
const QPixmapBlurFilter *proto = static_cast<const QPixmapBlurFilter *>(prototype);
- if (proto->blurHint() == Qt::PerformanceHint || proto->radius() <= 5) {
- if (!d->fastBlurFilter)
- d->fastBlurFilter.reset(new QGLPixmapBlurFilter(Qt::PerformanceHint));
- return d->fastBlurFilter.data();
+ if (proto->blurHints() & QGraphicsBlurEffect::AnimationHint) {
+ if (!d->animationBlurFilter)
+ d->animationBlurFilter.reset(new QGLPixmapBlurFilter(proto->blurHints()));
+ return d->animationBlurFilter.data();
+ }
+ if ((proto->blurHints() & QGraphicsBlurEffect::QualityHint) && proto->radius() > 5) {
+ if (!d->blurFilter)
+ d->blurFilter.reset(new QGLPixmapBlurFilter(QGraphicsBlurEffect::QualityHint));
+ return d->blurFilter.data();
}
- if (!d->blurFilter)
- d->blurFilter.reset(new QGLPixmapBlurFilter(Qt::QualityHint));
- return d->blurFilter.data();
+ if (!d->fastBlurFilter)
+ d->fastBlurFilter.reset(new QGLPixmapBlurFilter(QGraphicsBlurEffect::PerformanceHint));
+ return d->fastBlurFilter.data();
}
case QPixmapFilter::DropShadowFilter: {
const QPixmapDropShadowFilter *proto = static_cast<const QPixmapDropShadowFilter *>(prototype);
if (proto->blurRadius() <= 5) {
if (!d->fastDropShadowFilter)
- d->fastDropShadowFilter.reset(new QGLPixmapDropShadowFilter(Qt::PerformanceHint));
+ d->fastDropShadowFilter.reset(new QGLPixmapDropShadowFilter(QGraphicsBlurEffect::PerformanceHint));
return d->fastDropShadowFilter.data();
}
if (!d->dropShadowFilter)
- d->dropShadowFilter.reset(new QGLPixmapDropShadowFilter(Qt::QualityHint));
+ d->dropShadowFilter.reset(new QGLPixmapDropShadowFilter(QGraphicsBlurEffect::QualityHint));
return d->dropShadowFilter.data();
}
@@ -298,123 +311,470 @@ bool QGLPixmapConvolutionFilter::processGL(QPainter *painter, const QPointF &pos
return true;
}
-static const char *qt_gl_blur_filter_fast =
- "const int samples = 9;"
- "uniform mediump vec2 delta;"
- "lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords) {"
- " mediump vec4 color = vec4(0.0, 0.0, 0.0, 0.0);"
- " mediump float offset = (float(samples) - 1.0) / 2.0;"
- " for (int i = 0; i < samples; i++) {"
- " mediump vec2 coord = srcCoords + delta * (offset - float(i)) / offset;"
- " color += texture2D(src, coord);"
- " }"
- " return color * (1.0 / float(samples));"
- "}";
-
-static const char *qt_gl_drop_shadow_filter_fast =
- "const int samples = 9;"
- "uniform mediump vec2 delta;"
- "uniform mediump vec4 shadowColor;"
- "lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords) {"
- " mediump vec4 color = vec4(0.0, 0.0, 0.0, 0.0);"
- " mediump float offset = (float(samples) - 1.0) / 2.0;"
- " for (int i = 0; i < samples; i++) {"
- " mediump vec2 coord = srcCoords + delta * (offset - float(i)) / offset;"
- " color += texture2D(src, coord).a * shadowColor;"
- " }"
- " return color * (1.0 / float(samples));"
- "}";
-
-QGLPixmapBlurFilter::QGLPixmapBlurFilter(Qt::RenderHint hint)
- : m_haveCached(false)
- , m_cachedRadius(5)
- , m_hint(hint)
+static const char *qt_gl_texture_sampling_helper =
+ "lowp float texture2DAlpha(lowp sampler2D src, highp vec2 srcCoords) {\n"
+ " return texture2D(src, srcCoords).a;\n"
+ "}\n";
+
+QGLPixmapBlurFilter::QGLPixmapBlurFilter(QGraphicsBlurEffect::BlurHints hints)
+ : m_animatedBlur(false)
+ , m_haveCached(false)
+ , m_cachedRadius(0)
+ , m_hints(hints)
{
- if (hint == Qt::PerformanceHint) {
- QGLPixmapBlurFilter *filter = const_cast<QGLPixmapBlurFilter *>(this);
- filter->setSource(qt_gl_blur_filter_fast);
- m_haveCached = true;
+}
+
+// should be even numbers as they will be divided by two
+static const int qCachedBlurLevels[] = { 6, 14, 30 };
+static const int qNumCachedBlurTextures = sizeof(qCachedBlurLevels) / sizeof(*qCachedBlurLevels);
+static const int qMaxCachedBlurLevel = qCachedBlurLevels[qNumCachedBlurTextures - 1];
+
+static qreal qLogBlurLevel(int level)
+{
+ static bool initialized = false;
+ static qreal logBlurLevelCache[qNumCachedBlurTextures];
+ if (!initialized) {
+ for (int i = 0; i < qNumCachedBlurTextures; ++i)
+ logBlurLevelCache[i] = qLn(qCachedBlurLevels[i]);
+ initialized = true;
}
+ return logBlurLevelCache[level];
}
-bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &) const
+class QGLBlurTextureInfo
{
- QGLPixmapBlurFilter *filter = const_cast<QGLPixmapBlurFilter *>(this);
+public:
+ QGLBlurTextureInfo(QSize size, GLuint textureIds[])
+ : m_size(size)
+ {
+ for (int i = 0; i < qNumCachedBlurTextures; ++i)
+ m_textureIds[i] = textureIds[i];
+ }
- int radius = this->radius();
- if (!m_haveCached || (m_hint == Qt::QualityHint && radius != m_cachedRadius)) {
- // Only regenerate the shader from source if parameters have changed.
- m_haveCached = true;
- m_cachedRadius = radius;
- filter->setSource(generateGaussianShader(radius));
+ ~QGLBlurTextureInfo()
+ {
+ glDeleteTextures(qNumCachedBlurTextures, m_textureIds);
}
- QGLFramebufferObjectFormat format;
- format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB));
- QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(src.size(), format);
+ QSize size() const { return m_size; }
+ GLuint textureId(int i) const { return m_textureIds[i]; }
+
+private:
+ GLuint m_textureIds[qNumCachedBlurTextures];
+ QSize m_size;
+};
+
+class QGLBlurTextureCache : public QObject
+{
+public:
+ static QGLBlurTextureCache *cacheForContext(const QGLContext *context);
+
+ QGLBlurTextureCache();
+ ~QGLBlurTextureCache();
- if (!fbo)
- return false;
+ QGLBlurTextureInfo *takeBlurTextureInfo(const QPixmap &pixmap);
+ bool fitsInCache(const QPixmap &pixmap) const;
+ bool hasBlurTextureInfo(const QPixmap &pixmap) const;
+ void insertBlurTextureInfo(const QPixmap &pixmap, QGLBlurTextureInfo *info);
+ void clearBlurTextureInfo(const QPixmap &pixmap);
- glBindTexture(GL_TEXTURE_2D, fbo->texture());
+ void timerEvent(QTimerEvent *event);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+private:
+ static void pixmapDestroyed(QPixmap *pixmap);
+
+ QCache<quint64, QGLBlurTextureInfo > cache;
+
+ static QList<QGLBlurTextureCache *> blurTextureCaches;
+
+ int timerId;
+};
+
+QList<QGLBlurTextureCache *> QGLBlurTextureCache::blurTextureCaches;
+
+static void QGLBlurTextureCache_free(void *ptr)
+{
+ delete reinterpret_cast<QGLBlurTextureCache *>(ptr);
+}
+
+Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_blur_texture_caches, (QGLBlurTextureCache_free))
+
+QGLBlurTextureCache::QGLBlurTextureCache()
+ : timerId(0)
+{
+ cache.setMaxCost(4 * 1024 * 1024);
+ blurTextureCaches.append(this);
+}
+
+QGLBlurTextureCache::~QGLBlurTextureCache()
+{
+ blurTextureCaches.removeAt(blurTextureCaches.indexOf(this));
+}
+
+void QGLBlurTextureCache::timerEvent(QTimerEvent *)
+{
+ killTimer(timerId);
+ timerId = 0;
+
+ cache.clear();
+}
+
+QGLBlurTextureCache *QGLBlurTextureCache::cacheForContext(const QGLContext *context)
+{
+ QGLBlurTextureCache *p = reinterpret_cast<QGLBlurTextureCache *>(qt_blur_texture_caches()->value(context));
+ if (!p) {
+ p = new QGLBlurTextureCache;
+ qt_blur_texture_caches()->insert(context, p);
+ }
+ return p;
+}
+
+QGLBlurTextureInfo *QGLBlurTextureCache::takeBlurTextureInfo(const QPixmap &pixmap)
+{
+ return cache.take(pixmap.cacheKey());
+}
+
+void QGLBlurTextureCache::clearBlurTextureInfo(const QPixmap &pixmap)
+{
+ cache.remove(pixmap.cacheKey());
+}
+
+bool QGLBlurTextureCache::hasBlurTextureInfo(const QPixmap &pixmap) const
+{
+ return cache.contains(pixmap.cacheKey());
+}
+
+void QGLBlurTextureCache::insertBlurTextureInfo(const QPixmap &pixmap, QGLBlurTextureInfo *info)
+{
+ static bool hookAdded = false;
+ if (!hookAdded) {
+ QImagePixmapCleanupHooks::instance()->addPixmapDestructionHook(pixmapDestroyed);
+ hookAdded = true;
+ }
+
+ QImagePixmapCleanupHooks::enableCleanupHooks(pixmap);
+ cache.insert(pixmap.cacheKey(), info, pixmap.width() * pixmap.height());
+
+ if (timerId)
+ killTimer(timerId);
+
+ timerId = startTimer(1000);
+}
+
+bool QGLBlurTextureCache::fitsInCache(const QPixmap &pixmap) const
+{
+ return pixmap.width() * pixmap.height() <= cache.maxCost();
+}
+
+void QGLBlurTextureCache::pixmapDestroyed(QPixmap *pixmap)
+{
+ foreach (QGLBlurTextureCache *cache, blurTextureCaches) {
+ if (cache->hasBlurTextureInfo(*pixmap))
+ cache->clearBlurTextureInfo(*pixmap);
+ }
+}
+
+static const char *qt_gl_interpolate_filter =
+ "uniform lowp float interpolationValue;"
+ "uniform lowp sampler2D interpolateTarget;"
+ "uniform highp vec4 interpolateMapping;"
+ "lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords)"
+ "{"
+ " return mix(texture2D(interpolateTarget, interpolateMapping.xy + interpolateMapping.zw * srcCoords),"
+ " texture2D(src, srcCoords), interpolationValue);"
+ "}";
+
+static void initializeTexture(GLuint id, int width, int height)
+{
+ glBindTexture(GL_TEXTURE_2D, id);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
+ GL_RGBA, GL_UNSIGNED_BYTE, NULL);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glBindTexture(GL_TEXTURE_2D, 0);
+}
- // prepare for updateUniforms
- m_textureSize = src.size();
+bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &) const
+{
+ QGLPixmapBlurFilter *filter = const_cast<QGLPixmapBlurFilter *>(this);
- // horizontal pass, to pixmap
- m_horizontalBlur = true;
+ QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext());
+ QGLBlurTextureCache *blurTextureCache = QGLBlurTextureCache::cacheForContext(ctx);
- QPainter fboPainter(fbo);
+ if ((m_hints & QGraphicsBlurEffect::AnimationHint) && blurTextureCache->fitsInCache(src)) {
+ QRect targetRect = src.rect().adjusted(-qMaxCachedBlurLevel, -qMaxCachedBlurLevel, qMaxCachedBlurLevel, qMaxCachedBlurLevel);
+ // ensure even dimensions (going to divide by two)
+ targetRect.setWidth((targetRect.width() + 1) & ~1);
+ targetRect.setHeight((targetRect.height() + 1) & ~1);
- if (src.hasAlphaChannel()) {
- glClearColor(0, 0, 0, 0);
- glClear(GL_COLOR_BUFFER_BIT);
+ QGLBlurTextureInfo *info = 0;
+ if (blurTextureCache->hasBlurTextureInfo(src)) {
+ info = blurTextureCache->takeBlurTextureInfo(src);
+ } else {
+ m_animatedBlur = false;
+ m_hints = QGraphicsBlurEffect::QualityHint;
+ m_singlePass = false;
+
+ QGLFramebufferObjectFormat format;
+ format.setInternalTextureFormat(GLenum(GL_RGBA));
+ QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(targetRect.size() / 2, format, true);
+
+ if (!fbo)
+ return false;
+
+ QPainter fboPainter(fbo);
+ QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(fboPainter.paintEngine());
+
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
+
+ // ensure GL_LINEAR filtering is used for scaling down to half the size
+ fboPainter.setRenderHint(QPainter::SmoothPixmapTransform);
+ fboPainter.setCompositionMode(QPainter::CompositionMode_Source);
+ fboPainter.drawPixmap(qMaxCachedBlurLevel / 2, qMaxCachedBlurLevel / 2,
+ targetRect.width() / 2 - qMaxCachedBlurLevel, targetRect.height() / 2 - qMaxCachedBlurLevel, src);
+
+ GLuint textures[qNumCachedBlurTextures]; // blur textures
+ glGenTextures(qNumCachedBlurTextures, textures);
+ GLuint temp; // temp texture
+ glGenTextures(1, &temp);
+
+ initializeTexture(temp, fbo->width(), fbo->height());
+ m_textureSize = fbo->size();
+
+ int currentBlur = 0;
+
+ QRect fboRect(0, 0, fbo->width(), fbo->height());
+ GLuint sourceTexture = fbo->texture();
+ for (int i = 0; i < qNumCachedBlurTextures; ++i) {
+ int targetBlur = qCachedBlurLevels[i] / 2;
+
+ int blurDelta = qRound(qSqrt(targetBlur * targetBlur - currentBlur * currentBlur));
+ QByteArray source = generateGaussianShader(blurDelta);
+ filter->setSource(source);
+
+ currentBlur = targetBlur;
+
+ // now we're going to be nasty and keep using the same FBO with different textures
+ glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, temp, 0);
+
+ m_horizontalBlur = true;
+ filter->setOnPainter(&fboPainter);
+ engine->drawTexture(fboRect, sourceTexture, fbo->size(), fboRect);
+ filter->removeFromPainter(&fboPainter);
+
+ sourceTexture = textures[i];
+ initializeTexture(sourceTexture, fbo->width(), fbo->height());
+
+ glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, textures[i], 0);
+
+ m_horizontalBlur = false;
+ filter->setOnPainter(&fboPainter);
+ engine->drawTexture(fboRect, temp, fbo->size(), fboRect);
+ filter->removeFromPainter(&fboPainter);
+ }
+
+ glDeleteTextures(1, &temp);
+
+ // reattach the original FBO texture
+ glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
+ GL_TEXTURE_2D, fbo->texture(), 0);
+
+ fboPainter.end();
+
+ qgl_fbo_pool()->release(fbo);
+
+ info = new QGLBlurTextureInfo(fboRect.size(), textures);
+ }
+
+ if (!m_haveCached || !m_animatedBlur) {
+ m_haveCached = true;
+ m_animatedBlur = true;
+ m_hints = QGraphicsBlurEffect::AnimationHint;
+ filter->setSource(qt_gl_interpolate_filter);
+ }
+
+ QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
+ painter->setRenderHint(QPainter::SmoothPixmapTransform);
+ filter->setOnPainter(painter);
+
+ qreal logRadius = qLn(radius());
+
+ int t;
+ for (t = -1; t < qNumCachedBlurTextures - 2; ++t) {
+ if (logRadius < qLogBlurLevel(t+1))
+ break;
+ }
+
+ qreal logBase = t >= 0 ? qLogBlurLevel(t) : 0;
+ m_t = qBound(qreal(0), (logRadius - logBase) / (qLogBlurLevel(t+1) - logBase), qreal(1));
+
+ m_textureSize = info->size();
+
+ glActiveTexture(GL_TEXTURE0 + 3);
+ if (t >= 0) {
+ glBindTexture(GL_TEXTURE_2D, info->textureId(t));
+ m_targetSize = info->size();
+ } else {
+ QGLTexture *texture =
+ ctx->d_func()->bindTexture(src, GL_TEXTURE_2D, GL_RGBA,
+ QGLContext::InternalBindOption
+ | QGLContext::CanFlipNativePixmapBindOption);
+ m_targetSize = src.size();
+ if (!(texture->options & QGLContext::InvertedYBindOption))
+ m_targetSize.setHeight(-m_targetSize.height());
+ }
+
+ // restrict the target rect to the max of the radii we are interpolating between
+ int radiusDelta = qMaxCachedBlurLevel - qCachedBlurLevels[t+1];
+ targetRect = targetRect.translated(pos.toPoint()).adjusted(radiusDelta, radiusDelta, -radiusDelta, -radiusDelta);
+
+ radiusDelta /= 2;
+ QRect sourceRect = QRect(QPoint(), m_textureSize).adjusted(radiusDelta, radiusDelta, -radiusDelta, -radiusDelta);
+
+ engine->drawTexture(targetRect, info->textureId(t+1), m_textureSize, sourceRect);
+
+ glActiveTexture(GL_TEXTURE0 + 3);
+ glBindTexture(GL_TEXTURE_2D, 0);
+
+ filter->removeFromPainter(painter);
+ blurTextureCache->insertBlurTextureInfo(src, info);
+
+ return true;
}
- // ensure GL_LINEAR filtering is used
- fboPainter.setRenderHint(QPainter::SmoothPixmapTransform);
- filter->setOnPainter(&fboPainter);
- fboPainter.drawPixmap(0, 0, src);
- filter->removeFromPainter(&fboPainter);
- fboPainter.end();
+ if (blurTextureCache->hasBlurTextureInfo(src))
+ blurTextureCache->clearBlurTextureInfo(src);
+
+ int actualRadius = qRound(radius());
+ int filterRadius = actualRadius;
+ int fastRadii[] = { 1, 2, 3, 5, 8, 15, 25 };
+ if (!(m_hints & QGraphicsBlurEffect::QualityHint)) {
+ uint i = 0;
+ for (; i < (sizeof(fastRadii)/sizeof(*fastRadii))-1; ++i) {
+ if (fastRadii[i+1] > filterRadius)
+ break;
+ }
+ filterRadius = fastRadii[i];
+ }
- QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
+ m_singlePass = filterRadius <= 3;
- // vertical pass, to painter
- m_horizontalBlur = false;
+ if (!m_haveCached || m_animatedBlur || filterRadius != m_cachedRadius) {
+ // Only regenerate the shader from source if parameters have changed.
+ m_haveCached = true;
+ m_animatedBlur = false;
+ m_cachedRadius = filterRadius;
+ QByteArray source = generateGaussianShader(filterRadius, m_singlePass);
+ filter->setSource(source);
+ }
- painter->save();
- // ensure GL_LINEAR filtering is used
- painter->setRenderHint(QPainter::SmoothPixmapTransform);
- filter->setOnPainter(painter);
- engine->drawTexture(src.rect().translated(pos.x(), pos.y()), fbo->texture(), fbo->size(), src.rect().translated(0, fbo->height() - src.height()));
- filter->removeFromPainter(painter);
- painter->restore();
+ QRect targetRect = QRectF(src.rect()).translated(pos).adjusted(-actualRadius, -actualRadius, actualRadius, actualRadius).toAlignedRect();
+
+ if (m_singlePass) {
+ // prepare for updateUniforms
+ m_textureSize = src.size();
+
+ // ensure GL_LINEAR filtering is used
+ painter->setRenderHint(QPainter::SmoothPixmapTransform);
+ filter->setOnPainter(painter);
+ QBrush pixmapBrush = src;
+ pixmapBrush.setTransform(QTransform::fromTranslate(pos.x(), pos.y()));
+ painter->fillRect(targetRect, pixmapBrush);
+ filter->removeFromPainter(painter);
+ } else {
+ QGLFramebufferObjectFormat format;
+ format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB));
+ QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(targetRect.size(), format);
+
+ if (!fbo)
+ return false;
+
+ // prepare for updateUniforms
+ m_textureSize = src.size();
+
+ // horizontal pass, to pixmap
+ m_horizontalBlur = true;
+
+ QPainter fboPainter(fbo);
+
+ glClearColor(0, 0, 0, 0);
+ glClear(GL_COLOR_BUFFER_BIT);
- qgl_fbo_pool()->release(fbo);
+ // ensure GL_LINEAR filtering is used
+ fboPainter.setRenderHint(QPainter::SmoothPixmapTransform);
+ fboPainter.setCompositionMode(QPainter::CompositionMode_Source);
+ filter->setOnPainter(&fboPainter);
+ QBrush pixmapBrush = src;
+ pixmapBrush.setTransform(QTransform::fromTranslate(actualRadius, actualRadius));
+ fboPainter.fillRect(QRect(0, 0, targetRect.width(), targetRect.height()), pixmapBrush);
+ filter->removeFromPainter(&fboPainter);
+ fboPainter.end();
+
+ QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
+
+ // vertical pass, to painter
+ m_horizontalBlur = false;
+ m_textureSize = fbo->size();
+
+ painter->save();
+ // ensure GL_LINEAR filtering is used
+ painter->setRenderHint(QPainter::SmoothPixmapTransform);
+ filter->setOnPainter(painter);
+ engine->drawTexture(targetRect, fbo->texture(), fbo->size(), QRect(QPoint(), targetRect.size()).translated(0, fbo->height() - targetRect.height()));
+ filter->removeFromPainter(painter);
+ painter->restore();
+
+ qgl_fbo_pool()->release(fbo);
+ }
return true;
}
void QGLPixmapBlurFilter::setUniforms(QGLShaderProgram *program)
{
- if (m_hint == Qt::QualityHint) {
- if (m_horizontalBlur)
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
+ if (m_animatedBlur) {
+ program->setUniformValue("interpolateTarget", 3);
+ program->setUniformValue("interpolationValue", GLfloat(m_t));
+
+ if (m_textureSize == m_targetSize) {
+ program->setUniformValue("interpolateMapping", 0.0f, 0.0f, 1.0f, 1.0f);
+ } else {
+ float offsetX = (-qMaxCachedBlurLevel - 0.5) / qreal(m_targetSize.width());
+ float offsetY = (-qMaxCachedBlurLevel - 0.5) / qreal(m_targetSize.height());
+
+ if (m_targetSize.height() < 0)
+ offsetY = 1 + offsetY;
+
+ float scaleX = 2.0f * qreal(m_textureSize.width()) / qreal(m_targetSize.width());
+ float scaleY = 2.0f * qreal(m_textureSize.height()) / qreal(m_targetSize.height());
+
+ program->setUniformValue("interpolateMapping", offsetX, offsetY, scaleX, scaleY);
+ }
+
+ return;
+ }
+
+ if (m_hints & QGraphicsBlurEffect::QualityHint) {
+ if (m_singlePass)
+ program->setUniformValue("delta", 1.0 / m_textureSize.width(), 1.0 / m_textureSize.height());
+ else if (m_horizontalBlur)
program->setUniformValue("delta", 1.0 / m_textureSize.width(), 0.0);
else
program->setUniformValue("delta", 0.0, 1.0 / m_textureSize.height());
} else {
- // 1.4 is chosen to most closely match the blurriness of the gaussian blur
- // at low radii
- qreal blur = radius() / 1.4f;
+ qreal blur = radius() / qreal(m_cachedRadius);
- if (m_horizontalBlur)
+ if (m_singlePass)
+ program->setUniformValue("delta", blur / m_textureSize.width(), blur / m_textureSize.height());
+ else if (m_horizontalBlur)
program->setUniformValue("delta", blur / m_textureSize.width(), 0.0);
else
program->setUniformValue("delta", 0.0, blur / m_textureSize.height());
@@ -426,12 +786,21 @@ static inline qreal gaussian(qreal dx, qreal sigma)
return exp(-dx * dx / (2 * sigma * sigma)) / (Q_2PI * sigma * sigma);
}
-QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool dropShadow)
+QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool singlePass, bool dropShadow)
{
Q_ASSERT(radius >= 1);
+ radius = qMin(127, radius);
+
+ static QCache<uint, QByteArray> shaderSourceCache;
+ uint key = radius | (int(singlePass) << 7) | (int(dropShadow) << 8);
+ QByteArray *cached = shaderSourceCache.object(key);
+ if (cached)
+ return *cached;
+
QByteArray source;
source.reserve(1000);
+ source.append(qt_gl_texture_sampling_helper);
source.append("uniform highp vec2 delta;\n");
if (dropShadow)
@@ -446,7 +815,7 @@ QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool dropShad
qreal sigma = radius / 1.65;
qreal sum = 0;
- for (int i = -radius; i <= radius; ++i) {
+ for (int i = -radius; i < radius; ++i) {
float value = gaussian(i, sigma);
gaussianComponents << value;
sum += value;
@@ -464,43 +833,67 @@ QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool dropShad
weights << weight;
}
- // odd size ?
- if (gaussianComponents.size() & 1) {
- sampleOffsets << radius;
- weights << gaussianComponents.last();
- }
-
- int currentVariable = 1;
- source.append(" mediump vec4 sample = vec4(0.0);\n");
- source.append(" mediump vec2 coord;\n");
-
- qreal weightSum = 0;
- source.append(" mediump float c;\n");
- for (int i = 0; i < sampleOffsets.size(); ++i) {
- qreal delta = sampleOffsets.at(i);
-
- ++currentVariable;
+ int limit = sampleOffsets.size();
+ if (singlePass)
+ limit *= limit;
+
+ QByteArray baseCoordinate = "srcCoords";
+
+ for (int i = 0; i < limit; ++i) {
+ QByteArray coordinate = baseCoordinate;
+
+ qreal weight;
+ if (singlePass) {
+ const int xIndex = i % sampleOffsets.size();
+ const int yIndex = i / sampleOffsets.size();
+
+ const qreal deltaX = sampleOffsets.at(xIndex);
+ const qreal deltaY = sampleOffsets.at(yIndex);
+ weight = weights.at(xIndex) * weights.at(yIndex);
+
+ if (!qFuzzyCompare(deltaX, deltaY)) {
+ coordinate.append(" + vec2(delta.x * float(");
+ coordinate.append(QByteArray::number(deltaX));
+ coordinate.append("), delta.y * float(");
+ coordinate.append(QByteArray::number(deltaY));
+ coordinate.append("))");
+ } else if (!qFuzzyIsNull(deltaX)) {
+ coordinate.append(" + delta * float(");
+ coordinate.append(QByteArray::number(deltaX));
+ coordinate.append(")");
+ }
+ } else {
+ const qreal delta = sampleOffsets.at(i);
+ weight = weights.at(i);
+ if (!qFuzzyIsNull(delta)) {
+ coordinate.append(" + delta * float(");
+ coordinate.append(QByteArray::number(delta));
+ coordinate.append(")");
+ }
+ }
- QByteArray coordinate = "srcCoords";
- if (delta != qreal(0)) {
- coordinate.append(" + delta * float(");
- coordinate.append(QByteArray::number(delta));
- coordinate.append(")");
+ if (i == 0) {
+ if (dropShadow)
+ source.append(" mediump float sample = ");
+ else
+ source.append(" mediump vec4 sample = ");
+ } else {
+ if (dropShadow)
+ source.append(" sample += ");
+ else
+ source.append(" sample += ");
}
- source.append(" coord = ");
+ source.append("texture2D(src, ");
source.append(coordinate);
- source.append(";\n");
+ source.append(")");
if (dropShadow)
- source.append(" sample += texture2D(src, coord).a * shadowColor");
- else
- source.append(" sample += texture2D(src, coord)");
+ source.append(".a");
- weightSum += weights.at(i);
- if (weights.at(i) != qreal(1)) {
+ if (!qFuzzyCompare(weight, qreal(1))) {
source.append(" * float(");
- source.append(QByteArray::number(weights.at(i)));
+ source.append(QByteArray::number(weight));
source.append(");\n");
} else {
source.append(";\n");
@@ -508,86 +901,100 @@ QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool dropShad
}
source.append(" return ");
+ if (dropShadow)
+ source.append("shadowColor * ");
source.append("sample;\n");
source.append("}\n");
+ cached = new QByteArray(source);
+ shaderSourceCache.insert(key, cached);
+
return source;
}
-QGLPixmapDropShadowFilter::QGLPixmapDropShadowFilter(Qt::RenderHint hint)
+QGLPixmapDropShadowFilter::QGLPixmapDropShadowFilter(QGraphicsBlurEffect::BlurHints hints)
: m_haveCached(false)
- , m_cachedRadius(5)
- , m_hint(hint)
+ , m_cachedRadius(0)
+ , m_hints(hints)
{
- if (hint == Qt::PerformanceHint) {
- QGLPixmapDropShadowFilter *filter = const_cast<QGLPixmapDropShadowFilter *>(this);
- filter->setSource(qt_gl_drop_shadow_filter_fast);
- m_haveCached = true;
- }
}
bool QGLPixmapDropShadowFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const
{
QGLPixmapDropShadowFilter *filter = const_cast<QGLPixmapDropShadowFilter *>(this);
- int radius = this->blurRadius();
- if (!m_haveCached || (m_hint == Qt::QualityHint && radius != m_cachedRadius)) {
+ int actualRadius = qRound(blurRadius());
+ int filterRadius = actualRadius;
+ m_singlePass = filterRadius <= 3;
+
+ if (!m_haveCached || filterRadius != m_cachedRadius) {
// Only regenerate the shader from source if parameters have changed.
m_haveCached = true;
- m_cachedRadius = radius;
- filter->setSource(QGLPixmapBlurFilter::generateGaussianShader(radius, true));
+ m_cachedRadius = filterRadius;
+ QByteArray source = QGLPixmapBlurFilter::generateGaussianShader(filterRadius, m_singlePass, true);
+ filter->setSource(source);
}
- QGLFramebufferObjectFormat format;
- format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB));
- QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(src.size(), format);
-
- if (!fbo)
- return false;
-
- glBindTexture(GL_TEXTURE_2D, fbo->texture());
+ QRect targetRect = QRectF(src.rect()).translated(pos + offset()).adjusted(-actualRadius, -actualRadius, actualRadius, actualRadius).toAlignedRect();
+
+ if (m_singlePass) {
+ // prepare for updateUniforms
+ m_textureSize = src.size();
+
+ painter->save();
+ // ensure GL_LINEAR filtering is used
+ painter->setRenderHint(QPainter::SmoothPixmapTransform);
+ filter->setOnPainter(painter);
+ QBrush pixmapBrush = src;
+ pixmapBrush.setTransform(QTransform::fromTranslate(pos.x() + offset().x(), pos.y() + offset().y()));
+ painter->fillRect(targetRect, pixmapBrush);
+ filter->removeFromPainter(painter);
+ painter->restore();
+ } else {
+ QGLFramebufferObjectFormat format;
+ format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB));
+ QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(targetRect.size(), format);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
- glBindTexture(GL_TEXTURE_2D, 0);
+ if (!fbo)
+ return false;
- // prepare for updateUniforms
- m_textureSize = src.size();
+ // prepare for updateUniforms
+ m_textureSize = src.size();
- // horizontal pass, to pixmap
- m_horizontalBlur = true;
+ // horizontal pass, to pixmap
+ m_horizontalBlur = true;
- QPainter fboPainter(fbo);
+ QPainter fboPainter(fbo);
- if (src.hasAlphaChannel()) {
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
- }
- // ensure GL_LINEAR filtering is used
- fboPainter.setRenderHint(QPainter::SmoothPixmapTransform);
- filter->setOnPainter(&fboPainter);
- fboPainter.drawPixmap(0, 0, src);
- filter->removeFromPainter(&fboPainter);
- fboPainter.end();
-
- QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
-
- // vertical pass, to painter
- m_horizontalBlur = false;
-
- painter->save();
- // ensure GL_LINEAR filtering is used
- painter->setRenderHint(QPainter::SmoothPixmapTransform);
- filter->setOnPainter(painter);
- QPointF ofs = offset();
- engine->drawTexture(src.rect().translated(pos.x() + ofs.x(), pos.y() + ofs.y()), fbo->texture(), fbo->size(), src.rect().translated(0, fbo->height() - src.height()));
- filter->removeFromPainter(painter);
- painter->restore();
-
- qgl_fbo_pool()->release(fbo);
+ // ensure GL_LINEAR filtering is used
+ fboPainter.setRenderHint(QPainter::SmoothPixmapTransform);
+ fboPainter.setCompositionMode(QPainter::CompositionMode_Source);
+ filter->setOnPainter(&fboPainter);
+ QBrush pixmapBrush = src;
+ pixmapBrush.setTransform(QTransform::fromTranslate(actualRadius, actualRadius));
+ fboPainter.fillRect(QRect(0, 0, targetRect.width(), targetRect.height()), pixmapBrush);
+ filter->removeFromPainter(&fboPainter);
+ fboPainter.end();
+
+ QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine());
+
+ // vertical pass, to painter
+ m_horizontalBlur = false;
+ m_textureSize = fbo->size();
+
+ painter->save();
+ // ensure GL_LINEAR filtering is used
+ painter->setRenderHint(QPainter::SmoothPixmapTransform);
+ filter->setOnPainter(painter);
+ engine->drawTexture(targetRect, fbo->texture(), fbo->size(), QRectF(0, fbo->height() - targetRect.height(), targetRect.width(), targetRect.height()));
+ filter->removeFromPainter(painter);
+ painter->restore();
+
+ qgl_fbo_pool()->release(fbo);
+ }
// Now draw the actual pixmap over the top.
painter->drawPixmap(pos, src, srcRect);
@@ -597,8 +1004,11 @@ bool QGLPixmapDropShadowFilter::processGL(QPainter *painter, const QPointF &pos,
void QGLPixmapDropShadowFilter::setUniforms(QGLShaderProgram *program)
{
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+
QColor col = color();
- if (m_horizontalBlur) {
+ if (m_horizontalBlur && !m_singlePass) {
program->setUniformValue("shadowColor", 1.0f, 1.0f, 1.0f, 1.0f);
} else {
qreal alpha = col.alphaF();
@@ -607,17 +1017,20 @@ void QGLPixmapDropShadowFilter::setUniforms(QGLShaderProgram *program)
col.blueF() * alpha,
alpha);
}
- if (m_hint == Qt::QualityHint) {
- if (m_horizontalBlur)
+
+ if (m_hints & QGraphicsBlurEffect::QualityHint) {
+ if (m_singlePass)
+ program->setUniformValue("delta", 1.0 / m_textureSize.width(), 1.0 / m_textureSize.height());
+ else if (m_horizontalBlur)
program->setUniformValue("delta", 1.0 / m_textureSize.width(), 0.0);
else
program->setUniformValue("delta", 0.0, 1.0 / m_textureSize.height());
} else {
- // 1.4 is chosen to most closely match the blurriness of the gaussian blur
- // at low radii
- qreal blur = blurRadius() / 1.4f;
+ qreal blur = blurRadius() / qreal(m_cachedRadius);
- if (m_horizontalBlur)
+ if (m_singlePass)
+ program->setUniformValue("delta", blur / m_textureSize.width(), blur / m_textureSize.height());
+ else if (m_horizontalBlur)
program->setUniformValue("delta", blur / m_textureSize.width(), 0.0);
else
program->setUniformValue("delta", 0.0, blur / m_textureSize.height());
diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp
index dfa6c40dbf..b4191dcc3b 100644
--- a/src/opengl/qglshaderprogram.cpp
+++ b/src/opengl/qglshaderprogram.cpp
@@ -42,6 +42,7 @@
#include "qglshaderprogram.h"
#include "qglextensions_p.h"
#include "qgl_p.h"
+#include <QtCore/private/qobject_p.h>
#include <QtCore/qdebug.h>
#include <QtCore/qfile.h>
#include <QtCore/qvarlengtharray.h>
@@ -68,7 +69,7 @@ QT_BEGIN_NAMESPACE
The following example creates a vertex shader program using the
supplied source \c{code}. Once compiled and linked, the shader
program is activated in the current QGLContext by calling
- QGLShaderProgram::enable():
+ QGLShaderProgram::bind():
\snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 0
@@ -105,30 +106,6 @@ QT_BEGIN_NAMESPACE
\snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 2
- \section1 Partial shaders
-
- Desktop GLSL can attach an arbitrary number of vertex and fragment
- shaders to a shader program. Embedded GLSL/ES on the other hand
- supports only a single shader of each type on a shader program.
-
- Multiple shaders of the same type can be useful when large libraries
- of shaders are needed. Common functions can be factored out into
- library shaders that can be reused in multiple shader programs.
-
- To support this use of shaders, the application programmer can
- create shaders with the QGLShader::PartialVertexShader and
- QGLShader::PartialFragmentShader types. These types direct
- QGLShader and QGLShaderProgram to delay shader compilation until
- link time.
-
- When link() is called, the sources for the partial shaders are
- concatenated, and a single vertex or fragment shader is compiled
- and linked into the shader program.
-
- It is more efficient to use the QGLShader::VertexShader and
- QGLShader::FragmentShader when there is only one shader of that
- type in the program.
-
\sa QGLShader
*/
@@ -148,16 +125,11 @@ QT_BEGIN_NAMESPACE
*/
/*!
- \enum QGLShader::ShaderTypeBits
+ \enum QGLShader::ShaderTypeBit
This enum specifies the type of QGLShader that is being created.
- \value VertexShader Vertex shader written in the OpenGL Shading Language (GLSL).
- \value FragmentShader Fragment shader written in the OpenGL Shading Language (GLSL).
-
- \value PartialVertexShader Partial vertex shader that will be concatenated with all other partial vertex shaders at link time.
- \value PartialFragmentShader Partial fragment shader that will be concatenated with all other partial fragment shaders at link time.
-
- \omitvalue PartialShader
+ \value Vertex Vertex shader written in the OpenGL Shading Language (GLSL).
+ \value Fragment Fragment shader written in the OpenGL Shading Language (GLSL).
*/
#ifndef GL_FRAGMENT_SHADER
@@ -200,25 +172,22 @@ QT_BEGIN_NAMESPACE
#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
#endif
-class QGLShaderPrivate
+class QGLShaderPrivate : public QObjectPrivate
{
+ Q_DECLARE_PUBLIC(QGLShader)
public:
QGLShaderPrivate(const QGLContext *context, QGLShader::ShaderType type)
: shaderGuard(context)
, shaderType(type)
, compiled(false)
- , isPartial((type & QGLShader::PartialShader) != 0)
- , hasPartialSource(false)
{
}
+ ~QGLShaderPrivate();
QGLSharedResourceGuard shaderGuard;
QGLShader::ShaderType shaderType;
bool compiled;
- bool isPartial;
- bool hasPartialSource;
QString log;
- QByteArray partialSource;
bool create();
bool compile(QGLShader *q);
@@ -227,16 +196,22 @@ public:
#define ctx shaderGuard.context()
+QGLShaderPrivate::~QGLShaderPrivate()
+{
+ if (shaderGuard.id()) {
+ QGLShareContextScope scope(shaderGuard.context());
+ glDeleteShader(shaderGuard.id());
+ }
+}
+
bool QGLShaderPrivate::create()
{
const QGLContext *context = shaderGuard.context();
if (!context)
return false;
- if (isPartial)
- return true;
if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) {
GLuint shader;
- if (shaderType == QGLShader::VertexShader)
+ if (shaderType == QGLShader::Vertex)
shader = glCreateShader(GL_VERTEX_SHADER);
else
shader = glCreateShader(GL_FRAGMENT_SHADER);
@@ -253,11 +228,6 @@ bool QGLShaderPrivate::create()
bool QGLShaderPrivate::compile(QGLShader *q)
{
- // Partial shaders are compiled during QGLShaderProgram::link().
- if (isPartial && hasPartialSource) {
- compiled = true;
- return true;
- }
GLuint shader = shaderGuard.id();
if (!shader)
return false;
@@ -296,61 +266,41 @@ void QGLShaderPrivate::deleteShader()
/*!
Constructs a new QGLShader object of the specified \a type
and attaches it to \a parent. If shader programs are not supported,
- QGLShaderProgram::hasShaderPrograms() will return false.
+ QGLShaderProgram::hasOpenGLShaderPrograms() will return false.
- This constructor is normally followed by a call to compile()
- or compileFile().
+ This constructor is normally followed by a call to compileSourceCode()
+ or compileSourceFile().
The shader will be associated with the current QGLContext.
- \sa compile(), compileFile()
+ \sa compileSourceCode(), compileSourceFile()
*/
QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent)
{
- d = new QGLShaderPrivate(QGLContext::currentContext(), type);
+ Q_D(QGLShader);
d->create();
}
/*!
- Constructs a new QGLShader object of the specified \a type from the
- source code in \a fileName and attaches it to \a parent.
- If the shader could not be loaded, then isCompiled() will return false.
-
- The shader will be associated with the current QGLContext.
-
- \sa isCompiled()
-*/
-QGLShader::QGLShader
- (const QString& fileName, QGLShader::ShaderType type, QObject *parent)
- : QObject(parent)
-{
- d = new QGLShaderPrivate(QGLContext::currentContext(), type);
- if (d->create() && !compileFile(fileName))
- d->deleteShader();
-}
-
-/*!
Constructs a new QGLShader object of the specified \a type
and attaches it to \a parent. If shader programs are not supported,
- then QGLShaderProgram::hasShaderPrograms() will return false.
+ then QGLShaderProgram::hasOpenGLShaderPrograms() will return false.
- This constructor is normally followed by a call to compile()
- or compileFile().
+ This constructor is normally followed by a call to compileSourceCode()
+ or compileSourceFile().
The shader will be associated with \a context.
- \sa compile(), compileFile()
+ \sa compileSourceCode(), compileSourceFile()
*/
QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderPrivate(context ? context : QGLContext::currentContext(), type), parent)
{
- if (!context)
- context = QGLContext::currentContext();
- d = new QGLShaderPrivate(context, type);
+ Q_D(QGLShader);
#ifndef QT_NO_DEBUG
if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
- qWarning("QGLShader::QGLShader: \'context\' must be the currect context or sharing with it.");
+ qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it.");
return;
}
#endif
@@ -358,43 +308,12 @@ QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObj
}
/*!
- Constructs a new QGLShader object of the specified \a type from the
- source code in \a fileName and attaches it to \a parent.
- If the shader could not be loaded, then isCompiled() will return false.
-
- The shader will be associated with \a context.
-
- \sa isCompiled()
-*/
-QGLShader::QGLShader
- (const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent)
- : QObject(parent)
-{
- if (!context)
- context = QGLContext::currentContext();
- d = new QGLShaderPrivate(context, type);
-#ifndef QT_NO_DEBUG
- if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) {
- qWarning("QGLShader::QGLShader: \'context\' must be currect context or sharing with it.");
- return;
- }
-#endif
- if (d->create() && !compileFile(fileName))
- d->deleteShader();
-}
-
-/*!
Deletes this shader. If the shader has been attached to a
QGLShaderProgram object, then the actual shader will stay around
until the QGLShaderProgram is destroyed.
*/
QGLShader::~QGLShader()
{
- if (d->shaderGuard.id()) {
- QGLShareContextScope scope(d->shaderGuard.context());
- glDeleteShader(d->shaderGuard.id());
- }
- delete d;
}
/*!
@@ -402,6 +321,7 @@ QGLShader::~QGLShader()
*/
QGLShader::ShaderType QGLShader::shaderType() const
{
+ Q_D(const QGLShader);
return d->shaderType;
}
@@ -430,21 +350,14 @@ static const char redefineHighp[] =
Sets the \a source code for this shader and compiles it.
Returns true if the source was successfully compiled, false otherwise.
- If shaderType() is PartialVertexShader or PartialFragmentShader,
- then this function will always return true, even if the source code
- is invalid. Partial shaders are compiled when QGLShaderProgram::link()
- is called.
-
- \sa compileFile()
+ \sa compileSourceFile()
*/
-bool QGLShader::compile(const char *source)
+bool QGLShader::compileSourceCode(const char *source)
{
- if (d->isPartial) {
- d->partialSource = QByteArray(source);
- d->hasPartialSource = true;
- return d->compile(this);
- } else if (d->shaderGuard.id()) {
- QVarLengthArray<const char *> src;
+ Q_D(QGLShader);
+ if (d->shaderGuard.id()) {
+ QVarLengthArray<const char *, 4> src;
+ QVarLengthArray<GLint, 4> srclen;
int headerLen = 0;
while (source && source[headerLen] == '#') {
// Skip #version and #extension directives at the start of
@@ -459,21 +372,23 @@ bool QGLShader::compile(const char *source)
if (source[headerLen] == '\n')
++headerLen;
}
- QByteArray header;
if (headerLen > 0) {
- header = QByteArray(source, headerLen);
- src.append(header.constData());
+ src.append(source);
+ srclen.append(GLint(headerLen));
}
#ifdef QGL_DEFINE_QUALIFIERS
src.append(qualifierDefines);
+ srclen.append(GLint(sizeof(qualifierDefines) - 1));
#endif
#ifdef QGL_REDEFINE_HIGHP
- if (d->shaderType == FragmentShader ||
- d->shaderType == PartialFragmentShader)
+ if (d->shaderType == Fragment) {
src.append(redefineHighp);
+ srclen.append(GLint(sizeof(redefineHighp) - 1));
+ }
#endif
src.append(source + headerLen);
- glShaderSource(d->shaderGuard.id(), src.size(), src.data(), 0);
+ srclen.append(GLint(qstrlen(source + headerLen)));
+ glShaderSource(d->shaderGuard.id(), src.size(), src.data(), srclen.data());
return d->compile(this);
} else {
return false;
@@ -486,16 +401,11 @@ bool QGLShader::compile(const char *source)
Sets the \a source code for this shader and compiles it.
Returns true if the source was successfully compiled, false otherwise.
- If shaderType() is PartialVertexShader or PartialFragmentShader,
- then this function will always return true, even if the source code
- is invalid. Partial shaders are compiled when QGLShaderProgram::link()
- is called.
-
- \sa compileFile()
+ \sa compileSourceFile()
*/
-bool QGLShader::compile(const QByteArray& source)
+bool QGLShader::compileSourceCode(const QByteArray& source)
{
- return compile(source.constData());
+ return compileSourceCode(source.constData());
}
/*!
@@ -504,16 +414,11 @@ bool QGLShader::compile(const QByteArray& source)
Sets the \a source code for this shader and compiles it.
Returns true if the source was successfully compiled, false otherwise.
- If shaderType() is PartialVertexShader or PartialFragmentShader,
- then this function will always return true, even if the source code
- is invalid. Partial shaders are compiled when QGLShaderProgram::link()
- is called.
-
- \sa compileFile()
+ \sa compileSourceFile()
*/
-bool QGLShader::compile(const QString& source)
+bool QGLShader::compileSourceCode(const QString& source)
{
- return compile(source.toLatin1().constData());
+ return compileSourceCode(source.toLatin1().constData());
}
/*!
@@ -521,14 +426,9 @@ bool QGLShader::compile(const QString& source)
and compiles it. Returns true if the file could be opened and the
source compiled, false otherwise.
- If shaderType() is PartialVertexShader or PartialFragmentShader,
- then this function will always return true, even if the source code
- is invalid. Partial shaders are compiled when QGLShaderProgram::link()
- is called.
-
- \sa compile()
+ \sa compileSourceCode()
*/
-bool QGLShader::compileFile(const QString& fileName)
+bool QGLShader::compileSourceFile(const QString& fileName)
{
QFile file(fileName);
if (!file.open(QFile::ReadOnly)) {
@@ -537,105 +437,17 @@ bool QGLShader::compileFile(const QString& fileName)
}
QByteArray contents = file.readAll();
- return compile(contents.constData());
-}
-
-/*!
- Sets the binary code for this shader to the \a length bytes from
- the array \a binary. The \a format specifies how the binary data
- should be interpreted by the OpenGL engine. Returns true if the
- binary was set on the shader; false otherwise.
-
- This function cannot be used with PartialVertexShader or
- PartialFragmentShader.
-
- If this function succeeds, then the shader will be considered compiled.
-
- \sa shaderBinaryFormats()
-*/
-bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length)
-{
-#if !defined(QT_OPENGL_ES_2)
- if (!glShaderBinary)
- return false;
-#endif
- GLuint shader = d->shaderGuard.id();
- if (d->isPartial || !shader)
- return false;
- glGetError(); // Clear error state.
- glShaderBinary(1, &shader, format, binary, length);
- d->compiled = (glGetError() == GL_NO_ERROR);
- return d->compiled;
-}
-
-/*!
- Sets the binary code for this shader to the \a length bytes from
- the array \a binary. The \a format specifies how the binary data
- should be interpreted by the OpenGL engine. Returns true if the
- binary was set on the shader; false otherwise.
-
- The \a otherShader will also have binary code set on it. This is
- for the case where \a binary contains both vertex and fragment
- shader code.
-
- This function cannot be used with PartialVertexShader or
- PartialFragmentShader.
-
- If this function succeeds, then the shader will be considered compiled.
-
- \sa shaderBinaryFormats()
-*/
-bool QGLShader::setShaderBinary
- (QGLShader& otherShader, GLenum format, const void *binary, int length)
-{
-#if !defined(QT_OPENGL_ES_2)
- if (!glShaderBinary)
- return false;
-#endif
- if (d->isPartial || !d->shaderGuard.id())
- return false;
- if (otherShader.d->isPartial || !otherShader.d->shaderGuard.id())
- return false;
- glGetError(); // Clear error state.
- GLuint shaders[2];
- shaders[0] = d->shaderGuard.id();
- shaders[1] = otherShader.d->shaderGuard.id();
- glShaderBinary(2, shaders, format, binary, length);
- d->compiled = (glGetError() == GL_NO_ERROR);
- otherShader.d->compiled = d->compiled;
- return d->compiled;
-}
-
-/*!
- Returns a list of all binary formats that are supported by
- setShaderBinary() on this system.
-
- \sa setShaderBinary()
-*/
-QList<GLenum> QGLShader::shaderBinaryFormats()
-{
- GLint num;
- QList<GLenum> list;
- glGetError(); // Clear error state.
- glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &num);
- if (glGetError() != GL_NO_ERROR || num <= 0)
- return list;
- QVarLengthArray<GLint> formats(num);
- glGetIntegerv(GL_SHADER_BINARY_FORMATS, formats.data());
- for (GLint i = 0; i < num; ++i)
- list += (GLenum)(formats[i]);
- return list;
+ return compileSourceCode(contents.constData());
}
/*!
Returns the source code for this shader.
- \sa compile()
+ \sa compileSourceCode()
*/
QByteArray QGLShader::sourceCode() const
{
- if (d->isPartial)
- return d->partialSource;
+ Q_D(const QGLShader);
GLuint shader = d->shaderGuard.id();
if (!shader)
return QByteArray();
@@ -654,48 +466,47 @@ QByteArray QGLShader::sourceCode() const
/*!
Returns true if this shader has been compiled; false otherwise.
- \sa compile()
+ \sa compileSourceCode(), compileSourceFile()
*/
bool QGLShader::isCompiled() const
{
+ Q_D(const QGLShader);
return d->compiled;
}
/*!
Returns the errors and warnings that occurred during the last compile.
- \sa compile()
+ \sa compileSourceCode(), compileSourceFile()
*/
QString QGLShader::log() const
{
+ Q_D(const QGLShader);
return d->log;
}
/*!
Returns the OpenGL identifier associated with this shader.
- If shaderType() is PartialVertexShader or PartialFragmentShader,
- this function will always return zero. Partial shaders are
- created and compiled when QGLShaderProgram::link() is called.
-
\sa QGLShaderProgram::programId()
*/
GLuint QGLShader::shaderId() const
{
+ Q_D(const QGLShader);
return d->shaderGuard.id();
}
#undef ctx
#define ctx programGuard.context()
-class QGLShaderProgramPrivate
+class QGLShaderProgramPrivate : public QObjectPrivate
{
+ Q_DECLARE_PUBLIC(QGLShaderProgram)
public:
QGLShaderProgramPrivate(const QGLContext *context)
: programGuard(context)
, linked(false)
, inited(false)
- , hasPartialShaders(false)
, removingShaders(false)
, vertexShader(0)
, fragmentShader(0)
@@ -706,13 +517,14 @@ public:
QGLSharedResourceGuard programGuard;
bool linked;
bool inited;
- bool hasPartialShaders;
bool removingShaders;
QString log;
QList<QGLShader *> shaders;
QList<QGLShader *> anonShaders;
QGLShader *vertexShader;
QGLShader *fragmentShader;
+
+ bool hasShader(QGLShader::ShaderType type) const;
};
QGLShaderProgramPrivate::~QGLShaderProgramPrivate()
@@ -723,6 +535,15 @@ QGLShaderProgramPrivate::~QGLShaderProgramPrivate()
}
}
+bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const
+{
+ foreach (QGLShader *shader, shaders) {
+ if (shader->shaderType() == type)
+ return true;
+ }
+ return false;
+}
+
#undef ctx
#define ctx d->programGuard.context()
@@ -735,9 +556,8 @@ QGLShaderProgramPrivate::~QGLShaderProgramPrivate()
\sa addShader()
*/
QGLShaderProgram::QGLShaderProgram(QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderProgramPrivate(QGLContext::currentContext()), parent)
{
- d = new QGLShaderProgramPrivate(QGLContext::currentContext());
}
/*!
@@ -749,9 +569,8 @@ QGLShaderProgram::QGLShaderProgram(QObject *parent)
\sa addShader()
*/
QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent)
- : QObject(parent)
+ : QObject(*new QGLShaderProgramPrivate(context), parent)
{
- d = new QGLShaderProgramPrivate(context);
}
/*!
@@ -759,11 +578,11 @@ QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent)
*/
QGLShaderProgram::~QGLShaderProgram()
{
- delete d;
}
bool QGLShaderProgram::init()
{
+ Q_D(QGLShaderProgram);
if (d->programGuard.id() || d->inited)
return true;
d->inited = true;
@@ -797,29 +616,27 @@ bool QGLShaderProgram::init()
is deleted. This allows the caller to add the same shader
to multiple shader programs.
+ \sa addShaderFromSourceCode(), addShaderFromSourceFile()
\sa removeShader(), link(), removeAllShaders()
*/
bool QGLShaderProgram::addShader(QGLShader *shader)
{
+ Q_D(QGLShaderProgram);
if (!init())
return false;
if (d->shaders.contains(shader))
return true; // Already added to this shader program.
if (d->programGuard.id() && shader) {
- if (!QGLContext::areSharing(shader->d->shaderGuard.context(),
+ if (!QGLContext::areSharing(shader->d_func()->shaderGuard.context(),
d->programGuard.context())) {
qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context.");
return false;
}
- if (!shader->d->compiled)
+ if (!shader->d_func()->compiled)
return false;
- if (!shader->d->isPartial) {
- if (!shader->d->shaderGuard.id())
- return false;
- glAttachShader(d->programGuard.id(), shader->d->shaderGuard.id());
- } else {
- d->hasPartialShaders = true;
- }
+ if (!shader->d_func()->shaderGuard.id())
+ return false;
+ glAttachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
d->linked = false; // Program needs to be relinked.
d->shaders.append(shader);
connect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed()));
@@ -839,14 +656,16 @@ bool QGLShaderProgram::addShader(QGLShader *shader)
adding vertex and fragment shaders to a shader program without
creating an instance of QGLShader first.
+ \sa addShader(), addShaderFromSourceFile()
\sa removeShader(), link(), log(), removeAllShaders()
*/
-bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source)
+bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const char *source)
{
+ Q_D(QGLShaderProgram);
if (!init())
return false;
QGLShader *shader = new QGLShader(type, this);
- if (!shader->compile(source)) {
+ if (!shader->compileSourceCode(source)) {
d->log = shader->log();
delete shader;
return false;
@@ -867,11 +686,12 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source)
adding vertex and fragment shaders to a shader program without
creating an instance of QGLShader first.
+ \sa addShader(), addShaderFromSourceFile()
\sa removeShader(), link(), log(), removeAllShaders()
*/
-bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QByteArray& source)
+bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source)
{
- return addShader(type, source.constData());
+ return addShaderFromSourceCode(type, source.constData());
}
/*!
@@ -886,11 +706,12 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QByteArray& s
adding vertex and fragment shaders to a shader program without
creating an instance of QGLShader first.
+ \sa addShader(), addShaderFromSourceFile()
\sa removeShader(), link(), log(), removeAllShaders()
*/
-bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QString& source)
+bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source)
{
- return addShader(type, source.toLatin1().constData());
+ return addShaderFromSourceCode(type, source.toLatin1().constData());
}
/*!
@@ -903,15 +724,16 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QString& sour
adding vertex and fragment shaders to a shader program without
creating an instance of QGLShader first.
- \sa addShader()
+ \sa addShader(), addShaderFromSourceCode()
*/
-bool QGLShaderProgram::addShaderFromFile
+bool QGLShaderProgram::addShaderFromSourceFile
(QGLShader::ShaderType type, const QString& fileName)
{
+ Q_D(QGLShaderProgram);
if (!init())
return false;
QGLShader *shader = new QGLShader(type, this);
- if (!shader->compileFile(fileName)) {
+ if (!shader->compileSourceFile(fileName)) {
d->log = shader->log();
delete shader;
return false;
@@ -927,9 +749,10 @@ bool QGLShaderProgram::addShaderFromFile
*/
void QGLShaderProgram::removeShader(QGLShader *shader)
{
- if (d->programGuard.id() && shader && shader->d->shaderGuard.id()) {
+ Q_D(QGLShaderProgram);
+ if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) {
QGLShareContextScope scope(d->programGuard.context());
- glDetachShader(d->programGuard.id(), shader->d->shaderGuard.id());
+ glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
}
d->linked = false; // Program needs to be relinked.
if (shader) {
@@ -947,6 +770,7 @@ void QGLShaderProgram::removeShader(QGLShader *shader)
*/
QList<QGLShader *> QGLShaderProgram::shaders() const
{
+ Q_D(const QGLShaderProgram);
return d->shaders;
}
@@ -960,10 +784,11 @@ QList<QGLShader *> QGLShaderProgram::shaders() const
*/
void QGLShaderProgram::removeAllShaders()
{
+ Q_D(QGLShaderProgram);
d->removingShaders = true;
foreach (QGLShader *shader, d->shaders) {
- if (d->programGuard.id() && shader && shader->d->shaderGuard.id())
- glDetachShader(d->programGuard.id(), shader->d->shaderGuard.id());
+ if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id())
+ glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id());
}
foreach (QGLShader *shader, d->anonShaders) {
// Delete shader objects that were created anonymously.
@@ -975,128 +800,6 @@ void QGLShaderProgram::removeAllShaders()
d->removingShaders = false;
}
-#if defined(QT_OPENGL_ES_2)
-
-#ifndef GL_PROGRAM_BINARY_LENGTH_OES
-#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
-#endif
-#ifndef GL_NUM_PROGRAM_BINARY_FORMATS_OES
-#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
-#endif
-#ifndef GL_PROGRAM_BINARY_FORMATS_OES
-#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
-#endif
-
-#endif
-
-/*!
- Returns the program binary associated with this shader program.
- The numeric identifier of the program binary format is returned
- in \a format. The \c OES_get_program_binary extension will need
- to be supported by the system for binary retrieval to succeed.
-
- Returns an empty QByteArray if the program binary cannot be
- retrieved on this system, or the shader program has not yet
- been linked.
-
- The returned binary can be supplied to setProgramBinary() on the
- same machine at some future point to reload the program. It contains
- the compiled code of all of the shaders that were attached to the
- program at the time programBinary() is called.
-
- \sa setProgramBinary(), programBinaryFormats()
-*/
-QByteArray QGLShaderProgram::programBinary(int *format) const
-{
-#if defined(QT_OPENGL_ES_2)
- if (!isLinked())
- return QByteArray();
-
- // Get the length of the binary data, bailing out if there is none.
- GLint length = 0;
- GLuint program = d->programGuard.id();
- glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &length);
- if (length <= 0)
- return QByteArray();
-
- // Retrieve the binary data.
- QByteArray binary(length, 0);
- GLenum binaryFormat;
- glGetProgramBinaryOES(program, length, 0, &binaryFormat, binary.data());
- if (format)
- *format = (int)binaryFormat;
- return binary;
-#else
- Q_UNUSED(format);
- return QByteArray();
-#endif
-}
-
-/*!
- Sets the \a binary for this shader program according to \a format.
- Returns true if the binary was set, or false if the binary format
- is not supported or this system does not support program binaries.
- The program will be linked if the load succeeds.
-
- \sa programBinary(), programBinaryFormats(), isLinked()
-*/
-bool QGLShaderProgram::setProgramBinary(int format, const QByteArray& binary)
-{
-#if defined(QT_OPENGL_ES_2)
- // Load the binary and check that it was linked correctly.
- GLuint program = d->programGuard.id();
- if (!program)
- return false;
- glProgramBinaryOES(program, (GLenum)format,
- binary.constData(), binary.size());
- GLint value = 0;
- glGetProgramiv(program, GL_LINK_STATUS, &value);
- d->linked = (value != 0);
- value = 0;
- glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value);
- d->log = QString();
- if (value > 1) {
- char *logbuf = new char [value];
- GLint len;
- glGetProgramInfoLog(program, value, &len, logbuf);
- d->log = QString::fromLatin1(logbuf);
- QString name = objectName();
- if (name.isEmpty())
- qWarning() << "QGLShader::setProgramBinary:" << d->log;
- else
- qWarning() << "QGLShader::setProgramBinary[" << name << "]:" << d->log;
- delete [] logbuf;
- }
- return d->linked;
-#else
- Q_UNUSED(format);
- Q_UNUSED(binary);
- return false;
-#endif
-}
-
-/*!
- Returns the list of program binary formats that are accepted by
- this system for use with setProgramBinary().
-
- \sa programBinary(), setProgramBinary()
-*/
-QList<int> QGLShaderProgram::programBinaryFormats()
-{
-#if defined(QT_OPENGL_ES_2)
- GLint count = 0;
- glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS_OES, &count);
- if (count <= 0)
- return QList<int>();
- QVector<int> list;
- list.resize(count);
- glGetIntegerv(GL_PROGRAM_BINARY_FORMATS_OES, list.data());
- return list.toList();
-#else
- return QList<int>();
-#endif
-}
-
/*!
Links together the shaders that were added to this program with
addShader(). Returns true if the link was successful or
@@ -1113,54 +816,10 @@ QList<int> QGLShaderProgram::programBinaryFormats()
*/
bool QGLShaderProgram::link()
{
+ Q_D(QGLShaderProgram);
GLuint program = d->programGuard.id();
if (!program)
return false;
- if (d->hasPartialShaders) {
- // Compile the partial vertex and fragment shaders.
- QByteArray vertexSource;
- QByteArray fragmentSource;
- foreach (QGLShader *shader, d->shaders) {
- if (shader->shaderType() == QGLShader::PartialVertexShader)
- vertexSource += shader->sourceCode();
- else if (shader->shaderType() == QGLShader::PartialFragmentShader)
- fragmentSource += shader->sourceCode();
- }
- if (vertexSource.isEmpty()) {
- if (d->vertexShader) {
- glDetachShader(program, d->vertexShader->d->shaderGuard.id());
- delete d->vertexShader;
- d->vertexShader = 0;
- }
- } else {
- if (!d->vertexShader) {
- d->vertexShader =
- new QGLShader(QGLShader::VertexShader, this);
- }
- if (!d->vertexShader->compile(vertexSource)) {
- d->log = d->vertexShader->log();
- return false;
- }
- glAttachShader(program, d->vertexShader->d->shaderGuard.id());
- }
- if (fragmentSource.isEmpty()) {
- if (d->fragmentShader) {
- glDetachShader(program, d->fragmentShader->d->shaderGuard.id());
- delete d->fragmentShader;
- d->fragmentShader = 0;
- }
- } else {
- if (!d->fragmentShader) {
- d->fragmentShader =
- new QGLShader(QGLShader::FragmentShader, this);
- }
- if (!d->fragmentShader->compile(fragmentSource)) {
- d->log = d->fragmentShader->log();
- return false;
- }
- glAttachShader(program, d->fragmentShader->d->shaderGuard.id());
- }
- }
glLinkProgram(program);
GLint value = 0;
glGetProgramiv(program, GL_LINK_STATUS, &value);
@@ -1190,6 +849,7 @@ bool QGLShaderProgram::link()
*/
bool QGLShaderProgram::isLinked() const
{
+ Q_D(const QGLShaderProgram);
return d->linked;
}
@@ -1201,24 +861,34 @@ bool QGLShaderProgram::isLinked() const
*/
QString QGLShaderProgram::log() const
{
+ Q_D(const QGLShaderProgram);
return d->log;
}
/*!
- Enable use of this shader program in the currently active QGLContext.
- Returns true if the program was successfully enabled; false
- otherwise. If the shader program has not yet been linked,
+ Binds this shader program to the active QGLContext and makes
+ it the current shader program. Any previously bound shader program
+ is released. This is equivalent to calling \c{glUseProgram()} on
+ programId(). Returns true if the program was successfully bound;
+ false otherwise. If the shader program has not yet been linked,
or it needs to be re-linked, this function will call link().
- \sa link(), disable()
+ \sa link(), release()
*/
-bool QGLShaderProgram::enable()
+bool QGLShaderProgram::bind()
{
+ Q_D(QGLShaderProgram);
GLuint program = d->programGuard.id();
if (!program)
return false;
if (!d->linked && !link())
return false;
+#ifndef QT_NO_DEBUG
+ if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext())) {
+ qWarning("QGLShaderProgram::bind: program is not valid in the current context.");
+ return false;
+ }
+#endif
glUseProgram(program);
return true;
}
@@ -1227,13 +897,18 @@ bool QGLShaderProgram::enable()
#define ctx QGLContext::currentContext()
/*!
- Disables the active shader program in the current QGLContext.
+ Releases the active shader program from the current QGLContext.
This is equivalent to calling \c{glUseProgram(0)}.
- \sa enable()
+ \sa bind()
*/
-void QGLShaderProgram::disable()
+void QGLShaderProgram::release()
{
+#ifndef QT_NO_DEBUG
+ Q_D(QGLShaderProgram);
+ if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext()))
+ qWarning("QGLShaderProgram::release: program is not valid in the current context.");
+#endif
#if defined(QT_OPENGL_ES_2)
glUseProgram(0);
#else
@@ -1252,6 +927,7 @@ void QGLShaderProgram::disable()
*/
GLuint QGLShaderProgram::programId() const
{
+ Q_D(const QGLShaderProgram);
return d->programGuard.id();
}
@@ -1265,7 +941,13 @@ GLuint QGLShaderProgram::programId() const
*/
void QGLShaderProgram::bindAttributeLocation(const char *name, int location)
{
- glBindAttribLocation(d->programGuard.id(), location, name);
+ Q_D(QGLShaderProgram);
+ if (!d->linked) {
+ glBindAttribLocation(d->programGuard.id(), location, name);
+ } else {
+ qWarning() << "QGLShaderProgram::bindAttributeLocation(" << name
+ << "): cannot bind after shader program is linked";
+ }
}
/*!
@@ -1280,7 +962,7 @@ void QGLShaderProgram::bindAttributeLocation(const char *name, int location)
*/
void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location)
{
- glBindAttribLocation(d->programGuard.id(), location, name.constData());
+ bindAttributeLocation(name.constData(), location);
}
/*!
@@ -1295,7 +977,7 @@ void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int locatio
*/
void QGLShaderProgram::bindAttributeLocation(const QString& name, int location)
{
- glBindAttribLocation(d->programGuard.id(), location, name.toLatin1().constData());
+ bindAttributeLocation(name.toLatin1().constData(), location);
}
/*!
@@ -1307,6 +989,7 @@ void QGLShaderProgram::bindAttributeLocation(const QString& name, int location)
*/
int QGLShaderProgram::attributeLocation(const char *name) const
{
+ Q_D(const QGLShaderProgram);
if (d->linked) {
return glGetAttribLocation(d->programGuard.id(), name);
} else {
@@ -1351,6 +1034,8 @@ int QGLShaderProgram::attributeLocation(const QString& name) const
*/
void QGLShaderProgram::setAttributeValue(int location, GLfloat value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glVertexAttrib1fv(location, &value);
}
@@ -1375,6 +1060,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value)
*/
void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[2] = {x, y};
glVertexAttrib2fv(location, values);
@@ -1403,6 +1090,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y)
void QGLShaderProgram::setAttributeValue
(int location, GLfloat x, GLfloat y, GLfloat z)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[3] = {x, y, z};
glVertexAttrib3fv(location, values);
@@ -1432,6 +1121,8 @@ void QGLShaderProgram::setAttributeValue
void QGLShaderProgram::setAttributeValue
(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {x, y, z, w};
glVertexAttrib4fv(location, values);
@@ -1459,6 +1150,8 @@ void QGLShaderProgram::setAttributeValue
*/
void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value));
}
@@ -1482,6 +1175,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& valu
*/
void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value));
}
@@ -1505,6 +1200,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& valu
*/
void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value));
}
@@ -1528,6 +1225,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& valu
*/
void QGLShaderProgram::setAttributeValue(int location, const QColor& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {value.redF(), value.greenF(), value.blueF(), value.alphaF()};
glVertexAttrib4fv(location, values);
@@ -1558,6 +1257,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value)
void QGLShaderProgram::setAttributeValue
(int location, const GLfloat *values, int columns, int rows)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (rows < 1 || rows > 4) {
qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported";
return;
@@ -1597,20 +1298,26 @@ void QGLShaderProgram::setAttributeValue
/*!
Sets an array of vertex \a values on the attribute at \a location
- in this shader program. The \a size indicates the number of
+ in this shader program. The \a tupleSize indicates the number of
components per vertex (1, 2, 3, or 4), and the \a stride indicates
the number of bytes between vertices. A default \a stride value
of zero indicates that the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on the \a location. Otherwise the value specified with
+ setAttributeValue() for \a location will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
- (int location, const GLfloat *values, int size, int stride)
+ (int location, const GLfloat *values, int tupleSize, int stride)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
- glVertexAttribPointer(location, size, GL_FLOAT, GL_FALSE,
+ glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE,
stride, values);
- glEnableVertexAttribArray(location);
}
}
@@ -1620,15 +1327,21 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on the \a location. Otherwise the value specified with
+ setAttributeValue() for \a location will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(int location, const QVector2D *values, int stride)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE,
stride, values);
- glEnableVertexAttribArray(location);
}
}
@@ -1638,15 +1351,21 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on the \a location. Otherwise the value specified with
+ setAttributeValue() for \a location will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(int location, const QVector3D *values, int stride)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE,
stride, values);
- glEnableVertexAttribArray(location);
}
}
@@ -1656,15 +1375,21 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on the \a location. Otherwise the value specified with
+ setAttributeValue() for \a location will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(int location, const QVector4D *values, int stride)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE,
stride, values);
- glEnableVertexAttribArray(location);
}
}
@@ -1672,17 +1397,22 @@ void QGLShaderProgram::setAttributeArray
\overload
Sets an array of vertex \a values on the attribute called \a name
- in this shader program. The \a size indicates the number of
+ in this shader program. The \a tupleSize indicates the number of
components per vertex (1, 2, 3, or 4), and the \a stride indicates
the number of bytes between vertices. A default \a stride value
of zero indicates that the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on \a name. Otherwise the value specified with setAttributeValue()
+ for \a name will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
- (const char *name, const GLfloat *values, int size, int stride)
+ (const char *name, const GLfloat *values, int tupleSize, int stride)
{
- setAttributeArray(attributeLocation(name), values, size, stride);
+ setAttributeArray(attributeLocation(name), values, tupleSize, stride);
}
/*!
@@ -1693,7 +1423,12 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on \a name. Otherwise the value specified with setAttributeValue()
+ for \a name will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(const char *name, const QVector2D *values, int stride)
@@ -1709,7 +1444,12 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on \a name. Otherwise the value specified with setAttributeValue()
+ for \a name will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(const char *name, const QVector3D *values, int stride)
@@ -1725,7 +1465,12 @@ void QGLShaderProgram::setAttributeArray
between vertices. A default \a stride value of zero indicates that
the vertices are densely packed in \a values.
- \sa setAttributeValue(), setUniformValue(), disableAttributeArray()
+ The array will become active when enableAttributeArray() is called
+ on \a name. Otherwise the value specified with setAttributeValue()
+ for \a name will be used.
+
+ \sa setAttributeValue(), setUniformValue(), enableAttributeArray()
+ \sa disableAttributeArray()
*/
void QGLShaderProgram::setAttributeArray
(const char *name, const QVector4D *values, int stride)
@@ -1734,13 +1479,47 @@ void QGLShaderProgram::setAttributeArray
}
/*!
+ Enables the vertex array at \a location in this shader program
+ so that the value set by setAttributeArray() on \a location
+ will be used by the shader program.
+
+ \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()
+ \sa setUniformValue()
+*/
+void QGLShaderProgram::enableAttributeArray(int location)
+{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
+ if (location != -1)
+ glEnableVertexAttribArray(location);
+}
+
+/*!
+ \overload
+
+ Enables the vertex array called \a name in this shader program
+ so that the value set by setAttributeArray() on \a name
+ will be used by the shader program.
+
+ \sa disableAttributeArray(), setAttributeArray(), setAttributeValue()
+ \sa setUniformValue()
+*/
+void QGLShaderProgram::enableAttributeArray(const char *name)
+{
+ enableAttributeArray(attributeLocation(name));
+}
+
+/*!
Disables the vertex array at \a location in this shader program
- that was enabled by a previous call to setAttributeArray().
+ that was enabled by a previous call to enableAttributeArray().
- \sa setAttributeArray(), setAttributeValue(), setUniformValue()
+ \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()
+ \sa setUniformValue()
*/
void QGLShaderProgram::disableAttributeArray(int location)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glDisableVertexAttribArray(location);
}
@@ -1749,9 +1528,10 @@ void QGLShaderProgram::disableAttributeArray(int location)
\overload
Disables the vertex array called \a name in this shader program
- that was enabled by a previous call to setAttributeArray().
+ that was enabled by a previous call to enableAttributeArray().
- \sa setAttributeArray(), setAttributeValue(), setUniformValue()
+ \sa enableAttributeArray(), setAttributeArray(), setAttributeValue()
+ \sa setUniformValue()
*/
void QGLShaderProgram::disableAttributeArray(const char *name)
{
@@ -1767,6 +1547,8 @@ void QGLShaderProgram::disableAttributeArray(const char *name)
*/
int QGLShaderProgram::uniformLocation(const char *name) const
{
+ Q_D(const QGLShaderProgram);
+ Q_UNUSED(d);
if (d->linked) {
return glGetUniformLocation(d->programGuard.id(), name);
} else {
@@ -1811,6 +1593,8 @@ int QGLShaderProgram::uniformLocation(const QString& name) const
*/
void QGLShaderProgram::setUniformValue(int location, GLfloat value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform1fv(location, 1, &value);
}
@@ -1835,6 +1619,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLfloat value)
*/
void QGLShaderProgram::setUniformValue(int location, GLint value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform1i(location, value);
}
@@ -1860,6 +1646,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLint value)
*/
void QGLShaderProgram::setUniformValue(int location, GLuint value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform1i(location, value);
}
@@ -1885,6 +1673,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLuint value)
*/
void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[2] = {x, y};
glUniform2fv(location, 1, values);
@@ -1913,6 +1703,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y)
void QGLShaderProgram::setUniformValue
(int location, GLfloat x, GLfloat y, GLfloat z)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[3] = {x, y, z};
glUniform3fv(location, 1, values);
@@ -1942,6 +1734,8 @@ void QGLShaderProgram::setUniformValue
void QGLShaderProgram::setUniformValue
(int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {x, y, z, w};
glUniform4fv(location, 1, values);
@@ -1969,6 +1763,8 @@ void QGLShaderProgram::setUniformValue
*/
void QGLShaderProgram::setUniformValue(int location, const QVector2D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
}
@@ -1993,6 +1789,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value)
*/
void QGLShaderProgram::setUniformValue(int location, const QVector3D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
}
@@ -2017,6 +1815,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value)
*/
void QGLShaderProgram::setUniformValue(int location, const QVector4D& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value));
}
@@ -2042,6 +1842,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value)
*/
void QGLShaderProgram::setUniformValue(int location, const QColor& color)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {color.redF(), color.greenF(), color.blueF(), color.alphaF()};
glUniform4fv(location, 1, values);
@@ -2069,6 +1871,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QColor& color)
*/
void QGLShaderProgram::setUniformValue(int location, const QPoint& point)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {point.x(), point.y()};
glUniform2fv(location, 1, values);
@@ -2096,6 +1900,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point)
*/
void QGLShaderProgram::setUniformValue(int location, const QPointF& point)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {point.x(), point.y()};
glUniform2fv(location, 1, values);
@@ -2123,6 +1929,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point)
*/
void QGLShaderProgram::setUniformValue(int location, const QSize& size)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {size.width(), size.width()};
glUniform2fv(location, 1, values);
@@ -2150,6 +1958,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QSize& size)
*/
void QGLShaderProgram::setUniformValue(int location, const QSizeF& size)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat values[4] = {size.width(), size.height()};
glUniform2fv(location, 1, values);
@@ -2229,6 +2039,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size)
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrix(glUniformMatrix2fv, location, value, 2, 2);
}
@@ -2253,6 +2065,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix2x3fv, glUniform3fv, location, value, 2, 3);
}
@@ -2278,6 +2092,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix2x4fv, glUniform4fv, location, value, 2, 4);
}
@@ -2303,6 +2119,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2);
}
@@ -2328,6 +2146,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrix(glUniformMatrix3fv, location, value, 3, 3);
}
@@ -2352,6 +2172,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix3x4fv, glUniform4fv, location, value, 3, 4);
}
@@ -2377,6 +2199,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2);
}
@@ -2402,6 +2226,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrix
(glUniformMatrix4x3fv, glUniform3fv, location, value, 4, 3);
}
@@ -2427,6 +2253,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value
*/
void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrix(glUniformMatrix4fv, location, value, 4, 4);
}
@@ -2454,6 +2282,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value
*/
void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4])
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniformMatrix4fv(location, 1, GL_FALSE, value[0]);
}
@@ -2481,6 +2311,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][
*/
void QGLShaderProgram::setUniformValue(int location, const QTransform& value)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
GLfloat mat[3][3] = {
{value.m11(), value.m12(), value.m13()},
@@ -2514,6 +2346,8 @@ void QGLShaderProgram::setUniformValue
*/
void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform1iv(location, count, values);
}
@@ -2541,6 +2375,8 @@ void QGLShaderProgram::setUniformValueArray
*/
void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform1iv(location, count, reinterpret_cast<const GLint *>(values));
}
@@ -2563,23 +2399,25 @@ void QGLShaderProgram::setUniformValueArray
/*!
Sets the uniform variable array at \a location in the current
context to the \a count elements of \a values. Each element
- has \a size components. The \a size must be 1, 2, 3, or 4.
+ has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.
\sa setAttributeValue()
*/
-void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int size)
+void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1) {
- if (size == 1)
+ if (tupleSize == 1)
glUniform1fv(location, count, values);
- else if (size == 2)
+ else if (tupleSize == 2)
glUniform2fv(location, count, values);
- else if (size == 3)
+ else if (tupleSize == 3)
glUniform3fv(location, count, values);
- else if (size == 4)
+ else if (tupleSize == 4)
glUniform4fv(location, count, values);
else
- qWarning() << "QGLShaderProgram::setUniformValue: size" << size << "not supported";
+ qWarning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported";
}
}
@@ -2588,14 +2426,14 @@ void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values,
Sets the uniform variable array called \a name in the current
context to the \a count elements of \a values. Each element
- has \a size components. The \a size must be 1, 2, 3, or 4.
+ has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4.
\sa setAttributeValue()
*/
void QGLShaderProgram::setUniformValueArray
- (const char *name, const GLfloat *values, int count, int size)
+ (const char *name, const GLfloat *values, int count, int tupleSize)
{
- setUniformValueArray(uniformLocation(name), values, count, size);
+ setUniformValueArray(uniformLocation(name), values, count, tupleSize);
}
/*!
@@ -2606,6 +2444,8 @@ void QGLShaderProgram::setUniformValueArray
*/
void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values));
}
@@ -2631,6 +2471,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *v
*/
void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values));
}
@@ -2656,6 +2498,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *v
*/
void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
if (location != -1)
glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values));
}
@@ -2742,6 +2586,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *v
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrixArray
(glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2);
}
@@ -2767,6 +2613,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix2x3fv, glUniform3fv, location, values, count,
QMatrix2x3, 2, 3);
@@ -2793,6 +2641,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix2x4fv, glUniform4fv, location, values, count,
QMatrix2x4, 2, 4);
@@ -2819,6 +2669,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix3x2fv, glUniform2fv, location, values, count,
QMatrix3x2, 3, 2);
@@ -2845,6 +2697,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrixArray
(glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3);
}
@@ -2870,6 +2724,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix3x4fv, glUniform4fv, location, values, count,
QMatrix3x4, 3, 4);
@@ -2896,6 +2752,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix4x2fv, glUniform2fv, location, values, count,
QMatrix4x2, 4, 2);
@@ -2922,6 +2780,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformGenericMatrixArray
(glUniformMatrix4x3fv, glUniform3fv, location, values, count,
QMatrix4x3, 4, 3);
@@ -2948,6 +2808,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 *
*/
void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count)
{
+ Q_D(QGLShaderProgram);
+ Q_UNUSED(d);
setUniformMatrixArray
(glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4);
}
@@ -2974,7 +2836,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 *
The \a context is used to resolve the GLSL extensions.
If \a context is null, then QGLContext::currentContext() is used.
*/
-bool QGLShaderProgram::hasShaderPrograms(const QGLContext *context)
+bool QGLShaderProgram::hasOpenGLShaderPrograms(const QGLContext *context)
{
#if !defined(QT_OPENGL_ES_2)
if (!context)
@@ -2993,11 +2855,62 @@ bool QGLShaderProgram::hasShaderPrograms(const QGLContext *context)
*/
void QGLShaderProgram::shaderDestroyed()
{
+ Q_D(QGLShaderProgram);
QGLShader *shader = qobject_cast<QGLShader *>(sender());
if (shader && !d->removingShaders)
removeShader(shader);
}
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+/*! \internal */
+void QGLShaderProgram::setUniformValue(int location, QMacCompatGLint value)
+{
+ setUniformValue(location, GLint(value));
+}
+
+/*! \internal */
+void QGLShaderProgram::setUniformValue(int location, QMacCompatGLuint value)
+{
+ setUniformValue(location, GLuint(value));
+}
+
+/*! \internal */
+void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLint value)
+{
+ setUniformValue(name, GLint(value));
+}
+
+/*! \internal */
+void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLuint value)
+{
+ setUniformValue(name, GLuint(value));
+}
+
+/*! \internal */
+void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLint *values, int count)
+{
+ setUniformValueArray(location, (const GLint *)values, count);
+}
+
+/*! \internal */
+void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLuint *values, int count)
+{
+ setUniformValueArray(location, (const GLuint *)values, count);
+}
+
+/*! \internal */
+void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLint *values, int count)
+{
+ setUniformValueArray(name, (const GLint *)values, count);
+}
+
+/*! \internal */
+void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count)
+{
+ setUniformValueArray(name, (const GLuint *)values, count);
+}
#endif
+#endif // !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1)
+
QT_END_NAMESPACE
diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h
index f2d70fad8e..deeaee2bf2 100644
--- a/src/opengl/qglshaderprogram.h
+++ b/src/opengl/qglshaderprogram.h
@@ -63,35 +63,23 @@ class Q_OPENGL_EXPORT QGLShader : public QObject
{
Q_OBJECT
public:
- enum ShaderTypeBits
+ enum ShaderTypeBit
{
- VertexShader = 0x0001,
- FragmentShader = 0x0002,
-
- PartialShader = 0x1000,
-
- PartialVertexShader = PartialShader | VertexShader,
- PartialFragmentShader = PartialShader | FragmentShader
+ Vertex = 0x0001,
+ Fragment = 0x0002
};
- Q_DECLARE_FLAGS(ShaderType, ShaderTypeBits)
+ Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit)
explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0);
- QGLShader(const QString& fileName, QGLShader::ShaderType type, QObject *parent = 0);
QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
- QGLShader(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0);
virtual ~QGLShader();
QGLShader::ShaderType shaderType() const;
- bool compile(const char *source);
- bool compile(const QByteArray& source);
- bool compile(const QString& source);
- bool compileFile(const QString& fileName);
-
- bool setShaderBinary(GLenum format, const void *binary, int length);
- bool setShaderBinary(QGLShader& otherShader, GLenum format, const void *binary, int length);
-
- static QList<GLenum> shaderBinaryFormats();
+ bool compileSourceCode(const char *source);
+ bool compileSourceCode(const QByteArray& source);
+ bool compileSourceCode(const QString& source);
+ bool compileSourceFile(const QString& fileName);
QByteArray sourceCode() const;
@@ -101,11 +89,10 @@ public:
GLuint shaderId() const;
private:
- QGLShaderPrivate *d;
-
friend class QGLShaderProgram;
Q_DISABLE_COPY(QGLShader)
+ Q_DECLARE_PRIVATE(QGLShader)
};
Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType)
@@ -125,23 +112,19 @@ public:
void removeShader(QGLShader *shader);
QList<QGLShader *> shaders() const;
- bool addShader(QGLShader::ShaderType type, const char *source);
- bool addShader(QGLShader::ShaderType type, const QByteArray& source);
- bool addShader(QGLShader::ShaderType type, const QString& source);
- bool addShaderFromFile(QGLShader::ShaderType type, const QString& fileName);
+ bool addShaderFromSourceCode(QGLShader::ShaderType type, const char *source);
+ bool addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source);
+ bool addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source);
+ bool addShaderFromSourceFile(QGLShader::ShaderType type, const QString& fileName);
void removeAllShaders();
- QByteArray programBinary(int *format) const;
- bool setProgramBinary(int format, const QByteArray& binary);
- static QList<int> programBinaryFormats();
-
virtual bool link();
bool isLinked() const;
QString log() const;
- bool enable();
- static void disable();
+ bool bind();
+ void release();
GLuint programId() const;
@@ -174,7 +157,7 @@ public:
void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows);
void setAttributeArray
- (int location, const GLfloat *values, int size, int stride = 0);
+ (int location, const GLfloat *values, int tupleSize, int stride = 0);
void setAttributeArray
(int location, const QVector2D *values, int stride = 0);
void setAttributeArray
@@ -182,13 +165,16 @@ public:
void setAttributeArray
(int location, const QVector4D *values, int stride = 0);
void setAttributeArray
- (const char *name, const GLfloat *values, int size, int stride = 0);
+ (const char *name, const GLfloat *values, int tupleSize, int stride = 0);
void setAttributeArray
(const char *name, const QVector2D *values, int stride = 0);
void setAttributeArray
(const char *name, const QVector3D *values, int stride = 0);
void setAttributeArray
(const char *name, const QVector4D *values, int stride = 0);
+
+ void enableAttributeArray(int location);
+ void enableAttributeArray(const char *name);
void disableAttributeArray(int location);
void disableAttributeArray(const char *name);
@@ -196,6 +182,17 @@ public:
int uniformLocation(const QByteArray& name) const;
int uniformLocation(const QString& name) const;
+#ifdef Q_MAC_COMPAT_GL_FUNCTIONS
+ void setUniformValue(int location, QMacCompatGLint value);
+ void setUniformValue(int location, QMacCompatGLuint value);
+ void setUniformValue(const char *name, QMacCompatGLint value);
+ void setUniformValue(const char *name, QMacCompatGLuint value);
+ void setUniformValueArray(int location, const QMacCompatGLint *values, int count);
+ void setUniformValueArray(int location, const QMacCompatGLuint *values, int count);
+ void setUniformValueArray(const char *name, const QMacCompatGLint *values, int count);
+ void setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count);
+#endif
+
void setUniformValue(int location, GLfloat value);
void setUniformValue(int location, GLint value);
void setUniformValue(int location, GLuint value);
@@ -248,7 +245,7 @@ public:
void setUniformValue(const char *name, const GLfloat value[4][4]);
void setUniformValue(const char *name, const QTransform& value);
- void setUniformValueArray(int location, const GLfloat *values, int count, int size);
+ void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize);
void setUniformValueArray(int location, const GLint *values, int count);
void setUniformValueArray(int location, const GLuint *values, int count);
void setUniformValueArray(int location, const QVector2D *values, int count);
@@ -264,7 +261,7 @@ public:
void setUniformValueArray(int location, const QMatrix4x3 *values, int count);
void setUniformValueArray(int location, const QMatrix4x4 *values, int count);
- void setUniformValueArray(const char *name, const GLfloat *values, int count, int size);
+ void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize);
void setUniformValueArray(const char *name, const GLint *values, int count);
void setUniformValueArray(const char *name, const GLuint *values, int count);
void setUniformValueArray(const char *name, const QVector2D *values, int count);
@@ -280,15 +277,14 @@ public:
void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count);
void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count);
- static bool hasShaderPrograms(const QGLContext *context = 0);
+ static bool hasOpenGLShaderPrograms(const QGLContext *context = 0);
private Q_SLOTS:
void shaderDestroyed();
private:
- QGLShaderProgramPrivate *d;
-
Q_DISABLE_COPY(QGLShaderProgram)
+ Q_DECLARE_PRIVATE(QGLShaderProgram)
bool init();
};
diff --git a/src/opengl/qglwindowsurface_qws.cpp b/src/opengl/qglwindowsurface_qws.cpp
index 6bf32570b9..5041cb9d91 100644
--- a/src/opengl/qglwindowsurface_qws.cpp
+++ b/src/opengl/qglwindowsurface_qws.cpp
@@ -43,7 +43,6 @@
#include <QtGui/QWidget>
#include <QtOpenGL/QGLWidget>
#include "private/qglwindowsurface_qws_p.h"
-#include "private/qglpaintdevice_qws_p.h"
#include "private/qpaintengine_opengl_p.h"
QT_BEGIN_NAMESPACE
diff --git a/src/opengl/qgraphicsshadereffect.cpp b/src/opengl/qgraphicsshadereffect.cpp
index 1c02fd0d47..4d7a69ce9e 100644
--- a/src/opengl/qgraphicsshadereffect.cpp
+++ b/src/opengl/qgraphicsshadereffect.cpp
@@ -241,7 +241,7 @@ void QGraphicsShaderEffect::setPixelShaderFragment(const QByteArray& code)
/*#
\reimp
*/
-void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *source)
+void QGraphicsShaderEffect::draw(QPainter *painter)
{
Q_D(QGraphicsShaderEffect);
@@ -256,13 +256,13 @@ void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *sourc
bool usingShader = d->customShaderStage->setOnPainter(painter);
QPoint offset;
- if (source->isPixmap()) {
+ if (sourceIsPixmap()) {
// No point in drawing in device coordinates (pixmap will be scaled anyways).
- const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset);
+ const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset);
painter->drawPixmap(offset, pixmap);
} else {
// Draw pixmap in device coordinates to avoid pixmap scaling.
- const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset);
+ const QPixmap pixmap = sourcePixmap(Qt::DeviceCoordinates, &offset);
QTransform restoreTransform = painter->worldTransform();
painter->setWorldTransform(QTransform());
painter->drawPixmap(offset, pixmap);
@@ -273,7 +273,7 @@ void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *sourc
if (usingShader)
d->customShaderStage->removeFromPainter(painter);
#else
- source->draw(painter);
+ drawSource(painter);
#endif
}
diff --git a/src/opengl/qgraphicsshadereffect_p.h b/src/opengl/qgraphicsshadereffect_p.h
index de7f00ca2b..de65ebb605 100644
--- a/src/opengl/qgraphicsshadereffect_p.h
+++ b/src/opengl/qgraphicsshadereffect_p.h
@@ -76,7 +76,7 @@ public:
void setPixelShaderFragment(const QByteArray& code);
protected:
- void draw(QPainter *painter, QGraphicsEffectSource *source);
+ void draw(QPainter *painter);
void setUniformsDirty();
virtual void setUniforms(QGLShaderProgram *program);
diff --git a/src/opengl/qgraphicssystem_gl.cpp b/src/opengl/qgraphicssystem_gl.cpp
index 3e7fece15d..c0d9233f9d 100644
--- a/src/opengl/qgraphicssystem_gl.cpp
+++ b/src/opengl/qgraphicssystem_gl.cpp
@@ -47,12 +47,22 @@
#include "private/qgl_p.h"
#include <private/qwindowsurface_raster_p.h>
+#if defined(Q_WS_X11) && defined(QT_OPENGL_ES)
+#include "private/qpixmapdata_x11gl_p.h"
+#include "private/qwindowsurface_x11gl_p.h"
+#endif
+
QT_BEGIN_NAMESPACE
extern QGLWidget *qt_gl_getShareWidget();
QPixmapData *QGLGraphicsSystem::createPixmapData(QPixmapData::PixelType type) const
{
+#if defined(Q_WS_X11) && defined(QT_OPENGL_ES)
+ if (type == QPixmapData::PixmapType && QX11GLPixmapData::hasX11GLPixmaps())
+ return new QX11GLPixmapData();
+#endif
+
return new QGLPixmapData(type);
}
@@ -66,6 +76,11 @@ QWindowSurface *QGLGraphicsSystem::createWindowSurface(QWidget *widget) const
return new QRasterWindowSurface(widget);
#endif
+#if defined(Q_WS_X11) && defined(QT_OPENGL_ES)
+ if (QX11GLPixmapData::hasX11GLPixmaps())
+ return new QX11GLWindowSurface(widget);
+#endif
+
return new QGLWindowSurface(widget);
}
diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp
index 3e4a8e73d9..aa6b6c9ac2 100644
--- a/src/opengl/qpaintengine_opengl.cpp
+++ b/src/opengl/qpaintengine_opengl.cpp
@@ -66,7 +66,6 @@
#include "util/fragmentprograms_p.h"
#ifdef Q_WS_QWS
-#include "private/qglpaintdevice_qws_p.h"
#include "private/qglwindowsurface_qws_p.h"
#include "qwsmanager_qws.h"
#include "private/qwsmanager_p.h"
@@ -747,7 +746,6 @@ public:
uint has_brush : 1;
uint has_fast_pen : 1;
uint use_stencil_method : 1;
- uint dirty_stencil : 1;
uint dirty_drawable_texture : 1;
uint has_stencil_face_ext : 1;
uint use_fragment_programs : 1;
@@ -758,6 +756,8 @@ public:
uint use_system_clip : 1;
uint use_emulation : 1;
+ QRegion dirty_stencil;
+
void updateUseEmulation();
QTransform matrix;
@@ -1222,7 +1222,7 @@ inline void QOpenGLPaintEnginePrivate::setGradientOps(const QBrush &brush, const
fragment_brush = FRAGMENT_PROGRAM_BRUSH_CONICAL;
else if (current_style == Qt::SolidPattern)
fragment_brush = FRAGMENT_PROGRAM_BRUSH_SOLID;
- else if (current_style == Qt::TexturePattern)
+ else if (current_style == Qt::TexturePattern && !brush.texture().isQBitmap())
fragment_brush = FRAGMENT_PROGRAM_BRUSH_TEXTURE;
else
fragment_brush = FRAGMENT_PROGRAM_BRUSH_PATTERN;
@@ -1260,7 +1260,9 @@ bool QOpenGLPaintEngine::begin(QPaintDevice *pdev)
d->matrix = QTransform();
d->has_antialiasing = false;
d->high_quality_antialiasing = false;
- d->dirty_stencil = true;
+
+ QSize sz(d->device->size());
+ d->dirty_stencil = QRect(0, 0, sz.width(), sz.height());
d->use_emulation = false;
@@ -1348,7 +1350,6 @@ bool QOpenGLPaintEngine::begin(QPaintDevice *pdev)
d->offscreen.begin();
- QSize sz(d->device->size());
glViewport(0, 0, sz.width(), sz.height()); // XXX (Embedded): We need a solution for GLWidgets that draw in a part or a bigger surface...
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
@@ -1596,7 +1597,8 @@ void QOpenGLPaintEnginePrivate::updateGradient(const QBrush &brush, const QRectF
qreal realRadius = g->radius();
QTransform translate(1, 0, 0, 1, -realFocal.x(), -realFocal.y());
QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height());
- QTransform inv_matrix = gl_to_qt * matrix.inverted() * brush.transform().inverted() * translate;
+ QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y());
+ QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted() * translate;
setInvMatrixData(inv_matrix);
@@ -1609,7 +1611,8 @@ void QOpenGLPaintEnginePrivate::updateGradient(const QBrush &brush, const QRectF
QPointF realCenter = g->center();
QTransform translate(1, 0, 0, 1, -realCenter.x(), -realCenter.y());
QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height());
- QTransform inv_matrix = gl_to_qt * matrix.inverted() * brush.transform().inverted() * translate;
+ QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y());
+ QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted() * translate;
setInvMatrixData(inv_matrix);
@@ -1621,8 +1624,8 @@ void QOpenGLPaintEnginePrivate::updateGradient(const QBrush &brush, const QRectF
QPointF realFinal = g->finalStop();
QTransform translate(1, 0, 0, 1, -realStart.x(), -realStart.y());
QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height());
-
- QTransform inv_matrix = gl_to_qt * matrix.inverted() * brush.transform().inverted() * translate;
+ QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y());
+ QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted() * translate;
setInvMatrixData(inv_matrix);
@@ -1633,10 +1636,9 @@ void QOpenGLPaintEnginePrivate::updateGradient(const QBrush &brush, const QRectF
linear_data[2] = 1.0f / (l.x() * l.x() + l.y() * l.y());
} else if (style != Qt::SolidPattern) {
- QTransform translate(1, 0, 0, 1, brush_origin.x(), brush_origin.y());
QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height());
-
- QTransform inv_matrix = gl_to_qt * matrix.inverted() * brush.transform().inverted() * translate;
+ QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y());
+ QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted();
setInvMatrixData(inv_matrix);
}
@@ -1949,34 +1951,34 @@ void QOpenGLPaintEnginePrivate::fillVertexArray(Qt::FillRule fillRule)
{
Q_Q(QOpenGLPaintEngine);
- if (dirty_stencil) {
- disableClipping();
+ QRect rect = dirty_stencil.boundingRect();
- if (use_system_clip) {
- glEnable(GL_SCISSOR_TEST);
+ if (use_system_clip)
+ rect = q->systemClip().intersected(dirty_stencil).boundingRect();
- QRect rect = q->systemClip().boundingRect();
+ glStencilMask(~0);
- const int left = rect.left();
- const int width = rect.width();
- const int bottom = device->size().height() - (rect.bottom() + 1);
- const int height = rect.height();
+ if (!rect.isEmpty()) {
+ disableClipping();
- glScissor(left, bottom, width, height);
- }
+ glEnable(GL_SCISSOR_TEST);
+
+ const int left = rect.left();
+ const int width = rect.width();
+ const int bottom = device->size().height() - (rect.bottom() + 1);
+ const int height = rect.height();
+
+ glScissor(left, bottom, width, height);
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
- dirty_stencil = false;
+ dirty_stencil -= rect;
- if (use_system_clip)
- glDisable(GL_SCISSOR_TEST);
+ glDisable(GL_SCISSOR_TEST);
enableClipping();
}
- glStencilMask(~0);
-
// Enable stencil.
glEnable(GL_STENCIL_TEST);
@@ -4310,6 +4312,16 @@ void QOpenGLPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QR
void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, const QPointF &offset)
{
Q_D(QOpenGLPaintEngine);
+ if (pm.depth() == 1) {
+ QPixmap tpx(pm.size());
+ tpx.fill(Qt::transparent);
+ QPainter p(&tpx);
+ p.setPen(d->cpen);
+ p.drawPixmap(0, 0, pm);
+ p.end();
+ drawTiledPixmap(r, tpx, offset);
+ return;
+ }
QImage scaled;
const int sz = d->max_texture_size;
@@ -5206,7 +5218,7 @@ void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const q_vertexType *
device->context()->d_func()->bindTexture(cbrush.textureImage(), GL_TEXTURE_2D, GL_RGBA,
QGLContext::InternalBindOption);
else
- device->context()->d_func()->bindTexture(qt_imageForBrush(current_style, true),
+ device->context()->d_func()->bindTexture(qt_imageForBrush(current_style, false),
GL_TEXTURE_2D, GL_RGBA,
QGLContext::InternalBindOption);
diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp
index cbb310bdc0..fb55097e55 100644
--- a/src/opengl/qpixmapdata_gl.cpp
+++ b/src/opengl/qpixmapdata_gl.cpp
@@ -76,13 +76,35 @@ static inline int areaDiff(const QSize &size, const QGLFramebufferObject *fbo)
return qAbs(size.width() * size.height() - fbo->width() * fbo->height());
}
-QGLFramebufferObject *QGLFramebufferObjectPool::acquire(const QSize &requestSize, const QGLFramebufferObjectFormat &requestFormat)
+extern int qt_next_power_of_two(int v);
+
+static inline QSize maybeRoundToNextPowerOfTwo(const QSize &sz)
+{
+#ifdef QT_OPENGL_ES_2
+ QSize rounded(qt_next_power_of_two(sz.width()), qt_next_power_of_two(sz.height()));
+ if (rounded.width() * rounded.height() < 1.20 * sz.width() * sz.height())
+ return rounded;
+#endif
+ return sz;
+}
+
+
+QGLFramebufferObject *QGLFramebufferObjectPool::acquire(const QSize &requestSize, const QGLFramebufferObjectFormat &requestFormat, bool strictSize)
{
QGLFramebufferObject *chosen = 0;
QGLFramebufferObject *candidate = 0;
for (int i = 0; !chosen && i < m_fbos.size(); ++i) {
QGLFramebufferObject *fbo = m_fbos.at(i);
+ if (strictSize) {
+ if (fbo->size() == requestSize && fbo->format() == requestFormat) {
+ chosen = fbo;
+ break;
+ } else {
+ continue;
+ }
+ }
+
if (fbo->format() == requestFormat) {
// choose the fbo with a matching format and the closest size
if (!candidate || areaDiff(requestSize, candidate) > areaDiff(requestSize, fbo))
@@ -106,7 +128,7 @@ QGLFramebufferObject *QGLFramebufferObjectPool::acquire(const QSize &requestSize
if (sz != fboSize) {
delete candidate;
- candidate = new QGLFramebufferObject(sz, requestFormat);
+ candidate = new QGLFramebufferObject(maybeRoundToNextPowerOfTwo(sz), requestFormat);
}
chosen = candidate;
@@ -114,7 +136,10 @@ QGLFramebufferObject *QGLFramebufferObjectPool::acquire(const QSize &requestSize
}
if (!chosen) {
- chosen = new QGLFramebufferObject(requestSize, requestFormat);
+ if (strictSize)
+ chosen = new QGLFramebufferObject(requestSize, requestFormat);
+ else
+ chosen = new QGLFramebufferObject(maybeRoundToNextPowerOfTwo(requestSize), requestFormat);
}
if (!chosen->isValid()) {
@@ -127,7 +152,8 @@ QGLFramebufferObject *QGLFramebufferObjectPool::acquire(const QSize &requestSize
void QGLFramebufferObjectPool::release(QGLFramebufferObject *fbo)
{
- m_fbos << fbo;
+ if (fbo)
+ m_fbos << fbo;
}
@@ -240,6 +266,11 @@ QGLPixmapData::~QGLPixmapData()
}
}
+QPixmapData *QGLPixmapData::createCompatiblePixmapData() const
+{
+ return new QGLPixmapData(pixelType());
+}
+
bool QGLPixmapData::isValid() const
{
return w > 0 && h > 0;
@@ -421,6 +452,10 @@ QImage QGLPixmapData::fillImage(const QColor &color) const
if (pixelType() == BitmapType) {
img = QImage(w, h, QImage::Format_MonoLSB);
+ img.setColorCount(2);
+ img.setColor(0, QColor(Qt::color0).rgba());
+ img.setColor(1, QColor(Qt::color1).rgba());
+
if (color == Qt::color1)
img.fill(1);
else
@@ -559,6 +594,7 @@ QPaintEngine* QGLPixmapData::paintEngine() const
return m_source.paintEngine();
}
+extern QRgb qt_gl_convertToGLFormat(QRgb src_pixel, GLenum texture_format);
// If copyBack is true, bind will copy the contents of the render
// FBO to the texture (which is not bound to the texture, as it's
@@ -568,17 +604,26 @@ GLuint QGLPixmapData::bind(bool copyBack) const
if (m_renderFbo && copyBack) {
copyBackFromRenderFbo(true);
} else {
- if (m_hasFillColor) {
- m_dirty = true;
- m_source = QImage(w, h, QImage::Format_ARGB32_Premultiplied);
- m_source.fill(PREMUL(m_fillColor.rgba()));
- m_hasFillColor = false;
- }
ensureCreated();
}
GLuint id = m_texture.id;
glBindTexture(GL_TEXTURE_2D, id);
+
+ if (m_hasFillColor) {
+ if (!useFramebufferObjects()) {
+ m_source = QImage(w, h, QImage::Format_ARGB32_Premultiplied);
+ m_source.fill(PREMUL(m_fillColor.rgba()));
+ }
+
+ m_hasFillColor = false;
+
+ GLenum format = qt_gl_preferredTextureFormat();
+ QImage tx(w, h, QImage::Format_ARGB32_Premultiplied);
+ tx.fill(qt_gl_convertToGLFormat(m_fillColor.rgba(), format));
+ glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, format, GL_UNSIGNED_BYTE, tx.bits());
+ }
+
return id;
}
diff --git a/src/opengl/qpixmapdata_gl_p.h b/src/opengl/qpixmapdata_gl_p.h
index f67a7c2af9..8a13e03118 100644
--- a/src/opengl/qpixmapdata_gl_p.h
+++ b/src/opengl/qpixmapdata_gl_p.h
@@ -69,7 +69,7 @@ class QGLPixmapData;
class QGLFramebufferObjectPool
{
public:
- QGLFramebufferObject *acquire(const QSize &size, const QGLFramebufferObjectFormat &format);
+ QGLFramebufferObject *acquire(const QSize &size, const QGLFramebufferObjectFormat &format, bool strictSize = false);
void release(QGLFramebufferObject *fbo);
private:
@@ -101,6 +101,8 @@ public:
QGLPixmapData(PixelType type);
~QGLPixmapData();
+ QPixmapData *createCompatiblePixmapData() const;
+
// Re-implemented from QPixmapData:
void resize(int width, int height);
void fromImage(const QImage &image, Qt::ImageConversionFlags flags);
diff --git a/src/opengl/qpixmapdata_x11gl_egl.cpp b/src/opengl/qpixmapdata_x11gl_egl.cpp
new file mode 100644
index 0000000000..813e6c89a1
--- /dev/null
+++ b/src/opengl/qpixmapdata_x11gl_egl.cpp
@@ -0,0 +1,252 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <private/qgl_p.h>
+#include <private/qegl_p.h>
+#include <private/qeglproperties_p.h>
+#include <private/qpaintengineex_opengl2_p.h>
+
+#include "qpixmapdata_x11gl_p.h"
+
+QT_BEGIN_NAMESPACE
+
+extern EGLConfig qt_chooseEGLConfigForPixmap(bool hasAlpha, bool readOnly); // in qgl_x11egl.cpp
+extern bool qt_createEGLSurfaceForPixmap(QPixmapData* pmd, bool readOnly); // in qgl_x11egl.cpp
+
+// On 16bpp systems, RGB & ARGB pixmaps are different bit-depths and therefore need
+// different contexts:
+static EGLContext qPixmapARGBSharedEglContext = EGL_NO_CONTEXT;
+static EGLContext qPixmapRGBSharedEglContext = EGL_NO_CONTEXT;
+
+bool QX11GLPixmapData::hasX11GLPixmaps()
+{
+ static bool checkedForX11Pixmaps = false;
+ static bool haveX11Pixmaps = false;
+
+ if (checkedForX11Pixmaps)
+ return haveX11Pixmaps;
+
+ checkedForX11Pixmaps = true;
+
+ QX11PixmapData *argbPixmapData = 0;
+ QX11PixmapData *rgbPixmapData = 0;
+ do {
+ if (qgetenv("QT_USE_X11GL_PIXMAPS").isEmpty())
+ break;
+
+ // Check we actually have EGL configs which support pixmaps
+ EGLConfig argbConfig = qt_chooseEGLConfigForPixmap(true, false);
+ EGLConfig rgbConfig = qt_chooseEGLConfigForPixmap(false, false);
+
+ if (argbConfig == 0 || rgbConfig == 0)
+ break;
+
+ // Create the shared contexts:
+ eglBindAPI(EGL_OPENGL_ES_API);
+ EGLint contextAttribs[] = {
+#if defined(QT_OPENGL_ES_2)
+ EGL_CONTEXT_CLIENT_VERSION, 2,
+#endif
+ EGL_NONE
+ };
+ qPixmapARGBSharedEglContext = eglCreateContext(QEglContext::defaultDisplay(0),
+ argbConfig, 0, contextAttribs);
+
+ if (argbConfig == rgbConfig) {
+ // If the configs are the same, we can re-use the same context.
+ qPixmapRGBSharedEglContext = qPixmapARGBSharedEglContext;
+ } else {
+ qPixmapRGBSharedEglContext = eglCreateContext(QEglContext::defaultDisplay(0),
+ rgbConfig, 0, contextAttribs);
+ }
+
+ argbPixmapData = new QX11PixmapData(QPixmapData::PixmapType);
+ argbPixmapData->resize(100, 100);
+ argbPixmapData->fill(Qt::transparent); // Force ARGB
+
+ if (!qt_createEGLSurfaceForPixmap(argbPixmapData, false))
+ break;
+
+ haveX11Pixmaps = eglMakeCurrent(QEglContext::defaultDisplay(0),
+ (EGLSurface)argbPixmapData->gl_surface,
+ (EGLSurface)argbPixmapData->gl_surface,
+ qPixmapARGBSharedEglContext);
+ if (!haveX11Pixmaps) {
+ EGLint err = eglGetError();
+ qWarning() << "Unable to make pixmap config current:" << err << QEglContext::errorString(err);
+ break;
+ }
+
+ // If the ARGB & RGB configs are the same, we don't need to check RGB too
+ if (haveX11Pixmaps && (argbConfig != rgbConfig)) {
+ rgbPixmapData = new QX11PixmapData(QPixmapData::PixmapType);
+ rgbPixmapData->resize(100, 100);
+ rgbPixmapData->fill(Qt::red);
+
+ // Try to actually create an EGL pixmap surface
+ if (!qt_createEGLSurfaceForPixmap(rgbPixmapData, false))
+ break;
+
+ haveX11Pixmaps = eglMakeCurrent(QEglContext::defaultDisplay(0),
+ (EGLSurface)rgbPixmapData->gl_surface,
+ (EGLSurface)rgbPixmapData->gl_surface,
+ qPixmapRGBSharedEglContext);
+ if (!haveX11Pixmaps) {
+ EGLint err = eglGetError();
+ qWarning() << "Unable to make pixmap config current:" << err << QEglContext::errorString(err);
+ break;
+ }
+ }
+ } while (0);
+
+ if (qPixmapARGBSharedEglContext || qPixmapRGBSharedEglContext) {
+ eglMakeCurrent(QEglContext::defaultDisplay(0),
+ EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
+ }
+
+ if (argbPixmapData) {
+ if (argbPixmapData->gl_surface)
+ QGLContextPrivate::destroyGlSurfaceForPixmap(argbPixmapData);
+ delete argbPixmapData;
+ argbPixmapData = 0;
+ }
+ if (rgbPixmapData) {
+ if (rgbPixmapData->gl_surface)
+ QGLContextPrivate::destroyGlSurfaceForPixmap(rgbPixmapData);
+ delete rgbPixmapData;
+ rgbPixmapData = 0;
+ }
+
+ if (!haveX11Pixmaps) {
+ // Clean up the context(s) if we can't use X11GL pixmaps
+ if (qPixmapARGBSharedEglContext != EGL_NO_CONTEXT)
+ eglDestroyContext(QEglContext::defaultDisplay(0), qPixmapARGBSharedEglContext);
+
+ if (qPixmapRGBSharedEglContext != qPixmapARGBSharedEglContext &&
+ qPixmapRGBSharedEglContext != EGL_NO_CONTEXT)
+ {
+ eglDestroyContext(QEglContext::defaultDisplay(0), qPixmapRGBSharedEglContext);
+ }
+ qPixmapRGBSharedEglContext = EGL_NO_CONTEXT;
+ qPixmapARGBSharedEglContext = EGL_NO_CONTEXT;
+ }
+
+ if (haveX11Pixmaps)
+ qDebug("QX11GLPixmapData is supported");
+ else
+ qDebug("QX11GLPixmapData is *NOT* being used");
+
+ return haveX11Pixmaps;
+}
+
+QX11GLPixmapData::QX11GLPixmapData()
+ : QX11PixmapData(QPixmapData::PixmapType),
+ ctx(0)
+{
+}
+
+QX11GLPixmapData::~QX11GLPixmapData()
+{
+}
+
+static QGL2PaintEngineEx* qt_gl2_engine_for_pixmaps = 0;
+
+QPaintEngine* QX11GLPixmapData::paintEngine() const
+{
+ // We need to create the context before beginPaint - do it here:
+ if (!ctx) {
+ ctx = new QGLContext(glFormat());
+ if (ctx->d_func()->eglContext == 0)
+ ctx->d_func()->eglContext = new QEglContext();
+ ctx->d_func()->eglContext->openDisplay(0); // ;-)
+ ctx->d_func()->eglContext->setApi(QEgl::OpenGL);
+ ctx->d_func()->eglContext->setContext(hasAlphaChannel() ? qPixmapARGBSharedEglContext
+ : qPixmapRGBSharedEglContext);
+ }
+
+ if (!qt_gl2_engine_for_pixmaps)
+ qt_gl2_engine_for_pixmaps = new QGL2PaintEngineEx();
+
+ // Support multiple painters on multiple pixmaps simultaniously
+ if (qt_gl2_engine_for_pixmaps->isActive()) {
+ qWarning("Pixmap paint engine already active");
+ QPaintEngine* engine = new QGL2PaintEngineEx();
+ engine->setAutoDestruct(true);
+ return engine;
+ }
+
+ return qt_gl2_engine_for_pixmaps;
+}
+
+void QX11GLPixmapData::beginPaint()
+{
+// qDebug("QX11GLPixmapData::beginPaint()");
+ if ((EGLSurface)gl_surface == EGL_NO_SURFACE) {
+ qt_createEGLSurfaceForPixmap(this, false);
+ ctx->d_func()->eglSurface = (EGLSurface)gl_surface;
+ ctx->d_func()->valid = true; // ;-)
+ }
+ QGLPaintDevice::beginPaint();
+}
+
+void QX11GLPixmapData::endPaint()
+{
+ glFinish();
+ QGLPaintDevice::endPaint();
+}
+
+QGLContext* QX11GLPixmapData::context() const
+{
+ return ctx;
+}
+
+QSize QX11GLPixmapData::size() const
+{
+ return QSize(w, h);
+}
+
+
+QGLFormat QX11GLPixmapData::glFormat()
+{
+ return QGLFormat::defaultFormat(); //###
+}
+
+QT_END_NAMESPACE
diff --git a/src/opengl/qglpaintdevice_qws.cpp b/src/opengl/qpixmapdata_x11gl_p.h
index 600efa6538..bba9bb3803 100644
--- a/src/opengl/qglpaintdevice_qws.cpp
+++ b/src/opengl/qpixmapdata_x11gl_p.h
@@ -39,58 +39,48 @@
**
****************************************************************************/
-#include <private/qglpaintdevice_qws_p.h>
-#include <private/qgl_p.h>
-#include <private/qpaintengine_opengl_p.h>
-#include <private/qglwindowsurface_qws_p.h>
+#ifndef QPIXMAPDATA_X11GL_P_H
+#define QPIXMAPDATA_X11GL_P_H
-QT_BEGIN_NAMESPACE
-
-class QWSGLPaintDevicePrivate
-{
-public:
- QWidget *widget;
-};
+//
+// W A R N I N G
+// -------------
+//
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
+//
+// We mean it.
+//
-class QMetricAccessor : public QWidget {
-public:
- int metric(PaintDeviceMetric m) {
- return QWidget::metric(m);
- }
-};
+#include <private/qpixmapdata_p.h>
+#include <private/qpixmap_x11_p.h>
+#include <private/qglpaintdevice_p.h>
-QWSGLPaintDevice::QWSGLPaintDevice(QWidget *widget) :
- d_ptr(new QWSGLPaintDevicePrivate)
-{
- Q_D(QWSGLPaintDevice);
- d->widget = widget;
-}
+#include <qgl.h>
-QWSGLPaintDevice::~QWSGLPaintDevice()
-{
-}
+QT_BEGIN_NAMESPACE
-QPaintEngine* QWSGLPaintDevice::paintEngine() const
+class QX11GLPixmapData : public QX11PixmapData, public QGLPaintDevice
{
-#if !defined(QT_OPENGL_ES_2)
- return qt_qgl_paint_engine();
-#else
- return 0; // XXX
-#endif
-}
+public:
+ QX11GLPixmapData();
+ virtual ~QX11GLPixmapData();
-int QWSGLPaintDevice::metric(PaintDeviceMetric m) const
-{
- Q_D(const QWSGLPaintDevice);
- Q_ASSERT(d->widget);
+ // Re-implemented from QGLPaintDevice
+ QPaintEngine* paintEngine() const; // Also re-implements QX11PixmapData::paintEngine
+ void beginPaint();
+ void endPaint();
+ QGLContext* context() const;
+ QSize size() const;
- return ((QMetricAccessor *) d->widget)->metric(m);
-}
+ static bool hasX11GLPixmaps();
+ static QGLFormat glFormat();
+private:
+ mutable QGLContext* ctx;
+};
-QWSGLWindowSurface* QWSGLPaintDevice::windowSurface() const
-{
- Q_D(const QWSGLPaintDevice);
- return static_cast<QWSGLWindowSurface*>(d->widget->windowSurface());
-}
QT_END_NAMESPACE
+
+#endif // QPIXMAPDATA_X11GL_P_H
diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp
index 7f8577a633..f1f597657b 100644
--- a/src/opengl/qwindowsurface_gl.cpp
+++ b/src/opengl/qwindowsurface_gl.cpp
@@ -49,12 +49,12 @@
#include <qglpixelbuffer.h>
#include <qcolormap.h>
#include <qdesktopwidget.h>
+#include <private/qwidget_p.h>
#include "qdebug.h"
#ifdef Q_WS_X11
#include <private/qt_x11_p.h>
#include <qx11info_x11.h>
-#include <private/qwidget_p.h>
#ifndef QT_OPENGL_ES
#include <GL/glx.h>
@@ -195,6 +195,9 @@ public:
if (!initializing && !widget && !cleanedUp) {
initializing = true;
widget = new QGLWidget;
+ // We dont need this internal widget to appear in QApplication::topLevelWidgets()
+ if (QWidgetPrivate::allWidgets)
+ QWidgetPrivate::allWidgets->remove(widget);
initializing = false;
}
return widget;
@@ -280,22 +283,12 @@ QGLContext* QGLWindowSurfaceGLPaintDevice::context() const
int QGLWindowSurfaceGLPaintDevice::metric(PaintDeviceMetric m) const
{
- return d->q_ptr->window()->metric(m);
+ return qt_paint_device_metric(d->q_ptr->window(), m);
}
-Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_window_surface_2_engine)
-
-#if !defined (QT_OPENGL_ES_2)
-Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_window_surface_engine)
-#endif
-
QPaintEngine *QGLWindowSurfaceGLPaintDevice::paintEngine() const
{
-#if !defined(QT_OPENGL_ES_2)
- if (!qt_gl_preferGL2Engine())
- return qt_gl_window_surface_engine();
-#endif
- return qt_gl_window_surface_2_engine();
+ return qt_qgl_paint_engine();
}
QGLWindowSurface::QGLWindowSurface(QWidget *window)
@@ -374,6 +367,7 @@ void QGLWindowSurface::hijackWindow(QWidget *widget)
if (ctxpriv->eglSurface == EGL_NO_SURFACE) {
qWarning() << "hijackWindow() could not create EGL surface";
}
+ qDebug("QGLWindowSurface - using EGLConfig %d", reinterpret_cast<int>(ctxpriv->eglContext->config()));
#endif
widgetPrivate->extraData()->glContext = ctx;
@@ -428,6 +422,12 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &
return;
}
+ //### Find out why d_ptr->geometry_updated isn't always false.
+ // flush() should not be called when d_ptr->geometry_updated is true. It assumes that either
+ // d_ptr->fbo or d_ptr->pb is allocated and has the correct size.
+ if (d_ptr->geometry_updated)
+ return;
+
QWidget *parent = widget->internalWinId() ? widget : widget->nativeParentWidget();
Q_ASSERT(parent);
@@ -625,7 +625,7 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint &
QGLShaderProgram *blitProgram =
QGLEngineSharedShaders::shadersForContext(ctx)->blitProgram();
- blitProgram->enable();
+ blitProgram->bind();
blitProgram->setUniformValue("imageTexture", 0 /*QT_IMAGE_TEXTURE_UNIT*/);
// The shader manager's blit program does not multiply the
diff --git a/src/opengl/qwindowsurface_x11gl.cpp b/src/opengl/qwindowsurface_x11gl.cpp
new file mode 100644
index 0000000000..db81be26f3
--- /dev/null
+++ b/src/opengl/qwindowsurface_x11gl.cpp
@@ -0,0 +1,147 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QtOpenGL module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QTime>
+#include <QDebug>
+
+#include <private/qt_x11_p.h>
+#include <private/qimagepixmapcleanuphooks_p.h>
+
+#include "qwindowsurface_x11gl_p.h"
+#include "qpixmapdata_x11gl_p.h"
+
+QT_BEGIN_NAMESPACE
+
+QX11GLWindowSurface::QX11GLWindowSurface(QWidget* window)
+ : QWindowSurface(window), m_GC(0), m_window(window)
+{
+}
+
+QX11GLWindowSurface::~QX11GLWindowSurface()
+{
+ if (m_GC)
+ XFree(m_GC);
+}
+
+QPaintDevice *QX11GLWindowSurface::paintDevice()
+{
+ return &m_backBuffer;
+}
+
+extern void *qt_getClipRects(const QRegion &r, int &num); // in qpaintengine_x11.cpp
+
+void QX11GLWindowSurface::flush(QWidget *widget, const QRegion &widgetRegion, const QPoint &offset)
+{
+// qDebug("QX11GLWindowSurface::flush()");
+ QTime startTime = QTime::currentTime();
+ if (m_backBuffer.isNull()) {
+ qDebug("QHarmattanWindowSurface::flush() - backBuffer is null, not flushing anything");
+ return;
+ }
+
+ QPoint widgetOffset = qt_qwidget_data(widget)->wrect.topLeft();
+ QRegion windowRegion(widgetRegion);
+ QRect boundingRect = widgetRegion.boundingRect();
+ if (!widgetOffset.isNull())
+ windowRegion.translate(-widgetOffset);
+ QRect windowBoundingRect = windowRegion.boundingRect();
+
+ int rectCount;
+ XRectangle *rects = (XRectangle *)qt_getClipRects(windowRegion, rectCount);
+ if (rectCount <= 0)
+ return;
+// qDebug() << "XSetClipRectangles";
+// for (int i = 0; i < num; ++i)
+// qDebug() << ' ' << i << rects[i].x << rects[i].x << rects[i].y << rects[i].width << rects[i].height;
+
+ if (m_GC == 0) {
+ m_GC = XCreateGC(X11->display, m_window->handle(), 0, 0);
+ XSetGraphicsExposures(X11->display, m_GC, False);
+ }
+
+ XSetClipRectangles(X11->display, m_GC, 0, 0, rects, rectCount, YXBanded);
+ XCopyArea(X11->display, m_backBuffer.handle(), m_window->handle(), m_GC,
+ boundingRect.x() + offset.x(), boundingRect.y() + offset.y(),
+ boundingRect.width(), boundingRect.height(),
+ windowBoundingRect.x(), windowBoundingRect.y());
+}
+
+void QX11GLWindowSurface::setGeometry(const QRect &rect)
+{
+ if (rect.width() > m_backBuffer.size().width() || rect.height() > m_backBuffer.size().height()) {
+ QSize newSize = rect.size();
+// QSize newSize(1024,512);
+ qDebug() << "QX11GLWindowSurface::setGeometry() - creating a pixmap of size" << newSize;
+ QX11GLPixmapData *pd = new QX11GLPixmapData;
+ pd->resize(newSize.width(), newSize.height());
+ m_backBuffer = QPixmap(pd);
+ }
+
+// if (gc)
+// XFreeGC(X11->display, gc);
+// gc = XCreateGC(X11->display, d_ptr->device.handle(), 0, 0);
+// XSetGraphicsExposures(X11->display, gc, False);
+ QWindowSurface::setGeometry(rect);
+}
+
+bool QX11GLWindowSurface::scroll(const QRegion &area, int dx, int dy)
+{
+ Q_UNUSED(area);
+ Q_UNUSED(dx);
+ Q_UNUSED(dy);
+ return false;
+}
+
+/*
+void QX11GLWindowSurface::beginPaint(const QRegion &region)
+{
+}
+
+void QX11GLWindowSurface::endPaint(const QRegion &region)
+{
+}
+
+QImage *QX11GLWindowSurface::buffer(const QWidget *widget)
+{
+}
+*/
+
+QT_END_NAMESPACE
diff --git a/src/opengl/qglpaintdevice_qws_p.h b/src/opengl/qwindowsurface_x11gl_p.h
index 6dc9d31ed4..5ba4dc5422 100644
--- a/src/opengl/qglpaintdevice_qws_p.h
+++ b/src/opengl/qwindowsurface_x11gl_p.h
@@ -39,48 +39,43 @@
**
****************************************************************************/
-#ifndef QWSGLPAINTDEVICE_GL_P_H
-#define QWSGLPAINTDEVICE_GL_P_H
+#ifndef QWINDOWSURFACE_X11GL_P_H
+#define QWINDOWSURFACE_X11GL_P_H
//
// W A R N I N G
// -------------
//
-// This file is not part of the Qt API. It exists for the convenience
-// of the QGLWindowSurface class. This header file may change from
-// version to version without notice, or even be removed.
+// This file is not part of the Qt API. It exists purely as an
+// implementation detail. This header file may change from version to
+// version without notice, or even be removed.
//
// We mean it.
//
-#include <QtCore/qscopedpointer.h>
-#include <QPaintDevice>
+#include <private/qwindowsurface_p.h>
QT_BEGIN_NAMESPACE
-class QWidget;
-class QWSGLWindowSurface;
-class QWSGLPaintDevicePrivate;
-
-class Q_OPENGL_EXPORT QWSGLPaintDevice : public QPaintDevice
+class QX11GLWindowSurface : public QWindowSurface
{
- Q_DECLARE_PRIVATE(QWSGLPaintDevice)
public:
- QWSGLPaintDevice(QWidget *widget);
- ~QWSGLPaintDevice();
-
- QPaintEngine *paintEngine() const;
-
- int metric(PaintDeviceMetric m) const;
+ QX11GLWindowSurface(QWidget* window);
+ virtual ~QX11GLWindowSurface();
- QWSGLWindowSurface *windowSurface() const;
+ // Inherreted from QWindowSurface
+ QPaintDevice *paintDevice();
+ void flush(QWidget *widget, const QRegion &region, const QPoint &offset);
+ void setGeometry(const QRect &rect);
+ bool scroll(const QRegion &area, int dx, int dy);
private:
- friend class QWSGLWindowSurface;
- QScopedPointer<QWSGLPaintDevicePrivate> d_ptr;
+ GC m_GC;
+ QPixmap m_backBuffer;
+ QWidget *m_window;
};
QT_END_NAMESPACE
-#endif // QWSGLPAINTDEVICE_GL_P_H
+#endif // QWINDOWSURFACE_X11GL_P_H
diff --git a/src/opengl/util/composition_mode_colorburn.glsl b/src/opengl/util/composition_mode_colorburn.glsl
index a5a153f892..c913b9737f 100644
--- a/src/opengl/util/composition_mode_colorburn.glsl
+++ b/src/opengl/util/composition_mode_colorburn.glsl
@@ -5,8 +5,8 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- result.rgb = mix(src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a),
- src.a * (src.rgb * dst.a + dst.rgb * src.a - src.a * dst.a) / max(src.rgb, 0.00001) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a),
+ result.rgb = mix(src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a),
+ src.a * (src.rgb * dst.a + dst.rgb * src.a - src.a * dst.a) / max(src.rgb, 0.00001) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a),
step(src.a * dst.a, src.rgb * dst.a + dst.rgb * src.a));
result.a = src.a + dst.a - src.a * dst.a;
return result;
diff --git a/src/opengl/util/composition_mode_colordodge.glsl b/src/opengl/util/composition_mode_colordodge.glsl
index c19444169b..b75e83cf4e 100644
--- a/src/opengl/util/composition_mode_colordodge.glsl
+++ b/src/opengl/util/composition_mode_colordodge.glsl
@@ -5,8 +5,8 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- vec3 temp = src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a);
- result.rgb = mix(dst.rgb * src.a / max(1 - src.rgb / max(src.a, 0.000001), 0.000001) + temp,
+ vec3 temp = src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a);
+ result.rgb = mix(dst.rgb * src.a / max(1.0 - src.rgb / max(src.a, 0.000001), 0.000001) + temp,
src.a * dst.a + temp,
step(src.a * dst.a, src.rgb * dst.a + dst.rgb * src.a));
diff --git a/src/opengl/util/composition_mode_darken.glsl b/src/opengl/util/composition_mode_darken.glsl
index c1e83fd9e7..8bbb82b3ce 100644
--- a/src/opengl/util/composition_mode_darken.glsl
+++ b/src/opengl/util/composition_mode_darken.glsl
@@ -3,7 +3,7 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- result.rgb = min(src.rgb * dst.a, dst.rgb * src.a) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a);
+ result.rgb = min(src.rgb * dst.a, dst.rgb * src.a) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a);
result.a = src.a + dst.a - src.a * dst.a;
return result;
}
diff --git a/src/opengl/util/composition_mode_difference.glsl b/src/opengl/util/composition_mode_difference.glsl
index ca13ce70a0..3c46ec71f2 100644
--- a/src/opengl/util/composition_mode_difference.glsl
+++ b/src/opengl/util/composition_mode_difference.glsl
@@ -3,7 +3,7 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- result.rgb = src.rgb + dst.rgb - 2 * min(src.rgb * dst.a, dst.rgb * src.a);
+ result.rgb = src.rgb + dst.rgb - 2.0 * min(src.rgb * dst.a, dst.rgb * src.a);
result.a = src.a + dst.a - src.a * dst.a;
return result;
}
diff --git a/src/opengl/util/composition_mode_exclusion.glsl b/src/opengl/util/composition_mode_exclusion.glsl
index ccd1183096..59c2da99ea 100644
--- a/src/opengl/util/composition_mode_exclusion.glsl
+++ b/src/opengl/util/composition_mode_exclusion.glsl
@@ -3,7 +3,7 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- result.rgb = (src.rgb * dst.a + dst.rgb * src.a - 2 * src.rgb * dst.rgb) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a);
+ result.rgb = (src.rgb * dst.a + dst.rgb * src.a - 2.0 * src.rgb * dst.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a);
result.a = src.a + dst.a - src.a * dst.a;
return result;
}
diff --git a/src/opengl/util/composition_mode_hardlight.glsl b/src/opengl/util/composition_mode_hardlight.glsl
index 9dd4de3cd9..4ea355029d 100644
--- a/src/opengl/util/composition_mode_hardlight.glsl
+++ b/src/opengl/util/composition_mode_hardlight.glsl
@@ -5,9 +5,9 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- result.rgb = mix(2 * src.rgb * dst.rgb + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a),
- src.a * dst.a - 2 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a),
- step(src.a, 2 * src.rgb));
+ result.rgb = mix(2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a),
+ src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a),
+ step(src.a, 2.0 * src.rgb));
result.a = src.a + dst.a - src.a * dst.a;
return result;
diff --git a/src/opengl/util/composition_mode_lighten.glsl b/src/opengl/util/composition_mode_lighten.glsl
index 1fbd27a045..13ef507a4c 100644
--- a/src/opengl/util/composition_mode_lighten.glsl
+++ b/src/opengl/util/composition_mode_lighten.glsl
@@ -3,7 +3,7 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- result.rgb = max(src.rgb * dst.a, dst.rgb * src.a) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a);
+ result.rgb = max(src.rgb * dst.a, dst.rgb * src.a) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a);
result.a = src.a + dst.a - src.a * dst.a;
return result;
}
diff --git a/src/opengl/util/composition_mode_multiply.glsl b/src/opengl/util/composition_mode_multiply.glsl
index 268345a87a..f90b7f00ad 100644
--- a/src/opengl/util/composition_mode_multiply.glsl
+++ b/src/opengl/util/composition_mode_multiply.glsl
@@ -3,7 +3,7 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- result.rgb = src.rgb * dst.rgb + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a);
+ result.rgb = src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a);
result.a = src.a + dst.a - src.a * dst.a;
return result;
}
diff --git a/src/opengl/util/composition_mode_overlay.glsl b/src/opengl/util/composition_mode_overlay.glsl
index a9b72267a1..f621bdee96 100644
--- a/src/opengl/util/composition_mode_overlay.glsl
+++ b/src/opengl/util/composition_mode_overlay.glsl
@@ -5,9 +5,9 @@
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
- result.rgb = mix(2 * src.rgb * dst.rgb + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a),
- src.a * dst.a - 2 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a),
- step(dst.a, 2 * dst.rgb));
+ result.rgb = mix(2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a),
+ src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a),
+ step(dst.a, 2.0 * dst.rgb));
result.a = src.a + dst.a - src.a * dst.a;
return result;
}
diff --git a/src/opengl/util/composition_mode_softlight.glsl b/src/opengl/util/composition_mode_softlight.glsl
index 0237827ca1..e4c1f89156 100644
--- a/src/opengl/util/composition_mode_softlight.glsl
+++ b/src/opengl/util/composition_mode_softlight.glsl
@@ -1,18 +1,22 @@
-// Dca' = 2.Sca < Sa ?
-// Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa) :
-// (8.Dca <= Da ?
-// Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa).(3 - 8.Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa) :
-// (Dca.Sa + ((Dca/Da)^(0.5).Da - Dca).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa))
+// if 2.Sca <= Sa
+// Dca' = Dca.(Sa + (2.Sca - Sa).(1 - Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa)
+// otherwise if 2.Sca > Sa and 4.Dca <= Da
+// Dca' = Dca.Sa + Da.(2.Sca - Sa).(4.Dca/Da.(4.Dca/Da + 1).(Dca/Da - 1) + 7.Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa)
+// otherwise if 2.Sca > Sa and 4.Dca > Da
+// Dca' = Dca.Sa + Da.(2.Sca - Sa).((Dca/Da)^0.5 - Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa)
// Da' = Sa + Da - Sa.Da
+
vec4 composite(vec4 src, vec4 dst)
{
vec4 result;
float da = max(dst.a, 0.00001);
- result.rgb = mix(dst.rgb * (src.a - (1 - dst.rgb / da) * (2 * src.rgb - src.a)),
- mix(dst.rgb * (src.a - (1 - dst.rgb / da) * (2 * src.rgb - src.a) * (3 - 8 * dst.rgb / da)),
- (dst.rgb * src.a + (sqrt(dst.rgb / da) * dst.a - dst.rgb) * (2 * src.rgb - src.a)),
- step(dst.a, 8 * dst.rgb)),
- step(src.a, 2 * src.rgb)) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a);
+ vec3 dst_np = dst.rgb / da;
+ result.rgb = mix(dst.rgb * (src.a + (2.0 * src.rgb - src.a) * (1.0 - dst_np)),
+ mix(dst.rgb * src.a + dst.a * (2.0 * src.rgb - src.a) * ((16.0 * dst_np - 12.0) * dst_np + 3.0) * dst_np,
+ dst.rgb * src.a + dst.a * (2.0 * src.rgb - src.a) * (sqrt(dst_np) - dst_np),
+ step(dst.a, 4.0 * dst.rgb)),
+ step(src.a, 2.0 * src.rgb))
+ + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a);
result.a = src.a + dst.a - src.a * dst.a;
return result;
}
diff --git a/src/opengl/util/conical_brush.glsl b/src/opengl/util/conical_brush.glsl
index 83ee2f5b69..b3ec1d7efe 100644
--- a/src/opengl/util/conical_brush.glsl
+++ b/src/opengl/util/conical_brush.glsl
@@ -20,7 +20,7 @@ vec4 brush()
/* float val = fmod((atan2(-A.y, A.x) + angle) / (2.0 * M_PI), 1); */
if (abs(A.y) == abs(A.x))
A.y += 0.002;
- float t = (atan2(-A.y, A.x) + angle) / (2.0 * M_PI);
+ float t = (atan(-A.y, A.x) + angle) / (2.0 * M_PI);
float val = t - floor(t);
return texture1D(palette, val);
}
diff --git a/src/opengl/util/ellipse.glsl b/src/opengl/util/ellipse.glsl
deleted file mode 100644
index 860ae77e68..0000000000
--- a/src/opengl/util/ellipse.glsl
+++ /dev/null
@@ -1,6 +0,0 @@
-#include "ellipse_functions.glsl"
-
-void main()
-{
- gl_FragColor = ellipse();
-}
diff --git a/src/opengl/util/ellipse_aa.glsl b/src/opengl/util/ellipse_aa.glsl
index f7a6454ae5..257e3bbd47 100644
--- a/src/opengl/util/ellipse_aa.glsl
+++ b/src/opengl/util/ellipse_aa.glsl
@@ -1,6 +1,58 @@
-#include "ellipse_functions.glsl"
+uniform vec3 inv_matrix_m0;
+uniform vec3 inv_matrix_m1;
+uniform vec3 inv_matrix_m2;
+
+uniform vec2 ellipse_offset;
+
+// ellipse equation
+
+// s^2/a^2 + t^2/b^2 = 1
+//
+// implicit equation:
+// g(s,t) = 1 - s^2/r_s^2 - t^2/r_t^2
+
+// distance from ellipse:
+// grad = [dg/dx dg/dy]
+// d(s, t) ~= g(s, t) / |grad|
+
+// dg/dx = dg/ds * ds/dx + dg/dt * dt/dx
+// dg/dy = dg/ds * ds/dy + dg/dt * dt/dy
+
+float ellipse_aa()
+{
+ mat3 mat;
+
+ mat[0] = inv_matrix_m0;
+ mat[1] = inv_matrix_m1;
+ mat[2] = inv_matrix_m2;
+
+ vec3 hcoords = mat * vec3(gl_FragCoord.xy + ellipse_offset, 1);
+ float inv_w = 1.0 / hcoords.z;
+ vec2 st = hcoords.xy * inv_w;
+
+ vec4 xy = vec4(mat[0].xy, mat[1].xy);
+ vec2 h = vec2(mat[0].z, mat[1].z);
+
+ vec4 dstdxy = (xy.xzyw - h.xyxy * st.xxyy) * inv_w;
+
+ //dstdxy.x = (mat[0].x - mat[0].z * st.x) * inv_w; // ds/dx
+ //dstdxy.y = (mat[1].x - mat[1].z * st.x) * inv_w; // ds/dy
+ //dstdxy.z = (mat[0].y - mat[0].z * st.y) * inv_w; // dt/dx
+ //dstdxy.w = (mat[1].y - mat[1].z * st.y) * inv_w; // dt/dy
+
+ vec2 inv_r = gl_TexCoord[0].xy;
+ vec2 n = st * inv_r;
+ float g = 1.0 - dot(n, n);
+
+ vec2 dgdst = -2.0 * n * inv_r;
+
+ vec2 grad = vec2(dot(dgdst, dstdxy.xz),
+ dot(dgdst, dstdxy.yw));
+
+ return smoothstep(-0.5, 0.5, g * inversesqrt(dot(grad, grad)));
+}
void main()
{
- gl_FragColor = ellipse_aa();
+ gl_FragColor = ellipse_aa().xxxx;
}
diff --git a/src/opengl/util/ellipse_aa_copy.glsl b/src/opengl/util/ellipse_aa_copy.glsl
deleted file mode 100644
index 5372f585ea..0000000000
--- a/src/opengl/util/ellipse_aa_copy.glsl
+++ /dev/null
@@ -1,11 +0,0 @@
-uniform vec2 r; // r_x and r_y
-
-uniform sampler2D texture;
-uniform vec2 inv_texture_size;
-
-#include "ellipse_functions.glsl"
-
-void main()
-{
- gl_FragColor = ellipse_aa() * texture2D(texture, gl_FragCoord.xy * inv_texture_size);
-}
diff --git a/src/opengl/util/ellipse_aa_radial.glsl b/src/opengl/util/ellipse_aa_radial.glsl
deleted file mode 100644
index 0878f9997e..0000000000
--- a/src/opengl/util/ellipse_aa_radial.glsl
+++ /dev/null
@@ -1,24 +0,0 @@
-#include "ellipse_functions.glsl"
-
-uniform sampler1D palette;
-uniform vec2 fmp;
-uniform float fmp2_m_radius2;
-uniform vec4 inv_matrix;
-uniform vec2 inv_matrix_offset;
-
-void main()
-{
- // float2 A = frag_coord.xy;//mul(inv_matrix, frag_coord.xy) + inv_matrix_offset;
- mat2 mat;
- mat[0][0] = inv_matrix.x;
- mat[0][1] = inv_matrix.y;
- mat[1][0] = inv_matrix.z;
- mat[1][1] = inv_matrix.w;
- vec2 A = gl_FragCoord.xy * mat + inv_matrix_offset;
- vec2 B = fmp;
- float a = fmp2_m_radius2;
- float b = 2.0*dot(A, B);
- float c = -dot(A, A);
- float val = (-b + sqrt(b*b - 4.0*a*c)) / (2.0*a);
- gl_FragColor = texture1D(palette, val) * ellipse_aa();
-}
diff --git a/src/opengl/util/ellipse_functions.glsl b/src/opengl/util/ellipse_functions.glsl
deleted file mode 100644
index eed18e8580..0000000000
--- a/src/opengl/util/ellipse_functions.glsl
+++ /dev/null
@@ -1,63 +0,0 @@
-uniform vec3 inv_matrix_m0;
-uniform vec3 inv_matrix_m1;
-uniform vec3 inv_matrix_m2;
-
-uniform vec2 ellipse_offset;
-
-float ellipse()
-{
- vec2 st = gl_TexCoord[0].st;
-
- if (dot(st, st) > 1)
- discard;
-
- return 1.0;
-}
-
-// ellipse equation
-
-// s^2/a^2 + t^2/b^2 = 1
-//
-// implicit equation:
-// g(s,t) = 1 - s^2/r_s^2 - t^2/r_t^2
-
-// distance from ellipse:
-// grad = [dg/dx dg/dy]
-// d(s, t) ~= g(s, t) / |grad|
-
-// dg/dx = dg/ds * ds/dx + dg/dt * dt/dx
-// dg/dy = dg/ds * ds/dy + dg/dt * dt/dy
-
-float ellipse_aa()
-{
- mat3 mat;
-
- mat[0] = inv_matrix_m0;
- mat[1] = inv_matrix_m1;
- mat[2] = inv_matrix_m2;
-
- vec3 hcoords = mat * vec3(gl_FragCoord.xy + ellipse_offset, 1);
- float inv_w = 1.0 / hcoords.z;
- vec2 st = hcoords.xy * inv_w;
-
- vec4 xy = vec4(mat[0].xy, mat[1].xy);
- vec2 h = vec2(mat[0].z, mat[1].z);
-
- vec4 dstdxy = (xy.xzyw - h.xyxy * st.xxyy) * inv_w;
-
- //dstdxy.x = (mat[0].x - mat[0].z * st.x) * inv_w; // ds/dx
- //dstdxy.y = (mat[1].x - mat[1].z * st.x) * inv_w; // ds/dy
- //dstdxy.z = (mat[0].y - mat[0].z * st.y) * inv_w; // dt/dx
- //dstdxy.w = (mat[1].y - mat[1].z * st.y) * inv_w; // dt/dy
-
- vec2 inv_r = gl_TexCoord[0].xy;
- vec2 n = st * inv_r;
- float g = 1.0 - dot(n, n);
-
- vec2 dgdst = -2.0 * n * inv_r;
-
- vec2 grad = vec2(dot(dgdst, dstdxy.xz),
- dot(dgdst, dstdxy.yw));
-
- return smoothstep(-0.5, 0.5, g * inversesqrt(dot(grad, grad)));
-}
diff --git a/src/opengl/util/fragmentprograms_p.h b/src/opengl/util/fragmentprograms_p.h
index 340023cd62..2241057366 100644
--- a/src/opengl/util/fragmentprograms_p.h
+++ b/src/opengl/util/fragmentprograms_p.h
@@ -38,6 +38,7 @@
** $QT_END_LICENSE$
**
****************************************************************************/
+
#ifndef FRAGMENTPROGRAMS_P_H
#define FRAGMENTPROGRAMS_P_H
@@ -131,58 +132,57 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA =
"TEMP R2;\n"
"TEMP R3;\n"
"TEMP R4;\n"
- "ADD R4.x, fragment.position, c[0];\n"
+ "ADD R3.z, fragment.position.x, c[0].x;\n"
"ADD R0.y, fragment.position, -c[0].x;\n"
- "MAX R3.w, fragment.texcoord[0].y, R0.y;\n"
+ "MAX R4.x, fragment.texcoord[0].y, R0.y;\n"
"ADD R0.x, fragment.position.y, c[0];\n"
- "MIN R3.z, R0.x, fragment.texcoord[0].x;\n"
+ "MIN R3.w, R0.x, fragment.texcoord[0].x;\n"
"ADD R2.z, fragment.position.x, -c[0].x;\n"
- "MOV R0.yw, R3.w;\n"
- "MOV R0.xz, R3.z;\n"
- "MAD R1, fragment.texcoord[1].xxzz, R0, fragment.texcoord[1].yyww;\n"
- "MAD R1.zw, fragment.position.x, c[0].y, -R1;\n"
- "MOV R0.z, R1.x;\n"
- "MOV R0.w, R1.z;\n"
- "MOV R0.y, R1.w;\n"
- "MOV R0.x, R1.y;\n"
- "MIN R2.xy, R0.zwzw, R0;\n"
- "SGE R1.xy, R0, R0.zwzw;\n"
- "ADD R1.zw, -fragment.texcoord[0], -fragment.texcoord[0];\n"
- "MAX R0.xy, R0.zwzw, R0;\n"
- "MAD R3.xy, R1, R1.zwzw, fragment.texcoord[0].zwzw;\n"
- "MOV R2.w, R4.x;\n"
- "ADD R1, -R2.xxyy, R2.zwzw;\n"
- "MAD R1, R1, R3.xxyy, R3.w;\n"
- "ADD R3.xy, R1.ywzw, R1.xzzw;\n"
- "ADD R4.zw, R3.z, -R1.xyxz;\n"
- "ADD R1.zw, -R3.w, R1.xyyw;\n"
- "ADD R1.xy, R4.x, -R2;\n"
- "MUL R1.xy, R1, R1.zwzw;\n"
- "MAD R3.xy, -R3, c[0].x, R3.z;\n"
- "ADD R2.w, R4.x, -R2.z;\n"
- "MUL R0.zw, R3.xyxy, R2.w;\n"
- "ADD R2.w, R3.z, -R3;\n"
- "ADD R3.xy, -R2.z, R0;\n"
+ "MOV R2.w, R3.z;\n"
+ "MOV R0.yw, R4.x;\n"
+ "MOV R0.xz, R3.w;\n"
+ "MAD R0, fragment.texcoord[1].xxzz, R0, fragment.texcoord[1].yyww;\n"
+ "MAD R0.zw, fragment.position.x, c[0].y, -R0;\n"
+ "MOV R2.x, R0;\n"
+ "MOV R2.y, R0.z;\n"
+ "MOV R1.w, R0;\n"
+ "MOV R1.z, R0.y;\n"
+ "MIN R1.xy, R2, R1.zwzw;\n"
+ "SGE R0.xy, R1.zwzw, R2;\n"
+ "ADD R0.zw, -fragment.texcoord[0], -fragment.texcoord[0];\n"
+ "MAD R3.xy, R0, R0.zwzw, fragment.texcoord[0].zwzw;\n"
+ "ADD R0, -R1.xxyy, R2.zwzw;\n"
+ "MAD R0, R0, R3.xxyy, R4.x;\n"
+ "ADD R3.xy, R0.ywzw, R0.xzzw;\n"
+ "ADD R4.zw, R3.w, -R0.xyxz;\n"
+ "ADD R0.zw, -R4.x, R0.xyyw;\n"
+ "ADD R0.xy, R3.z, -R1;\n"
+ "MAX R1.zw, R2.xyxy, R1;\n"
+ "MUL R0.xy, R0, R0.zwzw;\n"
+ "MAD R3.xy, -R3, c[0].x, R3.w;\n"
+ "ADD R2.w, R3.z, -R2.z;\n"
+ "MUL R2.xy, R3, R2.w;\n"
+ "ADD R2.w, R3, -R4.x;\n"
+ "ADD R3.xy, -R2.z, R1.zwzw;\n"
"MUL R3.xy, R4.zwzw, R3;\n"
- "ADD R4.zw, R2.xyxy, R0.xyxy;\n"
- "MAD R1.zw, R4, c[0].x, -R2.z;\n"
- "MAD R1.xy, -R1, c[0].x, R2.w;\n"
- "MAD R4.zw, R2.w, R1, -R1.xyxy;\n"
- "SGE R1.zw, R4.x, R0.xyxy;\n"
- "MAD R3.xy, R3, c[0].x, -R0.zwzw;\n"
- "MAD R1.xy, R1.zwzw, R4.zwzw, R1;\n"
- "MAD R0.zw, R1, R3.xyxy, R0;\n"
- "ADD R1.zw, R0, -R1.xyxy;\n"
- "SGE R0.zw, R2.z, R2.xyxy;\n"
- "MAD R0.zw, R0, R1, R1.xyxy;\n"
- "ADD R0.zw, -R2.w, R0;\n"
- "SGE R1.xy, R4.x, R2;\n"
- "MAD R0.zw, R1.xyxy, R0, R2.w;\n"
- "SGE R0.xy, R0, R2.z;\n"
- "MUL R0.xy, R0.zwzw, R0;\n"
- "ADD R0.x, R2.w, -R0;\n"
- "SGE R0.z, R3, R3.w;\n"
- "ADD R0.x, R0, -R0.y;\n"
+ "ADD R4.zw, R1.xyxy, R1;\n"
+ "MAD R0.zw, R4, c[0].x, -R2.z;\n"
+ "MAD R0.xy, -R0, c[0].x, R2.w;\n"
+ "MAD R4.zw, R0, R2.w, -R0.xyxy;\n"
+ "SGE R0.zw, R3.z, R1;\n"
+ "MAD R0.xy, R0.zwzw, R4.zwzw, R0;\n"
+ "MAD R3.xy, R3, c[0].x, -R2;\n"
+ "MAD R0.zw, R0, R3.xyxy, R2.xyxy;\n"
+ "ADD R2.xy, R0.zwzw, -R0;\n"
+ "SGE R0.zw, R2.z, R1.xyxy;\n"
+ "MAD R0.xy, R0.zwzw, R2, R0;\n"
+ "SGE R0.zw, R1, R2.z;\n"
+ "ADD R0.xy, R0, -R2.w;\n"
+ "SGE R1.xy, R3.z, R1;\n"
+ "MAD R0.xy, R1, R0, R2.w;\n"
+ "MAD R0.x, -R0, R0.z, R2.w;\n"
+ "SGE R0.z, R3.w, R4.x;\n"
+ "MAD R0.x, -R0.y, R0.w, R0;\n"
"MUL result.color, R0.x, R0.z;\n"
"END\n"
;
@@ -200,27 +200,27 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_ELLIPSE_AA =
"MAD R0.xyz, R0.x, c[0], R1;\n"
"ADD R0.xyz, R0, c[2];\n"
"RCP R2.z, R0.z;\n"
- "MUL R1.zw, R0.xyxy, R2.z;\n"
- "MUL R2.xy, R1.zwzw, fragment.texcoord[0];\n"
- "MOV R1.x, c[0].z;\n"
- "MOV R1.y, c[1].z;\n"
- "MOV R0.xy, c[0];\n"
- "MOV R0.zw, c[1].xyxy;\n"
- "MAD R0, R1.zzww, -R1.xyxy, R0.xzyw;\n"
+ "MUL R0.zw, R0.xyxy, R2.z;\n"
+ "MUL R2.xy, R0.zwzw, fragment.texcoord[0];\n"
+ "MOV R1.xy, c[0];\n"
+ "MOV R1.zw, c[1].xyxy;\n"
+ "MOV R0.x, c[0].z;\n"
+ "MOV R0.y, c[1].z;\n"
+ "MAD R0, R0.zzww, -R0.xyxy, R1.xzyw;\n"
"MUL R1.xy, R2, fragment.texcoord[0];\n"
"MUL R0, R2.z, R0;\n"
"MUL R1.xy, R1, c[4].x;\n"
"MUL R1.zw, R1.xyxy, R0.xyxz;\n"
- "MUL R0.xy, R1, R0.ywzw;\n"
- "ADD R0.w, R0.x, R0.y;\n"
- "MUL R0.xy, R2, R2;\n"
- "ADD R0.x, R0, R0.y;\n"
- "ADD R0.z, R1, R1.w;\n"
- "MUL R0.zw, R0, R0;\n"
+ "MUL R0.zw, R1.xyxy, R0.xyyw;\n"
"ADD R0.y, R0.z, R0.w;\n"
- "RSQ R0.y, R0.y;\n"
- "ADD R0.x, -R0, c[4].y;\n"
- "MAD_SAT R0.x, R0.y, R0, -c[4].z;\n"
+ "ADD R0.x, R1.z, R1.w;\n"
+ "MUL R0.xy, R0, R0;\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R0.zw, R2.xyxy, R2.xyxy;\n"
+ "ADD R0.z, R0, R0.w;\n"
+ "ADD R0.y, -R0.z, c[4];\n"
+ "RSQ R0.x, R0.x;\n"
+ "MAD_SAT R0.x, R0, R0.y, -c[4].z;\n"
"MUL R0.y, -R0.x, c[4].w;\n"
"ADD R0.y, R0, c[5].x;\n"
"MUL R0.x, R0, R0;\n"
@@ -407,13 +407,13 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R3;\n"
"MUL R0.xy, fragment.position, c[1];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "ADD R1.y, -fragment.color.primary.w, c[4].x;\n"
- "MAX R1.x, fragment.color.primary.w, c[4].y;\n"
- "MUL R2.xyz, R0, R1.y;\n"
+ "ADD R1.x, -fragment.color.primary.w, c[4];\n"
+ "MAX R1.y, fragment.color.primary.w, c[4];\n"
+ "MUL R2.xyz, R0, R1.x;\n"
"ADD R1.w, -R0, c[4].x;\n"
"MAD R3.xyz, fragment.color.primary, R1.w, R2;\n"
- "RCP R1.x, R1.x;\n"
- "MAD R1.xyz, -fragment.color.primary, R1.x, c[4].x;\n"
+ "RCP R1.y, R1.y;\n"
+ "MAD R1.xyz, -fragment.color.primary, R1.y, c[4].x;\n"
"MAX R1.xyz, R1, c[4].y;\n"
"MUL R2.xyz, fragment.color.primary.w, R0;\n"
"MUL R1.w, fragment.color.primary, R0;\n"
@@ -519,8 +519,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..3],\n"
- " { 1, 9.9999997e-006, 2, 3 },\n"
- " { 8 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -529,39 +529,40 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R5;\n"
"MUL R0.xy, fragment.position, c[1];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.x, R0.w, c[4].y;\n"
- "RCP R1.w, R1.x;\n"
- "MUL R2.xyz, R0, R1.w;\n"
- "MUL R1.xyz, -R2, c[5].x;\n"
- "RSQ R2.w, R2.x;\n"
- "ADD R4.xyz, R1, c[4].w;\n"
- "MAD R1.xyz, -R0, R1.w, c[4].x;\n"
- "RSQ R2.z, R2.z;\n"
- "RSQ R2.y, R2.y;\n"
- "RCP R2.x, R2.w;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R5.xyz, R0.w, R2, -R0;\n"
- "MAD R2.xyz, fragment.color.primary, c[4].z, -fragment.color.primary.w;\n"
- "MUL R3.xyz, R1, R2;\n"
- "MAD R3.xyz, -R3, R4, fragment.color.primary.w;\n"
- "MUL R4.xyz, R5, R2;\n"
- "MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n"
- "MUL R3.xyz, R0, R3;\n"
- "MAD R4.xyz, fragment.color.primary.w, R0, R4;\n"
- "ADD R5.xyz, R4, -R3;\n"
- "MUL R4.xyz, R0, c[5].x;\n"
- "SGE R2.xyz, R4, R0.w;\n"
- "MAD R2.xyz, R2, R5, R3;\n"
+ "MAX R1.x, R0.w, c[4].z;\n"
+ "RCP R1.x, R1.x;\n"
+ "MUL R2.xyz, R0, R1.x;\n"
+ "MAD R1.xyz, R2, c[5].x, -c[5].y;\n"
+ "MAD R3.xyz, R2, R1, c[5].z;\n"
+ "MAD R1.xyz, fragment.color.primary, c[4].y, -fragment.color.primary.w;\n"
+ "MUL R4.xyz, R0.w, R1;\n"
+ "MUL R5.xyz, R4, R3;\n"
+ "RSQ R1.w, R2.x;\n"
+ "RSQ R2.w, R2.z;\n"
+ "RCP R3.x, R1.w;\n"
+ "RSQ R1.w, R2.y;\n"
+ "MUL R5.xyz, R2, R5;\n"
+ "RCP R3.z, R2.w;\n"
+ "RCP R3.y, R1.w;\n"
+ "ADD R3.xyz, -R2, R3;\n"
+ "MUL R3.xyz, R4, R3;\n"
+ "ADD R2.xyz, -R2, c[4].x;\n"
+ "MAD R1.xyz, R1, R2, fragment.color.primary.w;\n"
+ "MUL R2.xyz, fragment.color.primary, c[4].y;\n"
+ "MAD R4.xyz, fragment.color.primary.w, R0, R5;\n"
+ "MAD R3.xyz, fragment.color.primary.w, R0, R3;\n"
+ "ADD R5.xyz, R3, -R4;\n"
+ "MUL R3.xyz, R0, c[4].w;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R3.xyz, R3, R5, R4;\n"
+ "MAD R3.xyz, -R0, R1, R3;\n"
"MUL R1.xyz, R0, R1;\n"
- "MUL R3.xyz, fragment.color.primary, c[4].z;\n"
- "ADD R2.xyz, R2, -R1;\n"
- "SGE R3.xyz, R3, fragment.color.primary.w;\n"
- "MAD R1.xyz, R3, R2, R1;\n"
- "ADD R1.w, -R0, c[4].x;\n"
- "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
- "ADD R1.w, -fragment.color.primary, c[4].x;\n"
- "MAD R2.xyz, R0, R1.w, R1;\n"
+ "SGE R2.xyz, R2, fragment.color.primary.w;\n"
+ "MAD R2.xyz, R2, R3, R1;\n"
+ "ADD R1.x, -R0.w, c[4];\n"
+ "MAD R2.xyz, fragment.color.primary, R1.x, R2;\n"
+ "ADD R1.x, -fragment.color.primary.w, c[4];\n"
+ "MAD R2.xyz, R0, R1.x, R2;\n"
"ADD R1.z, fragment.color.primary.w, R0.w;\n"
"MAD R2.w, -fragment.color.primary, R0, R1.z;\n"
"ADD R1.xy, fragment.position, c[2];\n"
@@ -861,8 +862,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[3] = { program.local[0],\n"
- " { 1, 9.9999997e-006, 2, 3 },\n"
- " { 8 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -871,41 +872,42 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE
"TEMP R5;\n"
"MUL R0.xy, fragment.position, c[0];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.x, R0.w, c[1].y;\n"
- "RCP R1.w, R1.x;\n"
- "MUL R2.xyz, R0, R1.w;\n"
- "MUL R1.xyz, -R2, c[2].x;\n"
- "ADD R4.xyz, R1, c[1].w;\n"
- "MAD R1.xyz, -R0, R1.w, c[1].x;\n"
- "RSQ R2.w, R2.x;\n"
- "RSQ R2.z, R2.z;\n"
- "RSQ R2.y, R2.y;\n"
- "RCP R2.x, R2.w;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R5.xyz, R0.w, R2, -R0;\n"
- "MAD R2.xyz, fragment.color.primary, c[1].z, -fragment.color.primary.w;\n"
- "MUL R3.xyz, R1, R2;\n"
- "MAD R3.xyz, -R3, R4, fragment.color.primary.w;\n"
- "MUL R4.xyz, R5, R2;\n"
- "MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n"
- "MUL R3.xyz, R0, R3;\n"
- "MAD R4.xyz, fragment.color.primary.w, R0, R4;\n"
- "ADD R5.xyz, R4, -R3;\n"
- "MUL R4.xyz, R0, c[2].x;\n"
- "SGE R2.xyz, R4, R0.w;\n"
- "MAD R2.xyz, R2, R5, R3;\n"
+ "MAX R1.x, R0.w, c[1].z;\n"
+ "RCP R1.x, R1.x;\n"
+ "MUL R2.xyz, R0, R1.x;\n"
+ "MAD R1.xyz, R2, c[2].x, -c[2].y;\n"
+ "MAD R3.xyz, R2, R1, c[2].z;\n"
+ "MAD R1.xyz, fragment.color.primary, c[1].y, -fragment.color.primary.w;\n"
+ "MUL R4.xyz, R0.w, R1;\n"
+ "MUL R5.xyz, R4, R3;\n"
+ "RSQ R1.w, R2.x;\n"
+ "RCP R3.x, R1.w;\n"
+ "RSQ R2.w, R2.z;\n"
+ "RSQ R1.w, R2.y;\n"
+ "MUL R5.xyz, R2, R5;\n"
+ "RCP R3.z, R2.w;\n"
+ "RCP R3.y, R1.w;\n"
+ "ADD R3.xyz, -R2, R3;\n"
+ "MUL R3.xyz, R4, R3;\n"
+ "ADD R2.xyz, -R2, c[1].x;\n"
+ "MAD R1.xyz, R1, R2, fragment.color.primary.w;\n"
+ "MUL R2.xyz, fragment.color.primary, c[1].y;\n"
+ "MAD R4.xyz, fragment.color.primary.w, R0, R5;\n"
+ "MAD R3.xyz, fragment.color.primary.w, R0, R3;\n"
+ "ADD R5.xyz, R3, -R4;\n"
+ "MUL R3.xyz, R0, c[1].w;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R3.xyz, R3, R5, R4;\n"
+ "MAD R3.xyz, -R0, R1, R3;\n"
"MUL R1.xyz, R0, R1;\n"
- "MUL R3.xyz, fragment.color.primary, c[1].z;\n"
- "ADD R2.xyz, R2, -R1;\n"
- "SGE R3.xyz, R3, fragment.color.primary.w;\n"
- "MAD R1.xyz, R3, R2, R1;\n"
- "ADD R1.w, -R0, c[1].x;\n"
- "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n"
- "ADD R1.w, fragment.color.primary, R0;\n"
- "ADD R2.x, -fragment.color.primary.w, c[1];\n"
- "MAD result.color.xyz, R0, R2.x, R1;\n"
- "MAD result.color.w, -fragment.color.primary, R0, R1;\n"
+ "SGE R2.xyz, R2, fragment.color.primary.w;\n"
+ "MAD R2.xyz, R2, R3, R1;\n"
+ "ADD R1.x, -R0.w, c[1];\n"
+ "MAD R2.xyz, fragment.color.primary, R1.x, R2;\n"
+ "ADD R1.x, fragment.color.primary.w, R0.w;\n"
+ "ADD R1.y, -fragment.color.primary.w, c[1].x;\n"
+ "MAD result.color.xyz, R0, R1.y, R2;\n"
+ "MAD result.color.w, -fragment.color.primary, R0, R1.x;\n"
"END\n"
;
@@ -1085,18 +1087,18 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"ADD R0.z, R0, R0.w;\n"
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MOV R0.x, c[9];\n"
"MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
"ADD R3.xy, fragment.position, c[7];\n"
- "MUL R0.y, R0.z, c[9];\n"
- "MUL R0.x, R0, c[9];\n"
- "MAD R0.z, R0.x, R0.x, -R0.y;\n"
- "MOV R0.y, c[9].x;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RSQ R0.z, R0.z;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.z, R0.x, R0.y;\n"
+ "RCP R0.x, R0.z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.z, R0.x, R0;\n"
"TEX R1, R0.z, texture[2], 1D;\n"
"MUL R0.xy, fragment.position, c[6];\n"
"TEX R0, R0, texture[0], 2D;\n"
@@ -1125,24 +1127,24 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MOV R0.x, c[9];\n"
"MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
"MUL R1.xy, fragment.position, c[6];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "MUL R0.y, R0.z, c[9];\n"
- "MUL R0.x, R0, c[9];\n"
- "MAD R0.z, R0.x, R0.x, -R0.y;\n"
- "MOV R0.y, c[9].x;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RSQ R0.z, R0.z;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
- "TEX R0, R0, texture[2], 1D;\n"
+ "RCP R0.x, R0.z;\n"
"ADD R2.w, -R1, c[9].z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
"ADD R3.xyz, R0.w, -R0;\n"
"ADD R2.xyz, R1.w, -R1;\n"
"MUL R2.xyz, R2, R3;\n"
@@ -1283,20 +1285,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MOV R0.x, c[9];\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[9];\n"
- "MUL R0.x, R0, c[9];\n"
- "MAD R0.z, R0.x, R0.x, -R0.y;\n"
- "MOV R0.y, c[9].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RSQ R0.z, R0.z;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
+ "RCP R0.x, R0.z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
"TEX R0, R0, texture[2], 1D;\n"
"MAX R1.x, R0.w, c[9].w;\n"
"RCP R1.x, R1.x;\n"
@@ -1350,17 +1352,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[9];\n"
- "MUL R0.x, R0, c[9];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
"MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, c[9].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[2], 1D;\n"
"MUL R2.xyz, R0.w, R1;\n"
@@ -1408,24 +1410,24 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[9].x;\n"
+ "MOV R0.x, c[9];\n"
"MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[9].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
"MUL R1.xy, fragment.position, c[6];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "MUL R0.y, R0.z, c[9];\n"
- "MUL R0.x, R0, c[9];\n"
- "MAD R0.z, R0.x, R0.x, -R0.y;\n"
- "MOV R0.y, c[9].x;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RSQ R0.z, R0.z;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
- "TEX R0, R0, texture[2], 1D;\n"
+ "RCP R0.x, R0.z;\n"
"ADD R2.w, -R1, c[9].z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
"ADD R3.xyz, R0.w, -R0;\n"
"ADD R2.xyz, R1.w, -R1;\n"
"MUL R2.xyz, R2, R3;\n"
@@ -1457,7 +1459,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..8],\n"
" { 2, 4, 1, 9.9999997e-006 },\n"
- " { 3, 8 } };\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -1471,63 +1473,65 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
"MUL R0.y, R0.z, c[9];\n"
"MUL R0.x, R0, c[9];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
"MAD R0.y, R0.x, R0.x, -R0;\n"
- "MOV R0.z, c[9].x;\n"
- "MUL R1.y, R0.z, c[1].x;\n"
"RSQ R0.y, R0.y;\n"
"RCP R0.y, R0.y;\n"
- "ADD R1.x, -R0, R0.y;\n"
- "RCP R1.y, R1.y;\n"
- "MUL R0.xy, fragment.position, c[6];\n"
- "TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.z, R0.w, c[9].w;\n"
- "RCP R2.w, R1.z;\n"
- "MUL R2.xyz, R0, R2.w;\n"
- "MAD R6.xyz, -R2, c[10].y, c[10].x;\n"
- "MAD R3.xyz, -R0, R2.w, c[9].z;\n"
- "RSQ R2.w, R2.x;\n"
- "RCP R2.x, R2.w;\n"
- "MUL R1.x, R1, R1.y;\n"
- "TEX R1, R1, texture[2], 1D;\n"
- "MAD R4.xyz, R1, c[9].x, -R1.w;\n"
- "MUL R5.xyz, R3, R4;\n"
- "MAD R5.xyz, -R5, R6, R1.w;\n"
- "MAD R3.xyz, -R3, R4, R1.w;\n"
- "RSQ R2.z, R2.z;\n"
- "RSQ R2.y, R2.y;\n"
- "MUL R5.xyz, R0, R5;\n"
- "MUL R3.xyz, R0, R3;\n"
- "ADD R2.w, -R0, c[9].z;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R0.w, R2, -R0;\n"
- "MUL R2.xyz, R2, R4;\n"
- "MAD R2.xyz, R1.w, R0, R2;\n"
- "ADD R6.xyz, R2, -R5;\n"
- "MUL R4.xyz, R1, c[9].x;\n"
- "MUL R2.xyz, R0, c[10].y;\n"
- "SGE R2.xyz, R2, R0.w;\n"
- "MAD R2.xyz, R2, R6, R5;\n"
+ "ADD R0.y, -R0.x, R0;\n"
+ "MOV R0.x, c[9];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "MAX R0.z, R1.w, c[9].w;\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R3.xyz, R1, R0.z;\n"
+ "MAD R4.xyz, R3, c[10].x, -c[10].y;\n"
+ "RCP R0.x, R0.x;\n"
+ "MUL R0.x, R0.y, R0;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MAD R2.xyz, R0, c[9].x, -R0.w;\n"
+ "MAD R4.xyz, R3, R4, c[10].z;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[9].z;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[9].x;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[9].y;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "ADD R2.xyz, R2, -R3;\n"
- "MAD R2.xyz, R4, R2, R3;\n"
- "MAD R1.xyz, R1, R2.w, R2;\n"
- "ADD R2.x, -R1.w, c[9].z;\n"
- "MAD R2.xyz, R0, R2.x, R1;\n"
- "ADD R1.z, R1.w, R0.w;\n"
- "MAD R2.w, -R1, R0, R1.z;\n"
- "ADD R1.xy, fragment.position, c[7];\n"
- "MUL R1.xy, R1, c[5];\n"
- "TEX R1, R1, texture[1], 2D;\n"
- "ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[8];\n"
- "MAD result.color, R1.x, R2, R0;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "ADD R2.w, -R1, c[9].z;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, -R0.w, c[9].z;\n"
+ "MAD R2.xyz, R1, R0.x, R2;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[7];\n"
+ "MUL R0.xy, R0, c[5];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[8];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
@@ -1642,23 +1646,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[8];\n"
- "MUL R0.x, R0, c[8];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.z, R0.y;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "MUL R0.y, R0.x, c[8].x;\n"
+ "MUL R0.z, R0, c[8].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.x, R0.x;\n"
+ "RCP R0.z, R0.x;\n"
+ "ADD R0.y, -R0, R0.z;\n"
"MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
"MUL R2.xyz, R1, c[5].y;\n"
- "MOV R0.y, c[8].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
+ "MOV R0.x, c[8];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R0.x, R0.x;\n"
+ "MUL R0.x, R0.y, R0;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R3.xyz, R0.w, R2;\n"
"MUL R2.xyz, R0, c[5].x;\n"
@@ -1689,22 +1693,22 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.y, R0.y;\n"
- "RCP R0.z, R0.y;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.x, R0.x;\n"
+ "RCP R0.z, R0.x;\n"
+ "ADD R0.y, -R0, R0.z;\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, c[6].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R0.x, R0.x;\n"
+ "MUL R0.x, R0.y, R0;\n"
"TEX R0, R0, texture[1], 1D;\n"
"ADD R2.x, -R1.w, c[6].z;\n"
"MUL R2.xyz, R0, R2.x;\n"
@@ -1733,16 +1737,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
- "MOV R0.y, c[6].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
@@ -1765,27 +1769,27 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MOV R0.x, c[6];\n"
"MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
"MUL R1.xy, fragment.position, c[5];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.z, R0.x, R0.x, -R0.y;\n"
- "MOV R0.y, c[6].x;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RSQ R0.z, R0.z;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
+ "RCP R0.x, R0.z;\n"
+ "ADD R2.w, -R1, c[6].z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
"TEX R0, R0, texture[1], 1D;\n"
"ADD R3.xyz, R0.w, -R0;\n"
"ADD R2.xyz, R1.w, -R1;\n"
"MUL R2.xyz, R2, R3;\n"
- "ADD R2.w, -R1, c[6].z;\n"
"MUL R2.xyz, R2, c[6].x;\n"
"MAD R2.xyz, R0.w, R1.w, -R2;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
@@ -1822,17 +1826,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, c[6].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R2.xyz, R0, R1.w;\n"
@@ -1865,17 +1869,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, c[6].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R2.xyz, R0, R1.w;\n"
@@ -1904,20 +1908,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MOV R0.x, c[6];\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.z, R0.x, R0.x, -R0.y;\n"
- "MOV R0.y, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RSQ R0.z, R0.z;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
+ "RCP R0.x, R0.z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MAX R1.x, R0.w, c[6].w;\n"
"RCP R1.x, R1.x;\n"
@@ -1965,17 +1969,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, c[6].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R2.xyz, R0.w, R1;\n"
@@ -2017,24 +2021,24 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MOV R0.x, c[6];\n"
"MUL R0.z, -R0, c[1].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.z, R0.y, R0.y, -R0;\n"
"MUL R1.xy, fragment.position, c[5];\n"
"TEX R1, R1, texture[0], 2D;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.z, R0.x, R0.x, -R0.y;\n"
- "MOV R0.y, c[6].x;\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RSQ R0.z, R0.z;\n"
- "RCP R0.z, R0.z;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
- "TEX R0, R0, texture[1], 1D;\n"
+ "RCP R0.x, R0.z;\n"
"ADD R2.w, -R1, c[6].z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0.y, R0;\n"
+ "MUL R0.x, R0, R0.z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
"ADD R3.xyz, R0.w, -R0;\n"
"ADD R2.xyz, R1.w, -R1;\n"
"MUL R2.xyz, R2, R3;\n"
@@ -2060,7 +2064,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..5],\n"
" { 2, 4, 1, 9.9999997e-006 },\n"
- " { 3, 8 } };\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2074,57 +2078,59 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
"MUL R0.y, R0.z, c[6];\n"
+ "MUL R0.x, R0, c[6];\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MUL R0.x, R0, c[6];\n"
"MAD R0.y, R0.x, R0.x, -R0;\n"
- "MAX R0.z, R1.w, c[6].w;\n"
- "RCP R2.w, R0.z;\n"
- "MUL R2.xyz, R1, R2.w;\n"
- "MAD R6.xyz, -R2, c[7].y, c[7].x;\n"
- "MAD R3.xyz, -R1, R2.w, c[6].z;\n"
- "RSQ R2.w, R2.x;\n"
- "RCP R2.x, R2.w;\n"
"RSQ R0.y, R0.y;\n"
"RCP R0.y, R0.y;\n"
- "ADD R0.x, -R0, R0.y;\n"
- "MOV R0.y, c[6].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
- "MUL R0.x, R0, R0.y;\n"
+ "ADD R0.y, -R0.x, R0;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "MAX R0.z, R1.w, c[6].w;\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R3.xyz, R1, R0.z;\n"
+ "MAD R4.xyz, R3, c[7].x, -c[7].y;\n"
+ "RCP R0.x, R0.x;\n"
+ "MUL R0.x, R0.y, R0;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MAD R4.xyz, R0, c[6].x, -R0.w;\n"
- "MUL R5.xyz, R3, R4;\n"
- "MAD R5.xyz, -R5, R6, R0.w;\n"
- "MAD R3.xyz, -R3, R4, R0.w;\n"
- "RSQ R2.z, R2.z;\n"
- "RSQ R2.y, R2.y;\n"
- "MUL R5.xyz, R1, R5;\n"
- "MUL R3.xyz, R1, R3;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R1.w, R2, -R1;\n"
- "MUL R2.xyz, R2, R4;\n"
- "MAD R2.xyz, R0.w, R1, R2;\n"
- "ADD R6.xyz, R2, -R5;\n"
- "MUL R4.xyz, R0, c[6].x;\n"
- "MUL R2.xyz, R1, c[7].y;\n"
- "SGE R2.xyz, R2, R1.w;\n"
- "MAD R2.xyz, R2, R6, R5;\n"
- "ADD R2.xyz, R2, -R3;\n"
- "SGE R4.xyz, R4, R0.w;\n"
- "MAD R2.xyz, R4, R2, R3;\n"
+ "MAD R2.xyz, R0, c[6].x, -R0.w;\n"
+ "MAD R4.xyz, R3, R4, c[7].z;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[6].z;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[6].x;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[6].y;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
"ADD R2.w, -R1, c[6].z;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[6].z;\n"
- "MAD result.color.xyz, R1, R2.y, R0;\n"
- "MAD result.color.w, -R0, R1, R2.x;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, R0.w, R1.w;\n"
+ "ADD R0.y, -R0.w, c[6].z;\n"
+ "MAD result.color.xyz, R1, R0.y, R2;\n"
+ "MAD result.color.w, -R0, R1, R0.x;\n"
"END\n"
;
@@ -2146,16 +2152,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
- "MOV R0.y, c[6].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
@@ -2187,17 +2193,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
- "MUL R0.y, R0.z, c[6];\n"
- "MUL R0.x, R0, c[6];\n"
- "MAD R0.y, R0.x, R0.x, -R0;\n"
- "RSQ R0.z, R0.y;\n"
+ "MUL R0.y, R0.x, c[6].x;\n"
+ "MUL R0.z, R0, c[6].y;\n"
+ "MAD R0.x, R0.y, R0.y, -R0.z;\n"
+ "RSQ R0.z, R0.x;\n"
+ "MOV R0.x, c[6];\n"
+ "MUL R0.w, R0.x, c[1].x;\n"
"RCP R0.z, R0.z;\n"
- "ADD R0.x, -R0, R0.z;\n"
+ "ADD R0.x, -R0.y, R0.z;\n"
+ "RCP R0.y, R0.w;\n"
"MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MOV R0.y, c[6].x;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.y, R0.y;\n"
"MUL R0.x, R0, R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
"MUL R2.xyz, R0.w, R1;\n"
@@ -2225,8 +2231,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
- "MUL R0.xy, R0, c[0];\n"
"ADD R0.z, R0, R0.w;\n"
+ "MUL R0.xy, R0, c[0];\n"
"ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
"MUL R0.y, R0.z, c[8];\n"
@@ -2235,12 +2241,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"RSQ R0.y, R0.y;\n"
"RCP R0.y, R0.y;\n"
"ADD R1.x, -R0, R0.y;\n"
- "MOV R0.z, c[8].x;\n"
- "MUL R0.z, R0, c[1].x;\n"
- "RCP R1.y, R0.z;\n"
- "ADD R0.xy, fragment.position, c[6];\n"
- "MUL R0.xy, R0, c[5];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "MOV R0.x, c[8];\n"
+ "MUL R0.x, R0, c[1];\n"
+ "RCP R1.y, R0.x;\n"
+ "ADD R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "MUL R0.zw, R0, c[5].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R1.x, R1, R1.y;\n"
"DP4 R1.y, R0, c[7];\n"
"TEX R0, R1, texture[1], 1D;\n"
@@ -2260,19 +2266,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.zw, R0.xyxy, R0.xyxy;\n"
"MUL R0.xy, R0, c[0];\n"
- "ADD R0.x, R0, R0.y;\n"
"ADD R0.z, R0, R0.w;\n"
+ "ADD R0.x, R0, R0.y;\n"
"MUL R0.z, -R0, c[1].x;\n"
"MUL R0.y, R0.z, c[5];\n"
"MUL R0.x, R0, c[5];\n"
"MAD R0.z, R0.x, R0.x, -R0.y;\n"
"MOV R0.y, c[5].x;\n"
"RSQ R0.z, R0.z;\n"
- "MUL R0.y, R0, c[1].x;\n"
- "RCP R0.z, R0.z;\n"
- "RCP R0.y, R0.y;\n"
- "ADD R0.x, -R0, R0.z;\n"
- "MUL R0.x, R0, R0.y;\n"
+ "MUL R0.w, R0.y, c[1].x;\n"
+ "RCP R0.y, R0.z;\n"
+ "RCP R0.z, R0.w;\n"
+ "ADD R0.x, -R0, R0.y;\n"
+ "MUL R0.x, R0, R0.z;\n"
"TEX result.color, R0, texture[0], 1D;\n"
"END\n"
;
@@ -2280,9 +2286,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF =
"!!ARBfp1.0\n"
"PARAM c[13] = { program.local[0..9],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2349,9 +2355,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2410,9 +2416,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2467,9 +2473,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
- " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
- " { 3.1415927, 0.15915494, 2, 1 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2542,9 +2548,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2606,9 +2612,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2670,9 +2676,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
- " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
- " { 3.1415927, 0.15915494, 1, 1e-006 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 1e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2747,9 +2753,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
- " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
- " { 3.1415927, 0.15915494, 1, 9.9999997e-006 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 9.9999997e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2761,16 +2767,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.z, R0.x;\n"
- "ABS R0.w, R0.y;\n"
- "ADD R0.w, R0, -R0.z;\n"
+ "ABS R0.w, R0.x;\n"
+ "ABS R0.z, R0.y;\n"
+ "ADD R0.z, R0, -R0.w;\n"
"ADD R1.x, R0.y, c[8];\n"
- "ABS R0.w, R0;\n"
- "CMP R0.y, -R0.w, R0, R1.x;\n"
- "ABS R0.w, -R0.y;\n"
- "MAX R1.x, R0.z, R0.w;\n"
+ "ABS R0.z, R0;\n"
+ "CMP R0.y, -R0.z, R0, R1.x;\n"
+ "ABS R0.z, -R0.y;\n"
+ "MAX R1.x, R0.w, R0.z;\n"
"RCP R1.y, R1.x;\n"
- "MIN R1.x, R0.z, R0.w;\n"
+ "MIN R1.x, R0.w, R0.z;\n"
"MUL R1.x, R1, R1.y;\n"
"MUL R1.y, R1.x, R1.x;\n"
"MAD R1.z, R1.y, c[8].y, c[8];\n"
@@ -2779,8 +2785,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"MAD R1.z, R1, R1.y, -c[9].y;\n"
"MAD R1.y, R1.z, R1, c[9].z;\n"
"MUL R1.x, R1.y, R1;\n"
- "ADD R0.z, -R0, R0.w;\n"
"ADD R1.y, -R1.x, c[9].w;\n"
+ "ADD R0.z, -R0.w, R0;\n"
"CMP R0.z, -R0, R1.y, R1.x;\n"
"ADD R0.w, -R0.z, c[10].x;\n"
"CMP R0.x, R0, R0.w, R0.z;\n"
@@ -2825,9 +2831,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
- " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
- " { 3.1415927, 0.15915494, 2, 1 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2899,11 +2905,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
- "PARAM c[12] = { program.local[0..7],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1, 9.9999997e-006 },\n"
- " { 2, 3, 8 } };\n"
+ "PARAM c[13] = { program.local[0..7],\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 2 },\n"
+ " { 9.9999997e-006, 4, 16, 12 },\n"
+ " { 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -2916,86 +2923,88 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.z, R0.x;\n"
- "ABS R0.w, R0.y;\n"
- "ADD R0.w, R0, -R0.z;\n"
- "ADD R1.x, R0.y, c[8].y;\n"
- "ABS R0.w, R0;\n"
- "CMP R0.y, -R0.w, R0, R1.x;\n"
- "ABS R0.w, -R0.y;\n"
- "MAX R1.x, R0.z, R0.w;\n"
+ "ABS R0.w, R0.x;\n"
+ "ABS R0.z, R0.y;\n"
+ "ADD R0.z, R0, -R0.w;\n"
+ "ADD R1.x, R0.y, c[8];\n"
+ "ABS R0.z, R0;\n"
+ "CMP R0.y, -R0.z, R0, R1.x;\n"
+ "ABS R0.z, -R0.y;\n"
+ "MAX R1.x, R0.w, R0.z;\n"
"RCP R1.y, R1.x;\n"
- "MIN R1.x, R0.z, R0.w;\n"
+ "MIN R1.x, R0.w, R0.z;\n"
"MUL R1.x, R1, R1.y;\n"
"MUL R1.y, R1.x, R1.x;\n"
- "MAD R1.z, R1.y, c[9].x, c[9].y;\n"
- "MAD R1.z, R1, R1.y, -c[9];\n"
- "MAD R1.z, R1, R1.y, c[9].w;\n"
- "MAD R1.z, R1, R1.y, -c[10].x;\n"
- "MAD R1.y, R1.z, R1, c[10];\n"
+ "MAD R1.z, R1.y, c[8].y, c[8];\n"
+ "MAD R1.z, R1, R1.y, -c[8].w;\n"
+ "MAD R1.z, R1, R1.y, c[9].x;\n"
+ "MAD R1.z, R1, R1.y, -c[9].y;\n"
+ "MAD R1.y, R1.z, R1, c[9].z;\n"
"MUL R1.x, R1.y, R1;\n"
- "ADD R1.y, -R1.x, c[8].w;\n"
- "ADD R0.z, -R0, R0.w;\n"
+ "ADD R1.y, -R1.x, c[9].w;\n"
+ "ADD R0.z, -R0.w, R0;\n"
"CMP R0.z, -R0, R1.y, R1.x;\n"
- "ADD R0.w, -R0.z, c[8].z;\n"
+ "ADD R0.w, -R0.z, c[10].x;\n"
"CMP R0.x, R0, R0.w, R0.z;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R1, R0.zwzw, texture[0], 2D;\n"
"CMP R0.x, -R0.y, -R0, R0;\n"
+ "MAX R0.z, R1.w, c[11].x;\n"
+ "RCP R2.x, R0.z;\n"
+ "MUL R3.xyz, R1, R2.x;\n"
+ "MAD R4.xyz, R3, c[11].z, -c[11].w;\n"
"ADD R0.x, R0, c[0];\n"
- "MUL R1.x, R0, c[8];\n"
- "FLR R1.y, R1.x;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
- "TEX R0, R0, texture[0], 2D;\n"
- "MAX R2.x, R0.w, c[10].w;\n"
- "RCP R2.w, R2.x;\n"
- "MUL R2.xyz, R0, R2.w;\n"
- "MAD R6.xyz, -R2, c[11].z, c[11].y;\n"
- "MAD R3.xyz, -R0, R2.w, c[10].z;\n"
- "RSQ R2.w, R2.x;\n"
- "RCP R2.x, R2.w;\n"
- "ADD R1.x, R1, -R1.y;\n"
- "TEX R1, R1, texture[2], 1D;\n"
- "MAD R4.xyz, R1, c[11].x, -R1.w;\n"
- "MUL R5.xyz, R3, R4;\n"
- "MAD R5.xyz, -R5, R6, R1.w;\n"
- "MAD R3.xyz, -R3, R4, R1.w;\n"
- "RSQ R2.z, R2.z;\n"
- "RSQ R2.y, R2.y;\n"
- "MUL R5.xyz, R0, R5;\n"
- "MUL R3.xyz, R0, R3;\n"
- "ADD R2.w, -R0, c[10].z;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R0.w, R2, -R0;\n"
- "MUL R2.xyz, R2, R4;\n"
- "MAD R2.xyz, R1.w, R0, R2;\n"
- "ADD R6.xyz, R2, -R5;\n"
- "MUL R4.xyz, R1, c[11].x;\n"
- "MUL R2.xyz, R0, c[11].z;\n"
- "SGE R2.xyz, R2, R0.w;\n"
- "MAD R2.xyz, R2, R6, R5;\n"
+ "MUL R0.x, R0, c[10].y;\n"
+ "FLR R0.y, R0.x;\n"
+ "ADD R0.x, R0, -R0.y;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MAD R2.xyz, R0, c[10].w, -R0.w;\n"
+ "MAD R4.xyz, R3, R4, c[12].x;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[10].z;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[10].w;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[11].y;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "ADD R2.xyz, R2, -R3;\n"
- "MAD R2.xyz, R4, R2, R3;\n"
- "MAD R1.xyz, R1, R2.w, R2;\n"
- "ADD R2.x, -R1.w, c[10].z;\n"
- "MAD R2.xyz, R0, R2.x, R1;\n"
- "ADD R1.z, R1.w, R0.w;\n"
- "MAD R2.w, -R1, R0, R1.z;\n"
- "ADD R1.xy, fragment.position, c[6];\n"
- "MUL R1.xy, R1, c[4];\n"
- "TEX R1, R1, texture[1], 2D;\n"
- "ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[7];\n"
- "MAD result.color, R1.x, R2, R0;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "ADD R2.w, -R1, c[10].z;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, -R0.w, c[10].z;\n"
+ "MAD R2.xyz, R1, R0.x, R2;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 2 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 2 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3055,9 +3064,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION =
"!!ARBfp1.0\n"
"PARAM c[11] = { program.local[0..7],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 2, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3120,9 +3129,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..6],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3183,9 +3192,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3238,9 +3247,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3288,9 +3297,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
- " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
- " { 3.1415927, 0.15915494, 2, 1 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3356,9 +3365,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3414,9 +3423,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3472,9 +3481,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
- " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
- " { 3.1415927, 0.15915494, 1, 1e-006 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 1e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3542,9 +3551,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
- " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
- " { 3.1415927, 0.15915494, 1, 9.9999997e-006 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 9.9999997e-006 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3556,16 +3565,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.z, R0.x;\n"
- "ABS R0.w, R0.y;\n"
- "ADD R0.w, R0, -R0.z;\n"
+ "ABS R0.w, R0.x;\n"
+ "ABS R0.z, R0.y;\n"
+ "ADD R0.z, R0, -R0.w;\n"
"ADD R1.x, R0.y, c[5];\n"
- "ABS R0.w, R0;\n"
- "CMP R0.y, -R0.w, R0, R1.x;\n"
- "ABS R0.w, -R0.y;\n"
- "MAX R1.x, R0.z, R0.w;\n"
+ "ABS R0.z, R0;\n"
+ "CMP R0.y, -R0.z, R0, R1.x;\n"
+ "ABS R0.z, -R0.y;\n"
+ "MAX R1.x, R0.w, R0.z;\n"
"RCP R1.y, R1.x;\n"
- "MIN R1.x, R0.z, R0.w;\n"
+ "MIN R1.x, R0.w, R0.z;\n"
"MUL R1.x, R1, R1.y;\n"
"MUL R1.y, R1.x, R1.x;\n"
"MAD R1.z, R1.y, c[5].y, c[5];\n"
@@ -3574,8 +3583,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"MAD R1.z, R1, R1.y, -c[6].y;\n"
"MAD R1.y, R1.z, R1, c[6].z;\n"
"MUL R1.x, R1.y, R1;\n"
- "ADD R0.z, -R0, R0.w;\n"
"ADD R1.y, -R1.x, c[6].w;\n"
+ "ADD R0.z, -R0.w, R0;\n"
"CMP R0.z, -R0, R1.y, R1.x;\n"
"ADD R0.w, -R0.z, c[7].x;\n"
"CMP R0.x, R0, R0.w, R0.z;\n"
@@ -3614,9 +3623,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n"
- " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n"
- " { 3.1415927, 0.15915494, 2, 1 } };\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3682,11 +3691,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[9] = { program.local[0..4],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 1, 9.9999997e-006 },\n"
- " { 2, 3, 8 } };\n"
+ "PARAM c[10] = { program.local[0..4],\n"
+ " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n"
+ " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n"
+ " { 3.141593, 0.15915494, 1, 2 },\n"
+ " { 9.9999997e-006, 4, 16, 12 },\n"
+ " { 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3699,80 +3709,82 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
- "ABS R0.z, R0.x;\n"
- "ABS R0.w, R0.y;\n"
- "ADD R0.w, R0, -R0.z;\n"
- "ADD R1.x, R0.y, c[5].y;\n"
- "ABS R0.w, R0;\n"
- "CMP R0.y, -R0.w, R0, R1.x;\n"
- "ABS R0.w, -R0.y;\n"
- "MAX R1.x, R0.z, R0.w;\n"
+ "ABS R0.w, R0.x;\n"
+ "ABS R0.z, R0.y;\n"
+ "ADD R0.z, R0, -R0.w;\n"
+ "ADD R1.x, R0.y, c[5];\n"
+ "ABS R0.z, R0;\n"
+ "CMP R0.y, -R0.z, R0, R1.x;\n"
+ "ABS R0.z, -R0.y;\n"
+ "MAX R1.x, R0.w, R0.z;\n"
"RCP R1.y, R1.x;\n"
- "MIN R1.x, R0.z, R0.w;\n"
+ "MIN R1.x, R0.w, R0.z;\n"
"MUL R1.x, R1, R1.y;\n"
"MUL R1.y, R1.x, R1.x;\n"
- "MAD R1.z, R1.y, c[6].x, c[6].y;\n"
- "MAD R1.z, R1, R1.y, -c[6];\n"
- "MAD R1.z, R1, R1.y, c[6].w;\n"
- "MAD R1.z, R1, R1.y, -c[7].x;\n"
- "MAD R1.y, R1.z, R1, c[7];\n"
+ "MAD R1.z, R1.y, c[5].y, c[5];\n"
+ "MAD R1.z, R1, R1.y, -c[5].w;\n"
+ "MAD R1.z, R1, R1.y, c[6].x;\n"
+ "MAD R1.z, R1, R1.y, -c[6].y;\n"
+ "MAD R1.y, R1.z, R1, c[6].z;\n"
"MUL R1.x, R1.y, R1;\n"
- "ADD R0.z, -R0, R0.w;\n"
- "ADD R1.y, -R1.x, c[5].w;\n"
+ "ADD R1.y, -R1.x, c[6].w;\n"
+ "ADD R0.z, -R0.w, R0;\n"
"CMP R0.z, -R0, R1.y, R1.x;\n"
- "ADD R0.w, -R0.z, c[5].z;\n"
+ "ADD R0.w, -R0.z, c[7].x;\n"
"CMP R0.x, R0, R0.w, R0.z;\n"
- "CMP R0.x, -R0.y, -R0, R0;\n"
"MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
"TEX R1, R0.zwzw, texture[0], 2D;\n"
- "MAX R2.x, R1.w, c[7].w;\n"
- "RCP R2.w, R2.x;\n"
- "MUL R2.xyz, R1, R2.w;\n"
- "MAD R6.xyz, -R2, c[8].z, c[8].y;\n"
- "MAD R3.xyz, -R1, R2.w, c[7].z;\n"
- "RSQ R2.w, R2.x;\n"
- "RCP R2.x, R2.w;\n"
+ "CMP R0.x, -R0.y, -R0, R0;\n"
+ "MAX R0.z, R1.w, c[8].x;\n"
+ "RCP R2.x, R0.z;\n"
+ "MUL R3.xyz, R1, R2.x;\n"
+ "MAD R4.xyz, R3, c[8].z, -c[8].w;\n"
"ADD R0.x, R0, c[0];\n"
- "MUL R0.x, R0, c[5];\n"
+ "MUL R0.x, R0, c[7].y;\n"
"FLR R0.y, R0.x;\n"
"ADD R0.x, R0, -R0.y;\n"
"TEX R0, R0, texture[1], 1D;\n"
- "MAD R4.xyz, R0, c[8].x, -R0.w;\n"
- "MUL R5.xyz, R3, R4;\n"
- "MAD R5.xyz, -R5, R6, R0.w;\n"
- "MAD R3.xyz, -R3, R4, R0.w;\n"
- "RSQ R2.z, R2.z;\n"
- "RSQ R2.y, R2.y;\n"
- "MUL R5.xyz, R1, R5;\n"
- "MUL R3.xyz, R1, R3;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R1.w, R2, -R1;\n"
- "MUL R2.xyz, R2, R4;\n"
- "MAD R2.xyz, R0.w, R1, R2;\n"
- "ADD R6.xyz, R2, -R5;\n"
- "MUL R4.xyz, R0, c[8].x;\n"
- "MUL R2.xyz, R1, c[8].z;\n"
- "SGE R2.xyz, R2, R1.w;\n"
- "MAD R2.xyz, R2, R6, R5;\n"
- "ADD R2.xyz, R2, -R3;\n"
- "SGE R4.xyz, R4, R0.w;\n"
- "MAD R2.xyz, R4, R2, R3;\n"
+ "MAD R2.xyz, R0, c[7].w, -R0.w;\n"
+ "MAD R4.xyz, R3, R4, c[9].x;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[7].z;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[7].w;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[8].y;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
"ADD R2.w, -R1, c[7].z;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[7].z;\n"
- "MAD result.color.xyz, R1, R2.y, R0;\n"
- "MAD result.color.w, -R0, R1, R2.x;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, R0.w, R1.w;\n"
+ "ADD R0.y, -R0.w, c[7].z;\n"
+ "MAD result.color.xyz, R1, R0.y, R2;\n"
+ "MAD result.color.w, -R0, R1, R0.x;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 2 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 2 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3826,9 +3838,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[8] = { program.local[0..4],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565, 2, 1 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559, 2, 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -3885,9 +3897,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_MASK =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..6],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"MUL R0.xyz, fragment.position.y, c[2];\n"
@@ -3919,11 +3931,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
"ADD R0.w, -R0.z, c[7].z;\n"
"CMP R0.x, R0, R0.w, R0.z;\n"
"CMP R0.x, -R0.y, -R0, R0;\n"
- "ADD R0.z, R0.x, c[0].x;\n"
- "MUL R1.x, R0.z, c[7];\n"
+ "ADD R0.x, R0, c[0];\n"
+ "MUL R1.x, R0, c[7];\n"
"FLR R1.y, R1.x;\n"
- "ADD R0.xy, fragment.position, c[5];\n"
- "MUL R0.xy, R0, c[4];\n"
+ "ADD R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "MUL R0.xy, R0.zwzw, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
"ADD R1.x, R1, -R1.y;\n"
"DP4 R1.y, R0, c[6];\n"
@@ -3935,9 +3947,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..3],\n"
- " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n"
- " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n"
- " { 0.33299461, 0.99999565 } };\n"
+ " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n"
+ " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n"
+ " { 0.33299461, 0.99999559 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"MUL R0.xyz, fragment.position.y, c[2];\n"
@@ -4356,8 +4368,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..7],\n"
- " { 1, 9.9999997e-006, 2, 3 },\n"
- " { 8 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -4365,58 +4377,59 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R2.xyz, fragment.position.y, c[2];\n"
- "MAD R3.xyz, fragment.position.x, c[1], R2;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
- "TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.x, R0.w, c[8].y;\n"
- "RCP R2.w, R1.x;\n"
- "MUL R1.xyz, R0, R2.w;\n"
- "RSQ R1.w, R1.x;\n"
- "RSQ R2.y, R1.y;\n"
- "ADD R3.xyz, R3, c[3];\n"
- "RCP R2.x, R1.w;\n"
- "RCP R1.w, R3.z;\n"
- "MUL R3.xy, R3, R1.w;\n"
- "RSQ R1.w, R1.z;\n"
- "RCP R2.z, R1.w;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R6.xyz, R0.w, R2, -R0;\n"
- "MUL R2.xyz, -R1, c[9].x;\n"
- "ADD R5.xyz, R2, c[8].w;\n"
- "MAD R2.xyz, -R0, R2.w, c[8].x;\n"
- "MUL R3.xy, R3, c[0];\n"
- "ADD R1.w, R3.x, R3.y;\n"
- "MUL R1.w, R1, c[0].z;\n"
- "TEX R1, R1.w, texture[2], 1D;\n"
- "MAD R3.xyz, R1, c[8].z, -R1.w;\n"
- "MUL R4.xyz, R2, R3;\n"
- "MAD R4.xyz, -R4, R5, R1.w;\n"
- "MAD R2.xyz, -R2, R3, R1.w;\n"
- "MUL R5.xyz, R6, R3;\n"
- "MUL R4.xyz, R0, R4;\n"
- "MAD R5.xyz, R1.w, R0, R5;\n"
- "ADD R6.xyz, R5, -R4;\n"
- "MUL R5.xyz, R0, c[9].x;\n"
- "SGE R3.xyz, R5, R0.w;\n"
- "MAD R3.xyz, R3, R6, R4;\n"
- "MUL R2.xyz, R0, R2;\n"
- "MUL R4.xyz, R1, c[8].z;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MAX R0.z, R1.w, c[8];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R3.xyz, R1, R0.z;\n"
+ "MAD R2.xyz, R3, c[9].x, -c[9].y;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[2], 1D;\n"
+ "MAD R4.xyz, R3, R2, c[9].z;\n"
+ "MAD R2.xyz, R0, c[8].y, -R0.w;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[8].x;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[8].y;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[8].w;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "ADD R3.xyz, R3, -R2;\n"
- "MAD R2.xyz, R4, R3, R2;\n"
- "ADD R2.w, -R0, c[8].x;\n"
- "MAD R1.xyz, R1, R2.w, R2;\n"
- "ADD R2.x, -R1.w, c[8];\n"
- "MAD R2.xyz, R0, R2.x, R1;\n"
- "ADD R1.z, R1.w, R0.w;\n"
- "MAD R2.w, -R1, R0, R1.z;\n"
- "ADD R1.xy, fragment.position, c[6];\n"
- "MUL R1.xy, R1, c[4];\n"
- "TEX R1, R1, texture[1], 2D;\n"
- "ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[7];\n"
- "MAD result.color, R1.x, R2, R0;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, -R0.w, c[8];\n"
+ "MAD R2.xyz, R1, R0.x, R2;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
@@ -4815,8 +4828,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..4],\n"
- " { 1, 9.9999997e-006, 2, 3 },\n"
- " { 8 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -4824,52 +4837,53 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R2.xyz, fragment.position.y, c[2];\n"
- "MAD R3.xyz, fragment.position.x, c[1], R2;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "MAX R0.x, R1.w, c[5].y;\n"
- "RCP R2.w, R0.x;\n"
- "MUL R0.xyz, R1, R2.w;\n"
- "RSQ R0.w, R0.x;\n"
- "RSQ R2.y, R0.y;\n"
- "ADD R3.xyz, R3, c[3];\n"
- "RCP R2.x, R0.w;\n"
- "RCP R0.w, R3.z;\n"
- "MUL R3.xy, R3, R0.w;\n"
- "RSQ R0.w, R0.z;\n"
- "RCP R2.z, R0.w;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R6.xyz, R1.w, R2, -R1;\n"
- "MUL R2.xyz, -R0, c[6].x;\n"
- "ADD R5.xyz, R2, c[5].w;\n"
- "MAD R2.xyz, -R1, R2.w, c[5].x;\n"
- "MUL R3.xy, R3, c[0];\n"
- "ADD R0.w, R3.x, R3.y;\n"
- "MUL R0.w, R0, c[0].z;\n"
- "TEX R0, R0.w, texture[1], 1D;\n"
- "MAD R3.xyz, R0, c[5].z, -R0.w;\n"
- "MUL R4.xyz, R2, R3;\n"
- "MAD R4.xyz, -R4, R5, R0.w;\n"
- "MUL R5.xyz, R6, R3;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
- "MUL R4.xyz, R1, R4;\n"
- "MAD R5.xyz, R0.w, R1, R5;\n"
- "ADD R6.xyz, R5, -R4;\n"
- "MUL R5.xyz, R1, c[6].x;\n"
- "SGE R3.xyz, R5, R1.w;\n"
- "MAD R3.xyz, R3, R6, R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "ADD R0.x, R0, R0.y;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MAX R0.z, R1.w, c[5];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R3.xyz, R1, R0.z;\n"
+ "MAD R2.xyz, R3, c[6].x, -c[6].y;\n"
+ "MUL R0.x, R0, c[0].z;\n"
+ "TEX R0, R0, texture[1], 1D;\n"
+ "MAD R4.xyz, R3, R2, c[6].z;\n"
+ "MAD R2.xyz, R0, c[5].y, -R0.w;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[5].x;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[5].y;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[5].w;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
"MUL R2.xyz, R1, R2;\n"
- "MUL R4.xyz, R0, c[5].z;\n"
- "ADD R3.xyz, R3, -R2;\n"
- "SGE R4.xyz, R4, R0.w;\n"
- "MAD R2.xyz, R4, R3, R2;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
"ADD R2.w, -R1, c[5].x;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[5].x;\n"
- "MAD result.color.xyz, R1, R2.y, R0;\n"
- "MAD result.color.w, -R0, R1, R2.x;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, R0.w, R1.w;\n"
+ "ADD R0.y, -R0.w, c[5].x;\n"
+ "MAD result.color.xyz, R1, R0.y, R2;\n"
+ "MAD result.color.w, -R0, R1, R0.x;\n"
"END\n"
;
@@ -5333,8 +5347,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..7],\n"
- " { 1, 9.9999997e-006, 2, 3 },\n"
- " { 8 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -5342,56 +5356,57 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
- "TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.x, R0.w, c[8].y;\n"
- "RCP R2.w, R1.x;\n"
- "MUL R1.xyz, R0, R2.w;\n"
- "RSQ R1.w, R1.x;\n"
- "RCP R2.x, R1.w;\n"
- "RSQ R1.w, R1.y;\n"
- "RSQ R2.z, R1.z;\n"
- "MUL R3.xyz, fragment.position.y, c[2];\n"
- "MAD R3.xyz, fragment.position.x, c[1], R3;\n"
- "ADD R3.xyz, R3, c[3];\n"
- "RCP R2.y, R1.w;\n"
- "RCP R1.w, R3.z;\n"
- "MUL R3.xy, R3, R1.w;\n"
- "RCP R2.z, R2.z;\n"
- "MAD R6.xyz, R0.w, R2, -R0;\n"
- "MUL R2.xyz, -R1, c[9].x;\n"
- "ADD R5.xyz, R2, c[8].w;\n"
- "MAD R2.xyz, -R0, R2.w, c[8].x;\n"
- "MUL R3.xy, R3, c[0];\n"
- "TEX R1, R3, texture[2], 2D;\n"
- "MAD R3.xyz, R1, c[8].z, -R1.w;\n"
- "MUL R4.xyz, R2, R3;\n"
- "MAD R4.xyz, -R4, R5, R1.w;\n"
- "MAD R2.xyz, -R2, R3, R1.w;\n"
- "MUL R5.xyz, R6, R3;\n"
- "MUL R4.xyz, R0, R4;\n"
- "MAD R5.xyz, R1.w, R0, R5;\n"
- "ADD R6.xyz, R5, -R4;\n"
- "MUL R5.xyz, R0, c[9].x;\n"
- "SGE R3.xyz, R5, R0.w;\n"
- "MAD R3.xyz, R3, R6, R4;\n"
- "MUL R2.xyz, R0, R2;\n"
- "MUL R4.xyz, R1, c[8].z;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MUL R1.xy, fragment.position, c[5];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MAX R0.w, R1, c[8].z;\n"
+ "RCP R0.w, R0.w;\n"
+ "MUL R3.xyz, R1, R0.w;\n"
+ "MAD R2.xyz, R3, c[9].x, -c[9].y;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[2], 2D;\n"
+ "MAD R4.xyz, R3, R2, c[9].z;\n"
+ "MAD R2.xyz, R0, c[8].y, -R0.w;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[8].x;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[8].y;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[8].w;\n"
"SGE R4.xyz, R4, R1.w;\n"
- "ADD R3.xyz, R3, -R2;\n"
- "MAD R2.xyz, R4, R3, R2;\n"
- "ADD R2.w, -R0, c[8].x;\n"
- "MAD R1.xyz, R1, R2.w, R2;\n"
- "ADD R2.x, -R1.w, c[8];\n"
- "MAD R2.xyz, R0, R2.x, R1;\n"
- "ADD R1.z, R1.w, R0.w;\n"
- "MAD R2.w, -R1, R0, R1.z;\n"
- "ADD R1.xy, fragment.position, c[6];\n"
- "MUL R1.xy, R1, c[4];\n"
- "TEX R1, R1, texture[1], 2D;\n"
- "ADD R2, R2, -R0;\n"
- "DP4 R1.x, R1, c[7];\n"
- "MAD result.color, R1.x, R2, R0;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MUL R2.xyz, R1, R2;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, -R0.w, c[8];\n"
+ "MAD R2.xyz, R1, R0.x, R2;\n"
+ "ADD R0.z, R0.w, R1.w;\n"
+ "MAD R2.w, -R0, R1, R0.z;\n"
+ "ADD R0.xy, fragment.position, c[6];\n"
+ "MUL R0.xy, R0, c[4];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "ADD R2, R2, -R1;\n"
+ "DP4 R0.x, R0, c[7];\n"
+ "MAD result.color, R0.x, R2, R1;\n"
"END\n"
;
@@ -5475,10 +5490,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"MUL R0.xyz, fragment.position.y, c[2];\n"
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
- "RCP R1.x, R0.z;\n"
- "MUL R0.xy, R0, R1.x;\n"
- "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R1.xy, fragment.position, c[6];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
"MUL R2.xyz, R1, c[4].y;\n"
"MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
@@ -5508,10 +5523,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"MUL R0.xyz, fragment.position.y, c[2];\n"
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
- "RCP R1.x, R0.z;\n"
- "MUL R0.xy, R0, R1.x;\n"
- "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
- "TEX R1, R0.zwzw, texture[0], 2D;\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
"MUL R0.xy, R0, c[0];\n"
"TEX R0, R0, texture[1], 2D;\n"
"ADD R2.x, -R1.w, c[5];\n"
@@ -5768,8 +5783,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..4],\n"
- " { 1, 9.9999997e-006, 2, 3 },\n"
- " { 8 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -5777,50 +5792,51 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO
"TEMP R4;\n"
"TEMP R5;\n"
"TEMP R6;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R1, R0, texture[0], 2D;\n"
- "MAX R0.x, R1.w, c[5].y;\n"
- "RCP R2.w, R0.x;\n"
- "MUL R0.xyz, R1, R2.w;\n"
- "RSQ R0.w, R0.x;\n"
- "RCP R2.x, R0.w;\n"
- "RSQ R0.w, R0.y;\n"
- "RSQ R2.z, R0.z;\n"
- "MUL R3.xyz, fragment.position.y, c[2];\n"
- "MAD R3.xyz, fragment.position.x, c[1], R3;\n"
- "ADD R3.xyz, R3, c[3];\n"
- "RCP R2.y, R0.w;\n"
- "RCP R0.w, R3.z;\n"
- "MUL R3.xy, R3, R0.w;\n"
- "RCP R2.z, R2.z;\n"
- "MAD R6.xyz, R1.w, R2, -R1;\n"
- "MUL R2.xyz, -R0, c[6].x;\n"
- "ADD R5.xyz, R2, c[5].w;\n"
- "MAD R2.xyz, -R1, R2.w, c[5].x;\n"
- "MUL R3.xy, R3, c[0];\n"
- "TEX R0, R3, texture[1], 2D;\n"
- "MAD R3.xyz, R0, c[5].z, -R0.w;\n"
- "MUL R4.xyz, R2, R3;\n"
- "MAD R4.xyz, -R4, R5, R0.w;\n"
- "MUL R5.xyz, R6, R3;\n"
- "MAD R2.xyz, -R2, R3, R0.w;\n"
- "MUL R4.xyz, R1, R4;\n"
- "MAD R5.xyz, R0.w, R1, R5;\n"
- "ADD R6.xyz, R5, -R4;\n"
- "MUL R5.xyz, R1, c[6].x;\n"
- "SGE R3.xyz, R5, R1.w;\n"
- "MAD R3.xyz, R3, R6, R4;\n"
+ "MUL R0.xyz, fragment.position.y, c[2];\n"
+ "MUL R1.xy, fragment.position, c[4];\n"
+ "TEX R1, R1, texture[0], 2D;\n"
+ "MAD R0.xyz, fragment.position.x, c[1], R0;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MAX R0.w, R1, c[5].z;\n"
+ "RCP R0.w, R0.w;\n"
+ "MUL R3.xyz, R1, R0.w;\n"
+ "MAD R2.xyz, R3, c[6].x, -c[6].y;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R0, R0, texture[1], 2D;\n"
+ "MAD R4.xyz, R3, R2, c[6].z;\n"
+ "MAD R2.xyz, R0, c[5].y, -R0.w;\n"
+ "MUL R5.xyz, R1.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[5].x;\n"
+ "MAD R2.xyz, R2, R3, R0.w;\n"
+ "MUL R3.xyz, R0, c[5].y;\n"
+ "MAD R5.xyz, R0.w, R1, R6;\n"
+ "MAD R4.xyz, R0.w, R1, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R1, c[5].w;\n"
+ "SGE R4.xyz, R4, R1.w;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R1, R2, R4;\n"
"MUL R2.xyz, R1, R2;\n"
- "MUL R4.xyz, R0, c[5].z;\n"
- "ADD R3.xyz, R3, -R2;\n"
- "SGE R4.xyz, R4, R0.w;\n"
- "MAD R2.xyz, R4, R3, R2;\n"
+ "SGE R3.xyz, R3, R0.w;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
"ADD R2.w, -R1, c[5].x;\n"
- "MAD R0.xyz, R0, R2.w, R2;\n"
- "ADD R2.x, R0.w, R1.w;\n"
- "ADD R2.y, -R0.w, c[5].x;\n"
- "MAD result.color.xyz, R1, R2.y, R0;\n"
- "MAD result.color.w, -R0, R1, R2.x;\n"
+ "MAD R2.xyz, R0, R2.w, R2;\n"
+ "ADD R0.x, R0.w, R1.w;\n"
+ "ADD R0.y, -R0.w, c[5].x;\n"
+ "MAD result.color.xyz, R1, R0.y, R2;\n"
+ "MAD result.color.w, -R0, R1, R0.x;\n"
"END\n"
;
@@ -5927,12 +5943,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.zw, R0.xyxy, R0.z;\n"
- "MUL R1.xy, R0.zwzw, c[0];\n"
- "MOV R1.y, -R1;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
+ "TEX R1.x, R0.zwzw, texture[2], 2D;\n"
"MUL R0.xy, fragment.position, c[7];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "TEX R1.x, R1, texture[2], 2D;\n"
+ "ADD R1.x, -R1, c[10];\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"MUL R2.xyz, R0, c[4].y;\n"
"MUL R3.xyz, R1.w, R2;\n"
@@ -5968,12 +5984,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.zw, R0.xyxy, R0.z;\n"
- "MUL R1.xy, R0.zwzw, c[0];\n"
- "MOV R1.y, -R1;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, c[0].xyxy;\n"
+ "TEX R1.x, R0.zwzw, texture[2], 2D;\n"
"MUL R0.xy, fragment.position, c[5];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "TEX R1.x, R1, texture[2], 2D;\n"
+ "ADD R1.x, -R1, c[8];\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"ADD R2.x, -R0.w, c[8];\n"
"MUL R2.xyz, R1, R2.x;\n"
@@ -5993,7 +6009,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SCREEN =
"!!ARBfp1.0\n"
- "PARAM c[8] = { program.local[0..7] };\n"
+ "PARAM c[9] = { program.local[0..7],\n"
+ " { 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6004,12 +6021,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.y, -R0;\n"
- "TEX R1.x, R0, texture[2], 2D;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
+ "TEX R0.x, R0, texture[2], 2D;\n"
+ "ADD R0.z, -R0.x, c[8].x;\n"
"ADD R3.xy, fragment.position, c[6];\n"
+ "MUL R1, fragment.color.primary, R0.z;\n"
+ "MUL R0.xy, fragment.position, c[5];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MUL R1, fragment.color.primary, R1.x;\n"
"ADD R2, R1, R0;\n"
"MAD R2, -R1, R0, R2;\n"
"MUL R3.xy, R3, c[4];\n"
@@ -6023,7 +6040,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_OVERLAY =
"!!ARBfp1.0\n"
"PARAM c[9] = { program.local[0..7],\n"
- " { 2, 1 } };\n"
+ " { 1, 2 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6035,25 +6052,25 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.y, -R0;\n"
- "TEX R1.x, R0, texture[2], 2D;\n"
- "MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
- "TEX R0, R0, texture[0], 2D;\n"
- "ADD R2.w, -R0, c[8].y;\n"
+ "TEX R0.x, R0, texture[2], 2D;\n"
+ "ADD R0.x, -R0, c[8];\n"
+ "MUL R1, fragment.color.primary, R0.x;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
"ADD R3.xyz, R1.w, -R1;\n"
"ADD R2.xyz, R0.w, -R0;\n"
"MUL R2.xyz, R2, R3;\n"
- "MUL R2.xyz, R2, c[8].x;\n"
+ "MUL R2.xyz, R2, c[8].y;\n"
"MAD R2.xyz, R1.w, R0.w, -R2;\n"
"MUL R4.xyz, R1, R2.w;\n"
"MUL R3.xyz, R1, R0;\n"
"MAD R1.xyz, R1, R2.w, R2;\n"
- "ADD R2.x, -R1.w, c[8].y;\n"
- "MAD R3.xyz, R3, c[8].x, R4;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
+ "MAD R3.xyz, R3, c[8].y, R4;\n"
"MAD R3.xyz, R0, R2.x, R3;\n"
"MAD R1.xyz, R0, R2.x, R1;\n"
- "MUL R2.xyz, R0, c[8].x;\n"
+ "MUL R2.xyz, R0, c[8].y;\n"
"ADD R1.xyz, R1, -R3;\n"
"SGE R2.xyz, R2, R0.w;\n"
"MAD R2.xyz, R2, R1, R3;\n"
@@ -6082,11 +6099,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.w, -R0.y;\n"
- "MOV R0.z, R0.x;\n"
- "TEX R1.x, R0.zwzw, texture[2], 2D;\n"
+ "TEX R1.x, R0, texture[2], 2D;\n"
"MUL R0.xy, fragment.position, c[5];\n"
"TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, -R1, c[8];\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"MUL R3.xyz, R1.w, R0;\n"
"MUL R2.xyz, R1, R0.w;\n"
@@ -6120,11 +6136,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.w, -R0.y;\n"
- "MOV R0.z, R0.x;\n"
- "TEX R1.x, R0.zwzw, texture[2], 2D;\n"
+ "TEX R1.x, R0, texture[2], 2D;\n"
"MUL R0.xy, fragment.position, c[5];\n"
"TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, -R1, c[8];\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"MUL R3.xyz, R1.w, R0;\n"
"MUL R2.xyz, R1, R0.w;\n"
@@ -6159,13 +6174,13 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.y, -R0;\n"
"TEX R0.x, R0, texture[2], 2D;\n"
+ "ADD R0.x, -R0, c[8];\n"
"MUL R1, fragment.color.primary, R0.x;\n"
"MAX R0.x, R1.w, c[8].y;\n"
"RCP R0.x, R0.x;\n"
- "MAD R0.xyz, -R1, R0.x, c[8].x;\n"
- "MAX R2.xyz, R0, c[8].y;\n"
+ "MAD R2.xyz, -R1, R0.x, c[8].x;\n"
+ "MAX R2.xyz, R2, c[8].y;\n"
"MUL R0.xy, fragment.position, c[5];\n"
"TEX R0, R0, texture[0], 2D;\n"
"ADD R2.w, -R1, c[8].x;\n"
@@ -6210,12 +6225,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.w, -R0.y;\n"
- "MOV R0.z, R0.x;\n"
- "TEX R1.x, R0.zwzw, texture[2], 2D;\n"
+ "TEX R0.x, R0, texture[2], 2D;\n"
+ "ADD R1.x, -R0, c[8];\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R2.xyz, R1.w, R0;\n"
"MAD R3.xyz, R1, R0.w, R2;\n"
"MAD R2.xyz, -R1.w, R0.w, R3;\n"
@@ -6249,7 +6263,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_HARDLIGHT =
"!!ARBfp1.0\n"
"PARAM c[9] = { program.local[0..7],\n"
- " { 2, 1 } };\n"
+ " { 1, 2 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6261,23 +6275,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.y, -R0;\n"
- "TEX R1.x, R0, texture[2], 2D;\n"
- "MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R0.xy, fragment.position, c[5];\n"
- "TEX R0, R0, texture[0], 2D;\n"
- "ADD R2.w, -R0, c[8].y;\n"
+ "TEX R0.x, R0, texture[2], 2D;\n"
+ "ADD R0.x, -R0, c[8];\n"
+ "MUL R1, fragment.color.primary, R0.x;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
"ADD R3.xyz, R1.w, -R1;\n"
"ADD R2.xyz, R0.w, -R0;\n"
"MUL R2.xyz, R2, R3;\n"
- "MUL R2.xyz, R2, c[8].x;\n"
+ "MUL R2.xyz, R2, c[8].y;\n"
"MAD R2.xyz, R1.w, R0.w, -R2;\n"
"MUL R4.xyz, R1, R2.w;\n"
"MAD R2.xyz, R1, R2.w, R2;\n"
"MUL R3.xyz, R1, R0;\n"
- "ADD R2.w, -R1, c[8].y;\n"
- "MAD R3.xyz, R3, c[8].x, R4;\n"
- "MUL R1.xyz, R1, c[8].x;\n"
+ "ADD R2.w, -R1, c[8].x;\n"
+ "MAD R3.xyz, R3, c[8].y, R4;\n"
+ "MUL R1.xyz, R1, c[8].y;\n"
"SGE R1.xyz, R1, R1.w;\n"
"MAD R3.xyz, R0, R2.w, R3;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
@@ -6297,8 +6311,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT =
"!!ARBfp1.0\n"
"PARAM c[10] = { program.local[0..7],\n"
- " { 1, 9.9999997e-006, 2, 3 },\n"
- " { 8 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6309,47 +6323,48 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"MUL R0.xyz, fragment.position.y, c[2];\n"
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R1.xyz, R0, c[3];\n"
- "RCP R0.z, R1.z;\n"
- "MUL R1.xy, R1, R0.z;\n"
+ "RCP R1.z, R1.z;\n"
+ "MUL R1.xy, R1, R1.z;\n"
"MUL R1.xy, R1, c[0];\n"
- "MOV R1.y, -R1;\n"
+ "TEX R1.x, R1, texture[2], 2D;\n"
"MUL R0.xy, fragment.position, c[5];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.z, R0.w, c[8].y;\n"
- "RCP R2.w, R1.z;\n"
- "MUL R2.xyz, R0, R2.w;\n"
- "MUL R6.xyz, -R2, c[9].x;\n"
- "MAD R3.xyz, -R0, R2.w, c[8].x;\n"
- "TEX R1.x, R1, texture[2], 2D;\n"
+ "MAX R1.z, R0.w, c[8];\n"
+ "RCP R1.z, R1.z;\n"
+ "MUL R3.xyz, R0, R1.z;\n"
+ "MAD R2.xyz, R3, c[9].x, -c[9].y;\n"
+ "ADD R1.x, -R1, c[8];\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MAD R4.xyz, R1, c[8].z, -R1.w;\n"
- "MUL R5.xyz, R3, R4;\n"
- "MAD R3.xyz, -R3, R4, R1.w;\n"
- "ADD R6.xyz, R6, c[8].w;\n"
- "MAD R5.xyz, -R5, R6, R1.w;\n"
- "RSQ R2.x, R2.x;\n"
- "RSQ R2.z, R2.z;\n"
- "RSQ R2.y, R2.y;\n"
- "MUL R5.xyz, R0, R5;\n"
- "MUL R3.xyz, R0, R3;\n"
+ "MAD R4.xyz, R3, R2, c[9].z;\n"
+ "MAD R2.xyz, R1, c[8].y, -R1.w;\n"
+ "MUL R5.xyz, R0.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[8].x;\n"
+ "MAD R2.xyz, R2, R3, R1.w;\n"
+ "MUL R3.xyz, R1, c[8].y;\n"
+ "MAD R5.xyz, R1.w, R0, R6;\n"
+ "MAD R4.xyz, R1.w, R0, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R0, c[8].w;\n"
+ "SGE R4.xyz, R4, R0.w;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R0, R2, R4;\n"
+ "SGE R3.xyz, R3, R1.w;\n"
+ "MUL R2.xyz, R0, R2;\n"
"ADD R2.w, -R0, c[8].x;\n"
- "RCP R2.x, R2.x;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R0.w, R2, -R0;\n"
- "MUL R2.xyz, R2, R4;\n"
- "MAD R2.xyz, R1.w, R0, R2;\n"
- "ADD R6.xyz, R2, -R5;\n"
- "MUL R4.xyz, R1, c[8].z;\n"
- "MUL R2.xyz, R0, c[9].x;\n"
- "SGE R2.xyz, R2, R0.w;\n"
- "MAD R2.xyz, R2, R6, R5;\n"
- "SGE R4.xyz, R4, R1.w;\n"
- "ADD R2.xyz, R2, -R3;\n"
- "MAD R2.xyz, R4, R2, R3;\n"
- "MAD R1.xyz, R1, R2.w, R2;\n"
- "ADD R2.x, -R1.w, c[8];\n"
- "MAD R2.xyz, R0, R2.x, R1;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "ADD R1.x, -R1.w, c[8];\n"
+ "MAD R2.xyz, R0, R1.x, R2;\n"
"ADD R1.z, R1.w, R0.w;\n"
"MAD R2.w, -R1, R0, R1.z;\n"
"ADD R1.xy, fragment.position, c[6];\n"
@@ -6364,7 +6379,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DIFFERENCE =
"!!ARBfp1.0\n"
"PARAM c[9] = { program.local[0..7],\n"
- " { 2 } };\n"
+ " { 1, 2 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6375,17 +6390,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.w, -R0.y;\n"
- "MOV R0.z, R0.x;\n"
- "TEX R1.x, R0.zwzw, texture[2], 2D;\n"
+ "TEX R1.x, R0, texture[2], 2D;\n"
"MUL R0.xy, fragment.position, c[5];\n"
+ "ADD R1.x, -R1, c[8];\n"
"TEX R0, R0, texture[0], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"ADD R2.xyz, R1, R0;\n"
"MUL R3.xyz, R1.w, R0;\n"
"MUL R1.xyz, R1, R0.w;\n"
"MIN R1.xyz, R1, R3;\n"
- "MAD R2.xyz, -R1, c[8].x, R2;\n"
+ "MAD R2.xyz, -R1, c[8].y, R2;\n"
"ADD R1.z, R1.w, R0.w;\n"
"MAD R2.w, -R1, R0, R1.z;\n"
"ADD R1.xy, fragment.position, c[6];\n"
@@ -6400,7 +6414,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION =
"!!ARBfp1.0\n"
"PARAM c[9] = { program.local[0..7],\n"
- " { 2, 1 } };\n"
+ " { 1, 2 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6411,19 +6425,18 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.w, -R0.y;\n"
- "MOV R0.z, R0.x;\n"
- "TEX R1.x, R0.zwzw, texture[2], 2D;\n"
+ "TEX R1.x, R0, texture[2], 2D;\n"
"MUL R0.xy, fragment.position, c[5];\n"
"TEX R0, R0, texture[0], 2D;\n"
+ "ADD R1.x, -R1, c[8];\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"MUL R2.xyz, R1.w, R0;\n"
"MAD R3.xyz, R1, R0.w, R2;\n"
"MUL R2.xyz, R1, R0;\n"
- "MAD R2.xyz, -R2, c[8].x, R3;\n"
- "ADD R2.w, -R0, c[8].y;\n"
+ "MAD R2.xyz, -R2, c[8].y, R3;\n"
+ "ADD R2.w, -R0, c[8].x;\n"
"MAD R1.xyz, R1, R2.w, R2;\n"
- "ADD R2.x, -R1.w, c[8].y;\n"
+ "ADD R2.x, -R1.w, c[8];\n"
"MAD R2.xyz, R0, R2.x, R1;\n"
"ADD R1.z, R1.w, R0.w;\n"
"MAD R2.w, -R1, R0, R1.z;\n"
@@ -6448,13 +6461,13 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.zw, R0.xyxy, R0.z;\n"
- "MUL R1.xy, R0.zwzw, c[0];\n"
- "MOV R1.y, -R1;\n"
- "MUL R0.xy, fragment.position, c[6];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R1.x, R0, texture[1], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R2.xyz, R0, c[4].y;\n"
- "TEX R1.x, R1, texture[1], 2D;\n"
+ "ADD R1.x, -R1, c[7];\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"MUL R3.xyz, R1.w, R2;\n"
"MUL R2.xyz, R1, c[4].x;\n"
@@ -6483,12 +6496,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R0.xyz, R0, c[3];\n"
"RCP R0.z, R0.z;\n"
- "MUL R0.zw, R0.xyxy, R0.z;\n"
- "MUL R1.xy, R0.zwzw, c[0];\n"
- "MOV R1.y, -R1;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
- "TEX R1.x, R1, texture[1], 2D;\n"
+ "MUL R0.xy, R0, R0.z;\n"
+ "MUL R0.xy, R0, c[0];\n"
+ "TEX R1.x, R0, texture[1], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "ADD R1.x, -R1, c[5];\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"ADD R2.x, -R0.w, c[5];\n"
"MUL R2.xyz, R1, R2.x;\n"
@@ -6502,7 +6515,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SCREEN_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[5] = { program.local[0..4] };\n"
+ "PARAM c[6] = { program.local[0..4],\n"
+ " { 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6512,11 +6526,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.w, -R0.y;\n"
- "MOV R0.z, R0.x;\n"
- "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R1.x, -R0, c[5];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"ADD R2, R1, R0;\n"
"MAD result.color, -R1, R0, R2;\n"
@@ -6526,7 +6539,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_OVERLAY_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..4],\n"
- " { 2, 1 } };\n"
+ " { 1, 2 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6537,25 +6550,25 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.y, -R0;\n"
- "TEX R1.x, R0, texture[1], 2D;\n"
- "MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R0.x, -R0, c[5];\n"
+ "MUL R1, fragment.color.primary, R0.x;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"ADD R3.xyz, R1.w, -R1;\n"
"ADD R2.xyz, R0.w, -R0;\n"
"MUL R2.xyz, R2, R3;\n"
- "ADD R2.w, -R0, c[5].y;\n"
- "MUL R2.xyz, R2, c[5].x;\n"
+ "ADD R2.w, -R0, c[5].x;\n"
+ "MUL R2.xyz, R2, c[5].y;\n"
"MAD R2.xyz, R1.w, R0.w, -R2;\n"
"MAD R2.xyz, R1, R2.w, R2;\n"
"MUL R3.xyz, R1, R2.w;\n"
"MUL R1.xyz, R1, R0;\n"
- "ADD R2.w, -R1, c[5].y;\n"
- "MAD R1.xyz, R1, c[5].x, R3;\n"
+ "ADD R2.w, -R1, c[5].x;\n"
+ "MAD R1.xyz, R1, c[5].y, R3;\n"
"MAD R1.xyz, R0, R2.w, R1;\n"
"MAD R2.xyz, R0, R2.w, R2;\n"
- "MUL R0.xyz, R0, c[5].x;\n"
+ "MUL R0.xyz, R0, c[5].y;\n"
"ADD R2.w, R1, R0;\n"
"ADD R2.xyz, R2, -R1;\n"
"SGE R0.xyz, R0, R0.w;\n"
@@ -6578,11 +6591,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.w, -R0.y;\n"
- "MOV R0.z, R0.x;\n"
- "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R1.x, -R0, c[5];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"MUL R2.xyz, R1, R0.w;\n"
"MUL R3.xyz, R1.w, R0;\n"
@@ -6610,11 +6622,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.w, -R0.y;\n"
- "MOV R0.z, R0.x;\n"
- "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R1.x, -R0, c[5];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"MUL R2.xyz, R1, R0.w;\n"
"MUL R3.xyz, R1.w, R0;\n"
@@ -6642,31 +6653,31 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.y, -R0;\n"
"TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R0.x, -R0, c[5];\n"
"MUL R1, fragment.color.primary, R0.x;\n"
"MAX R0.x, R1.w, c[5].y;\n"
"RCP R0.x, R0.x;\n"
- "MAD R0.xyz, -R1, R0.x, c[5].x;\n"
- "MAX R2.xyz, R0, c[5].y;\n"
+ "MAD R3.xyz, -R1, R0.x, c[5].x;\n"
+ "MAX R3.xyz, R3, c[5].y;\n"
"MUL R0.xy, fragment.position, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "ADD R2.w, -R1, c[5].x;\n"
- "MUL R3.xyz, R0, R2.w;\n"
+ "ADD R2.x, -R1.w, c[5];\n"
+ "MUL R2.xyz, R0, R2.x;\n"
"ADD R2.w, -R0, c[5].x;\n"
- "MAD R3.xyz, R1, R2.w, R3;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
"MUL R0.xyz, R1.w, R0;\n"
- "RCP R2.x, R2.x;\n"
- "RCP R2.y, R2.y;\n"
- "RCP R2.z, R2.z;\n"
- "MAD R2.xyz, R0, R2, R3;\n"
+ "RCP R3.x, R3.x;\n"
+ "RCP R3.y, R3.y;\n"
+ "RCP R3.z, R3.z;\n"
+ "MAD R3.xyz, R0, R3, R2;\n"
"MAD R0.xyz, R1, R0.w, R0;\n"
- "MAD R3.xyz, R1.w, R0.w, R3;\n"
+ "MAD R2.xyz, R1.w, R0.w, R2;\n"
"MUL R2.w, R1, R0;\n"
"ADD R1.x, R1.w, R0.w;\n"
- "ADD R3.xyz, R3, -R2;\n"
+ "ADD R2.xyz, R2, -R3;\n"
"SGE R0.xyz, R0, R2.w;\n"
- "MAD result.color.xyz, R0, R3, R2;\n"
+ "MAD result.color.xyz, R0, R2, R3;\n"
"MAD result.color.w, -R1, R0, R1.x;\n"
"END\n"
;
@@ -6687,12 +6698,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.w, -R0.y;\n"
- "MOV R0.z, R0.x;\n"
- "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R1.x, -R0, c[5];\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R2.xyz, R1.w, R0;\n"
"MAD R3.xyz, R1, R0.w, R2;\n"
"ADD R2.w, -R0, c[5].x;\n"
@@ -6720,7 +6730,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_HARDLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..4],\n"
- " { 2, 1 } };\n"
+ " { 1, 2 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6732,38 +6742,38 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.y, -R0;\n"
- "TEX R1.x, R0, texture[1], 2D;\n"
- "MUL R1, fragment.color.primary, R1.x;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
- "ADD R2.w, -R0, c[5].y;\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R0.x, -R0, c[5];\n"
+ "MUL R1, fragment.color.primary, R0.x;\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
+ "ADD R2.w, -R0, c[5].x;\n"
"ADD R3.xyz, R1.w, -R1;\n"
"ADD R2.xyz, R0.w, -R0;\n"
"MUL R2.xyz, R2, R3;\n"
- "MUL R2.xyz, R2, c[5].x;\n"
+ "MUL R2.xyz, R2, c[5].y;\n"
"MAD R2.xyz, R1.w, R0.w, -R2;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
"MUL R4.xyz, R1, R2.w;\n"
"MUL R3.xyz, R1, R0;\n"
- "MAD R2.xyz, R1, R2.w, R2;\n"
- "ADD R2.w, -R1, c[5].y;\n"
- "MUL R1.xyz, R1, c[5].x;\n"
- "MAD R2.xyz, R0, R2.w, R2;\n"
- "MAD R3.xyz, R3, c[5].x, R4;\n"
- "MAD R0.xyz, R0, R2.w, R3;\n"
- "ADD R2.w, R1, R0;\n"
- "ADD R2.xyz, R2, -R0;\n"
+ "MUL R1.xyz, R1, c[5].y;\n"
+ "ADD R2.w, -R1, c[5].x;\n"
+ "MAD R3.xyz, R3, c[5].y, R4;\n"
+ "MAD R3.xyz, R0, R2.w, R3;\n"
+ "MAD R0.xyz, R0, R2.w, R2;\n"
+ "ADD R2.x, R1.w, R0.w;\n"
+ "ADD R0.xyz, R0, -R3;\n"
"SGE R1.xyz, R1, R1.w;\n"
- "MAD result.color.xyz, R1, R2, R0;\n"
- "MAD result.color.w, -R1, R0, R2;\n"
+ "MAD result.color.xyz, R1, R0, R3;\n"
+ "MAD result.color.w, -R1, R0, R2.x;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[7] = { program.local[0..4],\n"
- " { 1, 9.9999997e-006, 2, 3 },\n"
- " { 8 } };\n"
+ " { 1, 2, 9.9999997e-006, 4 },\n"
+ " { 16, 12, 3 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6774,56 +6784,57 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"MUL R0.xyz, fragment.position.y, c[2];\n"
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
"ADD R1.xyz, R0, c[3];\n"
- "RCP R0.z, R1.z;\n"
- "MUL R1.xy, R1, R0.z;\n"
+ "RCP R1.z, R1.z;\n"
+ "MUL R1.xy, R1, R1.z;\n"
"MUL R1.xy, R1, c[0];\n"
- "MOV R1.y, -R1;\n"
+ "TEX R1.x, R1, texture[1], 2D;\n"
"MUL R0.xy, fragment.position, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "MAX R1.z, R0.w, c[5].y;\n"
- "RCP R2.w, R1.z;\n"
- "MUL R2.xyz, R0, R2.w;\n"
- "MUL R6.xyz, -R2, c[6].x;\n"
- "MAD R3.xyz, -R0, R2.w, c[5].x;\n"
- "TEX R1.x, R1, texture[1], 2D;\n"
+ "MAX R1.z, R0.w, c[5];\n"
+ "RCP R1.z, R1.z;\n"
+ "MUL R3.xyz, R0, R1.z;\n"
+ "MAD R2.xyz, R3, c[6].x, -c[6].y;\n"
+ "ADD R1.x, -R1, c[5];\n"
"MUL R1, fragment.color.primary, R1.x;\n"
- "MAD R4.xyz, R1, c[5].z, -R1.w;\n"
- "MUL R5.xyz, R3, R4;\n"
- "MAD R3.xyz, -R3, R4, R1.w;\n"
- "ADD R6.xyz, R6, c[5].w;\n"
- "MAD R5.xyz, -R5, R6, R1.w;\n"
- "RSQ R2.x, R2.x;\n"
- "RSQ R2.z, R2.z;\n"
- "RSQ R2.y, R2.y;\n"
- "MUL R5.xyz, R0, R5;\n"
- "MUL R3.xyz, R0, R3;\n"
- "RCP R2.x, R2.x;\n"
- "RCP R2.z, R2.z;\n"
- "RCP R2.y, R2.y;\n"
- "MAD R2.xyz, R0.w, R2, -R0;\n"
- "MUL R2.xyz, R2, R4;\n"
- "MAD R2.xyz, R1.w, R0, R2;\n"
- "ADD R6.xyz, R2, -R5;\n"
- "MUL R4.xyz, R1, c[5].z;\n"
- "MUL R2.xyz, R0, c[6].x;\n"
- "SGE R2.xyz, R2, R0.w;\n"
- "MAD R2.xyz, R2, R6, R5;\n"
- "ADD R2.xyz, R2, -R3;\n"
- "SGE R4.xyz, R4, R1.w;\n"
- "MAD R2.xyz, R4, R2, R3;\n"
+ "MAD R4.xyz, R3, R2, c[6].z;\n"
+ "MAD R2.xyz, R1, c[5].y, -R1.w;\n"
+ "MUL R5.xyz, R0.w, R2;\n"
+ "MUL R6.xyz, R5, R4;\n"
+ "RSQ R2.w, R3.x;\n"
+ "RCP R4.x, R2.w;\n"
+ "RSQ R2.w, R3.y;\n"
+ "RSQ R3.w, R3.z;\n"
+ "RCP R4.y, R2.w;\n"
+ "RCP R4.z, R3.w;\n"
+ "ADD R4.xyz, -R3, R4;\n"
+ "MUL R6.xyz, R3, R6;\n"
+ "MUL R4.xyz, R5, R4;\n"
+ "ADD R3.xyz, -R3, c[5].x;\n"
+ "MAD R2.xyz, R2, R3, R1.w;\n"
+ "MUL R3.xyz, R1, c[5].y;\n"
+ "MAD R5.xyz, R1.w, R0, R6;\n"
+ "MAD R4.xyz, R1.w, R0, R4;\n"
+ "ADD R6.xyz, R4, -R5;\n"
+ "MUL R4.xyz, R0, c[5].w;\n"
+ "SGE R4.xyz, R4, R0.w;\n"
+ "MAD R4.xyz, R4, R6, R5;\n"
+ "MAD R4.xyz, -R0, R2, R4;\n"
+ "MUL R2.xyz, R0, R2;\n"
+ "SGE R3.xyz, R3, R1.w;\n"
+ "MAD R2.xyz, R3, R4, R2;\n"
"ADD R2.w, -R0, c[5].x;\n"
- "MAD R1.xyz, R1, R2.w, R2;\n"
- "ADD R2.x, R1.w, R0.w;\n"
- "ADD R2.y, -R1.w, c[5].x;\n"
- "MAD result.color.xyz, R0, R2.y, R1;\n"
- "MAD result.color.w, -R1, R0, R2.x;\n"
+ "MAD R2.xyz, R1, R2.w, R2;\n"
+ "ADD R1.x, R1.w, R0.w;\n"
+ "ADD R1.y, -R1.w, c[5].x;\n"
+ "MAD result.color.xyz, R0, R1.y, R2;\n"
+ "MAD result.color.w, -R1, R0, R1.x;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DIFFERENCE_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..4],\n"
- " { 2 } };\n"
+ " { 1, 2 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6834,18 +6845,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.w, -R0.y;\n"
- "MOV R0.z, R0.x;\n"
- "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R1.x, -R0, c[5];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"MUL R3.xyz, R1.w, R0;\n"
"MUL R2.xyz, R1, R0.w;\n"
"ADD R0.xyz, R1, R0;\n"
"MIN R2.xyz, R2, R3;\n"
"ADD R1.x, R1.w, R0.w;\n"
- "MAD result.color.xyz, -R2, c[5].x, R0;\n"
+ "MAD result.color.xyz, -R2, c[5].y, R0;\n"
"MAD result.color.w, -R1, R0, R1.x;\n"
"END\n"
;
@@ -6853,7 +6863,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION_NOMASK =
"!!ARBfp1.0\n"
"PARAM c[6] = { program.local[0..4],\n"
- " { 2, 1 } };\n"
+ " { 1, 2 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"TEMP R2;\n"
@@ -6864,20 +6874,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.w, -R0.y;\n"
- "MOV R0.z, R0.x;\n"
- "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
- "MUL R0.xy, fragment.position, c[4];\n"
- "TEX R0, R0, texture[0], 2D;\n"
+ "TEX R0.x, R0, texture[1], 2D;\n"
+ "ADD R1.x, -R0, c[5];\n"
+ "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n"
+ "TEX R0, R0.zwzw, texture[0], 2D;\n"
"MUL R1, fragment.color.primary, R1.x;\n"
"MUL R2.xyz, R1.w, R0;\n"
"MAD R3.xyz, R1, R0.w, R2;\n"
"MUL R2.xyz, R1, R0;\n"
- "MAD R2.xyz, -R2, c[5].x, R3;\n"
- "ADD R2.w, -R0, c[5].y;\n"
+ "MAD R2.xyz, -R2, c[5].y, R3;\n"
+ "ADD R2.w, -R0, c[5].x;\n"
"MAD R1.xyz, R1, R2.w, R2;\n"
"ADD R2.x, R1.w, R0.w;\n"
- "ADD R2.y, -R1.w, c[5];\n"
+ "ADD R2.y, -R1.w, c[5].x;\n"
"MAD result.color.xyz, R0, R2.y, R1;\n"
"MAD result.color.w, -R1, R0, R2.x;\n"
"END\n"
@@ -6885,29 +6894,31 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODE_BLEND_MODE_MASK =
"!!ARBfp1.0\n"
- "PARAM c[7] = { program.local[0..6] };\n"
+ "PARAM c[8] = { program.local[0..6],\n"
+ " { 1 } };\n"
"TEMP R0;\n"
"TEMP R1;\n"
"MUL R0.xyz, fragment.position.y, c[2];\n"
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
- "ADD R1.xyz, R0, c[3];\n"
- "RCP R0.z, R1.z;\n"
- "MUL R0.zw, R1.xyxy, R0.z;\n"
- "MUL R1.xy, R0.zwzw, c[0];\n"
- "MOV R1.y, -R1;\n"
+ "ADD R0.xyz, R0, c[3];\n"
+ "RCP R0.z, R0.z;\n"
+ "MUL R0.zw, R0.xyxy, R0.z;\n"
+ "MUL R0.zw, R0, c[0].xyxy;\n"
+ "TEX R1.x, R0.zwzw, texture[1], 2D;\n"
"ADD R0.xy, fragment.position, c[5];\n"
"MUL R0.xy, R0, c[4];\n"
"TEX R0, R0, texture[0], 2D;\n"
- "TEX R1.x, R1, texture[1], 2D;\n"
- "DP4 R0.x, R0, c[6];\n"
- "MUL R1, fragment.color.primary, R1.x;\n"
- "MUL result.color, R1, R0.x;\n"
+ "DP4 R1.y, R0, c[6];\n"
+ "ADD R1.x, -R1, c[7];\n"
+ "MUL R0, fragment.color.primary, R1.x;\n"
+ "MUL result.color, R0, R1.y;\n"
"END\n"
;
static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODE_BLEND_MODE_NOMASK =
"!!ARBfp1.0\n"
- "PARAM c[4] = { program.local[0..3] };\n"
+ "PARAM c[5] = { program.local[0..3],\n"
+ " { 1 } };\n"
"TEMP R0;\n"
"MUL R0.xyz, fragment.position.y, c[2];\n"
"MAD R0.xyz, fragment.position.x, c[1], R0;\n"
@@ -6915,8 +6926,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO
"RCP R0.z, R0.z;\n"
"MUL R0.xy, R0, R0.z;\n"
"MUL R0.xy, R0, c[0];\n"
- "MOV R0.y, -R0;\n"
"TEX R0.x, R0, texture[0], 2D;\n"
+ "ADD R0.x, -R0, c[4];\n"
"MUL result.color, fragment.color.primary, R0.x;\n"
"END\n"
;
diff --git a/src/opengl/util/generator.cpp b/src/opengl/util/generator.cpp
index 62d19ff40a..0202fe1714 100644
--- a/src/opengl/util/generator.cpp
+++ b/src/opengl/util/generator.cpp
@@ -54,6 +54,8 @@ QT_BEGIN_NAMESPACE
QT_USE_NAMESPACE
+#define TAB " "
+
typedef QPair<QString, QString> QStringPair;
QString readSourceFile(const QString &sourceFile, bool fragmentProgram = false)
@@ -243,6 +245,30 @@ QString trimmed(QString source)
return result;
}
+void writeVariablesEnum(QTextStream &out, const char *name, const QSet<QString> &s)
+{
+ out << "enum " << name << " {";
+ QSet<QString>::const_iterator it = s.begin();
+ if (it != s.end()) {
+ out << "\n" TAB "VAR_" << it->toUpper();
+ for (++it; it != s.end(); ++it)
+ out << ",\n" TAB "VAR_" << it->toUpper();
+ }
+ out << "\n};\n\n";
+}
+
+void writeTypesEnum(QTextStream &out, const char *name, const QList<QStringPair> &s)
+{
+ out << "enum " << name << " {";
+ QList<QStringPair>::const_iterator it = s.begin();
+ if (it != s.end()) {
+ out << "\n" TAB << it->first;
+ for (++it; it != s.end(); ++it)
+ out << ",\n" TAB << it->first;
+ }
+ out << "\n};\n\n";
+}
+
void writeIncludeFile(const QSet<QString> &variables,
const QList<QStringPair> &brushes,
const QList<QStringPair> &compositionModes,
@@ -257,7 +283,7 @@ void writeIncludeFile(const QSet<QString> &variables,
QTextStream out(&includeFile);
- QLatin1String tab(" ");
+ QLatin1String tab(TAB);
out << "/****************************************************************************\n"
"**\n"
@@ -265,7 +291,7 @@ void writeIncludeFile(const QSet<QString> &variables,
"** All rights reserved.\n"
"** Contact: Nokia Corporation (qt-info@nokia.com)\n"
"**\n"
- "** This file is part of the test suite of the Qt Toolkit.\n"
+ "** This file is part of the QtOpenGL module of the Qt Toolkit.\n"
"**\n"
"** $QT_BEGIN_LICENSE:LGPL$\n"
"** No Commercial Usage\n"
@@ -315,25 +341,10 @@ void writeIncludeFile(const QSet<QString> &variables,
"//\n"
"\n";
- out << "enum FragmentVariable {\n";
- foreach (QString str, variables)
- out << tab << "VAR_" << str.toUpper() << ",\n";
- out << "};\n\n";
-
- out << "enum FragmentBrushType {\n";
- foreach (QStringPair brush, brushes)
- out << tab << brush.first << ",\n";
- out << "};\n\n";
-
- out << "enum FragmentCompositionModeType {\n";
- foreach (QStringPair mode, compositionModes)
- out << tab << mode.first << ",\n";
- out << "};\n\n";
-
- out << "enum FragmentMaskType {\n";
- foreach (QStringPair mask, masks)
- out << tab << mask.first << ",\n";
- out << "};\n\n";
+ writeVariablesEnum(out, "FragmentVariable", variables);
+ writeTypesEnum(out, "FragmentBrushType", brushes);
+ writeTypesEnum(out, "FragmentCompositionModeType", compositionModes);
+ writeTypesEnum(out, "FragmentMaskType", masks);
out << "static const unsigned int num_fragment_variables = " << variables.size() << ";\n\n";
out << "static const unsigned int num_fragment_brushes = " << brushes.size() << ";\n";
diff --git a/src/opengl/util/masks.conf b/src/opengl/util/masks.conf
index 733ac81c70..d853d0b6e9 100644
--- a/src/opengl/util/masks.conf
+++ b/src/opengl/util/masks.conf
@@ -1,3 +1,2 @@
FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA trap_exact_aa.glsl
FRAGMENT_PROGRAM_MASK_ELLIPSE_AA ellipse_aa.glsl
-#FRAGMENT_PROGRAM_MASK_ELLIPSE ellipse.glsl
diff --git a/src/opengl/util/pattern_brush.glsl b/src/opengl/util/pattern_brush.glsl
index e070449e01..31702b887c 100644
--- a/src/opengl/util/pattern_brush.glsl
+++ b/src/opengl/util/pattern_brush.glsl
@@ -17,9 +17,7 @@ vec4 brush()
coords *= inv_brush_texture_size;
- coords.y = -coords.y;
-
- float alpha = texture2D(brush_texture, coords).r;
+ float alpha = 1.0 - texture2D(brush_texture, coords).r;
return gl_Color * alpha;
}
diff --git a/src/opengl/util/simple_porter_duff.glsl b/src/opengl/util/simple_porter_duff.glsl
index 83aef48c93..4cb0599ac5 100644
--- a/src/opengl/util/simple_porter_duff.glsl
+++ b/src/opengl/util/simple_porter_duff.glsl
@@ -7,10 +7,10 @@ vec4 composite(vec4 src, vec4 dst)
result.xyz = porterduff_ab.x * src.xyz * dst.a
+ porterduff_ab.y * dst.xyz * src.a
- + porterduff_xyz.y * src.xyz * (1 - dst.a)
- + porterduff_xyz.z * dst.xyz * (1 - src.a);
+ + porterduff_xyz.y * src.xyz * (1.0 - dst.a)
+ + porterduff_xyz.z * dst.xyz * (1.0 - src.a);
- result.a = dot(porterduff_xyz, vec3(src.a * dst.a, src.a * (1 - dst.a), dst.a * (1 - src.a)));
+ result.a = dot(porterduff_xyz, vec3(src.a * dst.a, src.a * (1.0 - dst.a), dst.a * (1.0 - src.a)));
return result;
}
diff --git a/src/opengl/util/trap_exact_aa.glsl b/src/opengl/util/trap_exact_aa.glsl
index b96f87d04a..1637f430b5 100644
--- a/src/opengl/util/trap_exact_aa.glsl
+++ b/src/opengl/util/trap_exact_aa.glsl
@@ -14,7 +14,7 @@ float quad_aa()
vec2 invA = gl_TexCoord[0].zw;
// transform right line to left to be able to use same calculations for both
- vecX.zw = 2 * gl_FragCoord.x - vecX.zw;
+ vecX.zw = 2.0 * gl_FragCoord.x - vecX.zw;
vec2 topX = vec2(vecX.x, vecX.z);
vec2 bottomX = vec2(vecX.y, vecX.w);
@@ -33,18 +33,18 @@ float quad_aa()
vec2 temp = mix(area - 0.5 * (right - bottomXTemp) * (intersectY.yw - bottom), // left < bottom < right < top
(0.5 * (topXTemp + bottomXTemp) - left) * area, // left < bottom < top < right
- step(topXTemp, right));
+ step(topXTemp, right.xx));
vec2 excluded = 0.5 * (top - intersectY.xz) * (topXTemp - left); // bottom < left < top < right
excluded = mix((top - 0.5 * (intersectY.yw + intersectY.xz)) * (right - left), // bottom < left < right < top
- excluded, step(topXTemp, right));
+ excluded, step(topXTemp, right.xx));
excluded = mix(temp, // left < bottom < right (see calculation of temp)
- excluded, step(bottomXTemp, left));
+ excluded, step(bottomXTemp, left.xx));
excluded = mix(vec2(area, area), // right < bottom < top
- excluded, step(bottomXTemp, right));
+ excluded, step(bottomXTemp, right.xx));
excluded *= step(left, topXTemp);
@@ -53,6 +53,6 @@ float quad_aa()
void main()
{
- gl_FragColor = quad_aa();
+ gl_FragColor = quad_aa().xxxx;
}