diff options
Diffstat (limited to 'src/opengl')
60 files changed, 4299 insertions, 2647 deletions
diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp index 24606bcc14..b71a7b743f 100644 --- a/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp +++ b/src/opengl/gl2paintengineex/qglcustomshaderstage.cpp @@ -52,7 +52,7 @@ public: QGLCustomShaderStagePrivate() : m_manager(0) {} - QGLEngineShaderManager* m_manager; + QPointer<QGLEngineShaderManager> m_manager; QByteArray m_source; }; @@ -67,8 +67,10 @@ QGLCustomShaderStage::QGLCustomShaderStage() QGLCustomShaderStage::~QGLCustomShaderStage() { Q_D(QGLCustomShaderStage); - if (d->m_manager) - d->m_manager->removeCustomStage(this); + if (d->m_manager) { + d->m_manager->removeCustomStage(); + d->m_manager->sharedShaders->cleanupCustomStage(this); + } } void QGLCustomShaderStage::setUniformsDirty() @@ -85,6 +87,8 @@ bool QGLCustomShaderStage::setOnPainter(QPainter* p) qWarning("QGLCustomShaderStage::setOnPainter() - paint engine not OpenGL2"); return false; } + if (d->m_manager) + qWarning("Custom shader is already set on a painter"); QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx*>(p->paintEngine()); d->m_manager = QGL2PaintEngineExPrivate::shaderManagerForEngine(engine); @@ -108,12 +112,21 @@ void QGLCustomShaderStage::removeFromPainter(QPainter* p) // This should leave the program in a compiled/linked state // if the next custom shader stage is this one again. d->m_manager->setCustomStage(0); + d->m_manager = 0; } -const char* QGLCustomShaderStage::source() const +QByteArray QGLCustomShaderStage::source() const { Q_D(const QGLCustomShaderStage); - return d->m_source.constData(); + return d->m_source; +} + +// Called by the shader manager if another custom shader is attached or +// the manager is deleted +void QGLCustomShaderStage::setInactive() +{ + Q_D(QGLCustomShaderStage); + d->m_manager = 0; } void QGLCustomShaderStage::setSource(const QByteArray& s) diff --git a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h index f8c13c53d2..e3193894b3 100644 --- a/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h +++ b/src/opengl/gl2paintengineex/qglcustomshaderstage_p.h @@ -74,8 +74,9 @@ public: bool setOnPainter(QPainter*); void removeFromPainter(QPainter*); - const char* source() const; + QByteArray source() const; + void setInactive(); protected: void setSource(const QByteArray&); diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp index e22303dab7..8a8f4835e8 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager.cpp +++ b/src/opengl/gl2paintengineex/qglengineshadermanager.cpp @@ -66,7 +66,7 @@ QGLEngineSharedShaders *QGLEngineSharedShaders::shadersForContext(const QGLConte return p; } -const char* QGLEngineSharedShaders::qglEngineShaderSourceCode[] = { +const char* QGLEngineSharedShaders::qShaderSnippets[] = { 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, 0,0,0,0,0,0,0,0,0,0, @@ -78,7 +78,6 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) , blitShaderProg(0) , simpleShaderProg(0) { - memset(compiledShaders, 0, sizeof(compiledShaders)); /* Rather than having the shader source array statically initialised, it is initialised @@ -86,10 +85,10 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) around without having to change the order of the glsl strings. It is hoped this will make future hard-to-find runtime bugs more obvious and generally give more solid code. */ - static bool qglEngineShaderSourceCodePopulated = false; - if (!qglEngineShaderSourceCodePopulated) { + static bool snippetsPopulated = false; + if (!snippetsPopulated) { - const char** code = qglEngineShaderSourceCode; // shortcut + const char** code = qShaderSnippets; // shortcut code[MainVertexShader] = qglslMainVertexShader; code[MainWithTexCoordsVertexShader] = qglslMainWithTexCoordsVertexShader; @@ -121,7 +120,7 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) code[ImageSrcFragmentShader] = qglslImageSrcFragmentShader; code[ImageSrcWithPatternFragmentShader] = qglslImageSrcWithPatternFragmentShader; code[NonPremultipliedImageSrcFragmentShader] = qglslNonPremultipliedImageSrcFragmentShader; - code[CustomImageSrcFragmentShader] = ""; // Supplied by app. + code[CustomImageSrcFragmentShader] = qglslCustomSrcFragmentShader; // Calls "customShader", which must be appended code[SolidBrushSrcFragmentShader] = qglslSolidBrushSrcFragmentShader; code[TextureBrushSrcFragmentShader] = qglslTextureBrushSrcFragmentShader; code[TextureBrushSrcWithPatternFragmentShader] = qglslTextureBrushSrcWithPatternFragmentShader; @@ -131,11 +130,13 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) code[ConicalGradientBrushSrcFragmentShader] = qglslConicalGradientBrushSrcFragmentShader; code[ShockingPinkSrcFragmentShader] = qglslShockingPinkSrcFragmentShader; + code[NoMaskFragmentShader] = ""; code[MaskFragmentShader] = qglslMaskFragmentShader; code[RgbMaskFragmentShaderPass1] = qglslRgbMaskFragmentShaderPass1; code[RgbMaskFragmentShaderPass2] = qglslRgbMaskFragmentShaderPass2; code[RgbMaskWithGammaFragmentShader] = ""; //### + code[NoCompositionModeFragmentShader] = ""; code[MultiplyCompositionModeFragmentShader] = ""; //### code[ScreenCompositionModeFragmentShader] = ""; //### code[OverlayCompositionModeFragmentShader] = ""; //### @@ -150,29 +151,36 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) #if defined(QT_DEBUG) // Check that all the elements have been filled: - for (int i = 0; i < TotalShaderCount; ++i) { - if (qglEngineShaderSourceCode[i] == 0) { - int enumIndex = staticMetaObject.indexOfEnumerator("ShaderName"); - QMetaEnum m = staticMetaObject.enumerator(enumIndex); - - qCritical() << "qglEngineShaderSourceCode: Source for" << m.valueToKey(i) - << "(shader" << i << ") missing!"; + for (int i = 0; i < TotalSnippetCount; ++i) { + if (qShaderSnippets[i] == 0) { + qFatal("Shader snippet for %s (#%d) is missing!", + snippetNameStr(SnippetName(i)).constData(), i); } } #endif - qglEngineShaderSourceCodePopulated = true; + snippetsPopulated = true; } + QGLShader* fragShader; + QGLShader* vertexShader; + QByteArray source; + // Compile up the simple shader: + source.clear(); + source.append(qShaderSnippets[MainVertexShader]); + source.append(qShaderSnippets[PositionOnlyVertexShader]); + vertexShader = new QGLShader(QGLShader::Vertex, context, this); + vertexShader->compileSourceCode(source); + + source.clear(); + source.append(qShaderSnippets[MainFragmentShader]); + source.append(qShaderSnippets[ShockingPinkSrcFragmentShader]); + fragShader = new QGLShader(QGLShader::Fragment, context, this); + fragShader->compileSourceCode(source); + simpleShaderProg = new QGLShaderProgram(context, this); - compileNamedShader(MainVertexShader, QGLShader::PartialVertexShader); - compileNamedShader(PositionOnlyVertexShader, QGLShader::PartialVertexShader); - compileNamedShader(MainFragmentShader, QGLShader::PartialFragmentShader); - compileNamedShader(ShockingPinkSrcFragmentShader, QGLShader::PartialFragmentShader); - simpleShaderProg->addShader(compiledShaders[MainVertexShader]); - simpleShaderProg->addShader(compiledShaders[PositionOnlyVertexShader]); - simpleShaderProg->addShader(compiledShaders[MainFragmentShader]); - simpleShaderProg->addShader(compiledShaders[ShockingPinkSrcFragmentShader]); + simpleShaderProg->addShader(vertexShader); + simpleShaderProg->addShader(fragShader); simpleShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); simpleShaderProg->link(); if (!simpleShaderProg->isLinked()) { @@ -181,152 +189,159 @@ QGLEngineSharedShaders::QGLEngineSharedShaders(const QGLContext* context) } // Compile the blit shader: + source.clear(); + source.append(qShaderSnippets[MainWithTexCoordsVertexShader]); + source.append(qShaderSnippets[UntransformedPositionVertexShader]); + vertexShader = new QGLShader(QGLShader::Vertex, context, this); + vertexShader->compileSourceCode(source); + + source.clear(); + source.append(qShaderSnippets[MainFragmentShader]); + source.append(qShaderSnippets[ImageSrcFragmentShader]); + fragShader = new QGLShader(QGLShader::Fragment, context, this); + fragShader->compileSourceCode(source); + blitShaderProg = new QGLShaderProgram(context, this); - compileNamedShader(MainWithTexCoordsVertexShader, QGLShader::PartialVertexShader); - compileNamedShader(UntransformedPositionVertexShader, QGLShader::PartialVertexShader); - compileNamedShader(MainFragmentShader, QGLShader::PartialFragmentShader); - compileNamedShader(ImageSrcFragmentShader, QGLShader::PartialFragmentShader); - blitShaderProg->addShader(compiledShaders[MainWithTexCoordsVertexShader]); - blitShaderProg->addShader(compiledShaders[UntransformedPositionVertexShader]); - blitShaderProg->addShader(compiledShaders[MainFragmentShader]); - blitShaderProg->addShader(compiledShaders[ImageSrcFragmentShader]); + blitShaderProg->addShader(vertexShader); + blitShaderProg->addShader(fragShader); blitShaderProg->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); blitShaderProg->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); blitShaderProg->link(); if (!blitShaderProg->isLinked()) { qCritical() << "Errors linking blit shader:" - << blitShaderProg->log(); - } -} - -void QGLEngineSharedShaders::shaderDestroyed(QObject *shader) -{ - // Remove any shader programs which has this as the srcPixel shader: - for (int i = 0; i < cachedPrograms.size(); ++i) { - if (cachedPrograms.at(i).srcPixelFragShader == shader) { - delete cachedPrograms.at(i).program; - cachedPrograms.removeAt(i--); - } + << simpleShaderProg->log(); } - emit shaderProgNeedsChanging(); } -QGLShader *QGLEngineSharedShaders::compileNamedShader(ShaderName name, QGLShader::ShaderType type) +#if defined (QT_DEBUG) +QByteArray QGLEngineSharedShaders::snippetNameStr(SnippetName name) { - Q_ASSERT(name != CustomImageSrcFragmentShader); - Q_ASSERT(name < InvalidShaderName); - - if (compiledShaders[name]) - return compiledShaders[name]; - - QByteArray source = qglEngineShaderSourceCode[name]; - QGLShader *newShader = new QGLShader(type, ctxGuard.context(), this); - newShader->compile(source); - -#if defined(QT_DEBUG) - // Name the shader for easier debugging - QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("ShaderName")); - newShader->setObjectName(QLatin1String(m.valueToKey(name))); -#endif - - compiledShaders[name] = newShader; - return newShader; + QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("SnippetName")); + return QByteArray(m.valueToKey(name)); } - -QGLShader *QGLEngineSharedShaders::compileCustomShader(QGLCustomShaderStage *stage, QGLShader::ShaderType type) -{ - QByteArray source = stage->source(); - source += qglslCustomSrcFragmentShader; - - QGLShader *newShader = customShaderCache.object(source); - if (newShader) - return newShader; - - newShader = new QGLShader(type, ctxGuard.context(), this); - newShader->compile(source); - customShaderCache.insert(source, newShader); - - connect(newShader, SIGNAL(destroyed(QObject *)), - this, SLOT(shaderDestroyed(QObject *))); - -#if defined(QT_DEBUG) - // Name the shader for easier debugging - QMetaEnum m = staticMetaObject.enumerator(staticMetaObject.indexOfEnumerator("ShaderName")); - newShader->setObjectName(QLatin1String(m.valueToKey(CustomImageSrcFragmentShader))); #endif - return newShader; -} - // The address returned here will only be valid until next time this function is called. QGLEngineShaderProg *QGLEngineSharedShaders::findProgramInCache(const QGLEngineShaderProg &prog) { for (int i = 0; i < cachedPrograms.size(); ++i) { - if (cachedPrograms[i] == prog) - return &cachedPrograms[i]; + QGLEngineShaderProg *cachedProg = cachedPrograms[i]; + if (*cachedProg == prog) { + // Move the program to the top of the list as a poor-man's cache algo + cachedPrograms.move(i, 0); + return cachedProg; + } } - cachedPrograms.append(prog); - QGLEngineShaderProg &cached = cachedPrograms.last(); + QByteArray source; + source.append(qShaderSnippets[prog.mainFragShader]); + source.append(qShaderSnippets[prog.srcPixelFragShader]); + if (prog.srcPixelFragShader == CustomImageSrcFragmentShader) + source.append(prog.customStageSource); + if (prog.compositionFragShader) + source.append(qShaderSnippets[prog.compositionFragShader]); + if (prog.maskFragShader) + source.append(qShaderSnippets[prog.maskFragShader]); + QGLShader* fragShader = new QGLShader(QGLShader::Fragment, ctxGuard.context(), this); + fragShader->compileSourceCode(source); + + source.clear(); + source.append(qShaderSnippets[prog.mainVertexShader]); + source.append(qShaderSnippets[prog.positionVertexShader]); + QGLShader* vertexShader = new QGLShader(QGLShader::Vertex, ctxGuard.context(), this); + vertexShader->compileSourceCode(source); + +#if defined(QT_DEBUG) + // Name the shaders for easier debugging + QByteArray description; + description.append("Fragment shader: main="); + description.append(snippetNameStr(prog.mainFragShader)); + description.append(", srcPixel="); + description.append(snippetNameStr(prog.srcPixelFragShader)); + if (prog.compositionFragShader) { + description.append(", composition="); + description.append(snippetNameStr(prog.compositionFragShader)); + } + if (prog.maskFragShader) { + description.append(", mask="); + description.append(snippetNameStr(prog.maskFragShader)); + } + fragShader->setObjectName(QString::fromLatin1(description)); + + description.clear(); + description.append("Vertex shader: main="); + description.append(snippetNameStr(prog.mainVertexShader)); + description.append(", position="); + description.append(snippetNameStr(prog.positionVertexShader)); + vertexShader->setObjectName(QString::fromLatin1(description)); +#endif + + QGLEngineShaderProg* newProg = new QGLEngineShaderProg(prog); // If the shader program's not found in the cache, create it now. - cached.program = new QGLShaderProgram(ctxGuard.context(), this); - cached.program->addShader(cached.mainVertexShader); - cached.program->addShader(cached.positionVertexShader); - cached.program->addShader(cached.mainFragShader); - cached.program->addShader(cached.srcPixelFragShader); - cached.program->addShader(cached.maskFragShader); - cached.program->addShader(cached.compositionFragShader); + newProg->program = new QGLShaderProgram(ctxGuard.context(), this); + newProg->program->addShader(vertexShader); + newProg->program->addShader(fragShader); // We have to bind the vertex attribute names before the program is linked: - cached.program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); - if (cached.useTextureCoords) - cached.program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); - if (cached.useOpacityAttribute) - cached.program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR); - - cached.program->link(); - if (!cached.program->isLinked()) { + newProg->program->bindAttributeLocation("vertexCoordsArray", QT_VERTEX_COORDS_ATTR); + if (newProg->useTextureCoords) + newProg->program->bindAttributeLocation("textureCoordArray", QT_TEXTURE_COORDS_ATTR); + if (newProg->useOpacityAttribute) + newProg->program->bindAttributeLocation("opacityArray", QT_OPACITY_ATTR); + + newProg->program->link(); + if (!newProg->program->isLinked()) { QLatin1String none("none"); QLatin1String br("\n"); QString error; error = QLatin1String("Shader program failed to link,") #if defined(QT_DEBUG) + br - + QLatin1String(" Shaders Used:\n") - + QLatin1String(" mainVertexShader = ") - + (cached.mainVertexShader ? - cached.mainVertexShader->objectName() : none) + br - + QLatin1String(" positionVertexShader = ") - + (cached.positionVertexShader ? - cached.positionVertexShader->objectName() : none) + br - + QLatin1String(" mainFragShader = ") - + (cached.mainFragShader ? - cached.mainFragShader->objectName() : none) + br - + QLatin1String(" srcPixelFragShader = ") - + (cached.srcPixelFragShader ? - cached.srcPixelFragShader->objectName() : none) + br - + QLatin1String(" maskFragShader = ") - + (cached.maskFragShader ? - cached.maskFragShader->objectName() : none) + br - + QLatin1String(" compositionFragShader = ") - + (cached.compositionFragShader ? - cached.compositionFragShader->objectName() : none) + br + + QLatin1String(" Shaders Used:") + br + + QLatin1String(" ") + vertexShader->objectName() + QLatin1String(": ") + br + + QLatin1String(vertexShader->sourceCode()) + br + + QLatin1String(" ") + fragShader->objectName() + QLatin1String(": ") + br + + QLatin1String(fragShader->sourceCode()) + br #endif + QLatin1String(" Error Log:\n") - + QLatin1String(" ") + cached.program->log(); + + QLatin1String(" ") + newProg->program->log(); qWarning() << error; - delete cached.program; - cachedPrograms.removeLast(); - return 0; - } else { - // taking the address here is safe since - // cachePrograms isn't resized anywhere else - return &cached; + delete newProg; // Deletes the QGLShaderProgram in it's destructor + newProg = 0; } + else { + if (cachedPrograms.count() > 30) { + // The cache is full, so delete the last 5 programs in the list. + // These programs will be least used, as a program us bumped to + // the top of the list when it's used. + for (int i = 0; i < 5; ++i) { + delete cachedPrograms.last(); + cachedPrograms.removeLast(); + } + } + + cachedPrograms.insert(0, newProg); + } + + return newProg; } +void QGLEngineSharedShaders::cleanupCustomStage(QGLCustomShaderStage* stage) +{ + // Remove any shader programs which has this as the custom shader src: + for (int i = 0; i < cachedPrograms.size(); ++i) { + QGLEngineShaderProg *cachedProg = cachedPrograms[i]; + if (cachedProg->customStageSource == stage->source()) { + delete cachedProg; + cachedPrograms.removeAt(i); + i--; + } + } +} + + QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) : ctx(context), shaderProgNeedsChanging(true), @@ -335,8 +350,7 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) maskType(NoMask), compositionMode(QPainter::CompositionMode_SourceOver), customSrcStage(0), - currentShaderProg(0), - customShader(0) + currentShaderProg(0) { sharedShaders = QGLEngineSharedShaders::shadersForContext(context); connect(sharedShaders, SIGNAL(shaderProgNeedsChanging()), this, SLOT(shaderProgNeedsChangingSlot())); @@ -345,6 +359,7 @@ QGLEngineShaderManager::QGLEngineShaderManager(QGLContext* context) QGLEngineShaderManager::~QGLEngineShaderManager() { //### + removeCustomStage(); } uint QGLEngineShaderManager::getUniformLocation(Uniform id) @@ -436,21 +451,20 @@ void QGLEngineShaderManager::setCompositionMode(QPainter::CompositionMode mode) void QGLEngineShaderManager::setCustomStage(QGLCustomShaderStage* stage) { + if (customSrcStage) + removeCustomStage(); customSrcStage = stage; - customShader = 0; // Will be compiled from 'customSrcStage' later. shaderProgNeedsChanging = true; } -void QGLEngineShaderManager::removeCustomStage(QGLCustomShaderStage* stage) +void QGLEngineShaderManager::removeCustomStage() { - Q_UNUSED(stage); // Currently we only support one at a time... - + if (customSrcStage) + customSrcStage->setInactive(); customSrcStage = 0; - customShader = 0; shaderProgNeedsChanging = true; } - QGLShaderProgram* QGLEngineShaderManager::currentProgram() { return currentShaderProg->program; @@ -476,28 +490,27 @@ bool QGLEngineShaderManager::useCorrectShaderProg() return false; bool useCustomSrc = customSrcStage != 0; - if (useCustomSrc && srcPixelType != QGLEngineShaderManager::ImageSrc) { + if (useCustomSrc && srcPixelType != QGLEngineShaderManager::ImageSrc && srcPixelType != Qt::TexturePattern) { useCustomSrc = false; qWarning("QGLEngineShaderManager - Ignoring custom shader stage for non image src"); } QGLEngineShaderProg requiredProgram; - requiredProgram.program = 0; bool texCoords = false; // Choose vertex shader shader position function (which typically also sets // varyings) and the source pixel (srcPixel) fragment shader function: - QGLEngineSharedShaders::ShaderName positionVertexShaderName = QGLEngineSharedShaders::InvalidShaderName; - QGLEngineSharedShaders::ShaderName srcPixelFragShaderName = QGLEngineSharedShaders::InvalidShaderName; + requiredProgram.positionVertexShader = QGLEngineSharedShaders::InvalidSnippetName; + requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::InvalidSnippetName; bool isAffine = brushTransform.isAffine(); if ( (srcPixelType >= Qt::Dense1Pattern) && (srcPixelType <= Qt::DiagCrossPattern) ) { if (isAffine) - positionVertexShaderName = QGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader; + requiredProgram.positionVertexShader = QGLEngineSharedShaders::AffinePositionWithPatternBrushVertexShader; else - positionVertexShaderName = QGLEngineSharedShaders::PositionWithPatternBrushVertexShader; + requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionWithPatternBrushVertexShader; - srcPixelFragShaderName = QGLEngineSharedShaders::PatternBrushSrcFragmentShader; + requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::PatternBrushSrcFragmentShader; } else switch (srcPixelType) { default: @@ -505,177 +518,162 @@ bool QGLEngineShaderManager::useCorrectShaderProg() qFatal("QGLEngineShaderManager::useCorrectShaderProg() - Qt::NoBrush style is set"); break; case QGLEngineShaderManager::ImageSrc: - srcPixelFragShaderName = QGLEngineSharedShaders::ImageSrcFragmentShader; - positionVertexShaderName = QGLEngineSharedShaders::PositionOnlyVertexShader; + requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcFragmentShader; + requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; texCoords = true; break; case QGLEngineShaderManager::NonPremultipliedImageSrc: - srcPixelFragShaderName = QGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader; - positionVertexShaderName = QGLEngineSharedShaders::PositionOnlyVertexShader; + requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::NonPremultipliedImageSrcFragmentShader; + requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; texCoords = true; break; case QGLEngineShaderManager::PatternSrc: - srcPixelFragShaderName = QGLEngineSharedShaders::ImageSrcWithPatternFragmentShader; - positionVertexShaderName = QGLEngineSharedShaders::PositionOnlyVertexShader; + requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ImageSrcWithPatternFragmentShader; + requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; texCoords = true; break; case QGLEngineShaderManager::TextureSrcWithPattern: - srcPixelFragShaderName = QGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader; - positionVertexShaderName = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader + requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcWithPatternFragmentShader; + requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader; break; case Qt::SolidPattern: - srcPixelFragShaderName = QGLEngineSharedShaders::SolidBrushSrcFragmentShader; - positionVertexShaderName = QGLEngineSharedShaders::PositionOnlyVertexShader; + requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::SolidBrushSrcFragmentShader; + requiredProgram.positionVertexShader = QGLEngineSharedShaders::PositionOnlyVertexShader; break; case Qt::LinearGradientPattern: - srcPixelFragShaderName = QGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader; - positionVertexShaderName = isAffine ? QGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader + requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::LinearGradientBrushSrcFragmentShader; + requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithLinearGradientBrushVertexShader : QGLEngineSharedShaders::PositionWithLinearGradientBrushVertexShader; break; case Qt::ConicalGradientPattern: - srcPixelFragShaderName = QGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader; - positionVertexShaderName = isAffine ? QGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader + requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::ConicalGradientBrushSrcFragmentShader; + requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithConicalGradientBrushVertexShader : QGLEngineSharedShaders::PositionWithConicalGradientBrushVertexShader; break; case Qt::RadialGradientPattern: - srcPixelFragShaderName = QGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader; - positionVertexShaderName = isAffine ? QGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader + requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::RadialGradientBrushSrcFragmentShader; + requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithRadialGradientBrushVertexShader : QGLEngineSharedShaders::PositionWithRadialGradientBrushVertexShader; break; case Qt::TexturePattern: - srcPixelFragShaderName = QGLEngineSharedShaders::TextureBrushSrcFragmentShader; - positionVertexShaderName = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader + requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::TextureBrushSrcFragmentShader; + requiredProgram.positionVertexShader = isAffine ? QGLEngineSharedShaders::AffinePositionWithTextureBrushVertexShader : QGLEngineSharedShaders::PositionWithTextureBrushVertexShader; break; }; - requiredProgram.positionVertexShader = sharedShaders->compileNamedShader(positionVertexShaderName, QGLShader::PartialVertexShader); + if (useCustomSrc) { - if (!customShader) - customShader = sharedShaders->compileCustomShader(customSrcStage, QGLShader::PartialFragmentShader); - requiredProgram.srcPixelFragShader = customShader; - } else { - requiredProgram.srcPixelFragShader = sharedShaders->compileNamedShader(srcPixelFragShaderName, QGLShader::PartialFragmentShader); + requiredProgram.srcPixelFragShader = QGLEngineSharedShaders::CustomImageSrcFragmentShader; + requiredProgram.customStageSource = customSrcStage->source(); } const bool hasCompose = compositionMode > QPainter::CompositionMode_Plus; const bool hasMask = maskType != QGLEngineShaderManager::NoMask; // Choose fragment shader main function: - QGLEngineSharedShaders::ShaderName mainFragShaderName; - if (opacityMode == AttributeOpacity) { Q_ASSERT(!hasCompose && !hasMask); - mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_ImageArrays; + requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_ImageArrays; } else { bool useGlobalOpacity = (opacityMode == UniformOpacity); if (hasCompose && hasMask && useGlobalOpacity) - mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_CMO; + requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CMO; if (hasCompose && hasMask && !useGlobalOpacity) - mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_CM; + requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CM; if (!hasCompose && hasMask && useGlobalOpacity) - mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_MO; + requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_MO; if (!hasCompose && hasMask && !useGlobalOpacity) - mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_M; + requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_M; if (hasCompose && !hasMask && useGlobalOpacity) - mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_CO; + requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_CO; if (hasCompose && !hasMask && !useGlobalOpacity) - mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_C; + requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_C; if (!hasCompose && !hasMask && useGlobalOpacity) - mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader_O; + requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader_O; if (!hasCompose && !hasMask && !useGlobalOpacity) - mainFragShaderName = QGLEngineSharedShaders::MainFragmentShader; + requiredProgram.mainFragShader = QGLEngineSharedShaders::MainFragmentShader; } - requiredProgram.mainFragShader = sharedShaders->compileNamedShader(mainFragShaderName, QGLShader::PartialFragmentShader); - if (hasMask) { - QGLEngineSharedShaders::ShaderName maskShaderName = QGLEngineSharedShaders::InvalidShaderName; if (maskType == PixelMask) { - maskShaderName = QGLEngineSharedShaders::MaskFragmentShader; + requiredProgram.maskFragShader = QGLEngineSharedShaders::MaskFragmentShader; texCoords = true; } else if (maskType == SubPixelMaskPass1) { - maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShaderPass1; + requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass1; texCoords = true; } else if (maskType == SubPixelMaskPass2) { - maskShaderName = QGLEngineSharedShaders::RgbMaskFragmentShaderPass2; + requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskFragmentShaderPass2; texCoords = true; } else if (maskType == SubPixelWithGammaMask) { - maskShaderName = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader; + requiredProgram.maskFragShader = QGLEngineSharedShaders::RgbMaskWithGammaFragmentShader; texCoords = true; } else { qCritical("QGLEngineShaderManager::useCorrectShaderProg() - Unknown mask type"); } - - requiredProgram.maskFragShader = sharedShaders->compileNamedShader(maskShaderName, QGLShader::PartialFragmentShader); } else { - requiredProgram.maskFragShader = 0; + requiredProgram.maskFragShader = QGLEngineSharedShaders::NoMaskFragmentShader; } if (hasCompose) { - QGLEngineSharedShaders::ShaderName compositionShaderName = QGLEngineSharedShaders::InvalidShaderName; switch (compositionMode) { case QPainter::CompositionMode_Multiply: - compositionShaderName = QGLEngineSharedShaders::MultiplyCompositionModeFragmentShader; + requiredProgram.compositionFragShader = QGLEngineSharedShaders::MultiplyCompositionModeFragmentShader; break; case QPainter::CompositionMode_Screen: - compositionShaderName = QGLEngineSharedShaders::ScreenCompositionModeFragmentShader; + requiredProgram.compositionFragShader = QGLEngineSharedShaders::ScreenCompositionModeFragmentShader; break; case QPainter::CompositionMode_Overlay: - compositionShaderName = QGLEngineSharedShaders::OverlayCompositionModeFragmentShader; + requiredProgram.compositionFragShader = QGLEngineSharedShaders::OverlayCompositionModeFragmentShader; break; case QPainter::CompositionMode_Darken: - compositionShaderName = QGLEngineSharedShaders::DarkenCompositionModeFragmentShader; + requiredProgram.compositionFragShader = QGLEngineSharedShaders::DarkenCompositionModeFragmentShader; break; case QPainter::CompositionMode_Lighten: - compositionShaderName = QGLEngineSharedShaders::LightenCompositionModeFragmentShader; + requiredProgram.compositionFragShader = QGLEngineSharedShaders::LightenCompositionModeFragmentShader; break; case QPainter::CompositionMode_ColorDodge: - compositionShaderName = QGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader; + requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorDodgeCompositionModeFragmentShader; break; case QPainter::CompositionMode_ColorBurn: - compositionShaderName = QGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader; + requiredProgram.compositionFragShader = QGLEngineSharedShaders::ColorBurnCompositionModeFragmentShader; break; case QPainter::CompositionMode_HardLight: - compositionShaderName = QGLEngineSharedShaders::HardLightCompositionModeFragmentShader; + requiredProgram.compositionFragShader = QGLEngineSharedShaders::HardLightCompositionModeFragmentShader; break; case QPainter::CompositionMode_SoftLight: - compositionShaderName = QGLEngineSharedShaders::SoftLightCompositionModeFragmentShader; + requiredProgram.compositionFragShader = QGLEngineSharedShaders::SoftLightCompositionModeFragmentShader; break; case QPainter::CompositionMode_Difference: - compositionShaderName = QGLEngineSharedShaders::DifferenceCompositionModeFragmentShader; + requiredProgram.compositionFragShader = QGLEngineSharedShaders::DifferenceCompositionModeFragmentShader; break; case QPainter::CompositionMode_Exclusion: - compositionShaderName = QGLEngineSharedShaders::ExclusionCompositionModeFragmentShader; + requiredProgram.compositionFragShader = QGLEngineSharedShaders::ExclusionCompositionModeFragmentShader; break; default: qWarning("QGLEngineShaderManager::useCorrectShaderProg() - Unsupported composition mode"); } - requiredProgram.compositionFragShader = sharedShaders->compileNamedShader(compositionShaderName, QGLShader::PartialFragmentShader); } else { - requiredProgram.compositionFragShader = 0; + requiredProgram.compositionFragShader = QGLEngineSharedShaders::NoCompositionModeFragmentShader; } - // Choose vertex shader main function - QGLEngineSharedShaders::ShaderName mainVertexShaderName = QGLEngineSharedShaders::InvalidShaderName; + // Choose vertex shader main function if (opacityMode == AttributeOpacity) { Q_ASSERT(texCoords); - mainVertexShaderName = QGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader; + requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsAndOpacityVertexShader; } else if (texCoords) { - mainVertexShaderName = QGLEngineSharedShaders::MainWithTexCoordsVertexShader; + requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainWithTexCoordsVertexShader; } else { - mainVertexShaderName = QGLEngineSharedShaders::MainVertexShader; + requiredProgram.mainVertexShader = QGLEngineSharedShaders::MainVertexShader; } - requiredProgram.mainVertexShader = sharedShaders->compileNamedShader(mainVertexShaderName, QGLShader::PartialVertexShader); requiredProgram.useTextureCoords = texCoords; requiredProgram.useOpacityAttribute = (opacityMode == AttributeOpacity); - // At this point, requiredProgram is fully populated so try to find the program in the cache currentShaderProg = sharedShaders->findProgramInCache(requiredProgram); if (currentShaderProg) { - currentShaderProg->program->enable(); + currentShaderProg->program->bind(); if (useCustomSrc) customSrcStage->setUniforms(currentShaderProg->program); } diff --git a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h index 291d24c4dd..50c14326dc 100644 --- a/src/opengl/gl2paintengineex/qglengineshadermanager_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadermanager_p.h @@ -234,32 +234,6 @@ QT_BEGIN_NAMESPACE QT_MODULE(OpenGL) -struct QGLEngineShaderProg -{ - QGLShader* mainVertexShader; - QGLShader* positionVertexShader; - QGLShader* mainFragShader; - QGLShader* srcPixelFragShader; - QGLShader* maskFragShader; // Can be null for no mask - QGLShader* compositionFragShader; // Can be null for GL-handled mode - QGLShaderProgram* program; - - QVector<uint> uniformLocations; - - bool useTextureCoords; - bool useOpacityAttribute; - - bool operator==(const QGLEngineShaderProg& other) { - // We don't care about the program - return ( mainVertexShader == other.mainVertexShader && - positionVertexShader == other.positionVertexShader && - mainFragShader == other.mainFragShader && - srcPixelFragShader == other.srcPixelFragShader && - maskFragShader == other.maskFragShader && - compositionFragShader == other.compositionFragShader - ); - } -}; /* struct QGLEngineCachedShaderProg @@ -280,15 +254,19 @@ static const GLuint QT_VERTEX_COORDS_ATTR = 0; static const GLuint QT_TEXTURE_COORDS_ATTR = 1; static const GLuint QT_OPACITY_ATTR = 2; +class QGLEngineShaderProg; + class QGLEngineSharedShaders : public QObject { Q_OBJECT public: - enum ShaderName { + + enum SnippetName { MainVertexShader, MainWithTexCoordsVertexShader, MainWithTexCoordsAndOpacityVertexShader, + // UntransformedPositionVertexShader must be first in the list: UntransformedPositionVertexShader, PositionOnlyVertexShader, PositionWithPatternBrushVertexShader, @@ -302,6 +280,7 @@ public: AffinePositionWithRadialGradientBrushVertexShader, AffinePositionWithTextureBrushVertexShader, + // MainFragmentShader_CMO must be first in the list: MainFragmentShader_CMO, MainFragmentShader_CM, MainFragmentShader_MO, @@ -312,6 +291,7 @@ public: MainFragmentShader, MainFragmentShader_ImageArrays, + // ImageSrcFragmentShader must be first in the list:: ImageSrcFragmentShader, ImageSrcWithPatternFragmentShader, NonPremultipliedImageSrcFragmentShader, @@ -325,11 +305,15 @@ public: ConicalGradientBrushSrcFragmentShader, ShockingPinkSrcFragmentShader, + // NoMaskFragmentShader must be first in the list: + NoMaskFragmentShader, MaskFragmentShader, RgbMaskFragmentShaderPass1, RgbMaskFragmentShaderPass2, RgbMaskWithGammaFragmentShader, + // NoCompositionModeFragmentShader must be first in the list: + NoCompositionModeFragmentShader, MultiplyCompositionModeFragmentShader, ScreenCompositionModeFragmentShader, OverlayCompositionModeFragmentShader, @@ -342,37 +326,88 @@ public: DifferenceCompositionModeFragmentShader, ExclusionCompositionModeFragmentShader, - TotalShaderCount, InvalidShaderName + TotalSnippetCount, InvalidSnippetName }; +#if defined (QT_DEBUG) + Q_ENUMS(SnippetName) + static QByteArray snippetNameStr(SnippetName snippetName); +#endif - QGLEngineSharedShaders(const QGLContext *context); +/* + // These allow the ShaderName enum to be used as a cache key + const int mainVertexOffset = 0; + const int positionVertexOffset = (1<<2) - PositionOnlyVertexShader; + const int mainFragOffset = (1<<6) - MainFragmentShader_CMO; + const int srcPixelOffset = (1<<10) - ImageSrcFragmentShader; + const int maskOffset = (1<<14) - NoMaskShader; + const int compositionOffset = (1 << 16) - MultiplyCompositionModeFragmentShader; +*/ - QGLShader *compileNamedShader(ShaderName name, QGLShader::ShaderType type); + QGLEngineSharedShaders(const QGLContext *context); QGLShaderProgram *simpleProgram() { return simpleShaderProg; } QGLShaderProgram *blitProgram() { return blitShaderProg; } // Compile the program if it's not already in the cache, return the item in the cache. QGLEngineShaderProg *findProgramInCache(const QGLEngineShaderProg &prog); // Compile the custom shader if it's not already in the cache, return the item in the cache. - QGLShader *compileCustomShader(QGLCustomShaderStage *stage, QGLShader::ShaderType type); static QGLEngineSharedShaders *shadersForContext(const QGLContext *context); + // Ideally, this would be static and cleanup all programs in all contexts which + // contain the custom code. Currently it is just a hint and we rely on deleted + // custom shaders being cleaned up by being kicked out of the cache when it's + // full. + void cleanupCustomStage(QGLCustomShaderStage* stage); + signals: void shaderProgNeedsChanging(); -private slots: - void shaderDestroyed(QObject *shader); - private: QGLSharedResourceGuard ctxGuard; QGLShaderProgram *blitShaderProg; QGLShaderProgram *simpleShaderProg; - QList<QGLEngineShaderProg> cachedPrograms; - QCache<QByteArray, QGLShader> customShaderCache; - QGLShader* compiledShaders[TotalShaderCount]; + QList<QGLEngineShaderProg*> cachedPrograms; - static const char* qglEngineShaderSourceCode[TotalShaderCount]; + static const char* qShaderSnippets[TotalSnippetCount]; +}; + + +class QGLEngineShaderProg +{ +public: + QGLEngineShaderProg() : program(0) {} + + ~QGLEngineShaderProg() { + if (program) + delete program; + } + + QGLEngineSharedShaders::SnippetName mainVertexShader; + QGLEngineSharedShaders::SnippetName positionVertexShader; + QGLEngineSharedShaders::SnippetName mainFragShader; + QGLEngineSharedShaders::SnippetName srcPixelFragShader; + QGLEngineSharedShaders::SnippetName maskFragShader; + QGLEngineSharedShaders::SnippetName compositionFragShader; + + QByteArray customStageSource; //TODO: Decent cache key for custom stages + QGLShaderProgram* program; + + QVector<uint> uniformLocations; + + bool useTextureCoords; + bool useOpacityAttribute; + + bool operator==(const QGLEngineShaderProg& other) { + // We don't care about the program + return ( mainVertexShader == other.mainVertexShader && + positionVertexShader == other.positionVertexShader && + mainFragShader == other.mainFragShader && + srcPixelFragShader == other.srcPixelFragShader && + maskFragShader == other.maskFragShader && + compositionFragShader == other.compositionFragShader && + customStageSource == other.customStageSource + ); + } }; class Q_OPENGL_EXPORT QGLEngineShaderManager : public QObject @@ -426,7 +461,7 @@ public: void setMaskType(MaskType); void setCompositionMode(QPainter::CompositionMode); void setCustomStage(QGLCustomShaderStage* stage); - void removeCustomStage(QGLCustomShaderStage* stage); + void removeCustomStage(); uint getUniformLocation(Uniform id); @@ -437,19 +472,7 @@ public: QGLShaderProgram* simpleProgram(); // Used to draw into e.g. stencil buffers QGLShaderProgram* blitProgram(); // Used to blit a texture into the framebuffer -/* - // These allow the ShaderName enum to be used as a cache key - const int mainVertexOffset = 0; - const int positionVertexOffset = (1<<2) - PositionOnlyVertexShader; - const int mainFragOffset = (1<<6) - MainFragmentShader_CMO; - const int srcPixelOffset = (1<<10) - ImageSrcFragmentShader; - const int maskOffset = (1<<14) - NoMaskShader; - const int compositionOffset = (1 << 16) - MultiplyCompositionModeFragmentShader; -*/ - -#if defined (QT_DEBUG) - Q_ENUMS(ShaderName) -#endif + QGLEngineSharedShaders* sharedShaders; private slots: void shaderProgNeedsChangingSlot() { shaderProgNeedsChanging = true; } @@ -466,9 +489,7 @@ private: QPainter::CompositionMode compositionMode; QGLCustomShaderStage* customSrcStage; - QGLEngineShaderProg* currentShaderProg; - QGLEngineSharedShaders *sharedShaders; - QGLShader *customShader; + QGLEngineShaderProg* currentShaderProg; }; QT_END_NAMESPACE diff --git a/src/opengl/gl2paintengineex/qglengineshadersource_p.h b/src/opengl/gl2paintengineex/qglengineshadersource_p.h index 6712bf67f9..2407979e31 100644 --- a/src/opengl/gl2paintengineex/qglengineshadersource_p.h +++ b/src/opengl/gl2paintengineex/qglengineshadersource_p.h @@ -131,7 +131,6 @@ static const char* const qglslPositionWithPatternBrushVertexShader = "\ gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \ gl_Position.w = invertedHTexCoordsZ; \ patternTexCoords.xy = (hTexCoords.xy * 0.125) * invertedHTexCoordsZ; \ - patternTexCoords.y = -patternTexCoords.y; \ }"; static const char* const qglslAffinePositionWithPatternBrushVertexShader @@ -259,7 +258,7 @@ static const char* const qglslPositionWithTextureBrushVertexShader = "\ uniform mediump vec2 halfViewportSize; \ uniform highp vec2 invertedTextureSize; \ uniform highp mat3 brushTransform; \ - varying highp vec2 brushTextureCoords; \ + varying highp vec2 textureCoords; \ void setPosition(void) { \ gl_Position = pmvMatrix * vertexCoordsArray;\ gl_Position.xy = gl_Position.xy / gl_Position.w; \ @@ -268,7 +267,7 @@ static const char* const qglslPositionWithTextureBrushVertexShader = "\ mediump float invertedHTexCoordsZ = 1.0 / hTexCoords.z; \ gl_Position.xy = gl_Position.xy * invertedHTexCoordsZ; \ gl_Position.w = invertedHTexCoordsZ; \ - brushTextureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \ + textureCoords.xy = (hTexCoords.xy * invertedTextureSize) * gl_Position.w; \ }"; static const char* const qglslAffinePositionWithTextureBrushVertexShader @@ -279,26 +278,26 @@ static const char* const qglslAffinePositionWithTextureBrushVertexShader // we emulate GL_REPEAT by only taking the fractional part of the texture coords. // TODO: Special case POT textures which don't need this emulation static const char* const qglslTextureBrushSrcFragmentShader = "\ - varying highp vec2 brushTextureCoords; \ + varying highp vec2 textureCoords; \ uniform lowp sampler2D brushTexture; \ lowp vec4 srcPixel() { \ - return texture2D(brushTexture, fract(brushTextureCoords)); \ + return texture2D(brushTexture, fract(textureCoords)); \ }"; #else static const char* const qglslTextureBrushSrcFragmentShader = "\ - varying highp vec2 brushTextureCoords; \ + varying highp vec2 textureCoords; \ uniform lowp sampler2D brushTexture; \ lowp vec4 srcPixel() { \ - return texture2D(brushTexture, brushTextureCoords); \ + return texture2D(brushTexture, textureCoords); \ }"; #endif static const char* const qglslTextureBrushSrcWithPatternFragmentShader = "\ - varying highp vec2 brushTextureCoords; \ + varying highp vec2 textureCoords; \ uniform lowp vec4 patternColor; \ uniform lowp sampler2D brushTexture; \ lowp vec4 srcPixel() { \ - return patternColor * (1.0 - texture2D(brushTexture, brushTextureCoords).r); \ + return patternColor * (1.0 - texture2D(brushTexture, textureCoords).r); \ }"; // Solid Fill Brush diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp index 8130151293..8c5bf0ee01 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2.cpp @@ -81,6 +81,8 @@ #include "qglengineshadermanager_p.h" #include "qgl2pexvertexarray_p.h" +#include "qtriangulatingstroker_p.h" + #include <QDebug> QT_BEGIN_NAMESPACE @@ -244,7 +246,7 @@ void QGLTextureGlyphCache::resizeTextureData(int width, int height) glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexCoordinateArray); glVertexAttribPointer(QT_TEXTURE_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, textureCoordinateArray); - pex->shaderManager->blitProgram()->enable(); + pex->shaderManager->blitProgram()->bind(); pex->shaderManager->blitProgram()->setUniformValue("imageTexture", QT_IMAGE_TEXTURE_UNIT); pex->shaderManager->setDirty(); @@ -393,7 +395,7 @@ void QGL2PaintEngineExPrivate::setBrush(const QBrush* brush) void QGL2PaintEngineExPrivate::useSimpleShader() { - shaderManager->simpleProgram()->enable(); + shaderManager->simpleProgram()->bind(); shaderManager->setDirty(); if (matrixDirty) @@ -469,8 +471,6 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() QPointF translationPoint; if (style <= Qt::DiagCrossPattern) { - translationPoint = q->state()->brushOrigin; - QColor col = qt_premultiplyColor(currentBrush->color(), (GLfloat)q->state()->opacity); shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col); @@ -528,8 +528,6 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize); } else if (style == Qt::TexturePattern) { - translationPoint = q->state()->brushOrigin; - const QPixmap& texPixmap = currentBrush->texture(); if (qHasPixmapTexture(*currentBrush) && currentBrush->texture().isQBitmap()) { @@ -537,7 +535,7 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col); } - QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 * textureInvertedY / texPixmap.height()); + QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 / texPixmap.height()); shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::InvertedTextureSize), invertedTextureSize); QVector2D halfViewportSize(width*0.5, height*0.5); @@ -546,9 +544,17 @@ void QGL2PaintEngineExPrivate::updateBrushUniforms() else qWarning("QGL2PaintEngineEx: Unimplemented fill style"); + const QPointF &brushOrigin = q->state()->brushOrigin; + QTransform matrix = q->state()->matrix; + matrix.translate(brushOrigin.x(), brushOrigin.y()); + QTransform translate(1, 0, 0, 1, -translationPoint.x(), -translationPoint.y()); QTransform gl_to_qt(1, 0, 0, -1, 0, height); - QTransform inv_matrix = gl_to_qt * (brushQTransform * q->state()->matrix).inverted() * translate; + QTransform inv_matrix; + if (style == Qt::TexturePattern && textureInvertedY == -1) + inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush->texture().height()) * brushQTransform * matrix).inverted() * translate; + else + inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate; shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTransform), inv_matrix); shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT); @@ -572,7 +578,6 @@ void QGL2PaintEngineExPrivate::updateMatrix() // // We expand out the multiplication to save the cost of a full 4x4 // matrix multiplication as most of the components are trivial. - const QTransform& transform = q->state()->matrix; if (mode == TextDrawingMode) { @@ -628,6 +633,9 @@ void QGL2PaintEngineExPrivate::updateMatrix() // The actual data has been updated so both shader program's uniforms need updating simpleShaderMatrixUniformDirty = true; shaderMatrixUniformDirty = true; + + dasher.setInvScale(inverseScale); + stroker.setInvScale(inverseScale); } @@ -838,28 +846,6 @@ void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode) mode = newMode; } -void QGL2PaintEngineExPrivate::drawOutline(const QVectorPath& path) -{ - transferMode(BrushDrawingMode); - - // Might need to call updateMatrix to re-calculate inverseScale - if (matrixDirty) - updateMatrix(); - - vertexCoordinateArray.clear(); - vertexCoordinateArray.addPath(path, inverseScale); - - if (path.hasImplicitClose()) { - // Close the path's outline - vertexCoordinateArray.lineToArray(path.points()[0], path.points()[1]); - vertexCoordinateArray.stops().last() += 1; - } - - prepareForDraw(currentBrush->isOpaque()); - drawVertexArrays(vertexCoordinateArray, GL_LINE_STRIP); -} - - // Assumes everything is configured for the brush you want to use void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) { @@ -876,9 +862,7 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y()); prepareForDraw(currentBrush->isOpaque()); composite(rect); - } else if (path.shape() == QVectorPath::EllipseHint - || path.shape() == QVectorPath::ConvexPolygonHint) - { + } else if (path.isConvex()) { vertexCoordinateArray.clear(); vertexCoordinateArray.addPath(path, inverseScale, false); prepareForDraw(currentBrush->isOpaque()); @@ -922,8 +906,14 @@ void QGL2PaintEngineExPrivate::fill(const QVectorPath& path) } -void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) +void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data, + int count, + const QVector<int> *stops, + const QGLRect &bounds, + StencilFillMode mode) { + Q_ASSERT(count || stops); + // qDebug("QGL2PaintEngineExPrivate::fillStencilWithVertexArray()"); glStencilMask(0xff); // Enable stencil writes @@ -955,19 +945,20 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(QGL2PEXVertexArray& ve } #endif - if (useWindingFill) { + if (mode == WindingFillMode) { + Q_ASSERT(stops && !count); if (q->state()->clipTestEnabled) { // Flatten clip values higher than current clip, and set high bit to match current clip glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); - composite(vertexArray.boundingRect()); + composite(bounds); glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT); } else if (!stencilClean) { // Clear stencil buffer within bounding rect glStencilFunc(GL_ALWAYS, 0, 0xff); glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO); - composite(vertexArray.boundingRect()); + composite(bounds); } // Inc. for front-facing triangle @@ -975,19 +966,43 @@ void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(QGL2PEXVertexArray& ve // Dec. for back-facing "holes" glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP); glStencilMask(~GL_STENCIL_HIGH_BIT); - drawVertexArrays(vertexArray, GL_TRIANGLE_FAN); + drawVertexArrays(data, stops, GL_TRIANGLE_FAN); if (q->state()->clipTestEnabled) { // Clear high bit of stencil outside of path glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT); glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); glStencilMask(GL_STENCIL_HIGH_BIT); - composite(vertexArray.boundingRect()); + composite(bounds); } - } else { + } else if (mode == OddEvenFillMode) { + glStencilMask(GL_STENCIL_HIGH_BIT); + glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit + drawVertexArrays(data, stops, GL_TRIANGLE_FAN); + + } else { // TriStripStrokeFillMode + Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops glStencilMask(GL_STENCIL_HIGH_BIT); +#if 0 glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit - drawVertexArrays(vertexArray, GL_TRIANGLE_FAN); + glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); + glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data); + glDrawArrays(GL_TRIANGLE_STRIP, 0, count); + glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); +#else + + glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE); + if (q->state()->clipTestEnabled) { + glStencilFunc(GL_LEQUAL, q->state()->currentClip | GL_STENCIL_HIGH_BIT, + ~GL_STENCIL_HIGH_BIT); + } else { + glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff); + } + glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); + glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data); + glDrawArrays(GL_TRIANGLE_STRIP, 0, count); + glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); +#endif } // Enable color writes & disable stencil writes @@ -1122,14 +1137,15 @@ void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect) } // Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans. -void QGL2PaintEngineExPrivate::drawVertexArrays(QGL2PEXVertexArray& vertexArray, GLenum primitive) +void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, const QVector<int> *stops, + GLenum primitive) { // Now setup the pointer to the vertex array: glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); - glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, vertexArray.data()); + glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, GL_FALSE, 0, data); int previousStop = 0; - foreach(int stop, vertexArray.stops()) { + foreach(int stop, *stops) { /* qDebug("Drawing triangle fan for vertecies %d -> %d:", previousStop, stop-1); for (int i=previousStop; i<stop; ++i) @@ -1180,14 +1196,36 @@ void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush) { Q_D(QGL2PaintEngineEx); - if (qbrush_style(brush) == Qt::NoBrush) + Qt::BrushStyle style = qbrush_style(brush); + if (style == Qt::NoBrush) return; if (!d->inRenderText) ensureActive(); + + QOpenGL2PaintEngineState *s = state(); + bool doOffset = !(s->renderHints & QPainter::Antialiasing) && + (style == Qt::SolidPattern) && + !d->multisamplingAlwaysEnabled; + + if (doOffset) { + d->temporaryTransform = s->matrix; + QTransform tx = QTransform::fromTranslate(.49, .49); + s->matrix = s->matrix * tx; + d->matrixDirty = true; + } + d->setBrush(&brush); d->fill(path); + + if (doOffset) { + s->matrix = d->temporaryTransform; + d->matrixDirty = true; + } } +extern bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp + + void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) { Q_D(QGL2PaintEngineEx); @@ -1197,23 +1235,95 @@ void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen) if (penStyle == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush) return; + QOpenGL2PaintEngineState *s = state(); + if (pen.isCosmetic() && !qt_scaleForTransform(s->transform(), 0)) { + // QTriangulatingStroker class is not meant to support cosmetically sheared strokes. + QPaintEngineEx::stroke(path, pen); + return; + } + ensureActive(); - qreal penWidth = qpen_widthf(pen); - if ( (pen.isCosmetic() && (penStyle == Qt::SolidLine)) && (penWidth < 2.5f) ) - { - // We only handle solid, cosmetic pens with a width of 1 pixel - const QBrush& brush = pen.brush(); - d->setBrush(&brush); + bool doOffset = !(s->renderHints & QPainter::Antialiasing) && !d->multisamplingAlwaysEnabled; + if (doOffset) { + d->temporaryTransform = s->matrix; + QTransform tx = QTransform::fromTranslate(0.49, .49); + s->matrix = s->matrix * tx; + d->matrixDirty = true; + } - if (penWidth < 0.01f) - glLineWidth(1.0); - else - glLineWidth(penWidth); + bool opaque = penBrush.isOpaque() && s->opacity > 0.99; + d->setBrush(&penBrush); + d->transferMode(BrushDrawingMode); + + // updateMatrix() is responsible for setting the inverse scale on + // the strokers, so we need to call it here and not wait for + // prepareForDraw() down below. + d->updateMatrix(); + + if (penStyle == Qt::SolidLine) { + d->stroker.process(path, pen); + + } else { // Some sort of dash + d->dasher.process(path, pen); + + QVectorPath dashStroke(d->dasher.points(), + d->dasher.elementCount(), + d->dasher.elementTypes()); + d->stroker.process(dashStroke, pen); + } + + + QGLContext *ctx = d->ctx; + Q_UNUSED(ctx); + + if (opaque) { + d->prepareForDraw(opaque); + glEnableVertexAttribArray(QT_VERTEX_COORDS_ATTR); + glVertexAttribPointer(QT_VERTEX_COORDS_ATTR, 2, GL_FLOAT, false, 0, d->stroker.vertices()); + glDrawArrays(GL_TRIANGLE_STRIP, 0, d->stroker.vertexCount() / 2); + +// QBrush b(Qt::green); +// d->setBrush(&b); +// d->prepareForDraw(true); +// glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2); - d->drawOutline(path); - } else - return QPaintEngineEx::stroke(path, pen); + glDisableVertexAttribArray(QT_VERTEX_COORDS_ATTR); + + } else { + qreal width = qpen_widthf(pen) / 2; + if (width == 0) + width = 0.5; + qreal extra = pen.joinStyle() == Qt::MiterJoin + ? qMax(pen.miterLimit() * width, width) + : width; + + if (pen.isCosmetic()) + extra = extra * d->inverseScale; + + QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra); + + d->fillStencilWithVertexArray(d->stroker.vertices(), d->stroker.vertexCount() / 2, + 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode); + + glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE); + + // Pass when any bit is set, replace stencil value with 0 + glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT); + d->prepareForDraw(false); + + // Stencil the brush onto the dest buffer + d->composite(bounds); + + glStencilMask(0); + + d->updateClipScissorTest(); + } + + if (doOffset) { + s->matrix = d->temporaryTransform; + d->matrixDirty = true; + } } void QGL2PaintEngineEx::penChanged() { } @@ -1542,7 +1652,7 @@ void QGL2PaintEngineEx::drawPixmaps(const QDrawPixmaps::Data *drawingData, int d s = qFastSin(drawingData[i].rotation * Q_PI / 180); c = qFastCos(drawingData[i].rotation * Q_PI / 180); } - + qreal right = 0.5 * drawingData[i].scaleX * drawingData[i].source.width(); qreal bottom = 0.5 * drawingData[i].scaleY * drawingData[i].source.height(); QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c); @@ -1672,6 +1782,14 @@ bool QGL2PaintEngineEx::begin(QPaintDevice *pdev) } #endif +#if defined(QT_OPENGL_ES_2) + // OpenGL ES can't switch MSAA off, so if the gl paint device is + // multisampled, it's always multisampled. + d->multisamplingAlwaysEnabled = d->device->format().sampleBuffers(); +#else + d->multisamplingAlwaysEnabled = false; +#endif + return true; } @@ -1989,7 +2107,7 @@ void QGL2PaintEngineExPrivate::systemStateChanged() q->state()->rectangleClip = use_system_clip ? systemClip.boundingRect() : QRect(0, 0, width, height); updateClipScissorTest(); - if (systemClip.numRects() == 1) { + if (systemClip.rectCount() == 1) { if (systemClip.boundingRect() == QRect(0, 0, width, height)) use_system_clip = false; #ifndef QT_GL_NO_SCISSOR_TEST diff --git a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h index 5704a04ac0..97207234d9 100644 --- a/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h +++ b/src/opengl/gl2paintengineex/qpaintengineex_opengl2_p.h @@ -62,6 +62,7 @@ #include <private/qglpixmapfilter_p.h> #include <private/qfontengine_p.h> #include <private/qdatabuffer_p.h> +#include <private/qtriangulatingstroker_p.h> enum EngineMode { ImageDrawingMode, @@ -160,6 +161,12 @@ class QGL2PaintEngineExPrivate : public QPaintEngineExPrivate { Q_DECLARE_PUBLIC(QGL2PaintEngineEx) public: + enum StencilFillMode { + OddEvenFillMode, + WindingFillMode, + TriStripStrokeFillMode + }; + QGL2PaintEngineExPrivate(QGL2PaintEngineEx *q_ptr) : q(q_ptr), width(0), height(0), @@ -185,15 +192,24 @@ public: // fill, drawOutline, drawTexture & drawCachedGlyphs are the rendering entry points: void fill(const QVectorPath &path); - void drawOutline(const QVectorPath& path); void drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern = false); void drawCachedGlyphs(const QPointF &p, QFontEngineGlyphCache::Type glyphType, const QTextItemInt &ti); - void drawVertexArrays(QGL2PEXVertexArray& vertexArray, GLenum primitive); + void drawVertexArrays(const float *data, const QVector<int> *stops, GLenum primitive); + void drawVertexArrays(QGL2PEXVertexArray &vertexArray, GLenum primitive) { + drawVertexArrays((const float *) vertexArray.data(), &vertexArray.stops(), primitive); + } + // ^ draws whatever is in the vertex array void composite(const QGLRect& boundingRect); // ^ Composites the bounding rect onto dest buffer - void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill); + + void fillStencilWithVertexArray(const float *data, int count, const QVector<int> *stops, const QGLRect &bounds, StencilFillMode mode); + void fillStencilWithVertexArray(QGL2PEXVertexArray& vertexArray, bool useWindingFill) { + fillStencilWithVertexArray((const float *) vertexArray.data(), 0, &vertexArray.stops(), + vertexArray.boundingRect(), + useWindingFill ? WindingFillMode : OddEvenFillMode); + } // ^ Calls drawVertexArrays to render into stencil buffer bool prepareForDraw(bool srcPixelsAreOpaque); @@ -261,14 +277,20 @@ public: bool needsSync; bool inRenderText; + bool multisamplingAlwaysEnabled; GLfloat depthRange[2]; float textureInvertedY; + QTriangulatingStroker stroker; + QDashedStrokeProcessor dasher; + QTransform temporaryTransform; + QScopedPointer<QPixmapFilter> convolutionFilter; QScopedPointer<QPixmapFilter> colorizeFilter; QScopedPointer<QPixmapFilter> blurFilter; + QScopedPointer<QPixmapFilter> animationBlurFilter; QScopedPointer<QPixmapFilter> fastBlurFilter; QScopedPointer<QPixmapFilter> dropShadowFilter; QScopedPointer<QPixmapFilter> fastDropShadowFilter; diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp new file mode 100644 index 0000000000..1478b09949 --- /dev/null +++ b/src/opengl/gl2paintengineex/qtriangulatingstroker.cpp @@ -0,0 +1,344 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qtriangulatingstroker_p.h" +#include <qmath.h> + +QT_BEGIN_NAMESPACE + +#define CURVE_FLATNESS Q_PI / 8 + + + + +void QTriangulatingStroker::endCapOrJoinClosed(const qreal *start, const qreal *cur, + bool implicitClose, bool endsAtStart) +{ + if (endsAtStart) { + join(start + 2); + } else if (implicitClose) { + join(start); + lineTo(start); + join(start+2); + } else { + endCap(cur); + } + int count = m_vertices.size(); + m_vertices.add(m_vertices.at(count-2)); + m_vertices.add(m_vertices.at(count-1)); +} + + +void QTriangulatingStroker::process(const QVectorPath &path, const QPen &pen) +{ + const qreal *pts = path.points(); + const QPainterPath::ElementType *types = path.elements(); + int count = path.elementCount(); + if (count < 2) + return; + + float realWidth = qpen_widthf(pen); + if (realWidth == 0) + realWidth = 1; + + m_width = realWidth / 2; + + bool cosmetic = pen.isCosmetic(); + if (cosmetic) { + m_width = m_width * m_inv_scale; + } + + m_join_style = qpen_joinStyle(pen); + m_cap_style = qpen_capStyle(pen); + m_vertices.reset(); + m_miter_limit = pen.miterLimit() * qpen_widthf(pen); + + // The curvyness is based on the notion that I originally wanted + // roughly one line segment pr 4 pixels. This may seem little, but + // because we sample at constantly incrementing B(t) E [0<t<1], we + // will get longer segments where the curvature is small and smaller + // segments when the curvature is high. + // + // To get a rough idea of the length of each curve, I pretend that + // the curve is a 90 degree arc, whose radius is + // qMax(curveBounds.width, curveBounds.height). Based on this + // logic we can estimate the length of the outline edges based on + // the radius + a pen width and adjusting for scale factors + // depending on if the pen is cosmetic or not. + // + // The curvyness value of PI/14 was based on, + // arcLength=2*PI*r/4=PI/2 and splitting length into somewhere + // between 3 and 8 where 5 seemed to be give pretty good results + // hence: Q_PI/14. Lower divisors will give more detail at the + // direct cost of performance. + + // simplfy pens that are thin in device size (2px wide or less) + if (realWidth < 2.5 && (cosmetic || m_inv_scale == 1)) { + if (m_cap_style == Qt::RoundCap) + m_cap_style = Qt::SquareCap; + if (m_join_style == Qt::RoundJoin) + m_join_style = Qt::MiterJoin; + m_curvyness_add = 0.5; + m_curvyness_mul = CURVE_FLATNESS / m_inv_scale; + m_roundness = 1; + } else if (cosmetic) { + m_curvyness_add = realWidth / 2; + m_curvyness_mul = CURVE_FLATNESS; + m_roundness = qMax<int>(4, realWidth * CURVE_FLATNESS); + } else { + m_curvyness_add = m_width; + m_curvyness_mul = CURVE_FLATNESS / m_inv_scale; + m_roundness = qMax<int>(4, realWidth * m_curvyness_mul); + } + + // Over this level of segmentation, there doesn't seem to be any + // benefit, even for huge penWidth + if (m_roundness > 24) + m_roundness = 24; + + m_sin_theta = qFastSin(Q_PI / m_roundness); + m_cos_theta = qFastCos(Q_PI / m_roundness); + + const qreal *endPts = pts + (count<<1); + const qreal *startPts; + + Qt::PenCapStyle cap = m_cap_style; + + if (!types) { + startPts = pts; + + bool endsAtStart = startPts[0] == *(endPts-2) && startPts[1] == *(endPts-1); + + if (endsAtStart || path.hasImplicitClose()) + m_cap_style = Qt::FlatCap; + moveTo(pts); + m_cap_style = cap; + pts += 2; + lineTo(pts); + pts += 2; + while (pts < endPts) { + join(pts); + lineTo(pts); + pts += 2; + } + + endCapOrJoinClosed(startPts, pts-2, path.hasImplicitClose(), endsAtStart); + + } else { + bool endsAtStart; + while (pts < endPts) { + switch (*types) { + case QPainterPath::MoveToElement: { + if (pts != path.points()) + endCapOrJoinClosed(startPts, pts-2, path.hasImplicitClose(), endsAtStart); + + startPts = pts; + int end = (endPts - pts) / 2; + int i = 2; // Start looking to ahead since we never have two moveto's in a row + while (i<end && types[i] != QPainterPath::MoveToElement) { + ++i; + } + endsAtStart = startPts[0] == pts[i*2 - 2] && startPts[1] == pts[i*2 - 1]; + if (endsAtStart || path.hasImplicitClose()) + m_cap_style = Qt::FlatCap; + + moveTo(pts); + m_cap_style = cap; + pts+=2; + ++types; + break; } + case QPainterPath::LineToElement: + if (*(types - 1) != QPainterPath::MoveToElement) + join(pts); + lineTo(pts); + pts+=2; + ++types; + break; + case QPainterPath::CurveToElement: + if (*(types - 1) != QPainterPath::MoveToElement) + join(pts); + cubicTo(pts); + pts+=6; + types+=3; + break; + default: + Q_ASSERT(false); + break; + } + } + + endCapOrJoinClosed(startPts, pts-2, path.hasImplicitClose(), endsAtStart); + } +} + +void QTriangulatingStroker::cubicTo(const qreal *pts) +{ + const QPointF *p = (const QPointF *) pts; + QBezier bezier = QBezier::fromPoints(*(p - 1), p[0], p[1], p[2]); + + QRectF bounds = bezier.bounds(); + float rad = qMax(bounds.width(), bounds.height()); + int threshold = qMin<float>(64, (rad + m_curvyness_add) * m_curvyness_mul); + if (threshold < 4) + threshold = 4; + qreal threshold_minus_1 = threshold - 1; + float vx, vy; + + float cx = m_cx, cy = m_cy; + float x, y; + + for (int i=1; i<threshold; ++i) { + qreal t = qreal(i) / threshold_minus_1; + QPointF p = bezier.pointAt(t); + x = p.x(); + y = p.y(); + + normalVector(cx, cy, x, y, &vx, &vy); + + emitLineSegment(x, y, vx, vy); + + cx = x; + cy = y; + } + + m_cx = cx; + m_cy = cy; + + m_nvx = vx; + m_nvy = vy; +} + +static void qdashprocessor_moveTo(qreal x, qreal y, void *data) +{ + ((QDashedStrokeProcessor *) data)->addElement(QPainterPath::MoveToElement, x, y); +} + +static void qdashprocessor_lineTo(qreal x, qreal y, void *data) +{ + ((QDashedStrokeProcessor *) data)->addElement(QPainterPath::LineToElement, x, y); +} + +static void qdashprocessor_cubicTo(qreal, qreal, qreal, qreal, qreal, qreal, void *) +{ + Q_ASSERT(0); // The dasher should not produce curves... +} + +QDashedStrokeProcessor::QDashedStrokeProcessor() + : m_dash_stroker(0), m_inv_scale(1) +{ + m_dash_stroker.setMoveToHook(qdashprocessor_moveTo); + m_dash_stroker.setLineToHook(qdashprocessor_lineTo); + m_dash_stroker.setCubicToHook(qdashprocessor_cubicTo); +} + +void QDashedStrokeProcessor::process(const QVectorPath &path, const QPen &pen) +{ + + const qreal *pts = path.points(); + const QPainterPath::ElementType *types = path.elements(); + int count = path.elementCount(); + + m_points.reset(); + m_types.reset(); + + qreal width = qpen_widthf(pen); + if (width == 0) + width = 1; + + m_dash_stroker.setDashPattern(pen.dashPattern()); + m_dash_stroker.setStrokeWidth(pen.isCosmetic() ? width * m_inv_scale : width); + m_dash_stroker.setMiterLimit(pen.miterLimit()); + qreal curvyness = sqrt(width) * m_inv_scale / 8; + + if (count < 2) + return; + + const qreal *endPts = pts + (count<<1); + + m_dash_stroker.begin(this); + + if (!types) { + m_dash_stroker.moveTo(pts[0], pts[1]); + pts += 2; + while (pts < endPts) { + m_dash_stroker.lineTo(pts[0], pts[1]); + pts += 2; + } + } else { + while (pts < endPts) { + switch (*types) { + case QPainterPath::MoveToElement: + m_dash_stroker.moveTo(pts[0], pts[1]); + pts += 2; + ++types; + break; + case QPainterPath::LineToElement: + m_dash_stroker.lineTo(pts[0], pts[1]); + pts += 2; + ++types; + break; + case QPainterPath::CurveToElement: { + QBezier b = QBezier::fromPoints(*(((const QPointF *) pts) - 1), + *(((const QPointF *) pts)), + *(((const QPointF *) pts) + 1), + *(((const QPointF *) pts) + 2)); + QRectF bounds = b.bounds(); + int threshold = qMin<float>(64, qMax(bounds.width(), bounds.height()) * curvyness); + if (threshold < 4) + threshold = 4; + qreal threshold_minus_1 = threshold - 1; + for (int i=0; i<threshold; ++i) { + QPointF pt = b.pointAt(i / threshold_minus_1); + m_dash_stroker.lineTo(pt.x(), pt.y()); + } + pts += 6; + types += 3; + break; } + default: break; + } + } + } + + m_dash_stroker.end(); +} + +QT_END_NAMESPACE + diff --git a/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h new file mode 100644 index 0000000000..a0117d5dba --- /dev/null +++ b/src/opengl/gl2paintengineex/qtriangulatingstroker_p.h @@ -0,0 +1,304 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef QTRIANGULATINGSTROKER_P_H +#define QTRIANGULATINGSTROKER_P_H + +#include <private/qdatabuffer_p.h> +#include <private/qvectorpath_p.h> +#include <private/qbezier_p.h> +#include <private/qnumeric_p.h> +#include <private/qmath_p.h> + +QT_BEGIN_NAMESPACE + +class QTriangulatingStroker +{ +public: + void process(const QVectorPath &path, const QPen &pen); + + inline int vertexCount() const { return m_vertices.size(); } + inline const float *vertices() const { return m_vertices.data(); } + + inline void setInvScale(qreal invScale) { m_inv_scale = invScale; } + +private: + inline void emitLineSegment(float x, float y, float nx, float ny); + inline void moveTo(const qreal *pts); + inline void lineTo(const qreal *pts); + void cubicTo(const qreal *pts); + inline void join(const qreal *pts); + inline void normalVector(float x1, float y1, float x2, float y2, float *nx, float *ny); + inline void endCap(const qreal *pts); + inline void arc(float x, float y); + void endCapOrJoinClosed(const qreal *start, const qreal *cur, bool implicitClose, bool endsAtStart); + + + QDataBuffer<float> m_vertices; + + float m_cx, m_cy; // current points + float m_nvx, m_nvy; // normal vector... + float m_width; + qreal m_miter_limit; + + int m_roundness; // Number of line segments in a round join + qreal m_sin_theta; // sin(m_roundness / 360); + qreal m_cos_theta; // cos(m_roundness / 360); + qreal m_inv_scale; + float m_curvyness_mul; + float m_curvyness_add; + + Qt::PenJoinStyle m_join_style; + Qt::PenCapStyle m_cap_style; +}; + +class QDashedStrokeProcessor +{ +public: + QDashedStrokeProcessor(); + + void process(const QVectorPath &path, const QPen &pen); + + inline void addElement(QPainterPath::ElementType type, qreal x, qreal y) { + m_points.add(x); + m_points.add(y); + m_types.add(type); + } + + inline int elementCount() const { return m_types.size(); } + inline qreal *points() const { return m_points.data(); } + inline QPainterPath::ElementType *elementTypes() const { return m_types.data(); } + + inline void setInvScale(qreal invScale) { m_inv_scale = invScale; } + +private: + QDataBuffer<qreal> m_points; + QDataBuffer<QPainterPath::ElementType> m_types; + QDashStroker m_dash_stroker; + qreal m_inv_scale; +}; + + + + + +inline void QTriangulatingStroker::normalVector(float x1, float y1, float x2, float y2, + float *nx, float *ny) +{ + float dx = x2 - x1; + float dy = y2 - y1; + + float pw; + + if (dx == 0) + pw = m_width / qAbs(dy); + else if (dy == 0) + pw = m_width / qAbs(dx); + else + pw = m_width / sqrt(dx*dx + dy*dy); + + *nx = -dy * pw; + *ny = dx * pw; +} + + + +inline void QTriangulatingStroker::emitLineSegment(float x, float y, float vx, float vy) +{ + m_vertices.add(x + vx); + m_vertices.add(y + vy); + m_vertices.add(x - vx); + m_vertices.add(y - vy); +} + + + +// We draw a full circle for any round join or round cap which is a +// bit of overkill... +inline void QTriangulatingStroker::arc(float x, float y) +{ + float dx = m_width; + float dy = 0; + for (int i=0; i<=m_roundness; ++i) { + float tmpx = dx * m_cos_theta - dy * m_sin_theta; + float tmpy = dx * m_sin_theta + dy * m_cos_theta; + dx = tmpx; + dy = tmpy; + emitLineSegment(x, y, dx, dy); + } +} + + + +inline void QTriangulatingStroker::endCap(const qreal *pts) +{ + switch (m_cap_style) { + case Qt::FlatCap: + break; + case Qt::SquareCap: { + float dx = m_cx - *(pts - 2); + float dy = m_cy - *(pts - 1); + + float len = m_width / sqrt(dx * dx + dy * dy); + dx = dx * len; + dy = dy * len; + + emitLineSegment(m_cx + dx, m_cy + dy, m_nvx, m_nvy); + break; } + case Qt::RoundCap: + arc(m_cx, m_cy); + break; + default: break; // to shut gcc up... + } +} + + +void QTriangulatingStroker::moveTo(const qreal *pts) +{ + m_cx = pts[0]; + m_cy = pts[1]; + + float x2 = pts[2]; + float y2 = pts[3]; + normalVector(m_cx, m_cy, x2, y2, &m_nvx, &m_nvy); + + + // To acheive jumps we insert zero-area tringles. This is done by + // adding two identical points in both the end of previous strip + // and beginning of next strip + bool invisibleJump = m_vertices.size(); + + switch (m_cap_style) { + case Qt::FlatCap: + if (invisibleJump) { + m_vertices.add(m_cx + m_nvx); + m_vertices.add(m_cy + m_nvy); + } + break; + case Qt::SquareCap: { + float dx = x2 - m_cx; + float dy = y2 - m_cy; + float len = m_width / sqrt(dx * dx + dy * dy); + dx = dx * len; + dy = dy * len; + float sx = m_cx - dx; + float sy = m_cy - dy; + if (invisibleJump) { + m_vertices.add(sx + m_nvx); + m_vertices.add(sy + m_nvy); + } + emitLineSegment(sx, sy, m_nvx, m_nvy); + break; } + case Qt::RoundCap: + if (invisibleJump) { + m_vertices.add(m_cx + m_nvx); + m_vertices.add(m_cy + m_nvy); + } + + // This emitLineSegment is not needed for the arc, but we need + // to start where we put the invisibleJump vertex, otherwise + // we'll have visible triangles between subpaths. + emitLineSegment(m_cx, m_cy, m_nvx, m_nvy); + arc(m_cx, m_cy); + break; + default: break; // ssssh gcc... + } + emitLineSegment(m_cx, m_cy, m_nvx, m_nvy); +} + + + +void QTriangulatingStroker::lineTo(const qreal *pts) +{ + emitLineSegment(pts[0], pts[1], m_nvx, m_nvy); + m_cx = pts[0]; + m_cy = pts[1]; +} + + + +void QTriangulatingStroker::join(const qreal *pts) +{ + // Creates a join to the next segment (m_cx, m_cy) -> (pts[0], pts[1]) + normalVector(m_cx, m_cy, pts[0], pts[1], &m_nvx, &m_nvy); + + switch (m_join_style) { + case Qt::BevelJoin: + break; + case Qt::MiterJoin: { + int p1 = m_vertices.size() - 6; + int p2 = m_vertices.size() - 2; + QLineF line(m_vertices.at(p1), m_vertices.at(p1+1), + m_vertices.at(p2), m_vertices.at(p2+1)); + QLineF nextLine(m_cx - m_nvx, m_cy - m_nvy, + pts[0] - m_nvx, pts[1] - m_nvy); + + QPointF isect; + if (line.intersect(nextLine, &isect) != QLineF::NoIntersection + && QLineF(line.p2(), isect).length() <= m_miter_limit) { + // The intersection point mirrored over the m_cx, m_cy point + m_vertices.add(m_cx - (isect.x() - m_cx)); + m_vertices.add(m_cy - (isect.y() - m_cy)); + + // The intersection point + m_vertices.add(isect.x()); + m_vertices.add(isect.y()); + } + // else + // Do a plain bevel join if the miter limit is exceeded or if + // the lines are parallel. This is not what the raster + // engine's stroker does, but it is both faster and similar to + // what some other graphics API's do. + + break; } + case Qt::RoundJoin: + arc(m_cx, m_cy); + break; + + default: break; // gcc warn-- + } + + emitLineSegment(m_cx, m_cy, m_nvx, m_nvy); +} + +QT_END_NAMESPACE + +#endif diff --git a/src/opengl/opengl.pro b/src/opengl/opengl.pro index d4347253d4..b2474ed136 100644 --- a/src/opengl/opengl.pro +++ b/src/opengl/opengl.pro @@ -15,14 +15,7 @@ contains(QT_CONFIG, opengl):CONFIG += opengl contains(QT_CONFIG, opengles1):CONFIG += opengles1 contains(QT_CONFIG, opengles1cl):CONFIG += opengles1cl contains(QT_CONFIG, opengles2):CONFIG += opengles2 - -contains(QT_CONFIG, opengles.*) { - for(p, QMAKE_LIBDIR_EGL) { - exists($$p):LIBS_PRIVATE += -L$$p - } - !isEmpty(QMAKE_INCDIR_EGL): INCLUDEPATH += $$QMAKE_INCDIR_EGL - !isEmpty(QMAKE_LIBS_EGL): LIBS_PRIVATE += $$QMAKE_LIBS_EGL -} +contains(QT_CONFIG, egl):CONFIG += egl HEADERS += qgl.h \ qgl_p.h \ @@ -60,7 +53,8 @@ SOURCES += qgl.cpp \ gl2paintengineex/qgl2pexvertexarray_p.h \ gl2paintengineex/qpaintengineex_opengl2_p.h \ gl2paintengineex/qglengineshadersource_p.h \ - gl2paintengineex/qglcustomshaderstage_p.h + gl2paintengineex/qglcustomshaderstage_p.h \ + gl2paintengineex/qtriangulatingstroker_p.h SOURCES += qglshaderprogram.cpp \ qglpixmapfilter.cpp \ @@ -72,7 +66,8 @@ SOURCES += qgl.cpp \ gl2paintengineex/qglengineshadermanager.cpp \ gl2paintengineex/qgl2pexvertexarray.cpp \ gl2paintengineex/qpaintengineex_opengl2.cpp \ - gl2paintengineex/qglcustomshaderstage.cpp + gl2paintengineex/qglcustomshaderstage.cpp \ + gl2paintengineex/qtriangulatingstroker.cpp } @@ -80,9 +75,13 @@ x11 { contains(QT_CONFIG, opengles1)|contains(QT_CONFIG, opengles1cl)|contains(QT_CONFIG, opengles2) { SOURCES += qgl_x11egl.cpp \ qglpixelbuffer_egl.cpp \ - qgl_egl.cpp + qgl_egl.cpp \ + qpixmapdata_x11gl_egl.cpp \ + qwindowsurface_x11gl.cpp - HEADERS += qgl_egl_p.h + HEADERS += qgl_egl_p.h \ + qpixmapdata_x11gl_p.h \ + qwindowsurface_x11gl_p.h } else { SOURCES += qgl_x11.cpp \ @@ -97,7 +96,7 @@ x11 { LIBS_PRIVATE += -lfreetype } else { ### Note: how does this compile with a non-system freetype? - # This probably doesn't compile + # This probably does not compile } } else { DEFINES *= QT_NO_FREETYPE @@ -126,14 +125,12 @@ wince*: { embedded { SOURCES += qgl_qws.cpp \ - qglpaintdevice_qws.cpp \ qglpixelbuffer_egl.cpp \ qglscreen_qws.cpp \ qglwindowsurface_qws.cpp \ qgl_egl.cpp - HEADERS += qglpaintdevice_qws_p.h \ - qglscreen_qws.h \ + HEADERS += qglscreen_qws.h \ qglwindowsurface_qws_p.h \ qgl_egl_p.h @@ -145,19 +142,3 @@ embedded { } INCLUDEPATH += ../3rdparty/harfbuzz/src - -wince*: { - contains(QT_CONFIG,opengles1) { - QMAKE_LIBS += "libGLES_CM.lib" - } - contains(QT_CONFIG,opengles1cl) { - QMAKE_LIBS += "libGLES_CL.lib" - } - contains(QT_CONFIG,opengles2) { - QMAKE_LIBS += "libGLESv2.lib" - } - -} else { - LIBS_PRIVATE += $$QMAKE_LIBS_OPENGL - LIBS += $$QMAKE_LFLAGS_OPENGL -} diff --git a/src/opengl/qgl.cpp b/src/opengl/qgl.cpp index 8aef8b48f5..d5ca218af1 100644 --- a/src/opengl/qgl.cpp +++ b/src/opengl/qgl.cpp @@ -76,7 +76,6 @@ #endif #ifdef Q_WS_QWS -#include <private/qglpaintdevice_qws_p.h> #include <private/qglwindowsurface_qws_p.h> #endif @@ -152,22 +151,6 @@ class QGLEngineSelector public: QGLEngineSelector() : engineType(QPaintEngine::MaxUser) { -#ifdef Q_WS_MAC - // The ATI X1600 driver for Mac OS X does not support return - // values from functions in GLSL. Since working around this in - // the GL2 engine would require a big, ugly rewrite, we're - // falling back to the GL 1 engine.. - QGLWidget *tmp = 0; - if (!QGLContext::currentContext()) { - tmp = new QGLWidget(); - tmp->makeCurrent(); - } - if (strstr((char *) glGetString(GL_RENDERER), "X1600")) - setPreferredPaintEngine(QPaintEngine::OpenGL); - if (tmp) - delete tmp; -#endif - } void setPreferredPaintEngine(QPaintEngine::Type type) { @@ -176,14 +159,38 @@ public: } QPaintEngine::Type preferredPaintEngine() { +#ifdef Q_WS_MAC + // The ATI X1600 driver for Mac OS X does not support return + // values from functions in GLSL. Since working around this in + // the GL2 engine would require a big, ugly rewrite, we're + // falling back to the GL 1 engine.. + static bool mac_x1600_check_done = false; + if (!mac_x1600_check_done) { + QGLWidget *tmp = 0; + if (!QGLContext::currentContext()) { + tmp = new QGLWidget(); + tmp->makeCurrent(); + } + if (strstr((char *) glGetString(GL_RENDERER), "X1600")) + engineType = QPaintEngine::OpenGL; + if (tmp) + delete tmp; + mac_x1600_check_done = true; + } +#endif if (engineType == QPaintEngine::MaxUser) { // No user-set engine - use the defaults #if defined(QT_OPENGL_ES_2) engineType = QPaintEngine::OpenGL2; #else // We can't do this in the constructor for this object because it - // needs to be called *before* the QApplication constructor + // needs to be called *before* the QApplication constructor. + // Also check for the FragmentProgram extension in conjunction with + // the 2.0 version flag, to cover the case where we export the display + // from an old GL 1.1 server to a GL 2.x client. In that case we can't + // use GL 2.0. if ((QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0) + && (QGLExtensions::glExtensions & QGLExtensions::FragmentProgram) && qgetenv("QT_GL_USE_OPENGL1ENGINE").isEmpty()) engineType = QPaintEngine::OpenGL2; else @@ -1585,7 +1592,10 @@ QGLTextureCache::QGLTextureCache() Q_ASSERT(qt_gl_texture_cache == 0); qt_gl_texture_cache = this; - QImagePixmapCleanupHooks::instance()->addPixmapHook(pixmapCleanupHook); + QImagePixmapCleanupHooks::instance()->addPixmapModificationHook(cleanupTextures); +#ifdef Q_WS_X11 + QImagePixmapCleanupHooks::instance()->addPixmapDestructionHook(cleanupPixmapSurfaces); +#endif QImagePixmapCleanupHooks::instance()->addImageHook(imageCleanupHook); } @@ -1593,7 +1603,10 @@ QGLTextureCache::~QGLTextureCache() { qt_gl_texture_cache = 0; - QImagePixmapCleanupHooks::instance()->removePixmapHook(pixmapCleanupHook); + QImagePixmapCleanupHooks::instance()->removePixmapModificationHook(cleanupTextures); +#ifdef Q_WS_X11 + QImagePixmapCleanupHooks::instance()->removePixmapDestructionHook(cleanupPixmapSurfaces); +#endif QImagePixmapCleanupHooks::instance()->removeImageHook(imageCleanupHook); } @@ -1661,7 +1674,7 @@ void QGLTextureCache::imageCleanupHook(qint64 cacheKey) } -void QGLTextureCache::pixmapCleanupHook(QPixmap* pixmap) +void QGLTextureCache::cleanupTextures(QPixmap* pixmap) { // ### remove when the GL texture cache becomes thread-safe if (qApp->thread() == QThread::currentThread()) { @@ -1670,14 +1683,21 @@ void QGLTextureCache::pixmapCleanupHook(QPixmap* pixmap) if (texture && texture->options & QGLContext::MemoryManagedBindOption) instance()->remove(cacheKey); } +} + #if defined(Q_WS_X11) +void QGLTextureCache::cleanupPixmapSurfaces(QPixmap* pixmap) +{ + // Remove any bound textures first: + cleanupTextures(pixmap); + QPixmapData *pd = pixmap->data_ptr().data(); if (pd->classId() == QPixmapData::X11Class) { Q_ASSERT(pd->ref == 1); // Make sure reference counting isn't broken QGLContextPrivate::destroyGlSurfaceForPixmap(pd); } -#endif } +#endif void QGLTextureCache::deleteIfEmpty() { @@ -1758,10 +1778,12 @@ Q_OPENGL_EXPORT QGLShareRegister* qgl_share_reg() /*! \enum QGLContext::BindOption + \since 4.6 + A set of options to decide how to bind a texture using bindTexture(). \value NoBindOption Don't do anything, pass the texture straight - thru. + through. \value InvertedYBindOption Specifies that the texture should be flipped over the X axis so that the texture coordinate 0,0 corresponds to @@ -1978,6 +2000,32 @@ GLuint QGLContext::bindTexture(const QString &fileName) return tx_id; } +static inline QRgb qt_gl_convertToGLFormatHelper(QRgb src_pixel, GLenum texture_format) +{ + if (texture_format == GL_BGRA) { + if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { + return ((src_pixel << 24) & 0xff000000) + | ((src_pixel >> 24) & 0x000000ff) + | ((src_pixel << 8) & 0x00ff0000) + | ((src_pixel >> 8) & 0x0000ff00); + } else { + return src_pixel; + } + } else { // GL_RGBA + if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { + return (src_pixel << 8) | ((src_pixel >> 24) & 0xff); + } else { + return ((src_pixel << 16) & 0xff0000) + | ((src_pixel >> 16) & 0xff) + | (src_pixel & 0xff00ff00); + } + } +} + +QRgb qt_gl_convertToGLFormat(QRgb src_pixel, GLenum texture_format) +{ + return qt_gl_convertToGLFormatHelper(src_pixel, texture_format); +} static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum texture_format) { @@ -2006,25 +2054,7 @@ static void convertToGLFormatHelper(QImage &dst, const QImage &img, GLenum textu const uint *src = (const quint32 *) (srcPixels - (srcy >> 16) * sbpl); int srcx = basex; for (int x=0; x<target_width; ++x) { - uint src_pixel = src[srcx >> 16]; - if (texture_format == GL_BGRA) { - if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { - dest[x] = ((src_pixel << 24) & 0xff000000) - | ((src_pixel >> 24) & 0x000000ff) - | ((src_pixel << 8) & 0x00ff0000) - | ((src_pixel >> 8) & 0x0000ff00); - } else { - dest[x] = src_pixel; - } - } else { // GL_RGBA - if (QSysInfo::ByteOrder == QSysInfo::BigEndian) { - dest[x] = (src_pixel << 8) | ((src_pixel >> 24) & 0xff); - } else { - dest[x] = ((src_pixel << 16) & 0xff0000) - | ((src_pixel >> 16) & 0xff) - | (src_pixel & 0xff00ff00); - } - } + dest[x] = qt_gl_convertToGLFormatHelper(src[srcx >> 16], texture_format); srcx += ix; } dest = (quint32 *)(((uchar *) dest) + dbpl); @@ -2114,7 +2144,7 @@ QGLTexture *QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G Q_ASSERT(texture); if (texture->id > 0) - const_cast<QImage &>(image).data_ptr()->is_cached = true; + QImagePixmapCleanupHooks::enableCleanupHooks(image); return texture; } @@ -2133,6 +2163,11 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G time.start(); #endif +#ifndef QT_NO_DEBUG + // Reset the gl error stack...git + while (glGetError() != GL_NO_ERROR) ; +#endif + // Scale the pixmap if needed. GL textures needs to have the // dimensions 2^n+2(border) x 2^m+2(border), unless we're using GL // 2.0 or use the GL_TEXTURE_RECTANGLE texture target @@ -2140,8 +2175,8 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G int tx_h = qt_next_power_of_two(image.height()); QImage img = image; - if (( !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_2_0) && - !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0) ) + if (!(QGLExtensions::glExtensions & QGLExtensions::NPOTTextures) + && !(QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_ES_Version_2_0) && (target == GL_TEXTURE_2D && (tx_w != image.width() || tx_h != image.height()))) { img = img.scaled(tx_w, tx_h); @@ -2162,9 +2197,9 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G bool genMipmap = false; #endif if (glFormat.directRendering() - && QGLExtensions::glExtensions & QGLExtensions::GenerateMipmap + && (QGLExtensions::glExtensions & QGLExtensions::GenerateMipmap) && target == GL_TEXTURE_2D - && options & QGLContext::MipmapBindOption) + && (options & QGLContext::MipmapBindOption)) { #ifdef QGL_BIND_TEXTURE_DEBUG printf(" - generating mipmaps (%d ms)\n", time.elapsed()); @@ -2190,7 +2225,7 @@ QGLTexture* QGLContextPrivate::bindTexture(const QImage &image, GLenum target, G bool premul = options & QGLContext::PremultipliedAlphaBindOption; GLenum externalFormat; GLuint pixel_type; - if (QGLFormat::openGLVersionFlags() & QGLFormat::OpenGL_Version_1_2) { + if (QGLExtensions::glExtensions & QGLExtensions::BGRATextureFormat) { externalFormat = GL_BGRA; pixel_type = GL_UNSIGNED_INT_8_8_8_8_REV; } else { @@ -2352,7 +2387,7 @@ QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, #if defined(Q_WS_X11) // Try to use texture_from_pixmap - if (pd->classId() == QPixmapData::X11Class) { + if (pd->classId() == QPixmapData::X11Class && pd->pixelType() == QPixmapData::PixmapType) { texture = bindTextureFromNativePixmap(pd, key, options); if (texture) { texture->options |= QGLContext::MemoryManagedBindOption; @@ -2368,7 +2403,7 @@ QGLTexture *QGLContextPrivate::bindTexture(const QPixmap &pixmap, GLenum target, Q_ASSERT(texture); if (texture->id > 0) - const_cast<QPixmap &>(pixmap).data_ptr()->is_cached = true; + QImagePixmapCleanupHooks::enableCleanupHooks(pixmap); return texture; } @@ -2417,6 +2452,9 @@ int QGLContextPrivate::maxTextureSize() */ GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format) { + if (image.isNull()) + return 0; + Q_D(QGLContext); QGLTexture *texture = d->bindTexture(image, target, format, false, DefaultBindOption); return texture->id; @@ -2449,6 +2487,9 @@ GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format) */ GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format, BindOptions options) { + if (image.isNull()) + return 0; + Q_D(QGLContext); QGLTexture *texture = d->bindTexture(image, target, format, false, options); return texture->id; @@ -2458,6 +2499,9 @@ GLuint QGLContext::bindTexture(const QImage &image, GLenum target, GLint format, /*! \internal */ GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format) { + if (image.isNull()) + return 0; + Q_D(QGLContext); QGLTexture *texture = d->bindTexture(image, GLenum(target), GLint(format), false, DefaultBindOption); return texture->id; @@ -2467,6 +2511,9 @@ GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMa GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format, BindOptions options) { + if (image.isNull()) + return 0; + Q_D(QGLContext); QGLTexture *texture = d->bindTexture(image, GLenum(target), GLint(format), false, options); return texture->id; @@ -2479,6 +2526,9 @@ GLuint QGLContext::bindTexture(const QImage &image, QMacCompatGLenum target, QMa */ GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format) { + if (pixmap.isNull()) + return 0; + Q_D(QGLContext); QGLTexture *texture = d->bindTexture(pixmap, target, format, DefaultBindOption); return texture->id; @@ -2493,6 +2543,9 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint forma */ GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint format, BindOptions options) { + if (pixmap.isNull()) + return 0; + Q_D(QGLContext); QGLTexture *texture = d->bindTexture(pixmap, target, format, options); return texture->id; @@ -2502,6 +2555,9 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, GLenum target, GLint forma /*! \internal */ GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, QMacCompatGLint format) { + if (pixmap.isNull()) + return 0; + Q_D(QGLContext); QGLTexture *texture = d->bindTexture(pixmap, GLenum(target), GLint(format), DefaultBindOption); return texture->id; @@ -2510,6 +2566,9 @@ GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, Q GLuint QGLContext::bindTexture(const QPixmap &pixmap, QMacCompatGLenum target, QMacCompatGLint format, BindOptions options) { + if (pixmap.isNull()) + return 0; + Q_D(QGLContext); QGLTexture *texture = d->bindTexture(pixmap, GLenum(target), GLint(format), options); return texture->id; @@ -2976,7 +3035,7 @@ void QGLContext::setValid(bool valid) bool QGLContext::isSharing() const { Q_D(const QGLContext); - return d->sharing; + return d->group->isSharing(); } QGLFormat QGLContext::format() const @@ -4024,7 +4083,7 @@ QImage QGLWidget::grabFrameBuffer(bool withAlpha) glReadPixels(0, 0, w, h, GL_COLOR_INDEX, GL_UNSIGNED_BYTE, res.bits()); const QVector<QColor> pal = QColormap::instance().colormap(); if (pal.size()) { - res.setNumColors(pal.size()); + res.setColorCount(pal.size()); for (int i = 0; i < pal.size(); i++) res.setColor(i, pal.at(i).rgb()); } @@ -4567,6 +4626,9 @@ bool QGLWidget::autoBufferSwap() const */ GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format) { + if (image.isNull()) + return 0; + Q_D(QGLWidget); return d->glcx->bindTexture(image, target, format, QGLContext::DefaultBindOption); } @@ -4580,6 +4642,9 @@ GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format) */ GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format, QGLContext::BindOptions options) { + if (image.isNull()) + return 0; + Q_D(QGLWidget); return d->glcx->bindTexture(image, target, format, options); } @@ -4589,6 +4654,9 @@ GLuint QGLWidget::bindTexture(const QImage &image, GLenum target, GLint format, /*! \internal */ GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format) { + if (image.isNull()) + return 0; + Q_D(QGLWidget); return d->glcx->bindTexture(image, GLenum(target), GLint(format), QGLContext::DefaultBindOption); } @@ -4596,6 +4664,9 @@ GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMac GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMacCompatGLint format, QGLContext::BindOptions options) { + if (image.isNull()) + return 0; + Q_D(QGLWidget); return d->glcx->bindTexture(image, GLenum(target), GLint(format), options); } @@ -4609,6 +4680,9 @@ GLuint QGLWidget::bindTexture(const QImage &image, QMacCompatGLenum target, QMac */ GLuint QGLWidget::bindTexture(const QPixmap &pixmap, GLenum target, GLint format) { + if (pixmap.isNull()) + return 0; + Q_D(QGLWidget); return d->glcx->bindTexture(pixmap, target, format, QGLContext::DefaultBindOption); } @@ -4735,16 +4809,19 @@ Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_2_engine) Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_engine) #endif -#ifdef Q_WS_QWS Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine() { -#if !defined(QT_OPENGL_ES_2) +#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL) return qt_gl_engine(); +#elif defined(QT_OPENGL_ES_2) + return qt_gl_2_engine(); #else - return 0; // XXX + if (qt_gl_preferGL2Engine()) + return qt_gl_2_engine(); + else + return qt_gl_engine(); #endif } -#endif /*! \internal @@ -4754,16 +4831,7 @@ Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine() */ QPaintEngine *QGLWidget::paintEngine() const { -#if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL) - return qt_gl_engine(); -#elif defined(QT_OPENGL_ES_2) - return qt_gl_2_engine(); -#else - if (qt_gl_preferGL2Engine()) - return qt_gl_2_engine(); - else - return qt_gl_engine(); -#endif + return qt_qgl_paint_engine(); } #ifdef QT3_SUPPORT @@ -4823,54 +4891,59 @@ QGLWidget::QGLWidget(QGLContext *context, QWidget *parent, void QGLExtensions::init_extensions() { - QString extensions = QLatin1String(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS))); - if (extensions.contains(QLatin1String("texture_rectangle"))) + QList<QByteArray> extensions = QByteArray(reinterpret_cast<const char *>(glGetString(GL_EXTENSIONS))).split(' '); + if (extensions.contains("GL_ARB_texture_rectangle")) glExtensions |= TextureRectangle; - if (extensions.contains(QLatin1String("multisample"))) + if (extensions.contains("GL_ARB_multisample")) glExtensions |= SampleBuffers; - if (extensions.contains(QLatin1String("generate_mipmap"))) + if (extensions.contains("GL_SGIS_generate_mipmap")) glExtensions |= GenerateMipmap; - if (extensions.contains(QLatin1String("texture_compression_s3tc"))) + if (extensions.contains("GL_EXT_texture_compression_s3tc")) glExtensions |= TextureCompression; - if (extensions.contains(QLatin1String("ARB_fragment_program"))) + if (extensions.contains("GL_ARB_fragment_program")) glExtensions |= FragmentProgram; - if (extensions.contains(QLatin1String("mirrored_repeat"))) + if (extensions.contains("GL_ARB_texture_mirrored_repeat")) glExtensions |= MirroredRepeat; - if (extensions.contains(QLatin1String("EXT_framebuffer_object"))) + if (extensions.contains("GL_EXT_framebuffer_object")) glExtensions |= FramebufferObject; - if (extensions.contains(QLatin1String("EXT_stencil_two_side"))) + if (extensions.contains("GL_EXT_stencil_two_side")) glExtensions |= StencilTwoSide; - if (extensions.contains(QLatin1String("EXT_stencil_wrap"))) + if (extensions.contains("GL_EXT_stencil_wrap")) glExtensions |= StencilWrap; - if (extensions.contains(QLatin1String("EXT_packed_depth_stencil"))) + if (extensions.contains("GL_EXT_packed_depth_stencil")) glExtensions |= PackedDepthStencil; - if (extensions.contains(QLatin1String("GL_NV_float_buffer"))) + if (extensions.contains("GL_NV_float_buffer")) glExtensions |= NVFloatBuffer; - if (extensions.contains(QLatin1String("ARB_pixel_buffer_object"))) + if (extensions.contains("GL_ARB_pixel_buffer_object")) glExtensions |= PixelBufferObject; #if defined(QT_OPENGL_ES_2) glExtensions |= FramebufferObject; glExtensions |= GenerateMipmap; #endif #if defined(QT_OPENGL_ES_1) || defined(QT_OPENGL_ES_1_CL) - if (extensions.contains(QLatin1String("OES_framebuffer_object"))) + if (extensions.contains("GL_OES_framebuffer_object")) glExtensions |= FramebufferObject; #endif #if defined(QT_OPENGL_ES) - if (extensions.contains(QLatin1String("OES_packed_depth_stencil"))) + if (extensions.contains("GL_OES_packed_depth_stencil")) glExtensions |= PackedDepthStencil; #endif - if (extensions.contains(QLatin1String("ARB_framebuffer_object"))) { + if (extensions.contains("GL_ARB_framebuffer_object")) { // ARB_framebuffer_object also includes EXT_framebuffer_blit. glExtensions |= FramebufferObject; glExtensions |= FramebufferBlit; } - if (extensions.contains(QLatin1String("EXT_framebuffer_blit"))) + + if (extensions.contains("GL_EXT_framebuffer_blit")) glExtensions |= FramebufferBlit; - if (extensions.contains(QLatin1String("GL_ARB_texture_non_power_of_two"))) + if (extensions.contains("GL_ARB_texture_non_power_of_two")) glExtensions |= NPOTTextures; + if (extensions.contains("GL_EXT_bgra")) + glExtensions |= BGRATextureFormat; + + QGLContext cx(QGLFormat::defaultFormat()); if (glExtensions & TextureCompression) { qt_glCompressedTexImage2DARB = (pfn_glCompressedTexImage2DARB) cx.getProcAddress(QLatin1String("glCompressedTexImage2DARB")); diff --git a/src/opengl/qgl.h b/src/opengl/qgl.h index b1c1317c99..079953f319 100644 --- a/src/opengl/qgl.h +++ b/src/opengl/qgl.h @@ -399,6 +399,7 @@ private: friend class QGLTextureGlyphCache; friend class QGLShareRegister; friend class QGLSharedResourceGuard; + friend class QGLPixmapBlurFilter; friend QGLFormat::OpenGLVersionFlags QGLFormat::openGLVersionFlags(); #ifdef Q_WS_MAC public: @@ -411,6 +412,7 @@ private: friend class QGLFramebufferObjectPrivate; friend class QGLFBOGLPaintDevice; friend class QGLPaintDevice; + friend class QX11GLPixmapData; private: Q_DISABLE_COPY(QGLContext) }; diff --git a/src/opengl/qgl_mac.mm b/src/opengl/qgl_mac.mm index 063082b3a3..4dd822d30d 100644 --- a/src/opengl/qgl_mac.mm +++ b/src/opengl/qgl_mac.mm @@ -460,6 +460,7 @@ void QGLContext::reset() if (d->cx) aglDestroyContext((AGLContext)d->cx); #else + QMacCocoaAutoReleasePool pool; [static_cast<NSOpenGLContext *>(d->cx) release]; #endif d->cx = 0; diff --git a/src/opengl/qgl_p.h b/src/opengl/qgl_p.h index 8d4f67305d..8e472e5cc2 100644 --- a/src/opengl/qgl_p.h +++ b/src/opengl/qgl_p.h @@ -233,6 +233,7 @@ public: QGLExtensionFuncs &extensionFuncs() {return m_extensionFuncs;} const QGLContext *context() const {return m_context;} + bool isSharing() const { return m_shares.size() >= 2; } void addGuard(QGLSharedResourceGuard *guard); void removeGuard(QGLSharedResourceGuard *guard); @@ -374,7 +375,8 @@ public: NVFloatBuffer = 0x00000400, PixelBufferObject = 0x00000800, FramebufferBlit = 0x00001000, - NPOTTextures = 0x00002000 + NPOTTextures = 0x00002000, + BGRATextureFormat = 0x00004000 }; Q_DECLARE_FLAGS(Extensions, Extension) @@ -498,16 +500,18 @@ public: static QGLTextureCache *instance(); static void deleteIfEmpty(); static void imageCleanupHook(qint64 cacheKey); - static void pixmapCleanupHook(QPixmap* pixmap); + static void cleanupTextures(QPixmap* pixmap); +#ifdef Q_WS_X11 + // X11 needs to catch pixmap data destruction to delete EGL/GLX pixmap surfaces + static void cleanupPixmapSurfaces(QPixmap* pixmap); +#endif private: QCache<qint64, QGLTexture> m_cache; }; -#ifdef Q_WS_QWS -extern QPaintEngine* qt_qgl_paint_engine(); -#endif +extern Q_OPENGL_EXPORT QPaintEngine* qt_qgl_paint_engine(); bool qt_gl_preferGL2Engine(); diff --git a/src/opengl/qgl_qws.cpp b/src/opengl/qgl_qws.cpp index bb23acef7d..a189c20fed 100644 --- a/src/opengl/qgl_qws.cpp +++ b/src/opengl/qgl_qws.cpp @@ -73,7 +73,8 @@ static QGLScreen *glScreenForDevice(QPaintDevice *device) screenNumber = 0; screen = screen->subScreens()[screenNumber]; } - while (screen->classId() == QScreen::ProxyClass) { + while (screen->classId() == QScreen::ProxyClass || + screen->classId() == QScreen::TransformedClass) { screen = static_cast<QProxyScreen *>(screen)->screen(); } if (screen->classId() == QScreen::GLClass) @@ -205,6 +206,9 @@ bool QGLContext::chooseContext(const QGLContext* shareContext) d->eglContext = 0; return false; } + d->sharing = d->eglContext->isSharing(); + if (d->sharing && shareContext) + const_cast<QGLContext *>(shareContext)->d_func()->sharing = true; #if defined(EGL_VERSION_1_1) if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget) diff --git a/src/opengl/qgl_wince.cpp b/src/opengl/qgl_wince.cpp index 53b9e277f3..2553110102 100644 --- a/src/opengl/qgl_wince.cpp +++ b/src/opengl/qgl_wince.cpp @@ -54,9 +54,9 @@ #include <windows.h> -#include "qegl_p.h" -#include "qgl_egl_p.h" -#include "qgl_cl_p.h" +#include <private/qegl_p.h> +#include <private/qgl_egl_p.h> +#include <private/qgl_cl_p.h> QT_BEGIN_NAMESPACE @@ -166,6 +166,9 @@ bool QGLContext::chooseContext(const QGLContext* shareContext) d->eglContext = 0; return false; } + d->sharing = d->eglContext->isSharing(); + if (d->sharing && shareContext) + const_cast<QGLContext *>(shareContext)->d_func()->sharing = true; #if defined(EGL_VERSION_1_1) if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget) diff --git a/src/opengl/qgl_x11.cpp b/src/opengl/qgl_x11.cpp index 86e593d766..a037282f4f 100644 --- a/src/opengl/qgl_x11.cpp +++ b/src/opengl/qgl_x11.cpp @@ -53,6 +53,7 @@ #include <private/qfontengine_ft_p.h> #include <private/qt_x11_p.h> #include <private/qpixmap_x11_p.h> +#include <private/qimagepixmapcleanuphooks_p.h> #ifdef Q_OS_HPUX // for GLXPBuffer #include <private/qglpixelbuffer_p.h> @@ -342,8 +343,8 @@ void* qglx_getProcAddress(const char* procName) static bool triedResolvingGlxGetProcAddress = false; if (!triedResolvingGlxGetProcAddress) { triedResolvingGlxGetProcAddress = true; - QString glxExt = QLatin1String(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS)); - if (glxExt.contains(QLatin1String("GLX_ARB_get_proc_address"))) { + QList<QByteArray> glxExt = QByteArray(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS)).split(' '); + if (glxExt.contains("GLX_ARB_get_proc_address")) { #if defined(Q_OS_LINUX) || defined(Q_OS_BSD4) void *handle = dlopen(NULL, RTLD_LAZY); if (handle) { @@ -522,8 +523,8 @@ bool QGLContext::chooseContext(const QGLContext* shareContext) if (!d->gpm) return false; } - QString glxExt = QLatin1String(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS)); - if (glxExt.contains(QLatin1String("GLX_SGI_video_sync"))) { + QList<QByteArray> glxExt = QByteArray(glXQueryExtensionsString(xinfo->display(), xinfo->screen())).split(' '); + if (glxExt.contains("GLX_SGI_video_sync")) { if (d->glFormat.swapInterval() == -1) d->glFormat.setSwapInterval(0); } else { @@ -873,8 +874,9 @@ void QGLContext::swapBuffers() const static qt_glXWaitVideoSyncSGI glXWaitVideoSyncSGI = 0; static bool resolved = false; if (!resolved) { - QString glxExt = QLatin1String(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS)); - if (glxExt.contains(QLatin1String("GLX_SGI_video_sync"))) { + const QX11Info *xinfo = qt_x11Info(d->paintDevice); + QList<QByteArray> glxExt = QByteArray(glXQueryExtensionsString(xinfo->display(), xinfo->screen())).split(' '); + if (glxExt.contains("GLX_SGI_video_sync")) { glXGetVideoSyncSGI = (qt_glXGetVideoSyncSGI)qglx_getProcAddress("glXGetVideoSyncSGI"); glXWaitVideoSyncSGI = (qt_glXWaitVideoSyncSGI)qglx_getProcAddress("glXWaitVideoSyncSGI"); } @@ -1105,8 +1107,8 @@ void *QGLContext::getProcAddress(const QString &proc) const if (resolved && !glXGetProcAddressARB) return 0; if (!glXGetProcAddressARB) { - QString glxExt = QLatin1String(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS)); - if (glxExt.contains(QLatin1String("GLX_ARB_get_proc_address"))) { + QList<QByteArray> glxExt = QByteArray(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS)).split(' '); + if (glxExt.contains("GLX_ARB_get_proc_address")) { #if defined(Q_OS_LINUX) || defined(Q_OS_BSD4) void *handle = dlopen(NULL, RTLD_LAZY); if (handle) { @@ -1593,7 +1595,7 @@ typedef void (*qt_glXReleaseTexImageEXT)(Display*, GLXDrawable, int); static qt_glXBindTexImageEXT glXBindTexImageEXT = 0; static qt_glXReleaseTexImageEXT glXReleaseTexImageEXT = 0; -bool qt_resolveTextureFromPixmap() +static bool qt_resolveTextureFromPixmap(QPaintDevice *paintDevice) { static bool resolvedTextureFromPixmap = false; @@ -1606,9 +1608,9 @@ bool qt_resolveTextureFromPixmap() { return false; // Can't use TFP without NPOT } - - QString glxExt = QLatin1String(glXGetClientString(QX11Info::display(), GLX_EXTENSIONS)); - if (glxExt.contains(QLatin1String("GLX_EXT_texture_from_pixmap"))) { + const QX11Info *xinfo = qt_x11Info(paintDevice); + QList<QByteArray> glxExt = QByteArray(glXQueryExtensionsString(xinfo->display(), xinfo->screen())).split(' '); + if (glxExt.contains("GLX_EXT_texture_from_pixmap")) { glXBindTexImageEXT = (qt_glXBindTexImageEXT) qglx_getProcAddress("glXBindTexImageEXT"); glXReleaseTexImageEXT = (qt_glXReleaseTexImageEXT) qglx_getProcAddress("glXReleaseTexImageEXT"); } @@ -1629,7 +1631,7 @@ QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData *pmd, con Q_ASSERT(pmd->classId() == QPixmapData::X11Class); - if (!qt_resolveTextureFromPixmap()) + if (!qt_resolveTextureFromPixmap(paintDevice)) return 0; QX11PixmapData *pixmapData = static_cast<QX11PixmapData*>(pmd); @@ -1704,7 +1706,7 @@ QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData *pmd, con pixmapData->gl_surface = (Qt::HANDLE)glxPixmap; // Make sure the cleanup hook gets called so we can delete the glx pixmap - pixmapData->is_cached = true; + QImagePixmapCleanupHooks::enableCleanupHooks(pixmapData); } GLuint textureId; diff --git a/src/opengl/qgl_x11egl.cpp b/src/opengl/qgl_x11egl.cpp index 971a66073a..b51c23998c 100644 --- a/src/opengl/qgl_x11egl.cpp +++ b/src/opengl/qgl_x11egl.cpp @@ -42,6 +42,7 @@ #include "qgl.h" #include <private/qt_x11_p.h> #include <private/qpixmap_x11_p.h> +#include <private/qimagepixmapcleanuphooks_p.h> #include <private/qgl_p.h> #include <private/qpaintengine_opengl_p.h> #include "qgl_egl_p.h" @@ -114,6 +115,9 @@ bool QGLContext::chooseContext(const QGLContext* shareContext) d->eglContext = 0; return false; } + d->sharing = d->eglContext->isSharing(); + if (d->sharing && shareContext) + const_cast<QGLContext *>(shareContext)->d_func()->sharing = true; #if defined(EGL_VERSION_1_1) if (d->glFormat.swapInterval() != -1 && devType == QInternal::Widget) @@ -513,14 +517,25 @@ bool Q_OPENGL_EXPORT qt_createEGLSurfaceForPixmap(QPixmapData* pmd, bool readOnl pixmapConfig, (EGLNativePixmapType) pixmapData->handle(), pixmapAttribs.properties()); +// qDebug("qt_createEGLSurfaceForPixmap() created surface 0x%x for pixmap 0x%x", +// pixmapSurface, pixmapData->handle()); if (pixmapSurface == EGL_NO_SURFACE) { - qWarning("Failed to create a pixmap surface using config %d", (int)pixmapConfig); + qWarning() << "Failed to create a pixmap surface using config" << (int)pixmapConfig + << ":" << QEglContext::errorString(eglGetError()); return false; } + static bool doneOnce = false; + if (!doneOnce) { + // Make sure QGLTextureCache is instanciated so it can install cleanup hooks + // which cleanup the EGL surface. + QGLTextureCache::instance(); + doneOnce = true; + } + Q_ASSERT(sizeof(Qt::HANDLE) >= sizeof(EGLSurface)); // Just to make totally sure! pixmapData->gl_surface = (Qt::HANDLE)pixmapSurface; - pixmapData->is_cached = true; // Make sure the cleanup hook gets called + QImagePixmapCleanupHooks::enableCleanupHooks(pixmapData); // Make sure the cleanup hook gets called return true; } @@ -578,7 +593,6 @@ QGLTexture *QGLContextPrivate::bindTextureFromNativePixmap(QPixmapData* pd, cons GLuint textureId; glGenTextures(1, &textureId); - glEnable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, textureId); // bind the egl pixmap surface to a texture diff --git a/src/opengl/qglframebufferobject.cpp b/src/opengl/qglframebufferobject.cpp index 8fc95cf45a..d79283ee7d 100644 --- a/src/opengl/qglframebufferobject.cpp +++ b/src/opengl/qglframebufferobject.cpp @@ -331,31 +331,15 @@ void QGLFBOGLPaintDevice::setFBO(QGLFramebufferObject* f, } } -void QGLFBOGLPaintDevice::ensureActiveTarget() +QGLContext *QGLFBOGLPaintDevice::context() const { - QGLContext* ctx = const_cast<QGLContext*>(QGLContext::currentContext()); - Q_ASSERT(ctx); - const GLuint fboId = fbo->d_func()->fbo(); - if (ctx->d_func()->current_fbo != fboId) { - ctx->d_func()->current_fbo = fboId; - glBindFramebuffer(GL_FRAMEBUFFER_EXT, fboId); - } -} - -void QGLFBOGLPaintDevice::beginPaint() -{ - // We let QFBO track the previously bound FBO rather than doing it - // ourselves here. This has the advantage that begin/release & bind/end - // work as expected. - wasBound = fbo->isBound(); - if (!wasBound) - fbo->bind(); -} + QGLContext *fboContext = const_cast<QGLContext *>(fbo->d_ptr->fbo_guard.context()); + QGLContext *currentContext = const_cast<QGLContext *>(QGLContext::currentContext()); -void QGLFBOGLPaintDevice::endPaint() -{ - if (!wasBound) - fbo->release(); + if (QGLContextPrivate::contextGroup(fboContext) == QGLContextPrivate::contextGroup(currentContext)) + return currentContext; + else + return fboContext; } bool QGLFramebufferObjectPrivate::checkFramebufferStatus() const @@ -862,13 +846,6 @@ bool QGLFramebufferObject::isValid() const framebuffer to this framebuffer object. Returns true upon success, false otherwise. - Since 4.6: if another QGLFramebufferObject instance was already bound - to the current context, then its handle() will be remembered and - automatically restored when release() is called. This allows multiple - framebuffer rendering targets to be stacked up. It is important that - release() is called on the stacked framebuffer objects in the reverse - order of the calls to bind(). - \sa release() */ bool QGLFramebufferObject::bind() @@ -879,17 +856,18 @@ bool QGLFramebufferObject::bind() QGL_FUNC_CONTEXT; if (!ctx) return false; // Context no longer exists. + const QGLContext *current = QGLContext::currentContext(); +#ifdef QT_DEBUG + if (!current || + QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx)) + { + qWarning("QGLFramebufferObject::bind() called from incompatible context"); + } +#endif glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->fbo()); d->valid = d->checkFramebufferStatus(); - const QGLContext *context = QGLContext::currentContext(); - if (d->valid && context) { - Q_ASSERT(QGLContextPrivate::contextGroup(context) == QGLContextPrivate::contextGroup(ctx)); - // Save the previous setting to automatically restore in release(). - if (context->d_ptr->current_fbo != d->fbo()) { - d->previous_fbo = context->d_ptr->current_fbo; - context->d_ptr->current_fbo = d->fbo(); - } - } + if (d->valid && current) + current->d_ptr->current_fbo = d->fbo(); return d->valid; } @@ -900,30 +878,29 @@ bool QGLFramebufferObject::bind() framebuffer. Returns true upon success, false otherwise. - Since 4.6: if another QGLFramebufferObject instance was already bound - to the current context when bind() was called, then this function will - automatically re-bind it to the current context. - \sa bind() */ bool QGLFramebufferObject::release() { if (!isValid()) return false; - Q_D(QGLFramebufferObject); QGL_FUNC_CONTEXT; if (!ctx) return false; // Context no longer exists. - const QGLContext *context = QGLContext::currentContext(); - if (context) { - Q_ASSERT(QGLContextPrivate::contextGroup(context) == QGLContextPrivate::contextGroup(ctx)); - // Restore the previous setting for stacked framebuffer objects. - if (d->previous_fbo != context->d_ptr->current_fbo) { - context->d_ptr->current_fbo = d->previous_fbo; - glBindFramebuffer(GL_FRAMEBUFFER_EXT, d->previous_fbo); - } - d->previous_fbo = 0; + const QGLContext *current = QGLContext::currentContext(); + +#ifdef QT_DEBUG + if (!current || + QGLContextPrivate::contextGroup(current) != QGLContextPrivate::contextGroup(ctx)) + { + qWarning("QGLFramebufferObject::release() called from incompatible context"); + } +#endif + + if (current) { + current->d_ptr->current_fbo = 0; + glBindFramebuffer(GL_FRAMEBUFFER_EXT, 0); } return true; @@ -1189,7 +1166,8 @@ QGLFramebufferObject::Attachment QGLFramebufferObject::attachment() const bool QGLFramebufferObject::isBound() const { Q_D(const QGLFramebufferObject); - return QGLContext::currentContext()->d_ptr->current_fbo == d->fbo(); + const QGLContext *current = QGLContext::currentContext(); + return current ? current->d_ptr->current_fbo == d->fbo() : false; } /*! diff --git a/src/opengl/qglframebufferobject_p.h b/src/opengl/qglframebufferobject_p.h index 9fe80b814d..800cb683b9 100644 --- a/src/opengl/qglframebufferobject_p.h +++ b/src/opengl/qglframebufferobject_p.h @@ -109,11 +109,8 @@ class QGLFBOGLPaintDevice : public QGLPaintDevice public: virtual QPaintEngine* paintEngine() const {return fbo->paintEngine();} virtual QSize size() const {return fbo->size();} - virtual QGLContext* context() const {return const_cast<QGLContext *>(QGLContext::currentContext());} + virtual QGLContext* context() const; virtual QGLFormat format() const {return fboFormat;} - virtual void ensureActiveTarget(); - virtual void beginPaint(); - virtual void endPaint(); void setFBO(QGLFramebufferObject* f, QGLFramebufferObject::Attachment attachment); @@ -127,7 +124,8 @@ private: class QGLFramebufferObjectPrivate { public: - QGLFramebufferObjectPrivate() : fbo_guard(0), texture(0), depth_stencil_buffer(0), color_buffer(0), valid(false), previous_fbo(0), engine(0) {} + QGLFramebufferObjectPrivate() : fbo_guard(0), texture(0), depth_stencil_buffer(0) + , color_buffer(0), valid(false), engine(0) {} ~QGLFramebufferObjectPrivate() {} void init(QGLFramebufferObject *q, const QSize& sz, @@ -143,7 +141,6 @@ public: QGLFramebufferObjectFormat format; uint valid : 1; QGLFramebufferObject::Attachment fbo_attachment; - GLuint previous_fbo; mutable QPaintEngine *engine; QGLFBOGLPaintDevice glDevice; diff --git a/src/opengl/qglpaintdevice.cpp b/src/opengl/qglpaintdevice.cpp index e68a4b9792..2867de58c2 100644 --- a/src/opengl/qglpaintdevice.cpp +++ b/src/opengl/qglpaintdevice.cpp @@ -44,6 +44,9 @@ #include <private/qglpixelbuffer_p.h> #include <private/qglframebufferobject_p.h> #include <private/qwindowsurface_gl_p.h> +#ifdef Q_WS_X11 +#include <private/qpixmapdata_x11gl_p.h> +#endif #if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL) #include <private/qpixmapdata_gl_p.h> @@ -81,6 +84,7 @@ void QGLPaintDevice::beginPaint() // explicitly unbind. Otherwise the painting will go into // the previous FBO instead of to the window. m_previousFBO = ctx->d_func()->current_fbo; + if (m_previousFBO != m_thisFBO) { ctx->d_ptr->current_fbo = m_thisFBO; glBindFramebuffer(GL_FRAMEBUFFER_EXT, m_thisFBO); @@ -186,8 +190,14 @@ QGLPaintDevice* QGLPaintDevice::getDevice(QPaintDevice* pd) case QInternal::Pixmap: { #if !defined(QT_OPENGL_ES_1) && !defined(QT_OPENGL_ES_1_CL) QPixmapData* pmd = static_cast<QPixmap*>(pd)->pixmapData(); - Q_ASSERT(pmd->classId() == QPixmapData::OpenGLClass); - glpd = static_cast<QGLPixmapData*>(pmd)->glDevice(); + if (pmd->classId() == QPixmapData::OpenGLClass) + glpd = static_cast<QGLPixmapData*>(pmd)->glDevice(); +#ifdef Q_WS_X11 + else if (pmd->classId() == QPixmapData::X11Class) + glpd = static_cast<QX11GLPixmapData*>(pmd); +#endif + else + qWarning("Pixmap type not supported for GL rendering"); #else qWarning("Pixmap render targets not supported on OpenGL ES 1.x"); #endif diff --git a/src/opengl/qglpaintdevice_p.h b/src/opengl/qglpaintdevice_p.h index 1e7ba8dd4a..63ba5da45d 100644 --- a/src/opengl/qglpaintdevice_p.h +++ b/src/opengl/qglpaintdevice_p.h @@ -60,7 +60,7 @@ QT_BEGIN_NAMESPACE -class QGLPaintDevice : public QPaintDevice +class Q_OPENGL_EXPORT QGLPaintDevice : public QPaintDevice { public: QGLPaintDevice(); diff --git a/src/opengl/qglpixelbuffer_egl.cpp b/src/opengl/qglpixelbuffer_egl.cpp index 744fbd483d..de08655b30 100644 --- a/src/opengl/qglpixelbuffer_egl.cpp +++ b/src/opengl/qglpixelbuffer_egl.cpp @@ -72,37 +72,53 @@ bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidge return false; } + // Find the shared context. + QEglContext *shareContext = 0; + if (shareWidget && shareWidget->d_func()->glcx) + shareContext = shareWidget->d_func()->glcx->d_func()->eglContext; + // Choose an appropriate configuration. We use the best format // we can find, even if it is greater than the requested format. // We try for a pbuffer that is capable of texture rendering if possible. - QEglProperties configProps; - qt_egl_set_format(configProps, QInternal::Pbuffer, f); - configProps.setRenderableType(ctx->api()); - bool ok = false; + textureFormat = EGL_NONE; + if (shareContext) { + // Use the same configuration as the widget we are sharing with. + ctx->setConfig(shareContext->config()); +#if QGL_RENDER_TEXTURE + EGLint value = EGL_FALSE; + if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGBA, &value) && value) + textureFormat = EGL_TEXTURE_RGBA; + else if (ctx->configAttrib(EGL_BIND_TO_TEXTURE_RGB, &value) && value) + textureFormat = EGL_TEXTURE_RGB; +#endif + } else { + QEglProperties configProps; + qt_egl_set_format(configProps, QInternal::Pbuffer, f); + configProps.setRenderableType(ctx->api()); + bool ok = false; #if QGL_RENDER_TEXTURE - textureFormat = EGL_TEXTURE_RGBA; - configProps.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE); - ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat); - if (!ok) { - // Try again with RGB texture rendering. - textureFormat = EGL_TEXTURE_RGB; - configProps.removeValue(EGL_BIND_TO_TEXTURE_RGBA); - configProps.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE); + textureFormat = EGL_TEXTURE_RGBA; + configProps.setValue(EGL_BIND_TO_TEXTURE_RGBA, EGL_TRUE); ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat); if (!ok) { - // One last try for a pbuffer with no texture rendering. - configProps.removeValue(EGL_BIND_TO_TEXTURE_RGB); - textureFormat = EGL_NONE; + // Try again with RGB texture rendering. + textureFormat = EGL_TEXTURE_RGB; + configProps.removeValue(EGL_BIND_TO_TEXTURE_RGBA); + configProps.setValue(EGL_BIND_TO_TEXTURE_RGB, EGL_TRUE); + ok = ctx->chooseConfig(configProps, QEgl::BestPixelFormat); + if (!ok) { + // One last try for a pbuffer with no texture rendering. + configProps.removeValue(EGL_BIND_TO_TEXTURE_RGB); + textureFormat = EGL_NONE; + } } - } -#else - textureFormat = EGL_NONE; #endif - if (!ok) { - if (!ctx->chooseConfig(configProps, QEgl::BestPixelFormat)) { - delete ctx; - ctx = 0; - return false; + if (!ok) { + if (!ctx->chooseConfig(configProps, QEgl::BestPixelFormat)) { + delete ctx; + ctx = 0; + return false; + } } } @@ -137,9 +153,6 @@ bool QGLPixelBufferPrivate::init(const QSize &size, const QGLFormat &f, QGLWidge } // Create a new context for the configuration. - QEglContext *shareContext = 0; - if (shareWidget && shareWidget->d_func()->glcx) - shareContext = shareWidget->d_func()->glcx->d_func()->eglContext; if (!ctx->createContext(shareContext)) { delete ctx; ctx = 0; diff --git a/src/opengl/qglpixmapfilter.cpp b/src/opengl/qglpixmapfilter.cpp index 060336975a..c478630554 100644 --- a/src/opengl/qglpixmapfilter.cpp +++ b/src/opengl/qglpixmapfilter.cpp @@ -43,6 +43,8 @@ #include "private/qpixmapdata_gl_p.h" #include "private/qpaintengineex_opengl2_p.h" #include "private/qglengineshadermanager_p.h" +#include "private/qpixmapdata_p.h" +#include "private/qimagepixmapcleanuphooks_p.h" #include "qglpixmapfilter_p.h" #include "qgraphicssystem_gl_p.h" #include "qpaintengine_opengl_p.h" @@ -54,7 +56,7 @@ #include "private/qapplication_p.h" #include "private/qmath_p.h" - +#include "qmath.h" QT_BEGIN_NAMESPACE @@ -100,11 +102,11 @@ private: class QGLPixmapBlurFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapBlurFilter> { public: - QGLPixmapBlurFilter(Qt::RenderHint hint); + QGLPixmapBlurFilter(QGraphicsBlurEffect::BlurHints hints); void setUniforms(QGLShaderProgram *program); - static QByteArray generateGaussianShader(int radius, bool dropShadow = false); + static QByteArray generateGaussianShader(int radius, bool singlePass = false, bool dropShadow = false); protected: bool processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const; @@ -113,16 +115,21 @@ private: mutable QSize m_textureSize; mutable bool m_horizontalBlur; + mutable bool m_singlePass; + mutable bool m_animatedBlur; + + mutable qreal m_t; + mutable QSize m_targetSize; mutable bool m_haveCached; mutable int m_cachedRadius; - mutable Qt::RenderHint m_hint; + mutable QGraphicsBlurEffect::BlurHints m_hints; }; class QGLPixmapDropShadowFilter : public QGLCustomShaderStage, public QGLPixmapFilter<QPixmapDropShadowFilter> { public: - QGLPixmapDropShadowFilter(Qt::RenderHint hint); + QGLPixmapDropShadowFilter(QGraphicsBlurEffect::BlurHints hints); void setUniforms(QGLShaderProgram *program); @@ -132,10 +139,11 @@ protected: private: mutable QSize m_textureSize; mutable bool m_horizontalBlur; + mutable bool m_singlePass; mutable bool m_haveCached; mutable int m_cachedRadius; - mutable Qt::RenderHint m_hint; + mutable QGraphicsBlurEffect::BlurHints m_hints; }; extern QGLWidget *qt_gl_share_widget(); @@ -151,25 +159,30 @@ QPixmapFilter *QGL2PaintEngineEx::pixmapFilter(int type, const QPixmapFilter *pr case QPixmapFilter::BlurFilter: { const QPixmapBlurFilter *proto = static_cast<const QPixmapBlurFilter *>(prototype); - if (proto->blurHint() == Qt::PerformanceHint || proto->radius() <= 5) { - if (!d->fastBlurFilter) - d->fastBlurFilter.reset(new QGLPixmapBlurFilter(Qt::PerformanceHint)); - return d->fastBlurFilter.data(); + if (proto->blurHints() & QGraphicsBlurEffect::AnimationHint) { + if (!d->animationBlurFilter) + d->animationBlurFilter.reset(new QGLPixmapBlurFilter(proto->blurHints())); + return d->animationBlurFilter.data(); + } + if ((proto->blurHints() & QGraphicsBlurEffect::QualityHint) && proto->radius() > 5) { + if (!d->blurFilter) + d->blurFilter.reset(new QGLPixmapBlurFilter(QGraphicsBlurEffect::QualityHint)); + return d->blurFilter.data(); } - if (!d->blurFilter) - d->blurFilter.reset(new QGLPixmapBlurFilter(Qt::QualityHint)); - return d->blurFilter.data(); + if (!d->fastBlurFilter) + d->fastBlurFilter.reset(new QGLPixmapBlurFilter(QGraphicsBlurEffect::PerformanceHint)); + return d->fastBlurFilter.data(); } case QPixmapFilter::DropShadowFilter: { const QPixmapDropShadowFilter *proto = static_cast<const QPixmapDropShadowFilter *>(prototype); if (proto->blurRadius() <= 5) { if (!d->fastDropShadowFilter) - d->fastDropShadowFilter.reset(new QGLPixmapDropShadowFilter(Qt::PerformanceHint)); + d->fastDropShadowFilter.reset(new QGLPixmapDropShadowFilter(QGraphicsBlurEffect::PerformanceHint)); return d->fastDropShadowFilter.data(); } if (!d->dropShadowFilter) - d->dropShadowFilter.reset(new QGLPixmapDropShadowFilter(Qt::QualityHint)); + d->dropShadowFilter.reset(new QGLPixmapDropShadowFilter(QGraphicsBlurEffect::QualityHint)); return d->dropShadowFilter.data(); } @@ -298,123 +311,470 @@ bool QGLPixmapConvolutionFilter::processGL(QPainter *painter, const QPointF &pos return true; } -static const char *qt_gl_blur_filter_fast = - "const int samples = 9;" - "uniform mediump vec2 delta;" - "lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords) {" - " mediump vec4 color = vec4(0.0, 0.0, 0.0, 0.0);" - " mediump float offset = (float(samples) - 1.0) / 2.0;" - " for (int i = 0; i < samples; i++) {" - " mediump vec2 coord = srcCoords + delta * (offset - float(i)) / offset;" - " color += texture2D(src, coord);" - " }" - " return color * (1.0 / float(samples));" - "}"; - -static const char *qt_gl_drop_shadow_filter_fast = - "const int samples = 9;" - "uniform mediump vec2 delta;" - "uniform mediump vec4 shadowColor;" - "lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords) {" - " mediump vec4 color = vec4(0.0, 0.0, 0.0, 0.0);" - " mediump float offset = (float(samples) - 1.0) / 2.0;" - " for (int i = 0; i < samples; i++) {" - " mediump vec2 coord = srcCoords + delta * (offset - float(i)) / offset;" - " color += texture2D(src, coord).a * shadowColor;" - " }" - " return color * (1.0 / float(samples));" - "}"; - -QGLPixmapBlurFilter::QGLPixmapBlurFilter(Qt::RenderHint hint) - : m_haveCached(false) - , m_cachedRadius(5) - , m_hint(hint) +static const char *qt_gl_texture_sampling_helper = + "lowp float texture2DAlpha(lowp sampler2D src, highp vec2 srcCoords) {\n" + " return texture2D(src, srcCoords).a;\n" + "}\n"; + +QGLPixmapBlurFilter::QGLPixmapBlurFilter(QGraphicsBlurEffect::BlurHints hints) + : m_animatedBlur(false) + , m_haveCached(false) + , m_cachedRadius(0) + , m_hints(hints) { - if (hint == Qt::PerformanceHint) { - QGLPixmapBlurFilter *filter = const_cast<QGLPixmapBlurFilter *>(this); - filter->setSource(qt_gl_blur_filter_fast); - m_haveCached = true; +} + +// should be even numbers as they will be divided by two +static const int qCachedBlurLevels[] = { 6, 14, 30 }; +static const int qNumCachedBlurTextures = sizeof(qCachedBlurLevels) / sizeof(*qCachedBlurLevels); +static const int qMaxCachedBlurLevel = qCachedBlurLevels[qNumCachedBlurTextures - 1]; + +static qreal qLogBlurLevel(int level) +{ + static bool initialized = false; + static qreal logBlurLevelCache[qNumCachedBlurTextures]; + if (!initialized) { + for (int i = 0; i < qNumCachedBlurTextures; ++i) + logBlurLevelCache[i] = qLn(qCachedBlurLevels[i]); + initialized = true; } + return logBlurLevelCache[level]; } -bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &) const +class QGLBlurTextureInfo { - QGLPixmapBlurFilter *filter = const_cast<QGLPixmapBlurFilter *>(this); +public: + QGLBlurTextureInfo(QSize size, GLuint textureIds[]) + : m_size(size) + { + for (int i = 0; i < qNumCachedBlurTextures; ++i) + m_textureIds[i] = textureIds[i]; + } - int radius = this->radius(); - if (!m_haveCached || (m_hint == Qt::QualityHint && radius != m_cachedRadius)) { - // Only regenerate the shader from source if parameters have changed. - m_haveCached = true; - m_cachedRadius = radius; - filter->setSource(generateGaussianShader(radius)); + ~QGLBlurTextureInfo() + { + glDeleteTextures(qNumCachedBlurTextures, m_textureIds); } - QGLFramebufferObjectFormat format; - format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB)); - QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(src.size(), format); + QSize size() const { return m_size; } + GLuint textureId(int i) const { return m_textureIds[i]; } + +private: + GLuint m_textureIds[qNumCachedBlurTextures]; + QSize m_size; +}; + +class QGLBlurTextureCache : public QObject +{ +public: + static QGLBlurTextureCache *cacheForContext(const QGLContext *context); + + QGLBlurTextureCache(); + ~QGLBlurTextureCache(); - if (!fbo) - return false; + QGLBlurTextureInfo *takeBlurTextureInfo(const QPixmap &pixmap); + bool fitsInCache(const QPixmap &pixmap) const; + bool hasBlurTextureInfo(const QPixmap &pixmap) const; + void insertBlurTextureInfo(const QPixmap &pixmap, QGLBlurTextureInfo *info); + void clearBlurTextureInfo(const QPixmap &pixmap); - glBindTexture(GL_TEXTURE_2D, fbo->texture()); + void timerEvent(QTimerEvent *event); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); +private: + static void pixmapDestroyed(QPixmap *pixmap); + + QCache<quint64, QGLBlurTextureInfo > cache; + + static QList<QGLBlurTextureCache *> blurTextureCaches; + + int timerId; +}; + +QList<QGLBlurTextureCache *> QGLBlurTextureCache::blurTextureCaches; + +static void QGLBlurTextureCache_free(void *ptr) +{ + delete reinterpret_cast<QGLBlurTextureCache *>(ptr); +} + +Q_GLOBAL_STATIC_WITH_ARGS(QGLContextResource, qt_blur_texture_caches, (QGLBlurTextureCache_free)) + +QGLBlurTextureCache::QGLBlurTextureCache() + : timerId(0) +{ + cache.setMaxCost(4 * 1024 * 1024); + blurTextureCaches.append(this); +} + +QGLBlurTextureCache::~QGLBlurTextureCache() +{ + blurTextureCaches.removeAt(blurTextureCaches.indexOf(this)); +} + +void QGLBlurTextureCache::timerEvent(QTimerEvent *) +{ + killTimer(timerId); + timerId = 0; + + cache.clear(); +} + +QGLBlurTextureCache *QGLBlurTextureCache::cacheForContext(const QGLContext *context) +{ + QGLBlurTextureCache *p = reinterpret_cast<QGLBlurTextureCache *>(qt_blur_texture_caches()->value(context)); + if (!p) { + p = new QGLBlurTextureCache; + qt_blur_texture_caches()->insert(context, p); + } + return p; +} + +QGLBlurTextureInfo *QGLBlurTextureCache::takeBlurTextureInfo(const QPixmap &pixmap) +{ + return cache.take(pixmap.cacheKey()); +} + +void QGLBlurTextureCache::clearBlurTextureInfo(const QPixmap &pixmap) +{ + cache.remove(pixmap.cacheKey()); +} + +bool QGLBlurTextureCache::hasBlurTextureInfo(const QPixmap &pixmap) const +{ + return cache.contains(pixmap.cacheKey()); +} + +void QGLBlurTextureCache::insertBlurTextureInfo(const QPixmap &pixmap, QGLBlurTextureInfo *info) +{ + static bool hookAdded = false; + if (!hookAdded) { + QImagePixmapCleanupHooks::instance()->addPixmapDestructionHook(pixmapDestroyed); + hookAdded = true; + } + + QImagePixmapCleanupHooks::enableCleanupHooks(pixmap); + cache.insert(pixmap.cacheKey(), info, pixmap.width() * pixmap.height()); + + if (timerId) + killTimer(timerId); + + timerId = startTimer(1000); +} + +bool QGLBlurTextureCache::fitsInCache(const QPixmap &pixmap) const +{ + return pixmap.width() * pixmap.height() <= cache.maxCost(); +} + +void QGLBlurTextureCache::pixmapDestroyed(QPixmap *pixmap) +{ + foreach (QGLBlurTextureCache *cache, blurTextureCaches) { + if (cache->hasBlurTextureInfo(*pixmap)) + cache->clearBlurTextureInfo(*pixmap); + } +} + +static const char *qt_gl_interpolate_filter = + "uniform lowp float interpolationValue;" + "uniform lowp sampler2D interpolateTarget;" + "uniform highp vec4 interpolateMapping;" + "lowp vec4 customShader(lowp sampler2D src, highp vec2 srcCoords)" + "{" + " return mix(texture2D(interpolateTarget, interpolateMapping.xy + interpolateMapping.zw * srcCoords)," + " texture2D(src, srcCoords), interpolationValue);" + "}"; + +static void initializeTexture(GLuint id, int width, int height) +{ + glBindTexture(GL_TEXTURE_2D, id); + glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, + GL_RGBA, GL_UNSIGNED_BYTE, NULL); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, 0); +} - // prepare for updateUniforms - m_textureSize = src.size(); +bool QGLPixmapBlurFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &) const +{ + QGLPixmapBlurFilter *filter = const_cast<QGLPixmapBlurFilter *>(this); - // horizontal pass, to pixmap - m_horizontalBlur = true; + QGLContext *ctx = const_cast<QGLContext *>(QGLContext::currentContext()); + QGLBlurTextureCache *blurTextureCache = QGLBlurTextureCache::cacheForContext(ctx); - QPainter fboPainter(fbo); + if ((m_hints & QGraphicsBlurEffect::AnimationHint) && blurTextureCache->fitsInCache(src)) { + QRect targetRect = src.rect().adjusted(-qMaxCachedBlurLevel, -qMaxCachedBlurLevel, qMaxCachedBlurLevel, qMaxCachedBlurLevel); + // ensure even dimensions (going to divide by two) + targetRect.setWidth((targetRect.width() + 1) & ~1); + targetRect.setHeight((targetRect.height() + 1) & ~1); - if (src.hasAlphaChannel()) { - glClearColor(0, 0, 0, 0); - glClear(GL_COLOR_BUFFER_BIT); + QGLBlurTextureInfo *info = 0; + if (blurTextureCache->hasBlurTextureInfo(src)) { + info = blurTextureCache->takeBlurTextureInfo(src); + } else { + m_animatedBlur = false; + m_hints = QGraphicsBlurEffect::QualityHint; + m_singlePass = false; + + QGLFramebufferObjectFormat format; + format.setInternalTextureFormat(GLenum(GL_RGBA)); + QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(targetRect.size() / 2, format, true); + + if (!fbo) + return false; + + QPainter fboPainter(fbo); + QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(fboPainter.paintEngine()); + + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT); + + // ensure GL_LINEAR filtering is used for scaling down to half the size + fboPainter.setRenderHint(QPainter::SmoothPixmapTransform); + fboPainter.setCompositionMode(QPainter::CompositionMode_Source); + fboPainter.drawPixmap(qMaxCachedBlurLevel / 2, qMaxCachedBlurLevel / 2, + targetRect.width() / 2 - qMaxCachedBlurLevel, targetRect.height() / 2 - qMaxCachedBlurLevel, src); + + GLuint textures[qNumCachedBlurTextures]; // blur textures + glGenTextures(qNumCachedBlurTextures, textures); + GLuint temp; // temp texture + glGenTextures(1, &temp); + + initializeTexture(temp, fbo->width(), fbo->height()); + m_textureSize = fbo->size(); + + int currentBlur = 0; + + QRect fboRect(0, 0, fbo->width(), fbo->height()); + GLuint sourceTexture = fbo->texture(); + for (int i = 0; i < qNumCachedBlurTextures; ++i) { + int targetBlur = qCachedBlurLevels[i] / 2; + + int blurDelta = qRound(qSqrt(targetBlur * targetBlur - currentBlur * currentBlur)); + QByteArray source = generateGaussianShader(blurDelta); + filter->setSource(source); + + currentBlur = targetBlur; + + // now we're going to be nasty and keep using the same FBO with different textures + glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + GL_TEXTURE_2D, temp, 0); + + m_horizontalBlur = true; + filter->setOnPainter(&fboPainter); + engine->drawTexture(fboRect, sourceTexture, fbo->size(), fboRect); + filter->removeFromPainter(&fboPainter); + + sourceTexture = textures[i]; + initializeTexture(sourceTexture, fbo->width(), fbo->height()); + + glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + GL_TEXTURE_2D, textures[i], 0); + + m_horizontalBlur = false; + filter->setOnPainter(&fboPainter); + engine->drawTexture(fboRect, temp, fbo->size(), fboRect); + filter->removeFromPainter(&fboPainter); + } + + glDeleteTextures(1, &temp); + + // reattach the original FBO texture + glFramebufferTexture2D(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, + GL_TEXTURE_2D, fbo->texture(), 0); + + fboPainter.end(); + + qgl_fbo_pool()->release(fbo); + + info = new QGLBlurTextureInfo(fboRect.size(), textures); + } + + if (!m_haveCached || !m_animatedBlur) { + m_haveCached = true; + m_animatedBlur = true; + m_hints = QGraphicsBlurEffect::AnimationHint; + filter->setSource(qt_gl_interpolate_filter); + } + + QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine()); + painter->setRenderHint(QPainter::SmoothPixmapTransform); + filter->setOnPainter(painter); + + qreal logRadius = qLn(radius()); + + int t; + for (t = -1; t < qNumCachedBlurTextures - 2; ++t) { + if (logRadius < qLogBlurLevel(t+1)) + break; + } + + qreal logBase = t >= 0 ? qLogBlurLevel(t) : 0; + m_t = qBound(qreal(0), (logRadius - logBase) / (qLogBlurLevel(t+1) - logBase), qreal(1)); + + m_textureSize = info->size(); + + glActiveTexture(GL_TEXTURE0 + 3); + if (t >= 0) { + glBindTexture(GL_TEXTURE_2D, info->textureId(t)); + m_targetSize = info->size(); + } else { + QGLTexture *texture = + ctx->d_func()->bindTexture(src, GL_TEXTURE_2D, GL_RGBA, + QGLContext::InternalBindOption + | QGLContext::CanFlipNativePixmapBindOption); + m_targetSize = src.size(); + if (!(texture->options & QGLContext::InvertedYBindOption)) + m_targetSize.setHeight(-m_targetSize.height()); + } + + // restrict the target rect to the max of the radii we are interpolating between + int radiusDelta = qMaxCachedBlurLevel - qCachedBlurLevels[t+1]; + targetRect = targetRect.translated(pos.toPoint()).adjusted(radiusDelta, radiusDelta, -radiusDelta, -radiusDelta); + + radiusDelta /= 2; + QRect sourceRect = QRect(QPoint(), m_textureSize).adjusted(radiusDelta, radiusDelta, -radiusDelta, -radiusDelta); + + engine->drawTexture(targetRect, info->textureId(t+1), m_textureSize, sourceRect); + + glActiveTexture(GL_TEXTURE0 + 3); + glBindTexture(GL_TEXTURE_2D, 0); + + filter->removeFromPainter(painter); + blurTextureCache->insertBlurTextureInfo(src, info); + + return true; } - // ensure GL_LINEAR filtering is used - fboPainter.setRenderHint(QPainter::SmoothPixmapTransform); - filter->setOnPainter(&fboPainter); - fboPainter.drawPixmap(0, 0, src); - filter->removeFromPainter(&fboPainter); - fboPainter.end(); + if (blurTextureCache->hasBlurTextureInfo(src)) + blurTextureCache->clearBlurTextureInfo(src); + + int actualRadius = qRound(radius()); + int filterRadius = actualRadius; + int fastRadii[] = { 1, 2, 3, 5, 8, 15, 25 }; + if (!(m_hints & QGraphicsBlurEffect::QualityHint)) { + uint i = 0; + for (; i < (sizeof(fastRadii)/sizeof(*fastRadii))-1; ++i) { + if (fastRadii[i+1] > filterRadius) + break; + } + filterRadius = fastRadii[i]; + } - QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine()); + m_singlePass = filterRadius <= 3; - // vertical pass, to painter - m_horizontalBlur = false; + if (!m_haveCached || m_animatedBlur || filterRadius != m_cachedRadius) { + // Only regenerate the shader from source if parameters have changed. + m_haveCached = true; + m_animatedBlur = false; + m_cachedRadius = filterRadius; + QByteArray source = generateGaussianShader(filterRadius, m_singlePass); + filter->setSource(source); + } - painter->save(); - // ensure GL_LINEAR filtering is used - painter->setRenderHint(QPainter::SmoothPixmapTransform); - filter->setOnPainter(painter); - engine->drawTexture(src.rect().translated(pos.x(), pos.y()), fbo->texture(), fbo->size(), src.rect().translated(0, fbo->height() - src.height())); - filter->removeFromPainter(painter); - painter->restore(); + QRect targetRect = QRectF(src.rect()).translated(pos).adjusted(-actualRadius, -actualRadius, actualRadius, actualRadius).toAlignedRect(); + + if (m_singlePass) { + // prepare for updateUniforms + m_textureSize = src.size(); + + // ensure GL_LINEAR filtering is used + painter->setRenderHint(QPainter::SmoothPixmapTransform); + filter->setOnPainter(painter); + QBrush pixmapBrush = src; + pixmapBrush.setTransform(QTransform::fromTranslate(pos.x(), pos.y())); + painter->fillRect(targetRect, pixmapBrush); + filter->removeFromPainter(painter); + } else { + QGLFramebufferObjectFormat format; + format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB)); + QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(targetRect.size(), format); + + if (!fbo) + return false; + + // prepare for updateUniforms + m_textureSize = src.size(); + + // horizontal pass, to pixmap + m_horizontalBlur = true; + + QPainter fboPainter(fbo); + + glClearColor(0, 0, 0, 0); + glClear(GL_COLOR_BUFFER_BIT); - qgl_fbo_pool()->release(fbo); + // ensure GL_LINEAR filtering is used + fboPainter.setRenderHint(QPainter::SmoothPixmapTransform); + fboPainter.setCompositionMode(QPainter::CompositionMode_Source); + filter->setOnPainter(&fboPainter); + QBrush pixmapBrush = src; + pixmapBrush.setTransform(QTransform::fromTranslate(actualRadius, actualRadius)); + fboPainter.fillRect(QRect(0, 0, targetRect.width(), targetRect.height()), pixmapBrush); + filter->removeFromPainter(&fboPainter); + fboPainter.end(); + + QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine()); + + // vertical pass, to painter + m_horizontalBlur = false; + m_textureSize = fbo->size(); + + painter->save(); + // ensure GL_LINEAR filtering is used + painter->setRenderHint(QPainter::SmoothPixmapTransform); + filter->setOnPainter(painter); + engine->drawTexture(targetRect, fbo->texture(), fbo->size(), QRect(QPoint(), targetRect.size()).translated(0, fbo->height() - targetRect.height())); + filter->removeFromPainter(painter); + painter->restore(); + + qgl_fbo_pool()->release(fbo); + } return true; } void QGLPixmapBlurFilter::setUniforms(QGLShaderProgram *program) { - if (m_hint == Qt::QualityHint) { - if (m_horizontalBlur) + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + + if (m_animatedBlur) { + program->setUniformValue("interpolateTarget", 3); + program->setUniformValue("interpolationValue", GLfloat(m_t)); + + if (m_textureSize == m_targetSize) { + program->setUniformValue("interpolateMapping", 0.0f, 0.0f, 1.0f, 1.0f); + } else { + float offsetX = (-qMaxCachedBlurLevel - 0.5) / qreal(m_targetSize.width()); + float offsetY = (-qMaxCachedBlurLevel - 0.5) / qreal(m_targetSize.height()); + + if (m_targetSize.height() < 0) + offsetY = 1 + offsetY; + + float scaleX = 2.0f * qreal(m_textureSize.width()) / qreal(m_targetSize.width()); + float scaleY = 2.0f * qreal(m_textureSize.height()) / qreal(m_targetSize.height()); + + program->setUniformValue("interpolateMapping", offsetX, offsetY, scaleX, scaleY); + } + + return; + } + + if (m_hints & QGraphicsBlurEffect::QualityHint) { + if (m_singlePass) + program->setUniformValue("delta", 1.0 / m_textureSize.width(), 1.0 / m_textureSize.height()); + else if (m_horizontalBlur) program->setUniformValue("delta", 1.0 / m_textureSize.width(), 0.0); else program->setUniformValue("delta", 0.0, 1.0 / m_textureSize.height()); } else { - // 1.4 is chosen to most closely match the blurriness of the gaussian blur - // at low radii - qreal blur = radius() / 1.4f; + qreal blur = radius() / qreal(m_cachedRadius); - if (m_horizontalBlur) + if (m_singlePass) + program->setUniformValue("delta", blur / m_textureSize.width(), blur / m_textureSize.height()); + else if (m_horizontalBlur) program->setUniformValue("delta", blur / m_textureSize.width(), 0.0); else program->setUniformValue("delta", 0.0, blur / m_textureSize.height()); @@ -426,12 +786,21 @@ static inline qreal gaussian(qreal dx, qreal sigma) return exp(-dx * dx / (2 * sigma * sigma)) / (Q_2PI * sigma * sigma); } -QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool dropShadow) +QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool singlePass, bool dropShadow) { Q_ASSERT(radius >= 1); + radius = qMin(127, radius); + + static QCache<uint, QByteArray> shaderSourceCache; + uint key = radius | (int(singlePass) << 7) | (int(dropShadow) << 8); + QByteArray *cached = shaderSourceCache.object(key); + if (cached) + return *cached; + QByteArray source; source.reserve(1000); + source.append(qt_gl_texture_sampling_helper); source.append("uniform highp vec2 delta;\n"); if (dropShadow) @@ -446,7 +815,7 @@ QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool dropShad qreal sigma = radius / 1.65; qreal sum = 0; - for (int i = -radius; i <= radius; ++i) { + for (int i = -radius; i < radius; ++i) { float value = gaussian(i, sigma); gaussianComponents << value; sum += value; @@ -464,43 +833,67 @@ QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool dropShad weights << weight; } - // odd size ? - if (gaussianComponents.size() & 1) { - sampleOffsets << radius; - weights << gaussianComponents.last(); - } - - int currentVariable = 1; - source.append(" mediump vec4 sample = vec4(0.0);\n"); - source.append(" mediump vec2 coord;\n"); - - qreal weightSum = 0; - source.append(" mediump float c;\n"); - for (int i = 0; i < sampleOffsets.size(); ++i) { - qreal delta = sampleOffsets.at(i); - - ++currentVariable; + int limit = sampleOffsets.size(); + if (singlePass) + limit *= limit; + + QByteArray baseCoordinate = "srcCoords"; + + for (int i = 0; i < limit; ++i) { + QByteArray coordinate = baseCoordinate; + + qreal weight; + if (singlePass) { + const int xIndex = i % sampleOffsets.size(); + const int yIndex = i / sampleOffsets.size(); + + const qreal deltaX = sampleOffsets.at(xIndex); + const qreal deltaY = sampleOffsets.at(yIndex); + weight = weights.at(xIndex) * weights.at(yIndex); + + if (!qFuzzyCompare(deltaX, deltaY)) { + coordinate.append(" + vec2(delta.x * float("); + coordinate.append(QByteArray::number(deltaX)); + coordinate.append("), delta.y * float("); + coordinate.append(QByteArray::number(deltaY)); + coordinate.append("))"); + } else if (!qFuzzyIsNull(deltaX)) { + coordinate.append(" + delta * float("); + coordinate.append(QByteArray::number(deltaX)); + coordinate.append(")"); + } + } else { + const qreal delta = sampleOffsets.at(i); + weight = weights.at(i); + if (!qFuzzyIsNull(delta)) { + coordinate.append(" + delta * float("); + coordinate.append(QByteArray::number(delta)); + coordinate.append(")"); + } + } - QByteArray coordinate = "srcCoords"; - if (delta != qreal(0)) { - coordinate.append(" + delta * float("); - coordinate.append(QByteArray::number(delta)); - coordinate.append(")"); + if (i == 0) { + if (dropShadow) + source.append(" mediump float sample = "); + else + source.append(" mediump vec4 sample = "); + } else { + if (dropShadow) + source.append(" sample += "); + else + source.append(" sample += "); } - source.append(" coord = "); + source.append("texture2D(src, "); source.append(coordinate); - source.append(";\n"); + source.append(")"); if (dropShadow) - source.append(" sample += texture2D(src, coord).a * shadowColor"); - else - source.append(" sample += texture2D(src, coord)"); + source.append(".a"); - weightSum += weights.at(i); - if (weights.at(i) != qreal(1)) { + if (!qFuzzyCompare(weight, qreal(1))) { source.append(" * float("); - source.append(QByteArray::number(weights.at(i))); + source.append(QByteArray::number(weight)); source.append(");\n"); } else { source.append(";\n"); @@ -508,86 +901,100 @@ QByteArray QGLPixmapBlurFilter::generateGaussianShader(int radius, bool dropShad } source.append(" return "); + if (dropShadow) + source.append("shadowColor * "); source.append("sample;\n"); source.append("}\n"); + cached = new QByteArray(source); + shaderSourceCache.insert(key, cached); + return source; } -QGLPixmapDropShadowFilter::QGLPixmapDropShadowFilter(Qt::RenderHint hint) +QGLPixmapDropShadowFilter::QGLPixmapDropShadowFilter(QGraphicsBlurEffect::BlurHints hints) : m_haveCached(false) - , m_cachedRadius(5) - , m_hint(hint) + , m_cachedRadius(0) + , m_hints(hints) { - if (hint == Qt::PerformanceHint) { - QGLPixmapDropShadowFilter *filter = const_cast<QGLPixmapDropShadowFilter *>(this); - filter->setSource(qt_gl_drop_shadow_filter_fast); - m_haveCached = true; - } } bool QGLPixmapDropShadowFilter::processGL(QPainter *painter, const QPointF &pos, const QPixmap &src, const QRectF &srcRect) const { QGLPixmapDropShadowFilter *filter = const_cast<QGLPixmapDropShadowFilter *>(this); - int radius = this->blurRadius(); - if (!m_haveCached || (m_hint == Qt::QualityHint && radius != m_cachedRadius)) { + int actualRadius = qRound(blurRadius()); + int filterRadius = actualRadius; + m_singlePass = filterRadius <= 3; + + if (!m_haveCached || filterRadius != m_cachedRadius) { // Only regenerate the shader from source if parameters have changed. m_haveCached = true; - m_cachedRadius = radius; - filter->setSource(QGLPixmapBlurFilter::generateGaussianShader(radius, true)); + m_cachedRadius = filterRadius; + QByteArray source = QGLPixmapBlurFilter::generateGaussianShader(filterRadius, m_singlePass, true); + filter->setSource(source); } - QGLFramebufferObjectFormat format; - format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB)); - QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(src.size(), format); - - if (!fbo) - return false; - - glBindTexture(GL_TEXTURE_2D, fbo->texture()); + QRect targetRect = QRectF(src.rect()).translated(pos + offset()).adjusted(-actualRadius, -actualRadius, actualRadius, actualRadius).toAlignedRect(); + + if (m_singlePass) { + // prepare for updateUniforms + m_textureSize = src.size(); + + painter->save(); + // ensure GL_LINEAR filtering is used + painter->setRenderHint(QPainter::SmoothPixmapTransform); + filter->setOnPainter(painter); + QBrush pixmapBrush = src; + pixmapBrush.setTransform(QTransform::fromTranslate(pos.x() + offset().x(), pos.y() + offset().y())); + painter->fillRect(targetRect, pixmapBrush); + filter->removeFromPainter(painter); + painter->restore(); + } else { + QGLFramebufferObjectFormat format; + format.setInternalTextureFormat(GLenum(src.hasAlphaChannel() ? GL_RGBA : GL_RGB)); + QGLFramebufferObject *fbo = qgl_fbo_pool()->acquire(targetRect.size(), format); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); - glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); - glBindTexture(GL_TEXTURE_2D, 0); + if (!fbo) + return false; - // prepare for updateUniforms - m_textureSize = src.size(); + // prepare for updateUniforms + m_textureSize = src.size(); - // horizontal pass, to pixmap - m_horizontalBlur = true; + // horizontal pass, to pixmap + m_horizontalBlur = true; - QPainter fboPainter(fbo); + QPainter fboPainter(fbo); - if (src.hasAlphaChannel()) { glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); - } - // ensure GL_LINEAR filtering is used - fboPainter.setRenderHint(QPainter::SmoothPixmapTransform); - filter->setOnPainter(&fboPainter); - fboPainter.drawPixmap(0, 0, src); - filter->removeFromPainter(&fboPainter); - fboPainter.end(); - - QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine()); - - // vertical pass, to painter - m_horizontalBlur = false; - - painter->save(); - // ensure GL_LINEAR filtering is used - painter->setRenderHint(QPainter::SmoothPixmapTransform); - filter->setOnPainter(painter); - QPointF ofs = offset(); - engine->drawTexture(src.rect().translated(pos.x() + ofs.x(), pos.y() + ofs.y()), fbo->texture(), fbo->size(), src.rect().translated(0, fbo->height() - src.height())); - filter->removeFromPainter(painter); - painter->restore(); - - qgl_fbo_pool()->release(fbo); + // ensure GL_LINEAR filtering is used + fboPainter.setRenderHint(QPainter::SmoothPixmapTransform); + fboPainter.setCompositionMode(QPainter::CompositionMode_Source); + filter->setOnPainter(&fboPainter); + QBrush pixmapBrush = src; + pixmapBrush.setTransform(QTransform::fromTranslate(actualRadius, actualRadius)); + fboPainter.fillRect(QRect(0, 0, targetRect.width(), targetRect.height()), pixmapBrush); + filter->removeFromPainter(&fboPainter); + fboPainter.end(); + + QGL2PaintEngineEx *engine = static_cast<QGL2PaintEngineEx *>(painter->paintEngine()); + + // vertical pass, to painter + m_horizontalBlur = false; + m_textureSize = fbo->size(); + + painter->save(); + // ensure GL_LINEAR filtering is used + painter->setRenderHint(QPainter::SmoothPixmapTransform); + filter->setOnPainter(painter); + engine->drawTexture(targetRect, fbo->texture(), fbo->size(), QRectF(0, fbo->height() - targetRect.height(), targetRect.width(), targetRect.height())); + filter->removeFromPainter(painter); + painter->restore(); + + qgl_fbo_pool()->release(fbo); + } // Now draw the actual pixmap over the top. painter->drawPixmap(pos, src, srcRect); @@ -597,8 +1004,11 @@ bool QGLPixmapDropShadowFilter::processGL(QPainter *painter, const QPointF &pos, void QGLPixmapDropShadowFilter::setUniforms(QGLShaderProgram *program) { + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); + glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); + QColor col = color(); - if (m_horizontalBlur) { + if (m_horizontalBlur && !m_singlePass) { program->setUniformValue("shadowColor", 1.0f, 1.0f, 1.0f, 1.0f); } else { qreal alpha = col.alphaF(); @@ -607,17 +1017,20 @@ void QGLPixmapDropShadowFilter::setUniforms(QGLShaderProgram *program) col.blueF() * alpha, alpha); } - if (m_hint == Qt::QualityHint) { - if (m_horizontalBlur) + + if (m_hints & QGraphicsBlurEffect::QualityHint) { + if (m_singlePass) + program->setUniformValue("delta", 1.0 / m_textureSize.width(), 1.0 / m_textureSize.height()); + else if (m_horizontalBlur) program->setUniformValue("delta", 1.0 / m_textureSize.width(), 0.0); else program->setUniformValue("delta", 0.0, 1.0 / m_textureSize.height()); } else { - // 1.4 is chosen to most closely match the blurriness of the gaussian blur - // at low radii - qreal blur = blurRadius() / 1.4f; + qreal blur = blurRadius() / qreal(m_cachedRadius); - if (m_horizontalBlur) + if (m_singlePass) + program->setUniformValue("delta", blur / m_textureSize.width(), blur / m_textureSize.height()); + else if (m_horizontalBlur) program->setUniformValue("delta", blur / m_textureSize.width(), 0.0); else program->setUniformValue("delta", 0.0, blur / m_textureSize.height()); diff --git a/src/opengl/qglshaderprogram.cpp b/src/opengl/qglshaderprogram.cpp index dfa6c40dbf..b4191dcc3b 100644 --- a/src/opengl/qglshaderprogram.cpp +++ b/src/opengl/qglshaderprogram.cpp @@ -42,6 +42,7 @@ #include "qglshaderprogram.h" #include "qglextensions_p.h" #include "qgl_p.h" +#include <QtCore/private/qobject_p.h> #include <QtCore/qdebug.h> #include <QtCore/qfile.h> #include <QtCore/qvarlengtharray.h> @@ -68,7 +69,7 @@ QT_BEGIN_NAMESPACE The following example creates a vertex shader program using the supplied source \c{code}. Once compiled and linked, the shader program is activated in the current QGLContext by calling - QGLShaderProgram::enable(): + QGLShaderProgram::bind(): \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 0 @@ -105,30 +106,6 @@ QT_BEGIN_NAMESPACE \snippet doc/src/snippets/code/src_opengl_qglshaderprogram.cpp 2 - \section1 Partial shaders - - Desktop GLSL can attach an arbitrary number of vertex and fragment - shaders to a shader program. Embedded GLSL/ES on the other hand - supports only a single shader of each type on a shader program. - - Multiple shaders of the same type can be useful when large libraries - of shaders are needed. Common functions can be factored out into - library shaders that can be reused in multiple shader programs. - - To support this use of shaders, the application programmer can - create shaders with the QGLShader::PartialVertexShader and - QGLShader::PartialFragmentShader types. These types direct - QGLShader and QGLShaderProgram to delay shader compilation until - link time. - - When link() is called, the sources for the partial shaders are - concatenated, and a single vertex or fragment shader is compiled - and linked into the shader program. - - It is more efficient to use the QGLShader::VertexShader and - QGLShader::FragmentShader when there is only one shader of that - type in the program. - \sa QGLShader */ @@ -148,16 +125,11 @@ QT_BEGIN_NAMESPACE */ /*! - \enum QGLShader::ShaderTypeBits + \enum QGLShader::ShaderTypeBit This enum specifies the type of QGLShader that is being created. - \value VertexShader Vertex shader written in the OpenGL Shading Language (GLSL). - \value FragmentShader Fragment shader written in the OpenGL Shading Language (GLSL). - - \value PartialVertexShader Partial vertex shader that will be concatenated with all other partial vertex shaders at link time. - \value PartialFragmentShader Partial fragment shader that will be concatenated with all other partial fragment shaders at link time. - - \omitvalue PartialShader + \value Vertex Vertex shader written in the OpenGL Shading Language (GLSL). + \value Fragment Fragment shader written in the OpenGL Shading Language (GLSL). */ #ifndef GL_FRAGMENT_SHADER @@ -200,25 +172,22 @@ QT_BEGIN_NAMESPACE #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 #endif -class QGLShaderPrivate +class QGLShaderPrivate : public QObjectPrivate { + Q_DECLARE_PUBLIC(QGLShader) public: QGLShaderPrivate(const QGLContext *context, QGLShader::ShaderType type) : shaderGuard(context) , shaderType(type) , compiled(false) - , isPartial((type & QGLShader::PartialShader) != 0) - , hasPartialSource(false) { } + ~QGLShaderPrivate(); QGLSharedResourceGuard shaderGuard; QGLShader::ShaderType shaderType; bool compiled; - bool isPartial; - bool hasPartialSource; QString log; - QByteArray partialSource; bool create(); bool compile(QGLShader *q); @@ -227,16 +196,22 @@ public: #define ctx shaderGuard.context() +QGLShaderPrivate::~QGLShaderPrivate() +{ + if (shaderGuard.id()) { + QGLShareContextScope scope(shaderGuard.context()); + glDeleteShader(shaderGuard.id()); + } +} + bool QGLShaderPrivate::create() { const QGLContext *context = shaderGuard.context(); if (!context) return false; - if (isPartial) - return true; if (qt_resolve_glsl_extensions(const_cast<QGLContext *>(context))) { GLuint shader; - if (shaderType == QGLShader::VertexShader) + if (shaderType == QGLShader::Vertex) shader = glCreateShader(GL_VERTEX_SHADER); else shader = glCreateShader(GL_FRAGMENT_SHADER); @@ -253,11 +228,6 @@ bool QGLShaderPrivate::create() bool QGLShaderPrivate::compile(QGLShader *q) { - // Partial shaders are compiled during QGLShaderProgram::link(). - if (isPartial && hasPartialSource) { - compiled = true; - return true; - } GLuint shader = shaderGuard.id(); if (!shader) return false; @@ -296,61 +266,41 @@ void QGLShaderPrivate::deleteShader() /*! Constructs a new QGLShader object of the specified \a type and attaches it to \a parent. If shader programs are not supported, - QGLShaderProgram::hasShaderPrograms() will return false. + QGLShaderProgram::hasOpenGLShaderPrograms() will return false. - This constructor is normally followed by a call to compile() - or compileFile(). + This constructor is normally followed by a call to compileSourceCode() + or compileSourceFile(). The shader will be associated with the current QGLContext. - \sa compile(), compileFile() + \sa compileSourceCode(), compileSourceFile() */ QGLShader::QGLShader(QGLShader::ShaderType type, QObject *parent) - : QObject(parent) + : QObject(*new QGLShaderPrivate(QGLContext::currentContext(), type), parent) { - d = new QGLShaderPrivate(QGLContext::currentContext(), type); + Q_D(QGLShader); d->create(); } /*! - Constructs a new QGLShader object of the specified \a type from the - source code in \a fileName and attaches it to \a parent. - If the shader could not be loaded, then isCompiled() will return false. - - The shader will be associated with the current QGLContext. - - \sa isCompiled() -*/ -QGLShader::QGLShader - (const QString& fileName, QGLShader::ShaderType type, QObject *parent) - : QObject(parent) -{ - d = new QGLShaderPrivate(QGLContext::currentContext(), type); - if (d->create() && !compileFile(fileName)) - d->deleteShader(); -} - -/*! Constructs a new QGLShader object of the specified \a type and attaches it to \a parent. If shader programs are not supported, - then QGLShaderProgram::hasShaderPrograms() will return false. + then QGLShaderProgram::hasOpenGLShaderPrograms() will return false. - This constructor is normally followed by a call to compile() - or compileFile(). + This constructor is normally followed by a call to compileSourceCode() + or compileSourceFile(). The shader will be associated with \a context. - \sa compile(), compileFile() + \sa compileSourceCode(), compileSourceFile() */ QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent) - : QObject(parent) + : QObject(*new QGLShaderPrivate(context ? context : QGLContext::currentContext(), type), parent) { - if (!context) - context = QGLContext::currentContext(); - d = new QGLShaderPrivate(context, type); + Q_D(QGLShader); #ifndef QT_NO_DEBUG if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) { - qWarning("QGLShader::QGLShader: \'context\' must be the currect context or sharing with it."); + qWarning("QGLShader::QGLShader: \'context\' must be the current context or sharing with it."); return; } #endif @@ -358,43 +308,12 @@ QGLShader::QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObj } /*! - Constructs a new QGLShader object of the specified \a type from the - source code in \a fileName and attaches it to \a parent. - If the shader could not be loaded, then isCompiled() will return false. - - The shader will be associated with \a context. - - \sa isCompiled() -*/ -QGLShader::QGLShader - (const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent) - : QObject(parent) -{ - if (!context) - context = QGLContext::currentContext(); - d = new QGLShaderPrivate(context, type); -#ifndef QT_NO_DEBUG - if (context && !QGLContext::areSharing(context, QGLContext::currentContext())) { - qWarning("QGLShader::QGLShader: \'context\' must be currect context or sharing with it."); - return; - } -#endif - if (d->create() && !compileFile(fileName)) - d->deleteShader(); -} - -/*! Deletes this shader. If the shader has been attached to a QGLShaderProgram object, then the actual shader will stay around until the QGLShaderProgram is destroyed. */ QGLShader::~QGLShader() { - if (d->shaderGuard.id()) { - QGLShareContextScope scope(d->shaderGuard.context()); - glDeleteShader(d->shaderGuard.id()); - } - delete d; } /*! @@ -402,6 +321,7 @@ QGLShader::~QGLShader() */ QGLShader::ShaderType QGLShader::shaderType() const { + Q_D(const QGLShader); return d->shaderType; } @@ -430,21 +350,14 @@ static const char redefineHighp[] = Sets the \a source code for this shader and compiles it. Returns true if the source was successfully compiled, false otherwise. - If shaderType() is PartialVertexShader or PartialFragmentShader, - then this function will always return true, even if the source code - is invalid. Partial shaders are compiled when QGLShaderProgram::link() - is called. - - \sa compileFile() + \sa compileSourceFile() */ -bool QGLShader::compile(const char *source) +bool QGLShader::compileSourceCode(const char *source) { - if (d->isPartial) { - d->partialSource = QByteArray(source); - d->hasPartialSource = true; - return d->compile(this); - } else if (d->shaderGuard.id()) { - QVarLengthArray<const char *> src; + Q_D(QGLShader); + if (d->shaderGuard.id()) { + QVarLengthArray<const char *, 4> src; + QVarLengthArray<GLint, 4> srclen; int headerLen = 0; while (source && source[headerLen] == '#') { // Skip #version and #extension directives at the start of @@ -459,21 +372,23 @@ bool QGLShader::compile(const char *source) if (source[headerLen] == '\n') ++headerLen; } - QByteArray header; if (headerLen > 0) { - header = QByteArray(source, headerLen); - src.append(header.constData()); + src.append(source); + srclen.append(GLint(headerLen)); } #ifdef QGL_DEFINE_QUALIFIERS src.append(qualifierDefines); + srclen.append(GLint(sizeof(qualifierDefines) - 1)); #endif #ifdef QGL_REDEFINE_HIGHP - if (d->shaderType == FragmentShader || - d->shaderType == PartialFragmentShader) + if (d->shaderType == Fragment) { src.append(redefineHighp); + srclen.append(GLint(sizeof(redefineHighp) - 1)); + } #endif src.append(source + headerLen); - glShaderSource(d->shaderGuard.id(), src.size(), src.data(), 0); + srclen.append(GLint(qstrlen(source + headerLen))); + glShaderSource(d->shaderGuard.id(), src.size(), src.data(), srclen.data()); return d->compile(this); } else { return false; @@ -486,16 +401,11 @@ bool QGLShader::compile(const char *source) Sets the \a source code for this shader and compiles it. Returns true if the source was successfully compiled, false otherwise. - If shaderType() is PartialVertexShader or PartialFragmentShader, - then this function will always return true, even if the source code - is invalid. Partial shaders are compiled when QGLShaderProgram::link() - is called. - - \sa compileFile() + \sa compileSourceFile() */ -bool QGLShader::compile(const QByteArray& source) +bool QGLShader::compileSourceCode(const QByteArray& source) { - return compile(source.constData()); + return compileSourceCode(source.constData()); } /*! @@ -504,16 +414,11 @@ bool QGLShader::compile(const QByteArray& source) Sets the \a source code for this shader and compiles it. Returns true if the source was successfully compiled, false otherwise. - If shaderType() is PartialVertexShader or PartialFragmentShader, - then this function will always return true, even if the source code - is invalid. Partial shaders are compiled when QGLShaderProgram::link() - is called. - - \sa compileFile() + \sa compileSourceFile() */ -bool QGLShader::compile(const QString& source) +bool QGLShader::compileSourceCode(const QString& source) { - return compile(source.toLatin1().constData()); + return compileSourceCode(source.toLatin1().constData()); } /*! @@ -521,14 +426,9 @@ bool QGLShader::compile(const QString& source) and compiles it. Returns true if the file could be opened and the source compiled, false otherwise. - If shaderType() is PartialVertexShader or PartialFragmentShader, - then this function will always return true, even if the source code - is invalid. Partial shaders are compiled when QGLShaderProgram::link() - is called. - - \sa compile() + \sa compileSourceCode() */ -bool QGLShader::compileFile(const QString& fileName) +bool QGLShader::compileSourceFile(const QString& fileName) { QFile file(fileName); if (!file.open(QFile::ReadOnly)) { @@ -537,105 +437,17 @@ bool QGLShader::compileFile(const QString& fileName) } QByteArray contents = file.readAll(); - return compile(contents.constData()); -} - -/*! - Sets the binary code for this shader to the \a length bytes from - the array \a binary. The \a format specifies how the binary data - should be interpreted by the OpenGL engine. Returns true if the - binary was set on the shader; false otherwise. - - This function cannot be used with PartialVertexShader or - PartialFragmentShader. - - If this function succeeds, then the shader will be considered compiled. - - \sa shaderBinaryFormats() -*/ -bool QGLShader::setShaderBinary(GLenum format, const void *binary, int length) -{ -#if !defined(QT_OPENGL_ES_2) - if (!glShaderBinary) - return false; -#endif - GLuint shader = d->shaderGuard.id(); - if (d->isPartial || !shader) - return false; - glGetError(); // Clear error state. - glShaderBinary(1, &shader, format, binary, length); - d->compiled = (glGetError() == GL_NO_ERROR); - return d->compiled; -} - -/*! - Sets the binary code for this shader to the \a length bytes from - the array \a binary. The \a format specifies how the binary data - should be interpreted by the OpenGL engine. Returns true if the - binary was set on the shader; false otherwise. - - The \a otherShader will also have binary code set on it. This is - for the case where \a binary contains both vertex and fragment - shader code. - - This function cannot be used with PartialVertexShader or - PartialFragmentShader. - - If this function succeeds, then the shader will be considered compiled. - - \sa shaderBinaryFormats() -*/ -bool QGLShader::setShaderBinary - (QGLShader& otherShader, GLenum format, const void *binary, int length) -{ -#if !defined(QT_OPENGL_ES_2) - if (!glShaderBinary) - return false; -#endif - if (d->isPartial || !d->shaderGuard.id()) - return false; - if (otherShader.d->isPartial || !otherShader.d->shaderGuard.id()) - return false; - glGetError(); // Clear error state. - GLuint shaders[2]; - shaders[0] = d->shaderGuard.id(); - shaders[1] = otherShader.d->shaderGuard.id(); - glShaderBinary(2, shaders, format, binary, length); - d->compiled = (glGetError() == GL_NO_ERROR); - otherShader.d->compiled = d->compiled; - return d->compiled; -} - -/*! - Returns a list of all binary formats that are supported by - setShaderBinary() on this system. - - \sa setShaderBinary() -*/ -QList<GLenum> QGLShader::shaderBinaryFormats() -{ - GLint num; - QList<GLenum> list; - glGetError(); // Clear error state. - glGetIntegerv(GL_NUM_SHADER_BINARY_FORMATS, &num); - if (glGetError() != GL_NO_ERROR || num <= 0) - return list; - QVarLengthArray<GLint> formats(num); - glGetIntegerv(GL_SHADER_BINARY_FORMATS, formats.data()); - for (GLint i = 0; i < num; ++i) - list += (GLenum)(formats[i]); - return list; + return compileSourceCode(contents.constData()); } /*! Returns the source code for this shader. - \sa compile() + \sa compileSourceCode() */ QByteArray QGLShader::sourceCode() const { - if (d->isPartial) - return d->partialSource; + Q_D(const QGLShader); GLuint shader = d->shaderGuard.id(); if (!shader) return QByteArray(); @@ -654,48 +466,47 @@ QByteArray QGLShader::sourceCode() const /*! Returns true if this shader has been compiled; false otherwise. - \sa compile() + \sa compileSourceCode(), compileSourceFile() */ bool QGLShader::isCompiled() const { + Q_D(const QGLShader); return d->compiled; } /*! Returns the errors and warnings that occurred during the last compile. - \sa compile() + \sa compileSourceCode(), compileSourceFile() */ QString QGLShader::log() const { + Q_D(const QGLShader); return d->log; } /*! Returns the OpenGL identifier associated with this shader. - If shaderType() is PartialVertexShader or PartialFragmentShader, - this function will always return zero. Partial shaders are - created and compiled when QGLShaderProgram::link() is called. - \sa QGLShaderProgram::programId() */ GLuint QGLShader::shaderId() const { + Q_D(const QGLShader); return d->shaderGuard.id(); } #undef ctx #define ctx programGuard.context() -class QGLShaderProgramPrivate +class QGLShaderProgramPrivate : public QObjectPrivate { + Q_DECLARE_PUBLIC(QGLShaderProgram) public: QGLShaderProgramPrivate(const QGLContext *context) : programGuard(context) , linked(false) , inited(false) - , hasPartialShaders(false) , removingShaders(false) , vertexShader(0) , fragmentShader(0) @@ -706,13 +517,14 @@ public: QGLSharedResourceGuard programGuard; bool linked; bool inited; - bool hasPartialShaders; bool removingShaders; QString log; QList<QGLShader *> shaders; QList<QGLShader *> anonShaders; QGLShader *vertexShader; QGLShader *fragmentShader; + + bool hasShader(QGLShader::ShaderType type) const; }; QGLShaderProgramPrivate::~QGLShaderProgramPrivate() @@ -723,6 +535,15 @@ QGLShaderProgramPrivate::~QGLShaderProgramPrivate() } } +bool QGLShaderProgramPrivate::hasShader(QGLShader::ShaderType type) const +{ + foreach (QGLShader *shader, shaders) { + if (shader->shaderType() == type) + return true; + } + return false; +} + #undef ctx #define ctx d->programGuard.context() @@ -735,9 +556,8 @@ QGLShaderProgramPrivate::~QGLShaderProgramPrivate() \sa addShader() */ QGLShaderProgram::QGLShaderProgram(QObject *parent) - : QObject(parent) + : QObject(*new QGLShaderProgramPrivate(QGLContext::currentContext()), parent) { - d = new QGLShaderProgramPrivate(QGLContext::currentContext()); } /*! @@ -749,9 +569,8 @@ QGLShaderProgram::QGLShaderProgram(QObject *parent) \sa addShader() */ QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent) - : QObject(parent) + : QObject(*new QGLShaderProgramPrivate(context), parent) { - d = new QGLShaderProgramPrivate(context); } /*! @@ -759,11 +578,11 @@ QGLShaderProgram::QGLShaderProgram(const QGLContext *context, QObject *parent) */ QGLShaderProgram::~QGLShaderProgram() { - delete d; } bool QGLShaderProgram::init() { + Q_D(QGLShaderProgram); if (d->programGuard.id() || d->inited) return true; d->inited = true; @@ -797,29 +616,27 @@ bool QGLShaderProgram::init() is deleted. This allows the caller to add the same shader to multiple shader programs. + \sa addShaderFromSourceCode(), addShaderFromSourceFile() \sa removeShader(), link(), removeAllShaders() */ bool QGLShaderProgram::addShader(QGLShader *shader) { + Q_D(QGLShaderProgram); if (!init()) return false; if (d->shaders.contains(shader)) return true; // Already added to this shader program. if (d->programGuard.id() && shader) { - if (!QGLContext::areSharing(shader->d->shaderGuard.context(), + if (!QGLContext::areSharing(shader->d_func()->shaderGuard.context(), d->programGuard.context())) { qWarning("QGLShaderProgram::addShader: Program and shader are not associated with same context."); return false; } - if (!shader->d->compiled) + if (!shader->d_func()->compiled) return false; - if (!shader->d->isPartial) { - if (!shader->d->shaderGuard.id()) - return false; - glAttachShader(d->programGuard.id(), shader->d->shaderGuard.id()); - } else { - d->hasPartialShaders = true; - } + if (!shader->d_func()->shaderGuard.id()) + return false; + glAttachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id()); d->linked = false; // Program needs to be relinked. d->shaders.append(shader); connect(shader, SIGNAL(destroyed()), this, SLOT(shaderDestroyed())); @@ -839,14 +656,16 @@ bool QGLShaderProgram::addShader(QGLShader *shader) adding vertex and fragment shaders to a shader program without creating an instance of QGLShader first. + \sa addShader(), addShaderFromSourceFile() \sa removeShader(), link(), log(), removeAllShaders() */ -bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source) +bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const char *source) { + Q_D(QGLShaderProgram); if (!init()) return false; QGLShader *shader = new QGLShader(type, this); - if (!shader->compile(source)) { + if (!shader->compileSourceCode(source)) { d->log = shader->log(); delete shader; return false; @@ -867,11 +686,12 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const char *source) adding vertex and fragment shaders to a shader program without creating an instance of QGLShader first. + \sa addShader(), addShaderFromSourceFile() \sa removeShader(), link(), log(), removeAllShaders() */ -bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QByteArray& source) +bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source) { - return addShader(type, source.constData()); + return addShaderFromSourceCode(type, source.constData()); } /*! @@ -886,11 +706,12 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QByteArray& s adding vertex and fragment shaders to a shader program without creating an instance of QGLShader first. + \sa addShader(), addShaderFromSourceFile() \sa removeShader(), link(), log(), removeAllShaders() */ -bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QString& source) +bool QGLShaderProgram::addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source) { - return addShader(type, source.toLatin1().constData()); + return addShaderFromSourceCode(type, source.toLatin1().constData()); } /*! @@ -903,15 +724,16 @@ bool QGLShaderProgram::addShader(QGLShader::ShaderType type, const QString& sour adding vertex and fragment shaders to a shader program without creating an instance of QGLShader first. - \sa addShader() + \sa addShader(), addShaderFromSourceCode() */ -bool QGLShaderProgram::addShaderFromFile +bool QGLShaderProgram::addShaderFromSourceFile (QGLShader::ShaderType type, const QString& fileName) { + Q_D(QGLShaderProgram); if (!init()) return false; QGLShader *shader = new QGLShader(type, this); - if (!shader->compileFile(fileName)) { + if (!shader->compileSourceFile(fileName)) { d->log = shader->log(); delete shader; return false; @@ -927,9 +749,10 @@ bool QGLShaderProgram::addShaderFromFile */ void QGLShaderProgram::removeShader(QGLShader *shader) { - if (d->programGuard.id() && shader && shader->d->shaderGuard.id()) { + Q_D(QGLShaderProgram); + if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) { QGLShareContextScope scope(d->programGuard.context()); - glDetachShader(d->programGuard.id(), shader->d->shaderGuard.id()); + glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id()); } d->linked = false; // Program needs to be relinked. if (shader) { @@ -947,6 +770,7 @@ void QGLShaderProgram::removeShader(QGLShader *shader) */ QList<QGLShader *> QGLShaderProgram::shaders() const { + Q_D(const QGLShaderProgram); return d->shaders; } @@ -960,10 +784,11 @@ QList<QGLShader *> QGLShaderProgram::shaders() const */ void QGLShaderProgram::removeAllShaders() { + Q_D(QGLShaderProgram); d->removingShaders = true; foreach (QGLShader *shader, d->shaders) { - if (d->programGuard.id() && shader && shader->d->shaderGuard.id()) - glDetachShader(d->programGuard.id(), shader->d->shaderGuard.id()); + if (d->programGuard.id() && shader && shader->d_func()->shaderGuard.id()) + glDetachShader(d->programGuard.id(), shader->d_func()->shaderGuard.id()); } foreach (QGLShader *shader, d->anonShaders) { // Delete shader objects that were created anonymously. @@ -975,128 +800,6 @@ void QGLShaderProgram::removeAllShaders() d->removingShaders = false; } -#if defined(QT_OPENGL_ES_2) - -#ifndef GL_PROGRAM_BINARY_LENGTH_OES -#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 -#endif -#ifndef GL_NUM_PROGRAM_BINARY_FORMATS_OES -#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE -#endif -#ifndef GL_PROGRAM_BINARY_FORMATS_OES -#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF -#endif - -#endif - -/*! - Returns the program binary associated with this shader program. - The numeric identifier of the program binary format is returned - in \a format. The \c OES_get_program_binary extension will need - to be supported by the system for binary retrieval to succeed. - - Returns an empty QByteArray if the program binary cannot be - retrieved on this system, or the shader program has not yet - been linked. - - The returned binary can be supplied to setProgramBinary() on the - same machine at some future point to reload the program. It contains - the compiled code of all of the shaders that were attached to the - program at the time programBinary() is called. - - \sa setProgramBinary(), programBinaryFormats() -*/ -QByteArray QGLShaderProgram::programBinary(int *format) const -{ -#if defined(QT_OPENGL_ES_2) - if (!isLinked()) - return QByteArray(); - - // Get the length of the binary data, bailing out if there is none. - GLint length = 0; - GLuint program = d->programGuard.id(); - glGetProgramiv(program, GL_PROGRAM_BINARY_LENGTH_OES, &length); - if (length <= 0) - return QByteArray(); - - // Retrieve the binary data. - QByteArray binary(length, 0); - GLenum binaryFormat; - glGetProgramBinaryOES(program, length, 0, &binaryFormat, binary.data()); - if (format) - *format = (int)binaryFormat; - return binary; -#else - Q_UNUSED(format); - return QByteArray(); -#endif -} - -/*! - Sets the \a binary for this shader program according to \a format. - Returns true if the binary was set, or false if the binary format - is not supported or this system does not support program binaries. - The program will be linked if the load succeeds. - - \sa programBinary(), programBinaryFormats(), isLinked() -*/ -bool QGLShaderProgram::setProgramBinary(int format, const QByteArray& binary) -{ -#if defined(QT_OPENGL_ES_2) - // Load the binary and check that it was linked correctly. - GLuint program = d->programGuard.id(); - if (!program) - return false; - glProgramBinaryOES(program, (GLenum)format, - binary.constData(), binary.size()); - GLint value = 0; - glGetProgramiv(program, GL_LINK_STATUS, &value); - d->linked = (value != 0); - value = 0; - glGetProgramiv(program, GL_INFO_LOG_LENGTH, &value); - d->log = QString(); - if (value > 1) { - char *logbuf = new char [value]; - GLint len; - glGetProgramInfoLog(program, value, &len, logbuf); - d->log = QString::fromLatin1(logbuf); - QString name = objectName(); - if (name.isEmpty()) - qWarning() << "QGLShader::setProgramBinary:" << d->log; - else - qWarning() << "QGLShader::setProgramBinary[" << name << "]:" << d->log; - delete [] logbuf; - } - return d->linked; -#else - Q_UNUSED(format); - Q_UNUSED(binary); - return false; -#endif -} - -/*! - Returns the list of program binary formats that are accepted by - this system for use with setProgramBinary(). - - \sa programBinary(), setProgramBinary() -*/ -QList<int> QGLShaderProgram::programBinaryFormats() -{ -#if defined(QT_OPENGL_ES_2) - GLint count = 0; - glGetIntegerv(GL_NUM_PROGRAM_BINARY_FORMATS_OES, &count); - if (count <= 0) - return QList<int>(); - QVector<int> list; - list.resize(count); - glGetIntegerv(GL_PROGRAM_BINARY_FORMATS_OES, list.data()); - return list.toList(); -#else - return QList<int>(); -#endif -} - /*! Links together the shaders that were added to this program with addShader(). Returns true if the link was successful or @@ -1113,54 +816,10 @@ QList<int> QGLShaderProgram::programBinaryFormats() */ bool QGLShaderProgram::link() { + Q_D(QGLShaderProgram); GLuint program = d->programGuard.id(); if (!program) return false; - if (d->hasPartialShaders) { - // Compile the partial vertex and fragment shaders. - QByteArray vertexSource; - QByteArray fragmentSource; - foreach (QGLShader *shader, d->shaders) { - if (shader->shaderType() == QGLShader::PartialVertexShader) - vertexSource += shader->sourceCode(); - else if (shader->shaderType() == QGLShader::PartialFragmentShader) - fragmentSource += shader->sourceCode(); - } - if (vertexSource.isEmpty()) { - if (d->vertexShader) { - glDetachShader(program, d->vertexShader->d->shaderGuard.id()); - delete d->vertexShader; - d->vertexShader = 0; - } - } else { - if (!d->vertexShader) { - d->vertexShader = - new QGLShader(QGLShader::VertexShader, this); - } - if (!d->vertexShader->compile(vertexSource)) { - d->log = d->vertexShader->log(); - return false; - } - glAttachShader(program, d->vertexShader->d->shaderGuard.id()); - } - if (fragmentSource.isEmpty()) { - if (d->fragmentShader) { - glDetachShader(program, d->fragmentShader->d->shaderGuard.id()); - delete d->fragmentShader; - d->fragmentShader = 0; - } - } else { - if (!d->fragmentShader) { - d->fragmentShader = - new QGLShader(QGLShader::FragmentShader, this); - } - if (!d->fragmentShader->compile(fragmentSource)) { - d->log = d->fragmentShader->log(); - return false; - } - glAttachShader(program, d->fragmentShader->d->shaderGuard.id()); - } - } glLinkProgram(program); GLint value = 0; glGetProgramiv(program, GL_LINK_STATUS, &value); @@ -1190,6 +849,7 @@ bool QGLShaderProgram::link() */ bool QGLShaderProgram::isLinked() const { + Q_D(const QGLShaderProgram); return d->linked; } @@ -1201,24 +861,34 @@ bool QGLShaderProgram::isLinked() const */ QString QGLShaderProgram::log() const { + Q_D(const QGLShaderProgram); return d->log; } /*! - Enable use of this shader program in the currently active QGLContext. - Returns true if the program was successfully enabled; false - otherwise. If the shader program has not yet been linked, + Binds this shader program to the active QGLContext and makes + it the current shader program. Any previously bound shader program + is released. This is equivalent to calling \c{glUseProgram()} on + programId(). Returns true if the program was successfully bound; + false otherwise. If the shader program has not yet been linked, or it needs to be re-linked, this function will call link(). - \sa link(), disable() + \sa link(), release() */ -bool QGLShaderProgram::enable() +bool QGLShaderProgram::bind() { + Q_D(QGLShaderProgram); GLuint program = d->programGuard.id(); if (!program) return false; if (!d->linked && !link()) return false; +#ifndef QT_NO_DEBUG + if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext())) { + qWarning("QGLShaderProgram::bind: program is not valid in the current context."); + return false; + } +#endif glUseProgram(program); return true; } @@ -1227,13 +897,18 @@ bool QGLShaderProgram::enable() #define ctx QGLContext::currentContext() /*! - Disables the active shader program in the current QGLContext. + Releases the active shader program from the current QGLContext. This is equivalent to calling \c{glUseProgram(0)}. - \sa enable() + \sa bind() */ -void QGLShaderProgram::disable() +void QGLShaderProgram::release() { +#ifndef QT_NO_DEBUG + Q_D(QGLShaderProgram); + if (!QGLContext::areSharing(d->programGuard.context(), QGLContext::currentContext())) + qWarning("QGLShaderProgram::release: program is not valid in the current context."); +#endif #if defined(QT_OPENGL_ES_2) glUseProgram(0); #else @@ -1252,6 +927,7 @@ void QGLShaderProgram::disable() */ GLuint QGLShaderProgram::programId() const { + Q_D(const QGLShaderProgram); return d->programGuard.id(); } @@ -1265,7 +941,13 @@ GLuint QGLShaderProgram::programId() const */ void QGLShaderProgram::bindAttributeLocation(const char *name, int location) { - glBindAttribLocation(d->programGuard.id(), location, name); + Q_D(QGLShaderProgram); + if (!d->linked) { + glBindAttribLocation(d->programGuard.id(), location, name); + } else { + qWarning() << "QGLShaderProgram::bindAttributeLocation(" << name + << "): cannot bind after shader program is linked"; + } } /*! @@ -1280,7 +962,7 @@ void QGLShaderProgram::bindAttributeLocation(const char *name, int location) */ void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int location) { - glBindAttribLocation(d->programGuard.id(), location, name.constData()); + bindAttributeLocation(name.constData(), location); } /*! @@ -1295,7 +977,7 @@ void QGLShaderProgram::bindAttributeLocation(const QByteArray& name, int locatio */ void QGLShaderProgram::bindAttributeLocation(const QString& name, int location) { - glBindAttribLocation(d->programGuard.id(), location, name.toLatin1().constData()); + bindAttributeLocation(name.toLatin1().constData(), location); } /*! @@ -1307,6 +989,7 @@ void QGLShaderProgram::bindAttributeLocation(const QString& name, int location) */ int QGLShaderProgram::attributeLocation(const char *name) const { + Q_D(const QGLShaderProgram); if (d->linked) { return glGetAttribLocation(d->programGuard.id(), name); } else { @@ -1351,6 +1034,8 @@ int QGLShaderProgram::attributeLocation(const QString& name) const */ void QGLShaderProgram::setAttributeValue(int location, GLfloat value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glVertexAttrib1fv(location, &value); } @@ -1375,6 +1060,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, GLfloat value) */ void QGLShaderProgram::setAttributeValue(int location, GLfloat x, GLfloat y) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[2] = {x, y}; glVertexAttrib2fv(location, values); @@ -1403,6 +1090,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, GLfloat x, GLfloat y) void QGLShaderProgram::setAttributeValue (int location, GLfloat x, GLfloat y, GLfloat z) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[3] = {x, y, z}; glVertexAttrib3fv(location, values); @@ -1432,6 +1121,8 @@ void QGLShaderProgram::setAttributeValue void QGLShaderProgram::setAttributeValue (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {x, y, z, w}; glVertexAttrib4fv(location, values); @@ -1459,6 +1150,8 @@ void QGLShaderProgram::setAttributeValue */ void QGLShaderProgram::setAttributeValue(int location, const QVector2D& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glVertexAttrib2fv(location, reinterpret_cast<const GLfloat *>(&value)); } @@ -1482,6 +1175,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector2D& valu */ void QGLShaderProgram::setAttributeValue(int location, const QVector3D& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glVertexAttrib3fv(location, reinterpret_cast<const GLfloat *>(&value)); } @@ -1505,6 +1200,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector3D& valu */ void QGLShaderProgram::setAttributeValue(int location, const QVector4D& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glVertexAttrib4fv(location, reinterpret_cast<const GLfloat *>(&value)); } @@ -1528,6 +1225,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QVector4D& valu */ void QGLShaderProgram::setAttributeValue(int location, const QColor& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {value.redF(), value.greenF(), value.blueF(), value.alphaF()}; glVertexAttrib4fv(location, values); @@ -1558,6 +1257,8 @@ void QGLShaderProgram::setAttributeValue(const char *name, const QColor& value) void QGLShaderProgram::setAttributeValue (int location, const GLfloat *values, int columns, int rows) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (rows < 1 || rows > 4) { qWarning() << "QGLShaderProgram::setAttributeValue: rows" << rows << "not supported"; return; @@ -1597,20 +1298,26 @@ void QGLShaderProgram::setAttributeValue /*! Sets an array of vertex \a values on the attribute at \a location - in this shader program. The \a size indicates the number of + in this shader program. The \a tupleSize indicates the number of components per vertex (1, 2, 3, or 4), and the \a stride indicates the number of bytes between vertices. A default \a stride value of zero indicates that the vertices are densely packed in \a values. - \sa setAttributeValue(), setUniformValue(), disableAttributeArray() + The array will become active when enableAttributeArray() is called + on the \a location. Otherwise the value specified with + setAttributeValue() for \a location will be used. + + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() + \sa disableAttributeArray() */ void QGLShaderProgram::setAttributeArray - (int location, const GLfloat *values, int size, int stride) + (int location, const GLfloat *values, int tupleSize, int stride) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { - glVertexAttribPointer(location, size, GL_FLOAT, GL_FALSE, + glVertexAttribPointer(location, tupleSize, GL_FLOAT, GL_FALSE, stride, values); - glEnableVertexAttribArray(location); } } @@ -1620,15 +1327,21 @@ void QGLShaderProgram::setAttributeArray between vertices. A default \a stride value of zero indicates that the vertices are densely packed in \a values. - \sa setAttributeValue(), setUniformValue(), disableAttributeArray() + The array will become active when enableAttributeArray() is called + on the \a location. Otherwise the value specified with + setAttributeValue() for \a location will be used. + + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() + \sa disableAttributeArray() */ void QGLShaderProgram::setAttributeArray (int location, const QVector2D *values, int stride) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { glVertexAttribPointer(location, 2, GL_FLOAT, GL_FALSE, stride, values); - glEnableVertexAttribArray(location); } } @@ -1638,15 +1351,21 @@ void QGLShaderProgram::setAttributeArray between vertices. A default \a stride value of zero indicates that the vertices are densely packed in \a values. - \sa setAttributeValue(), setUniformValue(), disableAttributeArray() + The array will become active when enableAttributeArray() is called + on the \a location. Otherwise the value specified with + setAttributeValue() for \a location will be used. + + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() + \sa disableAttributeArray() */ void QGLShaderProgram::setAttributeArray (int location, const QVector3D *values, int stride) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { glVertexAttribPointer(location, 3, GL_FLOAT, GL_FALSE, stride, values); - glEnableVertexAttribArray(location); } } @@ -1656,15 +1375,21 @@ void QGLShaderProgram::setAttributeArray between vertices. A default \a stride value of zero indicates that the vertices are densely packed in \a values. - \sa setAttributeValue(), setUniformValue(), disableAttributeArray() + The array will become active when enableAttributeArray() is called + on the \a location. Otherwise the value specified with + setAttributeValue() for \a location will be used. + + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() + \sa disableAttributeArray() */ void QGLShaderProgram::setAttributeArray (int location, const QVector4D *values, int stride) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { glVertexAttribPointer(location, 4, GL_FLOAT, GL_FALSE, stride, values); - glEnableVertexAttribArray(location); } } @@ -1672,17 +1397,22 @@ void QGLShaderProgram::setAttributeArray \overload Sets an array of vertex \a values on the attribute called \a name - in this shader program. The \a size indicates the number of + in this shader program. The \a tupleSize indicates the number of components per vertex (1, 2, 3, or 4), and the \a stride indicates the number of bytes between vertices. A default \a stride value of zero indicates that the vertices are densely packed in \a values. - \sa setAttributeValue(), setUniformValue(), disableAttributeArray() + The array will become active when enableAttributeArray() is called + on \a name. Otherwise the value specified with setAttributeValue() + for \a name will be used. + + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() + \sa disableAttributeArray() */ void QGLShaderProgram::setAttributeArray - (const char *name, const GLfloat *values, int size, int stride) + (const char *name, const GLfloat *values, int tupleSize, int stride) { - setAttributeArray(attributeLocation(name), values, size, stride); + setAttributeArray(attributeLocation(name), values, tupleSize, stride); } /*! @@ -1693,7 +1423,12 @@ void QGLShaderProgram::setAttributeArray between vertices. A default \a stride value of zero indicates that the vertices are densely packed in \a values. - \sa setAttributeValue(), setUniformValue(), disableAttributeArray() + The array will become active when enableAttributeArray() is called + on \a name. Otherwise the value specified with setAttributeValue() + for \a name will be used. + + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() + \sa disableAttributeArray() */ void QGLShaderProgram::setAttributeArray (const char *name, const QVector2D *values, int stride) @@ -1709,7 +1444,12 @@ void QGLShaderProgram::setAttributeArray between vertices. A default \a stride value of zero indicates that the vertices are densely packed in \a values. - \sa setAttributeValue(), setUniformValue(), disableAttributeArray() + The array will become active when enableAttributeArray() is called + on \a name. Otherwise the value specified with setAttributeValue() + for \a name will be used. + + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() + \sa disableAttributeArray() */ void QGLShaderProgram::setAttributeArray (const char *name, const QVector3D *values, int stride) @@ -1725,7 +1465,12 @@ void QGLShaderProgram::setAttributeArray between vertices. A default \a stride value of zero indicates that the vertices are densely packed in \a values. - \sa setAttributeValue(), setUniformValue(), disableAttributeArray() + The array will become active when enableAttributeArray() is called + on \a name. Otherwise the value specified with setAttributeValue() + for \a name will be used. + + \sa setAttributeValue(), setUniformValue(), enableAttributeArray() + \sa disableAttributeArray() */ void QGLShaderProgram::setAttributeArray (const char *name, const QVector4D *values, int stride) @@ -1734,13 +1479,47 @@ void QGLShaderProgram::setAttributeArray } /*! + Enables the vertex array at \a location in this shader program + so that the value set by setAttributeArray() on \a location + will be used by the shader program. + + \sa disableAttributeArray(), setAttributeArray(), setAttributeValue() + \sa setUniformValue() +*/ +void QGLShaderProgram::enableAttributeArray(int location) +{ + Q_D(QGLShaderProgram); + Q_UNUSED(d); + if (location != -1) + glEnableVertexAttribArray(location); +} + +/*! + \overload + + Enables the vertex array called \a name in this shader program + so that the value set by setAttributeArray() on \a name + will be used by the shader program. + + \sa disableAttributeArray(), setAttributeArray(), setAttributeValue() + \sa setUniformValue() +*/ +void QGLShaderProgram::enableAttributeArray(const char *name) +{ + enableAttributeArray(attributeLocation(name)); +} + +/*! Disables the vertex array at \a location in this shader program - that was enabled by a previous call to setAttributeArray(). + that was enabled by a previous call to enableAttributeArray(). - \sa setAttributeArray(), setAttributeValue(), setUniformValue() + \sa enableAttributeArray(), setAttributeArray(), setAttributeValue() + \sa setUniformValue() */ void QGLShaderProgram::disableAttributeArray(int location) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glDisableVertexAttribArray(location); } @@ -1749,9 +1528,10 @@ void QGLShaderProgram::disableAttributeArray(int location) \overload Disables the vertex array called \a name in this shader program - that was enabled by a previous call to setAttributeArray(). + that was enabled by a previous call to enableAttributeArray(). - \sa setAttributeArray(), setAttributeValue(), setUniformValue() + \sa enableAttributeArray(), setAttributeArray(), setAttributeValue() + \sa setUniformValue() */ void QGLShaderProgram::disableAttributeArray(const char *name) { @@ -1767,6 +1547,8 @@ void QGLShaderProgram::disableAttributeArray(const char *name) */ int QGLShaderProgram::uniformLocation(const char *name) const { + Q_D(const QGLShaderProgram); + Q_UNUSED(d); if (d->linked) { return glGetUniformLocation(d->programGuard.id(), name); } else { @@ -1811,6 +1593,8 @@ int QGLShaderProgram::uniformLocation(const QString& name) const */ void QGLShaderProgram::setUniformValue(int location, GLfloat value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform1fv(location, 1, &value); } @@ -1835,6 +1619,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLfloat value) */ void QGLShaderProgram::setUniformValue(int location, GLint value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform1i(location, value); } @@ -1860,6 +1646,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLint value) */ void QGLShaderProgram::setUniformValue(int location, GLuint value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform1i(location, value); } @@ -1885,6 +1673,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLuint value) */ void QGLShaderProgram::setUniformValue(int location, GLfloat x, GLfloat y) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[2] = {x, y}; glUniform2fv(location, 1, values); @@ -1913,6 +1703,8 @@ void QGLShaderProgram::setUniformValue(const char *name, GLfloat x, GLfloat y) void QGLShaderProgram::setUniformValue (int location, GLfloat x, GLfloat y, GLfloat z) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[3] = {x, y, z}; glUniform3fv(location, 1, values); @@ -1942,6 +1734,8 @@ void QGLShaderProgram::setUniformValue void QGLShaderProgram::setUniformValue (int location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {x, y, z, w}; glUniform4fv(location, 1, values); @@ -1969,6 +1763,8 @@ void QGLShaderProgram::setUniformValue */ void QGLShaderProgram::setUniformValue(int location, const QVector2D& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform2fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); } @@ -1993,6 +1789,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector2D& value) */ void QGLShaderProgram::setUniformValue(int location, const QVector3D& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform3fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); } @@ -2017,6 +1815,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector3D& value) */ void QGLShaderProgram::setUniformValue(int location, const QVector4D& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform4fv(location, 1, reinterpret_cast<const GLfloat *>(&value)); } @@ -2042,6 +1842,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QVector4D& value) */ void QGLShaderProgram::setUniformValue(int location, const QColor& color) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {color.redF(), color.greenF(), color.blueF(), color.alphaF()}; glUniform4fv(location, 1, values); @@ -2069,6 +1871,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QColor& color) */ void QGLShaderProgram::setUniformValue(int location, const QPoint& point) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {point.x(), point.y()}; glUniform2fv(location, 1, values); @@ -2096,6 +1900,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QPoint& point) */ void QGLShaderProgram::setUniformValue(int location, const QPointF& point) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {point.x(), point.y()}; glUniform2fv(location, 1, values); @@ -2123,6 +1929,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QPointF& point) */ void QGLShaderProgram::setUniformValue(int location, const QSize& size) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {size.width(), size.width()}; glUniform2fv(location, 1, values); @@ -2150,6 +1958,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QSize& size) */ void QGLShaderProgram::setUniformValue(int location, const QSizeF& size) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat values[4] = {size.width(), size.height()}; glUniform2fv(location, 1, values); @@ -2229,6 +2039,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QSizeF& size) */ void QGLShaderProgram::setUniformValue(int location, const QMatrix2x2& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrix(glUniformMatrix2fv, location, value, 2, 2); } @@ -2253,6 +2065,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x2& value */ void QGLShaderProgram::setUniformValue(int location, const QMatrix2x3& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix2x3fv, glUniform3fv, location, value, 2, 3); } @@ -2278,6 +2092,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x3& value */ void QGLShaderProgram::setUniformValue(int location, const QMatrix2x4& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix2x4fv, glUniform4fv, location, value, 2, 4); } @@ -2303,6 +2119,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix2x4& value */ void QGLShaderProgram::setUniformValue(int location, const QMatrix3x2& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix3x2fv, glUniform2fv, location, value, 3, 2); } @@ -2328,6 +2146,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x2& value */ void QGLShaderProgram::setUniformValue(int location, const QMatrix3x3& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrix(glUniformMatrix3fv, location, value, 3, 3); } @@ -2352,6 +2172,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x3& value */ void QGLShaderProgram::setUniformValue(int location, const QMatrix3x4& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix3x4fv, glUniform4fv, location, value, 3, 4); } @@ -2377,6 +2199,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix3x4& value */ void QGLShaderProgram::setUniformValue(int location, const QMatrix4x2& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix4x2fv, glUniform2fv, location, value, 4, 2); } @@ -2402,6 +2226,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x2& value */ void QGLShaderProgram::setUniformValue(int location, const QMatrix4x3& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrix (glUniformMatrix4x3fv, glUniform3fv, location, value, 4, 3); } @@ -2427,6 +2253,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x3& value */ void QGLShaderProgram::setUniformValue(int location, const QMatrix4x4& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrix(glUniformMatrix4fv, location, value, 4, 4); } @@ -2454,6 +2282,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const QMatrix4x4& value */ void QGLShaderProgram::setUniformValue(int location, const GLfloat value[4][4]) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniformMatrix4fv(location, 1, GL_FALSE, value[0]); } @@ -2481,6 +2311,8 @@ void QGLShaderProgram::setUniformValue(const char *name, const GLfloat value[4][ */ void QGLShaderProgram::setUniformValue(int location, const QTransform& value) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { GLfloat mat[3][3] = { {value.m11(), value.m12(), value.m13()}, @@ -2514,6 +2346,8 @@ void QGLShaderProgram::setUniformValue */ void QGLShaderProgram::setUniformValueArray(int location, const GLint *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform1iv(location, count, values); } @@ -2541,6 +2375,8 @@ void QGLShaderProgram::setUniformValueArray */ void QGLShaderProgram::setUniformValueArray(int location, const GLuint *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform1iv(location, count, reinterpret_cast<const GLint *>(values)); } @@ -2563,23 +2399,25 @@ void QGLShaderProgram::setUniformValueArray /*! Sets the uniform variable array at \a location in the current context to the \a count elements of \a values. Each element - has \a size components. The \a size must be 1, 2, 3, or 4. + has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4. \sa setAttributeValue() */ -void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int size) +void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) { - if (size == 1) + if (tupleSize == 1) glUniform1fv(location, count, values); - else if (size == 2) + else if (tupleSize == 2) glUniform2fv(location, count, values); - else if (size == 3) + else if (tupleSize == 3) glUniform3fv(location, count, values); - else if (size == 4) + else if (tupleSize == 4) glUniform4fv(location, count, values); else - qWarning() << "QGLShaderProgram::setUniformValue: size" << size << "not supported"; + qWarning() << "QGLShaderProgram::setUniformValue: size" << tupleSize << "not supported"; } } @@ -2588,14 +2426,14 @@ void QGLShaderProgram::setUniformValueArray(int location, const GLfloat *values, Sets the uniform variable array called \a name in the current context to the \a count elements of \a values. Each element - has \a size components. The \a size must be 1, 2, 3, or 4. + has \a tupleSize components. The \a tupleSize must be 1, 2, 3, or 4. \sa setAttributeValue() */ void QGLShaderProgram::setUniformValueArray - (const char *name, const GLfloat *values, int count, int size) + (const char *name, const GLfloat *values, int count, int tupleSize) { - setUniformValueArray(uniformLocation(name), values, count, size); + setUniformValueArray(uniformLocation(name), values, count, tupleSize); } /*! @@ -2606,6 +2444,8 @@ void QGLShaderProgram::setUniformValueArray */ void QGLShaderProgram::setUniformValueArray(int location, const QVector2D *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform2fv(location, count, reinterpret_cast<const GLfloat *>(values)); } @@ -2631,6 +2471,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector2D *v */ void QGLShaderProgram::setUniformValueArray(int location, const QVector3D *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform3fv(location, count, reinterpret_cast<const GLfloat *>(values)); } @@ -2656,6 +2498,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector3D *v */ void QGLShaderProgram::setUniformValueArray(int location, const QVector4D *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); if (location != -1) glUniform4fv(location, count, reinterpret_cast<const GLfloat *>(values)); } @@ -2742,6 +2586,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QVector4D *v */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x2 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrixArray (glUniformMatrix2fv, location, values, count, QMatrix2x2, 2, 2); } @@ -2767,6 +2613,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x2 * */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x3 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix2x3fv, glUniform3fv, location, values, count, QMatrix2x3, 2, 3); @@ -2793,6 +2641,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x3 * */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix2x4 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix2x4fv, glUniform4fv, location, values, count, QMatrix2x4, 2, 4); @@ -2819,6 +2669,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix2x4 * */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x2 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix3x2fv, glUniform2fv, location, values, count, QMatrix3x2, 3, 2); @@ -2845,6 +2697,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x2 * */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x3 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrixArray (glUniformMatrix3fv, location, values, count, QMatrix3x3, 3, 3); } @@ -2870,6 +2724,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x3 * */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix3x4 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix3x4fv, glUniform4fv, location, values, count, QMatrix3x4, 3, 4); @@ -2896,6 +2752,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix3x4 * */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x2 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix4x2fv, glUniform2fv, location, values, count, QMatrix4x2, 4, 2); @@ -2922,6 +2780,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x2 * */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x3 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformGenericMatrixArray (glUniformMatrix4x3fv, glUniform3fv, location, values, count, QMatrix4x3, 4, 3); @@ -2948,6 +2808,8 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x3 * */ void QGLShaderProgram::setUniformValueArray(int location, const QMatrix4x4 *values, int count) { + Q_D(QGLShaderProgram); + Q_UNUSED(d); setUniformMatrixArray (glUniformMatrix4fv, location, values, count, QMatrix4x4, 4, 4); } @@ -2974,7 +2836,7 @@ void QGLShaderProgram::setUniformValueArray(const char *name, const QMatrix4x4 * The \a context is used to resolve the GLSL extensions. If \a context is null, then QGLContext::currentContext() is used. */ -bool QGLShaderProgram::hasShaderPrograms(const QGLContext *context) +bool QGLShaderProgram::hasOpenGLShaderPrograms(const QGLContext *context) { #if !defined(QT_OPENGL_ES_2) if (!context) @@ -2993,11 +2855,62 @@ bool QGLShaderProgram::hasShaderPrograms(const QGLContext *context) */ void QGLShaderProgram::shaderDestroyed() { + Q_D(QGLShaderProgram); QGLShader *shader = qobject_cast<QGLShader *>(sender()); if (shader && !d->removingShaders) removeShader(shader); } +#ifdef Q_MAC_COMPAT_GL_FUNCTIONS +/*! \internal */ +void QGLShaderProgram::setUniformValue(int location, QMacCompatGLint value) +{ + setUniformValue(location, GLint(value)); +} + +/*! \internal */ +void QGLShaderProgram::setUniformValue(int location, QMacCompatGLuint value) +{ + setUniformValue(location, GLuint(value)); +} + +/*! \internal */ +void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLint value) +{ + setUniformValue(name, GLint(value)); +} + +/*! \internal */ +void QGLShaderProgram::setUniformValue(const char *name, QMacCompatGLuint value) +{ + setUniformValue(name, GLuint(value)); +} + +/*! \internal */ +void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLint *values, int count) +{ + setUniformValueArray(location, (const GLint *)values, count); +} + +/*! \internal */ +void QGLShaderProgram::setUniformValueArray(int location, const QMacCompatGLuint *values, int count) +{ + setUniformValueArray(location, (const GLuint *)values, count); +} + +/*! \internal */ +void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLint *values, int count) +{ + setUniformValueArray(name, (const GLint *)values, count); +} + +/*! \internal */ +void QGLShaderProgram::setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count) +{ + setUniformValueArray(name, (const GLuint *)values, count); +} #endif +#endif // !defined(QT_OPENGL_ES_1_CL) && !defined(QT_OPENGL_ES_1) + QT_END_NAMESPACE diff --git a/src/opengl/qglshaderprogram.h b/src/opengl/qglshaderprogram.h index f2d70fad8e..deeaee2bf2 100644 --- a/src/opengl/qglshaderprogram.h +++ b/src/opengl/qglshaderprogram.h @@ -63,35 +63,23 @@ class Q_OPENGL_EXPORT QGLShader : public QObject { Q_OBJECT public: - enum ShaderTypeBits + enum ShaderTypeBit { - VertexShader = 0x0001, - FragmentShader = 0x0002, - - PartialShader = 0x1000, - - PartialVertexShader = PartialShader | VertexShader, - PartialFragmentShader = PartialShader | FragmentShader + Vertex = 0x0001, + Fragment = 0x0002 }; - Q_DECLARE_FLAGS(ShaderType, ShaderTypeBits) + Q_DECLARE_FLAGS(ShaderType, ShaderTypeBit) explicit QGLShader(QGLShader::ShaderType type, QObject *parent = 0); - QGLShader(const QString& fileName, QGLShader::ShaderType type, QObject *parent = 0); QGLShader(QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); - QGLShader(const QString& fileName, QGLShader::ShaderType type, const QGLContext *context, QObject *parent = 0); virtual ~QGLShader(); QGLShader::ShaderType shaderType() const; - bool compile(const char *source); - bool compile(const QByteArray& source); - bool compile(const QString& source); - bool compileFile(const QString& fileName); - - bool setShaderBinary(GLenum format, const void *binary, int length); - bool setShaderBinary(QGLShader& otherShader, GLenum format, const void *binary, int length); - - static QList<GLenum> shaderBinaryFormats(); + bool compileSourceCode(const char *source); + bool compileSourceCode(const QByteArray& source); + bool compileSourceCode(const QString& source); + bool compileSourceFile(const QString& fileName); QByteArray sourceCode() const; @@ -101,11 +89,10 @@ public: GLuint shaderId() const; private: - QGLShaderPrivate *d; - friend class QGLShaderProgram; Q_DISABLE_COPY(QGLShader) + Q_DECLARE_PRIVATE(QGLShader) }; Q_DECLARE_OPERATORS_FOR_FLAGS(QGLShader::ShaderType) @@ -125,23 +112,19 @@ public: void removeShader(QGLShader *shader); QList<QGLShader *> shaders() const; - bool addShader(QGLShader::ShaderType type, const char *source); - bool addShader(QGLShader::ShaderType type, const QByteArray& source); - bool addShader(QGLShader::ShaderType type, const QString& source); - bool addShaderFromFile(QGLShader::ShaderType type, const QString& fileName); + bool addShaderFromSourceCode(QGLShader::ShaderType type, const char *source); + bool addShaderFromSourceCode(QGLShader::ShaderType type, const QByteArray& source); + bool addShaderFromSourceCode(QGLShader::ShaderType type, const QString& source); + bool addShaderFromSourceFile(QGLShader::ShaderType type, const QString& fileName); void removeAllShaders(); - QByteArray programBinary(int *format) const; - bool setProgramBinary(int format, const QByteArray& binary); - static QList<int> programBinaryFormats(); - virtual bool link(); bool isLinked() const; QString log() const; - bool enable(); - static void disable(); + bool bind(); + void release(); GLuint programId() const; @@ -174,7 +157,7 @@ public: void setAttributeValue(const char *name, const GLfloat *values, int columns, int rows); void setAttributeArray - (int location, const GLfloat *values, int size, int stride = 0); + (int location, const GLfloat *values, int tupleSize, int stride = 0); void setAttributeArray (int location, const QVector2D *values, int stride = 0); void setAttributeArray @@ -182,13 +165,16 @@ public: void setAttributeArray (int location, const QVector4D *values, int stride = 0); void setAttributeArray - (const char *name, const GLfloat *values, int size, int stride = 0); + (const char *name, const GLfloat *values, int tupleSize, int stride = 0); void setAttributeArray (const char *name, const QVector2D *values, int stride = 0); void setAttributeArray (const char *name, const QVector3D *values, int stride = 0); void setAttributeArray (const char *name, const QVector4D *values, int stride = 0); + + void enableAttributeArray(int location); + void enableAttributeArray(const char *name); void disableAttributeArray(int location); void disableAttributeArray(const char *name); @@ -196,6 +182,17 @@ public: int uniformLocation(const QByteArray& name) const; int uniformLocation(const QString& name) const; +#ifdef Q_MAC_COMPAT_GL_FUNCTIONS + void setUniformValue(int location, QMacCompatGLint value); + void setUniformValue(int location, QMacCompatGLuint value); + void setUniformValue(const char *name, QMacCompatGLint value); + void setUniformValue(const char *name, QMacCompatGLuint value); + void setUniformValueArray(int location, const QMacCompatGLint *values, int count); + void setUniformValueArray(int location, const QMacCompatGLuint *values, int count); + void setUniformValueArray(const char *name, const QMacCompatGLint *values, int count); + void setUniformValueArray(const char *name, const QMacCompatGLuint *values, int count); +#endif + void setUniformValue(int location, GLfloat value); void setUniformValue(int location, GLint value); void setUniformValue(int location, GLuint value); @@ -248,7 +245,7 @@ public: void setUniformValue(const char *name, const GLfloat value[4][4]); void setUniformValue(const char *name, const QTransform& value); - void setUniformValueArray(int location, const GLfloat *values, int count, int size); + void setUniformValueArray(int location, const GLfloat *values, int count, int tupleSize); void setUniformValueArray(int location, const GLint *values, int count); void setUniformValueArray(int location, const GLuint *values, int count); void setUniformValueArray(int location, const QVector2D *values, int count); @@ -264,7 +261,7 @@ public: void setUniformValueArray(int location, const QMatrix4x3 *values, int count); void setUniformValueArray(int location, const QMatrix4x4 *values, int count); - void setUniformValueArray(const char *name, const GLfloat *values, int count, int size); + void setUniformValueArray(const char *name, const GLfloat *values, int count, int tupleSize); void setUniformValueArray(const char *name, const GLint *values, int count); void setUniformValueArray(const char *name, const GLuint *values, int count); void setUniformValueArray(const char *name, const QVector2D *values, int count); @@ -280,15 +277,14 @@ public: void setUniformValueArray(const char *name, const QMatrix4x3 *values, int count); void setUniformValueArray(const char *name, const QMatrix4x4 *values, int count); - static bool hasShaderPrograms(const QGLContext *context = 0); + static bool hasOpenGLShaderPrograms(const QGLContext *context = 0); private Q_SLOTS: void shaderDestroyed(); private: - QGLShaderProgramPrivate *d; - Q_DISABLE_COPY(QGLShaderProgram) + Q_DECLARE_PRIVATE(QGLShaderProgram) bool init(); }; diff --git a/src/opengl/qglwindowsurface_qws.cpp b/src/opengl/qglwindowsurface_qws.cpp index 6bf32570b9..5041cb9d91 100644 --- a/src/opengl/qglwindowsurface_qws.cpp +++ b/src/opengl/qglwindowsurface_qws.cpp @@ -43,7 +43,6 @@ #include <QtGui/QWidget> #include <QtOpenGL/QGLWidget> #include "private/qglwindowsurface_qws_p.h" -#include "private/qglpaintdevice_qws_p.h" #include "private/qpaintengine_opengl_p.h" QT_BEGIN_NAMESPACE diff --git a/src/opengl/qgraphicsshadereffect.cpp b/src/opengl/qgraphicsshadereffect.cpp index 1c02fd0d47..4d7a69ce9e 100644 --- a/src/opengl/qgraphicsshadereffect.cpp +++ b/src/opengl/qgraphicsshadereffect.cpp @@ -241,7 +241,7 @@ void QGraphicsShaderEffect::setPixelShaderFragment(const QByteArray& code) /*# \reimp */ -void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *source) +void QGraphicsShaderEffect::draw(QPainter *painter) { Q_D(QGraphicsShaderEffect); @@ -256,13 +256,13 @@ void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *sourc bool usingShader = d->customShaderStage->setOnPainter(painter); QPoint offset; - if (source->isPixmap()) { + if (sourceIsPixmap()) { // No point in drawing in device coordinates (pixmap will be scaled anyways). - const QPixmap pixmap = source->pixmap(Qt::LogicalCoordinates, &offset); + const QPixmap pixmap = sourcePixmap(Qt::LogicalCoordinates, &offset); painter->drawPixmap(offset, pixmap); } else { // Draw pixmap in device coordinates to avoid pixmap scaling. - const QPixmap pixmap = source->pixmap(Qt::DeviceCoordinates, &offset); + const QPixmap pixmap = sourcePixmap(Qt::DeviceCoordinates, &offset); QTransform restoreTransform = painter->worldTransform(); painter->setWorldTransform(QTransform()); painter->drawPixmap(offset, pixmap); @@ -273,7 +273,7 @@ void QGraphicsShaderEffect::draw(QPainter *painter, QGraphicsEffectSource *sourc if (usingShader) d->customShaderStage->removeFromPainter(painter); #else - source->draw(painter); + drawSource(painter); #endif } diff --git a/src/opengl/qgraphicsshadereffect_p.h b/src/opengl/qgraphicsshadereffect_p.h index de7f00ca2b..de65ebb605 100644 --- a/src/opengl/qgraphicsshadereffect_p.h +++ b/src/opengl/qgraphicsshadereffect_p.h @@ -76,7 +76,7 @@ public: void setPixelShaderFragment(const QByteArray& code); protected: - void draw(QPainter *painter, QGraphicsEffectSource *source); + void draw(QPainter *painter); void setUniformsDirty(); virtual void setUniforms(QGLShaderProgram *program); diff --git a/src/opengl/qgraphicssystem_gl.cpp b/src/opengl/qgraphicssystem_gl.cpp index 3e7fece15d..c0d9233f9d 100644 --- a/src/opengl/qgraphicssystem_gl.cpp +++ b/src/opengl/qgraphicssystem_gl.cpp @@ -47,12 +47,22 @@ #include "private/qgl_p.h" #include <private/qwindowsurface_raster_p.h> +#if defined(Q_WS_X11) && defined(QT_OPENGL_ES) +#include "private/qpixmapdata_x11gl_p.h" +#include "private/qwindowsurface_x11gl_p.h" +#endif + QT_BEGIN_NAMESPACE extern QGLWidget *qt_gl_getShareWidget(); QPixmapData *QGLGraphicsSystem::createPixmapData(QPixmapData::PixelType type) const { +#if defined(Q_WS_X11) && defined(QT_OPENGL_ES) + if (type == QPixmapData::PixmapType && QX11GLPixmapData::hasX11GLPixmaps()) + return new QX11GLPixmapData(); +#endif + return new QGLPixmapData(type); } @@ -66,6 +76,11 @@ QWindowSurface *QGLGraphicsSystem::createWindowSurface(QWidget *widget) const return new QRasterWindowSurface(widget); #endif +#if defined(Q_WS_X11) && defined(QT_OPENGL_ES) + if (QX11GLPixmapData::hasX11GLPixmaps()) + return new QX11GLWindowSurface(widget); +#endif + return new QGLWindowSurface(widget); } diff --git a/src/opengl/qpaintengine_opengl.cpp b/src/opengl/qpaintengine_opengl.cpp index 3e4a8e73d9..aa6b6c9ac2 100644 --- a/src/opengl/qpaintengine_opengl.cpp +++ b/src/opengl/qpaintengine_opengl.cpp @@ -66,7 +66,6 @@ #include "util/fragmentprograms_p.h" #ifdef Q_WS_QWS -#include "private/qglpaintdevice_qws_p.h" #include "private/qglwindowsurface_qws_p.h" #include "qwsmanager_qws.h" #include "private/qwsmanager_p.h" @@ -747,7 +746,6 @@ public: uint has_brush : 1; uint has_fast_pen : 1; uint use_stencil_method : 1; - uint dirty_stencil : 1; uint dirty_drawable_texture : 1; uint has_stencil_face_ext : 1; uint use_fragment_programs : 1; @@ -758,6 +756,8 @@ public: uint use_system_clip : 1; uint use_emulation : 1; + QRegion dirty_stencil; + void updateUseEmulation(); QTransform matrix; @@ -1222,7 +1222,7 @@ inline void QOpenGLPaintEnginePrivate::setGradientOps(const QBrush &brush, const fragment_brush = FRAGMENT_PROGRAM_BRUSH_CONICAL; else if (current_style == Qt::SolidPattern) fragment_brush = FRAGMENT_PROGRAM_BRUSH_SOLID; - else if (current_style == Qt::TexturePattern) + else if (current_style == Qt::TexturePattern && !brush.texture().isQBitmap()) fragment_brush = FRAGMENT_PROGRAM_BRUSH_TEXTURE; else fragment_brush = FRAGMENT_PROGRAM_BRUSH_PATTERN; @@ -1260,7 +1260,9 @@ bool QOpenGLPaintEngine::begin(QPaintDevice *pdev) d->matrix = QTransform(); d->has_antialiasing = false; d->high_quality_antialiasing = false; - d->dirty_stencil = true; + + QSize sz(d->device->size()); + d->dirty_stencil = QRect(0, 0, sz.width(), sz.height()); d->use_emulation = false; @@ -1348,7 +1350,6 @@ bool QOpenGLPaintEngine::begin(QPaintDevice *pdev) d->offscreen.begin(); - QSize sz(d->device->size()); glViewport(0, 0, sz.width(), sz.height()); // XXX (Embedded): We need a solution for GLWidgets that draw in a part or a bigger surface... glMatrixMode(GL_PROJECTION); glLoadIdentity(); @@ -1596,7 +1597,8 @@ void QOpenGLPaintEnginePrivate::updateGradient(const QBrush &brush, const QRectF qreal realRadius = g->radius(); QTransform translate(1, 0, 0, 1, -realFocal.x(), -realFocal.y()); QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height()); - QTransform inv_matrix = gl_to_qt * matrix.inverted() * brush.transform().inverted() * translate; + QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y()); + QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted() * translate; setInvMatrixData(inv_matrix); @@ -1609,7 +1611,8 @@ void QOpenGLPaintEnginePrivate::updateGradient(const QBrush &brush, const QRectF QPointF realCenter = g->center(); QTransform translate(1, 0, 0, 1, -realCenter.x(), -realCenter.y()); QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height()); - QTransform inv_matrix = gl_to_qt * matrix.inverted() * brush.transform().inverted() * translate; + QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y()); + QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted() * translate; setInvMatrixData(inv_matrix); @@ -1621,8 +1624,8 @@ void QOpenGLPaintEnginePrivate::updateGradient(const QBrush &brush, const QRectF QPointF realFinal = g->finalStop(); QTransform translate(1, 0, 0, 1, -realStart.x(), -realStart.y()); QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height()); - - QTransform inv_matrix = gl_to_qt * matrix.inverted() * brush.transform().inverted() * translate; + QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y()); + QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted() * translate; setInvMatrixData(inv_matrix); @@ -1633,10 +1636,9 @@ void QOpenGLPaintEnginePrivate::updateGradient(const QBrush &brush, const QRectF linear_data[2] = 1.0f / (l.x() * l.x() + l.y() * l.y()); } else if (style != Qt::SolidPattern) { - QTransform translate(1, 0, 0, 1, brush_origin.x(), brush_origin.y()); QTransform gl_to_qt(1, 0, 0, -1, 0, pdev->height()); - - QTransform inv_matrix = gl_to_qt * matrix.inverted() * brush.transform().inverted() * translate; + QTransform m = QTransform(matrix).translate(brush_origin.x(), brush_origin.y()); + QTransform inv_matrix = gl_to_qt * (brush.transform() * m).inverted(); setInvMatrixData(inv_matrix); } @@ -1949,34 +1951,34 @@ void QOpenGLPaintEnginePrivate::fillVertexArray(Qt::FillRule fillRule) { Q_Q(QOpenGLPaintEngine); - if (dirty_stencil) { - disableClipping(); + QRect rect = dirty_stencil.boundingRect(); - if (use_system_clip) { - glEnable(GL_SCISSOR_TEST); + if (use_system_clip) + rect = q->systemClip().intersected(dirty_stencil).boundingRect(); - QRect rect = q->systemClip().boundingRect(); + glStencilMask(~0); - const int left = rect.left(); - const int width = rect.width(); - const int bottom = device->size().height() - (rect.bottom() + 1); - const int height = rect.height(); + if (!rect.isEmpty()) { + disableClipping(); - glScissor(left, bottom, width, height); - } + glEnable(GL_SCISSOR_TEST); + + const int left = rect.left(); + const int width = rect.width(); + const int bottom = device->size().height() - (rect.bottom() + 1); + const int height = rect.height(); + + glScissor(left, bottom, width, height); glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); - dirty_stencil = false; + dirty_stencil -= rect; - if (use_system_clip) - glDisable(GL_SCISSOR_TEST); + glDisable(GL_SCISSOR_TEST); enableClipping(); } - glStencilMask(~0); - // Enable stencil. glEnable(GL_STENCIL_TEST); @@ -4310,6 +4312,16 @@ void QOpenGLPaintEngine::drawPixmap(const QRectF &r, const QPixmap &pm, const QR void QOpenGLPaintEngine::drawTiledPixmap(const QRectF &r, const QPixmap &pm, const QPointF &offset) { Q_D(QOpenGLPaintEngine); + if (pm.depth() == 1) { + QPixmap tpx(pm.size()); + tpx.fill(Qt::transparent); + QPainter p(&tpx); + p.setPen(d->cpen); + p.drawPixmap(0, 0, pm); + p.end(); + drawTiledPixmap(r, tpx, offset); + return; + } QImage scaled; const int sz = d->max_texture_size; @@ -5206,7 +5218,7 @@ void QOpenGLPaintEnginePrivate::composite(GLuint primitive, const q_vertexType * device->context()->d_func()->bindTexture(cbrush.textureImage(), GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption); else - device->context()->d_func()->bindTexture(qt_imageForBrush(current_style, true), + device->context()->d_func()->bindTexture(qt_imageForBrush(current_style, false), GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption); diff --git a/src/opengl/qpixmapdata_gl.cpp b/src/opengl/qpixmapdata_gl.cpp index cbb310bdc0..fb55097e55 100644 --- a/src/opengl/qpixmapdata_gl.cpp +++ b/src/opengl/qpixmapdata_gl.cpp @@ -76,13 +76,35 @@ static inline int areaDiff(const QSize &size, const QGLFramebufferObject *fbo) return qAbs(size.width() * size.height() - fbo->width() * fbo->height()); } -QGLFramebufferObject *QGLFramebufferObjectPool::acquire(const QSize &requestSize, const QGLFramebufferObjectFormat &requestFormat) +extern int qt_next_power_of_two(int v); + +static inline QSize maybeRoundToNextPowerOfTwo(const QSize &sz) +{ +#ifdef QT_OPENGL_ES_2 + QSize rounded(qt_next_power_of_two(sz.width()), qt_next_power_of_two(sz.height())); + if (rounded.width() * rounded.height() < 1.20 * sz.width() * sz.height()) + return rounded; +#endif + return sz; +} + + +QGLFramebufferObject *QGLFramebufferObjectPool::acquire(const QSize &requestSize, const QGLFramebufferObjectFormat &requestFormat, bool strictSize) { QGLFramebufferObject *chosen = 0; QGLFramebufferObject *candidate = 0; for (int i = 0; !chosen && i < m_fbos.size(); ++i) { QGLFramebufferObject *fbo = m_fbos.at(i); + if (strictSize) { + if (fbo->size() == requestSize && fbo->format() == requestFormat) { + chosen = fbo; + break; + } else { + continue; + } + } + if (fbo->format() == requestFormat) { // choose the fbo with a matching format and the closest size if (!candidate || areaDiff(requestSize, candidate) > areaDiff(requestSize, fbo)) @@ -106,7 +128,7 @@ QGLFramebufferObject *QGLFramebufferObjectPool::acquire(const QSize &requestSize if (sz != fboSize) { delete candidate; - candidate = new QGLFramebufferObject(sz, requestFormat); + candidate = new QGLFramebufferObject(maybeRoundToNextPowerOfTwo(sz), requestFormat); } chosen = candidate; @@ -114,7 +136,10 @@ QGLFramebufferObject *QGLFramebufferObjectPool::acquire(const QSize &requestSize } if (!chosen) { - chosen = new QGLFramebufferObject(requestSize, requestFormat); + if (strictSize) + chosen = new QGLFramebufferObject(requestSize, requestFormat); + else + chosen = new QGLFramebufferObject(maybeRoundToNextPowerOfTwo(requestSize), requestFormat); } if (!chosen->isValid()) { @@ -127,7 +152,8 @@ QGLFramebufferObject *QGLFramebufferObjectPool::acquire(const QSize &requestSize void QGLFramebufferObjectPool::release(QGLFramebufferObject *fbo) { - m_fbos << fbo; + if (fbo) + m_fbos << fbo; } @@ -240,6 +266,11 @@ QGLPixmapData::~QGLPixmapData() } } +QPixmapData *QGLPixmapData::createCompatiblePixmapData() const +{ + return new QGLPixmapData(pixelType()); +} + bool QGLPixmapData::isValid() const { return w > 0 && h > 0; @@ -421,6 +452,10 @@ QImage QGLPixmapData::fillImage(const QColor &color) const if (pixelType() == BitmapType) { img = QImage(w, h, QImage::Format_MonoLSB); + img.setColorCount(2); + img.setColor(0, QColor(Qt::color0).rgba()); + img.setColor(1, QColor(Qt::color1).rgba()); + if (color == Qt::color1) img.fill(1); else @@ -559,6 +594,7 @@ QPaintEngine* QGLPixmapData::paintEngine() const return m_source.paintEngine(); } +extern QRgb qt_gl_convertToGLFormat(QRgb src_pixel, GLenum texture_format); // If copyBack is true, bind will copy the contents of the render // FBO to the texture (which is not bound to the texture, as it's @@ -568,17 +604,26 @@ GLuint QGLPixmapData::bind(bool copyBack) const if (m_renderFbo && copyBack) { copyBackFromRenderFbo(true); } else { - if (m_hasFillColor) { - m_dirty = true; - m_source = QImage(w, h, QImage::Format_ARGB32_Premultiplied); - m_source.fill(PREMUL(m_fillColor.rgba())); - m_hasFillColor = false; - } ensureCreated(); } GLuint id = m_texture.id; glBindTexture(GL_TEXTURE_2D, id); + + if (m_hasFillColor) { + if (!useFramebufferObjects()) { + m_source = QImage(w, h, QImage::Format_ARGB32_Premultiplied); + m_source.fill(PREMUL(m_fillColor.rgba())); + } + + m_hasFillColor = false; + + GLenum format = qt_gl_preferredTextureFormat(); + QImage tx(w, h, QImage::Format_ARGB32_Premultiplied); + tx.fill(qt_gl_convertToGLFormat(m_fillColor.rgba(), format)); + glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, format, GL_UNSIGNED_BYTE, tx.bits()); + } + return id; } diff --git a/src/opengl/qpixmapdata_gl_p.h b/src/opengl/qpixmapdata_gl_p.h index f67a7c2af9..8a13e03118 100644 --- a/src/opengl/qpixmapdata_gl_p.h +++ b/src/opengl/qpixmapdata_gl_p.h @@ -69,7 +69,7 @@ class QGLPixmapData; class QGLFramebufferObjectPool { public: - QGLFramebufferObject *acquire(const QSize &size, const QGLFramebufferObjectFormat &format); + QGLFramebufferObject *acquire(const QSize &size, const QGLFramebufferObjectFormat &format, bool strictSize = false); void release(QGLFramebufferObject *fbo); private: @@ -101,6 +101,8 @@ public: QGLPixmapData(PixelType type); ~QGLPixmapData(); + QPixmapData *createCompatiblePixmapData() const; + // Re-implemented from QPixmapData: void resize(int width, int height); void fromImage(const QImage &image, Qt::ImageConversionFlags flags); diff --git a/src/opengl/qpixmapdata_x11gl_egl.cpp b/src/opengl/qpixmapdata_x11gl_egl.cpp new file mode 100644 index 0000000000..813e6c89a1 --- /dev/null +++ b/src/opengl/qpixmapdata_x11gl_egl.cpp @@ -0,0 +1,252 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <private/qgl_p.h> +#include <private/qegl_p.h> +#include <private/qeglproperties_p.h> +#include <private/qpaintengineex_opengl2_p.h> + +#include "qpixmapdata_x11gl_p.h" + +QT_BEGIN_NAMESPACE + +extern EGLConfig qt_chooseEGLConfigForPixmap(bool hasAlpha, bool readOnly); // in qgl_x11egl.cpp +extern bool qt_createEGLSurfaceForPixmap(QPixmapData* pmd, bool readOnly); // in qgl_x11egl.cpp + +// On 16bpp systems, RGB & ARGB pixmaps are different bit-depths and therefore need +// different contexts: +static EGLContext qPixmapARGBSharedEglContext = EGL_NO_CONTEXT; +static EGLContext qPixmapRGBSharedEglContext = EGL_NO_CONTEXT; + +bool QX11GLPixmapData::hasX11GLPixmaps() +{ + static bool checkedForX11Pixmaps = false; + static bool haveX11Pixmaps = false; + + if (checkedForX11Pixmaps) + return haveX11Pixmaps; + + checkedForX11Pixmaps = true; + + QX11PixmapData *argbPixmapData = 0; + QX11PixmapData *rgbPixmapData = 0; + do { + if (qgetenv("QT_USE_X11GL_PIXMAPS").isEmpty()) + break; + + // Check we actually have EGL configs which support pixmaps + EGLConfig argbConfig = qt_chooseEGLConfigForPixmap(true, false); + EGLConfig rgbConfig = qt_chooseEGLConfigForPixmap(false, false); + + if (argbConfig == 0 || rgbConfig == 0) + break; + + // Create the shared contexts: + eglBindAPI(EGL_OPENGL_ES_API); + EGLint contextAttribs[] = { +#if defined(QT_OPENGL_ES_2) + EGL_CONTEXT_CLIENT_VERSION, 2, +#endif + EGL_NONE + }; + qPixmapARGBSharedEglContext = eglCreateContext(QEglContext::defaultDisplay(0), + argbConfig, 0, contextAttribs); + + if (argbConfig == rgbConfig) { + // If the configs are the same, we can re-use the same context. + qPixmapRGBSharedEglContext = qPixmapARGBSharedEglContext; + } else { + qPixmapRGBSharedEglContext = eglCreateContext(QEglContext::defaultDisplay(0), + rgbConfig, 0, contextAttribs); + } + + argbPixmapData = new QX11PixmapData(QPixmapData::PixmapType); + argbPixmapData->resize(100, 100); + argbPixmapData->fill(Qt::transparent); // Force ARGB + + if (!qt_createEGLSurfaceForPixmap(argbPixmapData, false)) + break; + + haveX11Pixmaps = eglMakeCurrent(QEglContext::defaultDisplay(0), + (EGLSurface)argbPixmapData->gl_surface, + (EGLSurface)argbPixmapData->gl_surface, + qPixmapARGBSharedEglContext); + if (!haveX11Pixmaps) { + EGLint err = eglGetError(); + qWarning() << "Unable to make pixmap config current:" << err << QEglContext::errorString(err); + break; + } + + // If the ARGB & RGB configs are the same, we don't need to check RGB too + if (haveX11Pixmaps && (argbConfig != rgbConfig)) { + rgbPixmapData = new QX11PixmapData(QPixmapData::PixmapType); + rgbPixmapData->resize(100, 100); + rgbPixmapData->fill(Qt::red); + + // Try to actually create an EGL pixmap surface + if (!qt_createEGLSurfaceForPixmap(rgbPixmapData, false)) + break; + + haveX11Pixmaps = eglMakeCurrent(QEglContext::defaultDisplay(0), + (EGLSurface)rgbPixmapData->gl_surface, + (EGLSurface)rgbPixmapData->gl_surface, + qPixmapRGBSharedEglContext); + if (!haveX11Pixmaps) { + EGLint err = eglGetError(); + qWarning() << "Unable to make pixmap config current:" << err << QEglContext::errorString(err); + break; + } + } + } while (0); + + if (qPixmapARGBSharedEglContext || qPixmapRGBSharedEglContext) { + eglMakeCurrent(QEglContext::defaultDisplay(0), + EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT); + } + + if (argbPixmapData) { + if (argbPixmapData->gl_surface) + QGLContextPrivate::destroyGlSurfaceForPixmap(argbPixmapData); + delete argbPixmapData; + argbPixmapData = 0; + } + if (rgbPixmapData) { + if (rgbPixmapData->gl_surface) + QGLContextPrivate::destroyGlSurfaceForPixmap(rgbPixmapData); + delete rgbPixmapData; + rgbPixmapData = 0; + } + + if (!haveX11Pixmaps) { + // Clean up the context(s) if we can't use X11GL pixmaps + if (qPixmapARGBSharedEglContext != EGL_NO_CONTEXT) + eglDestroyContext(QEglContext::defaultDisplay(0), qPixmapARGBSharedEglContext); + + if (qPixmapRGBSharedEglContext != qPixmapARGBSharedEglContext && + qPixmapRGBSharedEglContext != EGL_NO_CONTEXT) + { + eglDestroyContext(QEglContext::defaultDisplay(0), qPixmapRGBSharedEglContext); + } + qPixmapRGBSharedEglContext = EGL_NO_CONTEXT; + qPixmapARGBSharedEglContext = EGL_NO_CONTEXT; + } + + if (haveX11Pixmaps) + qDebug("QX11GLPixmapData is supported"); + else + qDebug("QX11GLPixmapData is *NOT* being used"); + + return haveX11Pixmaps; +} + +QX11GLPixmapData::QX11GLPixmapData() + : QX11PixmapData(QPixmapData::PixmapType), + ctx(0) +{ +} + +QX11GLPixmapData::~QX11GLPixmapData() +{ +} + +static QGL2PaintEngineEx* qt_gl2_engine_for_pixmaps = 0; + +QPaintEngine* QX11GLPixmapData::paintEngine() const +{ + // We need to create the context before beginPaint - do it here: + if (!ctx) { + ctx = new QGLContext(glFormat()); + if (ctx->d_func()->eglContext == 0) + ctx->d_func()->eglContext = new QEglContext(); + ctx->d_func()->eglContext->openDisplay(0); // ;-) + ctx->d_func()->eglContext->setApi(QEgl::OpenGL); + ctx->d_func()->eglContext->setContext(hasAlphaChannel() ? qPixmapARGBSharedEglContext + : qPixmapRGBSharedEglContext); + } + + if (!qt_gl2_engine_for_pixmaps) + qt_gl2_engine_for_pixmaps = new QGL2PaintEngineEx(); + + // Support multiple painters on multiple pixmaps simultaniously + if (qt_gl2_engine_for_pixmaps->isActive()) { + qWarning("Pixmap paint engine already active"); + QPaintEngine* engine = new QGL2PaintEngineEx(); + engine->setAutoDestruct(true); + return engine; + } + + return qt_gl2_engine_for_pixmaps; +} + +void QX11GLPixmapData::beginPaint() +{ +// qDebug("QX11GLPixmapData::beginPaint()"); + if ((EGLSurface)gl_surface == EGL_NO_SURFACE) { + qt_createEGLSurfaceForPixmap(this, false); + ctx->d_func()->eglSurface = (EGLSurface)gl_surface; + ctx->d_func()->valid = true; // ;-) + } + QGLPaintDevice::beginPaint(); +} + +void QX11GLPixmapData::endPaint() +{ + glFinish(); + QGLPaintDevice::endPaint(); +} + +QGLContext* QX11GLPixmapData::context() const +{ + return ctx; +} + +QSize QX11GLPixmapData::size() const +{ + return QSize(w, h); +} + + +QGLFormat QX11GLPixmapData::glFormat() +{ + return QGLFormat::defaultFormat(); //### +} + +QT_END_NAMESPACE diff --git a/src/opengl/qglpaintdevice_qws.cpp b/src/opengl/qpixmapdata_x11gl_p.h index 600efa6538..bba9bb3803 100644 --- a/src/opengl/qglpaintdevice_qws.cpp +++ b/src/opengl/qpixmapdata_x11gl_p.h @@ -39,58 +39,48 @@ ** ****************************************************************************/ -#include <private/qglpaintdevice_qws_p.h> -#include <private/qgl_p.h> -#include <private/qpaintengine_opengl_p.h> -#include <private/qglwindowsurface_qws_p.h> +#ifndef QPIXMAPDATA_X11GL_P_H +#define QPIXMAPDATA_X11GL_P_H -QT_BEGIN_NAMESPACE - -class QWSGLPaintDevicePrivate -{ -public: - QWidget *widget; -}; +// +// W A R N I N G +// ------------- +// +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. +// +// We mean it. +// -class QMetricAccessor : public QWidget { -public: - int metric(PaintDeviceMetric m) { - return QWidget::metric(m); - } -}; +#include <private/qpixmapdata_p.h> +#include <private/qpixmap_x11_p.h> +#include <private/qglpaintdevice_p.h> -QWSGLPaintDevice::QWSGLPaintDevice(QWidget *widget) : - d_ptr(new QWSGLPaintDevicePrivate) -{ - Q_D(QWSGLPaintDevice); - d->widget = widget; -} +#include <qgl.h> -QWSGLPaintDevice::~QWSGLPaintDevice() -{ -} +QT_BEGIN_NAMESPACE -QPaintEngine* QWSGLPaintDevice::paintEngine() const +class QX11GLPixmapData : public QX11PixmapData, public QGLPaintDevice { -#if !defined(QT_OPENGL_ES_2) - return qt_qgl_paint_engine(); -#else - return 0; // XXX -#endif -} +public: + QX11GLPixmapData(); + virtual ~QX11GLPixmapData(); -int QWSGLPaintDevice::metric(PaintDeviceMetric m) const -{ - Q_D(const QWSGLPaintDevice); - Q_ASSERT(d->widget); + // Re-implemented from QGLPaintDevice + QPaintEngine* paintEngine() const; // Also re-implements QX11PixmapData::paintEngine + void beginPaint(); + void endPaint(); + QGLContext* context() const; + QSize size() const; - return ((QMetricAccessor *) d->widget)->metric(m); -} + static bool hasX11GLPixmaps(); + static QGLFormat glFormat(); +private: + mutable QGLContext* ctx; +}; -QWSGLWindowSurface* QWSGLPaintDevice::windowSurface() const -{ - Q_D(const QWSGLPaintDevice); - return static_cast<QWSGLWindowSurface*>(d->widget->windowSurface()); -} QT_END_NAMESPACE + +#endif // QPIXMAPDATA_X11GL_P_H diff --git a/src/opengl/qwindowsurface_gl.cpp b/src/opengl/qwindowsurface_gl.cpp index 7f8577a633..f1f597657b 100644 --- a/src/opengl/qwindowsurface_gl.cpp +++ b/src/opengl/qwindowsurface_gl.cpp @@ -49,12 +49,12 @@ #include <qglpixelbuffer.h> #include <qcolormap.h> #include <qdesktopwidget.h> +#include <private/qwidget_p.h> #include "qdebug.h" #ifdef Q_WS_X11 #include <private/qt_x11_p.h> #include <qx11info_x11.h> -#include <private/qwidget_p.h> #ifndef QT_OPENGL_ES #include <GL/glx.h> @@ -195,6 +195,9 @@ public: if (!initializing && !widget && !cleanedUp) { initializing = true; widget = new QGLWidget; + // We dont need this internal widget to appear in QApplication::topLevelWidgets() + if (QWidgetPrivate::allWidgets) + QWidgetPrivate::allWidgets->remove(widget); initializing = false; } return widget; @@ -280,22 +283,12 @@ QGLContext* QGLWindowSurfaceGLPaintDevice::context() const int QGLWindowSurfaceGLPaintDevice::metric(PaintDeviceMetric m) const { - return d->q_ptr->window()->metric(m); + return qt_paint_device_metric(d->q_ptr->window(), m); } -Q_GLOBAL_STATIC(QGL2PaintEngineEx, qt_gl_window_surface_2_engine) - -#if !defined (QT_OPENGL_ES_2) -Q_GLOBAL_STATIC(QOpenGLPaintEngine, qt_gl_window_surface_engine) -#endif - QPaintEngine *QGLWindowSurfaceGLPaintDevice::paintEngine() const { -#if !defined(QT_OPENGL_ES_2) - if (!qt_gl_preferGL2Engine()) - return qt_gl_window_surface_engine(); -#endif - return qt_gl_window_surface_2_engine(); + return qt_qgl_paint_engine(); } QGLWindowSurface::QGLWindowSurface(QWidget *window) @@ -374,6 +367,7 @@ void QGLWindowSurface::hijackWindow(QWidget *widget) if (ctxpriv->eglSurface == EGL_NO_SURFACE) { qWarning() << "hijackWindow() could not create EGL surface"; } + qDebug("QGLWindowSurface - using EGLConfig %d", reinterpret_cast<int>(ctxpriv->eglContext->config())); #endif widgetPrivate->extraData()->glContext = ctx; @@ -428,6 +422,12 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint & return; } + //### Find out why d_ptr->geometry_updated isn't always false. + // flush() should not be called when d_ptr->geometry_updated is true. It assumes that either + // d_ptr->fbo or d_ptr->pb is allocated and has the correct size. + if (d_ptr->geometry_updated) + return; + QWidget *parent = widget->internalWinId() ? widget : widget->nativeParentWidget(); Q_ASSERT(parent); @@ -625,7 +625,7 @@ void QGLWindowSurface::flush(QWidget *widget, const QRegion &rgn, const QPoint & QGLShaderProgram *blitProgram = QGLEngineSharedShaders::shadersForContext(ctx)->blitProgram(); - blitProgram->enable(); + blitProgram->bind(); blitProgram->setUniformValue("imageTexture", 0 /*QT_IMAGE_TEXTURE_UNIT*/); // The shader manager's blit program does not multiply the diff --git a/src/opengl/qwindowsurface_x11gl.cpp b/src/opengl/qwindowsurface_x11gl.cpp new file mode 100644 index 0000000000..db81be26f3 --- /dev/null +++ b/src/opengl/qwindowsurface_x11gl.cpp @@ -0,0 +1,147 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the QtOpenGL module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QTime> +#include <QDebug> + +#include <private/qt_x11_p.h> +#include <private/qimagepixmapcleanuphooks_p.h> + +#include "qwindowsurface_x11gl_p.h" +#include "qpixmapdata_x11gl_p.h" + +QT_BEGIN_NAMESPACE + +QX11GLWindowSurface::QX11GLWindowSurface(QWidget* window) + : QWindowSurface(window), m_GC(0), m_window(window) +{ +} + +QX11GLWindowSurface::~QX11GLWindowSurface() +{ + if (m_GC) + XFree(m_GC); +} + +QPaintDevice *QX11GLWindowSurface::paintDevice() +{ + return &m_backBuffer; +} + +extern void *qt_getClipRects(const QRegion &r, int &num); // in qpaintengine_x11.cpp + +void QX11GLWindowSurface::flush(QWidget *widget, const QRegion &widgetRegion, const QPoint &offset) +{ +// qDebug("QX11GLWindowSurface::flush()"); + QTime startTime = QTime::currentTime(); + if (m_backBuffer.isNull()) { + qDebug("QHarmattanWindowSurface::flush() - backBuffer is null, not flushing anything"); + return; + } + + QPoint widgetOffset = qt_qwidget_data(widget)->wrect.topLeft(); + QRegion windowRegion(widgetRegion); + QRect boundingRect = widgetRegion.boundingRect(); + if (!widgetOffset.isNull()) + windowRegion.translate(-widgetOffset); + QRect windowBoundingRect = windowRegion.boundingRect(); + + int rectCount; + XRectangle *rects = (XRectangle *)qt_getClipRects(windowRegion, rectCount); + if (rectCount <= 0) + return; +// qDebug() << "XSetClipRectangles"; +// for (int i = 0; i < num; ++i) +// qDebug() << ' ' << i << rects[i].x << rects[i].x << rects[i].y << rects[i].width << rects[i].height; + + if (m_GC == 0) { + m_GC = XCreateGC(X11->display, m_window->handle(), 0, 0); + XSetGraphicsExposures(X11->display, m_GC, False); + } + + XSetClipRectangles(X11->display, m_GC, 0, 0, rects, rectCount, YXBanded); + XCopyArea(X11->display, m_backBuffer.handle(), m_window->handle(), m_GC, + boundingRect.x() + offset.x(), boundingRect.y() + offset.y(), + boundingRect.width(), boundingRect.height(), + windowBoundingRect.x(), windowBoundingRect.y()); +} + +void QX11GLWindowSurface::setGeometry(const QRect &rect) +{ + if (rect.width() > m_backBuffer.size().width() || rect.height() > m_backBuffer.size().height()) { + QSize newSize = rect.size(); +// QSize newSize(1024,512); + qDebug() << "QX11GLWindowSurface::setGeometry() - creating a pixmap of size" << newSize; + QX11GLPixmapData *pd = new QX11GLPixmapData; + pd->resize(newSize.width(), newSize.height()); + m_backBuffer = QPixmap(pd); + } + +// if (gc) +// XFreeGC(X11->display, gc); +// gc = XCreateGC(X11->display, d_ptr->device.handle(), 0, 0); +// XSetGraphicsExposures(X11->display, gc, False); + QWindowSurface::setGeometry(rect); +} + +bool QX11GLWindowSurface::scroll(const QRegion &area, int dx, int dy) +{ + Q_UNUSED(area); + Q_UNUSED(dx); + Q_UNUSED(dy); + return false; +} + +/* +void QX11GLWindowSurface::beginPaint(const QRegion ®ion) +{ +} + +void QX11GLWindowSurface::endPaint(const QRegion ®ion) +{ +} + +QImage *QX11GLWindowSurface::buffer(const QWidget *widget) +{ +} +*/ + +QT_END_NAMESPACE diff --git a/src/opengl/qglpaintdevice_qws_p.h b/src/opengl/qwindowsurface_x11gl_p.h index 6dc9d31ed4..5ba4dc5422 100644 --- a/src/opengl/qglpaintdevice_qws_p.h +++ b/src/opengl/qwindowsurface_x11gl_p.h @@ -39,48 +39,43 @@ ** ****************************************************************************/ -#ifndef QWSGLPAINTDEVICE_GL_P_H -#define QWSGLPAINTDEVICE_GL_P_H +#ifndef QWINDOWSURFACE_X11GL_P_H +#define QWINDOWSURFACE_X11GL_P_H // // W A R N I N G // ------------- // -// This file is not part of the Qt API. It exists for the convenience -// of the QGLWindowSurface class. This header file may change from -// version to version without notice, or even be removed. +// This file is not part of the Qt API. It exists purely as an +// implementation detail. This header file may change from version to +// version without notice, or even be removed. // // We mean it. // -#include <QtCore/qscopedpointer.h> -#include <QPaintDevice> +#include <private/qwindowsurface_p.h> QT_BEGIN_NAMESPACE -class QWidget; -class QWSGLWindowSurface; -class QWSGLPaintDevicePrivate; - -class Q_OPENGL_EXPORT QWSGLPaintDevice : public QPaintDevice +class QX11GLWindowSurface : public QWindowSurface { - Q_DECLARE_PRIVATE(QWSGLPaintDevice) public: - QWSGLPaintDevice(QWidget *widget); - ~QWSGLPaintDevice(); - - QPaintEngine *paintEngine() const; - - int metric(PaintDeviceMetric m) const; + QX11GLWindowSurface(QWidget* window); + virtual ~QX11GLWindowSurface(); - QWSGLWindowSurface *windowSurface() const; + // Inherreted from QWindowSurface + QPaintDevice *paintDevice(); + void flush(QWidget *widget, const QRegion ®ion, const QPoint &offset); + void setGeometry(const QRect &rect); + bool scroll(const QRegion &area, int dx, int dy); private: - friend class QWSGLWindowSurface; - QScopedPointer<QWSGLPaintDevicePrivate> d_ptr; + GC m_GC; + QPixmap m_backBuffer; + QWidget *m_window; }; QT_END_NAMESPACE -#endif // QWSGLPAINTDEVICE_GL_P_H +#endif // QWINDOWSURFACE_X11GL_P_H diff --git a/src/opengl/util/composition_mode_colorburn.glsl b/src/opengl/util/composition_mode_colorburn.glsl index a5a153f892..c913b9737f 100644 --- a/src/opengl/util/composition_mode_colorburn.glsl +++ b/src/opengl/util/composition_mode_colorburn.glsl @@ -5,8 +5,8 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - result.rgb = mix(src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a), - src.a * (src.rgb * dst.a + dst.rgb * src.a - src.a * dst.a) / max(src.rgb, 0.00001) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a), + result.rgb = mix(src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), + src.a * (src.rgb * dst.a + dst.rgb * src.a - src.a * dst.a) / max(src.rgb, 0.00001) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), step(src.a * dst.a, src.rgb * dst.a + dst.rgb * src.a)); result.a = src.a + dst.a - src.a * dst.a; return result; diff --git a/src/opengl/util/composition_mode_colordodge.glsl b/src/opengl/util/composition_mode_colordodge.glsl index c19444169b..b75e83cf4e 100644 --- a/src/opengl/util/composition_mode_colordodge.glsl +++ b/src/opengl/util/composition_mode_colordodge.glsl @@ -5,8 +5,8 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - vec3 temp = src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a); - result.rgb = mix(dst.rgb * src.a / max(1 - src.rgb / max(src.a, 0.000001), 0.000001) + temp, + vec3 temp = src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a); + result.rgb = mix(dst.rgb * src.a / max(1.0 - src.rgb / max(src.a, 0.000001), 0.000001) + temp, src.a * dst.a + temp, step(src.a * dst.a, src.rgb * dst.a + dst.rgb * src.a)); diff --git a/src/opengl/util/composition_mode_darken.glsl b/src/opengl/util/composition_mode_darken.glsl index c1e83fd9e7..8bbb82b3ce 100644 --- a/src/opengl/util/composition_mode_darken.glsl +++ b/src/opengl/util/composition_mode_darken.glsl @@ -3,7 +3,7 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - result.rgb = min(src.rgb * dst.a, dst.rgb * src.a) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a); + result.rgb = min(src.rgb * dst.a, dst.rgb * src.a) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a); result.a = src.a + dst.a - src.a * dst.a; return result; } diff --git a/src/opengl/util/composition_mode_difference.glsl b/src/opengl/util/composition_mode_difference.glsl index ca13ce70a0..3c46ec71f2 100644 --- a/src/opengl/util/composition_mode_difference.glsl +++ b/src/opengl/util/composition_mode_difference.glsl @@ -3,7 +3,7 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - result.rgb = src.rgb + dst.rgb - 2 * min(src.rgb * dst.a, dst.rgb * src.a); + result.rgb = src.rgb + dst.rgb - 2.0 * min(src.rgb * dst.a, dst.rgb * src.a); result.a = src.a + dst.a - src.a * dst.a; return result; } diff --git a/src/opengl/util/composition_mode_exclusion.glsl b/src/opengl/util/composition_mode_exclusion.glsl index ccd1183096..59c2da99ea 100644 --- a/src/opengl/util/composition_mode_exclusion.glsl +++ b/src/opengl/util/composition_mode_exclusion.glsl @@ -3,7 +3,7 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - result.rgb = (src.rgb * dst.a + dst.rgb * src.a - 2 * src.rgb * dst.rgb) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a); + result.rgb = (src.rgb * dst.a + dst.rgb * src.a - 2.0 * src.rgb * dst.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a); result.a = src.a + dst.a - src.a * dst.a; return result; } diff --git a/src/opengl/util/composition_mode_hardlight.glsl b/src/opengl/util/composition_mode_hardlight.glsl index 9dd4de3cd9..4ea355029d 100644 --- a/src/opengl/util/composition_mode_hardlight.glsl +++ b/src/opengl/util/composition_mode_hardlight.glsl @@ -5,9 +5,9 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - result.rgb = mix(2 * src.rgb * dst.rgb + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a), - src.a * dst.a - 2 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a), - step(src.a, 2 * src.rgb)); + result.rgb = mix(2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), + src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), + step(src.a, 2.0 * src.rgb)); result.a = src.a + dst.a - src.a * dst.a; return result; diff --git a/src/opengl/util/composition_mode_lighten.glsl b/src/opengl/util/composition_mode_lighten.glsl index 1fbd27a045..13ef507a4c 100644 --- a/src/opengl/util/composition_mode_lighten.glsl +++ b/src/opengl/util/composition_mode_lighten.glsl @@ -3,7 +3,7 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - result.rgb = max(src.rgb * dst.a, dst.rgb * src.a) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a); + result.rgb = max(src.rgb * dst.a, dst.rgb * src.a) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a); result.a = src.a + dst.a - src.a * dst.a; return result; } diff --git a/src/opengl/util/composition_mode_multiply.glsl b/src/opengl/util/composition_mode_multiply.glsl index 268345a87a..f90b7f00ad 100644 --- a/src/opengl/util/composition_mode_multiply.glsl +++ b/src/opengl/util/composition_mode_multiply.glsl @@ -3,7 +3,7 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - result.rgb = src.rgb * dst.rgb + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a); + result.rgb = src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a); result.a = src.a + dst.a - src.a * dst.a; return result; } diff --git a/src/opengl/util/composition_mode_overlay.glsl b/src/opengl/util/composition_mode_overlay.glsl index a9b72267a1..f621bdee96 100644 --- a/src/opengl/util/composition_mode_overlay.glsl +++ b/src/opengl/util/composition_mode_overlay.glsl @@ -5,9 +5,9 @@ vec4 composite(vec4 src, vec4 dst) { vec4 result; - result.rgb = mix(2 * src.rgb * dst.rgb + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a), - src.a * dst.a - 2 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a), - step(dst.a, 2 * dst.rgb)); + result.rgb = mix(2.0 * src.rgb * dst.rgb + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), + src.a * dst.a - 2.0 * (dst.a - dst.rgb) * (src.a - src.rgb) + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a), + step(dst.a, 2.0 * dst.rgb)); result.a = src.a + dst.a - src.a * dst.a; return result; } diff --git a/src/opengl/util/composition_mode_softlight.glsl b/src/opengl/util/composition_mode_softlight.glsl index 0237827ca1..e4c1f89156 100644 --- a/src/opengl/util/composition_mode_softlight.glsl +++ b/src/opengl/util/composition_mode_softlight.glsl @@ -1,18 +1,22 @@ -// Dca' = 2.Sca < Sa ? -// Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa) : -// (8.Dca <= Da ? -// Dca.(Sa - (1 - Dca/Da).(2.Sca - Sa).(3 - 8.Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa) : -// (Dca.Sa + ((Dca/Da)^(0.5).Da - Dca).(2.Sca - Sa)) + Sca.(1 - Da) + Dca.(1 - Sa)) +// if 2.Sca <= Sa +// Dca' = Dca.(Sa + (2.Sca - Sa).(1 - Dca/Da)) + Sca.(1 - Da) + Dca.(1 - Sa) +// otherwise if 2.Sca > Sa and 4.Dca <= Da +// Dca' = Dca.Sa + Da.(2.Sca - Sa).(4.Dca/Da.(4.Dca/Da + 1).(Dca/Da - 1) + 7.Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa) +// otherwise if 2.Sca > Sa and 4.Dca > Da +// Dca' = Dca.Sa + Da.(2.Sca - Sa).((Dca/Da)^0.5 - Dca/Da) + Sca.(1 - Da) + Dca.(1 - Sa) // Da' = Sa + Da - Sa.Da + vec4 composite(vec4 src, vec4 dst) { vec4 result; float da = max(dst.a, 0.00001); - result.rgb = mix(dst.rgb * (src.a - (1 - dst.rgb / da) * (2 * src.rgb - src.a)), - mix(dst.rgb * (src.a - (1 - dst.rgb / da) * (2 * src.rgb - src.a) * (3 - 8 * dst.rgb / da)), - (dst.rgb * src.a + (sqrt(dst.rgb / da) * dst.a - dst.rgb) * (2 * src.rgb - src.a)), - step(dst.a, 8 * dst.rgb)), - step(src.a, 2 * src.rgb)) + src.rgb * (1 - dst.a) + dst.rgb * (1 - src.a); + vec3 dst_np = dst.rgb / da; + result.rgb = mix(dst.rgb * (src.a + (2.0 * src.rgb - src.a) * (1.0 - dst_np)), + mix(dst.rgb * src.a + dst.a * (2.0 * src.rgb - src.a) * ((16.0 * dst_np - 12.0) * dst_np + 3.0) * dst_np, + dst.rgb * src.a + dst.a * (2.0 * src.rgb - src.a) * (sqrt(dst_np) - dst_np), + step(dst.a, 4.0 * dst.rgb)), + step(src.a, 2.0 * src.rgb)) + + src.rgb * (1.0 - dst.a) + dst.rgb * (1.0 - src.a); result.a = src.a + dst.a - src.a * dst.a; return result; } diff --git a/src/opengl/util/conical_brush.glsl b/src/opengl/util/conical_brush.glsl index 83ee2f5b69..b3ec1d7efe 100644 --- a/src/opengl/util/conical_brush.glsl +++ b/src/opengl/util/conical_brush.glsl @@ -20,7 +20,7 @@ vec4 brush() /* float val = fmod((atan2(-A.y, A.x) + angle) / (2.0 * M_PI), 1); */ if (abs(A.y) == abs(A.x)) A.y += 0.002; - float t = (atan2(-A.y, A.x) + angle) / (2.0 * M_PI); + float t = (atan(-A.y, A.x) + angle) / (2.0 * M_PI); float val = t - floor(t); return texture1D(palette, val); } diff --git a/src/opengl/util/ellipse.glsl b/src/opengl/util/ellipse.glsl deleted file mode 100644 index 860ae77e68..0000000000 --- a/src/opengl/util/ellipse.glsl +++ /dev/null @@ -1,6 +0,0 @@ -#include "ellipse_functions.glsl" - -void main() -{ - gl_FragColor = ellipse(); -} diff --git a/src/opengl/util/ellipse_aa.glsl b/src/opengl/util/ellipse_aa.glsl index f7a6454ae5..257e3bbd47 100644 --- a/src/opengl/util/ellipse_aa.glsl +++ b/src/opengl/util/ellipse_aa.glsl @@ -1,6 +1,58 @@ -#include "ellipse_functions.glsl" +uniform vec3 inv_matrix_m0; +uniform vec3 inv_matrix_m1; +uniform vec3 inv_matrix_m2; + +uniform vec2 ellipse_offset; + +// ellipse equation + +// s^2/a^2 + t^2/b^2 = 1 +// +// implicit equation: +// g(s,t) = 1 - s^2/r_s^2 - t^2/r_t^2 + +// distance from ellipse: +// grad = [dg/dx dg/dy] +// d(s, t) ~= g(s, t) / |grad| + +// dg/dx = dg/ds * ds/dx + dg/dt * dt/dx +// dg/dy = dg/ds * ds/dy + dg/dt * dt/dy + +float ellipse_aa() +{ + mat3 mat; + + mat[0] = inv_matrix_m0; + mat[1] = inv_matrix_m1; + mat[2] = inv_matrix_m2; + + vec3 hcoords = mat * vec3(gl_FragCoord.xy + ellipse_offset, 1); + float inv_w = 1.0 / hcoords.z; + vec2 st = hcoords.xy * inv_w; + + vec4 xy = vec4(mat[0].xy, mat[1].xy); + vec2 h = vec2(mat[0].z, mat[1].z); + + vec4 dstdxy = (xy.xzyw - h.xyxy * st.xxyy) * inv_w; + + //dstdxy.x = (mat[0].x - mat[0].z * st.x) * inv_w; // ds/dx + //dstdxy.y = (mat[1].x - mat[1].z * st.x) * inv_w; // ds/dy + //dstdxy.z = (mat[0].y - mat[0].z * st.y) * inv_w; // dt/dx + //dstdxy.w = (mat[1].y - mat[1].z * st.y) * inv_w; // dt/dy + + vec2 inv_r = gl_TexCoord[0].xy; + vec2 n = st * inv_r; + float g = 1.0 - dot(n, n); + + vec2 dgdst = -2.0 * n * inv_r; + + vec2 grad = vec2(dot(dgdst, dstdxy.xz), + dot(dgdst, dstdxy.yw)); + + return smoothstep(-0.5, 0.5, g * inversesqrt(dot(grad, grad))); +} void main() { - gl_FragColor = ellipse_aa(); + gl_FragColor = ellipse_aa().xxxx; } diff --git a/src/opengl/util/ellipse_aa_copy.glsl b/src/opengl/util/ellipse_aa_copy.glsl deleted file mode 100644 index 5372f585ea..0000000000 --- a/src/opengl/util/ellipse_aa_copy.glsl +++ /dev/null @@ -1,11 +0,0 @@ -uniform vec2 r; // r_x and r_y - -uniform sampler2D texture; -uniform vec2 inv_texture_size; - -#include "ellipse_functions.glsl" - -void main() -{ - gl_FragColor = ellipse_aa() * texture2D(texture, gl_FragCoord.xy * inv_texture_size); -} diff --git a/src/opengl/util/ellipse_aa_radial.glsl b/src/opengl/util/ellipse_aa_radial.glsl deleted file mode 100644 index 0878f9997e..0000000000 --- a/src/opengl/util/ellipse_aa_radial.glsl +++ /dev/null @@ -1,24 +0,0 @@ -#include "ellipse_functions.glsl" - -uniform sampler1D palette; -uniform vec2 fmp; -uniform float fmp2_m_radius2; -uniform vec4 inv_matrix; -uniform vec2 inv_matrix_offset; - -void main() -{ - // float2 A = frag_coord.xy;//mul(inv_matrix, frag_coord.xy) + inv_matrix_offset; - mat2 mat; - mat[0][0] = inv_matrix.x; - mat[0][1] = inv_matrix.y; - mat[1][0] = inv_matrix.z; - mat[1][1] = inv_matrix.w; - vec2 A = gl_FragCoord.xy * mat + inv_matrix_offset; - vec2 B = fmp; - float a = fmp2_m_radius2; - float b = 2.0*dot(A, B); - float c = -dot(A, A); - float val = (-b + sqrt(b*b - 4.0*a*c)) / (2.0*a); - gl_FragColor = texture1D(palette, val) * ellipse_aa(); -} diff --git a/src/opengl/util/ellipse_functions.glsl b/src/opengl/util/ellipse_functions.glsl deleted file mode 100644 index eed18e8580..0000000000 --- a/src/opengl/util/ellipse_functions.glsl +++ /dev/null @@ -1,63 +0,0 @@ -uniform vec3 inv_matrix_m0; -uniform vec3 inv_matrix_m1; -uniform vec3 inv_matrix_m2; - -uniform vec2 ellipse_offset; - -float ellipse() -{ - vec2 st = gl_TexCoord[0].st; - - if (dot(st, st) > 1) - discard; - - return 1.0; -} - -// ellipse equation - -// s^2/a^2 + t^2/b^2 = 1 -// -// implicit equation: -// g(s,t) = 1 - s^2/r_s^2 - t^2/r_t^2 - -// distance from ellipse: -// grad = [dg/dx dg/dy] -// d(s, t) ~= g(s, t) / |grad| - -// dg/dx = dg/ds * ds/dx + dg/dt * dt/dx -// dg/dy = dg/ds * ds/dy + dg/dt * dt/dy - -float ellipse_aa() -{ - mat3 mat; - - mat[0] = inv_matrix_m0; - mat[1] = inv_matrix_m1; - mat[2] = inv_matrix_m2; - - vec3 hcoords = mat * vec3(gl_FragCoord.xy + ellipse_offset, 1); - float inv_w = 1.0 / hcoords.z; - vec2 st = hcoords.xy * inv_w; - - vec4 xy = vec4(mat[0].xy, mat[1].xy); - vec2 h = vec2(mat[0].z, mat[1].z); - - vec4 dstdxy = (xy.xzyw - h.xyxy * st.xxyy) * inv_w; - - //dstdxy.x = (mat[0].x - mat[0].z * st.x) * inv_w; // ds/dx - //dstdxy.y = (mat[1].x - mat[1].z * st.x) * inv_w; // ds/dy - //dstdxy.z = (mat[0].y - mat[0].z * st.y) * inv_w; // dt/dx - //dstdxy.w = (mat[1].y - mat[1].z * st.y) * inv_w; // dt/dy - - vec2 inv_r = gl_TexCoord[0].xy; - vec2 n = st * inv_r; - float g = 1.0 - dot(n, n); - - vec2 dgdst = -2.0 * n * inv_r; - - vec2 grad = vec2(dot(dgdst, dstdxy.xz), - dot(dgdst, dstdxy.yw)); - - return smoothstep(-0.5, 0.5, g * inversesqrt(dot(grad, grad))); -} diff --git a/src/opengl/util/fragmentprograms_p.h b/src/opengl/util/fragmentprograms_p.h index 340023cd62..2241057366 100644 --- a/src/opengl/util/fragmentprograms_p.h +++ b/src/opengl/util/fragmentprograms_p.h @@ -38,6 +38,7 @@ ** $QT_END_LICENSE$ ** ****************************************************************************/ + #ifndef FRAGMENTPROGRAMS_P_H #define FRAGMENTPROGRAMS_P_H @@ -131,58 +132,57 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA = "TEMP R2;\n" "TEMP R3;\n" "TEMP R4;\n" - "ADD R4.x, fragment.position, c[0];\n" + "ADD R3.z, fragment.position.x, c[0].x;\n" "ADD R0.y, fragment.position, -c[0].x;\n" - "MAX R3.w, fragment.texcoord[0].y, R0.y;\n" + "MAX R4.x, fragment.texcoord[0].y, R0.y;\n" "ADD R0.x, fragment.position.y, c[0];\n" - "MIN R3.z, R0.x, fragment.texcoord[0].x;\n" + "MIN R3.w, R0.x, fragment.texcoord[0].x;\n" "ADD R2.z, fragment.position.x, -c[0].x;\n" - "MOV R0.yw, R3.w;\n" - "MOV R0.xz, R3.z;\n" - "MAD R1, fragment.texcoord[1].xxzz, R0, fragment.texcoord[1].yyww;\n" - "MAD R1.zw, fragment.position.x, c[0].y, -R1;\n" - "MOV R0.z, R1.x;\n" - "MOV R0.w, R1.z;\n" - "MOV R0.y, R1.w;\n" - "MOV R0.x, R1.y;\n" - "MIN R2.xy, R0.zwzw, R0;\n" - "SGE R1.xy, R0, R0.zwzw;\n" - "ADD R1.zw, -fragment.texcoord[0], -fragment.texcoord[0];\n" - "MAX R0.xy, R0.zwzw, R0;\n" - "MAD R3.xy, R1, R1.zwzw, fragment.texcoord[0].zwzw;\n" - "MOV R2.w, R4.x;\n" - "ADD R1, -R2.xxyy, R2.zwzw;\n" - "MAD R1, R1, R3.xxyy, R3.w;\n" - "ADD R3.xy, R1.ywzw, R1.xzzw;\n" - "ADD R4.zw, R3.z, -R1.xyxz;\n" - "ADD R1.zw, -R3.w, R1.xyyw;\n" - "ADD R1.xy, R4.x, -R2;\n" - "MUL R1.xy, R1, R1.zwzw;\n" - "MAD R3.xy, -R3, c[0].x, R3.z;\n" - "ADD R2.w, R4.x, -R2.z;\n" - "MUL R0.zw, R3.xyxy, R2.w;\n" - "ADD R2.w, R3.z, -R3;\n" - "ADD R3.xy, -R2.z, R0;\n" + "MOV R2.w, R3.z;\n" + "MOV R0.yw, R4.x;\n" + "MOV R0.xz, R3.w;\n" + "MAD R0, fragment.texcoord[1].xxzz, R0, fragment.texcoord[1].yyww;\n" + "MAD R0.zw, fragment.position.x, c[0].y, -R0;\n" + "MOV R2.x, R0;\n" + "MOV R2.y, R0.z;\n" + "MOV R1.w, R0;\n" + "MOV R1.z, R0.y;\n" + "MIN R1.xy, R2, R1.zwzw;\n" + "SGE R0.xy, R1.zwzw, R2;\n" + "ADD R0.zw, -fragment.texcoord[0], -fragment.texcoord[0];\n" + "MAD R3.xy, R0, R0.zwzw, fragment.texcoord[0].zwzw;\n" + "ADD R0, -R1.xxyy, R2.zwzw;\n" + "MAD R0, R0, R3.xxyy, R4.x;\n" + "ADD R3.xy, R0.ywzw, R0.xzzw;\n" + "ADD R4.zw, R3.w, -R0.xyxz;\n" + "ADD R0.zw, -R4.x, R0.xyyw;\n" + "ADD R0.xy, R3.z, -R1;\n" + "MAX R1.zw, R2.xyxy, R1;\n" + "MUL R0.xy, R0, R0.zwzw;\n" + "MAD R3.xy, -R3, c[0].x, R3.w;\n" + "ADD R2.w, R3.z, -R2.z;\n" + "MUL R2.xy, R3, R2.w;\n" + "ADD R2.w, R3, -R4.x;\n" + "ADD R3.xy, -R2.z, R1.zwzw;\n" "MUL R3.xy, R4.zwzw, R3;\n" - "ADD R4.zw, R2.xyxy, R0.xyxy;\n" - "MAD R1.zw, R4, c[0].x, -R2.z;\n" - "MAD R1.xy, -R1, c[0].x, R2.w;\n" - "MAD R4.zw, R2.w, R1, -R1.xyxy;\n" - "SGE R1.zw, R4.x, R0.xyxy;\n" - "MAD R3.xy, R3, c[0].x, -R0.zwzw;\n" - "MAD R1.xy, R1.zwzw, R4.zwzw, R1;\n" - "MAD R0.zw, R1, R3.xyxy, R0;\n" - "ADD R1.zw, R0, -R1.xyxy;\n" - "SGE R0.zw, R2.z, R2.xyxy;\n" - "MAD R0.zw, R0, R1, R1.xyxy;\n" - "ADD R0.zw, -R2.w, R0;\n" - "SGE R1.xy, R4.x, R2;\n" - "MAD R0.zw, R1.xyxy, R0, R2.w;\n" - "SGE R0.xy, R0, R2.z;\n" - "MUL R0.xy, R0.zwzw, R0;\n" - "ADD R0.x, R2.w, -R0;\n" - "SGE R0.z, R3, R3.w;\n" - "ADD R0.x, R0, -R0.y;\n" + "ADD R4.zw, R1.xyxy, R1;\n" + "MAD R0.zw, R4, c[0].x, -R2.z;\n" + "MAD R0.xy, -R0, c[0].x, R2.w;\n" + "MAD R4.zw, R0, R2.w, -R0.xyxy;\n" + "SGE R0.zw, R3.z, R1;\n" + "MAD R0.xy, R0.zwzw, R4.zwzw, R0;\n" + "MAD R3.xy, R3, c[0].x, -R2;\n" + "MAD R0.zw, R0, R3.xyxy, R2.xyxy;\n" + "ADD R2.xy, R0.zwzw, -R0;\n" + "SGE R0.zw, R2.z, R1.xyxy;\n" + "MAD R0.xy, R0.zwzw, R2, R0;\n" + "SGE R0.zw, R1, R2.z;\n" + "ADD R0.xy, R0, -R2.w;\n" + "SGE R1.xy, R3.z, R1;\n" + "MAD R0.xy, R1, R0, R2.w;\n" + "MAD R0.x, -R0, R0.z, R2.w;\n" + "SGE R0.z, R3.w, R4.x;\n" + "MAD R0.x, -R0.y, R0.w, R0;\n" "MUL result.color, R0.x, R0.z;\n" "END\n" ; @@ -200,27 +200,27 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_MASK_ELLIPSE_AA = "MAD R0.xyz, R0.x, c[0], R1;\n" "ADD R0.xyz, R0, c[2];\n" "RCP R2.z, R0.z;\n" - "MUL R1.zw, R0.xyxy, R2.z;\n" - "MUL R2.xy, R1.zwzw, fragment.texcoord[0];\n" - "MOV R1.x, c[0].z;\n" - "MOV R1.y, c[1].z;\n" - "MOV R0.xy, c[0];\n" - "MOV R0.zw, c[1].xyxy;\n" - "MAD R0, R1.zzww, -R1.xyxy, R0.xzyw;\n" + "MUL R0.zw, R0.xyxy, R2.z;\n" + "MUL R2.xy, R0.zwzw, fragment.texcoord[0];\n" + "MOV R1.xy, c[0];\n" + "MOV R1.zw, c[1].xyxy;\n" + "MOV R0.x, c[0].z;\n" + "MOV R0.y, c[1].z;\n" + "MAD R0, R0.zzww, -R0.xyxy, R1.xzyw;\n" "MUL R1.xy, R2, fragment.texcoord[0];\n" "MUL R0, R2.z, R0;\n" "MUL R1.xy, R1, c[4].x;\n" "MUL R1.zw, R1.xyxy, R0.xyxz;\n" - "MUL R0.xy, R1, R0.ywzw;\n" - "ADD R0.w, R0.x, R0.y;\n" - "MUL R0.xy, R2, R2;\n" - "ADD R0.x, R0, R0.y;\n" - "ADD R0.z, R1, R1.w;\n" - "MUL R0.zw, R0, R0;\n" + "MUL R0.zw, R1.xyxy, R0.xyyw;\n" "ADD R0.y, R0.z, R0.w;\n" - "RSQ R0.y, R0.y;\n" - "ADD R0.x, -R0, c[4].y;\n" - "MAD_SAT R0.x, R0.y, R0, -c[4].z;\n" + "ADD R0.x, R1.z, R1.w;\n" + "MUL R0.xy, R0, R0;\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R0.zw, R2.xyxy, R2.xyxy;\n" + "ADD R0.z, R0, R0.w;\n" + "ADD R0.y, -R0.z, c[4];\n" + "RSQ R0.x, R0.x;\n" + "MAD_SAT R0.x, R0, R0.y, -c[4].z;\n" "MUL R0.y, -R0.x, c[4].w;\n" "ADD R0.y, R0, c[5].x;\n" "MUL R0.x, R0, R0;\n" @@ -407,13 +407,13 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R3;\n" "MUL R0.xy, fragment.position, c[1];\n" "TEX R0, R0, texture[0], 2D;\n" - "ADD R1.y, -fragment.color.primary.w, c[4].x;\n" - "MAX R1.x, fragment.color.primary.w, c[4].y;\n" - "MUL R2.xyz, R0, R1.y;\n" + "ADD R1.x, -fragment.color.primary.w, c[4];\n" + "MAX R1.y, fragment.color.primary.w, c[4];\n" + "MUL R2.xyz, R0, R1.x;\n" "ADD R1.w, -R0, c[4].x;\n" "MAD R3.xyz, fragment.color.primary, R1.w, R2;\n" - "RCP R1.x, R1.x;\n" - "MAD R1.xyz, -fragment.color.primary, R1.x, c[4].x;\n" + "RCP R1.y, R1.y;\n" + "MAD R1.xyz, -fragment.color.primary, R1.y, c[4].x;\n" "MAX R1.xyz, R1, c[4].y;\n" "MUL R2.xyz, fragment.color.primary.w, R0;\n" "MUL R1.w, fragment.color.primary, R0;\n" @@ -519,8 +519,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..3],\n" - " { 1, 9.9999997e-006, 2, 3 },\n" - " { 8 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -529,39 +529,40 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R5;\n" "MUL R0.xy, fragment.position, c[1];\n" "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.x, R0.w, c[4].y;\n" - "RCP R1.w, R1.x;\n" - "MUL R2.xyz, R0, R1.w;\n" - "MUL R1.xyz, -R2, c[5].x;\n" - "RSQ R2.w, R2.x;\n" - "ADD R4.xyz, R1, c[4].w;\n" - "MAD R1.xyz, -R0, R1.w, c[4].x;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "RCP R2.x, R2.w;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R5.xyz, R0.w, R2, -R0;\n" - "MAD R2.xyz, fragment.color.primary, c[4].z, -fragment.color.primary.w;\n" - "MUL R3.xyz, R1, R2;\n" - "MAD R3.xyz, -R3, R4, fragment.color.primary.w;\n" - "MUL R4.xyz, R5, R2;\n" - "MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n" - "MUL R3.xyz, R0, R3;\n" - "MAD R4.xyz, fragment.color.primary.w, R0, R4;\n" - "ADD R5.xyz, R4, -R3;\n" - "MUL R4.xyz, R0, c[5].x;\n" - "SGE R2.xyz, R4, R0.w;\n" - "MAD R2.xyz, R2, R5, R3;\n" + "MAX R1.x, R0.w, c[4].z;\n" + "RCP R1.x, R1.x;\n" + "MUL R2.xyz, R0, R1.x;\n" + "MAD R1.xyz, R2, c[5].x, -c[5].y;\n" + "MAD R3.xyz, R2, R1, c[5].z;\n" + "MAD R1.xyz, fragment.color.primary, c[4].y, -fragment.color.primary.w;\n" + "MUL R4.xyz, R0.w, R1;\n" + "MUL R5.xyz, R4, R3;\n" + "RSQ R1.w, R2.x;\n" + "RSQ R2.w, R2.z;\n" + "RCP R3.x, R1.w;\n" + "RSQ R1.w, R2.y;\n" + "MUL R5.xyz, R2, R5;\n" + "RCP R3.z, R2.w;\n" + "RCP R3.y, R1.w;\n" + "ADD R3.xyz, -R2, R3;\n" + "MUL R3.xyz, R4, R3;\n" + "ADD R2.xyz, -R2, c[4].x;\n" + "MAD R1.xyz, R1, R2, fragment.color.primary.w;\n" + "MUL R2.xyz, fragment.color.primary, c[4].y;\n" + "MAD R4.xyz, fragment.color.primary.w, R0, R5;\n" + "MAD R3.xyz, fragment.color.primary.w, R0, R3;\n" + "ADD R5.xyz, R3, -R4;\n" + "MUL R3.xyz, R0, c[4].w;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MAD R3.xyz, R3, R5, R4;\n" + "MAD R3.xyz, -R0, R1, R3;\n" "MUL R1.xyz, R0, R1;\n" - "MUL R3.xyz, fragment.color.primary, c[4].z;\n" - "ADD R2.xyz, R2, -R1;\n" - "SGE R3.xyz, R3, fragment.color.primary.w;\n" - "MAD R1.xyz, R3, R2, R1;\n" - "ADD R1.w, -R0, c[4].x;\n" - "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" - "ADD R1.w, -fragment.color.primary, c[4].x;\n" - "MAD R2.xyz, R0, R1.w, R1;\n" + "SGE R2.xyz, R2, fragment.color.primary.w;\n" + "MAD R2.xyz, R2, R3, R1;\n" + "ADD R1.x, -R0.w, c[4];\n" + "MAD R2.xyz, fragment.color.primary, R1.x, R2;\n" + "ADD R1.x, -fragment.color.primary.w, c[4];\n" + "MAD R2.xyz, R0, R1.x, R2;\n" "ADD R1.z, fragment.color.primary.w, R0.w;\n" "MAD R2.w, -fragment.color.primary, R0, R1.z;\n" "ADD R1.xy, fragment.position, c[2];\n" @@ -861,8 +862,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[3] = { program.local[0],\n" - " { 1, 9.9999997e-006, 2, 3 },\n" - " { 8 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -871,41 +872,42 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_SOLID_COMPOSITION_MODE "TEMP R5;\n" "MUL R0.xy, fragment.position, c[0];\n" "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.x, R0.w, c[1].y;\n" - "RCP R1.w, R1.x;\n" - "MUL R2.xyz, R0, R1.w;\n" - "MUL R1.xyz, -R2, c[2].x;\n" - "ADD R4.xyz, R1, c[1].w;\n" - "MAD R1.xyz, -R0, R1.w, c[1].x;\n" - "RSQ R2.w, R2.x;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "RCP R2.x, R2.w;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R5.xyz, R0.w, R2, -R0;\n" - "MAD R2.xyz, fragment.color.primary, c[1].z, -fragment.color.primary.w;\n" - "MUL R3.xyz, R1, R2;\n" - "MAD R3.xyz, -R3, R4, fragment.color.primary.w;\n" - "MUL R4.xyz, R5, R2;\n" - "MAD R1.xyz, -R1, R2, fragment.color.primary.w;\n" - "MUL R3.xyz, R0, R3;\n" - "MAD R4.xyz, fragment.color.primary.w, R0, R4;\n" - "ADD R5.xyz, R4, -R3;\n" - "MUL R4.xyz, R0, c[2].x;\n" - "SGE R2.xyz, R4, R0.w;\n" - "MAD R2.xyz, R2, R5, R3;\n" + "MAX R1.x, R0.w, c[1].z;\n" + "RCP R1.x, R1.x;\n" + "MUL R2.xyz, R0, R1.x;\n" + "MAD R1.xyz, R2, c[2].x, -c[2].y;\n" + "MAD R3.xyz, R2, R1, c[2].z;\n" + "MAD R1.xyz, fragment.color.primary, c[1].y, -fragment.color.primary.w;\n" + "MUL R4.xyz, R0.w, R1;\n" + "MUL R5.xyz, R4, R3;\n" + "RSQ R1.w, R2.x;\n" + "RCP R3.x, R1.w;\n" + "RSQ R2.w, R2.z;\n" + "RSQ R1.w, R2.y;\n" + "MUL R5.xyz, R2, R5;\n" + "RCP R3.z, R2.w;\n" + "RCP R3.y, R1.w;\n" + "ADD R3.xyz, -R2, R3;\n" + "MUL R3.xyz, R4, R3;\n" + "ADD R2.xyz, -R2, c[1].x;\n" + "MAD R1.xyz, R1, R2, fragment.color.primary.w;\n" + "MUL R2.xyz, fragment.color.primary, c[1].y;\n" + "MAD R4.xyz, fragment.color.primary.w, R0, R5;\n" + "MAD R3.xyz, fragment.color.primary.w, R0, R3;\n" + "ADD R5.xyz, R3, -R4;\n" + "MUL R3.xyz, R0, c[1].w;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MAD R3.xyz, R3, R5, R4;\n" + "MAD R3.xyz, -R0, R1, R3;\n" "MUL R1.xyz, R0, R1;\n" - "MUL R3.xyz, fragment.color.primary, c[1].z;\n" - "ADD R2.xyz, R2, -R1;\n" - "SGE R3.xyz, R3, fragment.color.primary.w;\n" - "MAD R1.xyz, R3, R2, R1;\n" - "ADD R1.w, -R0, c[1].x;\n" - "MAD R1.xyz, fragment.color.primary, R1.w, R1;\n" - "ADD R1.w, fragment.color.primary, R0;\n" - "ADD R2.x, -fragment.color.primary.w, c[1];\n" - "MAD result.color.xyz, R0, R2.x, R1;\n" - "MAD result.color.w, -fragment.color.primary, R0, R1;\n" + "SGE R2.xyz, R2, fragment.color.primary.w;\n" + "MAD R2.xyz, R2, R3, R1;\n" + "ADD R1.x, -R0.w, c[1];\n" + "MAD R2.xyz, fragment.color.primary, R1.x, R2;\n" + "ADD R1.x, fragment.color.primary.w, R0.w;\n" + "ADD R1.y, -fragment.color.primary.w, c[1].x;\n" + "MAD result.color.xyz, R0, R1.y, R2;\n" + "MAD result.color.w, -fragment.color.primary, R0, R1.x;\n" "END\n" ; @@ -1085,18 +1087,18 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "ADD R0.z, R0, R0.w;\n" "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" + "MUL R0.y, R0.x, c[9].x;\n" + "MOV R0.x, c[9];\n" "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.z, R0, c[9].y;\n" + "MAD R0.z, R0.y, R0.y, -R0;\n" "ADD R3.xy, fragment.position, c[7];\n" - "MUL R0.y, R0.z, c[9];\n" - "MUL R0.x, R0, c[9];\n" - "MAD R0.z, R0.x, R0.x, -R0.y;\n" - "MOV R0.y, c[9].x;\n" + "MUL R0.w, R0.x, c[1].x;\n" "RSQ R0.z, R0.z;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.y, R0, c[1].x;\n" - "ADD R0.x, -R0, R0.z;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.z, R0.x, R0.y;\n" + "RCP R0.x, R0.z;\n" + "RCP R0.z, R0.w;\n" + "ADD R0.x, -R0.y, R0;\n" + "MUL R0.z, R0.x, R0;\n" "TEX R1, R0.z, texture[2], 1D;\n" "MUL R0.xy, fragment.position, c[6];\n" "TEX R0, R0, texture[0], 2D;\n" @@ -1125,24 +1127,24 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" + "MUL R0.y, R0.x, c[9].x;\n" + "MOV R0.x, c[9];\n" "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.z, R0, c[9].y;\n" + "MAD R0.z, R0.y, R0.y, -R0;\n" "MUL R1.xy, fragment.position, c[6];\n" "TEX R1, R1, texture[0], 2D;\n" - "MUL R0.y, R0.z, c[9];\n" - "MUL R0.x, R0, c[9];\n" - "MAD R0.z, R0.x, R0.x, -R0.y;\n" - "MOV R0.y, c[9].x;\n" + "MUL R0.w, R0.x, c[1].x;\n" "RSQ R0.z, R0.z;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.y, R0, c[1].x;\n" - "ADD R0.x, -R0, R0.z;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" - "TEX R0, R0, texture[2], 1D;\n" + "RCP R0.x, R0.z;\n" "ADD R2.w, -R1, c[9].z;\n" + "RCP R0.z, R0.w;\n" + "ADD R0.x, -R0.y, R0;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[2], 1D;\n" "ADD R3.xyz, R0.w, -R0;\n" "ADD R2.xyz, R1.w, -R1;\n" "MUL R2.xyz, R2, R3;\n" @@ -1283,20 +1285,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" + "MUL R0.y, R0.x, c[9].x;\n" + "MOV R0.x, c[9];\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[9];\n" - "MUL R0.x, R0, c[9];\n" - "MAD R0.z, R0.x, R0.x, -R0.y;\n" - "MOV R0.y, c[9].x;\n" + "MUL R0.z, R0, c[9].y;\n" + "MAD R0.z, R0.y, R0.y, -R0;\n" + "MUL R0.w, R0.x, c[1].x;\n" "RSQ R0.z, R0.z;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.y, R0, c[1].x;\n" - "ADD R0.x, -R0, R0.z;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" + "RCP R0.x, R0.z;\n" + "RCP R0.z, R0.w;\n" + "ADD R0.x, -R0.y, R0;\n" + "MUL R0.x, R0, R0.z;\n" "TEX R0, R0, texture[2], 1D;\n" "MAX R1.x, R0.w, c[9].w;\n" "RCP R1.x, R1.x;\n" @@ -1350,17 +1352,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[9];\n" - "MUL R0.x, R0, c[9];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" + "MUL R0.y, R0.x, c[9].x;\n" + "MUL R0.z, R0, c[9].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[9];\n" + "MUL R0.w, R0.x, c[1].x;\n" "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.z;\n" + "ADD R0.x, -R0.y, R0.z;\n" + "RCP R0.y, R0.w;\n" "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, c[9].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[2], 1D;\n" "MUL R2.xyz, R0.w, R1;\n" @@ -1408,24 +1410,24 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" + "MUL R0.y, R0.x, c[9].x;\n" + "MOV R0.x, c[9];\n" "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.z, R0, c[9].y;\n" + "MAD R0.z, R0.y, R0.y, -R0;\n" "MUL R1.xy, fragment.position, c[6];\n" "TEX R1, R1, texture[0], 2D;\n" - "MUL R0.y, R0.z, c[9];\n" - "MUL R0.x, R0, c[9];\n" - "MAD R0.z, R0.x, R0.x, -R0.y;\n" - "MOV R0.y, c[9].x;\n" + "MUL R0.w, R0.x, c[1].x;\n" "RSQ R0.z, R0.z;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.y, R0, c[1].x;\n" - "ADD R0.x, -R0, R0.z;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" - "TEX R0, R0, texture[2], 1D;\n" + "RCP R0.x, R0.z;\n" "ADD R2.w, -R1, c[9].z;\n" + "RCP R0.z, R0.w;\n" + "ADD R0.x, -R0.y, R0;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[2], 1D;\n" "ADD R3.xyz, R0.w, -R0;\n" "ADD R2.xyz, R1.w, -R1;\n" "MUL R2.xyz, R2, R3;\n" @@ -1457,7 +1459,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..8],\n" " { 2, 4, 1, 9.9999997e-006 },\n" - " { 3, 8 } };\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -1471,63 +1473,65 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" "MUL R0.y, R0.z, c[9];\n" "MUL R0.x, R0, c[9];\n" + "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" "MAD R0.y, R0.x, R0.x, -R0;\n" - "MOV R0.z, c[9].x;\n" - "MUL R1.y, R0.z, c[1].x;\n" "RSQ R0.y, R0.y;\n" "RCP R0.y, R0.y;\n" - "ADD R1.x, -R0, R0.y;\n" - "RCP R1.y, R1.y;\n" - "MUL R0.xy, fragment.position, c[6];\n" - "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.z, R0.w, c[9].w;\n" - "RCP R2.w, R1.z;\n" - "MUL R2.xyz, R0, R2.w;\n" - "MAD R6.xyz, -R2, c[10].y, c[10].x;\n" - "MAD R3.xyz, -R0, R2.w, c[9].z;\n" - "RSQ R2.w, R2.x;\n" - "RCP R2.x, R2.w;\n" - "MUL R1.x, R1, R1.y;\n" - "TEX R1, R1, texture[2], 1D;\n" - "MAD R4.xyz, R1, c[9].x, -R1.w;\n" - "MUL R5.xyz, R3, R4;\n" - "MAD R5.xyz, -R5, R6, R1.w;\n" - "MAD R3.xyz, -R3, R4, R1.w;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "MUL R5.xyz, R0, R5;\n" - "MUL R3.xyz, R0, R3;\n" - "ADD R2.w, -R0, c[9].z;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R0.w, R2, -R0;\n" - "MUL R2.xyz, R2, R4;\n" - "MAD R2.xyz, R1.w, R0, R2;\n" - "ADD R6.xyz, R2, -R5;\n" - "MUL R4.xyz, R1, c[9].x;\n" - "MUL R2.xyz, R0, c[10].y;\n" - "SGE R2.xyz, R2, R0.w;\n" - "MAD R2.xyz, R2, R6, R5;\n" + "ADD R0.y, -R0.x, R0;\n" + "MOV R0.x, c[9];\n" + "MUL R0.x, R0, c[1];\n" + "MAX R0.z, R1.w, c[9].w;\n" + "RCP R0.z, R0.z;\n" + "MUL R3.xyz, R1, R0.z;\n" + "MAD R4.xyz, R3, c[10].x, -c[10].y;\n" + "RCP R0.x, R0.x;\n" + "MUL R0.x, R0.y, R0;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MAD R2.xyz, R0, c[9].x, -R0.w;\n" + "MAD R4.xyz, R3, R4, c[10].z;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[9].z;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" + "MUL R3.xyz, R0, c[9].x;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[9].y;\n" "SGE R4.xyz, R4, R1.w;\n" - "ADD R2.xyz, R2, -R3;\n" - "MAD R2.xyz, R4, R2, R3;\n" - "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, -R1.w, c[9].z;\n" - "MAD R2.xyz, R0, R2.x, R1;\n" - "ADD R1.z, R1.w, R0.w;\n" - "MAD R2.w, -R1, R0, R1.z;\n" - "ADD R1.xy, fragment.position, c[7];\n" - "MUL R1.xy, R1, c[5];\n" - "TEX R1, R1, texture[1], 2D;\n" - "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[8];\n" - "MAD result.color, R1.x, R2, R0;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R1, R2, R4;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MUL R2.xyz, R1, R2;\n" + "ADD R2.w, -R1, c[9].z;\n" + "MAD R2.xyz, R3, R4, R2;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.x, -R0.w, c[9].z;\n" + "MAD R2.xyz, R1, R0.x, R2;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[7];\n" + "MUL R0.xy, R0, c[5];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[8];\n" + "MAD result.color, R0.x, R2, R1;\n" "END\n" ; @@ -1642,23 +1646,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[8];\n" - "MUL R0.x, R0, c[8];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.z, R0.y;\n" - "ADD R0.x, -R0, R0.z;\n" + "MUL R0.y, R0.x, c[8].x;\n" + "MUL R0.z, R0, c[8].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.x, R0.x;\n" + "RCP R0.z, R0.x;\n" + "ADD R0.y, -R0, R0.z;\n" "MUL R0.zw, fragment.position.xyxy, c[7].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" "MUL R2.xyz, R1, c[5].y;\n" - "MOV R0.y, c[8].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" + "MOV R0.x, c[8];\n" + "MUL R0.x, R0, c[1];\n" + "RCP R0.x, R0.x;\n" + "MUL R0.x, R0.y, R0;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R3.xyz, R0.w, R2;\n" "MUL R2.xyz, R0, c[5].x;\n" @@ -1689,22 +1693,22 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.y, R0.y;\n" - "RCP R0.z, R0.y;\n" - "ADD R0.x, -R0, R0.z;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.x, R0.x;\n" + "RCP R0.z, R0.x;\n" + "ADD R0.y, -R0, R0.z;\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, c[6].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" + "MOV R0.x, c[6];\n" + "MUL R0.x, R0, c[1];\n" + "RCP R0.x, R0.x;\n" + "MUL R0.x, R0.y, R0;\n" "TEX R0, R0, texture[1], 1D;\n" "ADD R2.x, -R1.w, c[6].z;\n" "MUL R2.xyz, R0, R2.x;\n" @@ -1733,16 +1737,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[6];\n" + "MUL R0.w, R0.x, c[1].x;\n" "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.z;\n" + "ADD R0.x, -R0.y, R0.z;\n" + "RCP R0.y, R0.w;\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" - "MOV R0.y, c[6].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" @@ -1765,27 +1769,27 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MOV R0.x, c[6];\n" "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.z, R0.y, R0.y, -R0;\n" "MUL R1.xy, fragment.position, c[5];\n" "TEX R1, R1, texture[0], 2D;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.z, R0.x, R0.x, -R0.y;\n" - "MOV R0.y, c[6].x;\n" + "MUL R0.w, R0.x, c[1].x;\n" "RSQ R0.z, R0.z;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.y, R0, c[1].x;\n" - "ADD R0.x, -R0, R0.z;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" + "RCP R0.x, R0.z;\n" + "ADD R2.w, -R1, c[6].z;\n" + "RCP R0.z, R0.w;\n" + "ADD R0.x, -R0.y, R0;\n" + "MUL R0.x, R0, R0.z;\n" "TEX R0, R0, texture[1], 1D;\n" "ADD R3.xyz, R0.w, -R0;\n" "ADD R2.xyz, R1.w, -R1;\n" "MUL R2.xyz, R2, R3;\n" - "ADD R2.w, -R1, c[6].z;\n" "MUL R2.xyz, R2, c[6].x;\n" "MAD R2.xyz, R0.w, R1.w, -R2;\n" "MAD R2.xyz, R0, R2.w, R2;\n" @@ -1822,17 +1826,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[6];\n" + "MUL R0.w, R0.x, c[1].x;\n" "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.z;\n" + "ADD R0.x, -R0.y, R0.z;\n" + "RCP R0.y, R0.w;\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, c[6].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R2.xyz, R0, R1.w;\n" @@ -1865,17 +1869,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[6];\n" + "MUL R0.w, R0.x, c[1].x;\n" "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.z;\n" + "ADD R0.x, -R0.y, R0.z;\n" + "RCP R0.y, R0.w;\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, c[6].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R2.xyz, R0, R1.w;\n" @@ -1904,20 +1908,20 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MOV R0.x, c[6];\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.z, R0.x, R0.x, -R0.y;\n" - "MOV R0.y, c[6].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.z, R0.y, R0.y, -R0;\n" + "MUL R0.w, R0.x, c[1].x;\n" "RSQ R0.z, R0.z;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.y, R0, c[1].x;\n" - "ADD R0.x, -R0, R0.z;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" + "RCP R0.x, R0.z;\n" + "RCP R0.z, R0.w;\n" + "ADD R0.x, -R0.y, R0;\n" + "MUL R0.x, R0, R0.z;\n" "TEX R0, R0, texture[1], 1D;\n" "MAX R1.x, R0.w, c[6].w;\n" "RCP R1.x, R1.x;\n" @@ -1965,17 +1969,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[6];\n" + "MUL R0.w, R0.x, c[1].x;\n" "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.z;\n" + "ADD R0.x, -R0.y, R0.z;\n" + "RCP R0.y, R0.w;\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, c[6].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R2.xyz, R0.w, R1;\n" @@ -2017,24 +2021,24 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MOV R0.x, c[6];\n" "MUL R0.z, -R0, c[1].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.z, R0.y, R0.y, -R0;\n" "MUL R1.xy, fragment.position, c[5];\n" "TEX R1, R1, texture[0], 2D;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.z, R0.x, R0.x, -R0.y;\n" - "MOV R0.y, c[6].x;\n" + "MUL R0.w, R0.x, c[1].x;\n" "RSQ R0.z, R0.z;\n" - "RCP R0.z, R0.z;\n" - "MUL R0.y, R0, c[1].x;\n" - "ADD R0.x, -R0, R0.z;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" - "TEX R0, R0, texture[1], 1D;\n" + "RCP R0.x, R0.z;\n" "ADD R2.w, -R1, c[6].z;\n" + "RCP R0.z, R0.w;\n" + "ADD R0.x, -R0.y, R0;\n" + "MUL R0.x, R0, R0.z;\n" + "TEX R0, R0, texture[1], 1D;\n" "ADD R3.xyz, R0.w, -R0;\n" "ADD R2.xyz, R1.w, -R1;\n" "MUL R2.xyz, R2, R3;\n" @@ -2060,7 +2064,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..5],\n" " { 2, 4, 1, 9.9999997e-006 },\n" - " { 3, 8 } };\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2074,57 +2078,59 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" "MUL R0.y, R0.z, c[6];\n" + "MUL R0.x, R0, c[6];\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MUL R0.x, R0, c[6];\n" "MAD R0.y, R0.x, R0.x, -R0;\n" - "MAX R0.z, R1.w, c[6].w;\n" - "RCP R2.w, R0.z;\n" - "MUL R2.xyz, R1, R2.w;\n" - "MAD R6.xyz, -R2, c[7].y, c[7].x;\n" - "MAD R3.xyz, -R1, R2.w, c[6].z;\n" - "RSQ R2.w, R2.x;\n" - "RCP R2.x, R2.w;\n" "RSQ R0.y, R0.y;\n" "RCP R0.y, R0.y;\n" - "ADD R0.x, -R0, R0.y;\n" - "MOV R0.y, c[6].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" - "MUL R0.x, R0, R0.y;\n" + "ADD R0.y, -R0.x, R0;\n" + "MOV R0.x, c[6];\n" + "MUL R0.x, R0, c[1];\n" + "MAX R0.z, R1.w, c[6].w;\n" + "RCP R0.z, R0.z;\n" + "MUL R3.xyz, R1, R0.z;\n" + "MAD R4.xyz, R3, c[7].x, -c[7].y;\n" + "RCP R0.x, R0.x;\n" + "MUL R0.x, R0.y, R0;\n" "TEX R0, R0, texture[1], 1D;\n" - "MAD R4.xyz, R0, c[6].x, -R0.w;\n" - "MUL R5.xyz, R3, R4;\n" - "MAD R5.xyz, -R5, R6, R0.w;\n" - "MAD R3.xyz, -R3, R4, R0.w;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "MUL R5.xyz, R1, R5;\n" - "MUL R3.xyz, R1, R3;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R1.w, R2, -R1;\n" - "MUL R2.xyz, R2, R4;\n" - "MAD R2.xyz, R0.w, R1, R2;\n" - "ADD R6.xyz, R2, -R5;\n" - "MUL R4.xyz, R0, c[6].x;\n" - "MUL R2.xyz, R1, c[7].y;\n" - "SGE R2.xyz, R2, R1.w;\n" - "MAD R2.xyz, R2, R6, R5;\n" - "ADD R2.xyz, R2, -R3;\n" - "SGE R4.xyz, R4, R0.w;\n" - "MAD R2.xyz, R4, R2, R3;\n" + "MAD R2.xyz, R0, c[6].x, -R0.w;\n" + "MAD R4.xyz, R3, R4, c[7].z;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[6].z;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" + "MUL R3.xyz, R0, c[6].x;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[6].y;\n" + "SGE R4.xyz, R4, R1.w;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R1, R2, R4;\n" + "MUL R2.xyz, R1, R2;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MAD R2.xyz, R3, R4, R2;\n" "ADD R2.w, -R1, c[6].z;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[6].z;\n" - "MAD result.color.xyz, R1, R2.y, R0;\n" - "MAD result.color.w, -R0, R1, R2.x;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.x, R0.w, R1.w;\n" + "ADD R0.y, -R0.w, c[6].z;\n" + "MAD result.color.xyz, R1, R0.y, R2;\n" + "MAD result.color.w, -R0, R1, R0.x;\n" "END\n" ; @@ -2146,16 +2152,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[6];\n" + "MUL R0.w, R0.x, c[1].x;\n" "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.z;\n" + "ADD R0.x, -R0.y, R0.z;\n" + "RCP R0.y, R0.w;\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" - "MOV R0.y, c[6].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" @@ -2187,17 +2193,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" - "MUL R0.y, R0.z, c[6];\n" - "MUL R0.x, R0, c[6];\n" - "MAD R0.y, R0.x, R0.x, -R0;\n" - "RSQ R0.z, R0.y;\n" + "MUL R0.y, R0.x, c[6].x;\n" + "MUL R0.z, R0, c[6].y;\n" + "MAD R0.x, R0.y, R0.y, -R0.z;\n" + "RSQ R0.z, R0.x;\n" + "MOV R0.x, c[6];\n" + "MUL R0.w, R0.x, c[1].x;\n" "RCP R0.z, R0.z;\n" - "ADD R0.x, -R0, R0.z;\n" + "ADD R0.x, -R0.y, R0.z;\n" + "RCP R0.y, R0.w;\n" "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MOV R0.y, c[6].x;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.y, R0.y;\n" "MUL R0.x, R0, R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" "MUL R2.xyz, R0.w, R1;\n" @@ -2225,8 +2231,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" - "MUL R0.xy, R0, c[0];\n" "ADD R0.z, R0, R0.w;\n" + "MUL R0.xy, R0, c[0];\n" "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" "MUL R0.y, R0.z, c[8];\n" @@ -2235,12 +2241,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "RSQ R0.y, R0.y;\n" "RCP R0.y, R0.y;\n" "ADD R1.x, -R0, R0.y;\n" - "MOV R0.z, c[8].x;\n" - "MUL R0.z, R0, c[1].x;\n" - "RCP R1.y, R0.z;\n" - "ADD R0.xy, fragment.position, c[6];\n" - "MUL R0.xy, R0, c[5];\n" - "TEX R0, R0, texture[0], 2D;\n" + "MOV R0.x, c[8];\n" + "MUL R0.x, R0, c[1];\n" + "RCP R1.y, R0.x;\n" + "ADD R0.zw, fragment.position.xyxy, c[6].xyxy;\n" + "MUL R0.zw, R0, c[5].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R1.x, R1, R1.y;\n" "DP4 R1.y, R0, c[7];\n" "TEX R0, R1, texture[1], 1D;\n" @@ -2260,19 +2266,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD "MUL R0.xy, R0, R0.z;\n" "MUL R0.zw, R0.xyxy, R0.xyxy;\n" "MUL R0.xy, R0, c[0];\n" - "ADD R0.x, R0, R0.y;\n" "ADD R0.z, R0, R0.w;\n" + "ADD R0.x, R0, R0.y;\n" "MUL R0.z, -R0, c[1].x;\n" "MUL R0.y, R0.z, c[5];\n" "MUL R0.x, R0, c[5];\n" "MAD R0.z, R0.x, R0.x, -R0.y;\n" "MOV R0.y, c[5].x;\n" "RSQ R0.z, R0.z;\n" - "MUL R0.y, R0, c[1].x;\n" - "RCP R0.z, R0.z;\n" - "RCP R0.y, R0.y;\n" - "ADD R0.x, -R0, R0.z;\n" - "MUL R0.x, R0, R0.y;\n" + "MUL R0.w, R0.y, c[1].x;\n" + "RCP R0.y, R0.z;\n" + "RCP R0.z, R0.w;\n" + "ADD R0.x, -R0, R0.y;\n" + "MUL R0.x, R0, R0.z;\n" "TEX result.color, R0, texture[0], 1D;\n" "END\n" ; @@ -2280,9 +2286,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_RADIAL_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF = "!!ARBfp1.0\n" "PARAM c[13] = { program.local[0..9],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2349,9 +2355,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2410,9 +2416,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2467,9 +2473,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" - " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" - " { 3.1415927, 0.15915494, 2, 1 } };\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2542,9 +2548,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2606,9 +2612,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2670,9 +2676,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" - " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" - " { 3.1415927, 0.15915494, 1, 1e-006 } };\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 1, 1e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2747,9 +2753,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" - " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" - " { 3.1415927, 0.15915494, 1, 9.9999997e-006 } };\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 1, 9.9999997e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2761,16 +2767,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.z, R0.x;\n" - "ABS R0.w, R0.y;\n" - "ADD R0.w, R0, -R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" "ADD R1.x, R0.y, c[8];\n" - "ABS R0.w, R0;\n" - "CMP R0.y, -R0.w, R0, R1.x;\n" - "ABS R0.w, -R0.y;\n" - "MAX R1.x, R0.z, R0.w;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R1.x;\n" + "ABS R0.z, -R0.y;\n" + "MAX R1.x, R0.w, R0.z;\n" "RCP R1.y, R1.x;\n" - "MIN R1.x, R0.z, R0.w;\n" + "MIN R1.x, R0.w, R0.z;\n" "MUL R1.x, R1, R1.y;\n" "MUL R1.y, R1.x, R1.x;\n" "MAD R1.z, R1.y, c[8].y, c[8];\n" @@ -2779,8 +2785,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "MAD R1.z, R1, R1.y, -c[9].y;\n" "MAD R1.y, R1.z, R1, c[9].z;\n" "MUL R1.x, R1.y, R1;\n" - "ADD R0.z, -R0, R0.w;\n" "ADD R1.y, -R1.x, c[9].w;\n" + "ADD R0.z, -R0.w, R0;\n" "CMP R0.z, -R0, R1.y, R1.x;\n" "ADD R0.w, -R0.z, c[10].x;\n" "CMP R0.x, R0, R0.w, R0.z;\n" @@ -2825,9 +2831,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" - " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" - " { 3.1415927, 0.15915494, 2, 1 } };\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2899,11 +2905,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" - "PARAM c[12] = { program.local[0..7],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1, 9.9999997e-006 },\n" - " { 2, 3, 8 } };\n" + "PARAM c[13] = { program.local[0..7],\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 1, 2 },\n" + " { 9.9999997e-006, 4, 16, 12 },\n" + " { 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -2916,86 +2923,88 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.z, R0.x;\n" - "ABS R0.w, R0.y;\n" - "ADD R0.w, R0, -R0.z;\n" - "ADD R1.x, R0.y, c[8].y;\n" - "ABS R0.w, R0;\n" - "CMP R0.y, -R0.w, R0, R1.x;\n" - "ABS R0.w, -R0.y;\n" - "MAX R1.x, R0.z, R0.w;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R1.x, R0.y, c[8];\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R1.x;\n" + "ABS R0.z, -R0.y;\n" + "MAX R1.x, R0.w, R0.z;\n" "RCP R1.y, R1.x;\n" - "MIN R1.x, R0.z, R0.w;\n" + "MIN R1.x, R0.w, R0.z;\n" "MUL R1.x, R1, R1.y;\n" "MUL R1.y, R1.x, R1.x;\n" - "MAD R1.z, R1.y, c[9].x, c[9].y;\n" - "MAD R1.z, R1, R1.y, -c[9];\n" - "MAD R1.z, R1, R1.y, c[9].w;\n" - "MAD R1.z, R1, R1.y, -c[10].x;\n" - "MAD R1.y, R1.z, R1, c[10];\n" + "MAD R1.z, R1.y, c[8].y, c[8];\n" + "MAD R1.z, R1, R1.y, -c[8].w;\n" + "MAD R1.z, R1, R1.y, c[9].x;\n" + "MAD R1.z, R1, R1.y, -c[9].y;\n" + "MAD R1.y, R1.z, R1, c[9].z;\n" "MUL R1.x, R1.y, R1;\n" - "ADD R1.y, -R1.x, c[8].w;\n" - "ADD R0.z, -R0, R0.w;\n" + "ADD R1.y, -R1.x, c[9].w;\n" + "ADD R0.z, -R0.w, R0;\n" "CMP R0.z, -R0, R1.y, R1.x;\n" - "ADD R0.w, -R0.z, c[8].z;\n" + "ADD R0.w, -R0.z, c[10].x;\n" "CMP R0.x, R0, R0.w, R0.z;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "TEX R1, R0.zwzw, texture[0], 2D;\n" "CMP R0.x, -R0.y, -R0, R0;\n" + "MAX R0.z, R1.w, c[11].x;\n" + "RCP R2.x, R0.z;\n" + "MUL R3.xyz, R1, R2.x;\n" + "MAD R4.xyz, R3, c[11].z, -c[11].w;\n" "ADD R0.x, R0, c[0];\n" - "MUL R1.x, R0, c[8];\n" - "FLR R1.y, R1.x;\n" - "MUL R0.xy, fragment.position, c[5];\n" - "TEX R0, R0, texture[0], 2D;\n" - "MAX R2.x, R0.w, c[10].w;\n" - "RCP R2.w, R2.x;\n" - "MUL R2.xyz, R0, R2.w;\n" - "MAD R6.xyz, -R2, c[11].z, c[11].y;\n" - "MAD R3.xyz, -R0, R2.w, c[10].z;\n" - "RSQ R2.w, R2.x;\n" - "RCP R2.x, R2.w;\n" - "ADD R1.x, R1, -R1.y;\n" - "TEX R1, R1, texture[2], 1D;\n" - "MAD R4.xyz, R1, c[11].x, -R1.w;\n" - "MUL R5.xyz, R3, R4;\n" - "MAD R5.xyz, -R5, R6, R1.w;\n" - "MAD R3.xyz, -R3, R4, R1.w;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "MUL R5.xyz, R0, R5;\n" - "MUL R3.xyz, R0, R3;\n" - "ADD R2.w, -R0, c[10].z;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R0.w, R2, -R0;\n" - "MUL R2.xyz, R2, R4;\n" - "MAD R2.xyz, R1.w, R0, R2;\n" - "ADD R6.xyz, R2, -R5;\n" - "MUL R4.xyz, R1, c[11].x;\n" - "MUL R2.xyz, R0, c[11].z;\n" - "SGE R2.xyz, R2, R0.w;\n" - "MAD R2.xyz, R2, R6, R5;\n" + "MUL R0.x, R0, c[10].y;\n" + "FLR R0.y, R0.x;\n" + "ADD R0.x, R0, -R0.y;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MAD R2.xyz, R0, c[10].w, -R0.w;\n" + "MAD R4.xyz, R3, R4, c[12].x;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[10].z;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" + "MUL R3.xyz, R0, c[10].w;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[11].y;\n" "SGE R4.xyz, R4, R1.w;\n" - "ADD R2.xyz, R2, -R3;\n" - "MAD R2.xyz, R4, R2, R3;\n" - "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, -R1.w, c[10].z;\n" - "MAD R2.xyz, R0, R2.x, R1;\n" - "ADD R1.z, R1.w, R0.w;\n" - "MAD R2.w, -R1, R0, R1.z;\n" - "ADD R1.xy, fragment.position, c[6];\n" - "MUL R1.xy, R1, c[4];\n" - "TEX R1, R1, texture[1], 2D;\n" - "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[7];\n" - "MAD result.color, R1.x, R2, R0;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R1, R2, R4;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MUL R2.xyz, R1, R2;\n" + "ADD R2.w, -R1, c[10].z;\n" + "MAD R2.xyz, R3, R4, R2;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.x, -R0.w, c[10].z;\n" + "MAD R2.xyz, R1, R0.x, R2;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[7];\n" + "MAD result.color, R0.x, R2, R1;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 2 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3055,9 +3064,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION = "!!ARBfp1.0\n" "PARAM c[11] = { program.local[0..7],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 2, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3120,9 +3129,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SIMPLE_PORTER_DUFF_NOMASK = "!!ARBfp1.0\n" "PARAM c[10] = { program.local[0..6],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3183,9 +3192,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_MULTIPLY_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3238,9 +3247,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SCREEN_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3288,9 +3297,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_OVERLAY_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" - " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" - " { 3.1415927, 0.15915494, 2, 1 } };\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3356,9 +3365,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DARKEN_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3414,9 +3423,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_LIGHTEN_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3472,9 +3481,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORDODGE_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" - " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" - " { 3.1415927, 0.15915494, 1, 1e-006 } };\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 1, 1e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3542,9 +3551,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_COLORBURN_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" - " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" - " { 3.1415927, 0.15915494, 1, 9.9999997e-006 } };\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 1, 9.9999997e-006 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3556,16 +3565,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.z, R0.x;\n" - "ABS R0.w, R0.y;\n" - "ADD R0.w, R0, -R0.z;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" "ADD R1.x, R0.y, c[5];\n" - "ABS R0.w, R0;\n" - "CMP R0.y, -R0.w, R0, R1.x;\n" - "ABS R0.w, -R0.y;\n" - "MAX R1.x, R0.z, R0.w;\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R1.x;\n" + "ABS R0.z, -R0.y;\n" + "MAX R1.x, R0.w, R0.z;\n" "RCP R1.y, R1.x;\n" - "MIN R1.x, R0.z, R0.w;\n" + "MIN R1.x, R0.w, R0.z;\n" "MUL R1.x, R1, R1.y;\n" "MUL R1.y, R1.x, R1.x;\n" "MAD R1.z, R1.y, c[5].y, c[5];\n" @@ -3574,8 +3583,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "MAD R1.z, R1, R1.y, -c[6].y;\n" "MAD R1.y, R1.z, R1, c[6].z;\n" "MUL R1.x, R1.y, R1;\n" - "ADD R0.z, -R0, R0.w;\n" "ADD R1.y, -R1.x, c[6].w;\n" + "ADD R0.z, -R0.w, R0;\n" "CMP R0.z, -R0, R1.y, R1.x;\n" "ADD R0.w, -R0.z, c[7].x;\n" "CMP R0.x, R0, R0.w, R0.z;\n" @@ -3614,9 +3623,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_HARDLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.0020000001, -0.01348047, 0.057477314, 0.12123907 },\n" - " { 0.19563593, 0.33299461, 0.99999565, 1.5707964 },\n" - " { 3.1415927, 0.15915494, 2, 1 } };\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3682,11 +3691,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" - "PARAM c[9] = { program.local[0..4],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 1, 9.9999997e-006 },\n" - " { 2, 3, 8 } };\n" + "PARAM c[10] = { program.local[0..4],\n" + " { 0.0020000001, -0.01348047, 0.05747731, 0.1212391 },\n" + " { 0.1956359, 0.33299461, 0.99999559, 1.570796 },\n" + " { 3.141593, 0.15915494, 1, 2 },\n" + " { 9.9999997e-006, 4, 16, 12 },\n" + " { 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3699,80 +3709,82 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" - "ABS R0.z, R0.x;\n" - "ABS R0.w, R0.y;\n" - "ADD R0.w, R0, -R0.z;\n" - "ADD R1.x, R0.y, c[5].y;\n" - "ABS R0.w, R0;\n" - "CMP R0.y, -R0.w, R0, R1.x;\n" - "ABS R0.w, -R0.y;\n" - "MAX R1.x, R0.z, R0.w;\n" + "ABS R0.w, R0.x;\n" + "ABS R0.z, R0.y;\n" + "ADD R0.z, R0, -R0.w;\n" + "ADD R1.x, R0.y, c[5];\n" + "ABS R0.z, R0;\n" + "CMP R0.y, -R0.z, R0, R1.x;\n" + "ABS R0.z, -R0.y;\n" + "MAX R1.x, R0.w, R0.z;\n" "RCP R1.y, R1.x;\n" - "MIN R1.x, R0.z, R0.w;\n" + "MIN R1.x, R0.w, R0.z;\n" "MUL R1.x, R1, R1.y;\n" "MUL R1.y, R1.x, R1.x;\n" - "MAD R1.z, R1.y, c[6].x, c[6].y;\n" - "MAD R1.z, R1, R1.y, -c[6];\n" - "MAD R1.z, R1, R1.y, c[6].w;\n" - "MAD R1.z, R1, R1.y, -c[7].x;\n" - "MAD R1.y, R1.z, R1, c[7];\n" + "MAD R1.z, R1.y, c[5].y, c[5];\n" + "MAD R1.z, R1, R1.y, -c[5].w;\n" + "MAD R1.z, R1, R1.y, c[6].x;\n" + "MAD R1.z, R1, R1.y, -c[6].y;\n" + "MAD R1.y, R1.z, R1, c[6].z;\n" "MUL R1.x, R1.y, R1;\n" - "ADD R0.z, -R0, R0.w;\n" - "ADD R1.y, -R1.x, c[5].w;\n" + "ADD R1.y, -R1.x, c[6].w;\n" + "ADD R0.z, -R0.w, R0;\n" "CMP R0.z, -R0, R1.y, R1.x;\n" - "ADD R0.w, -R0.z, c[5].z;\n" + "ADD R0.w, -R0.z, c[7].x;\n" "CMP R0.x, R0, R0.w, R0.z;\n" - "CMP R0.x, -R0.y, -R0, R0;\n" "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" "TEX R1, R0.zwzw, texture[0], 2D;\n" - "MAX R2.x, R1.w, c[7].w;\n" - "RCP R2.w, R2.x;\n" - "MUL R2.xyz, R1, R2.w;\n" - "MAD R6.xyz, -R2, c[8].z, c[8].y;\n" - "MAD R3.xyz, -R1, R2.w, c[7].z;\n" - "RSQ R2.w, R2.x;\n" - "RCP R2.x, R2.w;\n" + "CMP R0.x, -R0.y, -R0, R0;\n" + "MAX R0.z, R1.w, c[8].x;\n" + "RCP R2.x, R0.z;\n" + "MUL R3.xyz, R1, R2.x;\n" + "MAD R4.xyz, R3, c[8].z, -c[8].w;\n" "ADD R0.x, R0, c[0];\n" - "MUL R0.x, R0, c[5];\n" + "MUL R0.x, R0, c[7].y;\n" "FLR R0.y, R0.x;\n" "ADD R0.x, R0, -R0.y;\n" "TEX R0, R0, texture[1], 1D;\n" - "MAD R4.xyz, R0, c[8].x, -R0.w;\n" - "MUL R5.xyz, R3, R4;\n" - "MAD R5.xyz, -R5, R6, R0.w;\n" - "MAD R3.xyz, -R3, R4, R0.w;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "MUL R5.xyz, R1, R5;\n" - "MUL R3.xyz, R1, R3;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R1.w, R2, -R1;\n" - "MUL R2.xyz, R2, R4;\n" - "MAD R2.xyz, R0.w, R1, R2;\n" - "ADD R6.xyz, R2, -R5;\n" - "MUL R4.xyz, R0, c[8].x;\n" - "MUL R2.xyz, R1, c[8].z;\n" - "SGE R2.xyz, R2, R1.w;\n" - "MAD R2.xyz, R2, R6, R5;\n" - "ADD R2.xyz, R2, -R3;\n" - "SGE R4.xyz, R4, R0.w;\n" - "MAD R2.xyz, R4, R2, R3;\n" + "MAD R2.xyz, R0, c[7].w, -R0.w;\n" + "MAD R4.xyz, R3, R4, c[9].x;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[7].z;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" + "MUL R3.xyz, R0, c[7].w;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[8].y;\n" + "SGE R4.xyz, R4, R1.w;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R1, R2, R4;\n" + "MUL R2.xyz, R1, R2;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MAD R2.xyz, R3, R4, R2;\n" "ADD R2.w, -R1, c[7].z;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[7].z;\n" - "MAD result.color.xyz, R1, R2.y, R0;\n" - "MAD result.color.w, -R0, R1, R2.x;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.x, R0.w, R1.w;\n" + "ADD R0.y, -R0.w, c[7].z;\n" + "MAD result.color.xyz, R1, R0.y, R2;\n" + "MAD result.color.w, -R0, R1, R0.x;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_DIFFERENCE_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 2 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3826,9 +3838,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODES_EXCLUSION_NOMASK = "!!ARBfp1.0\n" "PARAM c[8] = { program.local[0..4],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565, 2, 1 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559, 2, 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -3885,9 +3897,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_MASK = "!!ARBfp1.0\n" "PARAM c[10] = { program.local[0..6],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559 } };\n" "TEMP R0;\n" "TEMP R1;\n" "MUL R0.xyz, fragment.position.y, c[2];\n" @@ -3919,11 +3931,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO "ADD R0.w, -R0.z, c[7].z;\n" "CMP R0.x, R0, R0.w, R0.z;\n" "CMP R0.x, -R0.y, -R0, R0;\n" - "ADD R0.z, R0.x, c[0].x;\n" - "MUL R1.x, R0.z, c[7];\n" + "ADD R0.x, R0, c[0];\n" + "MUL R1.x, R0, c[7];\n" "FLR R1.y, R1.x;\n" - "ADD R0.xy, fragment.position, c[5];\n" - "MUL R0.xy, R0, c[4];\n" + "ADD R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "MUL R0.xy, R0.zwzw, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" "ADD R1.x, R1, -R1.y;\n" "DP4 R1.y, R0, c[6];\n" @@ -3935,9 +3947,9 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_CONICAL_COMPOSITION_MODE_BLEND_MODE_NOMASK = "!!ARBfp1.0\n" "PARAM c[7] = { program.local[0..3],\n" - " { 0.15915494, 0.0020000001, 3.1415927, 1.5707964 },\n" - " { -0.01348047, 0.057477314, 0.12123907, 0.19563593 },\n" - " { 0.33299461, 0.99999565 } };\n" + " { 0.15915494, 0.0020000001, 3.141593, 1.570796 },\n" + " { -0.01348047, 0.05747731, 0.1212391, 0.1956359 },\n" + " { 0.33299461, 0.99999559 } };\n" "TEMP R0;\n" "TEMP R1;\n" "MUL R0.xyz, fragment.position.y, c[2];\n" @@ -4356,8 +4368,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" "PARAM c[10] = { program.local[0..7],\n" - " { 1, 9.9999997e-006, 2, 3 },\n" - " { 8 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -4365,58 +4377,59 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R2.xyz, fragment.position.y, c[2];\n" - "MAD R3.xyz, fragment.position.x, c[1], R2;\n" - "MUL R0.xy, fragment.position, c[5];\n" - "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.x, R0.w, c[8].y;\n" - "RCP R2.w, R1.x;\n" - "MUL R1.xyz, R0, R2.w;\n" - "RSQ R1.w, R1.x;\n" - "RSQ R2.y, R1.y;\n" - "ADD R3.xyz, R3, c[3];\n" - "RCP R2.x, R1.w;\n" - "RCP R1.w, R3.z;\n" - "MUL R3.xy, R3, R1.w;\n" - "RSQ R1.w, R1.z;\n" - "RCP R2.z, R1.w;\n" - "RCP R2.y, R2.y;\n" - "MAD R6.xyz, R0.w, R2, -R0;\n" - "MUL R2.xyz, -R1, c[9].x;\n" - "ADD R5.xyz, R2, c[8].w;\n" - "MAD R2.xyz, -R0, R2.w, c[8].x;\n" - "MUL R3.xy, R3, c[0];\n" - "ADD R1.w, R3.x, R3.y;\n" - "MUL R1.w, R1, c[0].z;\n" - "TEX R1, R1.w, texture[2], 1D;\n" - "MAD R3.xyz, R1, c[8].z, -R1.w;\n" - "MUL R4.xyz, R2, R3;\n" - "MAD R4.xyz, -R4, R5, R1.w;\n" - "MAD R2.xyz, -R2, R3, R1.w;\n" - "MUL R5.xyz, R6, R3;\n" - "MUL R4.xyz, R0, R4;\n" - "MAD R5.xyz, R1.w, R0, R5;\n" - "ADD R6.xyz, R5, -R4;\n" - "MUL R5.xyz, R0, c[9].x;\n" - "SGE R3.xyz, R5, R0.w;\n" - "MAD R3.xyz, R3, R6, R4;\n" - "MUL R2.xyz, R0, R2;\n" - "MUL R4.xyz, R1, c[8].z;\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[0];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R1.xy, fragment.position, c[5];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MAX R0.z, R1.w, c[8];\n" + "RCP R0.z, R0.z;\n" + "MUL R3.xyz, R1, R0.z;\n" + "MAD R2.xyz, R3, c[9].x, -c[9].y;\n" + "MUL R0.x, R0, c[0].z;\n" + "TEX R0, R0, texture[2], 1D;\n" + "MAD R4.xyz, R3, R2, c[9].z;\n" + "MAD R2.xyz, R0, c[8].y, -R0.w;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[8].x;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" + "MUL R3.xyz, R0, c[8].y;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[8].w;\n" "SGE R4.xyz, R4, R1.w;\n" - "ADD R3.xyz, R3, -R2;\n" - "MAD R2.xyz, R4, R3, R2;\n" - "ADD R2.w, -R0, c[8].x;\n" - "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, -R1.w, c[8];\n" - "MAD R2.xyz, R0, R2.x, R1;\n" - "ADD R1.z, R1.w, R0.w;\n" - "MAD R2.w, -R1, R0, R1.z;\n" - "ADD R1.xy, fragment.position, c[6];\n" - "MUL R1.xy, R1, c[4];\n" - "TEX R1, R1, texture[1], 2D;\n" - "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[7];\n" - "MAD result.color, R1.x, R2, R0;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R1, R2, R4;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MUL R2.xyz, R1, R2;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R2.xyz, R3, R4, R2;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R0.x, R2;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[7];\n" + "MAD result.color, R0.x, R2, R1;\n" "END\n" ; @@ -4815,8 +4828,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[7] = { program.local[0..4],\n" - " { 1, 9.9999997e-006, 2, 3 },\n" - " { 8 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -4824,52 +4837,53 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_LINEAR_COMPOSITION_MOD "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R2.xyz, fragment.position.y, c[2];\n" - "MAD R3.xyz, fragment.position.x, c[1], R2;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R1, R0, texture[0], 2D;\n" - "MAX R0.x, R1.w, c[5].y;\n" - "RCP R2.w, R0.x;\n" - "MUL R0.xyz, R1, R2.w;\n" - "RSQ R0.w, R0.x;\n" - "RSQ R2.y, R0.y;\n" - "ADD R3.xyz, R3, c[3];\n" - "RCP R2.x, R0.w;\n" - "RCP R0.w, R3.z;\n" - "MUL R3.xy, R3, R0.w;\n" - "RSQ R0.w, R0.z;\n" - "RCP R2.z, R0.w;\n" - "RCP R2.y, R2.y;\n" - "MAD R6.xyz, R1.w, R2, -R1;\n" - "MUL R2.xyz, -R0, c[6].x;\n" - "ADD R5.xyz, R2, c[5].w;\n" - "MAD R2.xyz, -R1, R2.w, c[5].x;\n" - "MUL R3.xy, R3, c[0];\n" - "ADD R0.w, R3.x, R3.y;\n" - "MUL R0.w, R0, c[0].z;\n" - "TEX R0, R0.w, texture[1], 1D;\n" - "MAD R3.xyz, R0, c[5].z, -R0.w;\n" - "MUL R4.xyz, R2, R3;\n" - "MAD R4.xyz, -R4, R5, R0.w;\n" - "MUL R5.xyz, R6, R3;\n" - "MAD R2.xyz, -R2, R3, R0.w;\n" - "MUL R4.xyz, R1, R4;\n" - "MAD R5.xyz, R0.w, R1, R5;\n" - "ADD R6.xyz, R5, -R4;\n" - "MUL R5.xyz, R1, c[6].x;\n" - "SGE R3.xyz, R5, R1.w;\n" - "MAD R3.xyz, R3, R6, R4;\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[0];\n" + "ADD R0.x, R0, R0.y;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MAX R0.z, R1.w, c[5];\n" + "RCP R0.z, R0.z;\n" + "MUL R3.xyz, R1, R0.z;\n" + "MAD R2.xyz, R3, c[6].x, -c[6].y;\n" + "MUL R0.x, R0, c[0].z;\n" + "TEX R0, R0, texture[1], 1D;\n" + "MAD R4.xyz, R3, R2, c[6].z;\n" + "MAD R2.xyz, R0, c[5].y, -R0.w;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[5].x;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" + "MUL R3.xyz, R0, c[5].y;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[5].w;\n" + "SGE R4.xyz, R4, R1.w;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R1, R2, R4;\n" "MUL R2.xyz, R1, R2;\n" - "MUL R4.xyz, R0, c[5].z;\n" - "ADD R3.xyz, R3, -R2;\n" - "SGE R4.xyz, R4, R0.w;\n" - "MAD R2.xyz, R4, R3, R2;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MAD R2.xyz, R3, R4, R2;\n" "ADD R2.w, -R1, c[5].x;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[5].x;\n" - "MAD result.color.xyz, R1, R2.y, R0;\n" - "MAD result.color.w, -R0, R1, R2.x;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.x, R0.w, R1.w;\n" + "ADD R0.y, -R0.w, c[5].x;\n" + "MAD result.color.xyz, R1, R0.y, R2;\n" + "MAD result.color.w, -R0, R1, R0.x;\n" "END\n" ; @@ -5333,8 +5347,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" "PARAM c[10] = { program.local[0..7],\n" - " { 1, 9.9999997e-006, 2, 3 },\n" - " { 8 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -5342,56 +5356,57 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xy, fragment.position, c[5];\n" - "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.x, R0.w, c[8].y;\n" - "RCP R2.w, R1.x;\n" - "MUL R1.xyz, R0, R2.w;\n" - "RSQ R1.w, R1.x;\n" - "RCP R2.x, R1.w;\n" - "RSQ R1.w, R1.y;\n" - "RSQ R2.z, R1.z;\n" - "MUL R3.xyz, fragment.position.y, c[2];\n" - "MAD R3.xyz, fragment.position.x, c[1], R3;\n" - "ADD R3.xyz, R3, c[3];\n" - "RCP R2.y, R1.w;\n" - "RCP R1.w, R3.z;\n" - "MUL R3.xy, R3, R1.w;\n" - "RCP R2.z, R2.z;\n" - "MAD R6.xyz, R0.w, R2, -R0;\n" - "MUL R2.xyz, -R1, c[9].x;\n" - "ADD R5.xyz, R2, c[8].w;\n" - "MAD R2.xyz, -R0, R2.w, c[8].x;\n" - "MUL R3.xy, R3, c[0];\n" - "TEX R1, R3, texture[2], 2D;\n" - "MAD R3.xyz, R1, c[8].z, -R1.w;\n" - "MUL R4.xyz, R2, R3;\n" - "MAD R4.xyz, -R4, R5, R1.w;\n" - "MAD R2.xyz, -R2, R3, R1.w;\n" - "MUL R5.xyz, R6, R3;\n" - "MUL R4.xyz, R0, R4;\n" - "MAD R5.xyz, R1.w, R0, R5;\n" - "ADD R6.xyz, R5, -R4;\n" - "MUL R5.xyz, R0, c[9].x;\n" - "SGE R3.xyz, R5, R0.w;\n" - "MAD R3.xyz, R3, R6, R4;\n" - "MUL R2.xyz, R0, R2;\n" - "MUL R4.xyz, R1, c[8].z;\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MUL R1.xy, fragment.position, c[5];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MAX R0.w, R1, c[8].z;\n" + "RCP R0.w, R0.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MAD R2.xyz, R3, c[9].x, -c[9].y;\n" + "MUL R0.xy, R0, c[0];\n" + "TEX R0, R0, texture[2], 2D;\n" + "MAD R4.xyz, R3, R2, c[9].z;\n" + "MAD R2.xyz, R0, c[8].y, -R0.w;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[8].x;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" + "MUL R3.xyz, R0, c[8].y;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[8].w;\n" "SGE R4.xyz, R4, R1.w;\n" - "ADD R3.xyz, R3, -R2;\n" - "MAD R2.xyz, R4, R3, R2;\n" - "ADD R2.w, -R0, c[8].x;\n" - "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, -R1.w, c[8];\n" - "MAD R2.xyz, R0, R2.x, R1;\n" - "ADD R1.z, R1.w, R0.w;\n" - "MAD R2.w, -R1, R0, R1.z;\n" - "ADD R1.xy, fragment.position, c[6];\n" - "MUL R1.xy, R1, c[4];\n" - "TEX R1, R1, texture[1], 2D;\n" - "ADD R2, R2, -R0;\n" - "DP4 R1.x, R1, c[7];\n" - "MAD result.color, R1.x, R2, R0;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R1, R2, R4;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MUL R2.xyz, R1, R2;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R2.xyz, R3, R4, R2;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.x, -R0.w, c[8];\n" + "MAD R2.xyz, R1, R0.x, R2;\n" + "ADD R0.z, R0.w, R1.w;\n" + "MAD R2.w, -R0, R1, R0.z;\n" + "ADD R0.xy, fragment.position, c[6];\n" + "MUL R0.xy, R0, c[4];\n" + "TEX R0, R0, texture[1], 2D;\n" + "ADD R2, R2, -R1;\n" + "DP4 R0.x, R0, c[7];\n" + "MAD result.color, R0.x, R2, R1;\n" "END\n" ; @@ -5475,10 +5490,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "MUL R0.xyz, fragment.position.y, c[2];\n" "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R0.xyz, R0, c[3];\n" - "RCP R1.x, R0.z;\n" - "MUL R0.xy, R0, R1.x;\n" - "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R1.xy, fragment.position, c[6];\n" + "TEX R1, R1, texture[0], 2D;\n" "MUL R2.xyz, R1, c[4].y;\n" "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" @@ -5508,10 +5523,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "MUL R0.xyz, fragment.position.y, c[2];\n" "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R0.xyz, R0, c[3];\n" - "RCP R1.x, R0.z;\n" - "MUL R0.xy, R0, R1.x;\n" - "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" - "TEX R1, R0.zwzw, texture[0], 2D;\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" "MUL R0.xy, R0, c[0];\n" "TEX R0, R0, texture[1], 2D;\n" "ADD R2.x, -R1.w, c[5];\n" @@ -5768,8 +5783,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[7] = { program.local[0..4],\n" - " { 1, 9.9999997e-006, 2, 3 },\n" - " { 8 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -5777,50 +5792,51 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_TEXTURE_COMPOSITION_MO "TEMP R4;\n" "TEMP R5;\n" "TEMP R6;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R1, R0, texture[0], 2D;\n" - "MAX R0.x, R1.w, c[5].y;\n" - "RCP R2.w, R0.x;\n" - "MUL R0.xyz, R1, R2.w;\n" - "RSQ R0.w, R0.x;\n" - "RCP R2.x, R0.w;\n" - "RSQ R0.w, R0.y;\n" - "RSQ R2.z, R0.z;\n" - "MUL R3.xyz, fragment.position.y, c[2];\n" - "MAD R3.xyz, fragment.position.x, c[1], R3;\n" - "ADD R3.xyz, R3, c[3];\n" - "RCP R2.y, R0.w;\n" - "RCP R0.w, R3.z;\n" - "MUL R3.xy, R3, R0.w;\n" - "RCP R2.z, R2.z;\n" - "MAD R6.xyz, R1.w, R2, -R1;\n" - "MUL R2.xyz, -R0, c[6].x;\n" - "ADD R5.xyz, R2, c[5].w;\n" - "MAD R2.xyz, -R1, R2.w, c[5].x;\n" - "MUL R3.xy, R3, c[0];\n" - "TEX R0, R3, texture[1], 2D;\n" - "MAD R3.xyz, R0, c[5].z, -R0.w;\n" - "MUL R4.xyz, R2, R3;\n" - "MAD R4.xyz, -R4, R5, R0.w;\n" - "MUL R5.xyz, R6, R3;\n" - "MAD R2.xyz, -R2, R3, R0.w;\n" - "MUL R4.xyz, R1, R4;\n" - "MAD R5.xyz, R0.w, R1, R5;\n" - "ADD R6.xyz, R5, -R4;\n" - "MUL R5.xyz, R1, c[6].x;\n" - "SGE R3.xyz, R5, R1.w;\n" - "MAD R3.xyz, R3, R6, R4;\n" + "MUL R0.xyz, fragment.position.y, c[2];\n" + "MUL R1.xy, fragment.position, c[4];\n" + "TEX R1, R1, texture[0], 2D;\n" + "MAD R0.xyz, fragment.position.x, c[1], R0;\n" + "ADD R0.xyz, R0, c[3];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.xy, R0, R0.z;\n" + "MAX R0.w, R1, c[5].z;\n" + "RCP R0.w, R0.w;\n" + "MUL R3.xyz, R1, R0.w;\n" + "MAD R2.xyz, R3, c[6].x, -c[6].y;\n" + "MUL R0.xy, R0, c[0];\n" + "TEX R0, R0, texture[1], 2D;\n" + "MAD R4.xyz, R3, R2, c[6].z;\n" + "MAD R2.xyz, R0, c[5].y, -R0.w;\n" + "MUL R5.xyz, R1.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[5].x;\n" + "MAD R2.xyz, R2, R3, R0.w;\n" + "MUL R3.xyz, R0, c[5].y;\n" + "MAD R5.xyz, R0.w, R1, R6;\n" + "MAD R4.xyz, R0.w, R1, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R1, c[5].w;\n" + "SGE R4.xyz, R4, R1.w;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R1, R2, R4;\n" "MUL R2.xyz, R1, R2;\n" - "MUL R4.xyz, R0, c[5].z;\n" - "ADD R3.xyz, R3, -R2;\n" - "SGE R4.xyz, R4, R0.w;\n" - "MAD R2.xyz, R4, R3, R2;\n" + "SGE R3.xyz, R3, R0.w;\n" + "MAD R2.xyz, R3, R4, R2;\n" "ADD R2.w, -R1, c[5].x;\n" - "MAD R0.xyz, R0, R2.w, R2;\n" - "ADD R2.x, R0.w, R1.w;\n" - "ADD R2.y, -R0.w, c[5].x;\n" - "MAD result.color.xyz, R1, R2.y, R0;\n" - "MAD result.color.w, -R0, R1, R2.x;\n" + "MAD R2.xyz, R0, R2.w, R2;\n" + "ADD R0.x, R0.w, R1.w;\n" + "ADD R0.y, -R0.w, c[5].x;\n" + "MAD result.color.xyz, R1, R0.y, R2;\n" + "MAD result.color.w, -R0, R1, R0.x;\n" "END\n" ; @@ -5927,12 +5943,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" - "MUL R0.zw, R0.xyxy, R0.z;\n" - "MUL R1.xy, R0.zwzw, c[0];\n" - "MOV R1.y, -R1;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" + "TEX R1.x, R0.zwzw, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[7];\n" "TEX R0, R0, texture[0], 2D;\n" - "TEX R1.x, R1, texture[2], 2D;\n" + "ADD R1.x, -R1, c[10];\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R2.xyz, R0, c[4].y;\n" "MUL R3.xyz, R1.w, R2;\n" @@ -5968,12 +5984,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" - "MUL R0.zw, R0.xyxy, R0.z;\n" - "MUL R1.xy, R0.zwzw, c[0];\n" - "MOV R1.y, -R1;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.zw, R0.xyxy, c[0].xyxy;\n" + "TEX R1.x, R0.zwzw, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" - "TEX R1.x, R1, texture[2], 2D;\n" + "ADD R1.x, -R1, c[8];\n" "MUL R1, fragment.color.primary, R1.x;\n" "ADD R2.x, -R0.w, c[8];\n" "MUL R2.xyz, R1, R2.x;\n" @@ -5993,7 +6009,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SCREEN = "!!ARBfp1.0\n" - "PARAM c[8] = { program.local[0..7] };\n" + "PARAM c[9] = { program.local[0..7],\n" + " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6004,12 +6021,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" - "TEX R1.x, R0, texture[2], 2D;\n" - "MUL R0.xy, fragment.position, c[5];\n" + "TEX R0.x, R0, texture[2], 2D;\n" + "ADD R0.z, -R0.x, c[8].x;\n" "ADD R3.xy, fragment.position, c[6];\n" + "MUL R1, fragment.color.primary, R0.z;\n" + "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" - "MUL R1, fragment.color.primary, R1.x;\n" "ADD R2, R1, R0;\n" "MAD R2, -R1, R0, R2;\n" "MUL R3.xy, R3, c[4];\n" @@ -6023,7 +6040,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_OVERLAY = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 2, 1 } };\n" + " { 1, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6035,25 +6052,25 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" - "TEX R1.x, R0, texture[2], 2D;\n" - "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R0.xy, fragment.position, c[5];\n" - "TEX R0, R0, texture[0], 2D;\n" - "ADD R2.w, -R0, c[8].y;\n" + "TEX R0.x, R0, texture[2], 2D;\n" + "ADD R0.x, -R0, c[8];\n" + "MUL R1, fragment.color.primary, R0.x;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" + "ADD R2.w, -R0, c[8].x;\n" "ADD R3.xyz, R1.w, -R1;\n" "ADD R2.xyz, R0.w, -R0;\n" "MUL R2.xyz, R2, R3;\n" - "MUL R2.xyz, R2, c[8].x;\n" + "MUL R2.xyz, R2, c[8].y;\n" "MAD R2.xyz, R1.w, R0.w, -R2;\n" "MUL R4.xyz, R1, R2.w;\n" "MUL R3.xyz, R1, R0;\n" "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, -R1.w, c[8].y;\n" - "MAD R3.xyz, R3, c[8].x, R4;\n" + "ADD R2.x, -R1.w, c[8];\n" + "MAD R3.xyz, R3, c[8].y, R4;\n" "MAD R3.xyz, R0, R2.x, R3;\n" "MAD R1.xyz, R0, R2.x, R1;\n" - "MUL R2.xyz, R0, c[8].x;\n" + "MUL R2.xyz, R0, c[8].y;\n" "ADD R1.xyz, R1, -R3;\n" "SGE R2.xyz, R2, R0.w;\n" "MAD R2.xyz, R2, R1, R3;\n" @@ -6082,11 +6099,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[2], 2D;\n" + "TEX R1.x, R0, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.x, -R1, c[8];\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R3.xyz, R1.w, R0;\n" "MUL R2.xyz, R1, R0.w;\n" @@ -6120,11 +6136,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[2], 2D;\n" + "TEX R1.x, R0, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.x, -R1, c[8];\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R3.xyz, R1.w, R0;\n" "MUL R2.xyz, R1, R0.w;\n" @@ -6159,13 +6174,13 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" "TEX R0.x, R0, texture[2], 2D;\n" + "ADD R0.x, -R0, c[8];\n" "MUL R1, fragment.color.primary, R0.x;\n" "MAX R0.x, R1.w, c[8].y;\n" "RCP R0.x, R0.x;\n" - "MAD R0.xyz, -R1, R0.x, c[8].x;\n" - "MAX R2.xyz, R0, c[8].y;\n" + "MAD R2.xyz, -R1, R0.x, c[8].x;\n" + "MAX R2.xyz, R2, c[8].y;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" "ADD R2.w, -R1, c[8].x;\n" @@ -6210,12 +6225,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[2], 2D;\n" + "TEX R0.x, R0, texture[2], 2D;\n" + "ADD R1.x, -R0, c[8];\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R0.xy, fragment.position, c[5];\n" - "TEX R0, R0, texture[0], 2D;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R2.xyz, R1.w, R0;\n" "MAD R3.xyz, R1, R0.w, R2;\n" "MAD R2.xyz, -R1.w, R0.w, R3;\n" @@ -6249,7 +6263,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_HARDLIGHT = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 2, 1 } };\n" + " { 1, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6261,23 +6275,23 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" - "TEX R1.x, R0, texture[2], 2D;\n" - "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R0.xy, fragment.position, c[5];\n" - "TEX R0, R0, texture[0], 2D;\n" - "ADD R2.w, -R0, c[8].y;\n" + "TEX R0.x, R0, texture[2], 2D;\n" + "ADD R0.x, -R0, c[8];\n" + "MUL R1, fragment.color.primary, R0.x;\n" + "MUL R0.zw, fragment.position.xyxy, c[5].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" + "ADD R2.w, -R0, c[8].x;\n" "ADD R3.xyz, R1.w, -R1;\n" "ADD R2.xyz, R0.w, -R0;\n" "MUL R2.xyz, R2, R3;\n" - "MUL R2.xyz, R2, c[8].x;\n" + "MUL R2.xyz, R2, c[8].y;\n" "MAD R2.xyz, R1.w, R0.w, -R2;\n" "MUL R4.xyz, R1, R2.w;\n" "MAD R2.xyz, R1, R2.w, R2;\n" "MUL R3.xyz, R1, R0;\n" - "ADD R2.w, -R1, c[8].y;\n" - "MAD R3.xyz, R3, c[8].x, R4;\n" - "MUL R1.xyz, R1, c[8].x;\n" + "ADD R2.w, -R1, c[8].x;\n" + "MAD R3.xyz, R3, c[8].y, R4;\n" + "MUL R1.xyz, R1, c[8].y;\n" "SGE R1.xyz, R1, R1.w;\n" "MAD R3.xyz, R0, R2.w, R3;\n" "MAD R2.xyz, R0, R2.w, R2;\n" @@ -6297,8 +6311,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT = "!!ARBfp1.0\n" "PARAM c[10] = { program.local[0..7],\n" - " { 1, 9.9999997e-006, 2, 3 },\n" - " { 8 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6309,47 +6323,48 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MUL R0.xyz, fragment.position.y, c[2];\n" "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R1.xyz, R0, c[3];\n" - "RCP R0.z, R1.z;\n" - "MUL R1.xy, R1, R0.z;\n" + "RCP R1.z, R1.z;\n" + "MUL R1.xy, R1, R1.z;\n" "MUL R1.xy, R1, c[0];\n" - "MOV R1.y, -R1;\n" + "TEX R1.x, R1, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.z, R0.w, c[8].y;\n" - "RCP R2.w, R1.z;\n" - "MUL R2.xyz, R0, R2.w;\n" - "MUL R6.xyz, -R2, c[9].x;\n" - "MAD R3.xyz, -R0, R2.w, c[8].x;\n" - "TEX R1.x, R1, texture[2], 2D;\n" + "MAX R1.z, R0.w, c[8];\n" + "RCP R1.z, R1.z;\n" + "MUL R3.xyz, R0, R1.z;\n" + "MAD R2.xyz, R3, c[9].x, -c[9].y;\n" + "ADD R1.x, -R1, c[8];\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MAD R4.xyz, R1, c[8].z, -R1.w;\n" - "MUL R5.xyz, R3, R4;\n" - "MAD R3.xyz, -R3, R4, R1.w;\n" - "ADD R6.xyz, R6, c[8].w;\n" - "MAD R5.xyz, -R5, R6, R1.w;\n" - "RSQ R2.x, R2.x;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "MUL R5.xyz, R0, R5;\n" - "MUL R3.xyz, R0, R3;\n" + "MAD R4.xyz, R3, R2, c[9].z;\n" + "MAD R2.xyz, R1, c[8].y, -R1.w;\n" + "MUL R5.xyz, R0.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[8].x;\n" + "MAD R2.xyz, R2, R3, R1.w;\n" + "MUL R3.xyz, R1, c[8].y;\n" + "MAD R5.xyz, R1.w, R0, R6;\n" + "MAD R4.xyz, R1.w, R0, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R0, c[8].w;\n" + "SGE R4.xyz, R4, R0.w;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R0, R2, R4;\n" + "SGE R3.xyz, R3, R1.w;\n" + "MUL R2.xyz, R0, R2;\n" "ADD R2.w, -R0, c[8].x;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R0.w, R2, -R0;\n" - "MUL R2.xyz, R2, R4;\n" - "MAD R2.xyz, R1.w, R0, R2;\n" - "ADD R6.xyz, R2, -R5;\n" - "MUL R4.xyz, R1, c[8].z;\n" - "MUL R2.xyz, R0, c[9].x;\n" - "SGE R2.xyz, R2, R0.w;\n" - "MAD R2.xyz, R2, R6, R5;\n" - "SGE R4.xyz, R4, R1.w;\n" - "ADD R2.xyz, R2, -R3;\n" - "MAD R2.xyz, R4, R2, R3;\n" - "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, -R1.w, c[8];\n" - "MAD R2.xyz, R0, R2.x, R1;\n" + "MAD R2.xyz, R3, R4, R2;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "ADD R1.x, -R1.w, c[8];\n" + "MAD R2.xyz, R0, R1.x, R2;\n" "ADD R1.z, R1.w, R0.w;\n" "MAD R2.w, -R1, R0, R1.z;\n" "ADD R1.xy, fragment.position, c[6];\n" @@ -6364,7 +6379,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DIFFERENCE = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 2 } };\n" + " { 1, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6375,17 +6390,16 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[2], 2D;\n" + "TEX R1.x, R0, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" + "ADD R1.x, -R1, c[8];\n" "TEX R0, R0, texture[0], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "ADD R2.xyz, R1, R0;\n" "MUL R3.xyz, R1.w, R0;\n" "MUL R1.xyz, R1, R0.w;\n" "MIN R1.xyz, R1, R3;\n" - "MAD R2.xyz, -R1, c[8].x, R2;\n" + "MAD R2.xyz, -R1, c[8].y, R2;\n" "ADD R1.z, R1.w, R0.w;\n" "MAD R2.w, -R1, R0, R1.z;\n" "ADD R1.xy, fragment.position, c[6];\n" @@ -6400,7 +6414,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION = "!!ARBfp1.0\n" "PARAM c[9] = { program.local[0..7],\n" - " { 2, 1 } };\n" + " { 1, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6411,19 +6425,18 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[2], 2D;\n" + "TEX R1.x, R0, texture[2], 2D;\n" "MUL R0.xy, fragment.position, c[5];\n" "TEX R0, R0, texture[0], 2D;\n" + "ADD R1.x, -R1, c[8];\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R2.xyz, R1.w, R0;\n" "MAD R3.xyz, R1, R0.w, R2;\n" "MUL R2.xyz, R1, R0;\n" - "MAD R2.xyz, -R2, c[8].x, R3;\n" - "ADD R2.w, -R0, c[8].y;\n" + "MAD R2.xyz, -R2, c[8].y, R3;\n" + "ADD R2.w, -R0, c[8].x;\n" "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, -R1.w, c[8].y;\n" + "ADD R2.x, -R1.w, c[8];\n" "MAD R2.xyz, R0, R2.x, R1;\n" "ADD R1.z, R1.w, R0.w;\n" "MAD R2.w, -R1, R0, R1.z;\n" @@ -6448,13 +6461,13 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" - "MUL R0.zw, R0.xyxy, R0.z;\n" - "MUL R1.xy, R0.zwzw, c[0];\n" - "MOV R1.y, -R1;\n" - "MUL R0.xy, fragment.position, c[6];\n" - "TEX R0, R0, texture[0], 2D;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[0];\n" + "TEX R1.x, R0, texture[1], 2D;\n" + "MUL R0.zw, fragment.position.xyxy, c[6].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R2.xyz, R0, c[4].y;\n" - "TEX R1.x, R1, texture[1], 2D;\n" + "ADD R1.x, -R1, c[7];\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R3.xyz, R1.w, R2;\n" "MUL R2.xyz, R1, c[4].x;\n" @@ -6483,12 +6496,12 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R0.xyz, R0, c[3];\n" "RCP R0.z, R0.z;\n" - "MUL R0.zw, R0.xyxy, R0.z;\n" - "MUL R1.xy, R0.zwzw, c[0];\n" - "MOV R1.y, -R1;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" - "TEX R1.x, R1, texture[1], 2D;\n" + "MUL R0.xy, R0, R0.z;\n" + "MUL R0.xy, R0, c[0];\n" + "TEX R1.x, R0, texture[1], 2D;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" + "ADD R1.x, -R1, c[5];\n" "MUL R1, fragment.color.primary, R1.x;\n" "ADD R2.x, -R0.w, c[5];\n" "MUL R2.xyz, R1, R2.x;\n" @@ -6502,7 +6515,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SCREEN_NOMASK = "!!ARBfp1.0\n" - "PARAM c[5] = { program.local[0..4] };\n" + "PARAM c[6] = { program.local[0..4],\n" + " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6512,11 +6526,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[1], 2D;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R1.x, -R0, c[5];\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "ADD R2, R1, R0;\n" "MAD result.color, -R1, R0, R2;\n" @@ -6526,7 +6539,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_OVERLAY_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 2, 1 } };\n" + " { 1, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6537,25 +6550,25 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" - "TEX R1.x, R0, texture[1], 2D;\n" - "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R0.x, -R0, c[5];\n" + "MUL R1, fragment.color.primary, R0.x;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "ADD R3.xyz, R1.w, -R1;\n" "ADD R2.xyz, R0.w, -R0;\n" "MUL R2.xyz, R2, R3;\n" - "ADD R2.w, -R0, c[5].y;\n" - "MUL R2.xyz, R2, c[5].x;\n" + "ADD R2.w, -R0, c[5].x;\n" + "MUL R2.xyz, R2, c[5].y;\n" "MAD R2.xyz, R1.w, R0.w, -R2;\n" "MAD R2.xyz, R1, R2.w, R2;\n" "MUL R3.xyz, R1, R2.w;\n" "MUL R1.xyz, R1, R0;\n" - "ADD R2.w, -R1, c[5].y;\n" - "MAD R1.xyz, R1, c[5].x, R3;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R1.xyz, R1, c[5].y, R3;\n" "MAD R1.xyz, R0, R2.w, R1;\n" "MAD R2.xyz, R0, R2.w, R2;\n" - "MUL R0.xyz, R0, c[5].x;\n" + "MUL R0.xyz, R0, c[5].y;\n" "ADD R2.w, R1, R0;\n" "ADD R2.xyz, R2, -R1;\n" "SGE R0.xyz, R0, R0.w;\n" @@ -6578,11 +6591,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[1], 2D;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R1.x, -R0, c[5];\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R2.xyz, R1, R0.w;\n" "MUL R3.xyz, R1.w, R0;\n" @@ -6610,11 +6622,10 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[1], 2D;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R1.x, -R0, c[5];\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R2.xyz, R1, R0.w;\n" "MUL R3.xyz, R1.w, R0;\n" @@ -6642,31 +6653,31 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R0.x, -R0, c[5];\n" "MUL R1, fragment.color.primary, R0.x;\n" "MAX R0.x, R1.w, c[5].y;\n" "RCP R0.x, R0.x;\n" - "MAD R0.xyz, -R1, R0.x, c[5].x;\n" - "MAX R2.xyz, R0, c[5].y;\n" + "MAD R3.xyz, -R1, R0.x, c[5].x;\n" + "MAX R3.xyz, R3, c[5].y;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" - "ADD R2.w, -R1, c[5].x;\n" - "MUL R3.xyz, R0, R2.w;\n" + "ADD R2.x, -R1.w, c[5];\n" + "MUL R2.xyz, R0, R2.x;\n" "ADD R2.w, -R0, c[5].x;\n" - "MAD R3.xyz, R1, R2.w, R3;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" "MUL R0.xyz, R1.w, R0;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.y, R2.y;\n" - "RCP R2.z, R2.z;\n" - "MAD R2.xyz, R0, R2, R3;\n" + "RCP R3.x, R3.x;\n" + "RCP R3.y, R3.y;\n" + "RCP R3.z, R3.z;\n" + "MAD R3.xyz, R0, R3, R2;\n" "MAD R0.xyz, R1, R0.w, R0;\n" - "MAD R3.xyz, R1.w, R0.w, R3;\n" + "MAD R2.xyz, R1.w, R0.w, R2;\n" "MUL R2.w, R1, R0;\n" "ADD R1.x, R1.w, R0.w;\n" - "ADD R3.xyz, R3, -R2;\n" + "ADD R2.xyz, R2, -R3;\n" "SGE R0.xyz, R0, R2.w;\n" - "MAD result.color.xyz, R0, R3, R2;\n" + "MAD result.color.xyz, R0, R2, R3;\n" "MAD result.color.w, -R1, R0, R1.x;\n" "END\n" ; @@ -6687,12 +6698,11 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[1], 2D;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R1.x, -R0, c[5];\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R2.xyz, R1.w, R0;\n" "MAD R3.xyz, R1, R0.w, R2;\n" "ADD R2.w, -R0, c[5].x;\n" @@ -6720,7 +6730,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_HARDLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 2, 1 } };\n" + " { 1, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6732,38 +6742,38 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" - "TEX R1.x, R0, texture[1], 2D;\n" - "MUL R1, fragment.color.primary, R1.x;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" - "ADD R2.w, -R0, c[5].y;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R0.x, -R0, c[5];\n" + "MUL R1, fragment.color.primary, R0.x;\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" + "ADD R2.w, -R0, c[5].x;\n" "ADD R3.xyz, R1.w, -R1;\n" "ADD R2.xyz, R0.w, -R0;\n" "MUL R2.xyz, R2, R3;\n" - "MUL R2.xyz, R2, c[5].x;\n" + "MUL R2.xyz, R2, c[5].y;\n" "MAD R2.xyz, R1.w, R0.w, -R2;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" "MUL R4.xyz, R1, R2.w;\n" "MUL R3.xyz, R1, R0;\n" - "MAD R2.xyz, R1, R2.w, R2;\n" - "ADD R2.w, -R1, c[5].y;\n" - "MUL R1.xyz, R1, c[5].x;\n" - "MAD R2.xyz, R0, R2.w, R2;\n" - "MAD R3.xyz, R3, c[5].x, R4;\n" - "MAD R0.xyz, R0, R2.w, R3;\n" - "ADD R2.w, R1, R0;\n" - "ADD R2.xyz, R2, -R0;\n" + "MUL R1.xyz, R1, c[5].y;\n" + "ADD R2.w, -R1, c[5].x;\n" + "MAD R3.xyz, R3, c[5].y, R4;\n" + "MAD R3.xyz, R0, R2.w, R3;\n" + "MAD R0.xyz, R0, R2.w, R2;\n" + "ADD R2.x, R1.w, R0.w;\n" + "ADD R0.xyz, R0, -R3;\n" "SGE R1.xyz, R1, R1.w;\n" - "MAD result.color.xyz, R1, R2, R0;\n" - "MAD result.color.w, -R1, R0, R2;\n" + "MAD result.color.xyz, R1, R0, R3;\n" + "MAD result.color.w, -R1, R0, R2.x;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_SOFTLIGHT_NOMASK = "!!ARBfp1.0\n" "PARAM c[7] = { program.local[0..4],\n" - " { 1, 9.9999997e-006, 2, 3 },\n" - " { 8 } };\n" + " { 1, 2, 9.9999997e-006, 4 },\n" + " { 16, 12, 3 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6774,56 +6784,57 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "MUL R0.xyz, fragment.position.y, c[2];\n" "MAD R0.xyz, fragment.position.x, c[1], R0;\n" "ADD R1.xyz, R0, c[3];\n" - "RCP R0.z, R1.z;\n" - "MUL R1.xy, R1, R0.z;\n" + "RCP R1.z, R1.z;\n" + "MUL R1.xy, R1, R1.z;\n" "MUL R1.xy, R1, c[0];\n" - "MOV R1.y, -R1;\n" + "TEX R1.x, R1, texture[1], 2D;\n" "MUL R0.xy, fragment.position, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" - "MAX R1.z, R0.w, c[5].y;\n" - "RCP R2.w, R1.z;\n" - "MUL R2.xyz, R0, R2.w;\n" - "MUL R6.xyz, -R2, c[6].x;\n" - "MAD R3.xyz, -R0, R2.w, c[5].x;\n" - "TEX R1.x, R1, texture[1], 2D;\n" + "MAX R1.z, R0.w, c[5];\n" + "RCP R1.z, R1.z;\n" + "MUL R3.xyz, R0, R1.z;\n" + "MAD R2.xyz, R3, c[6].x, -c[6].y;\n" + "ADD R1.x, -R1, c[5];\n" "MUL R1, fragment.color.primary, R1.x;\n" - "MAD R4.xyz, R1, c[5].z, -R1.w;\n" - "MUL R5.xyz, R3, R4;\n" - "MAD R3.xyz, -R3, R4, R1.w;\n" - "ADD R6.xyz, R6, c[5].w;\n" - "MAD R5.xyz, -R5, R6, R1.w;\n" - "RSQ R2.x, R2.x;\n" - "RSQ R2.z, R2.z;\n" - "RSQ R2.y, R2.y;\n" - "MUL R5.xyz, R0, R5;\n" - "MUL R3.xyz, R0, R3;\n" - "RCP R2.x, R2.x;\n" - "RCP R2.z, R2.z;\n" - "RCP R2.y, R2.y;\n" - "MAD R2.xyz, R0.w, R2, -R0;\n" - "MUL R2.xyz, R2, R4;\n" - "MAD R2.xyz, R1.w, R0, R2;\n" - "ADD R6.xyz, R2, -R5;\n" - "MUL R4.xyz, R1, c[5].z;\n" - "MUL R2.xyz, R0, c[6].x;\n" - "SGE R2.xyz, R2, R0.w;\n" - "MAD R2.xyz, R2, R6, R5;\n" - "ADD R2.xyz, R2, -R3;\n" - "SGE R4.xyz, R4, R1.w;\n" - "MAD R2.xyz, R4, R2, R3;\n" + "MAD R4.xyz, R3, R2, c[6].z;\n" + "MAD R2.xyz, R1, c[5].y, -R1.w;\n" + "MUL R5.xyz, R0.w, R2;\n" + "MUL R6.xyz, R5, R4;\n" + "RSQ R2.w, R3.x;\n" + "RCP R4.x, R2.w;\n" + "RSQ R2.w, R3.y;\n" + "RSQ R3.w, R3.z;\n" + "RCP R4.y, R2.w;\n" + "RCP R4.z, R3.w;\n" + "ADD R4.xyz, -R3, R4;\n" + "MUL R6.xyz, R3, R6;\n" + "MUL R4.xyz, R5, R4;\n" + "ADD R3.xyz, -R3, c[5].x;\n" + "MAD R2.xyz, R2, R3, R1.w;\n" + "MUL R3.xyz, R1, c[5].y;\n" + "MAD R5.xyz, R1.w, R0, R6;\n" + "MAD R4.xyz, R1.w, R0, R4;\n" + "ADD R6.xyz, R4, -R5;\n" + "MUL R4.xyz, R0, c[5].w;\n" + "SGE R4.xyz, R4, R0.w;\n" + "MAD R4.xyz, R4, R6, R5;\n" + "MAD R4.xyz, -R0, R2, R4;\n" + "MUL R2.xyz, R0, R2;\n" + "SGE R3.xyz, R3, R1.w;\n" + "MAD R2.xyz, R3, R4, R2;\n" "ADD R2.w, -R0, c[5].x;\n" - "MAD R1.xyz, R1, R2.w, R2;\n" - "ADD R2.x, R1.w, R0.w;\n" - "ADD R2.y, -R1.w, c[5].x;\n" - "MAD result.color.xyz, R0, R2.y, R1;\n" - "MAD result.color.w, -R1, R0, R2.x;\n" + "MAD R2.xyz, R1, R2.w, R2;\n" + "ADD R1.x, R1.w, R0.w;\n" + "ADD R1.y, -R1.w, c[5].x;\n" + "MAD result.color.xyz, R0, R1.y, R2;\n" + "MAD result.color.w, -R1, R0, R1.x;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_DIFFERENCE_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 2 } };\n" + " { 1, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6834,18 +6845,17 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[1], 2D;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R1.x, -R0, c[5];\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R3.xyz, R1.w, R0;\n" "MUL R2.xyz, R1, R0.w;\n" "ADD R0.xyz, R1, R0;\n" "MIN R2.xyz, R2, R3;\n" "ADD R1.x, R1.w, R0.w;\n" - "MAD result.color.xyz, -R2, c[5].x, R0;\n" + "MAD result.color.xyz, -R2, c[5].y, R0;\n" "MAD result.color.w, -R1, R0, R1.x;\n" "END\n" ; @@ -6853,7 +6863,7 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODES_EXCLUSION_NOMASK = "!!ARBfp1.0\n" "PARAM c[6] = { program.local[0..4],\n" - " { 2, 1 } };\n" + " { 1, 2 } };\n" "TEMP R0;\n" "TEMP R1;\n" "TEMP R2;\n" @@ -6864,20 +6874,19 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.w, -R0.y;\n" - "MOV R0.z, R0.x;\n" - "TEX R1.x, R0.zwzw, texture[1], 2D;\n" - "MUL R0.xy, fragment.position, c[4];\n" - "TEX R0, R0, texture[0], 2D;\n" + "TEX R0.x, R0, texture[1], 2D;\n" + "ADD R1.x, -R0, c[5];\n" + "MUL R0.zw, fragment.position.xyxy, c[4].xyxy;\n" + "TEX R0, R0.zwzw, texture[0], 2D;\n" "MUL R1, fragment.color.primary, R1.x;\n" "MUL R2.xyz, R1.w, R0;\n" "MAD R3.xyz, R1, R0.w, R2;\n" "MUL R2.xyz, R1, R0;\n" - "MAD R2.xyz, -R2, c[5].x, R3;\n" - "ADD R2.w, -R0, c[5].y;\n" + "MAD R2.xyz, -R2, c[5].y, R3;\n" + "ADD R2.w, -R0, c[5].x;\n" "MAD R1.xyz, R1, R2.w, R2;\n" "ADD R2.x, R1.w, R0.w;\n" - "ADD R2.y, -R1.w, c[5];\n" + "ADD R2.y, -R1.w, c[5].x;\n" "MAD result.color.xyz, R0, R2.y, R1;\n" "MAD result.color.w, -R1, R0, R2.x;\n" "END\n" @@ -6885,29 +6894,31 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODE_BLEND_MODE_MASK = "!!ARBfp1.0\n" - "PARAM c[7] = { program.local[0..6] };\n" + "PARAM c[8] = { program.local[0..6],\n" + " { 1 } };\n" "TEMP R0;\n" "TEMP R1;\n" "MUL R0.xyz, fragment.position.y, c[2];\n" "MAD R0.xyz, fragment.position.x, c[1], R0;\n" - "ADD R1.xyz, R0, c[3];\n" - "RCP R0.z, R1.z;\n" - "MUL R0.zw, R1.xyxy, R0.z;\n" - "MUL R1.xy, R0.zwzw, c[0];\n" - "MOV R1.y, -R1;\n" + "ADD R0.xyz, R0, c[3];\n" + "RCP R0.z, R0.z;\n" + "MUL R0.zw, R0.xyxy, R0.z;\n" + "MUL R0.zw, R0, c[0].xyxy;\n" + "TEX R1.x, R0.zwzw, texture[1], 2D;\n" "ADD R0.xy, fragment.position, c[5];\n" "MUL R0.xy, R0, c[4];\n" "TEX R0, R0, texture[0], 2D;\n" - "TEX R1.x, R1, texture[1], 2D;\n" - "DP4 R0.x, R0, c[6];\n" - "MUL R1, fragment.color.primary, R1.x;\n" - "MUL result.color, R1, R0.x;\n" + "DP4 R1.y, R0, c[6];\n" + "ADD R1.x, -R1, c[7];\n" + "MUL R0, fragment.color.primary, R1.x;\n" + "MUL result.color, R0, R1.y;\n" "END\n" ; static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MODE_BLEND_MODE_NOMASK = "!!ARBfp1.0\n" - "PARAM c[4] = { program.local[0..3] };\n" + "PARAM c[5] = { program.local[0..3],\n" + " { 1 } };\n" "TEMP R0;\n" "MUL R0.xyz, fragment.position.y, c[2];\n" "MAD R0.xyz, fragment.position.x, c[1], R0;\n" @@ -6915,8 +6926,8 @@ static const char *FragmentProgram_FRAGMENT_PROGRAM_BRUSH_PATTERN_COMPOSITION_MO "RCP R0.z, R0.z;\n" "MUL R0.xy, R0, R0.z;\n" "MUL R0.xy, R0, c[0];\n" - "MOV R0.y, -R0;\n" "TEX R0.x, R0, texture[0], 2D;\n" + "ADD R0.x, -R0, c[4];\n" "MUL result.color, fragment.color.primary, R0.x;\n" "END\n" ; diff --git a/src/opengl/util/generator.cpp b/src/opengl/util/generator.cpp index 62d19ff40a..0202fe1714 100644 --- a/src/opengl/util/generator.cpp +++ b/src/opengl/util/generator.cpp @@ -54,6 +54,8 @@ QT_BEGIN_NAMESPACE QT_USE_NAMESPACE +#define TAB " " + typedef QPair<QString, QString> QStringPair; QString readSourceFile(const QString &sourceFile, bool fragmentProgram = false) @@ -243,6 +245,30 @@ QString trimmed(QString source) return result; } +void writeVariablesEnum(QTextStream &out, const char *name, const QSet<QString> &s) +{ + out << "enum " << name << " {"; + QSet<QString>::const_iterator it = s.begin(); + if (it != s.end()) { + out << "\n" TAB "VAR_" << it->toUpper(); + for (++it; it != s.end(); ++it) + out << ",\n" TAB "VAR_" << it->toUpper(); + } + out << "\n};\n\n"; +} + +void writeTypesEnum(QTextStream &out, const char *name, const QList<QStringPair> &s) +{ + out << "enum " << name << " {"; + QList<QStringPair>::const_iterator it = s.begin(); + if (it != s.end()) { + out << "\n" TAB << it->first; + for (++it; it != s.end(); ++it) + out << ",\n" TAB << it->first; + } + out << "\n};\n\n"; +} + void writeIncludeFile(const QSet<QString> &variables, const QList<QStringPair> &brushes, const QList<QStringPair> &compositionModes, @@ -257,7 +283,7 @@ void writeIncludeFile(const QSet<QString> &variables, QTextStream out(&includeFile); - QLatin1String tab(" "); + QLatin1String tab(TAB); out << "/****************************************************************************\n" "**\n" @@ -265,7 +291,7 @@ void writeIncludeFile(const QSet<QString> &variables, "** All rights reserved.\n" "** Contact: Nokia Corporation (qt-info@nokia.com)\n" "**\n" - "** This file is part of the test suite of the Qt Toolkit.\n" + "** This file is part of the QtOpenGL module of the Qt Toolkit.\n" "**\n" "** $QT_BEGIN_LICENSE:LGPL$\n" "** No Commercial Usage\n" @@ -315,25 +341,10 @@ void writeIncludeFile(const QSet<QString> &variables, "//\n" "\n"; - out << "enum FragmentVariable {\n"; - foreach (QString str, variables) - out << tab << "VAR_" << str.toUpper() << ",\n"; - out << "};\n\n"; - - out << "enum FragmentBrushType {\n"; - foreach (QStringPair brush, brushes) - out << tab << brush.first << ",\n"; - out << "};\n\n"; - - out << "enum FragmentCompositionModeType {\n"; - foreach (QStringPair mode, compositionModes) - out << tab << mode.first << ",\n"; - out << "};\n\n"; - - out << "enum FragmentMaskType {\n"; - foreach (QStringPair mask, masks) - out << tab << mask.first << ",\n"; - out << "};\n\n"; + writeVariablesEnum(out, "FragmentVariable", variables); + writeTypesEnum(out, "FragmentBrushType", brushes); + writeTypesEnum(out, "FragmentCompositionModeType", compositionModes); + writeTypesEnum(out, "FragmentMaskType", masks); out << "static const unsigned int num_fragment_variables = " << variables.size() << ";\n\n"; out << "static const unsigned int num_fragment_brushes = " << brushes.size() << ";\n"; diff --git a/src/opengl/util/masks.conf b/src/opengl/util/masks.conf index 733ac81c70..d853d0b6e9 100644 --- a/src/opengl/util/masks.conf +++ b/src/opengl/util/masks.conf @@ -1,3 +1,2 @@ FRAGMENT_PROGRAM_MASK_TRAPEZOID_AA trap_exact_aa.glsl FRAGMENT_PROGRAM_MASK_ELLIPSE_AA ellipse_aa.glsl -#FRAGMENT_PROGRAM_MASK_ELLIPSE ellipse.glsl diff --git a/src/opengl/util/pattern_brush.glsl b/src/opengl/util/pattern_brush.glsl index e070449e01..31702b887c 100644 --- a/src/opengl/util/pattern_brush.glsl +++ b/src/opengl/util/pattern_brush.glsl @@ -17,9 +17,7 @@ vec4 brush() coords *= inv_brush_texture_size; - coords.y = -coords.y; - - float alpha = texture2D(brush_texture, coords).r; + float alpha = 1.0 - texture2D(brush_texture, coords).r; return gl_Color * alpha; } diff --git a/src/opengl/util/simple_porter_duff.glsl b/src/opengl/util/simple_porter_duff.glsl index 83aef48c93..4cb0599ac5 100644 --- a/src/opengl/util/simple_porter_duff.glsl +++ b/src/opengl/util/simple_porter_duff.glsl @@ -7,10 +7,10 @@ vec4 composite(vec4 src, vec4 dst) result.xyz = porterduff_ab.x * src.xyz * dst.a + porterduff_ab.y * dst.xyz * src.a - + porterduff_xyz.y * src.xyz * (1 - dst.a) - + porterduff_xyz.z * dst.xyz * (1 - src.a); + + porterduff_xyz.y * src.xyz * (1.0 - dst.a) + + porterduff_xyz.z * dst.xyz * (1.0 - src.a); - result.a = dot(porterduff_xyz, vec3(src.a * dst.a, src.a * (1 - dst.a), dst.a * (1 - src.a))); + result.a = dot(porterduff_xyz, vec3(src.a * dst.a, src.a * (1.0 - dst.a), dst.a * (1.0 - src.a))); return result; } diff --git a/src/opengl/util/trap_exact_aa.glsl b/src/opengl/util/trap_exact_aa.glsl index b96f87d04a..1637f430b5 100644 --- a/src/opengl/util/trap_exact_aa.glsl +++ b/src/opengl/util/trap_exact_aa.glsl @@ -14,7 +14,7 @@ float quad_aa() vec2 invA = gl_TexCoord[0].zw; // transform right line to left to be able to use same calculations for both - vecX.zw = 2 * gl_FragCoord.x - vecX.zw; + vecX.zw = 2.0 * gl_FragCoord.x - vecX.zw; vec2 topX = vec2(vecX.x, vecX.z); vec2 bottomX = vec2(vecX.y, vecX.w); @@ -33,18 +33,18 @@ float quad_aa() vec2 temp = mix(area - 0.5 * (right - bottomXTemp) * (intersectY.yw - bottom), // left < bottom < right < top (0.5 * (topXTemp + bottomXTemp) - left) * area, // left < bottom < top < right - step(topXTemp, right)); + step(topXTemp, right.xx)); vec2 excluded = 0.5 * (top - intersectY.xz) * (topXTemp - left); // bottom < left < top < right excluded = mix((top - 0.5 * (intersectY.yw + intersectY.xz)) * (right - left), // bottom < left < right < top - excluded, step(topXTemp, right)); + excluded, step(topXTemp, right.xx)); excluded = mix(temp, // left < bottom < right (see calculation of temp) - excluded, step(bottomXTemp, left)); + excluded, step(bottomXTemp, left.xx)); excluded = mix(vec2(area, area), // right < bottom < top - excluded, step(bottomXTemp, right)); + excluded, step(bottomXTemp, right.xx)); excluded *= step(left, topXTemp); @@ -53,6 +53,6 @@ float quad_aa() void main() { - gl_FragColor = quad_aa(); + gl_FragColor = quad_aa().xxxx; } |