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diff --git a/tests/benchmarks/declarative/qmlshadersplugin/tst_performance.cpp b/tests/benchmarks/declarative/qmlshadersplugin/tst_performance.cpp
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+++ b/tests/benchmarks/declarative/qmlshadersplugin/tst_performance.cpp
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+/****************************************************************************
+**
+** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the QML Shaders plugin of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtTest/qtest.h>
+#include <QtDeclarative>
+#include "../../../../src/imports/shaders/shadereffectitem.h"
+#include "../../../../src/imports/shaders/shadereffectsource.h"
+//#include "../../../src/shadereffect.h"
+
+class BenchmarkItem : public QDeclarativeItem
+{
+ Q_OBJECT
+
+public:
+ BenchmarkItem( QDeclarativeItem * parent = 0 ) : QDeclarativeItem(parent)
+ , m_frameCount(0)
+ {
+ setFlag(QGraphicsItem::ItemHasNoContents, false);
+ }
+
+ void paint (QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) {
+ QDeclarativeItem::paint(painter, option, widget);
+ if (timer.restart() > 7) m_frameCount++;
+ }
+
+ int frameCount() { return m_frameCount; }
+
+private:
+ int m_frameCount;
+ QTime timer;
+};
+
+int main(int argc, char *argv[])
+{
+ QApplication app(argc, argv);
+
+ QDeclarativeView view;
+ view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
+ view.setAttribute(Qt::WA_OpaquePaintEvent);
+ view.setAttribute(Qt::WA_NoSystemBackground);
+ view.setResizeMode(QDeclarativeView::SizeViewToRootObject);
+
+ qmlRegisterType<ShaderEffectItem>("Qt.labs.shaders", 1, 0, "ShaderEffectItem");
+ qmlRegisterType<ShaderEffectSource>("Qt.labs.shaders", 1, 0, "ShaderEffectSource");
+
+ QGLFormat format = QGLFormat::defaultFormat();
+ format.setSampleBuffers(false);
+ format.setSwapInterval(1);
+
+ QGLWidget* glWidget = new QGLWidget(format);
+ glWidget->setAutoFillBackground(false);
+ view.setViewport(glWidget);
+ view.show();
+
+ view.setSource(QUrl::fromLocalFile("TestWater.qml"));
+ BenchmarkItem *benchmarkItem;
+
+ qDebug() << "Sea Water benchmark:";
+ benchmarkItem = new BenchmarkItem(dynamic_cast<QDeclarativeItem *>(view.rootObject()));
+ QTest::qWait(5000);
+ qDebug() << "Rendered " << benchmarkItem->frameCount() << " frames in 5 seconds";
+ qDebug() << "Average " << benchmarkItem->frameCount() / 5.0 << " frames per second";
+
+ qDebug() << "Gaussian drop shadow benchmark:";
+ view.setSource(QUrl::fromLocalFile("TestGaussianDropShadow.qml"));
+ benchmarkItem = new BenchmarkItem(dynamic_cast<QDeclarativeItem *>(view.rootObject()));
+ QTest::qWait(5000);
+ qDebug() << "Rendered " << benchmarkItem->frameCount() << " frames in 5 seconds";
+ qDebug() << "Average " << benchmarkItem->frameCount() / 5.0 << " frames per second";
+}
+
+#include "tst_performance.moc"