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+/****************************************************************************
+**
+** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the plugins of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#ifndef QMEEGOGRAPHICSSYSTEMHELPER_H
+#define QMEEGOGRAPHICSSYSTEMHELPER_H
+
+#include <QPixmap>
+#include <QImage>
+#include "qmeegolivepixmap.h"
+
+class QLibrary;
+
+//! The base class for accressing special meego graphics system features.
+/*!
+ This class is a helper class with static-only methods for accessing various
+ meego graphics system functionalities. The way it works is that the helper
+ dynamically calls-in to the loaded graphicssystem plugin... therefore, you're
+ expected to make sure that you're indeed running with 'meego' before using any
+ of the specialized methods.
+
+ In example:
+
+ \code
+ QPixmap p;
+ if (QMeeGoGraphicsSystemHelper::isRunningMeeGo()) {
+ p = QMeeGoGraphicsSystemHelper::pixmapWithGLTexture(64, 64);
+ } else {
+ p = QPixmap(64, 64);
+ }
+ \endcode
+
+ Calling any of the meego-specific features while not running meego might
+ give unpredictable results. The only functions safe to call at all times are:
+
+ \code
+ QMeeGoGraphicsSystemHelper::isRunningMeeGo();
+ QMeeGoGraphicsSystemHelper::runningGraphicsSystemName();
+ QMeeGoGraphicsSystemHelper::switchToMeeGo();
+ QMeeGoGraphicsSystemHelper::switchToRaster();
+ \endcode
+*/
+
+class Q_DECL_EXPORT QMeeGoGraphicsSystemHelper
+{
+public:
+ //! Returns true if running meego.
+ /*!
+ Returns true if the currently active (running) system is 'meego' with OpenGL.
+ This returns both true if the app was started with 'meego' or was started with
+ 'runtime' graphics system and the currently active system through the runtime
+ switching is 'meego'.
+ */
+ static bool isRunningMeeGo();
+
+ //! Switches to meego graphics system.
+ /*!
+ When running with the 'runtime' graphics system, sets the currently active
+ system to 'meego'. The window surface and all the resources are automatically
+ migrated to OpenGL. Will fail if the active graphics system is not 'runtime'.
+ */
+ static void switchToMeeGo();
+
+ //! Switches to raster graphics system
+ /*!
+ When running with the 'runtime' graphics system, sets the currently active
+ system to 'raster'. The window surface and the graphics resources (including the
+ EGL shared image resources) are automatically migrated back to the CPU. All OpenGL
+ resources (surface, context, cache, font cache) are automaticall anihilated.
+ */
+ static void switchToRaster();
+
+ //! Returns the name of the active graphics system
+ /*!
+ Returns the name of the currently active system. If running with 'runtime' graphics
+ system, returns the name of the active system inside the runtime graphics system
+ */
+ static QString runningGraphicsSystemName();
+
+ //! Creates a new EGL shared image.
+ /*!
+ Creates a new EGL shared image from the given image. The EGL shared image wraps
+ a GL texture in the native format and can be easily accessed from other processes.
+ */
+ static Qt::HANDLE imageToEGLSharedImage(const QImage &image);
+
+ //! Creates a QPixmap from an EGL shared image
+ /*!
+ Creates a new QPixmap from the given EGL shared image handle. The QPixmap can be
+ used for painting like any other pixmap. The softImage should point to an alternative,
+ software version of the graphical resource -- ie. obtained from theme daemon. The
+ softImage can be allocated on a QSharedMemory slice for easy sharing across processes
+ too. When the application is migrated ToRaster, this softImage will replace the
+ contents of the sharedImage.
+
+ It's ok to call this function too when not running 'meego' graphics system. In this
+ case it'll create a QPixmap backed with a raster data (from softImage)... but when
+ the system is switched back to 'meego', the QPixmap will be migrated to a EGL-shared image
+ backed storage (handle).
+ */
+ static QPixmap pixmapFromEGLSharedImage(Qt::HANDLE handle, const QImage &softImage);
+
+ //! Destroys an EGL shared image.
+ /*!
+ Destroys an EGLSharedImage previously created with an ::imageToEGLSharedImage call.
+ Returns true if the image was found and the destruction was successfull. Notice that
+ this destroys the image for all processes using it.
+ */
+ static bool destroyEGLSharedImage(Qt::HANDLE handle);
+
+ //! Updates the QPixmap backed with an EGLShared image.
+ /*!
+ This function re-reads the softImage that was specified when creating the pixmap with
+ ::pixmapFromEGLSharedImage and updates the EGL Shared image contents. It can be used
+ to share cross-proccess mutable EGLShared images.
+ */
+ static void updateEGLSharedImagePixmap(QPixmap *p);
+
+ //! Create a new QPixmap with a GL texture.
+ /*!
+ Creates a new QPixmap which is backed by an OpenGL local texture. Drawing to this
+ QPixmap will be accelerated by hardware -- unlike the normal (new QPixmap()) pixmaps,
+ which are backed by a software engine and only migrated to GPU when used. Migrating those
+ GL-backed pixmaps when going ToRaster is expsensive (they need to be downloaded from
+ GPU to CPU) so use wisely.
+ */
+ static QPixmap pixmapWithGLTexture(int w, int h);
+
+ //! Sets translucency (alpha) on the base window surface.
+ /*!
+ This function needs to be called *before* any widget/content is created.
+ When called with true, the base window surface will be translucent and initialized
+ with QGLFormat.alpha == true.
+ */
+ static void setTranslucent(bool translucent);
+};
+
+#endif