| Commit message (Collapse) | Author | Age | Files | Lines |
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I7e3e96183e073877b46bc8071b2ccae19e69426b
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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The calculation of the width/height required for the
scaling algorithm was prone to floating point rounding
issues, where the lower value got rounded down, the higher
one rounded up. This could lead to a situation where we
iterated over one more line/pixel in the line than we have
in the source image.
Correct this by passing the dimension of the source image into
the function and bounds checking the values before iterating.
Backport of If44b2235a479224660d508a0504fec40d724763a from Qt 5
Task-number: QTBUG-35927
Change-Id: If145ee715a143b889538243f45227d8d78a0050f
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
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find . -path '*/3rdparty/*' -prune -o -type f -print | xargs -L1 sed -i -E 's/Copyright(.*) 2013 Digia/Copyright\1 2014 Digia/g'
Manually patched files:
demos/spectrum/3rdparty/fftreal/fftreal_wrapper.h
demos/spectrum/3rdparty/fftreal/fftreal_wrapper.cpp
src/3rdparty/s60/eiksoftkeyimage.h
tools/qdoc3/test/qt-project.qdocconf
tests/auto/qsharedpointer/nontracked.h
tests/auto/qsharedpointer/nontracked.cpp
Change-Id: I3f9074923b4d6bd4666258ab04f01476cc6e901c
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Sergio Ahumada <sahumada@blackberry.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I52bf8ef0447b701b4ebf7d7d240013a72adb9425
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: I280c0a575987d1770e354b4948f1d4d767d711ea
Reviewed-by: Simo Fält <simo.falt@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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- Replace Nokia contact email address with Qt Project website.
- Remove "All rights reserved" line from license headers.
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: Ie7ba62011752fcb149b99b26317c54f2a0cfa931
Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
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Simple search and replace. This commit doesn't touch 3rd-party files,
nor translations (where the change is not so simple and will be handled
in a separate commit).
Change-Id: I4e48513b8078a44a8cd272326685b25338890148
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Updated version of LGPL and FDL licenseheaders.
Apply release phase licenseheaders for all source files.
Reviewed-by: Trust Me
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Reviewed-by: Trust Me
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This gives a nice speedup for blitting of small and medium sized
images by using preloading and avoiding function call overhead to
memcpy for each scanline. For larger image widths memcpy becomes more
efficient.
Speedups of up to 40 % for 64 pixel wide images were measured.
For image widths between 2 and 16 the speedup ranges between 12 %
and 28 %.
Task-number: QT-3401
Reviewed-by: Benjamin Poulain <benjamin.poulain@nokia.com>
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This patch introduce a implementation of qt_memfill32 with the Neon
instructions set from ARMv7.
The loop is unrolled 1 time to get better performance.
This implementation of memfill is 330% faster on the N900.
Reviewed-by: Samuel Rødal
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On the benchmark tst_QPainter::compositionModes(), this patches gives
the following improvements:
-300x300:opaque: 390%
-300x300:!opaque: 1085%
Reviewed-by: Samuel Rødal
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Make the memrotate functions a function pointer table so that we can
replace it with optimized versions, and implement an optimized NEON
version for the 90 and 270 rotations.
Measured performance improvement for a 400x400 16-bit pixmap was
17 % for 270 degree rotation and 11 % for 90 degree rotation.
Reviewed-by: Trond
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The function comp_func_solid_SourceOver_neon() is use extensively by
WebKit via the calls to fillRect() of QPainter().
Implementing the function with Neon provides some performance
improvement (around 175% of the previous speed).
Reviewed-by: Samuel Rødal
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This makes for example linear gradient blending on top of RGB16
156 % faster (from 20.4 fps to 52.3 fps in my benchmark).
Task-number: QTBUG-6684
Reviewed-by: Gunnar Sletta
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Before:
:/traces/qmlphoneconcept.trace, iterations: 5, frames: 48, min(ms):
1207, median(ms): 1212, stddev: 0,165153 %, max(fps): 39,768020
After:
traces/qmlphoneconcept.trace, iterations: 3, frames: 48, min(ms): 884,
median(ms): 886, stddev: 0,383097 %, max(fps): 54,298643
Task-number: QTBUG-6684
Reviewed-by: Gunnar Sletta
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On the N900 16 bit text blending is 30 - 50 % faster, and ARGB32PM
on RGB16 image blending now runs in 1/10th of the time it used to.
We now make ARGB32PM the default pixmap format for alpha pixmaps instead
of ARGB8565PM which is unaligned and bad for performance.
The relevant numbers:
Mostly opaque pixels:
ARGB24 on ARGB24 using QPainter..................: 336,813033
ARGB32 on ARGB32 using QPainter.................: 18,419387
RGB16 on ARGB24 using QPainter..................: 167,301014
RGB16 on ARGB32 using QPainter..................: 17,279372
ARGB24 on RGB16 using QPainter..................: 35,100147
ARGB32PM on RGB16 using QPainter................: 15,924256
No opaque pixels:
ARGB24 on ARGB24 using QPainter..................: 412,190765
ARGB32 on ARGB32 using QPainter.................: 16,818389
RGB16 on ARGB24 using QPainter..................: 170,957878
RGB16 on ARGB32 using QPainter..................: 16,742984
ARGB24 on RGB16 using QPainter..................: 93,600482
ARGB32PM on RGB16 using QPainter................: 15,999310
So switching to ARGB32PM should give a boost in all areas.
Task-number: QTBUG-6684
Reviewed-by: Gunnar Sletta
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Reviewed-by: Trust Me
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Adds new NEON configure test and -no-neon configure option. NEON
implementations can also be turned off by setting the QT_NO_NEON
environment variable.
Performance improvements (in frames per second):
- Blending ARGB32 on RGB32/ARGB32, mostly opaque: 71 %
- Blending ARGB32 on RGB32/ARGB32, no opaque pixels: 108 %
- Blending ARGB32 on RGB32/ARGB32, with 0.5 opacity: 158 %
- Blending RGB32 on RGB32/ARGB32, with 0.5 opacity: 189 %
Task-number: QTBUG-6684
Reviewed-by: Gunnar Sletta
Reviewed-by: Paul Olav Tvete
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