| Commit message (Collapse) | Author | Age | Files | Lines |
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Qt copyrights are now in The Qt Company, so we could update the source
code headers accordingly. In the same go we should also fix the links to
point to qt.io.
Change-Id: I7e3e96183e073877b46bc8071b2ccae19e69426b
Reviewed-by: Jani Heikkinen <jani.heikkinen@theqtcompany.com>
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find . -path '*/3rdparty/*' -prune -o -type f -print | xargs -L1 sed -i -E 's/Copyright(.*) 2013 Digia/Copyright\1 2014 Digia/g'
Manually patched files:
demos/spectrum/3rdparty/fftreal/fftreal_wrapper.h
demos/spectrum/3rdparty/fftreal/fftreal_wrapper.cpp
src/3rdparty/s60/eiksoftkeyimage.h
tools/qdoc3/test/qt-project.qdocconf
tests/auto/qsharedpointer/nontracked.h
tests/auto/qsharedpointer/nontracked.cpp
Change-Id: I3f9074923b4d6bd4666258ab04f01476cc6e901c
Reviewed-by: Thiago Macieira <thiago.macieira@intel.com>
Reviewed-by: Sergio Ahumada <sahumada@blackberry.com>
Reviewed-by: Lars Knoll <lars.knoll@digia.com>
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Change-Id: I52bf8ef0447b701b4ebf7d7d240013a72adb9425
Reviewed-by: Akseli Salovaara <akseli.salovaara@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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Change copyrights and license headers from Nokia to Digia
Change-Id: I280c0a575987d1770e354b4948f1d4d767d711ea
Reviewed-by: Simo Fält <simo.falt@digia.com>
Reviewed-by: Sergio Ahumada <sergio.ahumada@digia.com>
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- Replace Nokia contact email address with Qt Project website.
- Remove "All rights reserved" line from license headers.
As in the past, to avoid rewriting various autotests that contain
line-number information, an extra blank line has been inserted at the
end of the license text to ensure that this commit does not change the
total number of lines in the license header.
Change-Id: Ie7ba62011752fcb149b99b26317c54f2a0cfa931
Reviewed-by: Jason McDonald <jason.mcdonald@nokia.com>
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The original intention was to identify a clipping bug, it turns out
that during a ::begin() (and systemChanged) we should forward the
QPaintEnginePrivate state to our proxy engine.
Instead of using the proxy-pattern subclass rasterengine and
specialize the paths we are able to accelerate using the blitter
interface. This will avoid similiar problems in the future. I have
no performance measurement to show which of the two approaches is
faster/slower.
Change-Id: I5ee0de566f4568103f741af697bdabbb097927e4
Based-On: I39bff11b32b1fe20284c7e8df60050de5991bb6e
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
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* Group code responsible for tracking the render pipeline state
to check if we can easily accelerate it
* Code that will call into the QBlittable
* Code that will lock the QBlittable before calling into raster
Change-Id: I759a1864967d92a4cdd48c29941cb20d36afd84f
Based-On: I862e242d59805de5094ed363b486afcdbc23ff78
Reviewed-by: Jørgen Lind <jorgen.lind@nokia.com>
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Simple search and replace. This commit doesn't touch 3rd-party files,
nor translations (where the change is not so simple and will be handled
in a separate commit).
Change-Id: I4e48513b8078a44a8cd272326685b25338890148
Reviewed-by: Rohan McGovern <rohan.mcgovern@nokia.com>
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Updated version of LGPL and FDL licenseheaders.
Apply release phase licenseheaders for all source files.
Reviewed-by: Trust Me
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Reviewed-by: Trust Me
(cherry picked from commit 774a3536b00c4d6e4c4c10b708e31b4373a338e3)
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but call the raster implementation instead (this is a workaround for the
anti-pattern that the blitterpaintengine is)
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and clean up a bit. Also removed alot of unnecessary windowsurface code
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A QBlittable is now aware if it is locked or not.
Created a seperate header file for DirectFB convenience functions
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Is going to be used by everyone that reimplements QBlittable
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