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path: root/src/opengl/qpixmapdata_gl_p.h
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* Change copyrights from Nokia to Digia4.6Sergio Ahumada2012-11-271-18/+18
* Update copyright year to 2011.Jason McDonald2011-01-111-1/+1
* Moved 'hasAlpha' property from GL2 engine to GL paint device.Kim Motoyoshi Kalland2010-02-121-0/+1
* Update copyright year to 2010Jason McDonald2010-01-071-1/+1
* Compressed texture binding for QtOpenGL: ETC1 and PVRTCRhys Weatherley2009-12-071-0/+4
* Added strict size parameter to QGLFramebufferObject pool.Samuel Rødal2009-11-021-1/+1
* Added QPixmapData::createCompatiblePixmapData() used by QPixmap::copy().Samuel Rødal2009-10-141-0/+2
* Update license headers again.Jason McDonald2009-09-091-4/+4
* Make QGLPixmapData work with the new QGLPaintDevice APITom Cooksey2009-09-081-18/+34
* Merge branch '4.5' into 4.6Thiago Macieira2009-08-311-13/+13
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| * Update tech preview license header.Jason McDonald2009-08-311-13/+13
| * Update license headers.Jason McDonald2009-08-111-1/+1
* | Merge commit 'qt/master' into kinetic-graphicseffectBjørn Erik Nilsen2009-08-171-1/+1
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| * | Update contact URL in license headers.Jason McDonald2009-08-121-1/+1
* | | Merge commit 'qt-graphics-team/pixmapfilters-redux' into kinetic-graphicseffectSamuel Rødal2009-07-281-0/+13
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| * | Refactored the GL QPixmap backend to use an FBO pool class.Samuel Rødal2009-07-021-0/+13
* | | Use texture_from_pixmap on X11 & avoid copiesTom Cooksey2009-07-221-2/+4
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* | Speed up QPixmap::width(), height(), isNull() and depth().Andreas Aardal Hanssen2009-06-171-6/+1
* | Merge license header changes from 4.5Volker Hilsheimer2009-06-161-2/+2
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| * Update license headers as requested by the marketing department.Jason McDonald2009-06-161-2/+2
| * Long live Qt 4.5!Lars Knoll2009-03-231-0/+107
* Made QPixmap autotest pass with -graphicssystem openglSamuel Rødal2009-06-121-0/+4
* Avoided expensive image upload for GL pixmap backend for QPixmap::fill.Samuel Rødal2009-05-271-1/+11
* Use GLInt and not uint because of Apple's old header swapMartin Smith2009-05-271-1/+1
* Prevent copy back from FBO when initializing render FBO from texture.Samuel Rødal2009-04-201-1/+1
* Correctly handle using GL pixmaps that still have an active engine.Samuel Rødal2009-04-171-2/+5
* Use FBOs as pixmap backend in GL graphics system.Samuel Rødal2009-04-161-1/+18
* Fixes: Enable use of the GL pixmap backend in the GL 2 paint engine.Samuel Rødal2009-04-011-0/+1
* Long live Qt!Lars Knoll2009-03-231-0/+109