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import Qt 4.7
Item {
id: container
property string label
property color tint: "#FFFFFFFF"
signal clicked
signal labelChanged(string label)
width: labelText.width + 70 ; height: labelText.height + 18
BorderImage {
anchors { fill: container; leftMargin: -6; topMargin: -6; rightMargin: -8; bottomMargin: -8 }
source: 'images/box-shadow.png'; smooth: true
border.left: 10; border.top: 10; border.right: 10; border.bottom: 10
}
Image { anchors.fill: parent; source: "images/cardboard.png"; smooth: true }
Rectangle {
anchors.fill: container; color: container.tint; visible: container.tint != ""
opacity: 0.1; smooth: true
}
Text { id: labelText; text: label; font.pixelSize: 15; anchors.centerIn: parent; smooth: true }
TextInput {
id: textInput; text: label; font.pixelSize: 15; anchors.centerIn: parent; smooth: true; visible: false
Keys.onReturnPressed: container.labelChanged(textInput.text)
Keys.onEscapePressed: {
textInput.text = labelText.text
container.state = ''
}
}
MouseArea {
anchors { fill: parent; leftMargin: -20; topMargin: -20; rightMargin: -20; bottomMargin: -20 }
onClicked: container.state = "editMode"
}
states: State {
name: "editMode"
PropertyChanges { target: container; width: textInput.width + 70; height: textInput.height + 17 }
PropertyChanges { target: textInput; visible: true; focus: true }
PropertyChanges { target: labelText; visible: false }
}
onLabelChanged: {
labelText.text = label
container.state = ''
}
}
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