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/****************************************************************************
**
** Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the test suite of the Qt Toolkit.
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** No Commercial Usage
** This file contains pre-release code and may not be distributed.
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** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
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** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
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**
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** rights.  These rights are described in the Nokia Qt LGPL Exception
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** $QT_END_LICENSE$
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****************************************************************************/

/*!
\page qmlglobalobject.html
\title QML Global Object

Contains all the properties of the JavaScript global object, plus:

\tableofcontents

\section1 Qt Object

The Qt object provides useful enums and functions from Qt, for use in all QML
files. 

\section2 Enums
The Qt object contains all enums in the Qt namespace. For example, you can
access the AlignLeft member of the Qt::AlignmentFlag enum with \c Qt.AlignLeft.

For a full list of enums, see the \l{Qt Namespace} documentation.

\section2 Types
The Qt object also contains helper functions for creating objects of specific
data types. This is primarily useful when setting the properties of an item
when the property has one of the following types:

\list
\o Color
\o Rect
\o Point
\o Size
\o Vector3D
\endlist

There are also string based constructors for these types, see \l{qmlbasictypes.html}{Qml Types}.

\section3 Qt.rgba(qreal red, qreal green, qreal blue, qreal alpha)
This function returns a Color with the specified \c red, \c green, \c blue and \c alpha components. All components should be in the range 0-1 inclusive.

\section3 Qt.hsla(qreal hue, qreal saturation, qreal lightness, qreal alpha)
This function returns a Color with the specified \c hue, \c saturation, \c lightness and \c alpha components. All components should be in the range 0-1 inclusive.

\section3 Qt.rect(int x, int y, int width, int height) 
This function returns a Rect with the top-left corner at \c x, \c y and the specified \c width and \c height.
\section3 Qt.point(int x, int y)
This function returns a Point with the specified \c x and \c y coordinates.
\section3 Qt.size(int width, int height)
This function returns as Size with the specified \c width and \c height.
\section3 Qt.vector3d(real x, real y, real z)
This function returns a Vector3D with the specified \c x, \c y and \c z.
\section2 Functions
The Qt object also contains the following miscellaneous functions which expose Qt functionality for use in QML.

\section3 Qt.lighter(color baseColor)
This function returns a color 50% lighter than \c baseColor. See QColor::lighter() for further details.
\section3 Qt.darker(color baseColor)
This function returns a color 50% darker than \c baseColor. See QColor::darker() for further details.
\section3 Qt.tint(color baseColor, color tintColor)
    This function allows tinting one color with another.

    The tint color should usually be mostly transparent, or you will not be able to see the underlying color. The below example provides a slight red tint by having the tint color be pure red which is only 1/16th opaque.

    \qml
    Rectangle { x: 0; width: 80; height: 80; color: "lightsteelblue" }
    Rectangle { x: 100; width: 80; height: 80; color: Qt.tint("lightsteelblue", "#10FF0000") }
    \endqml
    \image declarative-rect_tint.png

    Tint is most useful when a subtle change is intended to be conveyed due to some event; you can then use tinting to more effectively tune the visible color.
\section3 Qt.closestAngle(number fromAngle, number toAngle)
This function returns an equivalent angle to toAngle, such that the difference between fromAngle and toAngle is never more than 180 degrees. This is useful when animating angles using a NumberAnimation, which does not know about equivalent angles, when you always want to take the shortest path. 

For example, the following would rotate myItem counterclockwise from 350 degrees to 10 degrees, for a total of 340 degrees of rotation.
\qml
NumberAnimation { target: myItem; property: "rotation"; from: 350; to: 10 }
\endqml

while the following would rotate myItem clockwise from 350 degrees to 370 degrees (which is visually equivilant to 10 degrees), for a total of 20 degrees of rotation.
\qml
NumberAnimation { target: myItem; property: "rotation"; from: 350; to: Qt.closetAngle(350, 10) }
\endqml

\section3 Qt.playSound(url soundLocation)
This function plays the audio file located at \c soundLocation. Only .wav files are supported.

\section3 Qt.openUrlExternally(url target)
This function attempts to open the specified \c target url in an external application, based on the user's desktop preferences. It will return true if it succeeds, and false otherwise.

\section3 Qt.md5(data)
This function returns a hex string of the md5 hash of \c data.

\section1 Dynamic Object Creation
The following functions on the global object allow you to dynamically create QML
items from files or strings. See \l{Dynamic Object Management} for an overview
of their use.

\section2 createComponent(url file)
    This function takes the URL of a QML file as its only argument. It returns
    a component object which can be used to create and load that QML file.

    Example QML script is below. Remember that QML files that might be loaded
    over the network cannot be expected to be ready immediately.
    \code
        var component;
        var sprite;
        function finishCreation(){
            if(component.isReady()){
                sprite = component.createObject();
                if(sprite == 0){
                    // Error Handling
                }else{
                    sprite.parent = page;
                    sprite.x = 200;
                    //...
                }
            }else if(component.isError()){
                // Error Handling
            }
        }

        component = createComponent("Sprite.qml");
        if(component.isReady()){
            finishCreation();
        }else{
            component.statusChanged.connect(finishCreation);
        }
    \endcode

    If you are certain the files will be local, you could simplify to

    \code
        component = createComponent("Sprite.qml");
        sprite = component.createObject();
        if(sprite == 0){
            // Error Handling
            console.log(component.errorsString());
        }else{
            sprite.parent = page;
            sprite.x = 200;
            //...
        }
    \endcode

    If you want to just create an arbitrary string of QML, instead of
    loading a QML file, consider the createQmlObject() function.

\section2 createQmlObject(string qml, object parent, string filepath)
    Creates a new object from the specified string of QML. It requires a
    second argument, which is the id of an existing QML object to use as
    the new object's parent. If a third argument is provided, this is used
    for error reporting as the filepath that the QML came from.

    Example (where targetItem is the id of an existing QML item):
    \code
    newObject = createQmlObject('import Qt 4.6; Rectangle {color: "red"; width: 20; height: 20}',
        targetItem, "dynamicSnippet1");
    \endcode

    This function is intended for use inside QML only. It is intended to behave
    similarly to eval, but for creating QML elements.

    Returns the created object, or null if there is an error. In the case of an
    error, details of the error are output using qWarning().

    Note that this function returns immediately, and therefore may not work if
    the QML loads new components. If you are trying to load a new component,
    for example from a QML file, consider the createComponent() function
    instead. 'New components' refers to external QML files that have not yet
    been loaded, and so it is safe to use createQmlObject to load built-in
    components.

\section1 Asynchronous JavaScript and XML 
QML script supports the XMLHttpRequest object, which can be used to asynchronously obtain data from over a network.
\section2 XMLHttpRequest()
In QML you can construct an XMLHttpRequest object just like in a web browser! TODO: Real documentation for this object.
\section1 Offline Storage API

The \c openDatabase() and related functions
provide the ability to access local offline storage in an SQL database.

These databases are user-specific and QML-specific. They are stored in the \c Databases subdirectory
of QmlEngine::offlineStoragePath(), currently as SQLite databases.

The API conforms to the Synchronous API of the HTML5 Web Database API,
\link http://www.w3.org/TR/2009/WD-webdatabase-20091029/ W3C Working Draft 29 October 2009\endlink.

The API can be used from JavaScript functions in your QML:

\quotefile declarative/sql/hello.qml

When a database is first created, an INI file is also created specifying its characteristics:

\table
\header \o \bold {Key} \o \bold {Value}
\row \o Name \o The name of the database passed to \c openDatabase()
\row \o Version \o The version of the database passed to \c openDatabase()
\row \o Description \o The description of the database passed to \c openDatabase()
\row \o EstimatedSize \o The estimated size of the database passed to \c openDatabase()
\row \o Driver \o Currently "QSQLITE"
\endtable

This data can be used by application tools.

*/