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/****************************************************************************
**
** Copyright (C) 2012 Digia Plc and/or its subsidiary(-ies).
** Contact: http://www.qt-project.org/legal
**
** This file is part of the documentation of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:FDL$
** Commercial License Usage
** Licensees holding valid commercial Qt licenses may use this file in
** accordance with the commercial license agreement provided with the
** Software or, alternatively, in accordance with the terms contained in
** a written agreement between you and Digia.  For licensing terms and
** conditions see http://qt.digia.com/licensing.  For further information
** use the contact form at http://qt.digia.com/contact-us.
**
** GNU Free Documentation License Usage
** Alternatively, this file may be used under the terms of the GNU Free
** Documentation License version 1.3 as published by the Free Software
** Foundation and appearing in the file included in the packaging of
** this file.  Please review the following information to ensure
** the GNU Free Documentation License version 1.3 requirements
** will be met: http://www.gnu.org/copyleft/fdl.html.
** $QT_END_LICENSE$
**
****************************************************************************/

/*!
    \page windowsce-openvg.html
    \title Qt for Windows CE and OpenVG
    \ingroup qtce
    \brief Information about support for OpenVG with Qt for Windows CE.

    \input platforms/emb-openvg.qdocinc

\section1 Using OpenVG with Qt for Windows CE
Qt for Windows CE uses EGL 1.1 to embed OpenVG windows within the Windows
CE window manager.

\note Make sure that your Windows CE SDK have a working EGL implementation.
If not, OpenVG will not work.

\note There is currently no support for Blitting and Alpha blending in Qt
for Windows CE.

\note To configure Qt for Windows Mobile 5.0 and OpenVG support you can run
\c{configure} like this:

    \snippet doc/src/snippets/code/doc_src_wince-opengl.qdoc 0

*/