summaryrefslogtreecommitdiffstats
path: root/examples/declarative/tic-tac-toe/content/tic-tac-toe.js
blob: f8d6d9ff20dbb286521f491cc10ce7ddacee30c0 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
function winner(board)
{
    for (var i=0; i<3; ++i) {
        if (board.children[i].state!=""
            && board.children[i].state==board.children[i+3].state
            && board.children[i].state==board.children[i+6].state)
            return true

        if (board.children[i*3].state!=""
            && board.children[i*3].state==board.children[i*3+1].state
            && board.children[i*3].state==board.children[i*3+2].state)
            return true
    }

    if (board.children[0].state!=""
        && board.children[0].state==board.children[4].state!=""
        && board.children[0].state==board.children[8].state!="")
        return true

    if (board.children[2].state!=""
        && board.children[2].state==board.children[4].state!=""
        && board.children[2].state==board.children[6].state!="")
        return true

    return false
}

function restart()
{
    // No moves left - start again
    for (var i=0; i<9; ++i)
        board.children[i].state = ""
}

function makeMove(pos,player)
{
    board.children[pos].state = player
    if (winner(board)) {
        win(player + " wins")
        return true
    } else {
        return false
    }
}

function computerTurn()
{
    var r = Math.random();
    if(r < game.difficulty){
        smartAI();
    }else{
        randAI();
    }
}

function smartAI()
{
    function boardCopy(a){
        var ret = new Object;
        ret.children = new Array(9);
        for(var i = 0; i<9; i++){
            ret.children[i] = new Object;
            ret.children[i].state = a.children[i].state;
        }
        return ret;
    }
    for(var i=0; i<9; i++){
        var simpleBoard = boardCopy(board);
        if (board.children[i].state == "") {
            simpleBoard.children[i].state = "O";
            if(winner(simpleBoard)){
                makeMove(i,"O")
                return
            }
        }
    }
    for(var i=0; i<9; i++){
        var simpleBoard = boardCopy(board);
        if (board.children[i].state == "") {
            simpleBoard.children[i].state = "X";
            if(winner(simpleBoard)){
                makeMove(i,"O")
                return
            }
        }
    }
    function thwart(a,b,c){//If they are at a, try b or c
        if (board.children[a].state == "X") {
            if (board.children[b].state == "") {
                makeMove(b,"O")
                return true
            }else if (board.children[c].state == "") {
                makeMove(c,"O")
                return true
            }
        }
        return false;
    }
    if(thwart(4,0,2)) return;
    if(thwart(0,4,3)) return;
    if(thwart(2,4,1)) return;
    if(thwart(6,4,7)) return;
    if(thwart(8,4,5)) return;
    if(thwart(1,4,2)) return;
    if(thwart(3,4,0)) return;
    if(thwart(5,4,8)) return;
    if(thwart(7,4,6)) return;
    for(var i =0; i<9; i++){//Backup
        if (board.children[i].state == "") {
            makeMove(i,"O")
            return
        }
    }
    restart();
}

function randAI()
{
    var open = 0;
    for (var i=0; i<9; ++i)
        if (board.children[i].state == "") {
            open += 1;
        }
    if(open == 0){
        restart();
        return;
    }
    var openA = new Array(open);//JS doesn't have lists I can append to (i think)
    var acc = 0;
    for (var i=0; i<9; ++i)
        if (board.children[i].state == "") {
            openA[acc] = i;
            acc += 1;
        }
    var choice = openA[Math.floor(Math.random() * open)];
    makeMove(choice, "O");
}

function win(s)
{
    msg.text = s
    msg.opacity = 1
    endtimer.running = true
}