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#include "qdirectfbglcontext.h"
#include <directfb/directfbgl.h>
#include <QDebug>
QDirectFbGLContext::QDirectFbGLContext(IDirectFBGL *glContext)
: m_dfbGlContext(glContext)
{
DFBResult result;
DFBGLAttributes glAttribs;
result = m_dfbGlContext->GetAttributes(glContext, &glAttribs);
if (result == DFB_OK) {
m_windowFormat.setDepthBufferSize(glAttribs.depth_size);
m_windowFormat.setStencilBufferSize(glAttribs.stencil_size);
m_windowFormat.setRedBufferSize(glAttribs.red_size);
m_windowFormat.setGreenBufferSize(glAttribs.green_size);
m_windowFormat.setBlueBufferSize(glAttribs.blue_size);
m_windowFormat.setAlphaBufferSize(glAttribs.alpha_size);
m_windowFormat.setAccumBufferSize(glAttribs.accum_red_size);
m_windowFormat.setAlpha(glAttribs.accum_alpha_size);
m_windowFormat.setDoubleBuffer(glAttribs.double_buffer);
m_windowFormat.setStereo(glAttribs.stereo);
}
}
void QDirectFbGLContext::makeCurrent()
{
m_dfbGlContext->Lock(m_dfbGlContext);
}
void QDirectFbGLContext::doneCurrent()
{
m_dfbGlContext->Unlock(m_dfbGlContext);
}
void *QDirectFbGLContext::getProcAddress(const QString &procName)
{
void *proc;
DFBResult result = m_dfbGlContext->GetProcAddress(m_dfbGlContext,qPrintable(procName),&proc);
if (result == DFB_OK)
return proc;
return 0;
}
void QDirectFbGLContext::swapBuffers()
{
// m_dfbGlContext->Unlock(m_dfbGlContext); //maybe not in doneCurrent()
qDebug() << "Swap buffers";
}
QPlatformWindowFormat QDirectFbGLContext::platformWindowFormat() const
{
return m_windowFormat;
}
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