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/****************************************************************************
**
** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QtOpenVG module of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the either Technology Preview License Agreement or the
** Beta Release License Agreement.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain
** additional rights. These rights are described in the Nokia Qt LGPL
** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
** package.
**
** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU
** General Public License version 3.0 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file. Please review the following information to
** ensure the GNU General Public License version 3.0 requirements will be
** met: http://www.gnu.org/copyleft/gpl.html.
**
** If you are unsure which license is appropriate for your use, please
** contact the sales department at http://www.qtsoftware.com/contact.
** $QT_END_LICENSE$
**
****************************************************************************/
#include "qeglfswindowsurface.h"
#include <QtGui/QPlatformGLContext>
#include <QtOpenGL/private/qgl_p.h>
#include <QtOpenGL/private/qglpaintdevice_p.h>
QT_BEGIN_NAMESPACE
class QEglFSPaintDevice : public QGLPaintDevice
{
public:
QEglFSPaintDevice(QEglFSScreen *screen, QWidget *widget)
:QGLPaintDevice(), m_screen(screen)
{
#ifdef QEGL_EXTRA_DEBUG
qWarning("QEglPaintDevice %p, %p, %p",this, screen, widget);
#endif
QGLFormat format;
m_context = new QGLContext(format, widget);
m_context->create();
}
QSize size() const { return m_screen->geometry().size(); }
QGLContext* context() const { return m_context;}
QPaintEngine *paintEngine() const { return qt_qgl_paint_engine(); }
void beginPaint(){
QGLPaintDevice::beginPaint();
}
private:
QEglFSScreen *m_screen;
QGLContext *m_context;
};
QEglFSWindowSurface::QEglFSWindowSurface( QEglFSScreen *screen, QWidget *window )
:QWindowSurface(window)
{
#ifdef QEGL_EXTRA_DEBUG
qWarning("QEglWindowSurface %p, %p", window, screen);
#endif
m_paintDevice = new QEglFSPaintDevice(screen,window);
}
void QEglFSWindowSurface::flush(QWidget *widget, const QRegion ®ion, const QPoint &offset)
{
Q_UNUSED(widget);
Q_UNUSED(region);
Q_UNUSED(offset);
#ifdef QEGL_EXTRA_DEBUG
qWarning("QEglWindowSurface::flush %p",widget);
#endif
widget->platformWindow()->glContext()->swapBuffers();
}
void QEglFSWindowSurface::resize(const QSize &size)
{
Q_UNUSED(size);
}
QT_END_NAMESPACE
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