summaryrefslogtreecommitdiffstats
path: root/tests/manual/declarative/qmlshadersplugin/qml/qmlshadersplugintest/TestEffectInsideAnotherEffect.qml
blob: 1446f9ba87951fe1587b35ce065f0e2b7fa2ff65 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QML Shaders plugin of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import Qt.labs.shaders 1.0

Rectangle {
    anchors.fill: parent;
    color: "green"

    Timer {
        running: true
        interval: 2000
        repeat: true
        onTriggered: {

        }
    }

    Rectangle {
        id: theSource
        color: "red"
        anchors.centerIn: parent;
        width: parent.width/2
        height: parent.height/2
    }

    ShaderEffectItem {
        id: effect1
        anchors.fill: theSource;
        property variant source: ShaderEffectSource{ sourceItem: theSource; hideSource: true }
    }

    ShaderEffectItem {
        id: effect2
        anchors.fill: effect1;
        property variant source: effect1

        fragmentShader: "
            varying highp vec2 qt_TexCoord0;
            uniform sampler2D source;
            void main(void)
            {
                gl_FragColor = vec4(texture2D(source, qt_TexCoord0.st).rgb, 1.0);
            }
        "
    }

    ShaderEffectItem {
         id: effect3
         x: effect2.x
         y: effect2.y
         width: effect2.width
         height: effect2.height

         property variant source: ShaderEffectSource { sourceItem: effect2 ; hideSource: false }

         fragmentShader:
             "
              varying highp vec2 qt_TexCoord0;
              uniform sampler2D source;
              void main(void)
                  {
                      gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
                  }
             "
    }

    Rectangle {
        width: parent.width
        height: 40
        color: "#cc000000"

        Text {
             id: label
             anchors.centerIn:  parent
             text: "Red rect inside green fullscreen rect."
             color: "white"
             font.bold: true
        }
    }
}