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/****************************************************************************
**
** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
** All rights reserved.
** Contact: Nokia Corporation (qt-info@nokia.com)
**
** This file is part of the QML Shaders plugin of the Qt Toolkit.
**
** $QT_BEGIN_LICENSE:LGPL$
** No Commercial Usage
** This file contains pre-release code and may not be distributed.
** You may use this file in accordance with the terms and conditions
** contained in the Technology Preview License Agreement accompanying
** this package.
**
** GNU Lesser General Public License Usage
** Alternatively, this file may be used under the terms of the GNU Lesser
** General Public License version 2.1 as published by the Free Software
** Foundation and appearing in the file LICENSE.LGPL included in the
** packaging of this file.  Please review the following information to
** ensure the GNU Lesser General Public License version 2.1 requirements
** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
**
** In addition, as a special exception, Nokia gives you certain additional
** rights.  These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
**
** If you have questions regarding the use of this file, please contact
** Nokia at qt-info@nokia.com.
**
**
**
**
**
**
**
**
** $QT_END_LICENSE$
**
****************************************************************************/
import QtQuick 1.0
import Qt.labs.shaders 1.0

Rectangle {
    anchors.fill: parent;
    color: "white"

    Timer {
        running: true
        interval: 2000
        repeat: true
        onTriggered: {
            if (effectWrapper.scale < 0.3)
                effectWrapper.scale = 0.3
            else if (effectWrapper.scale < 1.7)
                effectWrapper.scale = 1.7
            else if (effectWrapper.scale < 2.0)
                effectWrapper.scale = 0.1
        }
    }

    Item {
        id: effectWrapper
        anchors.fill: parent;
        scale: 0.1

        ShaderEffectSource {
            id: theSource
            sourceItem: Image { source: "image_opaque.png" }
            live: false
            hideSource: true
        }

        ShaderEffectItem {
            id: effect
            anchors.centerIn: parent
            width: parent.width - 50
            height: parent.height  - 50
            property variant source: theSource
        }
    }

    Rectangle {
        width: parent.width
        height: 40
        color: "#cc000000"
        Text {
             id: label
             anchors.centerIn:  parent
             text: "Effect is scaled " + effectWrapper.scale
             color: "white"
             font.bold: true
        }
    }
}