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author | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-11-30 14:03:24 +0100 |
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committer | Laszlo Agocs <laszlo.agocs@theqtcompany.com> | 2015-11-30 13:46:37 +0000 |
commit | 59420260b81116b3a726296f69c014c87a0631ef (patch) | |
tree | fd87d02684143a915679c8db2d837ad4953c2e38 | |
parent | c74ddf562cf02ac2516db0c5f492cf7198a5e25a (diff) |
Set number of lights on the fallback path
Change-Id: I768d701656d29d99d74eedab08df0be9939f034e
Reviewed-by: Sean Harmer <sean.harmer@kdab.com>
-rw-r--r-- | src/render/backend/renderview.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/render/backend/renderview.cpp b/src/render/backend/renderview.cpp index bc3994e5d..33c25030d 100644 --- a/src/render/backend/renderview.cpp +++ b/src/render/backend/renderview.cpp @@ -788,6 +788,7 @@ void RenderView::setShaderAndUniforms(RenderCommand *command, RenderPass *rPass, } if (activeLightSources.isEmpty()) { + setUniformValue(command->m_uniforms, LIGHT_COUNT_NAME, 1); setUniformValue(command->m_uniforms, QStringLiteral("lights[0].position"), QVector3D(10.0f, 10.0f, 0.0f)); setUniformValue(command->m_uniforms, QStringLiteral("lights[0].color"), QVector3D(1.0f, 0.5f, 0.0f)); setUniformValue(command->m_uniforms, QStringLiteral("lights[0].intensity"), QVector3D(0.5f, 0.5f, 0.5f)); |