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* qpicktriangleevent_p.h Add missing private API warning5.15Paul Lemire2021-01-041-0/+11
* Fix sampler2DArrayShadow uniform in QShaderGeneratorJim Albamont2020-12-282-2/+2
* Print warning about using primitive restart on ES2Mike Krus2020-12-221-0/+5
* Allow assimp to compile on non-gcc compilersJoni Poikelin2020-12-111-1/+1
* Fix binding of CubeMapArray texturesJim Albamont2020-12-114-6/+113
* Fix disabling shader cache via environment variableJim Albamont2020-12-092-1/+3
* QShaderProgramBuilder: add documentation related to cachingPaul Lemire2020-12-071-0/+32
* OpenGL renderer: fix use of outdated VAO when shader is reloadedPaul Lemire2020-12-013-7/+27
* SyncRenderViewPreCommandUpdate: fix a few odd casesPaul Lemire2020-12-011-10/+8
* Only set the state flag after having merged with the other statesPaul Lemire2020-12-011-1/+1
* Introduce QGeometryRendererPrivate::sortIndexMike Krus2020-11-226-1/+40
* Add mipmaps count to QAbstracTexturePrivateJuan José Casafranca2020-11-053-0/+3
* Scene3DItem: release frontend/backend tree on destructionPaul Lemire2020-11-051-3/+28
* Fix GLTexture cleanupPaul Lemire2020-11-054-1/+133
* Check if texture upload is full sizedJuan Casafranca2020-11-031-6/+23
* Handle invalid entity names in QSceneLoader::componentMichael Brasser2020-11-022-0/+9
* Add dedicated Qt3D.Renderer.ShaderCache logging categoryPaul Lemire2020-11-023-6/+17
* Add caching mechanism to ShaderBuilderPaul Lemire2020-11-024-7/+311
* Bump versionJani Heikkinen2020-10-271-1/+1
* Document how the font is used for extruded textMichael Brasser2020-10-232-0/+16
* Update QShaderFormat matching logic to account for RHI shader snippetsMichael Brasser2020-10-231-0/+3
* Expand QPaintedTextureImage documentationMichael Brasser2020-10-222-2/+17
* Document the origin of extruded textMichael Brasser2020-10-212-0/+8
* Avoid multiple animation updatesMike Krus2020-10-161-3/+6
* RenderView: remove warning about no CameraSelector being setPaul Lemire2020-10-071-2/+0
* QFrameGraphNodePrivate: add private exportPaul Lemire2020-10-051-1/+2
* Fix a crash when node is added and destroyed immediatelySean Harmer2020-10-052-0/+52
* Fix OpenGL ES 3 shaders for QDebugOverlayMichael Brasser2020-10-021-3/+5
* Set upload options for compressed texturesJuan José Casafranca2020-10-021-1/+1
* Pass the raw data to the texture data extractorJuan José Casafranca2020-10-022-4/+5
* Fix the assimp scene parser clauseSean Harmer2020-10-011-1/+1
* Ensure Scene3D re-renders when a backend node is updatedSean Harmer2020-10-013-3/+20
* Only set the format to 1.0 if it was not changed due to OpenGLAndy Shaw2020-09-301-1/+1
* Only use surfaceSize if m_surfaceSize is not validAndy Shaw2020-09-301-1/+1
* Allow to specify a functor to extract data from QTextureImageDataJuan Casafranca2020-09-282-0/+16
* Allow to set alignment requirement for an imageJuan Casafranca2020-09-283-6/+10
* Bump versionJani Heikkinen2020-09-281-1/+1
* Add QNodePrivate::registerDestructionHelper for std::vector containersPaul Lemire2020-09-242-9/+209
* Only release context if we own itMike Krus2020-09-231-1/+2
* evaluateClipAtLocalTime: prevent negative indices for keyframes lookupPaul Lemire2020-09-181-1/+1
* QShaderGenerator: add a #define LAYER_name for each layerPaul Lemire2020-09-182-0/+48
* Remove the unneeded QScene2D qualifier for the renderPolicy propertyAndy Shaw2020-09-171-1/+1
* Fix compilation error with -no-avx2Laurent Rineau2020-08-312-4/+4
* Improve third-party license information about assimpKai Koehne2020-08-276-14/+255
* Fix third-party license information about imguiKai Koehne2020-08-273-1/+74
* opengl: add envlight texture alias to texture unit checkPaul Lemire2020-08-271-4/+8
* Rework Scene3D to fix potential crash on shutdownPaul Lemire2020-08-257-209/+333
* Add changes file for Qt 5.15.1Antti Kokko2020-08-251-0/+20
* Scene3DRenderer: remove use of deprecated createTextureFromIdPaul Lemire2020-08-251-1/+5
* Job Graph dump improvementsPaul Lemire2020-08-259-21/+47